Re: [hlds_linux] steam updater tool keeps locking (or just stops doing anything)
forb wrote: Hello all. I'm am trying to download the DoD:S files with the steam linux updater tool. For some reason or another it wont go past Checking/Installing 'Base Source Shared Models' version 3 PLEASE don't start a new thread by replying to an existing one and then changing the subject. This messes up the display for people who are displaying e-mails in a threaded view. Instead please compose a new email to [EMAIL PROTECTED] If you are using Thunderbird, u can right click the address in the To: header and click Compose Mail To Sorry to moan but it is a bit of a pain. :) Cheers, Ben ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Re: steam updater tool keeps locking (or just stops
-- [ Picked text/plain from multipart/alternative ] how man ports do you have closed? i know on the valve forums some people where talking about it not working, then when they opened alot of ports it worked. maybe let it sit over night and see if it go's i dont know what else to tell you or anyone sorry. -- Jesse Garcia http://macdust.com (\__/) (='.'=)This is Bunny. Copy and paste Bunny into your ()_()signature to help him gain world domination -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] steam updater tool keeps locking
Hi, Does any other large inbound packet transfers fail ? ie. does an ftp session requesting a large file establish but fail to transfer the file requested. I have seen this sort of thing before when there was an MTU mismatch somewhere between your game server and the file server. It can also happen when the host you are on is doing Path MTU Discovery and you or your provider or someone further upstream is blocking the ICMP packets required for PMTUD to operate. A quick way to check if this is your problem is to lower the MTU on your servers outbound interface to 1400 and retry once more. If it all starts to work then you have a workaround :-) -- Dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] steam updater tool keeps locking
Nope, at least once monthly we push gigs back and forth between boxes on the network for backup and updates, mostly using ftp because of wget's limitations on file size. None of which fail. Even if, the steam updater is file by file isn't it? -forb Dave Dodd wrote: Hi, Does any other large inbound packet transfers fail ? ie. does an ftp session requesting a large file establish but fail to transfer the file requested. I have seen this sort of thing before when there was an MTU mismatch somewhere between your game server and the file server. It can also happen when the host you are on is doing Path MTU Discovery and you or your provider or someone further upstream is blocking the ICMP packets required for PMTUD to operate. A quick way to check if this is your problem is to lower the MTU on your servers outbound interface to 1400 and retry once more. If it all starts to work then you have a workaround :-) -- Dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Exit srcds
What you can do, actually, is start a bash session in screen instead of srcds itself, e.g.: screen bash instead of screen srcds That way, screen is listening for the exit of the bash session, not srcds itself. You should be able to connect/re-connect at will, then, even without a srcds instance actively running. On Sun, 2005-10-30 at 20:19 -0500, Alex W wrote: -- [ Picked text/plain from multipart/alternative ] I should elaborate on how the server is set up. I'm not the owner of the server, but he has given me permission to maintain it, so he set up an SSH account for me. The servers are running on screens, but not under my user account - they're running on a 'games' user. If I were to kill the screen, I wouldn't be able to create a new screen under the 'games' user since I don't have the privileges to do so. I just wanted to know of a more 'graceful' exit command to quit out of the srcds program; instead of using 'ctrl + c' or killing the screen altogether. I guess it doesn't matter. Would be useful for the future, though. On 10/30/05, James D [EMAIL PROTECTED] wrote: If the server is shut down what is the point of having a screen running? Kill the server, kill the screen. Restart them both together. Alex W wrote: -- [ Picked text/plain from multipart/alternative ] I want to completely exit out of the srcds program. I have the server running in a screen, but I don't want to kill the screen. 'exit' and 'quit' shutdown the server, but then restart it. Does anybody know the console command to completely exit out of the srcds program? Additionally, does anybody have a list of all the console commands that I could use? Thanks. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux