Re: [hlds_linux] Tickrate

2006-02-20 Thread Andreas Brisner

100? you must be joking...

We use 500.. And when we get our servers upgraded, were going 1000 in
ticrate.. (CS)

\\ Andreas
- Original Message -
From: Munra -hlds [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Monday, February 20, 2006 3:34 AM
Subject: Re: [hlds_linux] Tickrate



I think at alfred siad anything above 100 bad but 100 and below is fine
- Original Message -
From: Scott Pettit [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Sunday, February 19, 2006 6:58 PM
Subject: Re: [hlds_linux] Tickrate



Using tickrates of 100 was said to cause a lot of problems (players
getting stuck in boxes etc). Anything below that was supposed to be
okay, 33, 66 and 100 were the 'choices' as far as I'm aware, I don't
know if you can use anything in between or if there is a particular
reason for using those figures.

-Scott

Joel Dickson wrote:

I was told by someone today that for 100 tick servers you are better off
using -tickrate 99

Can anyone comment on the effectiveness of this?

Thanks,

Joel


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Re: [hlds_linux] Tickrate

2006-02-20 Thread Sam Collinson

YOU must be joking. He is talking about CS:S. You must be talking about
1.6, in which case you are also using sys_ticrate.

Andreas Brisner wrote:

100? you must be joking...

We use 500.. And when we get our servers upgraded, were going 1000 in
ticrate.. (CS)

\\ Andreas
- Original Message -
From: Munra -hlds [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Monday, February 20, 2006 3:34 AM
Subject: Re: [hlds_linux] Tickrate



I think at alfred siad anything above 100 bad but 100 and below is fine
- Original Message -
From: Scott Pettit [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Sunday, February 19, 2006 6:58 PM
Subject: Re: [hlds_linux] Tickrate



Using tickrates of 100 was said to cause a lot of problems (players
getting stuck in boxes etc). Anything below that was supposed to be
okay, 33, 66 and 100 were the 'choices' as far as I'm aware, I don't
know if you can use anything in between or if there is a particular
reason for using those figures.

-Scott

Joel Dickson wrote:

I was told by someone today that for 100 tick servers you are
better off
using -tickrate 99

Can anyone comment on the effectiveness of this?

Thanks,

Joel


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Re: [hlds_linux] Tickrate

2006-02-20 Thread Mathias Sandahl
--
[ Picked text/plain from multipart/alternative ]
They're talking about SRCDS not HLDS.



On 2/20/06, Andreas Brisner [EMAIL PROTECTED] wrote:

 100? you must be joking...

 We use 500.. And when we get our servers upgraded, were going 1000 in
 ticrate.. (CS)

 \\ Andreas
 - Original Message -
 From: Munra -hlds [EMAIL PROTECTED]
 To: hlds_linux@list.valvesoftware.com
 Sent: Monday, February 20, 2006 3:34 AM
 Subject: Re: [hlds_linux] Tickrate


 I think at alfred siad anything above 100 bad but 100 and below is fine
  - Original Message -
  From: Scott Pettit [EMAIL PROTECTED]
  To: hlds_linux@list.valvesoftware.com
  Sent: Sunday, February 19, 2006 6:58 PM
  Subject: Re: [hlds_linux] Tickrate
 
 
  Using tickrates of 100 was said to cause a lot of problems (players
  getting stuck in boxes etc). Anything below that was supposed to be
  okay, 33, 66 and 100 were the 'choices' as far as I'm aware, I don't
  know if you can use anything in between or if there is a particular
  reason for using those figures.
 
  -Scott
 
  Joel Dickson wrote:
  I was told by someone today that for 100 tick servers you are better
 off
  using -tickrate 99
 
  Can anyone comment on the effectiveness of this?
 
  Thanks,
 
  Joel
 
 
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[hlds_linux] Re: Tickrate

2006-02-20 Thread WaLLy3K
--
[ Picked text/plain from multipart/alternative ]
Well I'm sure you're well aware that it goes to 100 but even on 99, it
doesnt solve any problems because you still get stuck and doors still bugger
up now and again. It's pretty much a waste of time.. but if you have that
time to waste, then so be it.

If you need more information on tickrate, this guide should be able to cover
it -
http://whisper.ausgamers.com/wiki/index.php/Tickrate

Most of it does assume you're running the Windows SRCDS though.




Date: Mon, 20 Feb 2006 09:38:02 +1000
From: Joel Dickson [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Tickrate
Reply-To: hlds_linux@list.valvesoftware.com

I was told by someone today that for 100 tick servers you are better off
using -tickrate 99

Can anyone comment on the effectiveness of this?

Thanks,

Joel
--

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Re: [hlds_linux] Re: Tickrate

2006-02-20 Thread krio the d34d1
--
[ Picked text/plain from multipart/alternative ]
i wonder why not to use gpgpu wide with srcds. we dont have to render
anything heavy on a casual server afterall. yeah, it'll cost, but would be
up to 20x faster i guess..
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Re: [hlds_linux] Re: [hlds] The Famous Your Map de_dust differs from the server ERROR.

2006-02-20 Thread Peter Kirby
Rather than delete everything can I suggest first trying (in this order)

delete InstallRecord.blob (will force a verify_all anyway I think)
delete ~/.steam folder (user's home folder where ./steam is run from)
this contains clientregistry.blob etc.
finally delete server.dll itself (as it's the file it's failing on).

See if this helps the update complete at least.

As to the possible underlying causes. Quite a few good suggestions
have already been posted.

On 19/02/06, irv carlson [EMAIL PROTECTED] wrote:
 we have 2 gig of ram in the box i dont think that is it


 From: kama [EMAIL PROTECTED]
 Reply-To: hlds_linux@list.valvesoftware.com
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Re: [hlds] The Famous Your Map de_dust differs
 from the server ERROR.
 Date: Sun, 19 Feb 2006 11:17:56 +0100 (CET)
 
 
 Backup configs (if needed)
 Delete the dir.
 Make the dir
 Make sure the permissions are correct.
 Then copy a steamclient from directory where it already works.
 run the steamclient again.
 
 Btw, you are not running out of memory or something?
 
 /Bjorn
 
 On Fri, 17 Feb 2006, Munra -hlds wrote:
 
   I have 3 servers install
  
   css1
   csstest
   cs1.6
   DODS
  
   All installed under a Different dir
  
   All the server we update expect the csstest server
   And even as a super user I still get that error when I try and update I
 also
   delete the steam files and reloaded the tool but when I run ./steam I
 still
   get that error.
   - Original Message -
   From: kama [EMAIL PROTECTED]
   To: hlds_linux@list.valvesoftware.com
   Sent: Friday, February 17, 2006 9:05 AM
   Subject: Re: [hlds_linux] Re: [hlds] The Famous Your Map de_dust
 differs
   from the server ERROR.
  
  
   
One server is??? One fysical server or one instance of hlds of
 multiple
installations on one server?
   
/Bjorn
   
On Fri, 17 Feb 2006, Munra -hlds wrote:
   
Well It seems That it only does not work on one server i can update
 my
other
css server and my dods server Fine just not this one.  It also does
 this
as
when I use sudo or i am a super user.
- Original Message -
From: kama [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Friday, February 17, 2006 4:32 AM
Subject: Re: [hlds_linux] Re: [hlds] The Famous Your Map de_dust
 differs
from the server ERROR.
   
   

 At the first look, it feels like a memory or disk related problem.
 May
 even be a permission problem.

 fread() tries to read a binary safe stream from pFile and store the
 data
 into m_MallocBlockBuffer.get(), which probably return a pointer to
 the
 memory where to store the data.

 The other part it seems you have got a bad download or again it can
 be
 memory related.

 /Bjorn

 On Thu, 16 Feb 2006, Munra -hlds wrote:

 This Problem was on the Windows list But I am haveing the same
 problems
 with
 windows and Linux
 I am doing an update with verify_all and All server are shut down
 and
 I
 getting this error.(This is putty Log)

 -bash-3.00$ cd /home/games/cs/test
 -bash-3.00$ cd /home/games/cs/test

 -bash-3.00$ exit./steam -command update -game
 Counter-Strike
 Source -dir . -verify_
 _all
 Checking bootstrapper version ...
 Updating Installation
 Checking/Installing 'Counter-Strike Source Shared Content' version
 46
 Verifying: .\cstrike\bin\server.dll

 DebugAssert
 Expr: ( fread(m_MallocBlockBuffer.get(), uLen, 1, pFile)) == ( 1 )
 Line: 1025
 File: LocalDepotCreator.cpp
 Aborted



 I don;t Get why it is Crashing on the dll this is not a windows
 server
 Then after trying to Redownload the the hldsupdatetool I now get
 this
 err
 when I run ./steam

 Enter 'yes' to accept this agreement, 'no' to decline: yes

 uncompress: stdin: corrupt input.
 tar: Read 2434 bytes from -
 tar: Unexpected EOF in archive
 tar: Unexpected EOF in archive
 tar: Error is not recoverable: exiting now

 This was working fine last Night



 - Original Message -
 From: Robert Dodd [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Thursday, February 16, 2006 9:27 PM
 Subject: Re: [hlds] The Famous Your Map de_dust differs from the
 server
 ERROR.


  And if the files all match, so are not actually corrupted, then
 the
  routine that checks the MD5 values is failing. Overclocked CPU?
 
 
  On Feb 16, 2006, at 3:59 PM, Kevin Ottalini wrote:
 
  Irv,
 The next time this starts to happen, run the updatetool with
 -
  verify_all
  and save the log, then grep Downloading and post the list of
  downloaded
  files here.
 
  The question this will answer is are only the BSPs changing or
 is
  other
  game content