Re: [hlds_linux] [Question to Valve] High system load with CS Source server
End of the day, without us - Valve wouldn't suceed, there would be no servers - therefore no players, so keep us happy and we'll keep your business in retrospect. Evaldas Zilinskas wrote: Does the source code (serverside) have SSE3 support? Maybe the code is out of the limits nowadays? I mean, that you can get yourself a super CPU, but CPU usage will be quite disappointing. And how about multicore / multitreath support from the source? Splitting one process on few treaths should lower the usage 2x? Anyway, growing the CPU usage after every update (like strawberries in the garden) doesn't mean that server providers buy better CPUs. I Wish luck for Valve fighting against server providers :) Pagarbiai, Evaldas Zilinskas, Lemita UAB Tel.: 8~37 312 999, 8~679 26 812 - Original Message - From: "Cc2iscooL" <[EMAIL PROTECTED]> To: Sent: Friday, December 29, 2006 12:16 AM Subject: Re: [hlds_linux] [Question to Valve] High system load with CS Source server -- [ Picked text/plain from multipart/alternative ] I'm not sure if many of the people on this list exactly understand what they're talking about. While we do not like the fact that the CPU usage of the servers continues to increase, taking down a few servers for 24 hours is not going to ruin anyone's day...not Valve's, not the players, not really anyone besides the people who commonly play on your server(s). Right now, as of 4:12 PM CST (GMT -6) there are *Total Players/Max*: 51,953 / 257,076 (20.21%). These are all public servers with sv_password set to zero. (1) (1) Source - http://www.game-monitor.com/search.php?game=cstrike2&country=&qry_w=3&qry=&ip=&player_w=1&player=&map_w=3&map=&rulename=sv_password&ruleval=0&rulename2=&ruleval2=&user=&showFull=&showEmpty= That is only for Counter Strike: Source. 20% of all slots in the world are being useddo you really think that shutting down a few servers is going to change it so that there are more players than slots? I think not. Again, I'd like to clarify that I am also not very happy about the CPU usage going up, but shutting down a few servers for 24 hours isn't going to do much impact unless you can take down Valve's master server. Maybe you can create another huge storm off the coast of Washington? Personally, my servers will be staying online. On 12/28/06, Rónai György <[EMAIL PROTECTED]> wrote: [ Converted text/html to text/plain ] Then lets see, how big the project can be. I dont think, that because of 24 hours outage we will loose that much players. And they will be informed too. As of my part, i can inform most of the hungarian servers, and they will join us. Who is with us, with the 24 Hours server shut down next week? Locutus ics írta: Nah dont do that mate, you just lose your own players because they dont care that much and just swap to another server. Minority may care but players are sheeps. They want to play and so on. However, i wrote a previous post to this mailing list after that steam outage and i didnt include the lag spikes into that post. Seems that i should have. This issue will propably be left alone once again with no comment from Valve. We have a problem, we try to report it and all we get is ignored. Many people have this problem so clearly it isnt made up. Lets see how long the community will maintain its current people as im sure that at this rate, it wont grow. -ics Rónai György wrote: How does this sound: Lets speak together, and STOP all of our SRCDS processes for 24 hours. For example, from 04. january 13:00 to 05. january 13:00. (and if they are not doing anything - at least an answer to our performance questions, we will do another shutdown later for 48 hours...) Just to get Valve a feeling, how it is, to loose people. We will inform people about the outage before this date, and let everyone know, why we are doing this. I am sure, that every player will understand it. Locutus ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[1] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[2] ===References:=== 1. http://list.valvesoftware.com/mailman/listinfo/hlds_linux 2. http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.432 / Virus Database: 268.15.28/606 - Release Date: 2006.12.28 00:22 ___
Re: [hlds_linux] [Question to Valve] High system load with CS Source server
Does the source code (serverside) have SSE3 support? Maybe the code is out of the limits nowadays? I mean, that you can get yourself a super CPU, but CPU usage will be quite disappointing. And how about multicore / multitreath support from the source? Splitting one process on few treaths should lower the usage 2x? Anyway, growing the CPU usage after every update (like strawberries in the garden) doesn't mean that server providers buy better CPUs. I Wish luck for Valve fighting against server providers :) Pagarbiai, Evaldas Zilinskas, Lemita UAB Tel.: 8~37 312 999, 8~679 26 812 - Original Message - From: "Cc2iscooL" <[EMAIL PROTECTED]> To: Sent: Friday, December 29, 2006 12:16 AM Subject: Re: [hlds_linux] [Question to Valve] High system load with CS Source server -- [ Picked text/plain from multipart/alternative ] I'm not sure if many of the people on this list exactly understand what they're talking about. While we do not like the fact that the CPU usage of the servers continues to increase, taking down a few servers for 24 hours is not going to ruin anyone's day...not Valve's, not the players, not really anyone besides the people who commonly play on your server(s). Right now, as of 4:12 PM CST (GMT -6) there are *Total Players/Max*: 51,953 / 257,076 (20.21%). These are all public servers with sv_password set to zero. (1) (1) Source - http://www.game-monitor.com/search.php?game=cstrike2&country=&qry_w=3&qry=&ip=&player_w=1&player=&map_w=3&map=&rulename=sv_password&ruleval=0&rulename2=&ruleval2=&user=&showFull=&showEmpty= That is only for Counter Strike: Source. 20% of all slots in the world are being useddo you really think that shutting down a few servers is going to change it so that there are more players than slots? I think not. Again, I'd like to clarify that I am also not very happy about the CPU usage going up, but shutting down a few servers for 24 hours isn't going to do much impact unless you can take down Valve's master server. Maybe you can create another huge storm off the coast of Washington? Personally, my servers will be staying online. On 12/28/06, Rónai György <[EMAIL PROTECTED]> wrote: [ Converted text/html to text/plain ] Then lets see, how big the project can be. I dont think, that because of 24 hours outage we will loose that much players. And they will be informed too. As of my part, i can inform most of the hungarian servers, and they will join us. Who is with us, with the 24 Hours server shut down next week? Locutus ics írta: Nah dont do that mate, you just lose your own players because they dont care that much and just swap to another server. Minority may care but players are sheeps. They want to play and so on. However, i wrote a previous post to this mailing list after that steam outage and i didnt include the lag spikes into that post. Seems that i should have. This issue will propably be left alone once again with no comment from Valve. We have a problem, we try to report it and all we get is ignored. Many people have this problem so clearly it isnt made up. Lets see how long the community will maintain its current people as im sure that at this rate, it wont grow. -ics Rónai György wrote: How does this sound: Lets speak together, and STOP all of our SRCDS processes for 24 hours. For example, from 04. january 13:00 to 05. january 13:00. (and if they are not doing anything - at least an answer to our performance questions, we will do another shutdown later for 48 hours...) Just to get Valve a feeling, how it is, to loose people. We will inform people about the outage before this date, and let everyone know, why we are doing this. I am sure, that every player will understand it. Locutus ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[1] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[2] ===References:=== 1. http://list.valvesoftware.com/mailman/listinfo/hlds_linux 2. http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.432 / Virus Database: 268.15.28/606 - Release Date: 2006.12.28 00:22 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: SV: SV: [hlds_linux] Spike problem
it might not set the rate itself but the player will get so pissed off with getting kicked every 15seconds or so that they will just set it to within the limit. and the people that don't will either leave or i'll ban them coz they are the real cheaters Dennis Overskov wrote: > But that dosent help, it says so, but try your self, set restrict to 1, and > your rates to 1, it will tell you that you have to rejoin and change the > settings for 1 to 2 or what you have set for min. Then you should > test your rate in the consol, type rate, and you will se it is only 1. > > Dennis > > -Oprindelig meddelelse- > Fra: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] På vegne af Dave "M3PH" > Williams > Sendt: 28. december 2006 19:04 > Til: hlds_linux@list.valvesoftware.com > Emne: Re: SV: [hlds_linux] Spike problem > > i found a great solution for that. set ace rates to force raters to > rejoin. it will kick them and force a rejoin every time it runs a cycle. > most people will set there rates within the limits and the one's that > don't get attacked by my ban button (damn assholes). the one thing this > restrict cvar did for me is force 90% or my players to use the right god > damn rates and make them learn the advantage of using good rates > > Dennis Overskov wrote: > >> Ya, I stopped using them, they don’t work at all. >> >> We offen have "newbis" coming with low rate and cmd/updaterate. >> 1 day I toke a guy out, and talked to him, he was "lagging" then we change >> his rate and cmd/updaterate to 25000, 80/80 and his lag was gone. >> And I did have the new cvar it set in my server.cfg >> >> Now I use Ace rates, 1 thing tho, when cl_restrict_server_command is set >> > to > >> 1, nothing helps. >> Wtf did valve made harder for people to run a server or atleast have a >> > fair > >> game with same settings. >> >> Dennis >> >> >> >> -Oprindelig meddelelse- >> Fra: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] På vegne af Whisper >> Sendt: 28. december 2006 17:32 >> Til: hlds_linux@list.valvesoftware.com >> Emne: Re: [hlds_linux] Spike problem >> >> -- >> [ Picked text/plain from multipart/alternative ] >> Is your server sustaining the tickrate? >> >> If the tickrate falls beneath sv_minupdaterate 30 then you get bad >> > results. > >> P.S. A lot of those variables are currently broken anyhow. I hope we get a >> fix soon. >> >> On 12/29/06, Richard Fennell <[EMAIL PROTECTED]> wrote: >> >> >>> Hi Guys >>> Recently I have been seeing the occasional spike on one of our public >>> servers. This seems to happen mostly when a lot of grenades are in the >>> air. CPU usage is fine and server is running smooth elsewhere, reg is >>> great but the occasional spike is really annoying. >>> >>> The only changes I have made recently are the following new funky cvars >>> added by Valve. >>> >>> sv_maxrate 2 >>> sv_minrate 1 >>> sv_mincmdrate 30 >>> sv_maxcmdrate 67 >>> sv_minupdaterate 30 >>> sv_maxupdaterate 67 >>> sv_client_predict 1 >>> sv_client_interpolate 1 >>> sv_client_interp 0.01 >>> sv_client_cmdrate_difference 20 >>> >>> >>> Could it be one of these causing the problem? >>> >>> Thanks >>> >>> Richy >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> >> -- >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [Question to Valve] High system load with CS Source server
-- [ Picked text/plain from multipart/alternative ] I'm not sure if many of the people on this list exactly understand what they're talking about. While we do not like the fact that the CPU usage of the servers continues to increase, taking down a few servers for 24 hours is not going to ruin anyone's day...not Valve's, not the players, not really anyone besides the people who commonly play on your server(s). Right now, as of 4:12 PM CST (GMT -6) there are *Total Players/Max*: 51,953 / 257,076 (20.21%). These are all public servers with sv_password set to zero. (1) (1) Source - http://www.game-monitor.com/search.php?game=cstrike2&country=&qry_w=3&qry=&ip=&player_w=1&player=&map_w=3&map=&rulename=sv_password&ruleval=0&rulename2=&ruleval2=&user=&showFull=&showEmpty= That is only for Counter Strike: Source. 20% of all slots in the world are being useddo you really think that shutting down a few servers is going to change it so that there are more players than slots? I think not. Again, I'd like to clarify that I am also not very happy about the CPU usage going up, but shutting down a few servers for 24 hours isn't going to do much impact unless you can take down Valve's master server. Maybe you can create another huge storm off the coast of Washington? Personally, my servers will be staying online. On 12/28/06, Rónai György <[EMAIL PROTECTED]> wrote: > > [ Converted text/html to text/plain ] > Then lets see, how big the project can be. > I dont think, that because of 24 hours outage we will loose that much > players. > And they will be informed too. > As of my part, i can inform most of the hungarian servers, and they will > join > us. > Who is with us, with the 24 Hours server shut down next week? > Locutus > ics írta: > > Nah dont do that mate, you just lose your own players because they dont > care that much and just swap to another server. Minority may care but > players are sheeps. > They want to play and so on. However, i wrote a previous post to this > mailing list after that steam outage and i didnt include the lag spikes > into that post. Seems that i should have. > This issue will propably be left alone once again with no comment from > Valve. We have a problem, we try to report it and all we get is ignored. > Many people have this problem > so clearly it isnt made up. Lets see how long the community will > maintain its current people as im sure that at this rate, it wont grow. > -ics > Rónai György wrote: > > How does this sound: > Lets speak together, and STOP all of our SRCDS processes for 24 hours. > For example, from 04. january 13:00 to 05. january 13:00. > (and if they are not doing anything - at least an answer to our > performance questions, we will do another shutdown later for 48 hours...) > Just to get Valve a feeling, how it is, to loose people. > We will inform people about the outage before this date, and let > everyone know, why we are doing this. I am sure, that every player will > understand it. > Locutus > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux[1] > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux[2] > > ===References:=== > 1. http://list.valvesoftware.com/mailman/listinfo/hlds_linux > 2. http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Spike problem
must what nice messed up rates you got there. I wouldnt want to repeat a 7 year post so go search the achieves and you will find your problem. In short you cant force sv_minrate 1 , but i cant go into explaining. From: Whisper <[EMAIL PROTECTED]> Reply-To: hlds_linux@list.valvesoftware.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Spike problem Date: Fri, 29 Dec 2006 03:31:40 +1100 -- [ Picked text/plain from multipart/alternative ] Is your server sustaining the tickrate? If the tickrate falls beneath sv_minupdaterate 30 then you get bad results. P.S. A lot of those variables are currently broken anyhow. I hope we get a fix soon. On 12/29/06, Richard Fennell <[EMAIL PROTECTED]> wrote: > > Hi Guys > Recently I have been seeing the occasional spike on one of our public > servers. This seems to happen mostly when a lot of grenades are in the > air. CPU usage is fine and server is running smooth elsewhere, reg is > great but the occasional spike is really annoying. > > The only changes I have made recently are the following new funky cvars > added by Valve. > > sv_maxrate 2 > sv_minrate 1 > sv_mincmdrate 30 > sv_maxcmdrate 67 > sv_minupdaterate 30 > sv_maxupdaterate 67 > sv_client_predict 1 > sv_client_interpolate 1 > sv_client_interp 0.01 > sv_client_cmdrate_difference 20 > > > Could it be one of these causing the problem? > > Thanks > > Richy > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ MSN Hotmail is evolving check out the new Windows Live Mail http://ideas.live.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [Question to Valve] High system load with CS Source server
[ Converted text/html to text/plain ] Then lets see, how big the project can be. I dont think, that because of 24 hours outage we will loose that much players. And they will be informed too. As of my part, i can inform most of the hungarian servers, and they will join us. Who is with us, with the 24 Hours server shut down next week? Locutus ics írta: Nah dont do that mate, you just lose your own players because they dont care that much and just swap to another server. Minority may care but players are sheeps. They want to play and so on. However, i wrote a previous post to this mailing list after that steam outage and i didnt include the lag spikes into that post. Seems that i should have. This issue will propably be left alone once again with no comment from Valve. We have a problem, we try to report it and all we get is ignored. Many people have this problem so clearly it isnt made up. Lets see how long the community will maintain its current people as im sure that at this rate, it wont grow. -ics Rónai György wrote: How does this sound: Lets speak together, and STOP all of our SRCDS processes for 24 hours. For example, from 04. january 13:00 to 05. january 13:00. (and if they are not doing anything - at least an answer to our performance questions, we will do another shutdown later for 48 hours...) Just to get Valve a feeling, how it is, to loose people. We will inform people about the outage before this date, and let everyone know, why we are doing this. I am sure, that every player will understand it. Locutus ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[1] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[2] ===References:=== 1. http://list.valvesoftware.com/mailman/listinfo/hlds_linux 2. http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [Question to Valve] High system load with CS Source server
Nah dont do that mate, you just lose your own players because they dont care that much and just swap to another server. Minority may care but players are sheeps. They want to play and so on. However, i wrote a previous post to this mailing list after that steam outage and i didnt include the lag spikes into that post. Seems that i should have. This issue will propably be left alone once again with no comment from Valve. We have a problem, we try to report it and all we get is ignored. Many people have this problem so clearly it isnt made up. Lets see how long the community will maintain its current people as im sure that at this rate, it wont grow. -ics Rónai György wrote: How does this sound: Lets speak together, and STOP all of our SRCDS processes for 24 hours. For example, from 04. january 13:00 to 05. january 13:00. (and if they are not doing anything - at least an answer to our performance questions, we will do another shutdown later for 48 hours...) Just to get Valve a feeling, how it is, to loose people. We will inform people about the outage before this date, and let everyone know, why we are doing this. I am sure, that every player will understand it. Locutus ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [Question to Valve] High system load with CS Source server
A while back on the cod mailing list it was noticed that cod uses a 'weird' way of getting it's processor cycles, taking them from in between the ticks of your OS. I am not a programmer (at least not to the extent of understanding a thing like this fully), so I do not comprehend how or why this is done. However, I do know that the values you see for you COD2 server, in things like 'top' are not the _real_ amount of resources your server is using. In the past I have witnessed this behavior first hand as well. So not only this is a reason to say the comparison is not really valid, but also something for you to consider when running (a) COD2 server(s). As for the srcds server using up a lot of resources; I'd say it's the same as for the client part to games, isn't it? In a year, today's most top-notch system, will be outdated again as well. That's just the way it works. Probably with things like HDR and more entities and other things for the server to compute being added, the server just needs more 'power'.. Don't get me wrong.. I don't like this fact either, but it is just the way of the world I suppose. --- Regime Evaldas Zilinskas wrote: Try runing a DODs server, where maps have more corners, houses, HDR t.t... 24slot dod_donner, 66tick can't even run on pentium 3ghz :). (something like css with de_inferno) fps are below 30.. the code needs to be optimised! look at COD2. 24slot server runing COD2(DM) use ~20-30% of same 3ghz pentium. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
SV: SV: [hlds_linux] Spike problem
But that dosent help, it says so, but try your self, set restrict to 1, and your rates to 1, it will tell you that you have to rejoin and change the settings for 1 to 2 or what you have set for min. Then you should test your rate in the consol, type rate, and you will se it is only 1. Dennis -Oprindelig meddelelse- Fra: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] På vegne af Dave "M3PH" Williams Sendt: 28. december 2006 19:04 Til: hlds_linux@list.valvesoftware.com Emne: Re: SV: [hlds_linux] Spike problem i found a great solution for that. set ace rates to force raters to rejoin. it will kick them and force a rejoin every time it runs a cycle. most people will set there rates within the limits and the one's that don't get attacked by my ban button (damn assholes). the one thing this restrict cvar did for me is force 90% or my players to use the right god damn rates and make them learn the advantage of using good rates Dennis Overskov wrote: > Ya, I stopped using them, they dont work at all. > > We offen have "newbis" coming with low rate and cmd/updaterate. > 1 day I toke a guy out, and talked to him, he was "lagging" then we change > his rate and cmd/updaterate to 25000, 80/80 and his lag was gone. > And I did have the new cvar it set in my server.cfg > > Now I use Ace rates, 1 thing tho, when cl_restrict_server_command is set to > 1, nothing helps. > Wtf did valve made harder for people to run a server or atleast have a fair > game with same settings. > > Dennis > > > > -Oprindelig meddelelse- > Fra: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] På vegne af Whisper > Sendt: 28. december 2006 17:32 > Til: hlds_linux@list.valvesoftware.com > Emne: Re: [hlds_linux] Spike problem > > -- > [ Picked text/plain from multipart/alternative ] > Is your server sustaining the tickrate? > > If the tickrate falls beneath sv_minupdaterate 30 then you get bad results. > > P.S. A lot of those variables are currently broken anyhow. I hope we get a > fix soon. > > On 12/29/06, Richard Fennell <[EMAIL PROTECTED]> wrote: > >> Hi Guys >> Recently I have been seeing the occasional spike on one of our public >> servers. This seems to happen mostly when a lot of grenades are in the >> air. CPU usage is fine and server is running smooth elsewhere, reg is >> great but the occasional spike is really annoying. >> >> The only changes I have made recently are the following new funky cvars >> added by Valve. >> >> sv_maxrate 2 >> sv_minrate 1 >> sv_mincmdrate 30 >> sv_maxcmdrate 67 >> sv_minupdaterate 30 >> sv_maxupdaterate 67 >> sv_client_predict 1 >> sv_client_interpolate 1 >> sv_client_interp 0.01 >> sv_client_cmdrate_difference 20 >> >> >> Could it be one of these causing the problem? >> >> Thanks >> >> Richy >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] srcds performance
From the details stated in the EULA this is most certainly not the case. I assume you are referring to the connection limitation clauses but these explicitly state services they cover, game servers not being one of them. Steve Hi Steve I have spoken directly to Microsoft. They have confirmed I am not allowed to sell / rent game servers running on Windows XP, neither should I rent dedicated boxes with XP as the host software. The 10 connection limit was a factor but also they highlighted the following part of the EULA. "You may not rent, lease, lend or provide commercial hosting services to third parties with the Product." All of the information provided to me currently is saying that companies providing hosting (including game servers) on Windows XP are breeching the EULA and are therefore doing so without license. If someone else has some other information or has been told otherwise by MS please let me know. I have been thinking of setting up a few boxes with WinXP to test source on but this is stopping me. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [Question to Valve] High system load with CS Source server
[ Converted text/html to text/plain ] I know that here are GSP-s too, but its not you, who must do this. >From your viewpoint its the customer, who should terminate (or ask you to terminate it for him) the process. Or, simply password their servers so that no one can join in, if you can not terminate them. Thats probably the most simple way. Locutus DEPRE Gaetan írta: LOL. Some of us are GSP. Sorry but for my customers that pay, I'll never do that !... (in fact legally I can't) I don't think this way is the good one. Valve will probably have an real answer to this problem (& I hope a solution...) G.DEPRE www.ngservers.com[1] -Message d'origine- De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De la part de Rónai György Envoyé : jeudi 28 décembre 2006 20:15 Ŕ : [EMAIL PROTECTED] Objet : Re: [hlds_linux] [Question to Valve] High system load with CS Source server How does this sound: Lets speak together, and STOP all of our SRCDS processes for 24 hours. For example, from 04. january 13:00 to 05. january 13:00. (and if they are not doing anything - at least an answer to our performance questions, we will do another shutdown later for 48 hours...) Just to get Valve a feeling, how it is, to loose people. We will inform people about the outage before this date, and let everyone know, why we are doing this. I am sure, that every player will understand it. Locutus ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[5] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[6] ===References:=== 1. http://www.ngservers.com 2. mailto:[EMAIL PROTECTED] 3. mailto:[EMAIL PROTECTED] 4. mailto:hlds_linux@list.valvesoftware.com 5. http://list.valvesoftware.com/mailman/listinfo/hlds_linux 6. http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [Question to Valve] High system load with CS Source server
i agree with that. and also if the players get why there is a shut down they may actually bring some more weight to the argument. In saying that tho there will inevitably be a few players that don't care and will complain bitterly but in fairness those are the same people that should be banned from using pc's due to a distinct lack of intelligence. Rónai György wrote: > How does this sound: > > Lets speak together, and STOP all of our SRCDS processes for 24 hours. > > For example, from 04. january 13:00 to 05. january 13:00. > > (and if they are not doing anything - at least an answer to our > performance questions, we will do another shutdown later for 48 hours...) > > Just to get Valve a feeling, how it is, to loose people. > > We will inform people about the outage before this date, and let > everyone know, why we are doing this. I am sure, that every player will > understand it. > > Locutus > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] [Question to Valve] High system load with CS Source server
LOL. Some of us are GSP. Sorry but for my customers that pay, I'll never do that !... (in fact legally I can't) I don't think this way is the good one. Valve will probably have an real answer to this problem (& I hope a solution...) G.DEPRE www.ngservers.com -Message d'origine- De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De la part de Rónai György Envoyé : jeudi 28 décembre 2006 20:15 À : hlds_linux@list.valvesoftware.com Objet : Re: [hlds_linux] [Question to Valve] High system load with CS Source server How does this sound: Lets speak together, and STOP all of our SRCDS processes for 24 hours. For example, from 04. january 13:00 to 05. january 13:00. (and if they are not doing anything - at least an answer to our performance questions, we will do another shutdown later for 48 hours...) Just to get Valve a feeling, how it is, to loose people. We will inform people about the outage before this date, and let everyone know, why we are doing this. I am sure, that every player will understand it. Locutus ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [Question to Valve] High system load with CS Source server
How does this sound: Lets speak together, and STOP all of our SRCDS processes for 24 hours. For example, from 04. january 13:00 to 05. january 13:00. (and if they are not doing anything - at least an answer to our performance questions, we will do another shutdown later for 48 hours...) Just to get Valve a feeling, how it is, to loose people. We will inform people about the outage before this date, and let everyone know, why we are doing this. I am sure, that every player will understand it. Locutus ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [Question to Valve] High system load with CS Source server
Try runing a DODs server, where maps have more corners, houses, HDR t.t... 24slot dod_donner, 66tick can't even run on pentium 3ghz :). (something like css with de_inferno) fps are below 30.. the code needs to be optimised! look at COD2. 24slot server runing COD2(DM) use ~20-30% of same 3ghz pentium. - Original Message - From: "Dennis Overskov" <[EMAIL PROTECTED]> To: Sent: Thursday, December 28, 2006 7:29 PM Subject: SV: [hlds_linux] [Question to Valve] High system load with CS Source server 2 of them is 16 slot, and 2 is 12 Dennis -Oprindelig meddelelse- Fra: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] På vegne af Whisper Sendt: 28. december 2006 16:32 Til: hlds_linux@list.valvesoftware.com Emne: Re: [hlds_linux] [Question to Valve] High system load with CS Source server -- [ Picked text/plain from multipart/alternative ] How many players per SRCDS though? On 12/29/06, Dennis Overskov <[EMAIL PROTECTED]> wrote: Hmmm are you sure everthing is ok then. I run 4 css (3 reg game and 1 gungame) tick 66 When they all are bussy, they only use 50% cpu and I have 2GB ram in. It is a Athlon dual cpu. +4200 Dennis -Oprindelig meddelelse- Fra: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] På vegne af Tristan Morris Sendt: 28. december 2006 10:33 Til: hlds_linux@list.valvesoftware.com Emne: RE: [hlds_linux] [Question to Valve] High system load with CS Source server Yes this is quite a problem. We were testing out some configurations for SRCDS, and at the default tick rates and Kernel Hz, an empty server chews between 1-2% of a 3Ghz CPU. With 10 people in a 66 tick rate server, the server load increases to around 40-50%. Some optimisation is required fairly quickly! We are looking into supporting other games prior to SRCDS due to this high CPU usage. It would be great to hear some comments back from Valve on this issue! Cheers, Tristan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Thursday, 28 December 2006 3:02 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [Question to Valve] High system load with CS Source server -- [ Picked text/plain from multipart/alternative ] Sorry to burst your bubble, but this is a problem on Windows SRCDS as well. We used to be able to run 40 player 100 tickrate servers, that is just a long lost dream now. On 12/28/06, Arne Guski <[EMAIL PROTECTED]> wrote: > > This is a serious issue, i agree with all of the above posters. > SRCDS is such a bunch of crap-code when it comes to linux servers, we > are serious considering dropping gameswitch to source because it just > burns cpu for no reason. > When you look at q3 or other ID games you can get an idear what a proper > performing dedicated server has to look like. > > Valve ... Alfred you have to look into the source server code and start > optimizations for linux ... else you will end up loosing hosters and > gamers. > It goes agains every sense of programming and is pure nonsense to > increase cpu load with every update instead of decreasing it. > If you expect us to host servers you are planning on making money on > (ingame ads) at a close to zero cost-effective basis ... you got another > thing coming. > > ... And it wont help to just ignore every1 that posted on this thread in > the good old valve way you _will_ see. > > -- > Arne Guski > www.server-sales.de > Forum: http://forum.server-sales.de > Qnet: #server-sales.de > Mail: [EMAIL PROTECTED] > ICQ: 48395948 > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.432 / Virus Database: 268.15.28/606 - Release Date: 2006.12.28 00:22 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://
Re: SV: [hlds_linux] Spike problem
i found a great solution for that. set ace rates to force raters to rejoin. it will kick them and force a rejoin every time it runs a cycle. most people will set there rates within the limits and the one's that don't get attacked by my ban button (damn assholes). the one thing this restrict cvar did for me is force 90% or my players to use the right god damn rates and make them learn the advantage of using good rates Dennis Overskov wrote: > Ya, I stopped using them, they don’t work at all. > > We offen have "newbis" coming with low rate and cmd/updaterate. > 1 day I toke a guy out, and talked to him, he was "lagging" then we change > his rate and cmd/updaterate to 25000, 80/80 and his lag was gone. > And I did have the new cvar it set in my server.cfg > > Now I use Ace rates, 1 thing tho, when cl_restrict_server_command is set to > 1, nothing helps. > Wtf did valve made harder for people to run a server or atleast have a fair > game with same settings. > > Dennis > > > > -Oprindelig meddelelse- > Fra: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] På vegne af Whisper > Sendt: 28. december 2006 17:32 > Til: hlds_linux@list.valvesoftware.com > Emne: Re: [hlds_linux] Spike problem > > -- > [ Picked text/plain from multipart/alternative ] > Is your server sustaining the tickrate? > > If the tickrate falls beneath sv_minupdaterate 30 then you get bad results. > > P.S. A lot of those variables are currently broken anyhow. I hope we get a > fix soon. > > On 12/29/06, Richard Fennell <[EMAIL PROTECTED]> wrote: > >> Hi Guys >> Recently I have been seeing the occasional spike on one of our public >> servers. This seems to happen mostly when a lot of grenades are in the >> air. CPU usage is fine and server is running smooth elsewhere, reg is >> great but the occasional spike is really annoying. >> >> The only changes I have made recently are the following new funky cvars >> added by Valve. >> >> sv_maxrate 2 >> sv_minrate 1 >> sv_mincmdrate 30 >> sv_maxcmdrate 67 >> sv_minupdaterate 30 >> sv_maxupdaterate 67 >> sv_client_predict 1 >> sv_client_interpolate 1 >> sv_client_interp 0.01 >> sv_client_cmdrate_difference 20 >> >> >> Could it be one of these causing the problem? >> >> Thanks >> >> Richy >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
SV: [hlds_linux] Spike problem
Ya, I stopped using them, they dont work at all. We offen have "newbis" coming with low rate and cmd/updaterate. 1 day I toke a guy out, and talked to him, he was "lagging" then we change his rate and cmd/updaterate to 25000, 80/80 and his lag was gone. And I did have the new cvar it set in my server.cfg Now I use Ace rates, 1 thing tho, when cl_restrict_server_command is set to 1, nothing helps. Wtf did valve made harder for people to run a server or atleast have a fair game with same settings. Dennis -Oprindelig meddelelse- Fra: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] På vegne af Whisper Sendt: 28. december 2006 17:32 Til: hlds_linux@list.valvesoftware.com Emne: Re: [hlds_linux] Spike problem -- [ Picked text/plain from multipart/alternative ] Is your server sustaining the tickrate? If the tickrate falls beneath sv_minupdaterate 30 then you get bad results. P.S. A lot of those variables are currently broken anyhow. I hope we get a fix soon. On 12/29/06, Richard Fennell <[EMAIL PROTECTED]> wrote: > > Hi Guys > Recently I have been seeing the occasional spike on one of our public > servers. This seems to happen mostly when a lot of grenades are in the > air. CPU usage is fine and server is running smooth elsewhere, reg is > great but the occasional spike is really annoying. > > The only changes I have made recently are the following new funky cvars > added by Valve. > > sv_maxrate 2 > sv_minrate 1 > sv_mincmdrate 30 > sv_maxcmdrate 67 > sv_minupdaterate 30 > sv_maxupdaterate 67 > sv_client_predict 1 > sv_client_interpolate 1 > sv_client_interp 0.01 > sv_client_cmdrate_difference 20 > > > Could it be one of these causing the problem? > > Thanks > > Richy > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
SV: [hlds_linux] [Question to Valve] High system load with CS Source server
2 of them is 16 slot, and 2 is 12 Dennis -Oprindelig meddelelse- Fra: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] På vegne af Whisper Sendt: 28. december 2006 16:32 Til: hlds_linux@list.valvesoftware.com Emne: Re: [hlds_linux] [Question to Valve] High system load with CS Source server -- [ Picked text/plain from multipart/alternative ] How many players per SRCDS though? On 12/29/06, Dennis Overskov <[EMAIL PROTECTED]> wrote: > > Hmmm are you sure everthing is ok then. > > I run 4 css (3 reg game and 1 gungame) tick 66 > When they all are bussy, they only use 50% cpu and I have 2GB ram in. > It is a Athlon dual cpu. +4200 > > Dennis > > -Oprindelig meddelelse- > Fra: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] På vegne af Tristan > Morris > Sendt: 28. december 2006 10:33 > Til: hlds_linux@list.valvesoftware.com > Emne: RE: [hlds_linux] [Question to Valve] High system load with CS Source > server > > Yes this is quite a problem. > > We were testing out some configurations for SRCDS, and at the default tick > rates and Kernel Hz, an empty server chews between 1-2% of a 3Ghz CPU. > With > 10 people in a 66 tick rate server, the server load increases to around > 40-50%. > > Some optimisation is required fairly quickly! We are looking into > supporting > other games prior to SRCDS due to this high CPU usage. > > It would be great to hear some comments back from Valve on this issue! > > > Cheers, > > > > Tristan > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper > Sent: Thursday, 28 December 2006 3:02 PM > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] [Question to Valve] High system load with CS > Source server > > -- > [ Picked text/plain from multipart/alternative ] > Sorry to burst your bubble, but this is a problem on Windows SRCDS as > well. > > We used to be able to run 40 player 100 tickrate servers, that is just a > long lost dream now. > > On 12/28/06, Arne Guski <[EMAIL PROTECTED]> wrote: > > > > This is a serious issue, i agree with all of the above posters. > > SRCDS is such a bunch of crap-code when it comes to linux servers, we > > are serious considering dropping gameswitch to source because it just > > burns cpu for no reason. > > When you look at q3 or other ID games you can get an idear what a proper > > performing dedicated server has to look like. > > > > Valve ... Alfred you have to look into the source server code and start > > optimizations for linux ... else you will end up loosing hosters and > > gamers. > > It goes agains every sense of programming and is pure nonsense to > > increase cpu load with every update instead of decreasing it. > > If you expect us to host servers you are planning on making money on > > (ingame ads) at a close to zero cost-effective basis ... you got another > > thing coming. > > > > ... And it wont help to just ignore every1 that posted on this thread in > > the good old valve way you _will_ see. > > > > -- > > Arne Guski > > www.server-sales.de > > Forum: http://forum.server-sales.de > > Qnet: #server-sales.de > > Mail: [EMAIL PROTECTED] > > ICQ: 48395948 > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Spike problem
-- [ Picked text/plain from multipart/alternative ] Is your server sustaining the tickrate? If the tickrate falls beneath sv_minupdaterate 30 then you get bad results. P.S. A lot of those variables are currently broken anyhow. I hope we get a fix soon. On 12/29/06, Richard Fennell <[EMAIL PROTECTED]> wrote: > > Hi Guys > Recently I have been seeing the occasional spike on one of our public > servers. This seems to happen mostly when a lot of grenades are in the > air. CPU usage is fine and server is running smooth elsewhere, reg is > great but the occasional spike is really annoying. > > The only changes I have made recently are the following new funky cvars > added by Valve. > > sv_maxrate 2 > sv_minrate 1 > sv_mincmdrate 30 > sv_maxcmdrate 67 > sv_minupdaterate 30 > sv_maxupdaterate 67 > sv_client_predict 1 > sv_client_interpolate 1 > sv_client_interp 0.01 > sv_client_cmdrate_difference 20 > > > Could it be one of these causing the problem? > > Thanks > > Richy > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Spike problem
Hi Guys Recently I have been seeing the occasional spike on one of our public servers. This seems to happen mostly when a lot of grenades are in the air. CPU usage is fine and server is running smooth elsewhere, reg is great but the occasional spike is really annoying. The only changes I have made recently are the following new funky cvars added by Valve. sv_maxrate 2 sv_minrate 1 sv_mincmdrate 30 sv_maxcmdrate 67 sv_minupdaterate 30 sv_maxupdaterate 67 sv_client_predict 1 sv_client_interpolate 1 sv_client_interp 0.01 sv_client_cmdrate_difference 20 Could it be one of these causing the problem? Thanks Richy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [Question to Valve] High system load with CS Source server
-- [ Picked text/plain from multipart/alternative ] How many players per SRCDS though? On 12/29/06, Dennis Overskov <[EMAIL PROTECTED]> wrote: > > Hmmm are you sure everthing is ok then. > > I run 4 css (3 reg game and 1 gungame) tick 66 > When they all are bussy, they only use 50% cpu and I have 2GB ram in. > It is a Athlon dual cpu. +4200 > > Dennis > > -Oprindelig meddelelse- > Fra: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] På vegne af Tristan > Morris > Sendt: 28. december 2006 10:33 > Til: hlds_linux@list.valvesoftware.com > Emne: RE: [hlds_linux] [Question to Valve] High system load with CS Source > server > > Yes this is quite a problem. > > We were testing out some configurations for SRCDS, and at the default tick > rates and Kernel Hz, an empty server chews between 1-2% of a 3Ghz CPU. > With > 10 people in a 66 tick rate server, the server load increases to around > 40-50%. > > Some optimisation is required fairly quickly! We are looking into > supporting > other games prior to SRCDS due to this high CPU usage. > > It would be great to hear some comments back from Valve on this issue! > > > Cheers, > > > > Tristan > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper > Sent: Thursday, 28 December 2006 3:02 PM > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] [Question to Valve] High system load with CS > Source server > > -- > [ Picked text/plain from multipart/alternative ] > Sorry to burst your bubble, but this is a problem on Windows SRCDS as > well. > > We used to be able to run 40 player 100 tickrate servers, that is just a > long lost dream now. > > On 12/28/06, Arne Guski <[EMAIL PROTECTED]> wrote: > > > > This is a serious issue, i agree with all of the above posters. > > SRCDS is such a bunch of crap-code when it comes to linux servers, we > > are serious considering dropping gameswitch to source because it just > > burns cpu for no reason. > > When you look at q3 or other ID games you can get an idear what a proper > > performing dedicated server has to look like. > > > > Valve ... Alfred you have to look into the source server code and start > > optimizations for linux ... else you will end up loosing hosters and > > gamers. > > It goes agains every sense of programming and is pure nonsense to > > increase cpu load with every update instead of decreasing it. > > If you expect us to host servers you are planning on making money on > > (ingame ads) at a close to zero cost-effective basis ... you got another > > thing coming. > > > > ... And it wont help to just ignore every1 that posted on this thread in > > the good old valve way you _will_ see. > > > > -- > > Arne Guski > > www.server-sales.de > > Forum: http://forum.server-sales.de > > Qnet: #server-sales.de > > Mail: [EMAIL PROTECTED] > > ICQ: 48395948 > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
SV: [hlds_linux] [Question to Valve] High system load with CS Source server
Hmmm are you sure everthing is ok then. I run 4 css (3 reg game and 1 gungame) tick 66 When they all are bussy, they only use 50% cpu and I have 2GB ram in. It is a Athlon dual cpu. +4200 Dennis -Oprindelig meddelelse- Fra: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] På vegne af Tristan Morris Sendt: 28. december 2006 10:33 Til: hlds_linux@list.valvesoftware.com Emne: RE: [hlds_linux] [Question to Valve] High system load with CS Source server Yes this is quite a problem. We were testing out some configurations for SRCDS, and at the default tick rates and Kernel Hz, an empty server chews between 1-2% of a 3Ghz CPU. With 10 people in a 66 tick rate server, the server load increases to around 40-50%. Some optimisation is required fairly quickly! We are looking into supporting other games prior to SRCDS due to this high CPU usage. It would be great to hear some comments back from Valve on this issue! Cheers, Tristan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Thursday, 28 December 2006 3:02 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [Question to Valve] High system load with CS Source server -- [ Picked text/plain from multipart/alternative ] Sorry to burst your bubble, but this is a problem on Windows SRCDS as well. We used to be able to run 40 player 100 tickrate servers, that is just a long lost dream now. On 12/28/06, Arne Guski <[EMAIL PROTECTED]> wrote: > > This is a serious issue, i agree with all of the above posters. > SRCDS is such a bunch of crap-code when it comes to linux servers, we > are serious considering dropping gameswitch to source because it just > burns cpu for no reason. > When you look at q3 or other ID games you can get an idear what a proper > performing dedicated server has to look like. > > Valve ... Alfred you have to look into the source server code and start > optimizations for linux ... else you will end up loosing hosters and > gamers. > It goes agains every sense of programming and is pure nonsense to > increase cpu load with every update instead of decreasing it. > If you expect us to host servers you are planning on making money on > (ingame ads) at a close to zero cost-effective basis ... you got another > thing coming. > > ... And it wont help to just ignore every1 that posted on this thread in > the good old valve way you _will_ see. > > -- > Arne Guski > www.server-sales.de > Forum: http://forum.server-sales.de > Qnet: #server-sales.de > Mail: [EMAIL PROTECTED] > ICQ: 48395948 > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [Question to Valve] High system load with CS Sourceserver
I miss the original beta SRCDS. Whatever happened? At least the gameplay is almost as smooth as the beta was, now days. I also used to run a lot more servers on less hardware than I do now. I easily ran two CS 1.6 servers and two Beta CSS servers, for example, all full, with no complaints on a dual xeon. Now I run a single CSS server, with a single CS 1.6 server. Same hardware, fewer slots. > I concur, there was an optimization for srcds but that was almost over > 1,5 years ago. After that there has been many changes which eat more and > more cpu. > The most interesting problem there seem to be is the sudden cpu spikes. > For example on 2,4GHz @ 33 tickrate on 24 players, CPU > usage stays around 40-60% but suddenly it may spike up to 100%. These > spikes occur on every server i run. Not as rapid as this one but if > average is 60%-70%, > it spikes up to 100% for no reason for a second and everyone will notice > it. Even if the server is little over half full, spikes still occur. > > -ics > > > Tristan Morris kirjoitti: >> Yes this is quite a problem. >> >> We were testing out some configurations for SRCDS, and at the default >> tick >> rates and Kernel Hz, an empty server chews between 1-2% of a 3Ghz CPU. >> With >> 10 people in a 66 tick rate server, the server load increases to around >> 40-50%. >> >> Some optimisation is required fairly quickly! We are looking into >> supporting >> other games prior to SRCDS due to this high CPU usage. >> >> It would be great to hear some comments back from Valve on this issue! >> >> >> Cheers, >> >> >> >> Tristan >> >> -Original Message- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper >> Sent: Thursday, 28 December 2006 3:02 PM >> To: hlds_linux@list.valvesoftware.com >> Subject: Re: [hlds_linux] [Question to Valve] High system load with CS >> Source server >> >> -- >> [ Picked text/plain from multipart/alternative ] >> Sorry to burst your bubble, but this is a problem on Windows SRCDS as >> well. >> >> We used to be able to run 40 player 100 tickrate servers, that is just a >> long lost dream now. >> >> On 12/28/06, Arne Guski <[EMAIL PROTECTED]> wrote: >> >>> This is a serious issue, i agree with all of the above posters. >>> SRCDS is such a bunch of crap-code when it comes to linux servers, we >>> are serious considering dropping gameswitch to source because it just >>> burns cpu for no reason. >>> When you look at q3 or other ID games you can get an idear what a >>> proper >>> performing dedicated server has to look like. >>> >>> Valve ... Alfred you have to look into the source server code and start >>> optimizations for linux ... else you will end up loosing hosters and >>> gamers. >>> It goes agains every sense of programming and is pure nonsense to >>> increase cpu load with every update instead of decreasing it. >>> If you expect us to host servers you are planning on making money on >>> (ingame ads) at a close to zero cost-effective basis ... you got >>> another >>> thing coming. >>> >>> ... And it wont help to just ignore every1 that posted on this thread >>> in >>> the good old valve way you _will_ see. >>> >>> -- >>> Arne Guski >>> www.server-sales.de >>> Forum: http://forum.server-sales.de >>> Qnet: #server-sales.de >>> Mail: [EMAIL PROTECTED] >>> ICQ: 48395948 >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >> -- >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [Question to Valve] High system load with CS Source server
I concur, there was an optimization for srcds but that was almost over 1,5 years ago. After that there has been many changes which eat more and more cpu. The most interesting problem there seem to be is the sudden cpu spikes. For example on 2,4GHz @ 33 tickrate on 24 players, CPU usage stays around 40-60% but suddenly it may spike up to 100%. These spikes occur on every server i run. Not as rapid as this one but if average is 60%-70%, it spikes up to 100% for no reason for a second and everyone will notice it. Even if the server is little over half full, spikes still occur. -ics Tristan Morris kirjoitti: Yes this is quite a problem. We were testing out some configurations for SRCDS, and at the default tick rates and Kernel Hz, an empty server chews between 1-2% of a 3Ghz CPU. With 10 people in a 66 tick rate server, the server load increases to around 40-50%. Some optimisation is required fairly quickly! We are looking into supporting other games prior to SRCDS due to this high CPU usage. It would be great to hear some comments back from Valve on this issue! Cheers, Tristan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Thursday, 28 December 2006 3:02 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [Question to Valve] High system load with CS Source server -- [ Picked text/plain from multipart/alternative ] Sorry to burst your bubble, but this is a problem on Windows SRCDS as well. We used to be able to run 40 player 100 tickrate servers, that is just a long lost dream now. On 12/28/06, Arne Guski <[EMAIL PROTECTED]> wrote: This is a serious issue, i agree with all of the above posters. SRCDS is such a bunch of crap-code when it comes to linux servers, we are serious considering dropping gameswitch to source because it just burns cpu for no reason. When you look at q3 or other ID games you can get an idear what a proper performing dedicated server has to look like. Valve ... Alfred you have to look into the source server code and start optimizations for linux ... else you will end up loosing hosters and gamers. It goes agains every sense of programming and is pure nonsense to increase cpu load with every update instead of decreasing it. If you expect us to host servers you are planning on making money on (ingame ads) at a close to zero cost-effective basis ... you got another thing coming. ... And it wont help to just ignore every1 that posted on this thread in the good old valve way you _will_ see. -- Arne Guski www.server-sales.de Forum: http://forum.server-sales.de Qnet: #server-sales.de Mail: [EMAIL PROTECTED] ICQ: 48395948 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] [Question to Valve] High system load with CS Source server
Yes this is quite a problem. We were testing out some configurations for SRCDS, and at the default tick rates and Kernel Hz, an empty server chews between 1-2% of a 3Ghz CPU. With 10 people in a 66 tick rate server, the server load increases to around 40-50%. Some optimisation is required fairly quickly! We are looking into supporting other games prior to SRCDS due to this high CPU usage. It would be great to hear some comments back from Valve on this issue! Cheers, Tristan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Thursday, 28 December 2006 3:02 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [Question to Valve] High system load with CS Source server -- [ Picked text/plain from multipart/alternative ] Sorry to burst your bubble, but this is a problem on Windows SRCDS as well. We used to be able to run 40 player 100 tickrate servers, that is just a long lost dream now. On 12/28/06, Arne Guski <[EMAIL PROTECTED]> wrote: > > This is a serious issue, i agree with all of the above posters. > SRCDS is such a bunch of crap-code when it comes to linux servers, we > are serious considering dropping gameswitch to source because it just > burns cpu for no reason. > When you look at q3 or other ID games you can get an idear what a proper > performing dedicated server has to look like. > > Valve ... Alfred you have to look into the source server code and start > optimizations for linux ... else you will end up loosing hosters and > gamers. > It goes agains every sense of programming and is pure nonsense to > increase cpu load with every update instead of decreasing it. > If you expect us to host servers you are planning on making money on > (ingame ads) at a close to zero cost-effective basis ... you got another > thing coming. > > ... And it wont help to just ignore every1 that posted on this thread in > the good old valve way you _will_ see. > > -- > Arne Guski > www.server-sales.de > Forum: http://forum.server-sales.de > Qnet: #server-sales.de > Mail: [EMAIL PROTECTED] > ICQ: 48395948 > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux