Re: [hlds_linux] [Question to Valve] High system load with CS Source server

2006-12-28 Thread Ryan Devonshire

End of the day, without us - Valve wouldn't suceed, there would be no
servers - therefore no players, so keep us happy and we'll keep your
business in retrospect.

Evaldas Zilinskas wrote:

Does the source code (serverside) have SSE3 support? Maybe the code is
out
of the limits nowadays? I mean, that you can get yourself a super CPU,
but
CPU usage will be quite disappointing. And how about multicore /
multitreath
support from the source? Splitting one process on few treaths should
lower
the usage 2x?



Anyway, growing the CPU usage after every update (like strawberries in
the
garden) doesn't mean that server providers buy better CPUs.



I Wish luck for Valve fighting against server providers :)



Pagarbiai,
Evaldas Zilinskas, Lemita UAB
Tel.: 8~37 312 999, 8~679 26 812



- Original Message -
From: "Cc2iscooL" <[EMAIL PROTECTED]>
To: 
Sent: Friday, December 29, 2006 12:16 AM
Subject: Re: [hlds_linux] [Question to Valve] High system load with CS
Source server


--
[ Picked text/plain from multipart/alternative ]
I'm not sure if many of the people on this list exactly understand what
they're talking about. While we do not like the fact that the CPU
usage of
the servers continues to increase, taking down a few servers for 24
hours is
not going to ruin anyone's day...not Valve's, not the players, not really
anyone besides the people who commonly play on your server(s).

Right now, as of 4:12 PM CST (GMT -6) there are *Total Players/Max*:
51,953
/ 257,076 (20.21%). These are all public servers with sv_password set to
zero. (1)

(1) Source -
http://www.game-monitor.com/search.php?game=cstrike2&country=&qry_w=3&qry=&ip=&player_w=1&player=&map_w=3&map=&rulename=sv_password&ruleval=0&rulename2=&ruleval2=&user=&showFull=&showEmpty=


That is only for Counter Strike: Source. 20% of all slots in the world
are
being useddo you really think that shutting down a few servers is
going
to change it so that there are more players than slots? I think not.

Again, I'd like to clarify that I am also not very happy about the CPU
usage
going up, but shutting down a few servers for 24 hours isn't going to do
much impact unless you can take down Valve's master server. Maybe you can
create another huge storm off the coast of Washington?

Personally, my servers will be staying online.

On 12/28/06, Rónai György <[EMAIL PROTECTED]> wrote:


[ Converted text/html to text/plain ]
Then lets see, how big the project can be.
I dont think, that because of 24 hours outage we will loose that much
players.
And they will be informed too.
As of my part, i can inform most of the hungarian servers, and they will
join
us.
Who is with us, with the 24 Hours server shut down next week?
Locutus
ics írta:

Nah dont do that mate, you just lose your own players because they dont
care that much and just swap to another server. Minority may care but
players are sheeps.
They want to play and so on. However, i wrote a previous post to this
mailing list after that steam outage and i didnt include the lag spikes
into that post. Seems that i should have.
This issue will propably be left alone once again with no comment from
Valve. We have a problem, we try to report it and all we get is ignored.
Many people have this problem
so clearly it isnt made up. Lets see how long the community will
maintain its current people as im sure that at this rate, it wont grow.
-ics
Rónai György wrote:

How does this sound:
Lets speak together, and STOP all of our SRCDS processes for 24 hours.
For example, from  04. january 13:00 to 05. january 13:00.
(and if they are not doing anything - at least an answer to our
performance questions, we will do another shutdown later for 48
hours...)
Just to get Valve a feeling, how it is, to loose people.
We will inform people about the outage before this date, and let
everyone know, why we are doing this. I am sure, that every player will
understand it.
Locutus
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Re: [hlds_linux] [Question to Valve] High system load with CS Source server

2006-12-28 Thread Evaldas Zilinskas

Does the source code (serverside) have SSE3 support? Maybe the code is out
of the limits nowadays? I mean, that you can get yourself a super CPU, but
CPU usage will be quite disappointing. And how about multicore / multitreath
support from the source? Splitting one process on few treaths should lower
the usage 2x?



Anyway, growing the CPU usage after every update (like strawberries in the
garden) doesn't mean that server providers buy better CPUs.



I Wish luck for Valve fighting against server providers :)



Pagarbiai,
Evaldas Zilinskas, Lemita UAB
Tel.: 8~37 312 999, 8~679 26 812



- Original Message -
From: "Cc2iscooL" <[EMAIL PROTECTED]>
To: 
Sent: Friday, December 29, 2006 12:16 AM
Subject: Re: [hlds_linux] [Question to Valve] High system load with CS
Source server


--
[ Picked text/plain from multipart/alternative ]
I'm not sure if many of the people on this list exactly understand what
they're talking about. While we do not like the fact that the CPU usage of
the servers continues to increase, taking down a few servers for 24 hours is
not going to ruin anyone's day...not Valve's, not the players, not really
anyone besides the people who commonly play on your server(s).

Right now, as of 4:12 PM CST (GMT -6) there are *Total Players/Max*: 51,953
/ 257,076 (20.21%). These are all public servers with sv_password set to
zero. (1)

(1) Source -
http://www.game-monitor.com/search.php?game=cstrike2&country=&qry_w=3&qry=&ip=&player_w=1&player=&map_w=3&map=&rulename=sv_password&ruleval=0&rulename2=&ruleval2=&user=&showFull=&showEmpty=

That is only for Counter Strike: Source. 20% of all slots in the world are
being useddo you really think that shutting down a few servers is going
to change it so that there are more players than slots? I think not.

Again, I'd like to clarify that I am also not very happy about the CPU usage
going up, but shutting down a few servers for 24 hours isn't going to do
much impact unless you can take down Valve's master server. Maybe you can
create another huge storm off the coast of Washington?

Personally, my servers will be staying online.

On 12/28/06, Rónai György <[EMAIL PROTECTED]> wrote:


[ Converted text/html to text/plain ]
Then lets see, how big the project can be.
I dont think, that because of 24 hours outage we will loose that much
players.
And they will be informed too.
As of my part, i can inform most of the hungarian servers, and they will
join
us.
Who is with us, with the 24 Hours server shut down next week?
Locutus
ics írta:

Nah dont do that mate, you just lose your own players because they dont
care that much and just swap to another server. Minority may care but
players are sheeps.
They want to play and so on. However, i wrote a previous post to this
mailing list after that steam outage and i didnt include the lag spikes
into that post. Seems that i should have.
This issue will propably be left alone once again with no comment from
Valve. We have a problem, we try to report it and all we get is ignored.
Many people have this problem
so clearly it isnt made up. Lets see how long the community will
maintain its current people as im sure that at this rate, it wont grow.
-ics
Rónai György wrote:

How does this sound:
Lets speak together, and STOP all of our SRCDS processes for 24 hours.
For example, from  04. january 13:00 to 05. january 13:00.
(and if they are not doing anything - at least an answer to our
performance questions, we will do another shutdown later for 48 hours...)
Just to get Valve a feeling, how it is, to loose people.
We will inform people about the outage before this date, and let
everyone know, why we are doing this. I am sure, that every player will
understand it.
Locutus
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Re: SV: SV: [hlds_linux] Spike problem

2006-12-28 Thread Dave \"M3PH\" Williams
it might not set the rate itself but the player will get so pissed off
with getting kicked every 15seconds or so that they will just set it to
within the limit. and the people that don't will either leave or i'll
ban them coz they are the real cheaters

Dennis Overskov wrote:
> But that dosent help, it says so, but try your self, set restrict to 1, and
> your rates to 1, it will tell you that you have to rejoin and change the
> settings for 1 to 2 or what you have set for min. Then you should
> test your rate in the consol, type rate, and you will se it is only 1.
>
> Dennis
>
> -Oprindelig meddelelse-
> Fra: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] På vegne af Dave "M3PH"
> Williams
> Sendt: 28. december 2006 19:04
> Til: hlds_linux@list.valvesoftware.com
> Emne: Re: SV: [hlds_linux] Spike problem
>
> i found a great solution for that. set ace rates to force raters to
> rejoin. it will kick them and force a rejoin every time it runs a cycle.
> most people will set there rates within the limits and the one's that
> don't get attacked by my ban button (damn assholes). the one thing this
> restrict cvar did for me is force 90% or my players to use the right god
> damn rates and make them learn the advantage of using good rates
>
> Dennis Overskov wrote:
>
>> Ya, I stopped using them, they don’t work at all.
>>
>> We offen have "newbis" coming with low rate and cmd/updaterate.
>> 1 day I toke a guy out, and talked to him, he was "lagging" then we change
>> his rate and cmd/updaterate to 25000, 80/80 and his lag was gone.
>> And I did have the new cvar it set in my server.cfg
>>
>> Now I use Ace rates, 1 thing tho, when cl_restrict_server_command is set
>>
> to
>
>> 1, nothing helps.
>> Wtf did valve made harder for people to run a server or atleast have a
>>
> fair
>
>> game with same settings.
>>
>> Dennis
>>
>>
>>
>> -Oprindelig meddelelse-
>> Fra: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] På vegne af Whisper
>> Sendt: 28. december 2006 17:32
>> Til: hlds_linux@list.valvesoftware.com
>> Emne: Re: [hlds_linux] Spike problem
>>
>> --
>> [ Picked text/plain from multipart/alternative ]
>> Is your server sustaining the tickrate?
>>
>> If the tickrate falls beneath sv_minupdaterate 30 then you get bad
>>
> results.
>
>> P.S. A lot of those variables are currently broken anyhow. I hope we get a
>> fix soon.
>>
>> On 12/29/06, Richard Fennell <[EMAIL PROTECTED]> wrote:
>>
>>
>>> Hi Guys
>>> Recently I have been seeing the occasional spike on one of our public
>>> servers. This seems to happen mostly when a lot of grenades are in the
>>> air. CPU usage is fine and server is running smooth elsewhere, reg is
>>> great but the occasional spike is really annoying.
>>>
>>> The only changes I have made recently are the following new funky cvars
>>> added by Valve.
>>>
>>> sv_maxrate 2
>>> sv_minrate 1
>>> sv_mincmdrate 30
>>> sv_maxcmdrate 67
>>> sv_minupdaterate 30
>>> sv_maxupdaterate 67
>>> sv_client_predict 1
>>> sv_client_interpolate 1
>>> sv_client_interp 0.01
>>> sv_client_cmdrate_difference 20
>>>
>>>
>>> Could it be one of these causing the problem?
>>>
>>> Thanks
>>>
>>> Richy
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>
>>>
>> --
>>
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>>
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>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
>>
>>
>
>
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Re: [hlds_linux] [Question to Valve] High system load with CS Source server

2006-12-28 Thread Cc2iscooL
--
[ Picked text/plain from multipart/alternative ]
I'm not sure if many of the people on this list exactly understand what
they're talking about. While we do not like the fact that the CPU usage of
the servers continues to increase, taking down a few servers for 24 hours is
not going to ruin anyone's day...not Valve's, not the players, not really
anyone besides the people who commonly play on your server(s).

Right now, as of 4:12 PM CST (GMT -6) there are *Total Players/Max*: 51,953
/ 257,076 (20.21%). These are all public servers with sv_password set to
zero. (1)

(1) Source -
http://www.game-monitor.com/search.php?game=cstrike2&country=&qry_w=3&qry=&ip=&player_w=1&player=&map_w=3&map=&rulename=sv_password&ruleval=0&rulename2=&ruleval2=&user=&showFull=&showEmpty=

That is only for Counter Strike: Source. 20% of all slots in the world are
being useddo you really think that shutting down a few servers is going
to change it so that there are more players than slots? I think not.

Again, I'd like to clarify that I am also not very happy about the CPU usage
going up, but shutting down a few servers for 24 hours isn't going to do
much impact unless you can take down Valve's master server. Maybe you can
create another huge storm off the coast of Washington?

Personally, my servers will be staying online.

On 12/28/06, Rónai György <[EMAIL PROTECTED]> wrote:
>
> [ Converted text/html to text/plain ]
> Then lets see, how big the project can be.
> I dont think, that because of 24 hours outage we will loose that much
> players.
> And they will be informed too.
> As of my part, i can inform most of the hungarian servers, and they will
> join
> us.
> Who is with us, with the 24 Hours server shut down next week?
> Locutus
> ics írta:
>
> Nah dont do that mate, you just lose your own players because they dont
> care that much and just swap to another server. Minority may care but
> players are sheeps.
> They want to play and so on. However, i wrote a previous post to this
> mailing list after that steam outage and i didnt include the lag spikes
> into that post. Seems that i should have.
> This issue will propably be left alone once again with no comment from
> Valve. We have a problem, we try to report it and all we get is ignored.
> Many people have this problem
> so clearly it isnt made up. Lets see how long the community will
> maintain its current people as im sure that at this rate, it wont grow.
> -ics
> Rónai György wrote:
>
> How does this sound:
> Lets speak together, and STOP all of our SRCDS processes for 24 hours.
> For example, from  04. january 13:00 to 05. january 13:00.
> (and if they are not doing anything - at least an answer to our
> performance questions, we will do another shutdown later for 48 hours...)
> Just to get Valve a feeling, how it is, to loose people.
> We will inform people about the outage before this date, and let
> everyone know, why we are doing this. I am sure, that every player will
> understand it.
> Locutus
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux[1]
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please
> visit:
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>
> ===References:===
>   1. http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>   2. http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] Spike problem

2006-12-28 Thread Despise at home

must what nice messed up rates you got there. I wouldnt want to repeat a 7
year post so go search the achieves and you will find your problem. In short
you cant force sv_minrate 1 , but i cant go into explaining.



From: Whisper <[EMAIL PROTECTED]>
Reply-To: hlds_linux@list.valvesoftware.com
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Spike problem
Date: Fri, 29 Dec 2006 03:31:40 +1100

--
[ Picked text/plain from multipart/alternative ]
Is your server sustaining the tickrate?

If the tickrate falls beneath sv_minupdaterate 30 then you get bad results.

P.S. A lot of those variables are currently broken anyhow. I hope we get a
fix soon.

On 12/29/06, Richard Fennell <[EMAIL PROTECTED]> wrote:
>
> Hi Guys
> Recently I have been seeing the occasional spike on one of our public
> servers. This seems to happen mostly when a lot of grenades are in the
> air. CPU usage is fine and server is running smooth elsewhere, reg is
> great but the occasional spike is really annoying.
>
> The only changes I have made recently are the following new funky cvars
> added by Valve.
>
> sv_maxrate 2
> sv_minrate 1
> sv_mincmdrate 30
> sv_maxcmdrate 67
> sv_minupdaterate 30
> sv_maxupdaterate 67
> sv_client_predict 1
> sv_client_interpolate 1
> sv_client_interp 0.01
> sv_client_cmdrate_difference 20
>
>
> Could it be one of these causing the problem?
>
> Thanks
>
> Richy
>
>
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Re: [hlds_linux] [Question to Valve] High system load with CS Source server

2006-12-28 Thread Rónai György
[ Converted text/html to text/plain ]
Then lets see, how big the project can be.
I dont think, that because of 24 hours outage we will loose that much players.
And they will be informed too.
As of my part, i can inform most of the hungarian servers, and they will join
us.
Who is with us, with the 24 Hours server shut down next week?
Locutus
ics írta:

Nah dont do that mate, you just lose your own players because they dont
care that much and just swap to another server. Minority may care but
players are sheeps.
They want to play and so on. However, i wrote a previous post to this
mailing list after that steam outage and i didnt include the lag spikes
into that post. Seems that i should have.
This issue will propably be left alone once again with no comment from
Valve. We have a problem, we try to report it and all we get is ignored.
Many people have this problem
so clearly it isnt made up. Lets see how long the community will
maintain its current people as im sure that at this rate, it wont grow.
-ics
Rónai György wrote:

How does this sound:
Lets speak together, and STOP all of our SRCDS processes for 24 hours.
For example, from  04. january 13:00 to 05. january 13:00.
(and if they are not doing anything - at least an answer to our
performance questions, we will do another shutdown later for 48 hours...)
Just to get Valve a feeling, how it is, to loose people.
We will inform people about the outage before this date, and let
everyone know, why we are doing this. I am sure, that every player will
understand it.
Locutus
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Re: [hlds_linux] [Question to Valve] High system load with CS Source server

2006-12-28 Thread ics


Nah dont do that mate, you just lose your own players because they dont
care that much and just swap to another server. Minority may care but
players are sheeps.
They want to play and so on. However, i wrote a previous post to this
mailing list after that steam outage and i didnt include the lag spikes
into that post. Seems that i should have.

This issue will propably be left alone once again with no comment from
Valve. We have a problem, we try to report it and all we get is ignored.
Many people have this problem
so clearly it isnt made up. Lets see how long the community will
maintain its current people as im sure that at this rate, it wont grow.

-ics


Rónai György wrote:

How does this sound:

Lets speak together, and STOP all of our SRCDS processes for 24 hours.

For example, from  04. january 13:00 to 05. january 13:00.

(and if they are not doing anything - at least an answer to our
performance questions, we will do another shutdown later for 48 hours...)

Just to get Valve a feeling, how it is, to loose people.

We will inform people about the outage before this date, and let
everyone know, why we are doing this. I am sure, that every player will
understand it.

Locutus

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Re: [hlds_linux] [Question to Valve] High system load with CS Source server

2006-12-28 Thread Regime

A while back on the cod mailing list it was noticed that cod uses a
'weird' way of getting it's processor cycles, taking them from in
between the ticks of your OS. I am not a programmer (at least not to the
extent of understanding a thing like this fully), so I do not comprehend
how or why this is done. However, I do know that the values you see for
you COD2 server, in things like 'top' are not the _real_ amount of
resources your server is using. In the past I have witnessed this
behavior first hand as well.
So not only this is a reason to say the comparison is not really valid,
but also something for you to consider when running (a) COD2 server(s).

As for the srcds server using up a lot of resources; I'd say it's the
same as for the client part to games, isn't it? In a year, today's most
top-notch system, will be outdated again as well. That's just the way it
works. Probably with things like HDR and more entities and other things
for the server to compute being added, the server just needs more 'power'..
Don't get me wrong.. I don't like this fact either, but it is just the
way of the world I suppose.
---
Regime

Evaldas Zilinskas wrote:

Try runing a DODs server, where maps have more corners, houses, HDR
t.t...
24slot dod_donner, 66tick can't even run on pentium 3ghz :).
(something like
css with de_inferno) fps are below 30.. the code needs to be
optimised! look
at COD2. 24slot server runing COD2(DM) use ~20-30% of same 3ghz pentium.




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SV: SV: [hlds_linux] Spike problem

2006-12-28 Thread Dennis Overskov
But that dosent help, it says so, but try your self, set restrict to 1, and
your rates to 1, it will tell you that you have to rejoin and change the
settings for 1 to 2 or what you have set for min. Then you should
test your rate in the consol, type rate, and you will se it is only 1.

Dennis

-Oprindelig meddelelse-
Fra: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] På vegne af Dave "M3PH"
Williams
Sendt: 28. december 2006 19:04
Til: hlds_linux@list.valvesoftware.com
Emne: Re: SV: [hlds_linux] Spike problem

i found a great solution for that. set ace rates to force raters to
rejoin. it will kick them and force a rejoin every time it runs a cycle.
most people will set there rates within the limits and the one's that
don't get attacked by my ban button (damn assholes). the one thing this
restrict cvar did for me is force 90% or my players to use the right god
damn rates and make them learn the advantage of using good rates

Dennis Overskov wrote:
> Ya, I stopped using them, they don’t work at all.
>
> We offen have "newbis" coming with low rate and cmd/updaterate.
> 1 day I toke a guy out, and talked to him, he was "lagging" then we change
> his rate and cmd/updaterate to 25000, 80/80 and his lag was gone.
> And I did have the new cvar it set in my server.cfg
>
> Now I use Ace rates, 1 thing tho, when cl_restrict_server_command is set
to
> 1, nothing helps.
> Wtf did valve made harder for people to run a server or atleast have a
fair
> game with same settings.
>
> Dennis
>
>
>
> -Oprindelig meddelelse-
> Fra: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] På vegne af Whisper
> Sendt: 28. december 2006 17:32
> Til: hlds_linux@list.valvesoftware.com
> Emne: Re: [hlds_linux] Spike problem
>
> --
> [ Picked text/plain from multipart/alternative ]
> Is your server sustaining the tickrate?
>
> If the tickrate falls beneath sv_minupdaterate 30 then you get bad
results.
>
> P.S. A lot of those variables are currently broken anyhow. I hope we get a
> fix soon.
>
> On 12/29/06, Richard Fennell <[EMAIL PROTECTED]> wrote:
>
>> Hi Guys
>> Recently I have been seeing the occasional spike on one of our public
>> servers. This seems to happen mostly when a lot of grenades are in the
>> air. CPU usage is fine and server is running smooth elsewhere, reg is
>> great but the occasional spike is really annoying.
>>
>> The only changes I have made recently are the following new funky cvars
>> added by Valve.
>>
>> sv_maxrate 2
>> sv_minrate 1
>> sv_mincmdrate 30
>> sv_maxcmdrate 67
>> sv_minupdaterate 30
>> sv_maxupdaterate 67
>> sv_client_predict 1
>> sv_client_interpolate 1
>> sv_client_interp 0.01
>> sv_client_cmdrate_difference 20
>>
>>
>> Could it be one of these causing the problem?
>>
>> Thanks
>>
>> Richy
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
> --
>
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> please visit:
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Re: [hlds_linux] srcds performance

2006-12-28 Thread Richard Fennell

From the details stated in the EULA this is most certainly not

the case. I assume you are referring to the connection limitation
clauses but these explicitly state services they cover, game servers
not being one of them.

   Steve

Hi Steve
I have spoken directly to Microsoft. They have confirmed I am not
allowed to sell / rent game servers running on Windows XP, neither
should I rent dedicated boxes with XP as the host software. The 10
connection limit was a factor but also they highlighted the following
part of the EULA.

"You may not rent, lease, lend or provide

commercial hosting services to third parties with the

Product."

All of the information provided to me currently is saying that companies
providing hosting (including game servers) on Windows XP are breeching
the EULA and are therefore doing so without license. If someone else has
some other information or has been told otherwise by MS please let me know.

I have been thinking of setting up a few boxes with WinXP to test source
on but this is stopping me.


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Re: [hlds_linux] [Question to Valve] High system load with CS Source server

2006-12-28 Thread Rónai György
[ Converted text/html to text/plain ]
I know that here are GSP-s too, but its not you, who must do this.
>From your viewpoint its the customer, who should terminate (or ask you to
terminate it for him) the process. Or, simply password their servers so that
no one can join in, if you can not terminate them. Thats probably the most
simple way.
Locutus
DEPRE Gaetan írta:

LOL. Some of us are GSP. Sorry but for my customers that pay, I'll never do
that !... (in fact legally I can't)

I don't think this way is the good one. Valve will probably have an real
answer to this problem (& I hope a solution...)

G.DEPRE
www.ngservers.com[1]

-Message d'origine-
De : [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] De la part de Rónai György
Envoyé : jeudi 28 décembre 2006 20:15
Ŕ : [EMAIL PROTECTED]
Objet : Re: [hlds_linux] [Question to Valve] High system load with CS Source
server

How does this sound:

Lets speak together, and STOP all of our SRCDS processes for 24 hours.

For example, from  04. january 13:00 to 05. january 13:00.

(and if they are not doing anything - at least an answer to our
performance questions, we will do another shutdown later for 48 hours...)

Just to get Valve a feeling, how it is, to loose people.

We will inform people about the outage before this date, and let
everyone know, why we are doing this. I am sure, that every player will
understand it.

Locutus

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===References:===
  1. http://www.ngservers.com
  2. mailto:[EMAIL PROTECTED]
  3. mailto:[EMAIL PROTECTED]
  4. mailto:hlds_linux@list.valvesoftware.com
  5. http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  6. http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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Re: [hlds_linux] [Question to Valve] High system load with CS Source server

2006-12-28 Thread Dave \"M3PH\" Williams
i agree with that. and also if the players get why there is a shut down
they may actually bring some more weight to the argument. In saying that
tho there will inevitably be a few players that don't care and will
complain bitterly but in fairness those are the same people that should
be banned from using pc's due to a distinct lack of intelligence.

Rónai György wrote:
> How does this sound:
>
> Lets speak together, and STOP all of our SRCDS processes for 24 hours.
>
> For example, from  04. january 13:00 to 05. january 13:00.
>
> (and if they are not doing anything - at least an answer to our
> performance questions, we will do another shutdown later for 48 hours...)
>
> Just to get Valve a feeling, how it is, to loose people.
>
> We will inform people about the outage before this date, and let
> everyone know, why we are doing this. I am sure, that every player will
> understand it.
>
> Locutus
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>


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RE: [hlds_linux] [Question to Valve] High system load with CS Source server

2006-12-28 Thread DEPRE Gaetan
LOL. Some of us are GSP. Sorry but for my customers that pay, I'll never do
that !... (in fact legally I can't)

I don't think this way is the good one. Valve will probably have an real
answer to this problem (& I hope a solution...)

G.DEPRE
www.ngservers.com

-Message d'origine-
De : [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] De la part de Rónai György
Envoyé : jeudi 28 décembre 2006 20:15
À : hlds_linux@list.valvesoftware.com
Objet : Re: [hlds_linux] [Question to Valve] High system load with CS Source
server

How does this sound:

Lets speak together, and STOP all of our SRCDS processes for 24 hours.

For example, from  04. january 13:00 to 05. january 13:00.

(and if they are not doing anything - at least an answer to our
performance questions, we will do another shutdown later for 48 hours...)

Just to get Valve a feeling, how it is, to loose people.

We will inform people about the outage before this date, and let
everyone know, why we are doing this. I am sure, that every player will
understand it.

Locutus

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Re: [hlds_linux] [Question to Valve] High system load with CS Source server

2006-12-28 Thread Rónai György

How does this sound:

Lets speak together, and STOP all of our SRCDS processes for 24 hours.

For example, from  04. january 13:00 to 05. january 13:00.

(and if they are not doing anything - at least an answer to our
performance questions, we will do another shutdown later for 48 hours...)

Just to get Valve a feeling, how it is, to loose people.

We will inform people about the outage before this date, and let
everyone know, why we are doing this. I am sure, that every player will
understand it.

Locutus

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Re: [hlds_linux] [Question to Valve] High system load with CS Source server

2006-12-28 Thread Evaldas Zilinskas

Try runing a DODs server, where maps have more corners, houses, HDR t.t...
24slot dod_donner, 66tick can't even run on pentium 3ghz :). (something like
css with de_inferno) fps are below 30.. the code needs to be optimised! look
at COD2. 24slot server runing COD2(DM) use ~20-30% of same 3ghz pentium.

- Original Message -
From: "Dennis Overskov" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, December 28, 2006 7:29 PM
Subject: SV: [hlds_linux] [Question to Valve] High system load with CS
Source server


2 of them is 16 slot, and 2 is 12

Dennis

-Oprindelig meddelelse-
Fra: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] På vegne af Whisper
Sendt: 28. december 2006 16:32
Til: hlds_linux@list.valvesoftware.com
Emne: Re: [hlds_linux] [Question to Valve] High system load with CS Source
server

--
[ Picked text/plain from multipart/alternative ]
How many players per SRCDS though?

On 12/29/06, Dennis Overskov <[EMAIL PROTECTED]> wrote:


Hmmm are you sure everthing is ok then.

I run 4 css (3 reg game and 1 gungame) tick 66
When they all are bussy, they only use 50% cpu and I have 2GB ram in.
It is a Athlon dual cpu. +4200

Dennis

-Oprindelig meddelelse-
Fra: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] På vegne af Tristan
Morris
Sendt: 28. december 2006 10:33
Til: hlds_linux@list.valvesoftware.com
Emne: RE: [hlds_linux] [Question to Valve] High system load with CS Source
server

Yes this is quite a problem.

We were testing out some configurations for SRCDS, and at the default tick
rates and Kernel Hz, an empty server chews between 1-2% of a 3Ghz CPU.
With
10 people in a 66 tick rate server, the server load increases to around
40-50%.

Some optimisation is required fairly quickly! We are looking into
supporting
other games prior to SRCDS due to this high CPU usage.

It would be great to hear some comments back from Valve on this issue!


Cheers,



Tristan

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Thursday, 28 December 2006 3:02 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] [Question to Valve] High system load with CS
Source server

--
[ Picked text/plain from multipart/alternative ]
Sorry to burst your bubble, but this is a problem on Windows SRCDS as
well.

We used to be able to run 40 player 100 tickrate servers, that is just a
long lost dream now.

On 12/28/06, Arne Guski <[EMAIL PROTECTED]> wrote:
>
> This is a serious issue, i agree with all of the above posters.
> SRCDS is such a bunch of crap-code when it comes to linux servers, we
> are serious considering dropping gameswitch to source because it just
> burns cpu for no reason.
> When you look at q3 or other ID games you can get an idear what a proper
> performing dedicated server has to look like.
>
> Valve ... Alfred you have to look into the source server code and start
> optimizations for linux ... else you will end up loosing hosters and
> gamers.
> It goes agains every sense of programming and is pure nonsense to
> increase cpu load with every update instead of decreasing it.
> If you expect us to host servers you are planning on making money on
> (ingame ads) at a close to zero cost-effective basis ... you got another
> thing coming.
>
> ... And it wont help to just ignore every1 that posted on this thread in
> the good old valve way  you _will_ see.
>
> --
> Arne Guski
> www.server-sales.de
> Forum: http://forum.server-sales.de
> Qnet: #server-sales.de
> Mail: [EMAIL PROTECTED]
> ICQ: 48395948
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
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--
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Version: 7.5.432 / Virus Database: 268.15.28/606 - Release Date: 2006.12.28
00:22



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Re: SV: [hlds_linux] Spike problem

2006-12-28 Thread Dave \"M3PH\" Williams
i found a great solution for that. set ace rates to force raters to
rejoin. it will kick them and force a rejoin every time it runs a cycle.
most people will set there rates within the limits and the one's that
don't get attacked by my ban button (damn assholes). the one thing this
restrict cvar did for me is force 90% or my players to use the right god
damn rates and make them learn the advantage of using good rates

Dennis Overskov wrote:
> Ya, I stopped using them, they don’t work at all.
>
> We offen have "newbis" coming with low rate and cmd/updaterate.
> 1 day I toke a guy out, and talked to him, he was "lagging" then we change
> his rate and cmd/updaterate to 25000, 80/80 and his lag was gone.
> And I did have the new cvar it set in my server.cfg
>
> Now I use Ace rates, 1 thing tho, when cl_restrict_server_command is set to
> 1, nothing helps.
> Wtf did valve made harder for people to run a server or atleast have a fair
> game with same settings.
>
> Dennis
>
>
>
> -Oprindelig meddelelse-
> Fra: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] På vegne af Whisper
> Sendt: 28. december 2006 17:32
> Til: hlds_linux@list.valvesoftware.com
> Emne: Re: [hlds_linux] Spike problem
>
> --
> [ Picked text/plain from multipart/alternative ]
> Is your server sustaining the tickrate?
>
> If the tickrate falls beneath sv_minupdaterate 30 then you get bad results.
>
> P.S. A lot of those variables are currently broken anyhow. I hope we get a
> fix soon.
>
> On 12/29/06, Richard Fennell <[EMAIL PROTECTED]> wrote:
>
>> Hi Guys
>> Recently I have been seeing the occasional spike on one of our public
>> servers. This seems to happen mostly when a lot of grenades are in the
>> air. CPU usage is fine and server is running smooth elsewhere, reg is
>> great but the occasional spike is really annoying.
>>
>> The only changes I have made recently are the following new funky cvars
>> added by Valve.
>>
>> sv_maxrate 2
>> sv_minrate 1
>> sv_mincmdrate 30
>> sv_maxcmdrate 67
>> sv_minupdaterate 30
>> sv_maxupdaterate 67
>> sv_client_predict 1
>> sv_client_interpolate 1
>> sv_client_interp 0.01
>> sv_client_cmdrate_difference 20
>>
>>
>> Could it be one of these causing the problem?
>>
>> Thanks
>>
>> Richy
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
> --
>
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> please visit:
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>
>
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SV: [hlds_linux] Spike problem

2006-12-28 Thread Dennis Overskov
Ya, I stopped using them, they don’t work at all.

We offen have "newbis" coming with low rate and cmd/updaterate.
1 day I toke a guy out, and talked to him, he was "lagging" then we change
his rate and cmd/updaterate to 25000, 80/80 and his lag was gone.
And I did have the new cvar it set in my server.cfg

Now I use Ace rates, 1 thing tho, when cl_restrict_server_command is set to
1, nothing helps.
Wtf did valve made harder for people to run a server or atleast have a fair
game with same settings.

Dennis



-Oprindelig meddelelse-
Fra: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] På vegne af Whisper
Sendt: 28. december 2006 17:32
Til: hlds_linux@list.valvesoftware.com
Emne: Re: [hlds_linux] Spike problem

--
[ Picked text/plain from multipart/alternative ]
Is your server sustaining the tickrate?

If the tickrate falls beneath sv_minupdaterate 30 then you get bad results.

P.S. A lot of those variables are currently broken anyhow. I hope we get a
fix soon.

On 12/29/06, Richard Fennell <[EMAIL PROTECTED]> wrote:
>
> Hi Guys
> Recently I have been seeing the occasional spike on one of our public
> servers. This seems to happen mostly when a lot of grenades are in the
> air. CPU usage is fine and server is running smooth elsewhere, reg is
> great but the occasional spike is really annoying.
>
> The only changes I have made recently are the following new funky cvars
> added by Valve.
>
> sv_maxrate 2
> sv_minrate 1
> sv_mincmdrate 30
> sv_maxcmdrate 67
> sv_minupdaterate 30
> sv_maxupdaterate 67
> sv_client_predict 1
> sv_client_interpolate 1
> sv_client_interp 0.01
> sv_client_cmdrate_difference 20
>
>
> Could it be one of these causing the problem?
>
> Thanks
>
> Richy
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
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SV: [hlds_linux] [Question to Valve] High system load with CS Source server

2006-12-28 Thread Dennis Overskov
2 of them is 16 slot, and 2 is 12

Dennis

-Oprindelig meddelelse-
Fra: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] På vegne af Whisper
Sendt: 28. december 2006 16:32
Til: hlds_linux@list.valvesoftware.com
Emne: Re: [hlds_linux] [Question to Valve] High system load with CS Source
server

--
[ Picked text/plain from multipart/alternative ]
How many players per SRCDS though?

On 12/29/06, Dennis Overskov <[EMAIL PROTECTED]> wrote:
>
> Hmmm are you sure everthing is ok then.
>
> I run 4 css (3 reg game and 1 gungame) tick 66
> When they all are bussy, they only use 50% cpu and I have 2GB ram in.
> It is a Athlon dual cpu. +4200
>
> Dennis
>
> -Oprindelig meddelelse-
> Fra: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] På vegne af Tristan
> Morris
> Sendt: 28. december 2006 10:33
> Til: hlds_linux@list.valvesoftware.com
> Emne: RE: [hlds_linux] [Question to Valve] High system load with CS Source
> server
>
> Yes this is quite a problem.
>
> We were testing out some configurations for SRCDS, and at the default tick
> rates and Kernel Hz, an empty server chews between 1-2% of a 3Ghz CPU.
> With
> 10 people in a 66 tick rate server, the server load increases to around
> 40-50%.
>
> Some optimisation is required fairly quickly! We are looking into
> supporting
> other games prior to SRCDS due to this high CPU usage.
>
> It would be great to hear some comments back from Valve on this issue!
>
>
> Cheers,
>
>
>
> Tristan
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> Sent: Thursday, 28 December 2006 3:02 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] [Question to Valve] High system load with CS
> Source server
>
> --
> [ Picked text/plain from multipart/alternative ]
> Sorry to burst your bubble, but this is a problem on Windows SRCDS as
> well.
>
> We used to be able to run 40 player 100 tickrate servers, that is just a
> long lost dream now.
>
> On 12/28/06, Arne Guski <[EMAIL PROTECTED]> wrote:
> >
> > This is a serious issue, i agree with all of the above posters.
> > SRCDS is such a bunch of crap-code when it comes to linux servers, we
> > are serious considering dropping gameswitch to source because it just
> > burns cpu for no reason.
> > When you look at q3 or other ID games you can get an idear what a proper
> > performing dedicated server has to look like.
> >
> > Valve ... Alfred you have to look into the source server code and start
> > optimizations for linux ... else you will end up loosing hosters and
> > gamers.
> > It goes agains every sense of programming and is pure nonsense to
> > increase cpu load with every update instead of decreasing it.
> > If you expect us to host servers you are planning on making money on
> > (ingame ads) at a close to zero cost-effective basis ... you got another
> > thing coming.
> >
> > ... And it wont help to just ignore every1 that posted on this thread in
> > the good old valve way  you _will_ see.
> >
> > --
> > Arne Guski
> > www.server-sales.de
> > Forum: http://forum.server-sales.de
> > Qnet: #server-sales.de
> > Mail: [EMAIL PROTECTED]
> > ICQ: 48395948
> >
> >
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Re: [hlds_linux] Spike problem

2006-12-28 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Is your server sustaining the tickrate?

If the tickrate falls beneath sv_minupdaterate 30 then you get bad results.

P.S. A lot of those variables are currently broken anyhow. I hope we get a
fix soon.

On 12/29/06, Richard Fennell <[EMAIL PROTECTED]> wrote:
>
> Hi Guys
> Recently I have been seeing the occasional spike on one of our public
> servers. This seems to happen mostly when a lot of grenades are in the
> air. CPU usage is fine and server is running smooth elsewhere, reg is
> great but the occasional spike is really annoying.
>
> The only changes I have made recently are the following new funky cvars
> added by Valve.
>
> sv_maxrate 2
> sv_minrate 1
> sv_mincmdrate 30
> sv_maxcmdrate 67
> sv_minupdaterate 30
> sv_maxupdaterate 67
> sv_client_predict 1
> sv_client_interpolate 1
> sv_client_interp 0.01
> sv_client_cmdrate_difference 20
>
>
> Could it be one of these causing the problem?
>
> Thanks
>
> Richy
>
>
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[hlds_linux] Spike problem

2006-12-28 Thread Richard Fennell

Hi Guys
Recently I have been seeing the occasional spike on one of our public
servers. This seems to happen mostly when a lot of grenades are in the
air. CPU usage is fine and server is running smooth elsewhere, reg is
great but the occasional spike is really annoying.

The only changes I have made recently are the following new funky cvars
added by Valve.

sv_maxrate 2
sv_minrate 1
sv_mincmdrate 30
sv_maxcmdrate 67
sv_minupdaterate 30
sv_maxupdaterate 67
sv_client_predict 1
sv_client_interpolate 1
sv_client_interp 0.01
sv_client_cmdrate_difference 20


Could it be one of these causing the problem?

Thanks

Richy


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Re: [hlds_linux] [Question to Valve] High system load with CS Source server

2006-12-28 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
How many players per SRCDS though?

On 12/29/06, Dennis Overskov <[EMAIL PROTECTED]> wrote:
>
> Hmmm are you sure everthing is ok then.
>
> I run 4 css (3 reg game and 1 gungame) tick 66
> When they all are bussy, they only use 50% cpu and I have 2GB ram in.
> It is a Athlon dual cpu. +4200
>
> Dennis
>
> -Oprindelig meddelelse-
> Fra: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] På vegne af Tristan
> Morris
> Sendt: 28. december 2006 10:33
> Til: hlds_linux@list.valvesoftware.com
> Emne: RE: [hlds_linux] [Question to Valve] High system load with CS Source
> server
>
> Yes this is quite a problem.
>
> We were testing out some configurations for SRCDS, and at the default tick
> rates and Kernel Hz, an empty server chews between 1-2% of a 3Ghz CPU.
> With
> 10 people in a 66 tick rate server, the server load increases to around
> 40-50%.
>
> Some optimisation is required fairly quickly! We are looking into
> supporting
> other games prior to SRCDS due to this high CPU usage.
>
> It would be great to hear some comments back from Valve on this issue!
>
>
> Cheers,
>
>
>
> Tristan
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> Sent: Thursday, 28 December 2006 3:02 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] [Question to Valve] High system load with CS
> Source server
>
> --
> [ Picked text/plain from multipart/alternative ]
> Sorry to burst your bubble, but this is a problem on Windows SRCDS as
> well.
>
> We used to be able to run 40 player 100 tickrate servers, that is just a
> long lost dream now.
>
> On 12/28/06, Arne Guski <[EMAIL PROTECTED]> wrote:
> >
> > This is a serious issue, i agree with all of the above posters.
> > SRCDS is such a bunch of crap-code when it comes to linux servers, we
> > are serious considering dropping gameswitch to source because it just
> > burns cpu for no reason.
> > When you look at q3 or other ID games you can get an idear what a proper
> > performing dedicated server has to look like.
> >
> > Valve ... Alfred you have to look into the source server code and start
> > optimizations for linux ... else you will end up loosing hosters and
> > gamers.
> > It goes agains every sense of programming and is pure nonsense to
> > increase cpu load with every update instead of decreasing it.
> > If you expect us to host servers you are planning on making money on
> > (ingame ads) at a close to zero cost-effective basis ... you got another
> > thing coming.
> >
> > ... And it wont help to just ignore every1 that posted on this thread in
> > the good old valve way  you _will_ see.
> >
> > --
> > Arne Guski
> > www.server-sales.de
> > Forum: http://forum.server-sales.de
> > Qnet: #server-sales.de
> > Mail: [EMAIL PROTECTED]
> > ICQ: 48395948
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
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SV: [hlds_linux] [Question to Valve] High system load with CS Source server

2006-12-28 Thread Dennis Overskov
Hmmm are you sure everthing is ok then.

I run 4 css (3 reg game and 1 gungame) tick 66
When they all are bussy, they only use 50% cpu and I have 2GB ram in.
It is a Athlon dual cpu. +4200

Dennis

-Oprindelig meddelelse-
Fra: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] På vegne af Tristan Morris
Sendt: 28. december 2006 10:33
Til: hlds_linux@list.valvesoftware.com
Emne: RE: [hlds_linux] [Question to Valve] High system load with CS Source
server

Yes this is quite a problem.

We were testing out some configurations for SRCDS, and at the default tick
rates and Kernel Hz, an empty server chews between 1-2% of a 3Ghz CPU. With
10 people in a 66 tick rate server, the server load increases to around
40-50%.

Some optimisation is required fairly quickly! We are looking into supporting
other games prior to SRCDS due to this high CPU usage.

It would be great to hear some comments back from Valve on this issue!


Cheers,



Tristan

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Thursday, 28 December 2006 3:02 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] [Question to Valve] High system load with CS
Source server

--
[ Picked text/plain from multipart/alternative ]
Sorry to burst your bubble, but this is a problem on Windows SRCDS as well.

We used to be able to run 40 player 100 tickrate servers, that is just a
long lost dream now.

On 12/28/06, Arne Guski <[EMAIL PROTECTED]> wrote:
>
> This is a serious issue, i agree with all of the above posters.
> SRCDS is such a bunch of crap-code when it comes to linux servers, we
> are serious considering dropping gameswitch to source because it just
> burns cpu for no reason.
> When you look at q3 or other ID games you can get an idear what a proper
> performing dedicated server has to look like.
>
> Valve ... Alfred you have to look into the source server code and start
> optimizations for linux ... else you will end up loosing hosters and
> gamers.
> It goes agains every sense of programming and is pure nonsense to
> increase cpu load with every update instead of decreasing it.
> If you expect us to host servers you are planning on making money on
> (ingame ads) at a close to zero cost-effective basis ... you got another
> thing coming.
>
> ... And it wont help to just ignore every1 that posted on this thread in
> the good old valve way  you _will_ see.
>
> --
> Arne Guski
> www.server-sales.de
> Forum: http://forum.server-sales.de
> Qnet: #server-sales.de
> Mail: [EMAIL PROTECTED]
> ICQ: 48395948
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] [Question to Valve] High system load with CS Sourceserver

2006-12-28 Thread Michael McKoy
I miss the original beta SRCDS. Whatever happened? At least the gameplay
is almost as smooth as the beta was, now days.

I also used to run a lot more servers on less hardware than I do now. I
easily ran two CS 1.6 servers and two Beta CSS servers, for example, all
full, with no complaints on a dual xeon. Now I run a single CSS server,
with a single CS 1.6 server. Same hardware, fewer slots.

> I concur, there was an optimization for srcds but that was almost over
> 1,5 years ago. After that there has been many changes which eat more and
> more cpu.
> The most interesting problem there seem to be is the sudden cpu spikes.
> For example on 2,4GHz @ 33 tickrate on 24 players, CPU
> usage stays around 40-60% but suddenly it may spike up to 100%. These
> spikes occur on every server i run. Not as rapid as this one but if
> average is 60%-70%,
> it spikes up to 100% for no reason for a second and everyone will notice
> it. Even if the server is little over half full, spikes still occur.
>
> -ics
>
>
> Tristan Morris kirjoitti:
>> Yes this is quite a problem.
>>
>> We were testing out some configurations for SRCDS, and at the default
>> tick
>> rates and Kernel Hz, an empty server chews between 1-2% of a 3Ghz CPU.
>> With
>> 10 people in a 66 tick rate server, the server load increases to around
>> 40-50%.
>>
>> Some optimisation is required fairly quickly! We are looking into
>> supporting
>> other games prior to SRCDS due to this high CPU usage.
>>
>> It would be great to hear some comments back from Valve on this issue!
>>
>>
>> Cheers,
>>
>>
>>
>> Tristan
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
>> Sent: Thursday, 28 December 2006 3:02 PM
>> To: hlds_linux@list.valvesoftware.com
>> Subject: Re: [hlds_linux] [Question to Valve] High system load with CS
>> Source server
>>
>> --
>> [ Picked text/plain from multipart/alternative ]
>> Sorry to burst your bubble, but this is a problem on Windows SRCDS as
>> well.
>>
>> We used to be able to run 40 player 100 tickrate servers, that is just a
>> long lost dream now.
>>
>> On 12/28/06, Arne Guski <[EMAIL PROTECTED]> wrote:
>>
>>> This is a serious issue, i agree with all of the above posters.
>>> SRCDS is such a bunch of crap-code when it comes to linux servers, we
>>> are serious considering dropping gameswitch to source because it just
>>> burns cpu for no reason.
>>> When you look at q3 or other ID games you can get an idear what a
>>> proper
>>> performing dedicated server has to look like.
>>>
>>> Valve ... Alfred you have to look into the source server code and start
>>> optimizations for linux ... else you will end up loosing hosters and
>>> gamers.
>>> It goes agains every sense of programming and is pure nonsense to
>>> increase cpu load with every update instead of decreasing it.
>>> If you expect us to host servers you are planning on making money on
>>> (ingame ads) at a close to zero cost-effective basis ... you got
>>> another
>>> thing coming.
>>>
>>> ... And it wont help to just ignore every1 that posted on this thread
>>> in
>>> the good old valve way  you _will_ see.
>>>
>>> --
>>> Arne Guski
>>> www.server-sales.de
>>> Forum: http://forum.server-sales.de
>>> Qnet: #server-sales.de
>>> Mail: [EMAIL PROTECTED]
>>> ICQ: 48395948
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>
>> --
>>
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Re: [hlds_linux] [Question to Valve] High system load with CS Source server

2006-12-28 Thread ics

I concur, there was an optimization for srcds but that was almost over
1,5 years ago. After that there has been many changes which eat more and
more cpu.
The most interesting problem there seem to be is the sudden cpu spikes.
For example on 2,4GHz @ 33 tickrate on 24 players, CPU
usage stays around 40-60% but suddenly it may spike up to 100%. These
spikes occur on every server i run. Not as rapid as this one but if
average is 60%-70%,
it spikes up to 100% for no reason for a second and everyone will notice
it. Even if the server is little over half full, spikes still occur.

-ics


Tristan Morris kirjoitti:

Yes this is quite a problem.

We were testing out some configurations for SRCDS, and at the default tick
rates and Kernel Hz, an empty server chews between 1-2% of a 3Ghz CPU. With
10 people in a 66 tick rate server, the server load increases to around
40-50%.

Some optimisation is required fairly quickly! We are looking into supporting
other games prior to SRCDS due to this high CPU usage.

It would be great to hear some comments back from Valve on this issue!


Cheers,



Tristan

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Thursday, 28 December 2006 3:02 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] [Question to Valve] High system load with CS
Source server

--
[ Picked text/plain from multipart/alternative ]
Sorry to burst your bubble, but this is a problem on Windows SRCDS as well.

We used to be able to run 40 player 100 tickrate servers, that is just a
long lost dream now.

On 12/28/06, Arne Guski <[EMAIL PROTECTED]> wrote:


This is a serious issue, i agree with all of the above posters.
SRCDS is such a bunch of crap-code when it comes to linux servers, we
are serious considering dropping gameswitch to source because it just
burns cpu for no reason.
When you look at q3 or other ID games you can get an idear what a proper
performing dedicated server has to look like.

Valve ... Alfred you have to look into the source server code and start
optimizations for linux ... else you will end up loosing hosters and
gamers.
It goes agains every sense of programming and is pure nonsense to
increase cpu load with every update instead of decreasing it.
If you expect us to host servers you are planning on making money on
(ingame ads) at a close to zero cost-effective basis ... you got another
thing coming.

... And it wont help to just ignore every1 that posted on this thread in
the good old valve way  you _will_ see.

--
Arne Guski
www.server-sales.de
Forum: http://forum.server-sales.de
Qnet: #server-sales.de
Mail: [EMAIL PROTECTED]
ICQ: 48395948


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--

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RE: [hlds_linux] [Question to Valve] High system load with CS Source server

2006-12-28 Thread Tristan Morris
Yes this is quite a problem.

We were testing out some configurations for SRCDS, and at the default tick
rates and Kernel Hz, an empty server chews between 1-2% of a 3Ghz CPU. With
10 people in a 66 tick rate server, the server load increases to around
40-50%.

Some optimisation is required fairly quickly! We are looking into supporting
other games prior to SRCDS due to this high CPU usage.

It would be great to hear some comments back from Valve on this issue!


Cheers,



Tristan

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Thursday, 28 December 2006 3:02 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] [Question to Valve] High system load with CS
Source server

--
[ Picked text/plain from multipart/alternative ]
Sorry to burst your bubble, but this is a problem on Windows SRCDS as well.

We used to be able to run 40 player 100 tickrate servers, that is just a
long lost dream now.

On 12/28/06, Arne Guski <[EMAIL PROTECTED]> wrote:
>
> This is a serious issue, i agree with all of the above posters.
> SRCDS is such a bunch of crap-code when it comes to linux servers, we
> are serious considering dropping gameswitch to source because it just
> burns cpu for no reason.
> When you look at q3 or other ID games you can get an idear what a proper
> performing dedicated server has to look like.
>
> Valve ... Alfred you have to look into the source server code and start
> optimizations for linux ... else you will end up loosing hosters and
> gamers.
> It goes agains every sense of programming and is pure nonsense to
> increase cpu load with every update instead of decreasing it.
> If you expect us to host servers you are planning on making money on
> (ingame ads) at a close to zero cost-effective basis ... you got another
> thing coming.
>
> ... And it wont help to just ignore every1 that posted on this thread in
> the good old valve way  you _will_ see.
>
> --
> Arne Guski
> www.server-sales.de
> Forum: http://forum.server-sales.de
> Qnet: #server-sales.de
> Mail: [EMAIL PROTECTED]
> ICQ: 48395948
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
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