Re: [hlds_linux] Tickrate
100? you must be joking... We use 500.. And when we get our servers upgraded, were going 1000 in ticrate.. (CS) \\ Andreas - Original Message - From: Munra -hlds [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Monday, February 20, 2006 3:34 AM Subject: Re: [hlds_linux] Tickrate I think at alfred siad anything above 100 bad but 100 and below is fine - Original Message - From: Scott Pettit [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Sunday, February 19, 2006 6:58 PM Subject: Re: [hlds_linux] Tickrate Using tickrates of 100 was said to cause a lot of problems (players getting stuck in boxes etc). Anything below that was supposed to be okay, 33, 66 and 100 were the 'choices' as far as I'm aware, I don't know if you can use anything in between or if there is a particular reason for using those figures. -Scott Joel Dickson wrote: I was told by someone today that for 100 tick servers you are better off using -tickrate 99 Can anyone comment on the effectiveness of this? Thanks, Joel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Tickrate
YOU must be joking. He is talking about CS:S. You must be talking about 1.6, in which case you are also using sys_ticrate. Andreas Brisner wrote: 100? you must be joking... We use 500.. And when we get our servers upgraded, were going 1000 in ticrate.. (CS) \\ Andreas - Original Message - From: Munra -hlds [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Monday, February 20, 2006 3:34 AM Subject: Re: [hlds_linux] Tickrate I think at alfred siad anything above 100 bad but 100 and below is fine - Original Message - From: Scott Pettit [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Sunday, February 19, 2006 6:58 PM Subject: Re: [hlds_linux] Tickrate Using tickrates of 100 was said to cause a lot of problems (players getting stuck in boxes etc). Anything below that was supposed to be okay, 33, 66 and 100 were the 'choices' as far as I'm aware, I don't know if you can use anything in between or if there is a particular reason for using those figures. -Scott Joel Dickson wrote: I was told by someone today that for 100 tick servers you are better off using -tickrate 99 Can anyone comment on the effectiveness of this? Thanks, Joel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Tickrate
-- [ Picked text/plain from multipart/alternative ] They're talking about SRCDS not HLDS. On 2/20/06, Andreas Brisner [EMAIL PROTECTED] wrote: 100? you must be joking... We use 500.. And when we get our servers upgraded, were going 1000 in ticrate.. (CS) \\ Andreas - Original Message - From: Munra -hlds [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Monday, February 20, 2006 3:34 AM Subject: Re: [hlds_linux] Tickrate I think at alfred siad anything above 100 bad but 100 and below is fine - Original Message - From: Scott Pettit [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Sunday, February 19, 2006 6:58 PM Subject: Re: [hlds_linux] Tickrate Using tickrates of 100 was said to cause a lot of problems (players getting stuck in boxes etc). Anything below that was supposed to be okay, 33, 66 and 100 were the 'choices' as far as I'm aware, I don't know if you can use anything in between or if there is a particular reason for using those figures. -Scott Joel Dickson wrote: I was told by someone today that for 100 tick servers you are better off using -tickrate 99 Can anyone comment on the effectiveness of this? Thanks, Joel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Re: Tickrate
-- [ Picked text/plain from multipart/alternative ] Well I'm sure you're well aware that it goes to 100 but even on 99, it doesnt solve any problems because you still get stuck and doors still bugger up now and again. It's pretty much a waste of time.. but if you have that time to waste, then so be it. If you need more information on tickrate, this guide should be able to cover it - http://whisper.ausgamers.com/wiki/index.php/Tickrate Most of it does assume you're running the Windows SRCDS though. Date: Mon, 20 Feb 2006 09:38:02 +1000 From: Joel Dickson [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Tickrate Reply-To: hlds_linux@list.valvesoftware.com I was told by someone today that for 100 tick servers you are better off using -tickrate 99 Can anyone comment on the effectiveness of this? Thanks, Joel -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: Tickrate
-- [ Picked text/plain from multipart/alternative ] i wonder why not to use gpgpu wide with srcds. we dont have to render anything heavy on a casual server afterall. yeah, it'll cost, but would be up to 20x faster i guess.. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: [hlds] The Famous Your Map de_dust differs from the server ERROR.
Rather than delete everything can I suggest first trying (in this order) delete InstallRecord.blob (will force a verify_all anyway I think) delete ~/.steam folder (user's home folder where ./steam is run from) this contains clientregistry.blob etc. finally delete server.dll itself (as it's the file it's failing on). See if this helps the update complete at least. As to the possible underlying causes. Quite a few good suggestions have already been posted. On 19/02/06, irv carlson [EMAIL PROTECTED] wrote: we have 2 gig of ram in the box i dont think that is it From: kama [EMAIL PROTECTED] Reply-To: hlds_linux@list.valvesoftware.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Re: [hlds] The Famous Your Map de_dust differs from the server ERROR. Date: Sun, 19 Feb 2006 11:17:56 +0100 (CET) Backup configs (if needed) Delete the dir. Make the dir Make sure the permissions are correct. Then copy a steamclient from directory where it already works. run the steamclient again. Btw, you are not running out of memory or something? /Bjorn On Fri, 17 Feb 2006, Munra -hlds wrote: I have 3 servers install css1 csstest cs1.6 DODS All installed under a Different dir All the server we update expect the csstest server And even as a super user I still get that error when I try and update I also delete the steam files and reloaded the tool but when I run ./steam I still get that error. - Original Message - From: kama [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Friday, February 17, 2006 9:05 AM Subject: Re: [hlds_linux] Re: [hlds] The Famous Your Map de_dust differs from the server ERROR. One server is??? One fysical server or one instance of hlds of multiple installations on one server? /Bjorn On Fri, 17 Feb 2006, Munra -hlds wrote: Well It seems That it only does not work on one server i can update my other css server and my dods server Fine just not this one. It also does this as when I use sudo or i am a super user. - Original Message - From: kama [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Friday, February 17, 2006 4:32 AM Subject: Re: [hlds_linux] Re: [hlds] The Famous Your Map de_dust differs from the server ERROR. At the first look, it feels like a memory or disk related problem. May even be a permission problem. fread() tries to read a binary safe stream from pFile and store the data into m_MallocBlockBuffer.get(), which probably return a pointer to the memory where to store the data. The other part it seems you have got a bad download or again it can be memory related. /Bjorn On Thu, 16 Feb 2006, Munra -hlds wrote: This Problem was on the Windows list But I am haveing the same problems with windows and Linux I am doing an update with verify_all and All server are shut down and I getting this error.(This is putty Log) -bash-3.00$ cd /home/games/cs/test -bash-3.00$ cd /home/games/cs/test -bash-3.00$ exit[K./steam -command update -game Counter-Strike Source -dir . -verify_ _all Checking bootstrapper version ... Updating Installation Checking/Installing 'Counter-Strike Source Shared Content' version 46 Verifying: .\cstrike\bin\server.dll DebugAssert Expr: ( fread(m_MallocBlockBuffer.get(), uLen, 1, pFile)) == ( 1 ) Line: 1025 File: LocalDepotCreator.cpp Aborted I don;t Get why it is Crashing on the dll this is not a windows server Then after trying to Redownload the the hldsupdatetool I now get this err when I run ./steam Enter 'yes' to accept this agreement, 'no' to decline: yes uncompress: stdin: corrupt input. tar: Read 2434 bytes from - tar: Unexpected EOF in archive tar: Unexpected EOF in archive tar: Error is not recoverable: exiting now This was working fine last Night - Original Message - From: Robert Dodd [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, February 16, 2006 9:27 PM Subject: Re: [hlds] The Famous Your Map de_dust differs from the server ERROR. And if the files all match, so are not actually corrupted, then the routine that checks the MD5 values is failing. Overclocked CPU? On Feb 16, 2006, at 3:59 PM, Kevin Ottalini wrote: Irv, The next time this starts to happen, run the updatetool with - verify_all and save the log, then grep Downloading and post the list of downloaded files here. The question this will answer is are only the BSPs changing or is other game content