RE: [hlds_linux] sv_downloadurl HL1 referer question
The hl1:// referrer has been working fine for me. -Original Message- From: John Long [mailto:[EMAIL PROTECTED] Sent: Tuesday, February 13, 2007 8:20 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] sv_downloadurl HL1 referer question -- [ Picked text/plain from multipart/alternative ] Does the hl1 linux engine support sending a referer header to verify the game server for fast download (sv_downloadurl)? The syntax given by Alfred from the hlds (win32) mailing list was hl1://. I've seen the hl2:// referer come from a source engine I've tracked on another member's game server but my hl1 server does not send anything like this. Some background info and other information on what I'm running/using: I've updated using the ./steam command as of Feb. 13th 2pm eastern for the game "cstrike". However I have a third party mod, Zombie Panic!, which the server runs. Rough Directory Tree: --rootserverinstall cstrike/ zp/ hlds_run ...etc The server runs perfectly and I do not have AMXX or Metamod installed yet. I have my sv_downloadurl set to a php file that grabs all of the client headers (SERVER, ENV, REQUEST, SESSION...etc) and outputs to a file for me to view. No header has anything that relates to the original server. The only thing close is HTTP_USER_AGENT: Half-Life I use the php file for testing to make sure the referer is sent. I test by renaming a map on my client machine that the server is playing so I will be redirected to download it. The php file is called and it stores the header info. >From the hlds mailing list I saw that hl1:// was supposed to be there. I'm wondering if I'm missing a setting or config file to enable that functionality or if it does indeed exist for the hl1 linux server. More info can be provided if needed. Thanks. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] sv_downloadurl HL1 referer question
-- [ Picked text/plain from multipart/alternative ] Does the hl1 linux engine support sending a referer header to verify the game server for fast download (sv_downloadurl)? The syntax given by Alfred from the hlds (win32) mailing list was hl1://. I've seen the hl2:// referer come from a source engine I've tracked on another member's game server but my hl1 server does not send anything like this. Some background info and other information on what I'm running/using: I've updated using the ./steam command as of Feb. 13th 2pm eastern for the game "cstrike". However I have a third party mod, Zombie Panic!, which the server runs. Rough Directory Tree: --rootserverinstall cstrike/ zp/ hlds_run ...etc The server runs perfectly and I do not have AMXX or Metamod installed yet. I have my sv_downloadurl set to a php file that grabs all of the client headers (SERVER, ENV, REQUEST, SESSION...etc) and outputs to a file for me to view. No header has anything that relates to the original server. The only thing close is HTTP_USER_AGENT: Half-Life I use the php file for testing to make sure the referer is sent. I test by renaming a map on my client machine that the server is playing so I will be redirected to download it. The php file is called and it stores the header info. >From the hlds mailing list I saw that hl1:// was supposed to be there. I'm wondering if I'm missing a setting or config file to enable that functionality or if it does indeed exist for the hl1 linux server. More info can be provided if needed. Thanks. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Speakeasy security module wont load no matter what
You can only run a 32-bit binary on a 32-bit OS... a 64-bit binary will ONLY work on a 64-bit OS with a 64-bit processor. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Forsberg Sent: Tuesday, February 13, 2007 5:46 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Speakeasy security module wont load no matter what - Original Message - From: "linux penguin" <[EMAIL PROTECTED]> Some ppl said here that its better to run the 32 bit binary on a 32 bit OS. True/False? --- False, imo. At least your OS and any supporting processes will gain whatever advantages there are from a 64bit processor. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ______ NOD32 2058 (20070213) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Speakeasy security module wont load no matter what
Woops, my bad... you can run a 32-bit binary on a 32-bit or 64-bit OS as long as the processor supports that instruction set (i.e. for IA64 processors a 32-bit binary will be slower due to emulation). -Original Message- From: Ben Everett [mailto:[EMAIL PROTECTED] Sent: Tuesday, February 13, 2007 6:16 PM To: 'hlds_linux@list.valvesoftware.com' Subject: RE: [hlds_linux] Speakeasy security module wont load no matter what You can only run a 32-bit binary on a 32-bit OS... a 64-bit binary will ONLY work on a 64-bit OS with a 64-bit processor. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Forsberg Sent: Tuesday, February 13, 2007 5:46 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Speakeasy security module wont load no matter what - Original Message - From: "linux penguin" <[EMAIL PROTECTED]> Some ppl said here that its better to run the 32 bit binary on a 32 bit OS. True/False? --- False, imo. At least your OS and any supporting processes will gain whatever advantages there are from a 64bit processor. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux __ NOD32 2058 (20070213) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Speakeasy security module wont load no matter what
- Original Message - From: "linux penguin" <[EMAIL PROTECTED]> Some ppl said here that its better to run the 32 bit binary on a 32 bit OS. True/False? --- False, imo. At least your OS and any supporting processes will gain whatever advantages there are from a 64bit processor. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Speakeasy security module wont load no matter what
-- [ Picked text/plain from multipart/alternative ] Alright, fuck it. Im going 32 bit then. Sorry for all this 'havoc' caused and thanks to everyone for being patient and helpful and all that. Some ppl said here that its better to run the 32 bit binary on a 32 bit OS. True/False? PS sorry for all the swearing. On 2/13/07, Knuts - jolt.co.uk <[EMAIL PROTECTED]> wrote: > > Check my ranting about 64 bit support in the archives, been there done > that > got the T-shirt! It ain't going to happen > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of William > Warren > Sent: 13 February 2007 22:05 > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] Speakeasy security module wont load no matter > what > > if the 64 bit binaries are not supported then expecting ANYTHING to work > is ludicrious. 64 bit isn't supported..speakeasy isn't going to > work..run the 32 bit and be happy..it's really easy to understand unless > you are intentionally being obtuse. > > > linux penguin wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > I didnt ask about how my server should run(32 or 64 bit). I asked about > the > > Speakeasy module and ill ask again; > > Does anyone know why its not loading? Thats all i want to know. I > understand > > that 64 bit binaries are not supported but they do exist and ppl seem to > use > > them so that is why i am posting here(hoping someone MIGHT know > something). > > > > [quote]Cc2isdroolinG--Stop pushing the issue. It's not going to load. > What > > don't you understand > > about that?[/quote] > > > > What are u on about 'pushing the issue'.I havent 'pushed' > nothin. > Im > > trying to get some answers. If your fed up or pissed off or what ever > your > > problem is simply dont answer. > > If worst comes to worst ill switch to 32 bit binary but i just dont want > > to.(I simply just dont want to) > > > > If anyone DOES know what is happening with VAC1(not that 64 bit is not > > supported or that i should switch to 32 bit "just like the rest of you") > > PLEASE let me know. > > > > Thank you. > > > > On 2/13/07, Cc2iscooL <[EMAIL PROTECTED]> wrote: > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> Stop pushing the issue. It's not going to load. What don't you > understand > >> about that? Switch to 32 bit like the rest of us if you want to keep > your > >> servers running. I'm surprised the 64 bit binary even works correctly > with > >> all the updates recently. > >> > >> Or, just rent from another provider. It's really that easy. > >> > >> On 2/13/07, linux penguin <[EMAIL PROTECTED]> wrote: > >>> -- > >>> [ Picked text/plain from multipart/alternative ] > >>> Haha.I dont want to use the 32 bit binaries. Can you answer my > >>> question please? Whats wrong with the speakeasy module. Why wont it > >> load? > >>> Thanks > >>> > >>> On 2/13/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > That is the correct answer, use the 32-bit binaries. > > - Alfred > > Valtteri Kiviniemi wrote: > > Why do you even bother to do that. The answer is everytime the same: > > > > "There is no 64bit support now. The 32bit binaries should be used." > > > > Or there's also a good chance that they don't even answer you. :) > > > > linux penguin kirjoitti: > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> I just wrote to valve askin about this, will see what they say... > >> > >> On 2/13/07, Parker Lewis <[EMAIL PROTECTED]> wrote: > >> > >>> Same for me. Six servers, running with a patched hlds_run and the > >>> outdated hlds_amd64 binary, and all of them do not load the > >> security > >>> module anymore for about two days (?) now. > >>> > >>> As it was a 50:50 chance in the past to get the secmod loaded on > >>> serverstart, it's maybe only a temporary problem. > >>> > >>> But as Valve isn't able to compile the 64bit binaries for over a > >>> year now (some people say they could but wont), it _could_ be the > >>> end for our servers :(. > >>> > >>> Maybe someone from Valve can give us some information about that. > >>> > >>> > >>> yours > >>> pl > >>> > >>> --- linux penguin <[EMAIL PROTECTED]> schrieb: > >>> > >>> > -- > [ Picked text/plain from multipart/alternative ] > I didnt say anything about VAC2, at least i didnt mean to because > when i had a 32 bit server and when i used to start it it wouldnt > say anything about Speakeasy module being loaded, it would only > say VAC Secured or Not that is why i thaught the Speakeasy module > only gets loaded on VAC1. > What i am saying is that VAC1 wont load. It used to load. > Last night i tried starting/stopping the server over 10 times now > and i cant get secured with VAC1(the speakeasy modul
RE: [hlds_linux] Speakeasy security module wont load no matter what
Check my ranting about 64 bit support in the archives, been there done that got the T-shirt! It ain't going to happen -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of William Warren Sent: 13 February 2007 22:05 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Speakeasy security module wont load no matter what if the 64 bit binaries are not supported then expecting ANYTHING to work is ludicrious. 64 bit isn't supported..speakeasy isn't going to work..run the 32 bit and be happy..it's really easy to understand unless you are intentionally being obtuse. linux penguin wrote: > -- > [ Picked text/plain from multipart/alternative ] > I didnt ask about how my server should run(32 or 64 bit). I asked about the > Speakeasy module and ill ask again; > Does anyone know why its not loading? Thats all i want to know. I understand > that 64 bit binaries are not supported but they do exist and ppl seem to use > them so that is why i am posting here(hoping someone MIGHT know something). > > [quote]Cc2isdroolinG--Stop pushing the issue. It's not going to load. What > don't you understand > about that?[/quote] > > What are u on about 'pushing the issue'.I havent 'pushed' nothin. Im > trying to get some answers. If your fed up or pissed off or what ever your > problem is simply dont answer. > If worst comes to worst ill switch to 32 bit binary but i just dont want > to.(I simply just dont want to) > > If anyone DOES know what is happening with VAC1(not that 64 bit is not > supported or that i should switch to 32 bit "just like the rest of you") > PLEASE let me know. > > Thank you. > > On 2/13/07, Cc2iscooL <[EMAIL PROTECTED]> wrote: >> -- >> [ Picked text/plain from multipart/alternative ] >> Stop pushing the issue. It's not going to load. What don't you understand >> about that? Switch to 32 bit like the rest of us if you want to keep your >> servers running. I'm surprised the 64 bit binary even works correctly with >> all the updates recently. >> >> Or, just rent from another provider. It's really that easy. >> >> On 2/13/07, linux penguin <[EMAIL PROTECTED]> wrote: >>> -- >>> [ Picked text/plain from multipart/alternative ] >>> Haha.I dont want to use the 32 bit binaries. Can you answer my >>> question please? Whats wrong with the speakeasy module. Why wont it >> load? >>> Thanks >>> >>> On 2/13/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote: That is the correct answer, use the 32-bit binaries. - Alfred Valtteri Kiviniemi wrote: > Why do you even bother to do that. The answer is everytime the same: > > "There is no 64bit support now. The 32bit binaries should be used." > > Or there's also a good chance that they don't even answer you. :) > > linux penguin kirjoitti: >> -- >> [ Picked text/plain from multipart/alternative ] >> I just wrote to valve askin about this, will see what they say... >> >> On 2/13/07, Parker Lewis <[EMAIL PROTECTED]> wrote: >> >>> Same for me. Six servers, running with a patched hlds_run and the >>> outdated hlds_amd64 binary, and all of them do not load the >> security >>> module anymore for about two days (?) now. >>> >>> As it was a 50:50 chance in the past to get the secmod loaded on >>> serverstart, it's maybe only a temporary problem. >>> >>> But as Valve isn't able to compile the 64bit binaries for over a >>> year now (some people say they could but wont), it _could_ be the >>> end for our servers :(. >>> >>> Maybe someone from Valve can give us some information about that. >>> >>> >>> yours >>> pl >>> >>> --- linux penguin <[EMAIL PROTECTED]> schrieb: >>> >>> -- [ Picked text/plain from multipart/alternative ] I didnt say anything about VAC2, at least i didnt mean to because when i had a 32 bit server and when i used to start it it wouldnt say anything about Speakeasy module being loaded, it would only say VAC Secured or Not that is why i thaught the Speakeasy module only gets loaded on VAC1. What i am saying is that VAC1 wont load. It used to load. Last night i tried starting/stopping the server over 10 times now and i cant get secured with VAC1(the speakeasy module wount download). Port 27015 UDP/TCP is forwarded just like last time when VAC1 did load.(I have no firewall on the machine itsself, at least not yet) I just tried starting the esrver again (2 times) but the speakeasy module still wont load. I play on this one E-Frag server which also has VAC1 and they >> also said that it wont load, so surely somethings not right. My question is, does it still exist? What could be wrong? Thanks On 2/13/07, Regime <[EMAIL PROTECTED]> wrote: > Hello Linux penguin, >>
Re: [hlds_linux] Speakeasy security module wont load no matter what
if the 64 bit binaries are not supported then expecting ANYTHING to work is ludicrious. 64 bit isn't supported..speakeasy isn't going to work..run the 32 bit and be happy..it's really easy to understand unless you are intentionally being obtuse. linux penguin wrote: -- [ Picked text/plain from multipart/alternative ] I didnt ask about how my server should run(32 or 64 bit). I asked about the Speakeasy module and ill ask again; Does anyone know why its not loading? Thats all i want to know. I understand that 64 bit binaries are not supported but they do exist and ppl seem to use them so that is why i am posting here(hoping someone MIGHT know something). [quote]Cc2isdroolinG--Stop pushing the issue. It's not going to load. What don't you understand about that?[/quote] What are u on about 'pushing the issue'.I havent 'pushed' nothin. Im trying to get some answers. If your fed up or pissed off or what ever your problem is simply dont answer. If worst comes to worst ill switch to 32 bit binary but i just dont want to.(I simply just dont want to) If anyone DOES know what is happening with VAC1(not that 64 bit is not supported or that i should switch to 32 bit "just like the rest of you") PLEASE let me know. Thank you. On 2/13/07, Cc2iscooL <[EMAIL PROTECTED]> wrote: -- [ Picked text/plain from multipart/alternative ] Stop pushing the issue. It's not going to load. What don't you understand about that? Switch to 32 bit like the rest of us if you want to keep your servers running. I'm surprised the 64 bit binary even works correctly with all the updates recently. Or, just rent from another provider. It's really that easy. On 2/13/07, linux penguin <[EMAIL PROTECTED]> wrote: -- [ Picked text/plain from multipart/alternative ] Haha.I dont want to use the 32 bit binaries. Can you answer my question please? Whats wrong with the speakeasy module. Why wont it load? Thanks On 2/13/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote: That is the correct answer, use the 32-bit binaries. - Alfred Valtteri Kiviniemi wrote: Why do you even bother to do that. The answer is everytime the same: "There is no 64bit support now. The 32bit binaries should be used." Or there's also a good chance that they don't even answer you. :) linux penguin kirjoitti: -- [ Picked text/plain from multipart/alternative ] I just wrote to valve askin about this, will see what they say... On 2/13/07, Parker Lewis <[EMAIL PROTECTED]> wrote: Same for me. Six servers, running with a patched hlds_run and the outdated hlds_amd64 binary, and all of them do not load the security module anymore for about two days (?) now. As it was a 50:50 chance in the past to get the secmod loaded on serverstart, it's maybe only a temporary problem. But as Valve isn't able to compile the 64bit binaries for over a year now (some people say they could but wont), it _could_ be the end for our servers :(. Maybe someone from Valve can give us some information about that. yours pl --- linux penguin <[EMAIL PROTECTED]> schrieb: -- [ Picked text/plain from multipart/alternative ] I didnt say anything about VAC2, at least i didnt mean to because when i had a 32 bit server and when i used to start it it wouldnt say anything about Speakeasy module being loaded, it would only say VAC Secured or Not that is why i thaught the Speakeasy module only gets loaded on VAC1. What i am saying is that VAC1 wont load. It used to load. Last night i tried starting/stopping the server over 10 times now and i cant get secured with VAC1(the speakeasy module wount download). Port 27015 UDP/TCP is forwarded just like last time when VAC1 did load.(I have no firewall on the machine itsself, at least not yet) I just tried starting the esrver again (2 times) but the speakeasy module still wont load. I play on this one E-Frag server which also has VAC1 and they also said that it wont load, so surely somethings not right. My question is, does it still exist? What could be wrong? Thanks On 2/13/07, Regime <[EMAIL PROTECTED]> wrote: Hello Linux penguin, Several people have been trying to tell you this already, but I don't think you have read their posts very well.. One more time, as simple as possible: You are now running the 64 bit binary that supports only VAC 1. This means your server will complain that it cannot load the speakeasy module (VAC 2) and will not be 'secure'. Option 1: run the 32 bit binary (including the 32 bit versions of the plugins you use) which is up to date and supports VAC 2. Use a 64 bit OS and 32 bit emulation. Worst performance out of all options. Option 2: run the 32 bit binary (including the 32 bit versions of the plugins you use) which is up to date and supports VAC 2. Use a 32 bit OS. Performance will be slightly better then with option 1. Option 3: run the 64 bit binary (with the 64 bit versions of the plugins you use) and do not get VAC 2 support, but slightly better performance then
Re: [hlds_linux] Speakeasy security module wont load no matter what
-- [ Picked text/plain from multipart/alternative ] I'm not angry or mad, it's just you've been asking about your 64 bit support for the last few weeks, and people keep telling you it's not supported, but yet you drag on and keep asking questions about it. No offense, it just seems strange that you'd be so persistent to use 64 bit binaries when you've been told many times they won't work as they should. On 2/13/07, linux penguin <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > I didnt ask about how my server should run(32 or 64 bit). I asked about > the > Speakeasy module and ill ask again; > Does anyone know why its not loading? Thats all i want to know. I > understand > that 64 bit binaries are not supported but they do exist and ppl seem to > use > them so that is why i am posting here(hoping someone MIGHT know > something). > > [quote]Cc2isdroolinG--Stop pushing the issue. It's not going to load. What > don't you understand > about that?[/quote] > > What are u on about 'pushing the issue'.I havent 'pushed' nothin. > Im > trying to get some answers. If your fed up or pissed off or what ever your > problem is simply dont answer. > If worst comes to worst ill switch to 32 bit binary but i just dont want > to.(I simply just dont want to) > > If anyone DOES know what is happening with VAC1(not that 64 bit is not > supported or that i should switch to 32 bit "just like the rest of you") > PLEASE let me know. > > Thank you. > > On 2/13/07, Cc2iscooL <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Stop pushing the issue. It's not going to load. What don't you > understand > > about that? Switch to 32 bit like the rest of us if you want to keep > your > > servers running. I'm surprised the 64 bit binary even works correctly > with > > all the updates recently. > > > > Or, just rent from another provider. It's really that easy. > > > > On 2/13/07, linux penguin <[EMAIL PROTECTED]> wrote: > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > Haha.I dont want to use the 32 bit binaries. Can you answer my > > > question please? Whats wrong with the speakeasy module. Why wont it > > load? > > > Thanks > > > > > > On 2/13/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > > > > > > > > That is the correct answer, use the 32-bit binaries. > > > > > > > > - Alfred > > > > > > > > Valtteri Kiviniemi wrote: > > > > > Why do you even bother to do that. The answer is everytime the > same: > > > > > > > > > > "There is no 64bit support now. The 32bit binaries should be > used." > > > > > > > > > > Or there's also a good chance that they don't even answer you. :) > > > > > > > > > > linux penguin kirjoitti: > > > > >> -- > > > > >> [ Picked text/plain from multipart/alternative ] > > > > >> I just wrote to valve askin about this, will see what they say... > > > > >> > > > > >> On 2/13/07, Parker Lewis <[EMAIL PROTECTED]> wrote: > > > > >> > > > > >>> Same for me. Six servers, running with a patched hlds_run and > the > > > > >>> outdated hlds_amd64 binary, and all of them do not load the > > security > > > > >>> module anymore for about two days (?) now. > > > > >>> > > > > >>> As it was a 50:50 chance in the past to get the secmod loaded on > > > > >>> serverstart, it's maybe only a temporary problem. > > > > >>> > > > > >>> But as Valve isn't able to compile the 64bit binaries for over a > > > > >>> year now (some people say they could but wont), it _could_ be > the > > > > >>> end for our servers :(. > > > > >>> > > > > >>> Maybe someone from Valve can give us some information about > that. > > > > >>> > > > > >>> > > > > >>> yours > > > > >>> pl > > > > >>> > > > > >>> --- linux penguin <[EMAIL PROTECTED]> schrieb: > > > > >>> > > > > >>> > > > > -- > > > > [ Picked text/plain from multipart/alternative ] > > > > I didnt say anything about VAC2, at least i didnt mean to > because > > > > when i had a 32 bit server and when i used to start it it > wouldnt > > > > say anything about Speakeasy module being loaded, it would only > > > > say VAC Secured or Not that is why i thaught the Speakeasy > module > > > > only gets loaded on VAC1. > > > > What i am saying is that VAC1 wont load. It used to load. > > > > Last night i tried starting/stopping the server over 10 times > now > > > > and i cant get secured with VAC1(the speakeasy module wount > > > > download). Port 27015 UDP/TCP is forwarded just like last time > > > > when VAC1 did load.(I have no firewall on the machine itsself, > at > > > > least not yet) I just tried starting the esrver again (2 times) > > > > but the speakeasy module still wont load. > > > > I play on this one E-Frag server which also has VAC1 and they > > also > > > > said that it wont load, so surely somethings not right. My > > > > question is, does it still exist? What could be wrong? > > > >
Re: [hlds_linux] Speakeasy security module wont load no matter what
-- [ Picked text/plain from multipart/alternative ] I didnt ask about how my server should run(32 or 64 bit). I asked about the Speakeasy module and ill ask again; Does anyone know why its not loading? Thats all i want to know. I understand that 64 bit binaries are not supported but they do exist and ppl seem to use them so that is why i am posting here(hoping someone MIGHT know something). [quote]Cc2isdroolinG--Stop pushing the issue. It's not going to load. What don't you understand about that?[/quote] What are u on about 'pushing the issue'.I havent 'pushed' nothin. Im trying to get some answers. If your fed up or pissed off or what ever your problem is simply dont answer. If worst comes to worst ill switch to 32 bit binary but i just dont want to.(I simply just dont want to) If anyone DOES know what is happening with VAC1(not that 64 bit is not supported or that i should switch to 32 bit "just like the rest of you") PLEASE let me know. Thank you. On 2/13/07, Cc2iscooL <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Stop pushing the issue. It's not going to load. What don't you understand > about that? Switch to 32 bit like the rest of us if you want to keep your > servers running. I'm surprised the 64 bit binary even works correctly with > all the updates recently. > > Or, just rent from another provider. It's really that easy. > > On 2/13/07, linux penguin <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Haha.I dont want to use the 32 bit binaries. Can you answer my > > question please? Whats wrong with the speakeasy module. Why wont it > load? > > Thanks > > > > On 2/13/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > > > > > > That is the correct answer, use the 32-bit binaries. > > > > > > - Alfred > > > > > > Valtteri Kiviniemi wrote: > > > > Why do you even bother to do that. The answer is everytime the same: > > > > > > > > "There is no 64bit support now. The 32bit binaries should be used." > > > > > > > > Or there's also a good chance that they don't even answer you. :) > > > > > > > > linux penguin kirjoitti: > > > >> -- > > > >> [ Picked text/plain from multipart/alternative ] > > > >> I just wrote to valve askin about this, will see what they say... > > > >> > > > >> On 2/13/07, Parker Lewis <[EMAIL PROTECTED]> wrote: > > > >> > > > >>> Same for me. Six servers, running with a patched hlds_run and the > > > >>> outdated hlds_amd64 binary, and all of them do not load the > security > > > >>> module anymore for about two days (?) now. > > > >>> > > > >>> As it was a 50:50 chance in the past to get the secmod loaded on > > > >>> serverstart, it's maybe only a temporary problem. > > > >>> > > > >>> But as Valve isn't able to compile the 64bit binaries for over a > > > >>> year now (some people say they could but wont), it _could_ be the > > > >>> end for our servers :(. > > > >>> > > > >>> Maybe someone from Valve can give us some information about that. > > > >>> > > > >>> > > > >>> yours > > > >>> pl > > > >>> > > > >>> --- linux penguin <[EMAIL PROTECTED]> schrieb: > > > >>> > > > >>> > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > I didnt say anything about VAC2, at least i didnt mean to because > > > when i had a 32 bit server and when i used to start it it wouldnt > > > say anything about Speakeasy module being loaded, it would only > > > say VAC Secured or Not that is why i thaught the Speakeasy module > > > only gets loaded on VAC1. > > > What i am saying is that VAC1 wont load. It used to load. > > > Last night i tried starting/stopping the server over 10 times now > > > and i cant get secured with VAC1(the speakeasy module wount > > > download). Port 27015 UDP/TCP is forwarded just like last time > > > when VAC1 did load.(I have no firewall on the machine itsself, at > > > least not yet) I just tried starting the esrver again (2 times) > > > but the speakeasy module still wont load. > > > I play on this one E-Frag server which also has VAC1 and they > also > > > said that it wont load, so surely somethings not right. My > > > question is, does it still exist? What could be wrong? > > > Thanks > > > > > > On 2/13/07, Regime <[EMAIL PROTECTED]> wrote: > > > > > > > Hello Linux penguin, > > > > Several people have been trying to tell you this already, but I > > > > > > > don't > > > > > > > think you have read their posts very well.. One more time, as > > > > > > > simple as > > > > > > > possible: > > > > You are now running the 64 bit binary that supports only VAC 1. > > > > > > > This > > > > > > > means your server will complain that it cannot load the > speakeasy > > > > > > > module > > > > > > > (VAC 2) and will not be 'secure'. > > > > > > > > Option 1: run the
RE: [hlds_linux] Speakeasy security module wont load no matter what
What exactly is the reason for that other than that 64bit no longer functions? Why has VALVe not developed a 64bit variant of VAC2? Why was 64bit technology so touted by VALVe and then dumped? -Original Message- From: Alfred Reynolds [mailto:[EMAIL PROTECTED] Sent: Tuesday, February 13, 2007 2:58 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Speakeasy security module wont load no matter what Okay, but you can't run a server with the 64-bit binaries, that is why you are getting errors. - Alfred linux penguin wrote: > -- > [ Picked text/plain from multipart/alternative ] Haha.I dont > want to use the 32 bit binaries. Can you answer my question please? > Whats wrong with the speakeasy module. Why wont it load? > Thanks > > On 2/13/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote: >> >> That is the correct answer, use the 32-bit binaries. >> >> - Alfred >> >> Valtteri Kiviniemi wrote: >>> Why do you even bother to do that. The answer is everytime the same: >>> >>> "There is no 64bit support now. The 32bit binaries should be used." >>> >>> Or there's also a good chance that they don't even answer you. :) >>> >>> linux penguin kirjoitti: -- [ Picked text/plain from multipart/alternative ] I just wrote to valve askin about this, will see what they say... On 2/13/07, Parker Lewis <[EMAIL PROTECTED]> wrote: > Same for me. Six servers, running with a patched hlds_run and the > outdated hlds_amd64 binary, and all of them do not load the > security module anymore for about two days (?) now. > > As it was a 50:50 chance in the past to get the secmod loaded on > serverstart, it's maybe only a temporary problem. > > But as Valve isn't able to compile the 64bit binaries for over a > year now (some people say they could but wont), it _could_ be the > end for our servers :(. > > Maybe someone from Valve can give us some information about that. > > > yours > pl > > --- linux penguin <[EMAIL PROTECTED]> schrieb: > > >> -- >> [ Picked text/plain from multipart/alternative ] I didnt say >> anything about VAC2, at least i didnt mean to because when i had >> a 32 bit server and when i used to start it it wouldnt say >> anything about Speakeasy module being loaded, it would only say >> VAC Secured or Not that is why i thaught the Speakeasy module >> only gets loaded on VAC1. What i am saying is that VAC1 wont >> load. It used to load. >> Last night i tried starting/stopping the server over 10 times now >> and i cant get secured with VAC1(the speakeasy module wount >> download). Port 27015 UDP/TCP is forwarded just like last time >> when VAC1 did load.(I have no firewall on the machine itsself, at >> least not yet) I just tried starting the esrver again (2 times) >> but the speakeasy module still wont load. >> I play on this one E-Frag server which also has VAC1 and they >> also said that it wont load, so surely somethings not right. My >> question is, does it still exist? What could be wrong? >> Thanks >> >> On 2/13/07, Regime <[EMAIL PROTECTED]> wrote: >> >>> Hello Linux penguin, >>> Several people have been trying to tell you this already, but I >>> >> don't >> >>> think you have read their posts very well.. One more time, as >>> >> simple as >> >>> possible: >>> You are now running the 64 bit binary that supports only VAC 1. >>> >> This >> >>> means your server will complain that it cannot load the >>> speakeasy >>> >> module >> >>> (VAC 2) and will not be 'secure'. >>> >>> Option 1: run the 32 bit binary (including the 32 bit versions >>> of >>> >> the >> >>> plugins you use) which is up to date and supports VAC 2. Use a >>> 64 >>> >> bit OS >> >>> and 32 bit emulation. Worst performance out of all options. >>> >>> Option 2: run the 32 bit binary (including the 32 bit versions >>> of >>> >> the >> >>> plugins you use) which is up to date and supports VAC 2. Use a >>> 32 >>> >> bit >> >>> OS. Performance will be slightly better then with option 1. >>> >>> Option 3: run the 64 bit binary (with the 64 bit versions of the >>> >> plugins >> >>> you use) and do not get VAC 2 support, but slightly better >>> >> performance >> >>> then with both options 1 and 2. >>> >>> Even with VAC 2 you will get some cheaters playing on your >>> >> server, but >> >>> probably less then with VAC 1 only. It is for you to decide what >>> >> is more >> >>> important to you and base your decision on which binary you want >>> >> to run, >> >>> on that. By the sound of it, maybe renting a server from a GSP >>> >> would be >> >>> the best optio
Re: [hlds_linux] Speakeasy security module wont load no matter what
-- [ Picked text/plain from multipart/alternative ] Stop pushing the issue. It's not going to load. What don't you understand about that? Switch to 32 bit like the rest of us if you want to keep your servers running. I'm surprised the 64 bit binary even works correctly with all the updates recently. Or, just rent from another provider. It's really that easy. On 2/13/07, linux penguin <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Haha.I dont want to use the 32 bit binaries. Can you answer my > question please? Whats wrong with the speakeasy module. Why wont it load? > Thanks > > On 2/13/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > > > > That is the correct answer, use the 32-bit binaries. > > > > - Alfred > > > > Valtteri Kiviniemi wrote: > > > Why do you even bother to do that. The answer is everytime the same: > > > > > > "There is no 64bit support now. The 32bit binaries should be used." > > > > > > Or there's also a good chance that they don't even answer you. :) > > > > > > linux penguin kirjoitti: > > >> -- > > >> [ Picked text/plain from multipart/alternative ] > > >> I just wrote to valve askin about this, will see what they say... > > >> > > >> On 2/13/07, Parker Lewis <[EMAIL PROTECTED]> wrote: > > >> > > >>> Same for me. Six servers, running with a patched hlds_run and the > > >>> outdated hlds_amd64 binary, and all of them do not load the security > > >>> module anymore for about two days (?) now. > > >>> > > >>> As it was a 50:50 chance in the past to get the secmod loaded on > > >>> serverstart, it's maybe only a temporary problem. > > >>> > > >>> But as Valve isn't able to compile the 64bit binaries for over a > > >>> year now (some people say they could but wont), it _could_ be the > > >>> end for our servers :(. > > >>> > > >>> Maybe someone from Valve can give us some information about that. > > >>> > > >>> > > >>> yours > > >>> pl > > >>> > > >>> --- linux penguin <[EMAIL PROTECTED]> schrieb: > > >>> > > >>> > > -- > > [ Picked text/plain from multipart/alternative ] > > I didnt say anything about VAC2, at least i didnt mean to because > > when i had a 32 bit server and when i used to start it it wouldnt > > say anything about Speakeasy module being loaded, it would only > > say VAC Secured or Not that is why i thaught the Speakeasy module > > only gets loaded on VAC1. > > What i am saying is that VAC1 wont load. It used to load. > > Last night i tried starting/stopping the server over 10 times now > > and i cant get secured with VAC1(the speakeasy module wount > > download). Port 27015 UDP/TCP is forwarded just like last time > > when VAC1 did load.(I have no firewall on the machine itsself, at > > least not yet) I just tried starting the esrver again (2 times) > > but the speakeasy module still wont load. > > I play on this one E-Frag server which also has VAC1 and they also > > said that it wont load, so surely somethings not right. My > > question is, does it still exist? What could be wrong? > > Thanks > > > > On 2/13/07, Regime <[EMAIL PROTECTED]> wrote: > > > > > Hello Linux penguin, > > > Several people have been trying to tell you this already, but I > > > > > don't > > > > > think you have read their posts very well.. One more time, as > > > > > simple as > > > > > possible: > > > You are now running the 64 bit binary that supports only VAC 1. > > > > > This > > > > > means your server will complain that it cannot load the speakeasy > > > > > module > > > > > (VAC 2) and will not be 'secure'. > > > > > > Option 1: run the 32 bit binary (including the 32 bit versions of > > > > > the > > > > > plugins you use) which is up to date and supports VAC 2. Use a 64 > > > > > bit OS > > > > > and 32 bit emulation. Worst performance out of all options. > > > > > > Option 2: run the 32 bit binary (including the 32 bit versions of > > > > > the > > > > > plugins you use) which is up to date and supports VAC 2. Use a 32 > > > > > bit > > > > > OS. Performance will be slightly better then with option 1. > > > > > > Option 3: run the 64 bit binary (with the 64 bit versions of the > > > > > plugins > > > > > you use) and do not get VAC 2 support, but slightly better > > > > > performance > > > > > then with both options 1 and 2. > > > > > > Even with VAC 2 you will get some cheaters playing on your > > > > > server, but > > > > > probably less then with VAC 1 only. It is for you to decide what > > > > > is more > > > > > important to you and base your decision on which binary you want > > > > > to run, > > > > > on that. By the sound of it, maybe renting a server f
Re: [hlds_linux] Speakeasy security module wont load no matter what
because 64 bit isn't supported. you either run 64 at your own risk or you run the supported 32 bit binaries..which is what you have been told several times. Valve does not and does not intend to support 64 bit binaries. linux penguin wrote: -- [ Picked text/plain from multipart/alternative ] Haha.I dont want to use the 32 bit binaries. Can you answer my question please? Whats wrong with the speakeasy module. Why wont it load? Thanks On 2/13/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote: That is the correct answer, use the 32-bit binaries. - Alfred Valtteri Kiviniemi wrote: Why do you even bother to do that. The answer is everytime the same: "There is no 64bit support now. The 32bit binaries should be used." Or there's also a good chance that they don't even answer you. :) linux penguin kirjoitti: -- [ Picked text/plain from multipart/alternative ] I just wrote to valve askin about this, will see what they say... On 2/13/07, Parker Lewis <[EMAIL PROTECTED]> wrote: Same for me. Six servers, running with a patched hlds_run and the outdated hlds_amd64 binary, and all of them do not load the security module anymore for about two days (?) now. As it was a 50:50 chance in the past to get the secmod loaded on serverstart, it's maybe only a temporary problem. But as Valve isn't able to compile the 64bit binaries for over a year now (some people say they could but wont), it _could_ be the end for our servers :(. Maybe someone from Valve can give us some information about that. yours pl --- linux penguin <[EMAIL PROTECTED]> schrieb: -- [ Picked text/plain from multipart/alternative ] I didnt say anything about VAC2, at least i didnt mean to because when i had a 32 bit server and when i used to start it it wouldnt say anything about Speakeasy module being loaded, it would only say VAC Secured or Not that is why i thaught the Speakeasy module only gets loaded on VAC1. What i am saying is that VAC1 wont load. It used to load. Last night i tried starting/stopping the server over 10 times now and i cant get secured with VAC1(the speakeasy module wount download). Port 27015 UDP/TCP is forwarded just like last time when VAC1 did load.(I have no firewall on the machine itsself, at least not yet) I just tried starting the esrver again (2 times) but the speakeasy module still wont load. I play on this one E-Frag server which also has VAC1 and they also said that it wont load, so surely somethings not right. My question is, does it still exist? What could be wrong? Thanks On 2/13/07, Regime <[EMAIL PROTECTED]> wrote: Hello Linux penguin, Several people have been trying to tell you this already, but I don't think you have read their posts very well.. One more time, as simple as possible: You are now running the 64 bit binary that supports only VAC 1. This means your server will complain that it cannot load the speakeasy module (VAC 2) and will not be 'secure'. Option 1: run the 32 bit binary (including the 32 bit versions of the plugins you use) which is up to date and supports VAC 2. Use a 64 bit OS and 32 bit emulation. Worst performance out of all options. Option 2: run the 32 bit binary (including the 32 bit versions of the plugins you use) which is up to date and supports VAC 2. Use a 32 bit OS. Performance will be slightly better then with option 1. Option 3: run the 64 bit binary (with the 64 bit versions of the plugins you use) and do not get VAC 2 support, but slightly better performance then with both options 1 and 2. Even with VAC 2 you will get some cheaters playing on your server, but probably less then with VAC 1 only. It is for you to decide what is more important to you and base your decision on which binary you want to run, on that. By the sound of it, maybe renting a server from a GSP would be the best option of all for you. Good luck, --- Regime . linux penguin wrote: -- [ Picked text/plain from multipart/alternative ] hi, I know i posted before that the speakeasy module wouldnt load but then it did. Now ive tried about 7-8 times and it wont load.(Server unsecure) Just happens to be i was playing on this server which wasnt secure and they were talkin about hackers and said that VAC dont work anymore..I dont know if i mis-understood or something(it was in a different language but P) Is anyone else experiencing this? Thanks -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ Der frühe Vogel fängt den Wurm. Hier gelangen Sie zum neuen Yahoo! Mail: http://mail.yahoo.de _
RE: [hlds_linux] Speakeasy security module wont load no matter what
Okay, but you can't run a server with the 64-bit binaries, that is why you are getting errors. - Alfred linux penguin wrote: > -- > [ Picked text/plain from multipart/alternative ] > Haha.I dont want to use the 32 bit binaries. Can you answer my > question please? Whats wrong with the speakeasy module. Why wont it > load? > Thanks > > On 2/13/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote: >> >> That is the correct answer, use the 32-bit binaries. >> >> - Alfred >> >> Valtteri Kiviniemi wrote: >>> Why do you even bother to do that. The answer is everytime the same: >>> >>> "There is no 64bit support now. The 32bit binaries should be used." >>> >>> Or there's also a good chance that they don't even answer you. :) >>> >>> linux penguin kirjoitti: -- [ Picked text/plain from multipart/alternative ] I just wrote to valve askin about this, will see what they say... On 2/13/07, Parker Lewis <[EMAIL PROTECTED]> wrote: > Same for me. Six servers, running with a patched hlds_run and the > outdated hlds_amd64 binary, and all of them do not load the > security module anymore for about two days (?) now. > > As it was a 50:50 chance in the past to get the secmod loaded on > serverstart, it's maybe only a temporary problem. > > But as Valve isn't able to compile the 64bit binaries for over a > year now (some people say they could but wont), it _could_ be the > end for our servers :(. > > Maybe someone from Valve can give us some information about that. > > > yours > pl > > --- linux penguin <[EMAIL PROTECTED]> schrieb: > > >> -- >> [ Picked text/plain from multipart/alternative ] >> I didnt say anything about VAC2, at least i didnt mean to because >> when i had a 32 bit server and when i used to start it it wouldnt >> say anything about Speakeasy module being loaded, it would only >> say VAC Secured or Not that is why i thaught the Speakeasy >> module only gets loaded on VAC1. What i am saying is that VAC1 >> wont load. It used to load. >> Last night i tried starting/stopping the server over 10 times now >> and i cant get secured with VAC1(the speakeasy module wount >> download). Port 27015 UDP/TCP is forwarded just like last time >> when VAC1 did load.(I have no firewall on the machine itsself, at >> least not yet) I just tried starting the esrver again (2 times) >> but the speakeasy module still wont load. >> I play on this one E-Frag server which also has VAC1 and they >> also said that it wont load, so surely somethings not right. My >> question is, does it still exist? What could be wrong? >> Thanks >> >> On 2/13/07, Regime <[EMAIL PROTECTED]> wrote: >> >>> Hello Linux penguin, >>> Several people have been trying to tell you this already, but I >>> >> don't >> >>> think you have read their posts very well.. One more time, as >>> >> simple as >> >>> possible: >>> You are now running the 64 bit binary that supports only VAC 1. >>> >> This >> >>> means your server will complain that it cannot load the >>> speakeasy >>> >> module >> >>> (VAC 2) and will not be 'secure'. >>> >>> Option 1: run the 32 bit binary (including the 32 bit versions >>> of >>> >> the >> >>> plugins you use) which is up to date and supports VAC 2. Use a >>> 64 >>> >> bit OS >> >>> and 32 bit emulation. Worst performance out of all options. >>> >>> Option 2: run the 32 bit binary (including the 32 bit versions >>> of >>> >> the >> >>> plugins you use) which is up to date and supports VAC 2. Use a >>> 32 >>> >> bit >> >>> OS. Performance will be slightly better then with option 1. >>> >>> Option 3: run the 64 bit binary (with the 64 bit versions of the >>> >> plugins >> >>> you use) and do not get VAC 2 support, but slightly better >>> >> performance >> >>> then with both options 1 and 2. >>> >>> Even with VAC 2 you will get some cheaters playing on your >>> >> server, but >> >>> probably less then with VAC 1 only. It is for you to decide what >>> >> is more >> >>> important to you and base your decision on which binary you want >>> >> to run, >> >>> on that. By the sound of it, maybe renting a server from a GSP >>> >> would be >> >>> the best option of all for you. >>> Good luck, >>> --- >>> Regime >>> . >>> linux penguin wrote: >>> -- [ Picked text/plain from multipart/alternative ] hi, I know i posted before that the speakeasy module wouldnt load >> but then >> >>> it >>> did. Now ive tried about 7-8 times and it wont load.(Server >> unsecu
RE: [hlds_linux] Auto-Restarting server processes -again
I use a similar script for my hlds_l instances. But I use -X quit to kill the server. Just like quit in console, and then it uses sudo to start every server I screen again. Crude but simple. > -Original Message- > From: [EMAIL PROTECTED] [mailto:hlds_linux- > [EMAIL PROTECTED] On Behalf Of k-mystik > Sent: den 13 februari 2007 18:17 > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] Auto-Restarting server processes -again > > Sorry, I misread your previous post. > I don't know why it doesn't start when crontab'ed. > > What we have here is a script which basically loops and start the > server. > When server crashes, the loop makes the server start back. > > You can use such basic script to launch your servers and have another > crontab'ed script to simply kill the process. > Then, the first script will loop and restart the server for you :-) > > -- > k-mystik! -- get2play administrator > web: www.get2play.com > irc: #get2play > > > > Rónai György wrote: > > [ Converted text/html to text/plain ] > > Enough rights to do WHAT? > > The kill is performed, since the processes vanish, as i wrote. > > The echoes also work, in the called scripts. > > Just the new screens, with the new server process instances do not > start. > > (But if i do it manually, by executing the startup script, they start > > normally. The last step (screens) only dont work if crontab calls the > script.) > > Locutus > > k-mystik írta: > > > > Does the user which executes the kill have enough permissions to do > it? > > You can try the following command to get an output: > > su - username -c "/home/username/path/to/kill/script" > > -- > > k-mystik! -- get2play administrator > > web: www.get2play.com[1] > > irc: #get2play > > Rónai György wrote: > > > > [ Converted text/html to text/plain ] > > Hi > > I was experimenting with a special approach, of restarting my > processes on a > > box with crontab scheduling. > > I wrote a crontab, to run an sh every night. > > This sh file contained a pkill command, that successfully reconigezd > my srcds > > processes, and killed them. > > There is 1 sh file for each of my processes, to start them. These > containing > > the command to start them in screen, and an echo text. > > Ive called those sh files, from the crontabbed one, after the > processes were > > killed. > > Now, all echos are displayed in the crontab mail i get (so the sh > files are > > definitely called), but none of the screens is starting. > > They only start, if i start them manually via SSH access. (i just > press enter > > on the sh file in mc) > > But if they are called from crontab and script automatically, none of > them > > starts, just the echos are executed. > > Any ideas why is this? Or is this a completely wrong approach, and > there are > > easier ways? > > Thx > > Locutus > > ___ > > To unsubscribe, edit your list preferences, or view the list > archives, please > > visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux[2] > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > archives, please > > visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux[3] > > > > ===References:=== > > 1. http://www.get2play.com > > 2. http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > 3. http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > __ NOD32 2057 (20070213) Information __ > > This message was checked by NOD32 antivirus system. > http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Speakeasy security module wont load no matter what
-- [ Picked text/plain from multipart/alternative ] Haha.I dont want to use the 32 bit binaries. Can you answer my question please? Whats wrong with the speakeasy module. Why wont it load? Thanks On 2/13/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > > That is the correct answer, use the 32-bit binaries. > > - Alfred > > Valtteri Kiviniemi wrote: > > Why do you even bother to do that. The answer is everytime the same: > > > > "There is no 64bit support now. The 32bit binaries should be used." > > > > Or there's also a good chance that they don't even answer you. :) > > > > linux penguin kirjoitti: > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> I just wrote to valve askin about this, will see what they say... > >> > >> On 2/13/07, Parker Lewis <[EMAIL PROTECTED]> wrote: > >> > >>> Same for me. Six servers, running with a patched hlds_run and the > >>> outdated hlds_amd64 binary, and all of them do not load the security > >>> module anymore for about two days (?) now. > >>> > >>> As it was a 50:50 chance in the past to get the secmod loaded on > >>> serverstart, it's maybe only a temporary problem. > >>> > >>> But as Valve isn't able to compile the 64bit binaries for over a > >>> year now (some people say they could but wont), it _could_ be the > >>> end for our servers :(. > >>> > >>> Maybe someone from Valve can give us some information about that. > >>> > >>> > >>> yours > >>> pl > >>> > >>> --- linux penguin <[EMAIL PROTECTED]> schrieb: > >>> > >>> > -- > [ Picked text/plain from multipart/alternative ] > I didnt say anything about VAC2, at least i didnt mean to because > when i had a 32 bit server and when i used to start it it wouldnt > say anything about Speakeasy module being loaded, it would only > say VAC Secured or Not that is why i thaught the Speakeasy module > only gets loaded on VAC1. > What i am saying is that VAC1 wont load. It used to load. > Last night i tried starting/stopping the server over 10 times now > and i cant get secured with VAC1(the speakeasy module wount > download). Port 27015 UDP/TCP is forwarded just like last time > when VAC1 did load.(I have no firewall on the machine itsself, at > least not yet) I just tried starting the esrver again (2 times) > but the speakeasy module still wont load. > I play on this one E-Frag server which also has VAC1 and they also > said that it wont load, so surely somethings not right. My > question is, does it still exist? What could be wrong? > Thanks > > On 2/13/07, Regime <[EMAIL PROTECTED]> wrote: > > > Hello Linux penguin, > > Several people have been trying to tell you this already, but I > > > don't > > > think you have read their posts very well.. One more time, as > > > simple as > > > possible: > > You are now running the 64 bit binary that supports only VAC 1. > > > This > > > means your server will complain that it cannot load the speakeasy > > > module > > > (VAC 2) and will not be 'secure'. > > > > Option 1: run the 32 bit binary (including the 32 bit versions of > > > the > > > plugins you use) which is up to date and supports VAC 2. Use a 64 > > > bit OS > > > and 32 bit emulation. Worst performance out of all options. > > > > Option 2: run the 32 bit binary (including the 32 bit versions of > > > the > > > plugins you use) which is up to date and supports VAC 2. Use a 32 > > > bit > > > OS. Performance will be slightly better then with option 1. > > > > Option 3: run the 64 bit binary (with the 64 bit versions of the > > > plugins > > > you use) and do not get VAC 2 support, but slightly better > > > performance > > > then with both options 1 and 2. > > > > Even with VAC 2 you will get some cheaters playing on your > > > server, but > > > probably less then with VAC 1 only. It is for you to decide what > > > is more > > > important to you and base your decision on which binary you want > > > to run, > > > on that. By the sound of it, maybe renting a server from a GSP > > > would be > > > the best option of all for you. > > Good luck, > > --- > > Regime > > . > > linux penguin wrote: > > > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> hi, > >> > >> I know i posted before that the speakeasy module wouldnt load > >> > but then > > > it > > > >> did. > >> Now ive tried about 7-8 times and it wont load.(Server > >> > unsecure) > > >> Just happens to be i was playing on this server which wasnt > >> > secure and > > > they > > > >> were talkin about hackers and said that VAC d
RE: [hlds_linux] Speakeasy security module wont load no matter what
That is the correct answer, use the 32-bit binaries. - Alfred Valtteri Kiviniemi wrote: > Why do you even bother to do that. The answer is everytime the same: > > "There is no 64bit support now. The 32bit binaries should be used." > > Or there's also a good chance that they don't even answer you. :) > > linux penguin kirjoitti: >> -- >> [ Picked text/plain from multipart/alternative ] >> I just wrote to valve askin about this, will see what they say... >> >> On 2/13/07, Parker Lewis <[EMAIL PROTECTED]> wrote: >> >>> Same for me. Six servers, running with a patched hlds_run and the >>> outdated hlds_amd64 binary, and all of them do not load the security >>> module anymore for about two days (?) now. >>> >>> As it was a 50:50 chance in the past to get the secmod loaded on >>> serverstart, it's maybe only a temporary problem. >>> >>> But as Valve isn't able to compile the 64bit binaries for over a >>> year now (some people say they could but wont), it _could_ be the >>> end for our servers :(. >>> >>> Maybe someone from Valve can give us some information about that. >>> >>> >>> yours >>> pl >>> >>> --- linux penguin <[EMAIL PROTECTED]> schrieb: >>> >>> -- [ Picked text/plain from multipart/alternative ] I didnt say anything about VAC2, at least i didnt mean to because when i had a 32 bit server and when i used to start it it wouldnt say anything about Speakeasy module being loaded, it would only say VAC Secured or Not that is why i thaught the Speakeasy module only gets loaded on VAC1. What i am saying is that VAC1 wont load. It used to load. Last night i tried starting/stopping the server over 10 times now and i cant get secured with VAC1(the speakeasy module wount download). Port 27015 UDP/TCP is forwarded just like last time when VAC1 did load.(I have no firewall on the machine itsself, at least not yet) I just tried starting the esrver again (2 times) but the speakeasy module still wont load. I play on this one E-Frag server which also has VAC1 and they also said that it wont load, so surely somethings not right. My question is, does it still exist? What could be wrong? Thanks On 2/13/07, Regime <[EMAIL PROTECTED]> wrote: > Hello Linux penguin, > Several people have been trying to tell you this already, but I > don't > think you have read their posts very well.. One more time, as > simple as > possible: > You are now running the 64 bit binary that supports only VAC 1. > This > means your server will complain that it cannot load the speakeasy > module > (VAC 2) and will not be 'secure'. > > Option 1: run the 32 bit binary (including the 32 bit versions of > the > plugins you use) which is up to date and supports VAC 2. Use a 64 > bit OS > and 32 bit emulation. Worst performance out of all options. > > Option 2: run the 32 bit binary (including the 32 bit versions of > the > plugins you use) which is up to date and supports VAC 2. Use a 32 > bit > OS. Performance will be slightly better then with option 1. > > Option 3: run the 64 bit binary (with the 64 bit versions of the > plugins > you use) and do not get VAC 2 support, but slightly better > performance > then with both options 1 and 2. > > Even with VAC 2 you will get some cheaters playing on your > server, but > probably less then with VAC 1 only. It is for you to decide what > is more > important to you and base your decision on which binary you want > to run, > on that. By the sound of it, maybe renting a server from a GSP > would be > the best option of all for you. > Good luck, > --- > Regime > . > linux penguin wrote: > >> -- >> [ Picked text/plain from multipart/alternative ] >> hi, >> >> I know i posted before that the speakeasy module wouldnt load >> but then > it > >> did. >> Now ive tried about 7-8 times and it wont load.(Server >> unsecure) >> Just happens to be i was playing on this server which wasnt >> secure and > they > >> were talkin about hackers and said that VAC dont work >> anymore..I > dont > >> know if i mis-understood or something(it was in a different >> language but >> P) > >> Is anyone else experiencing this? >> Thanks >> -- >> >> >> > ___ > To unsubscribe, edit your list preferences, or view the list > archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > -- ___ >>
Re: [hlds_linux] Speakeasy security module wont load no matter what
Why do you even bother to do that. The answer is everytime the same: "There is no 64bit support now. The 32bit binaries should be used." Or there's also a good chance that they don't even answer you. :) linux penguin kirjoitti: -- [ Picked text/plain from multipart/alternative ] I just wrote to valve askin about this, will see what they say... On 2/13/07, Parker Lewis <[EMAIL PROTECTED]> wrote: Same for me. Six servers, running with a patched hlds_run and the outdated hlds_amd64 binary, and all of them do not load the security module anymore for about two days (?) now. As it was a 50:50 chance in the past to get the secmod loaded on serverstart, it's maybe only a temporary problem. But as Valve isn't able to compile the 64bit binaries for over a year now (some people say they could but wont), it _could_ be the end for our servers :(. Maybe someone from Valve can give us some information about that. yours pl --- linux penguin <[EMAIL PROTECTED]> schrieb: -- [ Picked text/plain from multipart/alternative ] I didnt say anything about VAC2, at least i didnt mean to because when i had a 32 bit server and when i used to start it it wouldnt say anything about Speakeasy module being loaded, it would only say VAC Secured or Not that is why i thaught the Speakeasy module only gets loaded on VAC1. What i am saying is that VAC1 wont load. It used to load. Last night i tried starting/stopping the server over 10 times now and i cant get secured with VAC1(the speakeasy module wount download). Port 27015 UDP/TCP is forwarded just like last time when VAC1 did load.(I have no firewall on the machine itsself, at least not yet) I just tried starting the esrver again (2 times) but the speakeasy module still wont load. I play on this one E-Frag server which also has VAC1 and they also said that it wont load, so surely somethings not right. My question is, does it still exist? What could be wrong? Thanks On 2/13/07, Regime <[EMAIL PROTECTED]> wrote: Hello Linux penguin, Several people have been trying to tell you this already, but I don't think you have read their posts very well.. One more time, as simple as possible: You are now running the 64 bit binary that supports only VAC 1. This means your server will complain that it cannot load the speakeasy module (VAC 2) and will not be 'secure'. Option 1: run the 32 bit binary (including the 32 bit versions of the plugins you use) which is up to date and supports VAC 2. Use a 64 bit OS and 32 bit emulation. Worst performance out of all options. Option 2: run the 32 bit binary (including the 32 bit versions of the plugins you use) which is up to date and supports VAC 2. Use a 32 bit OS. Performance will be slightly better then with option 1. Option 3: run the 64 bit binary (with the 64 bit versions of the plugins you use) and do not get VAC 2 support, but slightly better performance then with both options 1 and 2. Even with VAC 2 you will get some cheaters playing on your server, but probably less then with VAC 1 only. It is for you to decide what is more important to you and base your decision on which binary you want to run, on that. By the sound of it, maybe renting a server from a GSP would be the best option of all for you. Good luck, --- Regime . linux penguin wrote: -- [ Picked text/plain from multipart/alternative ] hi, I know i posted before that the speakeasy module wouldnt load but then it did. Now ive tried about 7-8 times and it wont load.(Server unsecure) Just happens to be i was playing on this server which wasnt secure and they were talkin about hackers and said that VAC dont work anymore..I dont know if i mis-understood or something(it was in a different language but :P) Is anyone else experiencing this? Thanks -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ Der frühe Vogel fängt den Wurm. Hier gelangen Sie zum neuen Yahoo! Mail: http://mail.yahoo.de ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Speakeasy security module wont load no matter what
-- [ Picked text/plain from multipart/alternative ] I just wrote to valve askin about this, will see what they say... On 2/13/07, Parker Lewis <[EMAIL PROTECTED]> wrote: > > Same for me. Six servers, running with a patched hlds_run and the > outdated hlds_amd64 binary, and all of them do not load the security > module anymore for about two days (?) now. > > As it was a 50:50 chance in the past to get the secmod loaded on > serverstart, it's maybe only a temporary problem. > > But as Valve isn't able to compile the 64bit binaries for over a year > now (some people say they could but wont), it _could_ be the end for > our servers :(. > > Maybe someone from Valve can give us some information about that. > > > yours > pl > > --- linux penguin <[EMAIL PROTECTED]> schrieb: > > > -- > > [ Picked text/plain from multipart/alternative ] > > I didnt say anything about VAC2, at least i didnt mean to because > > when i had > > a 32 bit server and when i used to start it it wouldnt say anything > > about > > Speakeasy module being loaded, it would only say VAC Secured or Not > > that is > > why i thaught the Speakeasy module only gets loaded on VAC1. > > What i am saying is that VAC1 wont load. It used to load. > > Last night i tried starting/stopping the server over 10 times now > > and i cant > > get secured with VAC1(the speakeasy module wount download). Port > > 27015 > > UDP/TCP is forwarded just like last time when VAC1 did load.(I have > > no > > firewall on the machine itsself, at least not yet) I just tried > > starting the > > esrver again (2 times) but the speakeasy module still wont load. > > I play on this one E-Frag server which also has VAC1 and they also > > said that > > it wont load, so surely somethings not right. My question is, does > > it still > > exist? What could be wrong? > > Thanks > > > > On 2/13/07, Regime <[EMAIL PROTECTED]> wrote: > > > > > > Hello Linux penguin, > > > Several people have been trying to tell you this already, but I > > don't > > > think you have read their posts very well.. One more time, as > > simple as > > > possible: > > > You are now running the 64 bit binary that supports only VAC 1. > > This > > > means your server will complain that it cannot load the speakeasy > > module > > > (VAC 2) and will not be 'secure'. > > > > > > Option 1: run the 32 bit binary (including the 32 bit versions of > > the > > > plugins you use) which is up to date and supports VAC 2. Use a 64 > > bit OS > > > and 32 bit emulation. Worst performance out of all options. > > > > > > Option 2: run the 32 bit binary (including the 32 bit versions of > > the > > > plugins you use) which is up to date and supports VAC 2. Use a 32 > > bit > > > OS. Performance will be slightly better then with option 1. > > > > > > Option 3: run the 64 bit binary (with the 64 bit versions of the > > plugins > > > you use) and do not get VAC 2 support, but slightly better > > performance > > > then with both options 1 and 2. > > > > > > Even with VAC 2 you will get some cheaters playing on your > > server, but > > > probably less then with VAC 1 only. It is for you to decide what > > is more > > > important to you and base your decision on which binary you want > > to run, > > > on that. By the sound of it, maybe renting a server from a GSP > > would be > > > the best option of all for you. > > > Good luck, > > > --- > > > Regime > > > . > > > linux penguin wrote: > > > > -- > > > > [ Picked text/plain from multipart/alternative ] > > > > hi, > > > > > > > > I know i posted before that the speakeasy module wouldnt load > > but then > > > it > > > > did. > > > > Now ive tried about 7-8 times and it wont load.(Server > > unsecure) > > > > Just happens to be i was playing on this server which wasnt > > secure and > > > they > > > > were talkin about hackers and said that VAC dont work > > anymore..I > > > dont > > > > know if i mis-understood or something(it was in a different > > language but > > > :P) > > > > Is anyone else experiencing this? > > > > Thanks > > > > -- > > > > > > > > > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > > ___ > Der frühe Vogel fängt den Wurm. Hier gelangen Sie zum neuen Yahoo! Mail: > http://mail.yahoo.de > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the li
Re: [hlds_linux] Speakeasy security module wont load no matter what
Same for me. Six servers, running with a patched hlds_run and the outdated hlds_amd64 binary, and all of them do not load the security module anymore for about two days (?) now. As it was a 50:50 chance in the past to get the secmod loaded on serverstart, it's maybe only a temporary problem. But as Valve isn't able to compile the 64bit binaries for over a year now (some people say they could but wont), it _could_ be the end for our servers :(. Maybe someone from Valve can give us some information about that. yours pl --- linux penguin <[EMAIL PROTECTED]> schrieb: > -- > [ Picked text/plain from multipart/alternative ] > I didnt say anything about VAC2, at least i didnt mean to because > when i had > a 32 bit server and when i used to start it it wouldnt say anything > about > Speakeasy module being loaded, it would only say VAC Secured or Not > that is > why i thaught the Speakeasy module only gets loaded on VAC1. > What i am saying is that VAC1 wont load. It used to load. > Last night i tried starting/stopping the server over 10 times now > and i cant > get secured with VAC1(the speakeasy module wount download). Port > 27015 > UDP/TCP is forwarded just like last time when VAC1 did load.(I have > no > firewall on the machine itsself, at least not yet) I just tried > starting the > esrver again (2 times) but the speakeasy module still wont load. > I play on this one E-Frag server which also has VAC1 and they also > said that > it wont load, so surely somethings not right. My question is, does > it still > exist? What could be wrong? > Thanks > > On 2/13/07, Regime <[EMAIL PROTECTED]> wrote: > > > > Hello Linux penguin, > > Several people have been trying to tell you this already, but I > don't > > think you have read their posts very well.. One more time, as > simple as > > possible: > > You are now running the 64 bit binary that supports only VAC 1. > This > > means your server will complain that it cannot load the speakeasy > module > > (VAC 2) and will not be 'secure'. > > > > Option 1: run the 32 bit binary (including the 32 bit versions of > the > > plugins you use) which is up to date and supports VAC 2. Use a 64 > bit OS > > and 32 bit emulation. Worst performance out of all options. > > > > Option 2: run the 32 bit binary (including the 32 bit versions of > the > > plugins you use) which is up to date and supports VAC 2. Use a 32 > bit > > OS. Performance will be slightly better then with option 1. > > > > Option 3: run the 64 bit binary (with the 64 bit versions of the > plugins > > you use) and do not get VAC 2 support, but slightly better > performance > > then with both options 1 and 2. > > > > Even with VAC 2 you will get some cheaters playing on your > server, but > > probably less then with VAC 1 only. It is for you to decide what > is more > > important to you and base your decision on which binary you want > to run, > > on that. By the sound of it, maybe renting a server from a GSP > would be > > the best option of all for you. > > Good luck, > > --- > > Regime > > . > > linux penguin wrote: > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > hi, > > > > > > I know i posted before that the speakeasy module wouldnt load > but then > > it > > > did. > > > Now ive tried about 7-8 times and it wont load.(Server > unsecure) > > > Just happens to be i was playing on this server which wasnt > secure and > > they > > > were talkin about hackers and said that VAC dont work > anymore..I > > dont > > > know if i mis-understood or something(it was in a different > language but > > :P) > > > Is anyone else experiencing this? > > > Thanks > > > -- > > > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ Der frühe Vogel fängt den Wurm. Hier gelangen Sie zum neuen Yahoo! Mail: http://mail.yahoo.de ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Auto-Restarting server processes -again
Sorry, I misread your previous post. I don't know why it doesn't start when crontab'ed. What we have here is a script which basically loops and start the server. When server crashes, the loop makes the server start back. You can use such basic script to launch your servers and have another crontab'ed script to simply kill the process. Then, the first script will loop and restart the server for you :-) -- k-mystik! -- get2play administrator web: www.get2play.com irc: #get2play Rónai György wrote: [ Converted text/html to text/plain ] Enough rights to do WHAT? The kill is performed, since the processes vanish, as i wrote. The echoes also work, in the called scripts. Just the new screens, with the new server process instances do not start. (But if i do it manually, by executing the startup script, they start normally. The last step (screens) only dont work if crontab calls the script.) Locutus k-mystik írta: Does the user which executes the kill have enough permissions to do it? You can try the following command to get an output: su - username -c "/home/username/path/to/kill/script" -- k-mystik! -- get2play administrator web: www.get2play.com[1] irc: #get2play Rónai György wrote: [ Converted text/html to text/plain ] Hi I was experimenting with a special approach, of restarting my processes on a box with crontab scheduling. I wrote a crontab, to run an sh every night. This sh file contained a pkill command, that successfully reconigezd my srcds processes, and killed them. There is 1 sh file for each of my processes, to start them. These containing the command to start them in screen, and an echo text. Ive called those sh files, from the crontabbed one, after the processes were killed. Now, all echos are displayed in the crontab mail i get (so the sh files are definitely called), but none of the screens is starting. They only start, if i start them manually via SSH access. (i just press enter on the sh file in mc) But if they are called from crontab and script automatically, none of them starts, just the echos are executed. Any ideas why is this? Or is this a completely wrong approach, and there are easier ways? Thx Locutus ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[2] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[3] ===References:=== 1. http://www.get2play.com 2. http://list.valvesoftware.com/mailman/listinfo/hlds_linux 3. http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Auto-Restarting server processes -again
[ Converted text/html to text/plain ] Enough rights to do WHAT? The kill is performed, since the processes vanish, as i wrote. The echoes also work, in the called scripts. Just the new screens, with the new server process instances do not start. (But if i do it manually, by executing the startup script, they start normally. The last step (screens) only dont work if crontab calls the script.) Locutus k-mystik írta: Does the user which executes the kill have enough permissions to do it? You can try the following command to get an output: su - username -c "/home/username/path/to/kill/script" -- k-mystik! -- get2play administrator web: www.get2play.com[1] irc: #get2play Rónai György wrote: [ Converted text/html to text/plain ] Hi I was experimenting with a special approach, of restarting my processes on a box with crontab scheduling. I wrote a crontab, to run an sh every night. This sh file contained a pkill command, that successfully reconigezd my srcds processes, and killed them. There is 1 sh file for each of my processes, to start them. These containing the command to start them in screen, and an echo text. Ive called those sh files, from the crontabbed one, after the processes were killed. Now, all echos are displayed in the crontab mail i get (so the sh files are definitely called), but none of the screens is starting. They only start, if i start them manually via SSH access. (i just press enter on the sh file in mc) But if they are called from crontab and script automatically, none of them starts, just the echos are executed. Any ideas why is this? Or is this a completely wrong approach, and there are easier ways? Thx Locutus ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[2] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[3] ===References:=== 1. http://www.get2play.com 2. http://list.valvesoftware.com/mailman/listinfo/hlds_linux 3. http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Auto-Restarting server processes -again
Does the user which executes the kill have enough permissions to do it? You can try the following command to get an output: su - username -c "/home/username/path/to/kill/script" -- k-mystik! -- get2play administrator web: www.get2play.com irc: #get2play Rónai György wrote: [ Converted text/html to text/plain ] Hi I was experimenting with a special approach, of restarting my processes on a box with crontab scheduling. I wrote a crontab, to run an sh every night. This sh file contained a pkill command, that successfully reconigezd my srcds processes, and killed them. There is 1 sh file for each of my processes, to start them. These containing the command to start them in screen, and an echo text. Ive called those sh files, from the crontabbed one, after the processes were killed. Now, all echos are displayed in the crontab mail i get (so the sh files are definitely called), but none of the screens is starting. They only start, if i start them manually via SSH access. (i just press enter on the sh file in mc) But if they are called from crontab and script automatically, none of them starts, just the echos are executed. Any ideas why is this? Or is this a completely wrong approach, and there are easier ways? Thx Locutus ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Update of linuxservers ? 12 feb.-07
A good solution for this might be to have a little tool or script that keeps an eye on the gameinfo.txt (and maybe the console log if you have this enabled) and if it sees an update happen then it can email you a warning. I suspect that since the chance of addons breaking after an update are high, it's better for the gameinfo.txt file to revert to no addons rather then have your server start acting all weird. The reality is that updates are going to happen, find the most graceful fallback position that you can and work with it. - Original Message - From: "Rónai György" To: Sent: Tuesday, February 13, 2007 6:48 AM Subject: Re: [hlds_linux] Update of linuxservers ? 12 feb.-07 Yes, but if there is a required update, no one can join my server, until i update it. So what for shoud it run un-updated? (yes, some updates are not that important...) Locutus ics írta: If your server autoupdates itself, you cant see what files are being replaced etc, unless you happen to watch into console at that time. This means that your gameinfo.txt will get replaced and source metamod wont run. You end up having server up but not running the plugins you had on it. When update is not mandatory, your server is fully working untill you update it yourself. This guarantees no downtime to server or its plugins. Sometimes metamod source will break because of Source update. This way you can choose to have running the old non-b0rked version untill new one is available and update after that. This of course, does not apply when update is mandatory. -ics Rónai György kirjoitti: Why is having autoupdate function ON, a mistake? Doesnt it broke the gameinfo.txt if i update it manually? Locutus ics írta: ROFL If it isnt clear to you yet, Valve does as they please since its their game. They do not care about the people who run different plugins on the servers. They only give tools to community to create their own stuff and tell to use their SDK so anything does not break during updates. This is impossible like i have many times said as the SDK is *very* limited and does not provide enough freedom to create something different. Even metamod source has way better tools than Valves own SDK. Besides, core elements have changed atleast once already so even if you use the official SDK, there is a change that Valve changes one of the key elements and it still breaks. Whining abput things on this list is useless and leads to nothing. This has been proven already before. PS: There was no update on 12th or 7th when there was client update. There have been "silent" steam updates in the past though but if there was such an update now, atleast it didnt affect my server running metamod -> didnt b0rked the gameinfo.txt. You either had -verify_all or -autoupdate option on. Big mistake. -ics Regime kirjoitti: No flaming intended of any sort, but I think his point was not that Valve shouldn't do updates, but that it would be nice if they notify their users (the server admins) like they normally do, to avoid confusion and downtime. --- Regime Cc2iscooL wrote: Except that since they are *plugins* for a game *they* have to support any updates that Valve may change, we're lucky Valve let people develop server plugins or none of them would be in existence today. The developer should not have to conform to the plugin maker, (no matter how much I actually don't like that fact.) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Auto-Restarting server processes -again
[ Converted text/html to text/plain ] No, i have already checked this. The paths are not relative, they are full, from $HOME... So i dont think, that this could be the problem. Not even an empty screen is starting... Locutus David Syers írta: -- [ Picked text/plain from multipart/alternative ] Are your sh files expecting you to be in a certain directory when run, and you are forgetting to cd there in your script? The easiest way is to probably let us see the script in question. Rónai György <[EMAIL PROTECTED]>[1] wrote: [ Converted text/html to text/plain ] Hi I was experimenting with a special approach, of restarting my processes on a box with crontab scheduling. I wrote a crontab, to run an sh every night. This sh file contained a pkill command, that successfully reconigezd my srcds processes, and killed them. There is 1 sh file for each of my processes, to start them. These containing the command to start them in screen, and an echo text. Ive called those sh files, from the crontabbed one, after the processes were killed. Now, all echos are displayed in the crontab mail i get (so the sh files are definitely called), but none of the screens is starting. They only start, if i start them manually via SSH access. (i just press enter on the sh file in mc) But if they are called from crontab and script automatically, none of them starts, just the echos are executed. Any ideas why is this? Or is this a completely wrong approach, and there are easier ways? Thx Locutus ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[2] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[3] ===References:=== 1. mailto:[EMAIL PROTECTED] 2. http://list.valvesoftware.com/mailman/listinfo/hlds_linux 3. http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Update of linuxservers ? 12 feb.-07
[ Converted text/html to text/plain ] Yes, but if there is a required update, no one can join my server, until i update it. So what for shoud it run un-updated? (yes, some updates are not that important...) Locutus ics írta: If your server autoupdates itself, you cant see what files are being replaced etc, unless you happen to watch into console at that time. This means that your gameinfo.txt will get replaced and source metamod wont run. You end up having server up but not running the plugins you had on it. When update is not mandatory, your server is fully working untill you update it yourself. This guarantees no downtime to server or its plugins. Sometimes metamod source will break because of Source update. This way you can choose to have running the old non-b0rked version untill new one is available and update after that. This of course, does not apply when update is mandatory. -ics Rónai György kirjoitti: [ Converted text/html to text/plain ] Why is having autoupdate function ON, a mistake? Doesnt it broke the gameinfo.txt if i update it manually? Locutus ics írta: ROFL If it isnt clear to you yet, Valve does as they please since its their game. They do not care about the people who run different plugins on the servers. They only give tools to community to create their own stuff and tell to use their SDK so anything does not break during updates. This is impossible like i have many times said as the SDK is *very* limited and does not provide enough freedom to create something different. Even metamod source has way better tools than Valves own SDK. Besides, core elements have changed atleast once already so even if you use the official SDK, there is a change that Valve changes one of the key elements and it still breaks. Whining abput things on this list is useless and leads to nothing. This has been proven already before. PS: There was no update on 12th or 7th when there was client update. There have been "silent" steam updates in the past though but if there was such an update now, atleast it didnt affect my server running metamod -> didnt b0rked the gameinfo.txt. You either had -verify_all or -autoupdate option on. Big mistake. -ics Regime kirjoitti: No flaming intended of any sort, but I think his point was not that Valve shouldn't do updates, but that it would be nice if they notify their users (the server admins) like they normally do, to avoid confusion and downtime. --- Regime Cc2iscooL wrote: -- [ Picked text/plain from multipart/alternative ] Except that since they are *plugins* for a game *they* have to support any updates that Valve may change, we're lucky Valve let people develop server plugins or none of them would be in existence today. The developer should not have to conform to the plugin maker, (no matter how much I actually don't like that fact.) On 2/12/07, Kevin Ottalini <[EMAIL PROTECTED]>[1][1] wrote: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[2[2]] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[3[3]] ===References:=== 1. mailto:[EMAIL PROTECTED] 2. http://list.valvesoftware.com/mailman/listinfo/hlds_linux[5] 3. http://list.valvesoftware.com/mailman/listinfo/hlds_linux[6] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[7] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[8] ===References:=== 1. mailto:[EMAIL PROTECTED] 2. http://list.valvesoftware.com/mailman/listinfo/hlds_linux[2 3. http://list.valvesoftware.com/mailman/listinfo/hlds_linux[3 4. mailto:[EMAIL PROTECTED] 5. http://list.valvesoftware.com/mailman/listinfo/hlds_linux 6. http://list.valvesoftware.com/mailman/listinfo/hlds_linux 7. http://list.valvesoftware.com/mailman/listinfo/hlds_linux 8. http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Speakeasy security module wont load no matter what
-- [ Picked text/plain from multipart/alternative ] I didnt say anything about VAC2, at least i didnt mean to because when i had a 32 bit server and when i used to start it it wouldnt say anything about Speakeasy module being loaded, it would only say VAC Secured or Not that is why i thaught the Speakeasy module only gets loaded on VAC1. What i am saying is that VAC1 wont load. It used to load. Last night i tried starting/stopping the server over 10 times now and i cant get secured with VAC1(the speakeasy module wount download). Port 27015 UDP/TCP is forwarded just like last time when VAC1 did load.(I have no firewall on the machine itsself, at least not yet) I just tried starting the esrver again (2 times) but the speakeasy module still wont load. I play on this one E-Frag server which also has VAC1 and they also said that it wont load, so surely somethings not right. My question is, does it still exist? What could be wrong? Thanks On 2/13/07, Regime <[EMAIL PROTECTED]> wrote: > > Hello Linux penguin, > Several people have been trying to tell you this already, but I don't > think you have read their posts very well.. One more time, as simple as > possible: > You are now running the 64 bit binary that supports only VAC 1. This > means your server will complain that it cannot load the speakeasy module > (VAC 2) and will not be 'secure'. > > Option 1: run the 32 bit binary (including the 32 bit versions of the > plugins you use) which is up to date and supports VAC 2. Use a 64 bit OS > and 32 bit emulation. Worst performance out of all options. > > Option 2: run the 32 bit binary (including the 32 bit versions of the > plugins you use) which is up to date and supports VAC 2. Use a 32 bit > OS. Performance will be slightly better then with option 1. > > Option 3: run the 64 bit binary (with the 64 bit versions of the plugins > you use) and do not get VAC 2 support, but slightly better performance > then with both options 1 and 2. > > Even with VAC 2 you will get some cheaters playing on your server, but > probably less then with VAC 1 only. It is for you to decide what is more > important to you and base your decision on which binary you want to run, > on that. By the sound of it, maybe renting a server from a GSP would be > the best option of all for you. > Good luck, > --- > Regime > . > linux penguin wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > hi, > > > > I know i posted before that the speakeasy module wouldnt load but then > it > > did. > > Now ive tried about 7-8 times and it wont load.(Server unsecure) > > Just happens to be i was playing on this server which wasnt secure and > they > > were talkin about hackers and said that VAC dont work anymore..I > dont > > know if i mis-understood or something(it was in a different language but > :P) > > Is anyone else experiencing this? > > Thanks > > -- > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Auto-Restarting server processes -again
Kind of on the same track as David Syers, but please keep in mind that (most likely) the user that your cronjobs are run as, has a different path ($PATH) set then the user you log in as. If you are using any commands that are not built into the shell, like pkill in this case, it is likely that you have to specify the full path to them (get it through 'which pkill') in your script. Good luck, --- Regime David Syers wrote: > -- > [ Picked text/plain from multipart/alternative ] > Are your sh files expecting you to be in a certain directory when run, and > you are forgetting to cd there in your script? > > The easiest way is to probably let us see the script in question. > > Rónai György <[EMAIL PROTECTED]> wrote: [ Converted text/html to text/plain ] > Hi > I was experimenting with a special approach, of restarting my processes on a > box with crontab scheduling. > I wrote a crontab, to run an sh every night. > This sh file contained a pkill command, that successfully reconigezd my srcds > processes, and killed them. > There is 1 sh file for each of my processes, to start them. These containing > the command to start them in screen, and an echo text. > Ive called those sh files, from the crontabbed one, after the processes were > killed. > Now, all echos are displayed in the crontab mail i get (so the sh files are > definitely called), but none of the screens is starting. > They only start, if i start them manually via SSH access. (i just press enter > on the sh file in mc) > But if they are called from crontab and script automatically, none of them > starts, just the echos are executed. > Any ideas why is this? Or is this a completely wrong approach, and there are > easier ways? > Thx > Locutus > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Update of linuxservers ? 12 feb.-07
If your server autoupdates itself, you cant see what files are being replaced etc, unless you happen to watch into console at that time. This means that your gameinfo.txt will get replaced and source metamod wont run. You end up having server up but not running the plugins you had on it. When update is not mandatory, your server is fully working untill you update it yourself. This guarantees no downtime to server or its plugins. Sometimes metamod source will break because of Source update. This way you can choose to have running the old non-b0rked version untill new one is available and update after that. This of course, does not apply when update is mandatory. -ics Rónai György kirjoitti: [ Converted text/html to text/plain ] Why is having autoupdate function ON, a mistake? Doesnt it broke the gameinfo.txt if i update it manually? Locutus ics írta: ROFL If it isnt clear to you yet, Valve does as they please since its their game. They do not care about the people who run different plugins on the servers. They only give tools to community to create their own stuff and tell to use their SDK so anything does not break during updates. This is impossible like i have many times said as the SDK is *very* limited and does not provide enough freedom to create something different. Even metamod source has way better tools than Valves own SDK. Besides, core elements have changed atleast once already so even if you use the official SDK, there is a change that Valve changes one of the key elements and it still breaks. Whining abput things on this list is useless and leads to nothing. This has been proven already before. PS: There was no update on 12th or 7th when there was client update. There have been "silent" steam updates in the past though but if there was such an update now, atleast it didnt affect my server running metamod -> didnt b0rked the gameinfo.txt. You either had -verify_all or -autoupdate option on. Big mistake. -ics Regime kirjoitti: No flaming intended of any sort, but I think his point was not that Valve shouldn't do updates, but that it would be nice if they notify their users (the server admins) like they normally do, to avoid confusion and downtime. --- Regime Cc2iscooL wrote: -- [ Picked text/plain from multipart/alternative ] Except that since they are *plugins* for a game *they* have to support any updates that Valve may change, we're lucky Valve let people develop server plugins or none of them would be in existence today. The developer should not have to conform to the plugin maker, (no matter how much I actually don't like that fact.) On 2/12/07, Kevin Ottalini <[EMAIL PROTECTED]>[1] wrote: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[2] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[3] ===References:=== 1. mailto:[EMAIL PROTECTED] 2. http://list.valvesoftware.com/mailman/listinfo/hlds_linux 3. http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Auto-Restarting server processes -again
-- [ Picked text/plain from multipart/alternative ] Are your sh files expecting you to be in a certain directory when run, and you are forgetting to cd there in your script? The easiest way is to probably let us see the script in question. Rónai György <[EMAIL PROTECTED]> wrote: [ Converted text/html to text/plain ] Hi I was experimenting with a special approach, of restarting my processes on a box with crontab scheduling. I wrote a crontab, to run an sh every night. This sh file contained a pkill command, that successfully reconigezd my srcds processes, and killed them. There is 1 sh file for each of my processes, to start them. These containing the command to start them in screen, and an echo text. Ive called those sh files, from the crontabbed one, after the processes were killed. Now, all echos are displayed in the crontab mail i get (so the sh files are definitely called), but none of the screens is starting. They only start, if i start them manually via SSH access. (i just press enter on the sh file in mc) But if they are called from crontab and script automatically, none of them starts, just the echos are executed. Any ideas why is this? Or is this a completely wrong approach, and there are easier ways? Thx Locutus ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Update of linuxservers ? 12 feb.-07
[ Converted text/html to text/plain ] Why is having autoupdate function ON, a mistake? Doesnt it broke the gameinfo.txt if i update it manually? Locutus ics írta: ROFL If it isnt clear to you yet, Valve does as they please since its their game. They do not care about the people who run different plugins on the servers. They only give tools to community to create their own stuff and tell to use their SDK so anything does not break during updates. This is impossible like i have many times said as the SDK is *very* limited and does not provide enough freedom to create something different. Even metamod source has way better tools than Valves own SDK. Besides, core elements have changed atleast once already so even if you use the official SDK, there is a change that Valve changes one of the key elements and it still breaks. Whining abput things on this list is useless and leads to nothing. This has been proven already before. PS: There was no update on 12th or 7th when there was client update. There have been "silent" steam updates in the past though but if there was such an update now, atleast it didnt affect my server running metamod -> didnt b0rked the gameinfo.txt. You either had -verify_all or -autoupdate option on. Big mistake. -ics Regime kirjoitti: No flaming intended of any sort, but I think his point was not that Valve shouldn't do updates, but that it would be nice if they notify their users (the server admins) like they normally do, to avoid confusion and downtime. --- Regime Cc2iscooL wrote: -- [ Picked text/plain from multipart/alternative ] Except that since they are *plugins* for a game *they* have to support any updates that Valve may change, we're lucky Valve let people develop server plugins or none of them would be in existence today. The developer should not have to conform to the plugin maker, (no matter how much I actually don't like that fact.) On 2/12/07, Kevin Ottalini <[EMAIL PROTECTED]>[1] wrote: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[2] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[3] ===References:=== 1. mailto:[EMAIL PROTECTED] 2. http://list.valvesoftware.com/mailman/listinfo/hlds_linux 3. http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Auto-Restarting server processes -again
[ Converted text/html to text/plain ] Hi I was experimenting with a special approach, of restarting my processes on a box with crontab scheduling. I wrote a crontab, to run an sh every night. This sh file contained a pkill command, that successfully reconigezd my srcds processes, and killed them. There is 1 sh file for each of my processes, to start them. These containing the command to start them in screen, and an echo text. Ive called those sh files, from the crontabbed one, after the processes were killed. Now, all echos are displayed in the crontab mail i get (so the sh files are definitely called), but none of the screens is starting. They only start, if i start them manually via SSH access. (i just press enter on the sh file in mc) But if they are called from crontab and script automatically, none of them starts, just the echos are executed. Any ideas why is this? Or is this a completely wrong approach, and there are easier ways? Thx Locutus ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Update of linuxservers ? 12 feb.-07
ROFL If it isnt clear to you yet, Valve does as they please since its their game. They do not care about the people who run different plugins on the servers. They only give tools to community to create their own stuff and tell to use their SDK so anything does not break during updates. This is impossible like i have many times said as the SDK is *very* limited and does not provide enough freedom to create something different. Even metamod source has way better tools than Valves own SDK. Besides, core elements have changed atleast once already so even if you use the official SDK, there is a change that Valve changes one of the key elements and it still breaks. Whining abput things on this list is useless and leads to nothing. This has been proven already before. PS: There was no update on 12th or 7th when there was client update. There have been "silent" steam updates in the past though but if there was such an update now, atleast it didnt affect my server running metamod -> didnt b0rked the gameinfo.txt. You either had -verify_all or -autoupdate option on. Big mistake. -ics Regime kirjoitti: No flaming intended of any sort, but I think his point was not that Valve shouldn't do updates, but that it would be nice if they notify their users (the server admins) like they normally do, to avoid confusion and downtime. --- Regime Cc2iscooL wrote: -- [ Picked text/plain from multipart/alternative ] Except that since they are *plugins* for a game *they* have to support any updates that Valve may change, we're lucky Valve let people develop server plugins or none of them would be in existence today. The developer should not have to conform to the plugin maker, (no matter how much I actually don't like that fact.) On 2/12/07, Kevin Ottalini <[EMAIL PROTECTED]> wrote: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Update of linuxservers ? 12 feb.-07
No flaming intended of any sort, but I think his point was not that Valve shouldn't do updates, but that it would be nice if they notify their users (the server admins) like they normally do, to avoid confusion and downtime. --- Regime Cc2iscooL wrote: > -- > [ Picked text/plain from multipart/alternative ] > Except that since they are *plugins* for a game *they* have to support any > updates that Valve may change, we're lucky Valve let people develop server > plugins or none of them would be in existence today. > > The developer should not have to conform to the plugin maker, (no matter how > much I actually don't like that fact.) > > On 2/12/07, Kevin Ottalini <[EMAIL PROTECTED]> wrote: > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Speakeasy security module wont load no matter what
Hello Linux penguin, Several people have been trying to tell you this already, but I don't think you have read their posts very well.. One more time, as simple as possible: You are now running the 64 bit binary that supports only VAC 1. This means your server will complain that it cannot load the speakeasy module (VAC 2) and will not be 'secure'. Option 1: run the 32 bit binary (including the 32 bit versions of the plugins you use) which is up to date and supports VAC 2. Use a 64 bit OS and 32 bit emulation. Worst performance out of all options. Option 2: run the 32 bit binary (including the 32 bit versions of the plugins you use) which is up to date and supports VAC 2. Use a 32 bit OS. Performance will be slightly better then with option 1. Option 3: run the 64 bit binary (with the 64 bit versions of the plugins you use) and do not get VAC 2 support, but slightly better performance then with both options 1 and 2. Even with VAC 2 you will get some cheaters playing on your server, but probably less then with VAC 1 only. It is for you to decide what is more important to you and base your decision on which binary you want to run, on that. By the sound of it, maybe renting a server from a GSP would be the best option of all for you. Good luck, --- Regime . linux penguin wrote: > -- > [ Picked text/plain from multipart/alternative ] > hi, > > I know i posted before that the speakeasy module wouldnt load but then it > did. > Now ive tried about 7-8 times and it wont load.(Server unsecure) > Just happens to be i was playing on this server which wasnt secure and they > were talkin about hackers and said that VAC dont work anymore..I dont > know if i mis-understood or something(it was in a different language but :P) > Is anyone else experiencing this? > Thanks > -- > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux