RE: [hlds_linux] High CPU % Choke on Source

2006-01-29 Thread Joel Dickson
Yes, I have similar issues. Not as bad though.

We have same spec system. But 1Gb RAM, RHE 4

We run a 32 plyr server on it and a couple of 10 player servers, all 66
tic though. CPU load averages 80% with just the 32 plyr, add 2 10 plyr
servers and we have >100% (load avg is 1.5), even idle servers chew a
descent amount of CPU, we have to stop the 10 plyr servers when not in
use.

But yes, the CPU load is ridiculous compared to what it was last year
when we first setup the box.

Think I herd from someone that disabling VAC solves the problem, but who
wants to do that.

Regards,

Joel

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of flags
Sent: Monday, 30 January 2006 5:08 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] High CPU % Choke on Source

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Since the December 5th time frame,  we have had this intermittent choke.
Normally Choke is related to network issues.
We have done extensive testing and know the network is not the case.
Currently we are running on RedHatEnterprise 4 on dual 2.8 Zeon's, with
2
Gig ram.  The choke jumps from 0-65.  We have tested in multiple
datacenters, and we have the same problem.  We have even loaded Windows
2003
and we still get some choke, but the choke is only high when you first
join.
It may jump to 10-15 but not as bad as on Linux.

The high CPU also showed about in this same time frame.  We had
Enterprise 3
and had high CPU, 12-14 man server would hit 100%  So we then built a
custom
kernel and got CPU % down.  Next we loaded Enterprise 4 a major release
of
Linux and again CPU % is back up.  A single 20 man server will hit 99%
on a
dual 2.8 Zeon.  Now what is annoying is prior to the December 5th time
frame
we could easily run a 32 with in the 80% range and zero choke.


Does anyone have a way around these problems?

Does Steam plan on supporting major releases of Linux? Or does steam
plan on
hoping more 14 year olds will host servers at the homes on Windows?



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Re: [hlds_linux] High CPU % Choke on Source

2006-01-29 Thread Scott Pettit
I'm having no problems with choke.

Could you please tell us your settings for:

sv_minrate
sv_maxrate
sv_minupdaterate
sv_maxupdaterate
tickrate

And knowing what kind of connection your average client is using as well
- and what cl_cmdrate / cl_updaterate / rate they are using would also
be handy.

As a general rule - choke is when the client is flooded - and a fix is
usually to increase rate and decrease cl_cmd/update rate.

CPU - I haven't noticed higher CPU usage, but then I don't overload my
machines either which a lot of people on this list seem to do; running
ten billion 32 slot servers per machine.

How many servers are you running per machine, and how many slots do each
have? Are you running mods?

Please try and give specific info if possible when posting.

-Scott

On Mon, 2006-01-30 at 01:08 -0600, flags wrote:
> Since the December 5th time frame,  we have had this intermittent choke.
> Stuff about high cpu usage.


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[hlds_linux] High CPU % Choke on Source

2006-01-29 Thread flags
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Since the December 5th time frame,  we have had this intermittent choke.
Normally Choke is related to network issues.
We have done extensive testing and know the network is not the case.
Currently we are running on RedHatEnterprise 4 on dual 2.8 Zeon's, with 2
Gig ram.  The choke jumps from 0-65.  We have tested in multiple
datacenters, and we have the same problem.  We have even loaded Windows 2003
and we still get some choke, but the choke is only high when you first join.
It may jump to 10-15 but not as bad as on Linux.

The high CPU also showed about in this same time frame.  We had Enterprise 3
and had high CPU, 12-14 man server would hit 100%  So we then built a custom
kernel and got CPU % down.  Next we loaded Enterprise 4 a major release of
Linux and again CPU % is back up.  A single 20 man server will hit 99% on a
dual 2.8 Zeon.  Now what is annoying is prior to the December 5th time frame
we could easily run a 32 with in the 80% range and zero choke.


Does anyone have a way around these problems?

Does Steam plan on supporting major releases of Linux? Or does steam plan on
hoping more 14 year olds will host servers at the homes on Windows?



--



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[hlds_linux] Box

2006-01-29 Thread Jean-Philippe Caron
--
[ Picked text/plain from multipart/alternative ]
I'm about to rent a box in chicago (Equinix)

amd athlon64 3500+
3 gig ram
linux centos

how many counter-strike server will I be able to run on it
im talking about 12slot private

or my box specs wont do anything good for game hosting
--

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Re: [hlds_linux] client dropped by server

2006-01-29 Thread William Warren

I have not looked int he logs yet..however i am having issues with
getting drooped by my server which is on my lan.  I do not run any
firewalls internally.  I think this is a bonafide steam bug.  this only
started for me after the latest update.

kama wrote:

Hmm.. Those two disconnects where probably not the same problem. I have
reports from serveral admins and regular that they currently are being
dropped. I got kicked myself once and this was found in my client
console.

Error: server failed to transmit file 'AY&SY-B^K'
Last 32 messages parsed.
4039 0098 ResetHUD
4039 0099 Money
4039 0105 StatusIcon
4039 0111 ScoreAttrib
4039 0114 RoundTime
4039 0117 TeamScore
4039 0124 TeamScore
4039 0138 HideWeapon
4039 0140 SetFOV
4039 0142 Health
4039 0144 Battery
4039 0147 Damage
4039 0160 FlashBat
4039 0162 Train
4039 0164 CurWeapon
4039 0168 WeapPickup
4039 0170 WeapPickup
4039 0172 AmmoPickup
4039 0175 ScoreAttrib
4039 0178 ScreenFade
4039 0189 RoundTime
4039 0192 ScoreAttrib
4039 0195 ScoreAttrib
4039 0198 svc_event_reliable
4039 0201 AmmoPickup
4039 0204 WeapPickup
4039 0206 StatusIcon
4039 0215 ScoreAttrib
4039 0218 CurWeapon
4039 0222 CurWeapon
4039 0226 svc_filetxferfailed
BAD:  237:svc_bad
Host_Error: CL_ParseServerMessage:

/Bjorn

On Fri, 27 Jan 2006, kama wrote:


Yes, but it has been going on for a while... I had that problem myself
until I reinstalled WinXP and downloaded the client again...

/Bjorn

On Fri, 27 Jan 2006, Thiesson Johann wrote:


--
Hello,

We have lots of gamers complaining about this problem, since a few
days, on CS 1.6 .
Does anyone have this problem too ?

--
DjoDjo
--
Content-Description: Digital signature

[ signature.asc of type application/pgp-signature deleted ]
--

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--
My "Foundation" verse:
Isa 54:17  No weapon that is formed against thee shall prosper; and
every tongue that shall rise against thee in judgment thou shalt
condemn. This is the heritage of the servants of the LORD, and their
righteousness is of me, saith the LORD.

-- carpe ductum -- "Grab the tape"
CDTT (Certified Duct Tape Technician)

Linux user #322099
Machines:
206822
256638
276825
http://counter.li.org/

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[hlds_linux] nav file generation

2006-01-29 Thread William Warren

Is there any way to generate the nav files for srcds?  having to wait
for 2-10 minutes for the engine to index the maps is quite tedious both
for my users and the admins.
--
My "Foundation" verse:
Isa 54:17  No weapon that is formed against thee shall prosper; and
every tongue that shall rise against thee in judgment thou shalt
condemn. This is the heritage of the servants of the LORD, and their
righteousness is of me, saith the LORD.

-- carpe ductum -- "Grab the tape"
CDTT (Certified Duct Tape Technician)

Linux user #322099
Machines:
206822
256638
276825
http://counter.li.org/

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Re: [hlds_linux] client dropped by server

2006-01-29 Thread Erik Hollensbe


UDP is considerably harder to masquerade given it's datagram model
(which doesn't hold a connection open).

OpenBSD's pf (which also works on FreeBSD) has been extremely
reliable for me, if it's for a home router, I recommend it.

On Jan 29, 2006, at 3:56 PM, Kevin Ottalini wrote:


Each router and router firmware version has a unique way of
mangling UDP
packets, apparently UDP is not as rigorously tested as TCP.

The exact cause is unknown but the proof is always the same, if you
bypass
the router the problem goes away.

In fact, there are dozens of different error messages that can be
generated,
not just CL_ParseServerMessage, but the cause is always the router,
here are
a few of the most typical messages:

Bad Parse in Client Command
Bad Command Character in Client Mod
Bad Command Character in Client Command
CMD_MAXBACKUP HIT
Host_Error: CL_ParseServerMessage: Illegible server message - svc_bad
Host_Error: CL_Parse_Version: Server is protocol -# instead
of 47
Host_Error: DispatchUserMsg: User Msg CZCareer/130 sent too much
data (195
bytes), 192 bytes max
svc_bad Wrote erroneous message to buffer.dat Host_Error: UserMsg: Not
Present on Client ###
Memory Could Not Be Read Error (one cause of this)
Host error: Cl_Entitynum:  is an invalid number, Cl_max edicts
is 
Host error: Bad server message

and the most typical symptom is:
Whenever I connect to a (Counter-Strike) server, I get booted after 30
seconds

I have a FAQ about this in the Steam Support database:
http://support.steampowered.com/cgi-bin/steampowered.cfg/php/
enduser/std_adp.php?p_faqid=19


- Original Message -
From: "kama"
To: 
Sent: Sunday, January 29, 2006 3:34 PM
Subject: Re: [hlds_linux] client dropped by server




Ok, if so... What are the reasons that causes these to happens then?

/Bjorn

On Sun, 29 Jan 2006, Kevin Ottalini wrote:


CL_ParseServerMessage is very often caused by routers.

- Original Message -
From: "kama"
To: 
Sent: Sunday, January 29, 2006 3:14 PM
Subject: Re: [hlds_linux] client dropped by server


>
> Hmm.. Those two disconnects where probably not the same
problem. I have
> reports from serveral admins and regular that they currently
are being
> dropped. I got kicked myself once and this was found in my client
> console.
>
> Error: server failed to transmit file 'AY&SY-B^K'
> Last 32 messages parsed.
> 4039 0098 ResetHUD
> 4039 0099 Money
> 4039 0105 StatusIcon
> 4039 0111 ScoreAttrib
> 4039 0114 RoundTime
> 4039 0117 TeamScore
> 4039 0124 TeamScore
> 4039 0138 HideWeapon
> 4039 0140 SetFOV
> 4039 0142 Health
> 4039 0144 Battery
> 4039 0147 Damage
> 4039 0160 FlashBat
> 4039 0162 Train
> 4039 0164 CurWeapon
> 4039 0168 WeapPickup
> 4039 0170 WeapPickup
> 4039 0172 AmmoPickup
> 4039 0175 ScoreAttrib
> 4039 0178 ScreenFade
> 4039 0189 RoundTime
> 4039 0192 ScoreAttrib
> 4039 0195 ScoreAttrib
> 4039 0198 svc_event_reliable
> 4039 0201 AmmoPickup
> 4039 0204 WeapPickup
> 4039 0206 StatusIcon
> 4039 0215 ScoreAttrib
> 4039 0218 CurWeapon
> 4039 0222 CurWeapon
> 4039 0226 svc_filetxferfailed
> BAD:  237:svc_bad
> Host_Error: CL_ParseServerMessage:
>
> /Bjorn
>



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--
Erik Hollensbe
[EMAIL PROTECTED]


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Re: [hlds_linux] client dropped by server

2006-01-29 Thread Kevin Ottalini

Each router and router firmware version has a unique way of mangling UDP
packets, apparently UDP is not as rigorously tested as TCP.

The exact cause is unknown but the proof is always the same, if you bypass
the router the problem goes away.

In fact, there are dozens of different error messages that can be generated,
not just CL_ParseServerMessage, but the cause is always the router, here are
a few of the most typical messages:

Bad Parse in Client Command
Bad Command Character in Client Mod
Bad Command Character in Client Command
CMD_MAXBACKUP HIT
Host_Error: CL_ParseServerMessage: Illegible server message - svc_bad
Host_Error: CL_Parse_Version: Server is protocol -# instead of 47
Host_Error: DispatchUserMsg: User Msg CZCareer/130 sent too much data (195
bytes), 192 bytes max
svc_bad Wrote erroneous message to buffer.dat Host_Error: UserMsg: Not
Present on Client ###
Memory Could Not Be Read Error (one cause of this)
Host error: Cl_Entitynum:  is an invalid number, Cl_max edicts is 
Host error: Bad server message

and the most typical symptom is:
Whenever I connect to a (Counter-Strike) server, I get booted after 30
seconds

I have a FAQ about this in the Steam Support database:
http://support.steampowered.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=19


- Original Message -
From: "kama"
To: 
Sent: Sunday, January 29, 2006 3:34 PM
Subject: Re: [hlds_linux] client dropped by server




Ok, if so... What are the reasons that causes these to happens then?

/Bjorn

On Sun, 29 Jan 2006, Kevin Ottalini wrote:


CL_ParseServerMessage is very often caused by routers.

- Original Message -
From: "kama"
To: 
Sent: Sunday, January 29, 2006 3:14 PM
Subject: Re: [hlds_linux] client dropped by server


>
> Hmm.. Those two disconnects where probably not the same problem. I have
> reports from serveral admins and regular that they currently are being
> dropped. I got kicked myself once and this was found in my client
> console.
>
> Error: server failed to transmit file 'AY&SY-B^K'
> Last 32 messages parsed.
> 4039 0098 ResetHUD
> 4039 0099 Money
> 4039 0105 StatusIcon
> 4039 0111 ScoreAttrib
> 4039 0114 RoundTime
> 4039 0117 TeamScore
> 4039 0124 TeamScore
> 4039 0138 HideWeapon
> 4039 0140 SetFOV
> 4039 0142 Health
> 4039 0144 Battery
> 4039 0147 Damage
> 4039 0160 FlashBat
> 4039 0162 Train
> 4039 0164 CurWeapon
> 4039 0168 WeapPickup
> 4039 0170 WeapPickup
> 4039 0172 AmmoPickup
> 4039 0175 ScoreAttrib
> 4039 0178 ScreenFade
> 4039 0189 RoundTime
> 4039 0192 ScoreAttrib
> 4039 0195 ScoreAttrib
> 4039 0198 svc_event_reliable
> 4039 0201 AmmoPickup
> 4039 0204 WeapPickup
> 4039 0206 StatusIcon
> 4039 0215 ScoreAttrib
> 4039 0218 CurWeapon
> 4039 0222 CurWeapon
> 4039 0226 svc_filetxferfailed
> BAD:  237:svc_bad
> Host_Error: CL_ParseServerMessage:
>
> /Bjorn
>



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RE: [hlds_linux] RCon modules for Ruby

2006-01-29 Thread Joel Dickson
That's the one I based a lot of my work on. I re wrote it in vb though.

The one he created though I couldn't get working. I had to alter a few things 
to make it work, not sure why. My guess was changes in the rCon protocol.

Did it work ok for you of the bat?

Regards,

Joel

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erling K. 
Sæterdal
Sent: Monday, 30 January 2006 2:00 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] RCon modules for Ruby

I have a rcon lib writen in C#  ( .net ) if someone wants it ( Writen by
Andrew Simpson ) , i was planning at one point to add ability to query
public info from the servers aswell so it would be a complete library for
source servers.
If there is a interest i could mirror it for other ppl to use.

Best Regards
Erling K. Sæterdal

Want a admint tool for Source servers ? Check out
http://www.sourcemod.net/forums/viewtopic.php?t=2923
- Original Message -
From: "Joel Dickson" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, January 29, 2006 8:52 AM
Subject: RE: [hlds_linux] RCon modules for Ruby


> Is there any other platforms that anyone knows of that have open
> libraries developed for rCon?
>
> Except for the obvious php, and the C++ lib that valve released
>
> I'm working on one for .NET atm and am thinking of releasing it; however
> I'm not sure if anyone else has anything similar.
>
> Regards,
>
> Joel
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Erik
> Hollensbe
> Sent: Sunday, 29 January 2006 4:10 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: [hlds_linux] RCon modules for Ruby
>
> (If this is inappropriate Alfred, just mail me personally and I'll be
> sure not to do it again. I figured it might be of interest.)
>
> The reasons for the postings earlier was that I finally cleaned up my
> RCon classes for Ruby, and have released them.
>
> The rubyforge project is pending approval, so for now, you can get
> them here:
>
> http://erik.hollensbe.org/code/rcon/
>
> The rubyforge page will likely be: http://rubyforge.org/projects/
> rcon/ - I'll update here if that has changed.
>
> This release is tested on Linux, FreeBSD, and OS X. It should work on
> Windows, but if someone with some time and a pre-configured ruby
> installation has the time/interest to hack on it and get back to me,
> I'd appreciate it. The code is under a standard non-advertising BSD
> license.
>
> For the sanity of those that aren't interested, please email me
> directly if you're having any issues or wish to provide patches.
>
> --
> Erik Hollensbe
> [EMAIL PROTECTED]
>
>
> ___
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> please visit:
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>
>
>
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Re: [hlds_linux] client dropped by server

2006-01-29 Thread kama

Ok, if so... What are the reasons that causes these to happens then?

/Bjorn

On Sun, 29 Jan 2006, Kevin Ottalini wrote:

> CL_ParseServerMessage is very often caused by routers.
>
> - Original Message -
> From: "kama"
> To: 
> Sent: Sunday, January 29, 2006 3:14 PM
> Subject: Re: [hlds_linux] client dropped by server
>
>
> >
> > Hmm.. Those two disconnects where probably not the same problem. I have
> > reports from serveral admins and regular that they currently are being
> > dropped. I got kicked myself once and this was found in my client
> > console.
> >
> > Error: server failed to transmit file 'AY&SY-B^K'
> > Last 32 messages parsed.
> > 4039 0098 ResetHUD
> > 4039 0099 Money
> > 4039 0105 StatusIcon
> > 4039 0111 ScoreAttrib
> > 4039 0114 RoundTime
> > 4039 0117 TeamScore
> > 4039 0124 TeamScore
> > 4039 0138 HideWeapon
> > 4039 0140 SetFOV
> > 4039 0142 Health
> > 4039 0144 Battery
> > 4039 0147 Damage
> > 4039 0160 FlashBat
> > 4039 0162 Train
> > 4039 0164 CurWeapon
> > 4039 0168 WeapPickup
> > 4039 0170 WeapPickup
> > 4039 0172 AmmoPickup
> > 4039 0175 ScoreAttrib
> > 4039 0178 ScreenFade
> > 4039 0189 RoundTime
> > 4039 0192 ScoreAttrib
> > 4039 0195 ScoreAttrib
> > 4039 0198 svc_event_reliable
> > 4039 0201 AmmoPickup
> > 4039 0204 WeapPickup
> > 4039 0206 StatusIcon
> > 4039 0215 ScoreAttrib
> > 4039 0218 CurWeapon
> > 4039 0222 CurWeapon
> > 4039 0226 svc_filetxferfailed
> > BAD:  237:svc_bad
> > Host_Error: CL_ParseServerMessage:
> >
> > /Bjorn
> >
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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Re: [hlds_linux] client dropped by server

2006-01-29 Thread Kevin Ottalini

CL_ParseServerMessage is very often caused by routers.

- Original Message -
From: "kama"
To: 
Sent: Sunday, January 29, 2006 3:14 PM
Subject: Re: [hlds_linux] client dropped by server




Hmm.. Those two disconnects where probably not the same problem. I have
reports from serveral admins and regular that they currently are being
dropped. I got kicked myself once and this was found in my client
console.

Error: server failed to transmit file 'AY&SY-B^K'
Last 32 messages parsed.
4039 0098 ResetHUD
4039 0099 Money
4039 0105 StatusIcon
4039 0111 ScoreAttrib
4039 0114 RoundTime
4039 0117 TeamScore
4039 0124 TeamScore
4039 0138 HideWeapon
4039 0140 SetFOV
4039 0142 Health
4039 0144 Battery
4039 0147 Damage
4039 0160 FlashBat
4039 0162 Train
4039 0164 CurWeapon
4039 0168 WeapPickup
4039 0170 WeapPickup
4039 0172 AmmoPickup
4039 0175 ScoreAttrib
4039 0178 ScreenFade
4039 0189 RoundTime
4039 0192 ScoreAttrib
4039 0195 ScoreAttrib
4039 0198 svc_event_reliable
4039 0201 AmmoPickup
4039 0204 WeapPickup
4039 0206 StatusIcon
4039 0215 ScoreAttrib
4039 0218 CurWeapon
4039 0222 CurWeapon
4039 0226 svc_filetxferfailed
BAD:  237:svc_bad
Host_Error: CL_ParseServerMessage:

/Bjorn




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Re: [hlds_linux] client dropped by server

2006-01-29 Thread kama

Hmm.. Those two disconnects where probably not the same problem. I have
reports from serveral admins and regular that they currently are being
dropped. I got kicked myself once and this was found in my client
console.

Error: server failed to transmit file 'AY&SY-B^K'
Last 32 messages parsed.
4039 0098 ResetHUD
4039 0099 Money
4039 0105 StatusIcon
4039 0111 ScoreAttrib
4039 0114 RoundTime
4039 0117 TeamScore
4039 0124 TeamScore
4039 0138 HideWeapon
4039 0140 SetFOV
4039 0142 Health
4039 0144 Battery
4039 0147 Damage
4039 0160 FlashBat
4039 0162 Train
4039 0164 CurWeapon
4039 0168 WeapPickup
4039 0170 WeapPickup
4039 0172 AmmoPickup
4039 0175 ScoreAttrib
4039 0178 ScreenFade
4039 0189 RoundTime
4039 0192 ScoreAttrib
4039 0195 ScoreAttrib
4039 0198 svc_event_reliable
4039 0201 AmmoPickup
4039 0204 WeapPickup
4039 0206 StatusIcon
4039 0215 ScoreAttrib
4039 0218 CurWeapon
4039 0222 CurWeapon
4039 0226 svc_filetxferfailed
BAD:  237:svc_bad
Host_Error: CL_ParseServerMessage:

/Bjorn

On Fri, 27 Jan 2006, kama wrote:

>
> Yes, but it has been going on for a while... I had that problem myself
> until I reinstalled WinXP and downloaded the client again...
>
> /Bjorn
>
> On Fri, 27 Jan 2006, Thiesson Johann wrote:
>
> > --
> > Hello,
> >
> > We have lots of gamers complaining about this problem, since a few
> > days, on CS 1.6 .
> > Does anyone have this problem too ?
> >
> > --
> > DjoDjo
> > --
> > Content-Description: Digital signature
> >
> > [ signature.asc of type application/pgp-signature deleted ]
> > --
> >
> > ___
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Re: [hlds_linux] RCon modules for Ruby

2006-01-29 Thread Erik Hollensbe


On Jan 28, 2006, at 10:09 PM, Erik Hollensbe wrote:

The rubyforge project is pending approval, so for now, you can get
them here:


Just to follow up on this, the official rubyforge pages are here:

http://rubyforge.org/projects/rcon/

In a few hours ruby users should also be able to get it via the 'gem'
facility. At your shell, type:

gem install rcon

--
Erik Hollensbe
[EMAIL PROTECTED]


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[hlds_linux] ServerWiki

2006-01-29 Thread Mike Miller
--
[ Picked text/plain from multipart/alternative ]
My apologies for this brief interruption, but I saw a few posts about
ServerWiki being down, and I'd like to address them real quick.

I was having some problems with the DNS servers for ServerWiki, and due to
my new job I didn't have time to address them.  Fortunately I have
everything sorted out now, so the wiki is back up and running.

Thanks to all of those who have put time and effort into adding material to
the Wiki, I promise it's not going away any time soon :)

We now return you to your regularily scheduled flaming.

---
Mike "DaiTengu" Miller
Serverwiki Founder
http://www.serverwiki.org

H^2 | http://www.daitengu.com
--

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Re: [hlds_linux] RCon modules for Ruby

2006-01-29 Thread Erling K. Sæterdal

I have a rcon lib writen in C#  ( .net ) if someone wants it ( Writen by
Andrew Simpson ) , i was planning at one point to add ability to query
public info from the servers aswell so it would be a complete library for
source servers.
If there is a interest i could mirror it for other ppl to use.

Best Regards
Erling K. Sæterdal

Want a admint tool for Source servers ? Check out
http://www.sourcemod.net/forums/viewtopic.php?t=2923
- Original Message -
From: "Joel Dickson" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, January 29, 2006 8:52 AM
Subject: RE: [hlds_linux] RCon modules for Ruby



Is there any other platforms that anyone knows of that have open
libraries developed for rCon?

Except for the obvious php, and the C++ lib that valve released

I'm working on one for .NET atm and am thinking of releasing it; however
I'm not sure if anyone else has anything similar.

Regards,

Joel

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Erik
Hollensbe
Sent: Sunday, 29 January 2006 4:10 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] RCon modules for Ruby

(If this is inappropriate Alfred, just mail me personally and I'll be
sure not to do it again. I figured it might be of interest.)

The reasons for the postings earlier was that I finally cleaned up my
RCon classes for Ruby, and have released them.

The rubyforge project is pending approval, so for now, you can get
them here:

http://erik.hollensbe.org/code/rcon/

The rubyforge page will likely be: http://rubyforge.org/projects/
rcon/ - I'll update here if that has changed.

This release is tested on Linux, FreeBSD, and OS X. It should work on
Windows, but if someone with some time and a pre-configured ruby
installation has the time/interest to hack on it and get back to me,
I'd appreciate it. The code is under a standard non-advertising BSD
license.

For the sanity of those that aren't interested, please email me
directly if you're having any issues or wish to provide patches.

--
Erik Hollensbe
[EMAIL PROTECTED]


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Re: [hlds_linux] RCon modules for Ruby

2006-01-29 Thread Erik Hollensbe

There are a couple in C, one in python and one in PHP, and the one I
just released, that I know of.

EMail me privately if you have any questions about the protocol, it
can be... particular at times.

On Jan 28, 2006, at 11:52 PM, Joel Dickson wrote:


Is there any other platforms that anyone knows of that have open
libraries developed for rCon?

Except for the obvious php, and the C++ lib that valve released

I'm working on one for .NET atm and am thinking of releasing it;
however
I'm not sure if anyone else has anything similar.

Regards,

Joel

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Erik
Hollensbe
Sent: Sunday, 29 January 2006 4:10 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] RCon modules for Ruby

(If this is inappropriate Alfred, just mail me personally and I'll be
sure not to do it again. I figured it might be of interest.)

The reasons for the postings earlier was that I finally cleaned up my
RCon classes for Ruby, and have released them.

The rubyforge project is pending approval, so for now, you can get
them here:

http://erik.hollensbe.org/code/rcon/

The rubyforge page will likely be: http://rubyforge.org/projects/
rcon/ - I'll update here if that has changed.

This release is tested on Linux, FreeBSD, and OS X. It should work on
Windows, but if someone with some time and a pre-configured ruby
installation has the time/interest to hack on it and get back to me,
I'd appreciate it. The code is under a standard non-advertising BSD
license.

For the sanity of those that aren't interested, please email me
directly if you're having any issues or wish to provide patches.

--
Erik Hollensbe
[EMAIL PROTECTED]


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--
Erik Hollensbe
[EMAIL PROTECTED]


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