Re: [hlds_linux] steam updater tool keeps locking (or just stops doing anything)

2005-10-31 Thread Ben Kennish

forb wrote:

Hello all.  I'm am trying to download the DoD:S files with the steam
linux updater tool.  For some reason or another it wont go past
 Checking/Installing 'Base Source Shared Models' version 3 


PLEASE don't start a new thread by replying to an existing one and then
changing the subject.  This messes up the display for people who are
displaying e-mails in a threaded view.  Instead please compose a new
email to [EMAIL PROTECTED]  If you are using
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Compose Mail To

Sorry to moan but it is a bit of a pain. :)

Cheers,

Ben

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[hlds_linux] Re: steam updater tool keeps locking (or just stops

2005-10-31 Thread Jesse Garcia
--
[ Picked text/plain from multipart/alternative ]
how man ports do you have closed? i know on the valve forums some people
where talking about it not working, then when they opened alot of ports it
worked. maybe let it sit over night and see if it go's i dont know what else
to tell you or anyone sorry.
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Jesse Garcia
http://macdust.com
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(='.'=)This is Bunny. Copy and paste Bunny into your
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Re: [hlds_linux] steam updater tool keeps locking

2005-10-31 Thread Dave Dodd
Hi,

Does any other large inbound packet transfers fail ?  ie. does an ftp session
requesting a large file establish but fail to transfer the file requested.

I have seen this sort of thing before when there was an MTU mismatch somewhere
between your game server and the file server. It can also happen when the host
you are on is doing Path MTU Discovery and you or your provider or someone
further upstream is blocking the ICMP packets required for PMTUD to operate.
A quick way to check if this is your problem is to lower the MTU on your
servers outbound interface to 1400 and retry once more.  If it all starts to
work then you have a workaround :-)

-- Dave

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Re: [hlds_linux] steam updater tool keeps locking

2005-10-31 Thread forb

Nope, at least once monthly we push gigs back and forth between boxes on
the network for backup and updates, mostly using ftp because of wget's
limitations on file size.  None of which fail.  Even if, the steam
updater is file by file isn't it?

-forb


Dave Dodd wrote:


Hi,

Does any other large inbound packet transfers fail ?  ie. does an ftp session
requesting a large file establish but fail to transfer the file requested.

I have seen this sort of thing before when there was an MTU mismatch somewhere
between your game server and the file server. It can also happen when the host
you are on is doing Path MTU Discovery and you or your provider or someone
further upstream is blocking the ICMP packets required for PMTUD to operate.
A quick way to check if this is your problem is to lower the MTU on your
servers outbound interface to 1400 and retry once more.  If it all starts to
work then you have a workaround :-)

-- Dave

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Re: [hlds_linux] Exit srcds

2005-10-31 Thread John Sheu
What you can do, actually, is start a bash session in screen instead of
srcds itself, e.g.:

screen bash

instead of

screen srcds

That way, screen is listening for the exit of the bash session, not
srcds itself.  You should be able to connect/re-connect at will, then,
even without a srcds instance actively running.

On Sun, 2005-10-30 at 20:19 -0500, Alex W wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 I should elaborate on how the server is set up. I'm not the owner of the
 server, but he has given me permission to maintain it, so he set up an SSH
 account for me. The servers are running on screens, but not under my user
 account - they're running on a 'games' user. If I were to kill the screen, I
 wouldn't be able to create a new screen under the 'games' user since I don't
 have the privileges to do so.

 I just wanted to know of a more 'graceful' exit command to quit out of the
 srcds program; instead of using 'ctrl + c' or killing the screen altogether.

 I guess it doesn't matter. Would be useful for the future, though.

 On 10/30/05, James D [EMAIL PROTECTED] wrote:
 
  If the server is shut down what is the point of having a screen running?
 
  Kill the server, kill the screen. Restart them both together.
 
  Alex W wrote:
 
  --
  [ Picked text/plain from multipart/alternative ]
  I want to completely exit out of the srcds program. I have the server
  running in a screen, but I don't want to kill the screen. 'exit' and
  'quit'
  shutdown the server, but then restart it. Does anybody know the console
  command to completely exit out of the srcds program?
  
  Additionally, does anybody have a list of all the console commands that I
  could use?
  
  Thanks.
  --
  
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