Re: SV: [hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-19 Thread LDuke
--
[ Picked text/plain from multipart/alternative ]
Then the plugins need to be fixed. CSSDM has been fixed for the
ClientCommand's it used.  I'm sure CSSRPG can be fixed as well.

Since GunGame isn't a server plugin, it might have some problems, but it
could easily be written as a server plugin and work fine.


On 11/19/06, Cc2iscooL <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> I'm not sure if he means for the competition servers...I think he means
> for
> the public servers with mods such as GunGame and CSSRPG and the like. If
> you
> don't set the value to 0 the mods don't work like they're supposed to,
> which
> drops the fun factor.
>
>
>
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[hlds_linux] Server FPS

2006-11-19 Thread Jonathan
hello, i recently bought a core 2 duo machine to test its performance.. it
seems very powerful compared to the other once i got, but the server fps
is as 988 and sometimes around 500

i got a kernel with HZ and USER_HZ 1000

i figure i want 1000 fps so my players get better hitboxes

anyway, my question is if there is any other setting than those two i
should enable in my kernel to get 1000 fps without pingboost?


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Re: SV: [hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-19 Thread Cc2iscooL
--
[ Picked text/plain from multipart/alternative ]
I'm not sure if he means for the competition servers...I think he means for
the public servers with mods such as GunGame and CSSRPG and the like. If you
don't set the value to 0 the mods don't work like they're supposed to, which
drops the fun factor.

On 11/19/06, Midnight <[EMAIL PROTECTED]> wrote:
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> X-MIME-Autoconverted: from 8bit to quoted-printable by
> ms-smtp-04.socal.rr.com id kAK0Aof2004137
>
> It's a setting for pub servers, get over it.  Nobody is forced to use it
> for competition.
>
>
> Nullbit wrote:
> > Agree in this post! The business impact of this failure is devastating!
> >
> > For 10 years have I been working with SAP! They also make mistakes and
> > sometimes - sadly to admit - big mistakes!
> >
> > But they who are the customers are - They know that the key factor to
> > success in the long run is satisfied customers!
> >
> > After 24 hours would Alfred's successor (or the successor responsible
> for
> > the mistake) been apologising for the mistake and in the same moment
> > announced a world-wide roll back of the update has already been
> initiated on
> > his initiative!
> >
> > And they would (my guess) announce a programme to prevent this types of
> > mistakes together with an explanation of the ideas behind the disaster!
> >
> > If I was the devils advocate and I would like to sabotage the HL2 based
> > servers in order to move players to other platforms would I say that
> this is
> > the most successful attempt that I ever could have hope to achieve...
> And I
> > believe a serious investor would see the update in the same perspective.
> >
> > On the stock exchanges would they say, that the management is trying to
> > "destroy value" with updates like this one - coming without a warning
> and a
> > default value of 1 instead of 0! Because if they could code 3 different
> > options - why on earth would they make the default value of 1 - leading
> to
> > major drop in the number of servers and players - why not make the
> default
> > value 0 and combine it with a kind of pop-up that a new CVR is
> introduced
> > and explain the impact of this CVAR!
> >
> > The investors would probably listen to explanations from Valve but they
> > would see the default value of 1 as a deliberate attempt of destroying
> their
> > value.
> >
> > My only hope is that an investor with influence would read this thread
> and
> > punish the Valve top management for this serious mistake!
> >
> > Br
> > nullbit
> >
> > -Oprindelig meddelelse-
> > Fra: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] På vegne af Ghost
> > Sendt: 18. november 2006 00:12
> > Til: hlds_linux@list.valvesoftware.com
> > Emne: Re: [hlds_linux] Counter-Strike: Source and Source Engine Update
> > Released
> >
> > Valve - instead of ignoring us, can  you give us some insight?  Can you
> > say something?  Why are you always so silent?
> >
> > Specifically, I would like to hear your thoughts on:
> >
> > - Is this update _really_  worth breaking so many mods and server
> add-ons?
> > - Why is CS:S not considered good enough for the CPL?
> > - Why are you adding features that the community did not ask for instead
> > of fixing long-time bugs?
> > - Why do you think that CS:S is played less then CS1.6 even though 1.6
> > is much older?
> > - Why are you ignoring the community instead of using them to your
> > advantage? (testing, betas, ideas, sales, etc.)
> > - If the community is not important to you what is?
> > - What are your long term plans for CS:S?
> > - Why do you think your solutions are the best ones?
> >
> > I am not trolling for Valve bashing answers from the court.  These are
> > honest questions that I have for Valve.
> >
> > I run 3 public servers that together get 60,000+ connection attempts per
> > month and a CS:S community with a website that gets 350,000+ hits per
> > month.
> >
> > My communities users spend money by renting servers (game, web, vent),
> > buying STEAM games (The Ship, etc.) and convincing others to buy CS:S.
> >
> > Yes we are just a small voice but the point I am trying to make is that
> > we are part of the overall community. We are your end users.
> >
> > I will not try and hide my disappointment in the last update but this
> > really sucks.  The add-ons provided by Mani make my servers fun. They
> > add choice and switch up the "same old thing". Now that is gone (by
> > default).
> >
> > For the first time I actually started thinking about either just giving
> > up and shutting everything down or migrating to a new game. My decision
> > has not been made yet, I'm still thinking.
> >
> > I guess I just don't understand and am hoping for some honest
> > enlightenment from Valve themselves.
> >
> > Am I asking for too much?
> >
> > Fred Harju
> > aka: Ghost++;
> > aka: very frustrated, disappointed and confused
> >
> >
> >
> > Jason Ruym

Re: SV: [hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-19 Thread Midnight
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
X-MIME-Autoconverted: from 8bit to quoted-printable by ms-smtp-04.socal.rr.com 
id kAK0Aof2004137

It's a setting for pub servers, get over it.  Nobody is forced to use it
for competition.


Nullbit wrote:
> Agree in this post! The business impact of this failure is devastating!
>
> For 10 years have I been working with SAP! They also make mistakes and
> sometimes - sadly to admit - big mistakes!
>
> But they who are the customers are - They know that the key factor to
> success in the long run is satisfied customers!
>
> After 24 hours would Alfred's successor (or the successor responsible for
> the mistake) been apologising for the mistake and in the same moment
> announced a world-wide roll back of the update has already been initiated on
> his initiative!
>
> And they would (my guess) announce a programme to prevent this types of
> mistakes together with an explanation of the ideas behind the disaster!
>
> If I was the devils advocate and I would like to sabotage the HL2 based
> servers in order to move players to other platforms would I say that this is
> the most successful attempt that I ever could have hope to achieve... And I
> believe a serious investor would see the update in the same perspective.
>
> On the stock exchanges would they say, that the management is trying to
> "destroy value" with updates like this one - coming without a warning and a
> default value of 1 instead of 0! Because if they could code 3 different
> options - why on earth would they make the default value of 1 - leading to
> major drop in the number of servers and players - why not make the default
> value 0 and combine it with a kind of pop-up that a new CVR is introduced
> and explain the impact of this CVAR!
>
> The investors would probably listen to explanations from Valve but they
> would see the default value of 1 as a deliberate attempt of destroying their
> value.
>
> My only hope is that an investor with influence would read this thread and
> punish the Valve top management for this serious mistake!
>
> Br
> nullbit
>
> -Oprindelig meddelelse-
> Fra: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] På vegne af Ghost
> Sendt: 18. november 2006 00:12
> Til: hlds_linux@list.valvesoftware.com
> Emne: Re: [hlds_linux] Counter-Strike: Source and Source Engine Update
> Released
>
> Valve - instead of ignoring us, can  you give us some insight?  Can you
> say something?  Why are you always so silent?
>
> Specifically, I would like to hear your thoughts on:
>
> - Is this update _really_  worth breaking so many mods and server add-ons?
> - Why is CS:S not considered good enough for the CPL?
> - Why are you adding features that the community did not ask for instead
> of fixing long-time bugs?
> - Why do you think that CS:S is played less then CS1.6 even though 1.6
> is much older?
> - Why are you ignoring the community instead of using them to your
> advantage? (testing, betas, ideas, sales, etc.)
> - If the community is not important to you what is?
> - What are your long term plans for CS:S?
> - Why do you think your solutions are the best ones?
>
> I am not trolling for Valve bashing answers from the court.  These are
> honest questions that I have for Valve.
>
> I run 3 public servers that together get 60,000+ connection attempts per
> month and a CS:S community with a website that gets 350,000+ hits per
> month.
>
> My communities users spend money by renting servers (game, web, vent),
> buying STEAM games (The Ship, etc.) and convincing others to buy CS:S.
>
> Yes we are just a small voice but the point I am trying to make is that
> we are part of the overall community. We are your end users.
>
> I will not try and hide my disappointment in the last update but this
> really sucks.  The add-ons provided by Mani make my servers fun. They
> add choice and switch up the "same old thing". Now that is gone (by
> default).
>
> For the first time I actually started thinking about either just giving
> up and shutting everything down or migrating to a new game. My decision
> has not been made yet, I'm still thinking.
>
> I guess I just don't understand and am hoping for some honest
> enlightenment from Valve themselves.
>
> Am I asking for too much?
>
> Fred Harju
> aka: Ghost++;
> aka: very frustrated, disappointed and confused
>
>
>
> Jason Ruymen wrote:
>
>> Updates to Counter-Strike: Source and the Source Engine have been
>> released.  Release run hldsupdatetool to receive these updates.  The
>> changes are:
>>
>> ...
>> Jason
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>>
> please visit:
>
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
>>
>>
>
>
>
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[hlds_linux] RE: How does DWP work?

2006-11-19 Thread Alfred Reynolds
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]

> - does the market include all srcds servers, or only servers with
mp_dynamicpricing 1?
Only servers with DWP enabled.
>  - does the market include all srcds servers regardless of
mp_startmoney?
 mp_startmoney is locked to $800 on DWP enabled servers.

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SV: [hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-19 Thread Nullbit
Agree in this post! The business impact of this failure is devastating!

For 10 years have I been working with SAP! They also make mistakes and
sometimes - sadly to admit - big mistakes!

But they who are the customers are - They know that the key factor to
success in the long run is satisfied customers!

After 24 hours would Alfred's successor (or the successor responsible for
the mistake) been apologising for the mistake and in the same moment
announced a world-wide roll back of the update has already been initiated on
his initiative!

And they would (my guess) announce a programme to prevent this types of
mistakes together with an explanation of the ideas behind the disaster!

If I was the devils advocate and I would like to sabotage the HL2 based
servers in order to move players to other platforms would I say that this is
the most successful attempt that I ever could have hope to achieve... And I
believe a serious investor would see the update in the same perspective.

On the stock exchanges would they say, that the management is trying to
"destroy value" with updates like this one - coming without a warning and a
default value of 1 instead of 0! Because if they could code 3 different
options - why on earth would they make the default value of 1 - leading to
major drop in the number of servers and players - why not make the default
value 0 and combine it with a kind of pop-up that a new CVR is introduced
and explain the impact of this CVAR!

The investors would probably listen to explanations from Valve but they
would see the default value of 1 as a deliberate attempt of destroying their
value.

My only hope is that an investor with influence would read this thread and
punish the Valve top management for this serious mistake!

Br
nullbit

-Oprindelig meddelelse-
Fra: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] På vegne af Ghost
Sendt: 18. november 2006 00:12
Til: hlds_linux@list.valvesoftware.com
Emne: Re: [hlds_linux] Counter-Strike: Source and Source Engine Update
Released

Valve - instead of ignoring us, can  you give us some insight?  Can you
say something?  Why are you always so silent?

Specifically, I would like to hear your thoughts on:

- Is this update _really_  worth breaking so many mods and server add-ons?
- Why is CS:S not considered good enough for the CPL?
- Why are you adding features that the community did not ask for instead
of fixing long-time bugs?
- Why do you think that CS:S is played less then CS1.6 even though 1.6
is much older?
- Why are you ignoring the community instead of using them to your
advantage? (testing, betas, ideas, sales, etc.)
- If the community is not important to you what is?
- What are your long term plans for CS:S?
- Why do you think your solutions are the best ones?

I am not trolling for Valve bashing answers from the court.  These are
honest questions that I have for Valve.

I run 3 public servers that together get 60,000+ connection attempts per
month and a CS:S community with a website that gets 350,000+ hits per
month.

My communities users spend money by renting servers (game, web, vent),
buying STEAM games (The Ship, etc.) and convincing others to buy CS:S.

Yes we are just a small voice but the point I am trying to make is that
we are part of the overall community. We are your end users.

I will not try and hide my disappointment in the last update but this
really sucks.  The add-ons provided by Mani make my servers fun. They
add choice and switch up the "same old thing". Now that is gone (by
default).

For the first time I actually started thinking about either just giving
up and shutting everything down or migrating to a new game. My decision
has not been made yet, I'm still thinking.

I guess I just don't understand and am hoping for some honest
enlightenment from Valve themselves.

Am I asking for too much?

Fred Harju
aka: Ghost++;
aka: very frustrated, disappointed and confused



Jason Ruymen wrote:
> Updates to Counter-Strike: Source and the Source Engine have been
> released.  Release run hldsupdatetool to receive these updates.  The
> changes are:
>
> ...
> Jason
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
>

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Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-19 Thread Graham Robinson

Anyone who wants set a mani webshortcut to this or rip the pictures is
more than welcome.

You'll probably want to jump straight to 2.html

www.unics.co.uk/help
www.unics.co.uk/help/2.html


Also, make it an advert so people that don't read the motd might read the
advert.



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Re: [hlds_linux] Half-Life 1 Dedicated server update

2006-11-19 Thread Vincent H.

Bailopan,

Finally It seems that csdm module which crashes the server. (v 2.1 beta4
I think )

I've tested all plugins and modules.

So, after updated server with Csdm v2.1 stable, server seems working
fine with VAC and Amxx 1.76b.

For the moment, there are no crashs. -_-

Thanks for all. ;)


ps : Alfred, sorry for waste your time.


David Anderson a écrit :

I didn't quite get that last bit.  What happens "without Amxx?"

Out of curiosity, could you paste the output of "amxx modules" and "amxx
plugins" from your server console?

   ~dvander
   http://www.bailopan.net/

Vincent H. wrote:

Alfred,

I've asked the technical support where our server is hosting. All is
configured correctly.

It also says to me that there is perhaps a problem with Amxx or a
module.


With Amxx :

pipes.cpp (484) : Assertion Failed: bRet
pipes.cpp (536) : Assertion Failed: bRet
steamclient.cpp (371) : Assertion Failed:
pClientPipe->BWriteAndReadResult( buf, bufRet )
steamclient.cpp (373) : Assertion Failed: bufRet.TellPut() == (
sizeof(HSteamUser) + sizeof(uint )

without Amxx :

...

- Amxx 1.76a/b = VAC crash = FATAL ERROR (shutting down):
SeamGetEncryptionKeyToSendToNewClient: Returned NULL!"
- Amxx 1.76 = No VAC crash. All is running fine.


I've posted in Amxx forum and it says to me  :

"Once again, it can't be AMXX since it just plain can't do anything
to/with VAC."


So, what I am supposed to do ?
Once again, our server worked fine before this hl1 engine update. So i
don't understand what the trouble exactly.


Thanks for you help Alfred.



Alfred Reynolds a écrit :

You need to run the server from the directory it is installed into,
i.e the command line should be "./hlds_run -game X ...". You CANNOT
run "/path/to/hlds_run -game X ...".

- Alfred

Vincent H. wrote:


Alfred,

Any ideas please ? :-)


Vincent H. a écrit :


Hello Alfred,

So, for explain the situation since the start, this problem is
appear from this update.

We are at a hoster of game server. We have no acces to ssh or others.

Since this update, when the server crash, the VAC does not restart,
and the server crash indefinitely with this following error: "FATAL
ERROR (shutting down):  SteamGetEncryptionKeyToSendToNewClient:
Returned NULL!".

MetaMod 1.19p28 and AMX MOD X 1.76b are installed. Before this
update, we had any problem.

For restore all in running, we are obliged of:

- Deactivate AMXX in plugins.ini file of metamod
- Delete the .steam/ClientRegistry.blob
- Shut down and restart the server
   => NB : VAC is also loaded without Amxx
- Reactivate AMXX in plugins.ini file of metamod
- Do a change map

And after this the VAC and Amxx are loading fine. But we are obliged
to do this manipulation many time per day.

What let us must do Alfred ? This is the first time we have this
problem.

Thanks in advance.


Vincent H.


Alfred Reynolds a écrit :


You need to start the server from the servers install dir. The
command line starting the server MUST be "./hlds_run ",
doing "/full/path/hlds_run" won't work.

- Alfred

Vincent H. wrote:



Any ideas, please !?



Vincent H. a écrit :



Alfred Reynolds a écrit :



We have released an update to the Half-Life 1 dedicated server
(for all mods). Run the hldsupdatetool to get this update.

This update fixes win32 server staying on the first CPU of a
multi-core machine and fixes some timing problems with Steam3
login on Linux.

- Alfred

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Hi,

We are a cs 1.6 server at a game hosting. Actually server is
crashing every minutes with this error :

"FATAL ERROR (shutting down):
SteamGetEncryptionKeyToSendToNewClient: Returned NULL!"

Server is running on linux. It's all that I know.

What am I supposed to do now ?  :-(

Thanks.



ps : i'm french, so sorry fo my bad english.

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