RE: [hlds_linux] sv_downloadurl HL1 referer question

2007-02-13 Thread J. Laws - Hi-Definition Gaming
The hl1:// referrer has been working fine for me.



-Original Message-
From: John Long [mailto:[EMAIL PROTECTED]
Sent: Tuesday, February 13, 2007 8:20 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] sv_downloadurl HL1 referer question

--
[ Picked text/plain from multipart/alternative ] Does the hl1 linux engine
support sending a referer header to verify the game server for fast download
(sv_downloadurl)?

The syntax given by Alfred from the hlds (win32) mailing list was
hl1://.  I've seen the  hl2:// referer come from a
source engine I've tracked on another member's game server but my hl1 server
does not send anything like this.

Some background info and other information on what I'm running/using:

I've updated using the ./steam command as of Feb. 13th 2pm eastern for the
game "cstrike".  However I have a third party mod, Zombie Panic!, which the
server runs.

Rough Directory Tree:

--rootserverinstall
cstrike/
zp/
hlds_run
...etc

The server runs perfectly and I do not have AMXX or Metamod installed yet.

I have my sv_downloadurl set to a php file that grabs all of the client
headers (SERVER, ENV, REQUEST, SESSION...etc) and outputs to a file for me
to view.  No header has anything that relates to the original server.  The
only thing close is  HTTP_USER_AGENT: Half-Life

I use the php file for testing to make sure the referer is sent.  I test by
renaming a map on my client machine that the server is playing so I will be
redirected to download it.  The php file is called and it stores the header
info.

>From the hlds mailing list I saw that hl1:// was supposed to be
there.  I'm wondering if I'm missing a setting or config file to enable that
functionality or if it does indeed exist for the hl1 linux server.

More info can be provided if needed.  Thanks.
--

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[hlds_linux] sv_downloadurl HL1 referer question

2007-02-13 Thread John Long
--
[ Picked text/plain from multipart/alternative ]
Does the hl1 linux engine support sending a referer header to verify the
game server for fast download (sv_downloadurl)?

The syntax given by Alfred from the hlds (win32) mailing list was
hl1://.  I've seen the  hl2:// referer come from a
source engine I've tracked on another member's game server but my hl1 server
does not send anything like this.

Some background info and other information on what I'm running/using:

I've updated using the ./steam command as of Feb. 13th 2pm eastern for the
game "cstrike".  However I have a third party mod, Zombie Panic!, which the
server runs.

Rough Directory Tree:

--rootserverinstall
cstrike/
zp/
hlds_run
...etc

The server runs perfectly and I do not have AMXX or Metamod installed yet.

I have my sv_downloadurl set to a php file that grabs all of the client
headers (SERVER, ENV, REQUEST, SESSION...etc) and outputs to a file for me
to view.  No header has anything that relates to the original server.  The
only thing close is  HTTP_USER_AGENT: Half-Life

I use the php file for testing to make sure the referer is sent.  I test by
renaming a map on my client machine that the server is playing so I will be
redirected to download it.  The php file is called and it stores the header
info.

>From the hlds mailing list I saw that hl1:// was supposed to be
there.  I'm wondering if I'm missing a setting or config file to enable that
functionality or if it does indeed exist for the hl1 linux server.

More info can be provided if needed.  Thanks.
--

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RE: [hlds_linux] Speakeasy security module wont load no matter what

2007-02-13 Thread Ben Everett
You can only run a 32-bit binary on a 32-bit OS... a 64-bit binary will ONLY
work on a 64-bit OS with a 64-bit processor.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew
Forsberg
Sent: Tuesday, February 13, 2007 5:46 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Speakeasy security module wont load no matter what

- Original Message -
From: "linux penguin" <[EMAIL PROTECTED]>

Some ppl said here that its better to run the 32 bit binary on a 32 bit OS.
True/False?
---

False,  imo. At least your OS and any supporting processes will gain
whatever advantages there are from a 64bit processor.


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This message was checked by NOD32 antivirus system.
http://www.eset.com



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RE: [hlds_linux] Speakeasy security module wont load no matter what

2007-02-13 Thread Ben Everett
Woops, my bad... you can run a 32-bit binary on a 32-bit or 64-bit OS as
long as the processor supports that instruction set (i.e. for IA64
processors a 32-bit binary will be slower due to emulation).

-Original Message-
From: Ben Everett [mailto:[EMAIL PROTECTED]
Sent: Tuesday, February 13, 2007 6:16 PM
To: 'hlds_linux@list.valvesoftware.com'
Subject: RE: [hlds_linux] Speakeasy security module wont load no matter what

You can only run a 32-bit binary on a 32-bit OS... a 64-bit binary will ONLY
work on a 64-bit OS with a 64-bit processor.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew
Forsberg
Sent: Tuesday, February 13, 2007 5:46 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Speakeasy security module wont load no matter what

- Original Message -
From: "linux penguin" <[EMAIL PROTECTED]>

Some ppl said here that its better to run the 32 bit binary on a 32 bit OS.
True/False?
---

False,  imo. At least your OS and any supporting processes will gain
whatever advantages there are from a 64bit processor.


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This message was checked by NOD32 antivirus system.
http://www.eset.com



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Re: [hlds_linux] Speakeasy security module wont load no matter what

2007-02-13 Thread Andrew Forsberg

- Original Message -
From: "linux penguin" <[EMAIL PROTECTED]>

Some ppl said here that its better to run the 32 bit binary on a 32 bit OS.
True/False?
---

False,  imo. At least your OS and any supporting processes will gain
whatever advantages there are from a 64bit processor.


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Re: [hlds_linux] Speakeasy security module wont load no matter what

2007-02-13 Thread linux penguin
--
[ Picked text/plain from multipart/alternative ]
Alright, fuck it. Im going 32 bit then.
Sorry for all this 'havoc' caused and thanks to everyone for being patient
and helpful and all that.
Some ppl said here that its better to run the 32 bit binary on a 32 bit OS.
True/False?

PS sorry for all the swearing.

On 2/13/07, Knuts - jolt.co.uk <[EMAIL PROTECTED]> wrote:
>
> Check my ranting about 64 bit support in the archives, been there done
> that
> got the T-shirt! It ain't going to happen
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of William
> Warren
> Sent: 13 February 2007 22:05
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Speakeasy security module wont load no matter
> what
>
> if the 64 bit binaries are not supported then expecting ANYTHING to work
> is ludicrious.  64 bit isn't supported..speakeasy isn't going to
> work..run the 32 bit and be happy..it's really easy to understand unless
> you are intentionally being obtuse.
>
>
> linux penguin wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I didnt ask about how my server should run(32 or 64 bit). I asked about
> the
> > Speakeasy module and ill ask again;
> > Does anyone know why its not loading? Thats all i want to know. I
> understand
> > that 64 bit binaries are not supported but they do exist and ppl seem to
> use
> > them so that is why i am posting here(hoping someone MIGHT know
> something).
> >
> > [quote]Cc2isdroolinG--Stop pushing the issue. It's not going to load.
> What
> > don't you understand
> > about that?[/quote]
> >
> > What are u on about 'pushing the issue'.I havent 'pushed'
> nothin.
> Im
> > trying to get some answers. If your fed up or pissed off or what ever
> your
> > problem is simply dont answer.
> > If worst comes to worst ill switch to 32 bit binary but i just dont want
> > to.(I simply just dont want to)
> >
> > If anyone DOES know what is happening with VAC1(not that 64 bit is not
> > supported or that i should switch to 32 bit "just like the rest of you")
> > PLEASE let me know.
> >
> > Thank you.
> >
> > On 2/13/07, Cc2iscooL <[EMAIL PROTECTED]> wrote:
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> Stop pushing the issue. It's not going to load. What don't you
> understand
> >> about that? Switch to 32 bit like the rest of us if you want to keep
> your
> >> servers running. I'm surprised the 64 bit binary even works correctly
> with
> >> all the updates recently.
> >>
> >> Or, just rent from another provider. It's really that easy.
> >>
> >> On 2/13/07, linux penguin <[EMAIL PROTECTED]> wrote:
> >>> --
> >>> [ Picked text/plain from multipart/alternative ]
> >>> Haha.I dont want to use the 32 bit binaries. Can you answer my
> >>> question please? Whats wrong with the speakeasy module. Why wont it
> >> load?
> >>> Thanks
> >>>
> >>> On 2/13/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>  That is the correct answer, use the 32-bit binaries.
> 
>  - Alfred
> 
>  Valtteri Kiviniemi wrote:
> > Why do you even bother to do that. The answer is everytime the same:
> >
> > "There is no 64bit support now. The 32bit binaries should be used."
> >
> > Or there's also a good chance that they don't even answer you. :)
> >
> > linux penguin kirjoitti:
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> I just wrote to valve askin about this, will see what they say...
> >>
> >> On 2/13/07, Parker Lewis <[EMAIL PROTECTED]> wrote:
> >>
> >>> Same for me. Six servers, running with a patched hlds_run and the
> >>> outdated hlds_amd64 binary, and all of them do not load the
> >> security
> >>> module anymore for about two days (?) now.
> >>>
> >>> As it was a 50:50 chance in the past to get the secmod loaded on
> >>> serverstart, it's maybe only a temporary problem.
> >>>
> >>> But as Valve isn't able to compile the 64bit binaries for over a
> >>> year now (some people say they could but wont), it _could_ be the
> >>> end for our servers :(.
> >>>
> >>> Maybe someone from Valve can give us some information about that.
> >>>
> >>>
> >>> yours
> >>> pl
> >>>
> >>> --- linux penguin <[EMAIL PROTECTED]> schrieb:
> >>>
> >>>
>  --
>  [ Picked text/plain from multipart/alternative ]
>  I didnt say anything about VAC2, at least i didnt mean to because
>  when i had a 32 bit server and when i used to start it it wouldnt
>  say anything about Speakeasy module being loaded, it would only
>  say VAC Secured or Not that is why i thaught the Speakeasy module
>  only gets loaded on VAC1.
>  What i am saying is that VAC1 wont load. It used to load.
>  Last night i tried starting/stopping the server over 10 times now
>  and i cant get secured with VAC1(the speakeasy modul

RE: [hlds_linux] Speakeasy security module wont load no matter what

2007-02-13 Thread Knuts - jolt.co.uk
Check my ranting about 64 bit support in the archives, been there done that
got the T-shirt! It ain't going to happen

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of William Warren
Sent: 13 February 2007 22:05
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Speakeasy security module wont load no matter what

if the 64 bit binaries are not supported then expecting ANYTHING to work
is ludicrious.  64 bit isn't supported..speakeasy isn't going to
work..run the 32 bit and be happy..it's really easy to understand unless
you are intentionally being obtuse.


linux penguin wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> I didnt ask about how my server should run(32 or 64 bit). I asked about
the
> Speakeasy module and ill ask again;
> Does anyone know why its not loading? Thats all i want to know. I
understand
> that 64 bit binaries are not supported but they do exist and ppl seem to
use
> them so that is why i am posting here(hoping someone MIGHT know
something).
>
> [quote]Cc2isdroolinG--Stop pushing the issue. It's not going to load. What
> don't you understand
> about that?[/quote]
>
> What are u on about 'pushing the issue'.I havent 'pushed' nothin.
Im
> trying to get some answers. If your fed up or pissed off or what ever your
> problem is simply dont answer.
> If worst comes to worst ill switch to 32 bit binary but i just dont want
> to.(I simply just dont want to)
>
> If anyone DOES know what is happening with VAC1(not that 64 bit is not
> supported or that i should switch to 32 bit "just like the rest of you")
> PLEASE let me know.
>
> Thank you.
>
> On 2/13/07, Cc2iscooL <[EMAIL PROTECTED]> wrote:
>> --
>> [ Picked text/plain from multipart/alternative ]
>> Stop pushing the issue. It's not going to load. What don't you understand
>> about that? Switch to 32 bit like the rest of us if you want to keep your
>> servers running. I'm surprised the 64 bit binary even works correctly
with
>> all the updates recently.
>>
>> Or, just rent from another provider. It's really that easy.
>>
>> On 2/13/07, linux penguin <[EMAIL PROTECTED]> wrote:
>>> --
>>> [ Picked text/plain from multipart/alternative ]
>>> Haha.I dont want to use the 32 bit binaries. Can you answer my
>>> question please? Whats wrong with the speakeasy module. Why wont it
>> load?
>>> Thanks
>>>
>>> On 2/13/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
 That is the correct answer, use the 32-bit binaries.

 - Alfred

 Valtteri Kiviniemi wrote:
> Why do you even bother to do that. The answer is everytime the same:
>
> "There is no 64bit support now. The 32bit binaries should be used."
>
> Or there's also a good chance that they don't even answer you. :)
>
> linux penguin kirjoitti:
>> --
>> [ Picked text/plain from multipart/alternative ]
>> I just wrote to valve askin about this, will see what they say...
>>
>> On 2/13/07, Parker Lewis <[EMAIL PROTECTED]> wrote:
>>
>>> Same for me. Six servers, running with a patched hlds_run and the
>>> outdated hlds_amd64 binary, and all of them do not load the
>> security
>>> module anymore for about two days (?) now.
>>>
>>> As it was a 50:50 chance in the past to get the secmod loaded on
>>> serverstart, it's maybe only a temporary problem.
>>>
>>> But as Valve isn't able to compile the 64bit binaries for over a
>>> year now (some people say they could but wont), it _could_ be the
>>> end for our servers :(.
>>>
>>> Maybe someone from Valve can give us some information about that.
>>>
>>>
>>> yours
>>> pl
>>>
>>> --- linux penguin <[EMAIL PROTECTED]> schrieb:
>>>
>>>
 --
 [ Picked text/plain from multipart/alternative ]
 I didnt say anything about VAC2, at least i didnt mean to because
 when i had a 32 bit server and when i used to start it it wouldnt
 say anything about Speakeasy module being loaded, it would only
 say VAC Secured or Not that is why i thaught the Speakeasy module
 only gets loaded on VAC1.
 What i am saying is that VAC1 wont load. It used to load.
 Last night i tried starting/stopping the server over 10 times now
 and i cant get secured with VAC1(the speakeasy module wount
 download). Port 27015 UDP/TCP is forwarded just like last time
 when VAC1 did load.(I have no firewall on the machine itsself, at
 least not yet) I just tried starting the esrver again (2 times)
 but the speakeasy module still wont load.
 I play on this one E-Frag server which also has VAC1 and they
>> also
 said that it wont load, so surely somethings not right. My
 question is, does it still exist? What could be wrong?
 Thanks

 On 2/13/07, Regime <[EMAIL PROTECTED]> wrote:

> Hello Linux penguin,
>>

Re: [hlds_linux] Speakeasy security module wont load no matter what

2007-02-13 Thread William Warren

if the 64 bit binaries are not supported then expecting ANYTHING to work
is ludicrious.  64 bit isn't supported..speakeasy isn't going to
work..run the 32 bit and be happy..it's really easy to understand unless
you are intentionally being obtuse.


linux penguin wrote:

--
[ Picked text/plain from multipart/alternative ]
I didnt ask about how my server should run(32 or 64 bit). I asked about the
Speakeasy module and ill ask again;
Does anyone know why its not loading? Thats all i want to know. I understand
that 64 bit binaries are not supported but they do exist and ppl seem to use
them so that is why i am posting here(hoping someone MIGHT know something).

[quote]Cc2isdroolinG--Stop pushing the issue. It's not going to load. What
don't you understand
about that?[/quote]

What are u on about 'pushing the issue'.I havent 'pushed' nothin. Im
trying to get some answers. If your fed up or pissed off or what ever your
problem is simply dont answer.
If worst comes to worst ill switch to 32 bit binary but i just dont want
to.(I simply just dont want to)

If anyone DOES know what is happening with VAC1(not that 64 bit is not
supported or that i should switch to 32 bit "just like the rest of you")
PLEASE let me know.

Thank you.

On 2/13/07, Cc2iscooL <[EMAIL PROTECTED]> wrote:

--
[ Picked text/plain from multipart/alternative ]
Stop pushing the issue. It's not going to load. What don't you understand
about that? Switch to 32 bit like the rest of us if you want to keep your
servers running. I'm surprised the 64 bit binary even works correctly with
all the updates recently.

Or, just rent from another provider. It's really that easy.

On 2/13/07, linux penguin <[EMAIL PROTECTED]> wrote:

--
[ Picked text/plain from multipart/alternative ]
Haha.I dont want to use the 32 bit binaries. Can you answer my
question please? Whats wrong with the speakeasy module. Why wont it

load?

Thanks

On 2/13/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote:

That is the correct answer, use the 32-bit binaries.

- Alfred

Valtteri Kiviniemi wrote:

Why do you even bother to do that. The answer is everytime the same:

"There is no 64bit support now. The 32bit binaries should be used."

Or there's also a good chance that they don't even answer you. :)

linux penguin kirjoitti:

--
[ Picked text/plain from multipart/alternative ]
I just wrote to valve askin about this, will see what they say...

On 2/13/07, Parker Lewis <[EMAIL PROTECTED]> wrote:


Same for me. Six servers, running with a patched hlds_run and the
outdated hlds_amd64 binary, and all of them do not load the

security

module anymore for about two days (?) now.

As it was a 50:50 chance in the past to get the secmod loaded on
serverstart, it's maybe only a temporary problem.

But as Valve isn't able to compile the 64bit binaries for over a
year now (some people say they could but wont), it _could_ be the
end for our servers :(.

Maybe someone from Valve can give us some information about that.


yours
pl

--- linux penguin <[EMAIL PROTECTED]> schrieb:



--
[ Picked text/plain from multipart/alternative ]
I didnt say anything about VAC2, at least i didnt mean to because
when i had a 32 bit server and when i used to start it it wouldnt
say anything about Speakeasy module being loaded, it would only
say VAC Secured or Not that is why i thaught the Speakeasy module
only gets loaded on VAC1.
What i am saying is that VAC1 wont load. It used to load.
Last night i tried starting/stopping the server over 10 times now
and i cant get secured with VAC1(the speakeasy module wount
download). Port 27015 UDP/TCP is forwarded just like last time
when VAC1 did load.(I have no firewall on the machine itsself, at
least not yet) I just tried starting the esrver again (2 times)
but the speakeasy module still wont load.
I play on this one E-Frag server which also has VAC1 and they

also

said that it wont load, so surely somethings not right. My
question is, does it still exist? What could be wrong?
Thanks

On 2/13/07, Regime <[EMAIL PROTECTED]> wrote:


Hello Linux penguin,
Several people have been trying to tell you this already, but I


don't


think you have read their posts very well.. One more time, as


simple as


possible:
You are now running the 64 bit binary that supports only VAC 1.


This


means your server will complain that it cannot load the

speakeasy

module


(VAC 2) and will not be 'secure'.

Option 1: run the 32 bit binary (including the 32 bit versions

of

the


plugins you use) which is up to date and supports VAC 2. Use a

64

bit OS


and 32 bit emulation. Worst performance out of all options.

Option 2: run the 32 bit binary (including the 32 bit versions

of

the


plugins you use) which is up to date and supports VAC 2. Use a

32

bit


OS. Performance will be slightly better then with option 1.

Option 3: run the 64 bit binary (with the 64 bit versions of the


plugins


you use) and do not get VAC 2 support, but slightly better


performance


then 

Re: [hlds_linux] Speakeasy security module wont load no matter what

2007-02-13 Thread Cc2iscooL
--
[ Picked text/plain from multipart/alternative ]
I'm not angry or mad, it's just you've been asking about your 64 bit support
for the last few weeks, and people keep telling you it's not supported, but
yet you drag on and keep asking questions about it.

No offense, it just seems strange that you'd be so persistent to use 64 bit
binaries when you've been told many times they won't work as they should.

 On 2/13/07, linux penguin <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> I didnt ask about how my server should run(32 or 64 bit). I asked about
> the
> Speakeasy module and ill ask again;
> Does anyone know why its not loading? Thats all i want to know. I
> understand
> that 64 bit binaries are not supported but they do exist and ppl seem to
> use
> them so that is why i am posting here(hoping someone MIGHT know
> something).
>
> [quote]Cc2isdroolinG--Stop pushing the issue. It's not going to load. What
> don't you understand
> about that?[/quote]
>
> What are u on about 'pushing the issue'.I havent 'pushed' nothin.
> Im
> trying to get some answers. If your fed up or pissed off or what ever your
> problem is simply dont answer.
> If worst comes to worst ill switch to 32 bit binary but i just dont want
> to.(I simply just dont want to)
>
> If anyone DOES know what is happening with VAC1(not that 64 bit is not
> supported or that i should switch to 32 bit "just like the rest of you")
> PLEASE let me know.
>
> Thank you.
>
> On 2/13/07, Cc2iscooL <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Stop pushing the issue. It's not going to load. What don't you
> understand
> > about that? Switch to 32 bit like the rest of us if you want to keep
> your
> > servers running. I'm surprised the 64 bit binary even works correctly
> with
> > all the updates recently.
> >
> > Or, just rent from another provider. It's really that easy.
> >
> > On 2/13/07, linux penguin <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Haha.I dont want to use the 32 bit binaries. Can you answer my
> > > question please? Whats wrong with the speakeasy module. Why wont it
> > load?
> > > Thanks
> > >
> > > On 2/13/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
> > > >
> > > > That is the correct answer, use the 32-bit binaries.
> > > >
> > > > - Alfred
> > > >
> > > > Valtteri Kiviniemi wrote:
> > > > > Why do you even bother to do that. The answer is everytime the
> same:
> > > > >
> > > > > "There is no 64bit support now. The 32bit binaries should be
> used."
> > > > >
> > > > > Or there's also a good chance that they don't even answer you. :)
> > > > >
> > > > > linux penguin kirjoitti:
> > > > >> --
> > > > >> [ Picked text/plain from multipart/alternative ]
> > > > >> I just wrote to valve askin about this, will see what they say...
> > > > >>
> > > > >> On 2/13/07, Parker Lewis <[EMAIL PROTECTED]> wrote:
> > > > >>
> > > > >>> Same for me. Six servers, running with a patched hlds_run and
> the
> > > > >>> outdated hlds_amd64 binary, and all of them do not load the
> > security
> > > > >>> module anymore for about two days (?) now.
> > > > >>>
> > > > >>> As it was a 50:50 chance in the past to get the secmod loaded on
> > > > >>> serverstart, it's maybe only a temporary problem.
> > > > >>>
> > > > >>> But as Valve isn't able to compile the 64bit binaries for over a
> > > > >>> year now (some people say they could but wont), it _could_ be
> the
> > > > >>> end for our servers :(.
> > > > >>>
> > > > >>> Maybe someone from Valve can give us some information about
> that.
> > > > >>>
> > > > >>>
> > > > >>> yours
> > > > >>> pl
> > > > >>>
> > > > >>> --- linux penguin <[EMAIL PROTECTED]> schrieb:
> > > > >>>
> > > > >>>
> > > >  --
> > > >  [ Picked text/plain from multipart/alternative ]
> > > >  I didnt say anything about VAC2, at least i didnt mean to
> because
> > > >  when i had a 32 bit server and when i used to start it it
> wouldnt
> > > >  say anything about Speakeasy module being loaded, it would only
> > > >  say VAC Secured or Not that is why i thaught the Speakeasy
> module
> > > >  only gets loaded on VAC1.
> > > >  What i am saying is that VAC1 wont load. It used to load.
> > > >  Last night i tried starting/stopping the server over 10 times
> now
> > > >  and i cant get secured with VAC1(the speakeasy module wount
> > > >  download). Port 27015 UDP/TCP is forwarded just like last time
> > > >  when VAC1 did load.(I have no firewall on the machine itsself,
> at
> > > >  least not yet) I just tried starting the esrver again (2 times)
> > > >  but the speakeasy module still wont load.
> > > >  I play on this one E-Frag server which also has VAC1 and they
> > also
> > > >  said that it wont load, so surely somethings not right. My
> > > >  question is, does it still exist? What could be wrong?
> > > > 

Re: [hlds_linux] Speakeasy security module wont load no matter what

2007-02-13 Thread linux penguin
--
[ Picked text/plain from multipart/alternative ]
I didnt ask about how my server should run(32 or 64 bit). I asked about the
Speakeasy module and ill ask again;
Does anyone know why its not loading? Thats all i want to know. I understand
that 64 bit binaries are not supported but they do exist and ppl seem to use
them so that is why i am posting here(hoping someone MIGHT know something).

[quote]Cc2isdroolinG--Stop pushing the issue. It's not going to load. What
don't you understand
about that?[/quote]

What are u on about 'pushing the issue'.I havent 'pushed' nothin. Im
trying to get some answers. If your fed up or pissed off or what ever your
problem is simply dont answer.
If worst comes to worst ill switch to 32 bit binary but i just dont want
to.(I simply just dont want to)

If anyone DOES know what is happening with VAC1(not that 64 bit is not
supported or that i should switch to 32 bit "just like the rest of you")
PLEASE let me know.

Thank you.

On 2/13/07, Cc2iscooL <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Stop pushing the issue. It's not going to load. What don't you understand
> about that? Switch to 32 bit like the rest of us if you want to keep your
> servers running. I'm surprised the 64 bit binary even works correctly with
> all the updates recently.
>
> Or, just rent from another provider. It's really that easy.
>
> On 2/13/07, linux penguin <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Haha.I dont want to use the 32 bit binaries. Can you answer my
> > question please? Whats wrong with the speakeasy module. Why wont it
> load?
> > Thanks
> >
> > On 2/13/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
> > >
> > > That is the correct answer, use the 32-bit binaries.
> > >
> > > - Alfred
> > >
> > > Valtteri Kiviniemi wrote:
> > > > Why do you even bother to do that. The answer is everytime the same:
> > > >
> > > > "There is no 64bit support now. The 32bit binaries should be used."
> > > >
> > > > Or there's also a good chance that they don't even answer you. :)
> > > >
> > > > linux penguin kirjoitti:
> > > >> --
> > > >> [ Picked text/plain from multipart/alternative ]
> > > >> I just wrote to valve askin about this, will see what they say...
> > > >>
> > > >> On 2/13/07, Parker Lewis <[EMAIL PROTECTED]> wrote:
> > > >>
> > > >>> Same for me. Six servers, running with a patched hlds_run and the
> > > >>> outdated hlds_amd64 binary, and all of them do not load the
> security
> > > >>> module anymore for about two days (?) now.
> > > >>>
> > > >>> As it was a 50:50 chance in the past to get the secmod loaded on
> > > >>> serverstart, it's maybe only a temporary problem.
> > > >>>
> > > >>> But as Valve isn't able to compile the 64bit binaries for over a
> > > >>> year now (some people say they could but wont), it _could_ be the
> > > >>> end for our servers :(.
> > > >>>
> > > >>> Maybe someone from Valve can give us some information about that.
> > > >>>
> > > >>>
> > > >>> yours
> > > >>> pl
> > > >>>
> > > >>> --- linux penguin <[EMAIL PROTECTED]> schrieb:
> > > >>>
> > > >>>
> > >  --
> > >  [ Picked text/plain from multipart/alternative ]
> > >  I didnt say anything about VAC2, at least i didnt mean to because
> > >  when i had a 32 bit server and when i used to start it it wouldnt
> > >  say anything about Speakeasy module being loaded, it would only
> > >  say VAC Secured or Not that is why i thaught the Speakeasy module
> > >  only gets loaded on VAC1.
> > >  What i am saying is that VAC1 wont load. It used to load.
> > >  Last night i tried starting/stopping the server over 10 times now
> > >  and i cant get secured with VAC1(the speakeasy module wount
> > >  download). Port 27015 UDP/TCP is forwarded just like last time
> > >  when VAC1 did load.(I have no firewall on the machine itsself, at
> > >  least not yet) I just tried starting the esrver again (2 times)
> > >  but the speakeasy module still wont load.
> > >  I play on this one E-Frag server which also has VAC1 and they
> also
> > >  said that it wont load, so surely somethings not right. My
> > >  question is, does it still exist? What could be wrong?
> > >  Thanks
> > > 
> > >  On 2/13/07, Regime <[EMAIL PROTECTED]> wrote:
> > > 
> > > > Hello Linux penguin,
> > > > Several people have been trying to tell you this already, but I
> > > >
> > >  don't
> > > 
> > > > think you have read their posts very well.. One more time, as
> > > >
> > >  simple as
> > > 
> > > > possible:
> > > > You are now running the 64 bit binary that supports only VAC 1.
> > > >
> > >  This
> > > 
> > > > means your server will complain that it cannot load the
> speakeasy
> > > >
> > >  module
> > > 
> > > > (VAC 2) and will not be 'secure'.
> > > >
> > > > Option 1: run the 

RE: [hlds_linux] Speakeasy security module wont load no matter what

2007-02-13 Thread J. Laws - Hi-Definition Gaming
What exactly is the reason for that other than that 64bit no longer
functions?  Why has VALVe not developed a 64bit variant of VAC2?  Why was
64bit technology so touted by VALVe and then dumped?

-Original Message-
From: Alfred Reynolds [mailto:[EMAIL PROTECTED]
Sent: Tuesday, February 13, 2007 2:58 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Speakeasy security module wont load no matter what

Okay, but you can't run a server with the 64-bit binaries, that is why you
are getting errors.

- Alfred

linux penguin wrote:
> --
> [ Picked text/plain from multipart/alternative ] Haha.I dont
> want to use the 32 bit binaries. Can you answer my question please?
> Whats wrong with the speakeasy module. Why wont it load?
> Thanks
>
> On 2/13/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>>
>> That is the correct answer, use the 32-bit binaries.
>>
>> - Alfred
>>
>> Valtteri Kiviniemi wrote:
>>> Why do you even bother to do that. The answer is everytime the same:
>>>
>>> "There is no 64bit support now. The 32bit binaries should be used."
>>>
>>> Or there's also a good chance that they don't even answer you. :)
>>>
>>> linux penguin kirjoitti:
 --
 [ Picked text/plain from multipart/alternative ] I just wrote to
 valve askin about this, will see what they say...

 On 2/13/07, Parker Lewis <[EMAIL PROTECTED]> wrote:

> Same for me. Six servers, running with a patched hlds_run and the
> outdated hlds_amd64 binary, and all of them do not load the
> security module anymore for about two days (?) now.
>
> As it was a 50:50 chance in the past to get the secmod loaded on
> serverstart, it's maybe only a temporary problem.
>
> But as Valve isn't able to compile the 64bit binaries for over a
> year now (some people say they could but wont), it _could_ be the
> end for our servers :(.
>
> Maybe someone from Valve can give us some information about that.
>
>
> yours
> pl
>
> --- linux penguin <[EMAIL PROTECTED]> schrieb:
>
>
>> --
>> [ Picked text/plain from multipart/alternative ] I didnt say
>> anything about VAC2, at least i didnt mean to because when i had
>> a 32 bit server and when i used to start it it wouldnt say
>> anything about Speakeasy module being loaded, it would only say
>> VAC Secured or Not that is why i thaught the Speakeasy module
>> only gets loaded on VAC1. What i am saying is that VAC1 wont
>> load. It used to load.
>> Last night i tried starting/stopping the server over 10 times now
>> and i cant get secured with VAC1(the speakeasy module wount
>> download). Port 27015 UDP/TCP is forwarded just like last time
>> when VAC1 did load.(I have no firewall on the machine itsself, at
>> least not yet) I just tried starting the esrver again (2 times)
>> but the speakeasy module still wont load.
>> I play on this one E-Frag server which also has VAC1 and they
>> also said that it wont load, so surely somethings not right. My
>> question is, does it still exist? What could be wrong?
>> Thanks
>>
>> On 2/13/07, Regime <[EMAIL PROTECTED]> wrote:
>>
>>> Hello Linux penguin,
>>> Several people have been trying to tell you this already, but I
>>>
>> don't
>>
>>> think you have read their posts very well.. One more time, as
>>>
>> simple as
>>
>>> possible:
>>> You are now running the 64 bit binary that supports only VAC 1.
>>>
>> This
>>
>>> means your server will complain that it cannot load the
>>> speakeasy
>>>
>> module
>>
>>> (VAC 2) and will not be 'secure'.
>>>
>>> Option 1: run the 32 bit binary (including the 32 bit versions
>>> of
>>>
>> the
>>
>>> plugins you use) which is up to date and supports VAC 2. Use a
>>> 64
>>>
>> bit OS
>>
>>> and 32 bit emulation. Worst performance out of all options.
>>>
>>> Option 2: run the 32 bit binary (including the 32 bit versions
>>> of
>>>
>> the
>>
>>> plugins you use) which is up to date and supports VAC 2. Use a
>>> 32
>>>
>> bit
>>
>>> OS. Performance will be slightly better then with option 1.
>>>
>>> Option 3: run the 64 bit binary (with the 64 bit versions of the
>>>
>> plugins
>>
>>> you use) and do not get VAC 2 support, but slightly better
>>>
>> performance
>>
>>> then with both options 1 and 2.
>>>
>>> Even with VAC 2 you will get some cheaters playing on your
>>>
>> server, but
>>
>>> probably less then with VAC 1 only. It is for you to decide what
>>>
>> is more
>>
>>> important to you and base your decision on which binary you want
>>>
>> to run,
>>
>>> on that. By the sound of it, maybe renting a server from a GSP
>>>
>> would be
>>
>>> the best optio

Re: [hlds_linux] Speakeasy security module wont load no matter what

2007-02-13 Thread Cc2iscooL
--
[ Picked text/plain from multipart/alternative ]
Stop pushing the issue. It's not going to load. What don't you understand
about that? Switch to 32 bit like the rest of us if you want to keep your
servers running. I'm surprised the 64 bit binary even works correctly with
all the updates recently.

Or, just rent from another provider. It's really that easy.

On 2/13/07, linux penguin <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Haha.I dont want to use the 32 bit binaries. Can you answer my
> question please? Whats wrong with the speakeasy module. Why wont it load?
> Thanks
>
> On 2/13/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
> >
> > That is the correct answer, use the 32-bit binaries.
> >
> > - Alfred
> >
> > Valtteri Kiviniemi wrote:
> > > Why do you even bother to do that. The answer is everytime the same:
> > >
> > > "There is no 64bit support now. The 32bit binaries should be used."
> > >
> > > Or there's also a good chance that they don't even answer you. :)
> > >
> > > linux penguin kirjoitti:
> > >> --
> > >> [ Picked text/plain from multipart/alternative ]
> > >> I just wrote to valve askin about this, will see what they say...
> > >>
> > >> On 2/13/07, Parker Lewis <[EMAIL PROTECTED]> wrote:
> > >>
> > >>> Same for me. Six servers, running with a patched hlds_run and the
> > >>> outdated hlds_amd64 binary, and all of them do not load the security
> > >>> module anymore for about two days (?) now.
> > >>>
> > >>> As it was a 50:50 chance in the past to get the secmod loaded on
> > >>> serverstart, it's maybe only a temporary problem.
> > >>>
> > >>> But as Valve isn't able to compile the 64bit binaries for over a
> > >>> year now (some people say they could but wont), it _could_ be the
> > >>> end for our servers :(.
> > >>>
> > >>> Maybe someone from Valve can give us some information about that.
> > >>>
> > >>>
> > >>> yours
> > >>> pl
> > >>>
> > >>> --- linux penguin <[EMAIL PROTECTED]> schrieb:
> > >>>
> > >>>
> >  --
> >  [ Picked text/plain from multipart/alternative ]
> >  I didnt say anything about VAC2, at least i didnt mean to because
> >  when i had a 32 bit server and when i used to start it it wouldnt
> >  say anything about Speakeasy module being loaded, it would only
> >  say VAC Secured or Not that is why i thaught the Speakeasy module
> >  only gets loaded on VAC1.
> >  What i am saying is that VAC1 wont load. It used to load.
> >  Last night i tried starting/stopping the server over 10 times now
> >  and i cant get secured with VAC1(the speakeasy module wount
> >  download). Port 27015 UDP/TCP is forwarded just like last time
> >  when VAC1 did load.(I have no firewall on the machine itsself, at
> >  least not yet) I just tried starting the esrver again (2 times)
> >  but the speakeasy module still wont load.
> >  I play on this one E-Frag server which also has VAC1 and they also
> >  said that it wont load, so surely somethings not right. My
> >  question is, does it still exist? What could be wrong?
> >  Thanks
> > 
> >  On 2/13/07, Regime <[EMAIL PROTECTED]> wrote:
> > 
> > > Hello Linux penguin,
> > > Several people have been trying to tell you this already, but I
> > >
> >  don't
> > 
> > > think you have read their posts very well.. One more time, as
> > >
> >  simple as
> > 
> > > possible:
> > > You are now running the 64 bit binary that supports only VAC 1.
> > >
> >  This
> > 
> > > means your server will complain that it cannot load the speakeasy
> > >
> >  module
> > 
> > > (VAC 2) and will not be 'secure'.
> > >
> > > Option 1: run the 32 bit binary (including the 32 bit versions of
> > >
> >  the
> > 
> > > plugins you use) which is up to date and supports VAC 2. Use a 64
> > >
> >  bit OS
> > 
> > > and 32 bit emulation. Worst performance out of all options.
> > >
> > > Option 2: run the 32 bit binary (including the 32 bit versions of
> > >
> >  the
> > 
> > > plugins you use) which is up to date and supports VAC 2. Use a 32
> > >
> >  bit
> > 
> > > OS. Performance will be slightly better then with option 1.
> > >
> > > Option 3: run the 64 bit binary (with the 64 bit versions of the
> > >
> >  plugins
> > 
> > > you use) and do not get VAC 2 support, but slightly better
> > >
> >  performance
> > 
> > > then with both options 1 and 2.
> > >
> > > Even with VAC 2 you will get some cheaters playing on your
> > >
> >  server, but
> > 
> > > probably less then with VAC 1 only. It is for you to decide what
> > >
> >  is more
> > 
> > > important to you and base your decision on which binary you want
> > >
> >  to run,
> > 
> > > on that. By the sound of it, maybe renting a server f

Re: [hlds_linux] Speakeasy security module wont load no matter what

2007-02-13 Thread William Warren

because 64 bit isn't supported.  you either run 64 at your own risk or
you run the supported 32 bit binaries..which is what you have been told
several times.  Valve does not and does not intend to support 64 bit
binaries.

linux penguin wrote:

--
[ Picked text/plain from multipart/alternative ]
Haha.I dont want to use the 32 bit binaries. Can you answer my
question please? Whats wrong with the speakeasy module. Why wont it load?
Thanks

On 2/13/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote:

That is the correct answer, use the 32-bit binaries.

- Alfred

Valtteri Kiviniemi wrote:

Why do you even bother to do that. The answer is everytime the same:

"There is no 64bit support now. The 32bit binaries should be used."

Or there's also a good chance that they don't even answer you. :)

linux penguin kirjoitti:

--
[ Picked text/plain from multipart/alternative ]
I just wrote to valve askin about this, will see what they say...

On 2/13/07, Parker Lewis <[EMAIL PROTECTED]> wrote:


Same for me. Six servers, running with a patched hlds_run and the
outdated hlds_amd64 binary, and all of them do not load the security
module anymore for about two days (?) now.

As it was a 50:50 chance in the past to get the secmod loaded on
serverstart, it's maybe only a temporary problem.

But as Valve isn't able to compile the 64bit binaries for over a
year now (some people say they could but wont), it _could_ be the
end for our servers :(.

Maybe someone from Valve can give us some information about that.


yours
pl

--- linux penguin <[EMAIL PROTECTED]> schrieb:



--
[ Picked text/plain from multipart/alternative ]
I didnt say anything about VAC2, at least i didnt mean to because
when i had a 32 bit server and when i used to start it it wouldnt
say anything about Speakeasy module being loaded, it would only
say VAC Secured or Not that is why i thaught the Speakeasy module
only gets loaded on VAC1.
What i am saying is that VAC1 wont load. It used to load.
Last night i tried starting/stopping the server over 10 times now
and i cant get secured with VAC1(the speakeasy module wount
download). Port 27015 UDP/TCP is forwarded just like last time
when VAC1 did load.(I have no firewall on the machine itsself, at
least not yet) I just tried starting the esrver again (2 times)
but the speakeasy module still wont load.
I play on this one E-Frag server which also has VAC1 and they also
said that it wont load, so surely somethings not right. My
question is, does it still exist? What could be wrong?
Thanks

On 2/13/07, Regime <[EMAIL PROTECTED]> wrote:


Hello Linux penguin,
Several people have been trying to tell you this already, but I


don't


think you have read their posts very well.. One more time, as


simple as


possible:
You are now running the 64 bit binary that supports only VAC 1.


This


means your server will complain that it cannot load the speakeasy


module


(VAC 2) and will not be 'secure'.

Option 1: run the 32 bit binary (including the 32 bit versions of


the


plugins you use) which is up to date and supports VAC 2. Use a 64


bit OS


and 32 bit emulation. Worst performance out of all options.

Option 2: run the 32 bit binary (including the 32 bit versions of


the


plugins you use) which is up to date and supports VAC 2. Use a 32


bit


OS. Performance will be slightly better then with option 1.

Option 3: run the 64 bit binary (with the 64 bit versions of the


plugins


you use) and do not get VAC 2 support, but slightly better


performance


then with both options 1 and 2.

Even with VAC 2 you will get some cheaters playing on your


server, but


probably less then with VAC 1 only. It is for you to decide what


is more


important to you and base your decision on which binary you want


to run,


on that. By the sound of it, maybe renting a server from a GSP


would be


the best option of all for you.
Good luck,
---
Regime
.
linux penguin wrote:


--
[ Picked text/plain from multipart/alternative ]
hi,

I know i posted before that the speakeasy module wouldnt load


but then


it


did.
Now ive tried about 7-8 times and it wont load.(Server


unsecure)


Just happens to be i was playing on this server which wasnt


secure and


they


were talkin about hackers and said that VAC dont work


anymore..I


dont


know if i mis-understood or something(it was in a different


language but


P)
Is anyone else experiencing this?
Thanks
--




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RE: [hlds_linux] Speakeasy security module wont load no matter what

2007-02-13 Thread Alfred Reynolds
Okay, but you can't run a server with the 64-bit binaries, that is why you are 
getting errors.

- Alfred

linux penguin wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Haha.I dont want to use the 32 bit binaries. Can you answer my
> question please? Whats wrong with the speakeasy module. Why wont it
> load?
> Thanks
>
> On 2/13/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>>
>> That is the correct answer, use the 32-bit binaries.
>>
>> - Alfred
>>
>> Valtteri Kiviniemi wrote:
>>> Why do you even bother to do that. The answer is everytime the same:
>>>
>>> "There is no 64bit support now. The 32bit binaries should be used."
>>>
>>> Or there's also a good chance that they don't even answer you. :)
>>>
>>> linux penguin kirjoitti:
 --
 [ Picked text/plain from multipart/alternative ]
 I just wrote to valve askin about this, will see what they say...

 On 2/13/07, Parker Lewis <[EMAIL PROTECTED]> wrote:

> Same for me. Six servers, running with a patched hlds_run and the
> outdated hlds_amd64 binary, and all of them do not load the
> security module anymore for about two days (?) now.
>
> As it was a 50:50 chance in the past to get the secmod loaded on
> serverstart, it's maybe only a temporary problem.
>
> But as Valve isn't able to compile the 64bit binaries for over a
> year now (some people say they could but wont), it _could_ be the
> end for our servers :(.
>
> Maybe someone from Valve can give us some information about that.
>
>
> yours
> pl
>
> --- linux penguin <[EMAIL PROTECTED]> schrieb:
>
>
>> --
>> [ Picked text/plain from multipart/alternative ]
>> I didnt say anything about VAC2, at least i didnt mean to because
>> when i had a 32 bit server and when i used to start it it wouldnt
>> say anything about Speakeasy module being loaded, it would only
>> say VAC Secured or Not that is why i thaught the Speakeasy
>> module only gets loaded on VAC1. What i am saying is that VAC1
>> wont load. It used to load.
>> Last night i tried starting/stopping the server over 10 times now
>> and i cant get secured with VAC1(the speakeasy module wount
>> download). Port 27015 UDP/TCP is forwarded just like last time
>> when VAC1 did load.(I have no firewall on the machine itsself, at
>> least not yet) I just tried starting the esrver again (2 times)
>> but the speakeasy module still wont load.
>> I play on this one E-Frag server which also has VAC1 and they
>> also said that it wont load, so surely somethings not right. My
>> question is, does it still exist? What could be wrong?
>> Thanks
>>
>> On 2/13/07, Regime <[EMAIL PROTECTED]> wrote:
>>
>>> Hello Linux penguin,
>>> Several people have been trying to tell you this already, but I
>>>
>> don't
>>
>>> think you have read their posts very well.. One more time, as
>>>
>> simple as
>>
>>> possible:
>>> You are now running the 64 bit binary that supports only VAC 1.
>>>
>> This
>>
>>> means your server will complain that it cannot load the
>>> speakeasy
>>>
>> module
>>
>>> (VAC 2) and will not be 'secure'.
>>>
>>> Option 1: run the 32 bit binary (including the 32 bit versions
>>> of
>>>
>> the
>>
>>> plugins you use) which is up to date and supports VAC 2. Use a
>>> 64
>>>
>> bit OS
>>
>>> and 32 bit emulation. Worst performance out of all options.
>>>
>>> Option 2: run the 32 bit binary (including the 32 bit versions
>>> of
>>>
>> the
>>
>>> plugins you use) which is up to date and supports VAC 2. Use a
>>> 32
>>>
>> bit
>>
>>> OS. Performance will be slightly better then with option 1.
>>>
>>> Option 3: run the 64 bit binary (with the 64 bit versions of the
>>>
>> plugins
>>
>>> you use) and do not get VAC 2 support, but slightly better
>>>
>> performance
>>
>>> then with both options 1 and 2.
>>>
>>> Even with VAC 2 you will get some cheaters playing on your
>>>
>> server, but
>>
>>> probably less then with VAC 1 only. It is for you to decide what
>>>
>> is more
>>
>>> important to you and base your decision on which binary you want
>>>
>> to run,
>>
>>> on that. By the sound of it, maybe renting a server from a GSP
>>>
>> would be
>>
>>> the best option of all for you.
>>> Good luck,
>>> ---
>>> Regime
>>> .
>>> linux penguin wrote:
>>>
 --
 [ Picked text/plain from multipart/alternative ]
 hi,

 I know i posted before that the speakeasy module wouldnt load

>> but then
>>
>>> it
>>>
 did.
 Now ive tried about 7-8 times and it wont load.(Server

>> unsecu

RE: [hlds_linux] Auto-Restarting server processes -again

2007-02-13 Thread Patrick Gissberg
I use a similar script for my hlds_l instances. But I use -X quit to kill
the server. Just like quit in console, and then it uses sudo to start every
server I screen again. Crude but simple.

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of k-mystik
> Sent: den 13 februari 2007 18:17
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Auto-Restarting server processes -again
>
> Sorry, I misread your previous post.
> I don't know why it doesn't start when crontab'ed.
>
> What we have here is a script which basically loops and start the
> server.
> When server crashes, the loop makes the server start back.
>
> You can use such basic script to launch your servers and have another
> crontab'ed script to simply kill the process.
> Then, the first script will loop and restart the server for you :-)
>
> --
> k-mystik! -- get2play administrator
> web: www.get2play.com
> irc: #get2play
>
>
>
> Rónai György wrote:
> > [ Converted text/html to text/plain ]
> > Enough rights to do WHAT?
> > The kill is performed, since the processes vanish, as i wrote.
> > The echoes also work, in the called scripts.
> > Just the new screens, with the new server process instances do not
> start.
> > (But if i do it manually, by executing the startup script, they start
> > normally. The last step (screens) only dont work if crontab calls the
> script.)
> > Locutus
> > k-mystik írta:
> >
> > Does the user which executes the kill have enough permissions to do
> it?
> > You can try the following command to get an output:
> > su - username -c "/home/username/path/to/kill/script"
> > --
> > k-mystik! -- get2play administrator
> > web: www.get2play.com[1]
> > irc: #get2play
> > Rónai György wrote:
> >
> > [ Converted text/html to text/plain ]
> > Hi
> > I was experimenting with a special approach, of restarting my
> processes on a
> > box with crontab scheduling.
> > I wrote a crontab, to run an sh every night.
> > This sh file contained a pkill command, that successfully reconigezd
> my srcds
> > processes, and killed them.
> > There is 1 sh file for each of my processes, to start them. These
> containing
> > the command to start them in screen, and an echo text.
> > Ive called those sh files, from the crontabbed one, after the
> processes were
> > killed.
> > Now, all echos are displayed in the crontab mail i get (so the sh
> files are
> > definitely called), but none of the screens is starting.
> > They only start, if i start them manually via SSH access. (i just
> press enter
> > on the sh file in mc)
> > But if they are called from crontab and script automatically, none of
> them
> > starts, just the echos are executed.
> > Any ideas why is this? Or is this a completely wrong approach, and
> there are
> > easier ways?
> > Thx
> > Locutus
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> archives, please
> > visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux[2]
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> archives, please
> > visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux[3]
> >
> > ===References:===
> >   1. http://www.get2play.com
> >   2. http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >   3. http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
>
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> please visit:
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Re: [hlds_linux] Speakeasy security module wont load no matter what

2007-02-13 Thread linux penguin
--
[ Picked text/plain from multipart/alternative ]
Haha.I dont want to use the 32 bit binaries. Can you answer my
question please? Whats wrong with the speakeasy module. Why wont it load?
Thanks

On 2/13/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>
> That is the correct answer, use the 32-bit binaries.
>
> - Alfred
>
> Valtteri Kiviniemi wrote:
> > Why do you even bother to do that. The answer is everytime the same:
> >
> > "There is no 64bit support now. The 32bit binaries should be used."
> >
> > Or there's also a good chance that they don't even answer you. :)
> >
> > linux penguin kirjoitti:
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> I just wrote to valve askin about this, will see what they say...
> >>
> >> On 2/13/07, Parker Lewis <[EMAIL PROTECTED]> wrote:
> >>
> >>> Same for me. Six servers, running with a patched hlds_run and the
> >>> outdated hlds_amd64 binary, and all of them do not load the security
> >>> module anymore for about two days (?) now.
> >>>
> >>> As it was a 50:50 chance in the past to get the secmod loaded on
> >>> serverstart, it's maybe only a temporary problem.
> >>>
> >>> But as Valve isn't able to compile the 64bit binaries for over a
> >>> year now (some people say they could but wont), it _could_ be the
> >>> end for our servers :(.
> >>>
> >>> Maybe someone from Valve can give us some information about that.
> >>>
> >>>
> >>> yours
> >>> pl
> >>>
> >>> --- linux penguin <[EMAIL PROTECTED]> schrieb:
> >>>
> >>>
>  --
>  [ Picked text/plain from multipart/alternative ]
>  I didnt say anything about VAC2, at least i didnt mean to because
>  when i had a 32 bit server and when i used to start it it wouldnt
>  say anything about Speakeasy module being loaded, it would only
>  say VAC Secured or Not that is why i thaught the Speakeasy module
>  only gets loaded on VAC1.
>  What i am saying is that VAC1 wont load. It used to load.
>  Last night i tried starting/stopping the server over 10 times now
>  and i cant get secured with VAC1(the speakeasy module wount
>  download). Port 27015 UDP/TCP is forwarded just like last time
>  when VAC1 did load.(I have no firewall on the machine itsself, at
>  least not yet) I just tried starting the esrver again (2 times)
>  but the speakeasy module still wont load.
>  I play on this one E-Frag server which also has VAC1 and they also
>  said that it wont load, so surely somethings not right. My
>  question is, does it still exist? What could be wrong?
>  Thanks
> 
>  On 2/13/07, Regime <[EMAIL PROTECTED]> wrote:
> 
> > Hello Linux penguin,
> > Several people have been trying to tell you this already, but I
> >
>  don't
> 
> > think you have read their posts very well.. One more time, as
> >
>  simple as
> 
> > possible:
> > You are now running the 64 bit binary that supports only VAC 1.
> >
>  This
> 
> > means your server will complain that it cannot load the speakeasy
> >
>  module
> 
> > (VAC 2) and will not be 'secure'.
> >
> > Option 1: run the 32 bit binary (including the 32 bit versions of
> >
>  the
> 
> > plugins you use) which is up to date and supports VAC 2. Use a 64
> >
>  bit OS
> 
> > and 32 bit emulation. Worst performance out of all options.
> >
> > Option 2: run the 32 bit binary (including the 32 bit versions of
> >
>  the
> 
> > plugins you use) which is up to date and supports VAC 2. Use a 32
> >
>  bit
> 
> > OS. Performance will be slightly better then with option 1.
> >
> > Option 3: run the 64 bit binary (with the 64 bit versions of the
> >
>  plugins
> 
> > you use) and do not get VAC 2 support, but slightly better
> >
>  performance
> 
> > then with both options 1 and 2.
> >
> > Even with VAC 2 you will get some cheaters playing on your
> >
>  server, but
> 
> > probably less then with VAC 1 only. It is for you to decide what
> >
>  is more
> 
> > important to you and base your decision on which binary you want
> >
>  to run,
> 
> > on that. By the sound of it, maybe renting a server from a GSP
> >
>  would be
> 
> > the best option of all for you.
> > Good luck,
> > ---
> > Regime
> > .
> > linux penguin wrote:
> >
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> hi,
> >>
> >> I know i posted before that the speakeasy module wouldnt load
> >>
>  but then
> 
> > it
> >
> >> did.
> >> Now ive tried about 7-8 times and it wont load.(Server
> >>
>  unsecure)
> 
> >> Just happens to be i was playing on this server which wasnt
> >>
>  secure and
> 
> > they
> >
> >> were talkin about hackers and said that VAC d

RE: [hlds_linux] Speakeasy security module wont load no matter what

2007-02-13 Thread Alfred Reynolds
That is the correct answer, use the 32-bit binaries.

- Alfred

Valtteri Kiviniemi wrote:
> Why do you even bother to do that. The answer is everytime the same:
>
> "There is no 64bit support now. The 32bit binaries should be used."
>
> Or there's also a good chance that they don't even answer you. :)
>
> linux penguin kirjoitti:
>> --
>> [ Picked text/plain from multipart/alternative ]
>> I just wrote to valve askin about this, will see what they say...
>>
>> On 2/13/07, Parker Lewis <[EMAIL PROTECTED]> wrote:
>>
>>> Same for me. Six servers, running with a patched hlds_run and the
>>> outdated hlds_amd64 binary, and all of them do not load the security
>>> module anymore for about two days (?) now.
>>>
>>> As it was a 50:50 chance in the past to get the secmod loaded on
>>> serverstart, it's maybe only a temporary problem.
>>>
>>> But as Valve isn't able to compile the 64bit binaries for over a
>>> year now (some people say they could but wont), it _could_ be the
>>> end for our servers :(.
>>>
>>> Maybe someone from Valve can give us some information about that.
>>>
>>>
>>> yours
>>> pl
>>>
>>> --- linux penguin <[EMAIL PROTECTED]> schrieb:
>>>
>>>
 --
 [ Picked text/plain from multipart/alternative ]
 I didnt say anything about VAC2, at least i didnt mean to because
 when i had a 32 bit server and when i used to start it it wouldnt
 say anything about Speakeasy module being loaded, it would only
 say VAC Secured or Not that is why i thaught the Speakeasy module
 only gets loaded on VAC1.
 What i am saying is that VAC1 wont load. It used to load.
 Last night i tried starting/stopping the server over 10 times now
 and i cant get secured with VAC1(the speakeasy module wount
 download). Port 27015 UDP/TCP is forwarded just like last time
 when VAC1 did load.(I have no firewall on the machine itsself, at
 least not yet) I just tried starting the esrver again (2 times)
 but the speakeasy module still wont load.
 I play on this one E-Frag server which also has VAC1 and they also
 said that it wont load, so surely somethings not right. My
 question is, does it still exist? What could be wrong?
 Thanks

 On 2/13/07, Regime <[EMAIL PROTECTED]> wrote:

> Hello Linux penguin,
> Several people have been trying to tell you this already, but I
>
 don't

> think you have read their posts very well.. One more time, as
>
 simple as

> possible:
> You are now running the 64 bit binary that supports only VAC 1.
>
 This

> means your server will complain that it cannot load the speakeasy
>
 module

> (VAC 2) and will not be 'secure'.
>
> Option 1: run the 32 bit binary (including the 32 bit versions of
>
 the

> plugins you use) which is up to date and supports VAC 2. Use a 64
>
 bit OS

> and 32 bit emulation. Worst performance out of all options.
>
> Option 2: run the 32 bit binary (including the 32 bit versions of
>
 the

> plugins you use) which is up to date and supports VAC 2. Use a 32
>
 bit

> OS. Performance will be slightly better then with option 1.
>
> Option 3: run the 64 bit binary (with the 64 bit versions of the
>
 plugins

> you use) and do not get VAC 2 support, but slightly better
>
 performance

> then with both options 1 and 2.
>
> Even with VAC 2 you will get some cheaters playing on your
>
 server, but

> probably less then with VAC 1 only. It is for you to decide what
>
 is more

> important to you and base your decision on which binary you want
>
 to run,

> on that. By the sound of it, maybe renting a server from a GSP
>
 would be

> the best option of all for you.
> Good luck,
> ---
> Regime
> .
> linux penguin wrote:
>
>> --
>> [ Picked text/plain from multipart/alternative ]
>> hi,
>>
>> I know i posted before that the speakeasy module wouldnt load
>>
 but then

> it
>
>> did.
>> Now ive tried about 7-8 times and it wont load.(Server
>>
 unsecure)

>> Just happens to be i was playing on this server which wasnt
>>
 secure and

> they
>
>> were talkin about hackers and said that VAC dont work
>>
 anymore..I

> dont
>
>> know if i mis-understood or something(it was in a different
>>
 language but

>> P)
>
>> Is anyone else experiencing this?
>> Thanks
>> --
>>
>>
>>
> ___
> To unsubscribe, edit your list preferences, or view the list
>
 archives,

> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
 --

 ___
>>

Re: [hlds_linux] Speakeasy security module wont load no matter what

2007-02-13 Thread Valtteri Kiviniemi

Why do you even bother to do that. The answer is everytime the same:

"There is no 64bit support now. The 32bit binaries should be used."

Or there's also a good chance that they don't even answer you. :)

linux penguin kirjoitti:

--
[ Picked text/plain from multipart/alternative ]
I just wrote to valve askin about this, will see what they say...

On 2/13/07, Parker Lewis <[EMAIL PROTECTED]> wrote:


Same for me. Six servers, running with a patched hlds_run and the
outdated hlds_amd64 binary, and all of them do not load the security
module anymore for about two days (?) now.

As it was a 50:50 chance in the past to get the secmod loaded on
serverstart, it's maybe only a temporary problem.

But as Valve isn't able to compile the 64bit binaries for over a year
now (some people say they could but wont), it _could_ be the end for
our servers :(.

Maybe someone from Valve can give us some information about that.


yours
pl

--- linux penguin <[EMAIL PROTECTED]> schrieb:



--
[ Picked text/plain from multipart/alternative ]
I didnt say anything about VAC2, at least i didnt mean to because
when i had
a 32 bit server and when i used to start it it wouldnt say anything
about
Speakeasy module being loaded, it would only say VAC Secured or Not
that is
why i thaught the Speakeasy module only gets loaded on VAC1.
What i am saying is that VAC1 wont load. It used to load.
Last night i tried starting/stopping the server over 10 times now
and i cant
get secured with VAC1(the speakeasy module wount download). Port
27015
UDP/TCP is forwarded just like last time when VAC1 did load.(I have
no
firewall on the machine itsself, at least not yet) I just tried
starting the
esrver again (2 times) but the speakeasy module still wont load.
I play on this one E-Frag server which also has VAC1 and they also
said that
it wont load, so surely somethings not right. My question is, does
it still
exist? What could be wrong?
Thanks

On 2/13/07, Regime <[EMAIL PROTECTED]> wrote:


Hello Linux penguin,
Several people have been trying to tell you this already, but I


don't


think you have read their posts very well.. One more time, as


simple as


possible:
You are now running the 64 bit binary that supports only VAC 1.


This


means your server will complain that it cannot load the speakeasy


module


(VAC 2) and will not be 'secure'.

Option 1: run the 32 bit binary (including the 32 bit versions of


the


plugins you use) which is up to date and supports VAC 2. Use a 64


bit OS


and 32 bit emulation. Worst performance out of all options.

Option 2: run the 32 bit binary (including the 32 bit versions of


the


plugins you use) which is up to date and supports VAC 2. Use a 32


bit


OS. Performance will be slightly better then with option 1.

Option 3: run the 64 bit binary (with the 64 bit versions of the


plugins


you use) and do not get VAC 2 support, but slightly better


performance


then with both options 1 and 2.

Even with VAC 2 you will get some cheaters playing on your


server, but


probably less then with VAC 1 only. It is for you to decide what


is more


important to you and base your decision on which binary you want


to run,


on that. By the sound of it, maybe renting a server from a GSP


would be


the best option of all for you.
Good luck,
---
Regime
.
linux penguin wrote:


--
[ Picked text/plain from multipart/alternative ]
hi,

I know i posted before that the speakeasy module wouldnt load


but then


it


did.
Now ive tried about 7-8 times and it wont load.(Server


unsecure)


Just happens to be i was playing on this server which wasnt


secure and


they


were talkin about hackers and said that VAC dont work


anymore..I


dont


know if i mis-understood or something(it was in a different


language but


:P)


Is anyone else experiencing this?
Thanks
--




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Re: [hlds_linux] Speakeasy security module wont load no matter what

2007-02-13 Thread linux penguin
--
[ Picked text/plain from multipart/alternative ]
I just wrote to valve askin about this, will see what they say...

On 2/13/07, Parker Lewis <[EMAIL PROTECTED]> wrote:
>
> Same for me. Six servers, running with a patched hlds_run and the
> outdated hlds_amd64 binary, and all of them do not load the security
> module anymore for about two days (?) now.
>
> As it was a 50:50 chance in the past to get the secmod loaded on
> serverstart, it's maybe only a temporary problem.
>
> But as Valve isn't able to compile the 64bit binaries for over a year
> now (some people say they could but wont), it _could_ be the end for
> our servers :(.
>
> Maybe someone from Valve can give us some information about that.
>
>
> yours
> pl
>
> --- linux penguin <[EMAIL PROTECTED]> schrieb:
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I didnt say anything about VAC2, at least i didnt mean to because
> > when i had
> > a 32 bit server and when i used to start it it wouldnt say anything
> > about
> > Speakeasy module being loaded, it would only say VAC Secured or Not
> > that is
> > why i thaught the Speakeasy module only gets loaded on VAC1.
> > What i am saying is that VAC1 wont load. It used to load.
> > Last night i tried starting/stopping the server over 10 times now
> > and i cant
> > get secured with VAC1(the speakeasy module wount download). Port
> > 27015
> > UDP/TCP is forwarded just like last time when VAC1 did load.(I have
> > no
> > firewall on the machine itsself, at least not yet) I just tried
> > starting the
> > esrver again (2 times) but the speakeasy module still wont load.
> > I play on this one E-Frag server which also has VAC1 and they also
> > said that
> > it wont load, so surely somethings not right. My question is, does
> > it still
> > exist? What could be wrong?
> > Thanks
> >
> > On 2/13/07, Regime <[EMAIL PROTECTED]> wrote:
> > >
> > > Hello Linux penguin,
> > > Several people have been trying to tell you this already, but I
> > don't
> > > think you have read their posts very well.. One more time, as
> > simple as
> > > possible:
> > > You are now running the 64 bit binary that supports only VAC 1.
> > This
> > > means your server will complain that it cannot load the speakeasy
> > module
> > > (VAC 2) and will not be 'secure'.
> > >
> > > Option 1: run the 32 bit binary (including the 32 bit versions of
> > the
> > > plugins you use) which is up to date and supports VAC 2. Use a 64
> > bit OS
> > > and 32 bit emulation. Worst performance out of all options.
> > >
> > > Option 2: run the 32 bit binary (including the 32 bit versions of
> > the
> > > plugins you use) which is up to date and supports VAC 2. Use a 32
> > bit
> > > OS. Performance will be slightly better then with option 1.
> > >
> > > Option 3: run the 64 bit binary (with the 64 bit versions of the
> > plugins
> > > you use) and do not get VAC 2 support, but slightly better
> > performance
> > > then with both options 1 and 2.
> > >
> > > Even with VAC 2 you will get some cheaters playing on your
> > server, but
> > > probably less then with VAC 1 only. It is for you to decide what
> > is more
> > > important to you and base your decision on which binary you want
> > to run,
> > > on that. By the sound of it, maybe renting a server from a GSP
> > would be
> > > the best option of all for you.
> > > Good luck,
> > > ---
> > > Regime
> > > .
> > > linux penguin wrote:
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > hi,
> > > >
> > > > I know i posted before that the speakeasy module wouldnt load
> > but then
> > > it
> > > > did.
> > > > Now ive tried about 7-8 times and it wont load.(Server
> > unsecure)
> > > > Just happens to be i was playing on this server which wasnt
> > secure and
> > > they
> > > > were talkin about hackers and said that VAC dont work
> > anymore..I
> > > dont
> > > > know if i mis-understood or something(it was in a different
> > language but
> > > :P)
> > > > Is anyone else experiencing this?
> > > > Thanks
> > > > --
> > > >
> > > >
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
>
>
>
>
>
> ___
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Re: [hlds_linux] Speakeasy security module wont load no matter what

2007-02-13 Thread Parker Lewis
Same for me. Six servers, running with a patched hlds_run and the
outdated hlds_amd64 binary, and all of them do not load the security
module anymore for about two days (?) now.

As it was a 50:50 chance in the past to get the secmod loaded on
serverstart, it's maybe only a temporary problem.

But as Valve isn't able to compile the 64bit binaries for over a year
now (some people say they could but wont), it _could_ be the end for
our servers :(.

Maybe someone from Valve can give us some information about that.


yours
pl

--- linux penguin <[EMAIL PROTECTED]> schrieb:

> --
> [ Picked text/plain from multipart/alternative ]
> I didnt say anything about VAC2, at least i didnt mean to because
> when i had
> a 32 bit server and when i used to start it it wouldnt say anything
> about
> Speakeasy module being loaded, it would only say VAC Secured or Not
> that is
> why i thaught the Speakeasy module only gets loaded on VAC1.
> What i am saying is that VAC1 wont load. It used to load.
> Last night i tried starting/stopping the server over 10 times now
> and i cant
> get secured with VAC1(the speakeasy module wount download). Port
> 27015
> UDP/TCP is forwarded just like last time when VAC1 did load.(I have
> no
> firewall on the machine itsself, at least not yet) I just tried
> starting the
> esrver again (2 times) but the speakeasy module still wont load.
> I play on this one E-Frag server which also has VAC1 and they also
> said that
> it wont load, so surely somethings not right. My question is, does
> it still
> exist? What could be wrong?
> Thanks
>
> On 2/13/07, Regime <[EMAIL PROTECTED]> wrote:
> >
> > Hello Linux penguin,
> > Several people have been trying to tell you this already, but I
> don't
> > think you have read their posts very well.. One more time, as
> simple as
> > possible:
> > You are now running the 64 bit binary that supports only VAC 1.
> This
> > means your server will complain that it cannot load the speakeasy
> module
> > (VAC 2) and will not be 'secure'.
> >
> > Option 1: run the 32 bit binary (including the 32 bit versions of
> the
> > plugins you use) which is up to date and supports VAC 2. Use a 64
> bit OS
> > and 32 bit emulation. Worst performance out of all options.
> >
> > Option 2: run the 32 bit binary (including the 32 bit versions of
> the
> > plugins you use) which is up to date and supports VAC 2. Use a 32
> bit
> > OS. Performance will be slightly better then with option 1.
> >
> > Option 3: run the 64 bit binary (with the 64 bit versions of the
> plugins
> > you use) and do not get VAC 2 support, but slightly better
> performance
> > then with both options 1 and 2.
> >
> > Even with VAC 2 you will get some cheaters playing on your
> server, but
> > probably less then with VAC 1 only. It is for you to decide what
> is more
> > important to you and base your decision on which binary you want
> to run,
> > on that. By the sound of it, maybe renting a server from a GSP
> would be
> > the best option of all for you.
> > Good luck,
> > ---
> > Regime
> > .
> > linux penguin wrote:
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > hi,
> > >
> > > I know i posted before that the speakeasy module wouldnt load
> but then
> > it
> > > did.
> > > Now ive tried about 7-8 times and it wont load.(Server
> unsecure)
> > > Just happens to be i was playing on this server which wasnt
> secure and
> > they
> > > were talkin about hackers and said that VAC dont work
> anymore..I
> > dont
> > > know if i mis-understood or something(it was in a different
> language but
> > :P)
> > > Is anyone else experiencing this?
> > > Thanks
> > > --
> > >
> > >
> >
> >
> > ___
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> archives,
> > please visit:
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> >
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Re: [hlds_linux] Auto-Restarting server processes -again

2007-02-13 Thread k-mystik

Sorry, I misread your previous post.
I don't know why it doesn't start when crontab'ed.

What we have here is a script which basically loops and start the server.
When server crashes, the loop makes the server start back.

You can use such basic script to launch your servers and have another
crontab'ed script to simply kill the process.
Then, the first script will loop and restart the server for you :-)

--
k-mystik! -- get2play administrator
web: www.get2play.com
irc: #get2play



Rónai György wrote:

[ Converted text/html to text/plain ]
Enough rights to do WHAT?
The kill is performed, since the processes vanish, as i wrote.
The echoes also work, in the called scripts.
Just the new screens, with the new server process instances do not start.
(But if i do it manually, by executing the startup script, they start
normally. The last step (screens) only dont work if crontab calls the script.)
Locutus
k-mystik írta:

Does the user which executes the kill have enough permissions to do it?
You can try the following command to get an output:
su - username -c "/home/username/path/to/kill/script"
--
k-mystik! -- get2play administrator
web: www.get2play.com[1]
irc: #get2play
Rónai György wrote:

[ Converted text/html to text/plain ]
Hi
I was experimenting with a special approach, of restarting my processes on a
box with crontab scheduling.
I wrote a crontab, to run an sh every night.
This sh file contained a pkill command, that successfully reconigezd my srcds
processes, and killed them.
There is 1 sh file for each of my processes, to start them. These containing
the command to start them in screen, and an echo text.
Ive called those sh files, from the crontabbed one, after the processes were
killed.
Now, all echos are displayed in the crontab mail i get (so the sh files are
definitely called), but none of the screens is starting.
They only start, if i start them manually via SSH access. (i just press enter
on the sh file in mc)
But if they are called from crontab and script automatically, none of them
starts, just the echos are executed.
Any ideas why is this? Or is this a completely wrong approach, and there are
easier ways?
Thx
Locutus
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Re: [hlds_linux] Auto-Restarting server processes -again

2007-02-13 Thread Rónai György
[ Converted text/html to text/plain ]
Enough rights to do WHAT?
The kill is performed, since the processes vanish, as i wrote.
The echoes also work, in the called scripts.
Just the new screens, with the new server process instances do not start.
(But if i do it manually, by executing the startup script, they start
normally. The last step (screens) only dont work if crontab calls the script.)
Locutus
k-mystik írta:

Does the user which executes the kill have enough permissions to do it?
You can try the following command to get an output:
su - username -c "/home/username/path/to/kill/script"
--
k-mystik! -- get2play administrator
web: www.get2play.com[1]
irc: #get2play
Rónai György wrote:

[ Converted text/html to text/plain ]
Hi
I was experimenting with a special approach, of restarting my processes on a
box with crontab scheduling.
I wrote a crontab, to run an sh every night.
This sh file contained a pkill command, that successfully reconigezd my srcds
processes, and killed them.
There is 1 sh file for each of my processes, to start them. These containing
the command to start them in screen, and an echo text.
Ive called those sh files, from the crontabbed one, after the processes were
killed.
Now, all echos are displayed in the crontab mail i get (so the sh files are
definitely called), but none of the screens is starting.
They only start, if i start them manually via SSH access. (i just press enter
on the sh file in mc)
But if they are called from crontab and script automatically, none of them
starts, just the echos are executed.
Any ideas why is this? Or is this a completely wrong approach, and there are
easier ways?
Thx
Locutus
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Re: [hlds_linux] Auto-Restarting server processes -again

2007-02-13 Thread k-mystik

Does the user which executes the kill have enough permissions to do it?

You can try the following command to get an output:
su - username -c "/home/username/path/to/kill/script"

--
k-mystik! -- get2play administrator
web: www.get2play.com
irc: #get2play



Rónai György wrote:

[ Converted text/html to text/plain ]
Hi
I was experimenting with a special approach, of restarting my processes on a
box with crontab scheduling.
I wrote a crontab, to run an sh every night.
This sh file contained a pkill command, that successfully reconigezd my srcds
processes, and killed them.
There is 1 sh file for each of my processes, to start them. These containing
the command to start them in screen, and an echo text.
Ive called those sh files, from the crontabbed one, after the processes were
killed.
Now, all echos are displayed in the crontab mail i get (so the sh files are
definitely called), but none of the screens is starting.
They only start, if i start them manually via SSH access. (i just press enter
on the sh file in mc)
But if they are called from crontab and script automatically, none of them
starts, just the echos are executed.
Any ideas why is this? Or is this a completely wrong approach, and there are
easier ways?
Thx
Locutus

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Re: [hlds_linux] Update of linuxservers ? 12 feb.-07

2007-02-13 Thread Kevin Ottalini

A good solution for this might be to have a little tool or script that keeps
an eye on the gameinfo.txt (and maybe the console log  if you have this
enabled) and if it sees an update happen then it can email you a warning.

I suspect that since the chance of addons breaking after an update are high,
it's better for the gameinfo.txt file to revert to no addons rather then
have your server start acting all weird.

The reality is that updates are going to happen, find the most graceful
fallback position that you can and work with it.



- Original Message -
From: "Rónai György"
To: 
Sent: Tuesday, February 13, 2007 6:48 AM
Subject: Re: [hlds_linux] Update of linuxservers ? 12 feb.-07


Yes, but if there is a required update, no one can join my server, until i
update it. So what for shoud it run un-updated? (yes, some updates are not
that important...)
Locutus


ics írta:

If your server autoupdates itself, you cant see what files are being
replaced etc, unless you happen to watch into console at that time. This
means that your gameinfo.txt will get replaced and source metamod wont
run. You end up having server up but not running the plugins you had on
it. When update is not mandatory, your server is fully working untill
you update it yourself. This guarantees no downtime to server or its
plugins. Sometimes metamod source will break because of Source update.
This way you can choose to have running the old non-b0rked version
untill new one is available and update after that. This of course, does
not apply when update is mandatory.
-ics



Rónai György kirjoitti:
Why is having autoupdate function ON, a mistake?
Doesnt it broke the gameinfo.txt if i update it manually?
Locutus



ics írta:
ROFL
If it isnt clear to you yet, Valve does as they please since its their
game. They do not care about the people who run different plugins on the
servers. They only give tools to community to create their own stuff and
tell to use their SDK so anything does not break during updates. This is
impossible like i have many times said as the SDK is *very* limited and
does not provide enough freedom to create something different. Even
metamod source has way better tools than Valves own SDK. Besides, core
elements have changed atleast once already so even if you use the
official SDK, there is a change that Valve changes one of the key
elements and it still breaks. Whining abput things on this list is
useless and leads to nothing. This has been proven already before.
PS:  There was no update on 12th or 7th when there was client update.
There have been "silent" steam updates in the past though but if there
was such an update now, atleast it didnt affect my server running
metamod -> didnt b0rked the gameinfo.txt. You either had -verify_all or
-autoupdate option on. Big mistake.
-ics


Regime kirjoitti:
No flaming intended of any sort, but I think his point was not that
Valve shouldn't do updates, but that it would be nice if they notify
their users (the server admins) like they normally do, to avoid
confusion and downtime.
---
Regime



Cc2iscooL wrote:

Except that since they are *plugins* for a game *they* have to support any
updates that Valve may change, we're lucky Valve let people develop server
plugins or none of them would be in existence today.
The developer should not have to conform to the plugin maker, (no matter how
much I actually don't like that fact.)


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Re: [hlds_linux] Auto-Restarting server processes -again

2007-02-13 Thread Rónai György
[ Converted text/html to text/plain ]
No, i have already checked this. The paths are not relative, they are full,
from $HOME...
So i dont think, that this could be the problem. Not even an empty screen is
starting...
Locutus
David Syers írta:

--
[ Picked text/plain from multipart/alternative ]
Are your sh files expecting you to be in a certain directory when run, and you 
are forgetting to cd there in your script?

The easiest way is to probably let us see the script in question.

Rónai György <[EMAIL PROTECTED]>[1] wrote: [ Converted text/html to text/plain ]
Hi
I was experimenting with a special approach, of restarting my processes on a
box with crontab scheduling.
I wrote a crontab, to run an sh every night.
This sh file contained a pkill command, that successfully reconigezd my srcds
processes, and killed them.
There is 1 sh file for each of my processes, to start them. These containing
the command to start them in screen, and an echo text.
Ive called those sh files, from the crontabbed one, after the processes were
killed.
Now, all echos are displayed in the crontab mail i get (so the sh files are
definitely called), but none of the screens is starting.
They only start, if i start them manually via SSH access. (i just press enter
on the sh file in mc)
But if they are called from crontab and script automatically, none of them
starts, just the echos are executed.
Any ideas why is this? Or is this a completely wrong approach, and there are
easier ways?
Thx
Locutus

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Re: [hlds_linux] Update of linuxservers ? 12 feb.-07

2007-02-13 Thread Rónai György
[ Converted text/html to text/plain ]
Yes, but if there is a required update, no one can join my server, until i
update it. So what for shoud it run un-updated? (yes, some updates are not
that important...)
Locutus
ics írta:

If your server autoupdates itself, you cant see what files are being
replaced etc, unless you happen to watch into console at that time. This
means that your gameinfo.txt will get replaced and source metamod wont
run. You end up having server up but not running the plugins you had on
it. When update is not mandatory, your server is fully working untill
you update it yourself. This guarantees no downtime to server or its
plugins. Sometimes metamod source will break because of Source update.
This way you can choose to have running the old non-b0rked version
untill new one is available and update after that. This of course, does
not apply when update is mandatory.
-ics
Rónai György kirjoitti:

[ Converted text/html to text/plain ]
Why is having autoupdate function ON, a mistake?
Doesnt it broke the gameinfo.txt if i update it manually?
Locutus
ics írta:
ROFL
If it isnt clear to you yet, Valve does as they please since its their
game. They do not care about the people who run different plugins on the
servers. They only give tools to community to create their own stuff and
tell to use their SDK so anything does not break during updates. This is
impossible like i have many times said as the SDK is *very* limited and
does not provide enough freedom to create something different. Even
metamod source has way better tools than Valves own SDK. Besides, core
elements have changed atleast once already so even if you use the
official SDK, there is a change that Valve changes one of the key
elements and it still breaks. Whining abput things on this list is
useless and leads to nothing. This has been proven already before.
PS:  There was no update on 12th or 7th when there was client update.
There have been "silent" steam updates in the past though but if there
was such an update now, atleast it didnt affect my server running
metamod -> didnt b0rked the gameinfo.txt. You either had -verify_all or
-autoupdate option on. Big mistake.
-ics
Regime kirjoitti:
No flaming intended of any sort, but I think his point was not that
Valve shouldn't do updates, but that it would be nice if they notify
their users (the server admins) like they normally do, to avoid
confusion and downtime.
---
Regime
Cc2iscooL wrote:
--
[ Picked text/plain from multipart/alternative ]
Except that since they are *plugins* for a game *they* have to support any
updates that Valve may change, we're lucky Valve let people develop server
plugins or none of them would be in existence today.
The developer should not have to conform to the plugin maker, (no matter how
much I actually don't like that fact.)
On 2/12/07, Kevin Ottalini <[EMAIL PROTECTED]>[1][1] wrote:
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Re: [hlds_linux] Speakeasy security module wont load no matter what

2007-02-13 Thread linux penguin
--
[ Picked text/plain from multipart/alternative ]
I didnt say anything about VAC2, at least i didnt mean to because when i had
a 32 bit server and when i used to start it it wouldnt say anything about
Speakeasy module being loaded, it would only say VAC Secured or Not that is
why i thaught the Speakeasy module only gets loaded on VAC1.
What i am saying is that VAC1 wont load. It used to load.
Last night i tried starting/stopping the server over 10 times now and i cant
get secured with VAC1(the speakeasy module wount download). Port 27015
UDP/TCP is forwarded just like last time when VAC1 did load.(I have no
firewall on the machine itsself, at least not yet) I just tried starting the
esrver again (2 times) but the speakeasy module still wont load.
I play on this one E-Frag server which also has VAC1 and they also said that
it wont load, so surely somethings not right. My question is, does it still
exist? What could be wrong?
Thanks

On 2/13/07, Regime <[EMAIL PROTECTED]> wrote:
>
> Hello Linux penguin,
> Several people have been trying to tell you this already, but I don't
> think you have read their posts very well.. One more time, as simple as
> possible:
> You are now running the 64 bit binary that supports only VAC 1. This
> means your server will complain that it cannot load the speakeasy module
> (VAC 2) and will not be 'secure'.
>
> Option 1: run the 32 bit binary (including the 32 bit versions of the
> plugins you use) which is up to date and supports VAC 2. Use a 64 bit OS
> and 32 bit emulation. Worst performance out of all options.
>
> Option 2: run the 32 bit binary (including the 32 bit versions of the
> plugins you use) which is up to date and supports VAC 2. Use a 32 bit
> OS. Performance will be slightly better then with option 1.
>
> Option 3: run the 64 bit binary (with the 64 bit versions of the plugins
> you use) and do not get VAC 2 support, but slightly better performance
> then with both options 1 and 2.
>
> Even with VAC 2 you will get some cheaters playing on your server, but
> probably less then with VAC 1 only. It is for you to decide what is more
> important to you and base your decision on which binary you want to run,
> on that. By the sound of it, maybe renting a server from a GSP would be
> the best option of all for you.
> Good luck,
> ---
> Regime
> .
> linux penguin wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > hi,
> >
> > I know i posted before that the speakeasy module wouldnt load but then
> it
> > did.
> > Now ive tried about 7-8 times and it wont load.(Server unsecure)
> > Just happens to be i was playing on this server which wasnt secure and
> they
> > were talkin about hackers and said that VAC dont work anymore..I
> dont
> > know if i mis-understood or something(it was in a different language but
> :P)
> > Is anyone else experiencing this?
> > Thanks
> > --
> >
> >
>
>
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Re: [hlds_linux] Auto-Restarting server processes -again

2007-02-13 Thread Regime
Kind of on the same track as David Syers, but please keep in mind that
(most likely) the user that your cronjobs are run as, has a different
path ($PATH) set then the user you log in as. If you are using any
commands that are not built into the shell, like pkill in this case, it
is likely that you have to specify the full path to them (get it through
'which pkill') in your script.
Good luck,
---
Regime

David Syers wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Are your sh files expecting you to be in a certain directory when run, and 
> you are forgetting to cd there in your script?
>
> The easiest way is to probably let us see the script in question.
>
> Rónai György <[EMAIL PROTECTED]> wrote: [ Converted text/html to text/plain ]
> Hi
> I was experimenting with a special approach, of restarting my processes on a
> box with crontab scheduling.
> I wrote a crontab, to run an sh every night.
> This sh file contained a pkill command, that successfully reconigezd my srcds
> processes, and killed them.
> There is 1 sh file for each of my processes, to start them. These containing
> the command to start them in screen, and an echo text.
> Ive called those sh files, from the crontabbed one, after the processes were
> killed.
> Now, all echos are displayed in the crontab mail i get (so the sh files are
> definitely called), but none of the screens is starting.
> They only start, if i start them manually via SSH access. (i just press enter
> on the sh file in mc)
> But if they are called from crontab and script automatically, none of them
> starts, just the echos are executed.
> Any ideas why is this? Or is this a completely wrong approach, and there are
> easier ways?
> Thx
> Locutus
>
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Re: [hlds_linux] Update of linuxservers ? 12 feb.-07

2007-02-13 Thread ics

If your server autoupdates itself, you cant see what files are being
replaced etc, unless you happen to watch into console at that time. This
means that your gameinfo.txt will get replaced and source metamod wont
run. You end up having server up but not running the plugins you had on
it. When update is not mandatory, your server is fully working untill
you update it yourself. This guarantees no downtime to server or its
plugins. Sometimes metamod source will break because of Source update.
This way you can choose to have running the old non-b0rked version
untill new one is available and update after that. This of course, does
not apply when update is mandatory.

-ics


Rónai György kirjoitti:

[ Converted text/html to text/plain ]
Why is having autoupdate function ON, a mistake?
Doesnt it broke the gameinfo.txt if i update it manually?
Locutus
ics írta:

ROFL
If it isnt clear to you yet, Valve does as they please since its their
game. They do not care about the people who run different plugins on the
servers. They only give tools to community to create their own stuff and
tell to use their SDK so anything does not break during updates. This is
impossible like i have many times said as the SDK is *very* limited and
does not provide enough freedom to create something different. Even
metamod source has way better tools than Valves own SDK. Besides, core
elements have changed atleast once already so even if you use the
official SDK, there is a change that Valve changes one of the key
elements and it still breaks. Whining abput things on this list is
useless and leads to nothing. This has been proven already before.
PS:  There was no update on 12th or 7th when there was client update.
There have been "silent" steam updates in the past though but if there
was such an update now, atleast it didnt affect my server running
metamod -> didnt b0rked the gameinfo.txt. You either had -verify_all or
-autoupdate option on. Big mistake.
-ics
Regime kirjoitti:

No flaming intended of any sort, but I think his point was not that
Valve shouldn't do updates, but that it would be nice if they notify
their users (the server admins) like they normally do, to avoid
confusion and downtime.
---
Regime
Cc2iscooL wrote:

--
[ Picked text/plain from multipart/alternative ]
Except that since they are *plugins* for a game *they* have to support any
updates that Valve may change, we're lucky Valve let people develop server
plugins or none of them would be in existence today.
The developer should not have to conform to the plugin maker, (no matter how
much I actually don't like that fact.)
On 2/12/07, Kevin Ottalini <[EMAIL PROTECTED]>[1] wrote:

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  1. mailto:[EMAIL PROTECTED]
  2. http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  3. http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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Re: [hlds_linux] Auto-Restarting server processes -again

2007-02-13 Thread David Syers
--
[ Picked text/plain from multipart/alternative ]
Are your sh files expecting you to be in a certain directory when run, and you 
are forgetting to cd there in your script?

The easiest way is to probably let us see the script in question.

Rónai György <[EMAIL PROTECTED]> wrote: [ Converted text/html to text/plain ]
Hi
I was experimenting with a special approach, of restarting my processes on a
box with crontab scheduling.
I wrote a crontab, to run an sh every night.
This sh file contained a pkill command, that successfully reconigezd my srcds
processes, and killed them.
There is 1 sh file for each of my processes, to start them. These containing
the command to start them in screen, and an echo text.
Ive called those sh files, from the crontabbed one, after the processes were
killed.
Now, all echos are displayed in the crontab mail i get (so the sh files are
definitely called), but none of the screens is starting.
They only start, if i start them manually via SSH access. (i just press enter
on the sh file in mc)
But if they are called from crontab and script automatically, none of them
starts, just the echos are executed.
Any ideas why is this? Or is this a completely wrong approach, and there are
easier ways?
Thx
Locutus

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--

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Re: [hlds_linux] Update of linuxservers ? 12 feb.-07

2007-02-13 Thread Rónai György
[ Converted text/html to text/plain ]
Why is having autoupdate function ON, a mistake?
Doesnt it broke the gameinfo.txt if i update it manually?
Locutus
ics írta:

ROFL
If it isnt clear to you yet, Valve does as they please since its their
game. They do not care about the people who run different plugins on the
servers. They only give tools to community to create their own stuff and
tell to use their SDK so anything does not break during updates. This is
impossible like i have many times said as the SDK is *very* limited and
does not provide enough freedom to create something different. Even
metamod source has way better tools than Valves own SDK. Besides, core
elements have changed atleast once already so even if you use the
official SDK, there is a change that Valve changes one of the key
elements and it still breaks. Whining abput things on this list is
useless and leads to nothing. This has been proven already before.
PS:  There was no update on 12th or 7th when there was client update.
There have been "silent" steam updates in the past though but if there
was such an update now, atleast it didnt affect my server running
metamod -> didnt b0rked the gameinfo.txt. You either had -verify_all or
-autoupdate option on. Big mistake.
-ics
Regime kirjoitti:

No flaming intended of any sort, but I think his point was not that
Valve shouldn't do updates, but that it would be nice if they notify
their users (the server admins) like they normally do, to avoid
confusion and downtime.
---
Regime
Cc2iscooL wrote:

--
[ Picked text/plain from multipart/alternative ]
Except that since they are *plugins* for a game *they* have to support any
updates that Valve may change, we're lucky Valve let people develop server
plugins or none of them would be in existence today.
The developer should not have to conform to the plugin maker, (no matter how
much I actually don't like that fact.)
On 2/12/07, Kevin Ottalini <[EMAIL PROTECTED]>[1] wrote:

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  1. mailto:[EMAIL PROTECTED]
  2. http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  3. http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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[hlds_linux] Auto-Restarting server processes -again

2007-02-13 Thread Rónai György
[ Converted text/html to text/plain ]
Hi
I was experimenting with a special approach, of restarting my processes on a
box with crontab scheduling.
I wrote a crontab, to run an sh every night.
This sh file contained a pkill command, that successfully reconigezd my srcds
processes, and killed them.
There is 1 sh file for each of my processes, to start them. These containing
the command to start them in screen, and an echo text.
Ive called those sh files, from the crontabbed one, after the processes were
killed.
Now, all echos are displayed in the crontab mail i get (so the sh files are
definitely called), but none of the screens is starting.
They only start, if i start them manually via SSH access. (i just press enter
on the sh file in mc)
But if they are called from crontab and script automatically, none of them
starts, just the echos are executed.
Any ideas why is this? Or is this a completely wrong approach, and there are
easier ways?
Thx
Locutus

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Re: [hlds_linux] Update of linuxservers ? 12 feb.-07

2007-02-13 Thread ics

ROFL

If it isnt clear to you yet, Valve does as they please since its their
game. They do not care about the people who run different plugins on the
servers. They only give tools to community to create their own stuff and
tell to use their SDK so anything does not break during updates. This is
impossible like i have many times said as the SDK is *very* limited and
does not provide enough freedom to create something different. Even
metamod source has way better tools than Valves own SDK. Besides, core
elements have changed atleast once already so even if you use the
official SDK, there is a change that Valve changes one of the key
elements and it still breaks. Whining abput things on this list is
useless and leads to nothing. This has been proven already before.

PS:  There was no update on 12th or 7th when there was client update.
There have been "silent" steam updates in the past though but if there
was such an update now, atleast it didnt affect my server running
metamod -> didnt b0rked the gameinfo.txt. You either had -verify_all or
-autoupdate option on. Big mistake.

-ics

Regime kirjoitti:

No flaming intended of any sort, but I think his point was not that
Valve shouldn't do updates, but that it would be nice if they notify
their users (the server admins) like they normally do, to avoid
confusion and downtime.
---
Regime

Cc2iscooL wrote:


--
[ Picked text/plain from multipart/alternative ]
Except that since they are *plugins* for a game *they* have to support any
updates that Valve may change, we're lucky Valve let people develop server
plugins or none of them would be in existence today.

The developer should not have to conform to the plugin maker, (no matter how
much I actually don't like that fact.)

On 2/12/07, Kevin Ottalini <[EMAIL PROTECTED]> wrote:






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Re: [hlds_linux] Update of linuxservers ? 12 feb.-07

2007-02-13 Thread Regime
No flaming intended of any sort, but I think his point was not that
Valve shouldn't do updates, but that it would be nice if they notify
their users (the server admins) like they normally do, to avoid
confusion and downtime.
---
Regime

Cc2iscooL wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Except that since they are *plugins* for a game *they* have to support any
> updates that Valve may change, we're lucky Valve let people develop server
> plugins or none of them would be in existence today.
>
> The developer should not have to conform to the plugin maker, (no matter how
> much I actually don't like that fact.)
>
> On 2/12/07, Kevin Ottalini <[EMAIL PROTECTED]> wrote:
>



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Re: [hlds_linux] Speakeasy security module wont load no matter what

2007-02-13 Thread Regime
Hello Linux penguin,
Several people have been trying to tell you this already, but I don't
think you have read their posts very well.. One more time, as simple as
possible:
You are now running the 64 bit binary that supports only VAC 1. This
means your server will complain that it cannot load the speakeasy module
(VAC 2) and will not be 'secure'.

Option 1: run the 32 bit binary (including the 32 bit versions of the
plugins you use) which is up to date and supports VAC 2. Use a 64 bit OS
and 32 bit emulation. Worst performance out of all options.

Option 2: run the 32 bit binary (including the 32 bit versions of the
plugins you use) which is up to date and supports VAC 2. Use a 32 bit
OS. Performance will be slightly better then with option 1.

Option 3: run the 64 bit binary (with the 64 bit versions of the plugins
you use) and do not get VAC 2 support, but slightly better performance
then with both options 1 and 2.

Even with VAC 2 you will get some cheaters playing on your server, but
probably less then with VAC 1 only. It is for you to decide what is more
important to you and base your decision on which binary you want to run,
on that. By the sound of it, maybe renting a server from a GSP would be
the best option of all for you.
Good luck,
---
Regime
.
linux penguin wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> hi,
>
> I know i posted before that the speakeasy module wouldnt load but then it
> did.
> Now ive tried about 7-8 times and it wont load.(Server unsecure)
> Just happens to be i was playing on this server which wasnt secure and they
> were talkin about hackers and said that VAC dont work anymore..I dont
> know if i mis-understood or something(it was in a different language but :P)
> Is anyone else experiencing this?
> Thanks
> --
>
>


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