[hlds_linux] Missing materials/map corruption problem?
Hello, I recently set up srcds on an AMD-based Debian Linux server (Dual-Dual core 2.2ghz Opteron w/ 8gb of RAM) and everything seems to go fine except when the server loads a map. Here is a snippet of what the console outputs when I run cstrike with the map cs_office: Error: Material "plaster/slide" : proxy "AnimatedTexture" not found! Error: Material "models/props/cs_office/clouds" : proxy "TextureScroll" not found! Error: Material "models/props/cs_office/clouds2" : proxy "TextureScroll" not found! Executing dedicated server config file Incorrect price blob version! Update your server! ERROR: mp_dynamicpricing set to 1 but couldn't download the price list! Error: Material "sprites/bubble" : proxy "AnimatedTexture" not found! Error: Material "models/props/cs_office/screen" : proxy "AnimatedTexture" not found! Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB) net.cpp (960) : Assertion Failed: 0 == iRet && iValLen == sizeof( iVal ) && cSendBufSize <= iVal net.cpp (968) : Assertion Failed: 0 == iRet && iValLen == sizeof( iVal ) && cRecvBufSize <= iVal The same sort of thing happens if I do hl2mp or force i486 binaries instead of AMD. I unpacked my local gcf file and uploaded the map to compare checksums and they were identical. I did a verify_all update and everything was "up to date", this issue persisted between both version 86 and the new 87 beta. The server runs fine but when playing various textures and reflections are replaced with the default bright magenta checkerboard texture. I dont understand what the problem if is the maps are all up to date is this a common problem? Any help would be appreciated. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Bugfindings CSS beta "community" release
Lol, ok didn't notice it before :-) Grtz, -W0kk3L- www.crew-nexus.net - Original Message - From: "Rick Payton" <[EMAIL PROTECTED]> To: Sent: Wednesday, August 08, 2007 8:39 PM Subject: RE: [hlds_linux] Bugfindings CSS beta "community" release That's been around for years, if I remember correctly. I want to say it's leftover from the hlds es_ maptype (where the terrorists could NOT buy anything, as they were "escaping". But uhh, don't quote me on that :P -- mauirixxx -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of M. Kraaij Sent: Wednesday, August 08, 2007 6:29 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Bugfindings CSS beta "community" release I just noticed the following line in the "community" beta version of CS:S. Check the line after rount_start. Only shows after startup. Not after a mapchange. Is this correct? L 08/08/2007 - 18:33:05: World triggered "Round_Start" EVERYONE CAN BUY! Connection to Steam servers successful. VAC secure mode is activated. Grtz, -W0kk3L- www.crew-nexus.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: Possible fix for linux performance?
Does anyone have _any_ ideas about what could be done to the Netburst Xeons, I've tried everything from complete kernel stripping and back to HZ tweaking. On 8/8/07, Vlad (e-Plutonia Inc.) <[EMAIL PROTECTED]> wrote: > Woodcrests have no issues, 2000+ series have no issues, netburst has issues. > > On 8/8/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > I wouldn't say Xeons suck. > > This could explain why my out-dated Athlon 2400 and 2800 machines have > > not seen many of the performance issues mentioned on this list, or I'm > > just lucky. > > > > Jeff Love > > Burgh Gaming > > > > > > Quoting Crazy Canucks <[EMAIL PROTECTED]>: > > > > > Xeons suck? Just about anything that AMD made/makes is/was better than > > > anything Intel made with net burst architecture, and Core 2 Duos are > > > better than anything AMD makes/made (information current as of three or > > > four months ago, maybe things have changed since then). > > > > > > Drek > > > > > > Vlad (e-Plutonia Inc.) wrote: > > >> For some off reason an AMD 2000+ runs closer to 1000 FPS (990-995) yet > > >> a Dual Xeon 3.0 (Netburst) runs 500 with identical settings. > > >> HZ/USER_HZ=1500 and realtime pre-empt. Ideas??? > > >> > > >> On 8/8/07, Roberto Omezzolli <[EMAIL PROTECTED]> wrote: > > >> > > >>> This is a multi-part message in MIME format. > > >>> -- > > >>> [ Picked text/plain from multipart/alternative ] > > >>> Hello, > > >>> > > >>> > > >>> > > >>> i have same problems here too. I am using Gentoo Linux 2.6.23-rc1 Kernel > > >>> with HiresTimer and Dynticks, patched the param.h to CONFIG_HZ 1500 and > > >>> USER_HZ to 1500 too. Its running realy smooth but in the middle of the > > >>> game > > >>> I get always a 20 second lag and a Warning Connection TimeOut Error at > > >>> the > > >>> very upper left screen. Any Ideas on that?? > > >>> > > >>> > > >>> > > >>> -- > > >>> > > >>> > > >>> ___ > > >>> To unsubscribe, edit your list preferences, or view the list > > >>> archives, please visit: > > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >>> > > >>> > > >> > > >> > > >> -- > > >> Vlad Fadyeyev > > >> e-Plutonia Inc. > > >> > > >> ___ > > >> To unsubscribe, edit your list preferences, or view the list > > >> archives, please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >> > > >> > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > -- > Vlad Fadyeyev > e-Plutonia Inc. > -- Vlad Fadyeyev e-Plutonia Inc. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: Possible fix for linux performance?
Woodcrests have no issues, 2000+ series have no issues, netburst has issues. On 8/8/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > I wouldn't say Xeons suck. > This could explain why my out-dated Athlon 2400 and 2800 machines have > not seen many of the performance issues mentioned on this list, or I'm > just lucky. > > Jeff Love > Burgh Gaming > > > Quoting Crazy Canucks <[EMAIL PROTECTED]>: > > > Xeons suck? Just about anything that AMD made/makes is/was better than > > anything Intel made with net burst architecture, and Core 2 Duos are > > better than anything AMD makes/made (information current as of three or > > four months ago, maybe things have changed since then). > > > > Drek > > > > Vlad (e-Plutonia Inc.) wrote: > >> For some off reason an AMD 2000+ runs closer to 1000 FPS (990-995) yet > >> a Dual Xeon 3.0 (Netburst) runs 500 with identical settings. > >> HZ/USER_HZ=1500 and realtime pre-empt. Ideas??? > >> > >> On 8/8/07, Roberto Omezzolli <[EMAIL PROTECTED]> wrote: > >> > >>> This is a multi-part message in MIME format. > >>> -- > >>> [ Picked text/plain from multipart/alternative ] > >>> Hello, > >>> > >>> > >>> > >>> i have same problems here too. I am using Gentoo Linux 2.6.23-rc1 Kernel > >>> with HiresTimer and Dynticks, patched the param.h to CONFIG_HZ 1500 and > >>> USER_HZ to 1500 too. Its running realy smooth but in the middle of the > >>> game > >>> I get always a 20 second lag and a Warning Connection TimeOut Error at the > >>> very upper left screen. Any Ideas on that?? > >>> > >>> > >>> > >>> -- > >>> > >>> > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>> > >>> > >> > >> > >> -- > >> Vlad Fadyeyev > >> e-Plutonia Inc. > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > >> > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- Vlad Fadyeyev e-Plutonia Inc. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: Possible fix for linux performance?
I wouldn't say Xeons suck. This could explain why my out-dated Athlon 2400 and 2800 machines have not seen many of the performance issues mentioned on this list, or I'm just lucky. Jeff Love Burgh Gaming Quoting Crazy Canucks <[EMAIL PROTECTED]>: Xeons suck? Just about anything that AMD made/makes is/was better than anything Intel made with net burst architecture, and Core 2 Duos are better than anything AMD makes/made (information current as of three or four months ago, maybe things have changed since then). Drek Vlad (e-Plutonia Inc.) wrote: For some off reason an AMD 2000+ runs closer to 1000 FPS (990-995) yet a Dual Xeon 3.0 (Netburst) runs 500 with identical settings. HZ/USER_HZ=1500 and realtime pre-empt. Ideas??? On 8/8/07, Roberto Omezzolli <[EMAIL PROTECTED]> wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello, i have same problems here too. I am using Gentoo Linux 2.6.23-rc1 Kernel with HiresTimer and Dynticks, patched the param.h to CONFIG_HZ 1500 and USER_HZ to 1500 too. Its running realy smooth but in the middle of the game I get always a 20 second lag and a Warning Connection TimeOut Error at the very upper left screen. Any Ideas on that?? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Vlad Fadyeyev e-Plutonia Inc. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine/Dedicated Server Beta
we almost "solved" that by downgrading the kernel. see my other thread here on the mailinglist. actually this is only a "workaround". greetings from germany, karumba Kevin Ottalini schrieb: Servers that are running the -beta community and are still seeing the mid-round hitch problem, specifically where it creates gaps and spikes in net_graph 2 on clients as shown in this screenshot (kindly provided from a poster on the Steam forums): http://QSextreme.com/cstrike/mid-round-hitche-bug/karumba_gaps.jpg If you could, please capture a screenshot similar to that from the server where it is happening and send me the pic and your server information directly (off list) so I can visit each server and see the hitches as they actually happen. I need to know the server information (cpu/os/glib/addons/etc) and (of course) server IP:port. KevinO - Original Message - From: "Phillip Marzi" To: Sent: Wednesday, August 08, 2007 7:15 AM Subject: Re: [hlds_linux] Source Engine/Dedicated Server Beta oh and i still get those mid round hitches. system: debian sarge, i686 libc and NPTL custom kernel 2.6.16.11 with HT, preemption, high mem support and 1000Hz pentium 4 3.0 ghz, 2 gig ram the same happens on my other server: debian etch, i686 libc and NPTL custom kernel 2.6.18.2 preemption, high mem support and 1000Hz pentium 3 1.2 ghz, 1 gig ram Phillip Jason Ruymen wrote: A new Beta is available for the Source Engine and Source Dedicated Server. To participate, run hldsupdatetool with the command "-beta community". The specific changes include: - Fixed hl2mp bug where if you +used a weapon it would not respawn anymore - Fixed hl2mp spectator being able to lock the player he's viewing by typing "jointeam 0" - Fixed a CS:S smoke grenade exploit - Added a way for server plugins to ask players if they'd like to connect to a different server - Made materials handle sv_pure correctly when they've included other materials - Fixed Windows dedicated server bug slowing down Steam updates - Fixed a server memory leak (2-3 megs per map change) - Fixed IVEngineServer::FadeClientVolume - Fixed certain models showing up all white when sv_pure flushed them - Made the server print a client's steam ID and show sv_pure warnings if sv_pure_kick_clients is 0 - Fixed a bug preventing sv_pure CRCs from verifying correctly on certain custom maps Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source Engine/Dedicated Server Beta
OMG I hope not. I never reboot unless I have a need. But in the Windows world a nightly reboot may be normal. } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Wim Barelds } Sent: Wednesday, August 08, 2007 8:11 AM } To: hlds_linux@list.valvesoftware.com } Subject: Re: [hlds_linux] Source Engine/Dedicated Server Beta } } -- } [ Picked text/plain from multipart/alternative ] } Wouldn't you suppose that a nightly reboot would be a good thing either } way } though? } } On 8/8/07, Thomas h <[EMAIL PROTECTED]> wrote: } > } > I only suspected zblock to be "the bad guy", because i didnt notice any } of } > the non-zblock running server to reach a level higher than 250-300mb of } > ram. } > But that could just as well be that they rarely change map on those } > servers, } > making in consistent with the memleak bug in the src engine. } > } > Regards } > Thomas Hjorth } > http://DSRack.dk } > } > >[ Picked text/plain from multipart/alternative ] } > >Thomas Hjorth, that's actually the first time I ever heard anyone say } > that } > >zBlock } > >were to have a memory leak, and seeing as ow zBlock barely actuallyt } uses } > >any } > >memory at all I can't imagine it leaking near a GB in only a few days. } > I'll } > >check it } > >out though. } > > } > >On 8/8/07, Thomas h <[EMAIL PROTECTED]> wrote: } > > > } > > > The memleak is there, though I though it was with zblock, since only } > >those } > > > servers used way to much memory. I had 1 server using 1.1GB of } memory } > > > within } > > > a few days. Restarting the server cleans up the mess, ofc. } > > > } > > > Regards } > > > Thomas Hjorth } > > > http://DSRack.dk } > > > } > > > >[ Picked text/plain from multipart/alternative ] } > > > >- Fixed a server memory leak (2-3 megs per map change) } > > > > } > > > >Holy mother of God. I am speechless if this is true. =o } > > > > } > > > >-tsuehpsyde } > > > >SourceKills.com } > > > > } > > > >On 8/7/07, Guy Watkins <[EMAIL PROTECTED]> wrote: } > > > > > } > > > > > What was the smoke grenade exploit? Was it the one that allowed } > > > someone } > > > > > to } > > > > > jump really high? } > > > > > } > > > > > Thanks, } > > > > > Guy } > > > > > } > > > > > } -Original Message- } > > > > > } From: [EMAIL PROTECTED] [mailto: } > hlds_linux- } > > > > > } [EMAIL PROTECTED] On Behalf Of Jason Ruymen } > > > > > } Sent: Tuesday, August 07, 2007 9:47 PM } > > > > > } To: hlds_linux@list.valvesoftware.com; } > [EMAIL PROTECTED] } > > > > > } Subject: [hlds_linux] Source Engine/Dedicated Server Beta } > > > > > } } > > > > > } A new Beta is available for the Source Engine and Source } > Dedicated } > > > > > } Server. To participate, run hldsupdatetool with the command } > >"-beta } > > > > > } community". The specific changes include: } > > > > > } } > > > > > } - Fixed hl2mp bug where if you +used a weapon it would not } > respawn } > > > > > } anymore } > > > > > } - Fixed hl2mp spectator being able to lock the player he's } > viewing } > > > by } > > > > > } typing "jointeam 0" } > > > > > } - Fixed a CS:S smoke grenade exploit } > > > > > } - Added a way for server plugins to ask players if they'd like } > to } > > > > > } connect to a different server } > > > > > } - Made materials handle sv_pure correctly when they've } included } > > > other } > > > > > } materials } > > > > > } - Fixed Windows dedicated server bug slowing down Steam } updates } > > > > > } - Fixed a server memory leak (2-3 megs per map change) } > > > > > } - Fixed IVEngineServer::FadeClientVolume } > > > > > } - Fixed certain models showing up all white when sv_pure } flushed } > > > them } > > > > > } - Made the server print a client's steam ID and show sv_pure } > > > warnings } > > > >if } > > > > > } sv_pure_kick_clients is 0 } > > > > > } - Fixed a bug preventing sv_pure CRCs from verifying correctly } > on } > > > > > } certain custom maps } > > > > > } } > > > > > } Jason } > > > > > } } > > > > > } ___ } > > > > > } To unsubscribe, edit your list preferences, or view the list } > > > archives, } > > > > > } please visit: } > > > > > } http://list.valvesoftware.com/mailman/listinfo/hlds_linux } > > > > > } > > > > > } > > > > > ___ } > > > > > To unsubscribe, edit your list preferences, or view the list } > >archives, } > > > > > please visit: } > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux } > > > > > } > > > >-- } > > > > } > > > >___ } > > > >To unsubscribe, edit your list preferences, or view the list } > archives, } > > > >please visit: } > > > >http://list.valvesoftware.com/mailman/listinfo/hlds_linux } > > > } > > > _ } > > > Vælg selv hvordan du vil kommunikere - skrift, tale, video eller } > >billeder } > > > med MSN Messenger: http://messe
Re: [hlds_linux] Re: Possible fix for linux performance?
Xeons suck? Just about anything that AMD made/makes is/was better than anything Intel made with net burst architecture, and Core 2 Duos are better than anything AMD makes/made (information current as of three or four months ago, maybe things have changed since then). Drek Vlad (e-Plutonia Inc.) wrote: For some off reason an AMD 2000+ runs closer to 1000 FPS (990-995) yet a Dual Xeon 3.0 (Netburst) runs 500 with identical settings. HZ/USER_HZ=1500 and realtime pre-empt. Ideas??? On 8/8/07, Roberto Omezzolli <[EMAIL PROTECTED]> wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello, i have same problems here too. I am using Gentoo Linux 2.6.23-rc1 Kernel with HiresTimer and Dynticks, patched the param.h to CONFIG_HZ 1500 and USER_HZ to 1500 too. Its running realy smooth but in the middle of the game I get always a 20 second lag and a Warning Connection TimeOut Error at the very upper left screen. Any Ideas on that?? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Vlad Fadyeyev e-Plutonia Inc. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: Possible fix for linux performance?
For some off reason an AMD 2000+ runs closer to 1000 FPS (990-995) yet a Dual Xeon 3.0 (Netburst) runs 500 with identical settings. HZ/USER_HZ=1500 and realtime pre-empt. Ideas??? On 8/8/07, Roberto Omezzolli <[EMAIL PROTECTED]> wrote: > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Hello, > > > > i have same problems here too. I am using Gentoo Linux 2.6.23-rc1 Kernel > with HiresTimer and Dynticks, patched the param.h to CONFIG_HZ 1500 and > USER_HZ to 1500 too. Its running realy smooth but in the middle of the game > I get always a 20 second lag and a Warning Connection TimeOut Error at the > very upper left screen. Any Ideas on that?? > > > > -- > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- Vlad Fadyeyev e-Plutonia Inc. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine/Dedicated Server Beta
Servers that are running the -beta community and are still seeing the mid-round hitch problem, specifically where it creates gaps and spikes in net_graph 2 on clients as shown in this screenshot (kindly provided from a poster on the Steam forums): http://QSextreme.com/cstrike/mid-round-hitche-bug/karumba_gaps.jpg If you could, please capture a screenshot similar to that from the server where it is happening and send me the pic and your server information directly (off list) so I can visit each server and see the hitches as they actually happen. I need to know the server information (cpu/os/glib/addons/etc) and (of course) server IP:port. KevinO - Original Message - From: "Phillip Marzi" To: Sent: Wednesday, August 08, 2007 7:15 AM Subject: Re: [hlds_linux] Source Engine/Dedicated Server Beta oh and i still get those mid round hitches. system: debian sarge, i686 libc and NPTL custom kernel 2.6.16.11 with HT, preemption, high mem support and 1000Hz pentium 4 3.0 ghz, 2 gig ram the same happens on my other server: debian etch, i686 libc and NPTL custom kernel 2.6.18.2 preemption, high mem support and 1000Hz pentium 3 1.2 ghz, 1 gig ram Phillip Jason Ruymen wrote: A new Beta is available for the Source Engine and Source Dedicated Server. To participate, run hldsupdatetool with the command "-beta community". The specific changes include: - Fixed hl2mp bug where if you +used a weapon it would not respawn anymore - Fixed hl2mp spectator being able to lock the player he's viewing by typing "jointeam 0" - Fixed a CS:S smoke grenade exploit - Added a way for server plugins to ask players if they'd like to connect to a different server - Made materials handle sv_pure correctly when they've included other materials - Fixed Windows dedicated server bug slowing down Steam updates - Fixed a server memory leak (2-3 megs per map change) - Fixed IVEngineServer::FadeClientVolume - Fixed certain models showing up all white when sv_pure flushed them - Made the server print a client's steam ID and show sv_pure warnings if sv_pure_kick_clients is 0 - Fixed a bug preventing sv_pure CRCs from verifying correctly on certain custom maps Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Bugfindings CSS beta "community" release
That's been around for years, if I remember correctly. I want to say it's leftover from the hlds es_ maptype (where the terrorists could NOT buy anything, as they were "escaping". But uhh, don't quote me on that :P -- mauirixxx -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of M. Kraaij Sent: Wednesday, August 08, 2007 6:29 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Bugfindings CSS beta "community" release I just noticed the following line in the "community" beta version of CS:S. Check the line after rount_start. Only shows after startup. Not after a mapchange. Is this correct? L 08/08/2007 - 18:33:05: World triggered "Round_Start" EVERYONE CAN BUY! Connection to Steam servers successful. VAC secure mode is activated. Grtz, -W0kk3L- www.crew-nexus.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine/Dedicated Server Beta
Hello, how can we use the new function to relocate players? I havent found anythink on the sdk? - Added a way for server plugins to ask players if they'd like to connect to a different server Thanks from germany! With friendly Regurads Ratman2000 - Original Message - From: "Jason Ruymen" <[EMAIL PROTECTED]> To: ; <[EMAIL PROTECTED]> Sent: Wednesday, August 08, 2007 3:46 AM Subject: [hlds_linux] Source Engine/Dedicated Server Beta > A new Beta is available for the Source Engine and Source Dedicated > Server. To participate, run hldsupdatetool with the command "-beta > community". The specific changes include: > > - Fixed hl2mp bug where if you +used a weapon it would not respawn > anymore > - Fixed hl2mp spectator being able to lock the player he's viewing by > typing "jointeam 0" > - Fixed a CS:S smoke grenade exploit > - Added a way for server plugins to ask players if they'd like to > connect to a different server > - Made materials handle sv_pure correctly when they've included other > materials > - Fixed Windows dedicated server bug slowing down Steam updates > - Fixed a server memory leak (2-3 megs per map change) > - Fixed IVEngineServer::FadeClientVolume > - Fixed certain models showing up all white when sv_pure flushed them > - Made the server print a client's steam ID and show sv_pure warnings if > sv_pure_kick_clients is 0 > - Fixed a bug preventing sv_pure CRCs from verifying correctly on > certain custom maps > > Jason > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Bugfindings CSS beta "community" release
I just noticed the following line in the "community" beta version of CS:S. Check the line after rount_start. Only shows after startup. Not after a mapchange. Is this correct? L 08/08/2007 - 18:33:05: World triggered "Round_Start" EVERYONE CAN BUY! Connection to Steam servers successful. VAC secure mode is activated. Grtz, -W0kk3L- www.crew-nexus.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine/Dedicated Server Beta
yeah, sure... I build our system to halt idle servers or at least refresh them, so memory is freed. Regards Thomas Hjorth http://DSRack.dk From: "Wim Barelds" <[EMAIL PROTECTED]> Reply-To: hlds_linux@list.valvesoftware.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Source Engine/Dedicated Server Beta Date: Wed, 8 Aug 2007 14:11:23 +0200 -- [ Picked text/plain from multipart/alternative ] Wouldn't you suppose that a nightly reboot would be a good thing either way though? On 8/8/07, Thomas h <[EMAIL PROTECTED]> wrote: > > I only suspected zblock to be "the bad guy", because i didnt notice any of > the non-zblock running server to reach a level higher than 250-300mb of > ram. > But that could just as well be that they rarely change map on those > servers, > making in consistent with the memleak bug in the src engine. > > Regards > Thomas Hjorth > http://DSRack.dk > > >[ Picked text/plain from multipart/alternative ] > >Thomas Hjorth, that's actually the first time I ever heard anyone say > that > >zBlock > >were to have a memory leak, and seeing as ow zBlock barely actuallyt uses > >any > >memory at all I can't imagine it leaking near a GB in only a few days. > I'll > >check it > >out though. > > > >On 8/8/07, Thomas h <[EMAIL PROTECTED]> wrote: > > > > > > The memleak is there, though I though it was with zblock, since only > >those > > > servers used way to much memory. I had 1 server using 1.1GB of memory > > > within > > > a few days. Restarting the server cleans up the mess, ofc. > > > > > > Regards > > > Thomas Hjorth > > > http://DSRack.dk > > > > > > >[ Picked text/plain from multipart/alternative ] > > > >- Fixed a server memory leak (2-3 megs per map change) > > > > > > > >Holy mother of God. I am speechless if this is true. =o > > > > > > > >-tsuehpsyde > > > >SourceKills.com > > > > > > > >On 8/7/07, Guy Watkins <[EMAIL PROTECTED]> wrote: > > > > > > > > > > What was the smoke grenade exploit? Was it the one that allowed > > > someone > > > > > to > > > > > jump really high? > > > > > > > > > > Thanks, > > > > > Guy > > > > > > > > > > } -Original Message- > > > > > } From: [EMAIL PROTECTED] [mailto: > hlds_linux- > > > > > } [EMAIL PROTECTED] On Behalf Of Jason Ruymen > > > > > } Sent: Tuesday, August 07, 2007 9:47 PM > > > > > } To: hlds_linux@list.valvesoftware.com; > [EMAIL PROTECTED] > > > > > } Subject: [hlds_linux] Source Engine/Dedicated Server Beta > > > > > } > > > > > } A new Beta is available for the Source Engine and Source > Dedicated > > > > > } Server. To participate, run hldsupdatetool with the command > >"-beta > > > > > } community". The specific changes include: > > > > > } > > > > > } - Fixed hl2mp bug where if you +used a weapon it would not > respawn > > > > > } anymore > > > > > } - Fixed hl2mp spectator being able to lock the player he's > viewing > > > by > > > > > } typing "jointeam 0" > > > > > } - Fixed a CS:S smoke grenade exploit > > > > > } - Added a way for server plugins to ask players if they'd like > to > > > > > } connect to a different server > > > > > } - Made materials handle sv_pure correctly when they've included > > > other > > > > > } materials > > > > > } - Fixed Windows dedicated server bug slowing down Steam updates > > > > > } - Fixed a server memory leak (2-3 megs per map change) > > > > > } - Fixed IVEngineServer::FadeClientVolume > > > > > } - Fixed certain models showing up all white when sv_pure flushed > > > them > > > > > } - Made the server print a client's steam ID and show sv_pure > > > warnings > > > >if > > > > > } sv_pure_kick_clients is 0 > > > > > } - Fixed a bug preventing sv_pure CRCs from verifying correctly > on > > > > > } certain custom maps > > > > > } > > > > > } Jason > > > > > } > > > > > } ___ > > > > > } To unsubscribe, edit your list preferences, or view the list > > > archives, > > > > > } please visit: > > > > > } http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > > > > > > > ___ > > > > > To unsubscribe, edit your list preferences, or view the list > >archives, > > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > >-- > > > > > > > >___ > > > >To unsubscribe, edit your list preferences, or view the list > archives, > > > >please visit: > > > >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > _ > > > Vælg selv hvordan du vil kommunikere - skrift, tale, video eller > >billeder > > > med MSN Messenger: http://messenger.msn.dk > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > > >-- > >___
[hlds_linux] Pure bugs still there
[ Converted text/html to text/plain ] Sorry to say that, but the pure bugs are there, its seems that the beta fix didnt do anything with that. Ive tested it with de_stratocorp, and de_area_51, and their files still dont pass the crc check if someone joins. And, after that, the server even kicks people off dust, or dust2, or anything else, with an error message that covers the same file of area_51, or stratocorp. I couldnt test the other fixes yet, but it seems, that mani and metamod are still working. Locutus ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine/Dedicated Server Beta
Of Obtaining Memory and Memory Leaks. (If you speak C or C++ in your sleep, you don't need to read this. If you feel like replying to say "TLDR", just jump to the last paragraph.) With programming languages like C and C++, there are two ways of obtaining memory: static and dynamic allocation. Static allocation happens when a variable is declared. This memory is already pre-reserved in the executable (in the section named .data or _DATA or something like that) so anytime you do this, you make the .exe or binary grow. void func() { int d; } This snippet reserves enough bytes to hold a variable of the size "int", which, in most cases, is 32 bits. On the other hand, dynamic memory is created by explicitly asking for it. This happens in C via the function "malloc" and in C++ via the keyword "new". (You can use malloc() in C++ too, but people will probably make fun of you.) void func() { int *d, *e; d = malloc(sizeof(int)); e = new int; } This snippet statically allocates 32 or 64 (depending on if your operating system is 32- or 64-bit) bits each for the pointers "d" and "e". When the program runs, the two lines ask for additional 32 bits of memory each -- this is the dynamic allocation. Since most of C++ code is embedded in classes which are instantiated, nearly all of memory in a C++ program is dynamically allocated. Now, consider that whenever our func() is called, we obtain 2x32=64 bits of memory. If we were to call func() 134,217,728 times, we'd end up taking up a gig of memory, and maybe even run out of it -- and the operating system starts swapping, as ics said. The way out is to tell the operating system to free the dynamically allocated memory we don't need anymore. (We can do this since no other piece of this stupid example program can or will access "d" or "e" once the function ends.) void func() { int *d, *e; d = malloc(sizeof(int)); e = new int; // do stuff free(d); delete e; } This leads to us returning our 64 bits for the kernel to use for something different. Sure, we still have the other 64 or 128 bits of memory to store the pointers, but if you end up working with large structures or classes, a pointer is really tiny. (malloc()'d memory is free()'d, "new"d memory is "delete"d. Mixing them up might make the program crash eventually... and people will laugh at you even more.) Now, the main reason for memory leaks is that somebody malloc()'d or new'd a piece of memory and forgot to free() or delete it. The problem in large programs is that when memory is reserved, it might be e.g. passed as a return value and therefore cannot be free()'d right at the end of the function. It is then up to the calling function or some sort of cleanup function to get rid of this memory again when the time is right. (Freeing the memory and accessing it later will cause problems, so you really need to find the right timepoint.) Should somebody forget to do this, the program basically wastes the memory since the pointer (the address to the data) is lost but the data wasn't marked for removal, so the kernel can't just give it away again. The technical term for such a situation is "memory leak". So it's really not about what operating system you are using, it is about a programmer asking for memory and forgetting to give it back. Such a massive codebase as the Source engine and the game code is a burden for any programmer, and getting rid of those leaks is often not that easy since you need to know the code very well to be able to say, "at this point, nobody needs this data anymore". However, three megabytes per map already is quite a lot. I hope this shone some light on the issue... and that it wasn't too complicated to understand. This, after all, isn't [hlcoders]. ~~ Ondra On 08.08.07 16:29 Uhr, ics wrote: Its definitely not the fault of linux or the way it is built. Usually when process doesnt need memory or it is shut down, it frees the memory it was using and that can be given by the system for other processes but in srcds case, it tends to keep the memory and not freeing it, untill its shut down. I'm sure srcds process doesnt need all that memory itself that it is eating - it just couldnt free it. Yes of course the memory usage is different in linux and windows, but in linux, the system tends to reserve the whole memory for itself and then distributes it for the processes that need it. I think you are referring to it. However, if 1 process uses all the memory, at some point, there is no free memory for the system to share. Then machine starts swapping and thats bad. For example, while i watch mem usage on my desktop with 'top', it says that 910632k of the mem is used and 125092k is free. Freshly booted 2 hours ago. This is of course the reserved memory by the system, not the real thing. Real values for free memory seen with 'free' are 259568 in use and 776156 free. Servers work same way. Eventually the memory runs out. Not a problem if you reboot your gameserver daily but still the leak
Re: [hlds_linux] Source Engine/Dedicated Server Beta
I think "hostname" already exists for an eternity. It makes your server show up under a name of your choice, instead of "Counter-Strike: Source Server" et al. in the server browser. ~~ Ondra On 08.08.07 16:44 Uhr, Dan E wrote: -- [ Picked text/plain from multipart/alternative ] Is the "hostname" cvar new? What is it's purpose? (Hopefully easier to move to a new server and retain it's presence in people's favorites?) Jason Ruymen <[EMAIL PROTECTED]> wrote: A new Beta is available for the Source Engine and Source Dedicated Server. To participate, run hldsupdatetool with the command "-beta community". The specific changes include: - Fixed hl2mp bug where if you +used a weapon it would not respawn anymore - Fixed hl2mp spectator being able to lock the player he's viewing by typing "jointeam 0" - Fixed a CS:S smoke grenade exploit - Added a way for server plugins to ask players if they'd like to connect to a different server - Made materials handle sv_pure correctly when they've included other materials - Fixed Windows dedicated server bug slowing down Steam updates - Fixed a server memory leak (2-3 megs per map change) - Fixed IVEngineServer::FadeClientVolume - Fixed certain models showing up all white when sv_pure flushed them - Made the server print a client's steam ID and show sv_pure warnings if sv_pure_kick_clients is 0 - Fixed a bug preventing sv_pure CRCs from verifying correctly on certain custom maps Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine/Dedicated Server Beta
-- [ Picked text/plain from multipart/alternative ] Is the "hostname" cvar new? What is it's purpose? (Hopefully easier to move to a new server and retain it's presence in people's favorites?) Jason Ruymen <[EMAIL PROTECTED]> wrote: A new Beta is available for the Source Engine and Source Dedicated Server. To participate, run hldsupdatetool with the command "-beta community". The specific changes include: - Fixed hl2mp bug where if you +used a weapon it would not respawn anymore - Fixed hl2mp spectator being able to lock the player he's viewing by typing "jointeam 0" - Fixed a CS:S smoke grenade exploit - Added a way for server plugins to ask players if they'd like to connect to a different server - Made materials handle sv_pure correctly when they've included other materials - Fixed Windows dedicated server bug slowing down Steam updates - Fixed a server memory leak (2-3 megs per map change) - Fixed IVEngineServer::FadeClientVolume - Fixed certain models showing up all white when sv_pure flushed them - Made the server print a client's steam ID and show sv_pure warnings if sv_pure_kick_clients is 0 - Fixed a bug preventing sv_pure CRCs from verifying correctly on certain custom maps Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine/Dedicated Server Beta
Hello, i am interested on the function, to relocate players. How can we use this funktion? Thanks - Original Message - From: "Jason Ruymen" <[EMAIL PROTECTED]> To: ; <[EMAIL PROTECTED]> Sent: Wednesday, August 08, 2007 3:46 AM Subject: [hlds_linux] Source Engine/Dedicated Server Beta > A new Beta is available for the Source Engine and Source Dedicated > Server. To participate, run hldsupdatetool with the command "-beta > community". The specific changes include: > > - Fixed hl2mp bug where if you +used a weapon it would not respawn > anymore > - Fixed hl2mp spectator being able to lock the player he's viewing by > typing "jointeam 0" > - Fixed a CS:S smoke grenade exploit > - Added a way for server plugins to ask players if they'd like to > connect to a different server > - Made materials handle sv_pure correctly when they've included other > materials > - Fixed Windows dedicated server bug slowing down Steam updates > - Fixed a server memory leak (2-3 megs per map change) > - Fixed IVEngineServer::FadeClientVolume > - Fixed certain models showing up all white when sv_pure flushed them > - Made the server print a client's steam ID and show sv_pure warnings if > sv_pure_kick_clients is 0 > - Fixed a bug preventing sv_pure CRCs from verifying correctly on > certain custom maps > > Jason > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine/Dedicated Server Beta
Its definitely not the fault of linux or the way it is built. Usually when process doesnt need memory or it is shut down, it frees the memory it was using and that can be given by the system for other processes but in srcds case, it tends to keep the memory and not freeing it, untill its shut down. I'm sure srcds process doesnt need all that memory itself that it is eating - it just couldnt free it. Yes of course the memory usage is different in linux and windows, but in linux, the system tends to reserve the whole memory for itself and then distributes it for the processes that need it. I think you are referring to it. However, if 1 process uses all the memory, at some point, there is no free memory for the system to share. Then machine starts swapping and thats bad. For example, while i watch mem usage on my desktop with 'top', it says that 910632k of the mem is used and 125092k is free. Freshly booted 2 hours ago. This is of course the reserved memory by the system, not the real thing. Real values for free memory seen with 'free' are 259568 in use and 776156 free. Servers work same way. Eventually the memory runs out. Not a problem if you reboot your gameserver daily but still the leak has been annoying. -ics Svensk Ljud & Ljus Produktion kirjoitti: I dont think its all a bug, its the way how linux is built. As long as we have more memory in the box then its using at start and full, then its just no problems how its moving the free memory around ! Its only a problem for thouse who is used to look at how windows is using the memory, its not the same way ! Peter - Original Message - From: "ics" <[EMAIL PROTECTED]> To: Sent: Wednesday, August 08, 2007 3:11 PM Subject: Re: [hlds_linux] Source Engine/Dedicated Server Beta forget zblock, it is not the main reason. Every CSS server has that memory leak, vanilla or plugin enhanced. Leave your server on for a week and you will see that its eating 4-6 times the memory that it ate at when you first time started it. This leak has been in there for years, good thing that its finally fixed (if it really is). -ics Thomas h kirjoitti: I only suspected zblock to be "the bad guy", because i didnt notice any of the non-zblock running server to reach a level higher than 250-300mb of ram. But that could just as well be that they rarely change map on those servers, making in consistent with the memleak bug in the src engine. Regards Thomas Hjorth http://DSRack.dk [ Picked text/plain from multipart/alternative ] Thomas Hjorth, that's actually the first time I ever heard anyone say that zBlock were to have a memory leak, and seeing as ow zBlock barely actuallyt uses any memory at all I can't imagine it leaking near a GB in only a few days. I'll check it out though. On 8/8/07, Thomas h <[EMAIL PROTECTED]> wrote: > > The memleak is there, though I though it was with zblock, since only those > servers used way to much memory. I had 1 server using 1.1GB of memory > within > a few days. Restarting the server cleans up the mess, ofc. > > Regards > Thomas Hjorth > http://DSRack.dk > > >[ Picked text/plain from multipart/alternative ] > >- Fixed a server memory leak (2-3 megs per map change) > > > >Holy mother of God. I am speechless if this is true. =o > > > >-tsuehpsyde > >SourceKills.com > > > >On 8/7/07, Guy Watkins <[EMAIL PROTECTED]> wrote: > > > > > > What was the smoke grenade exploit? Was it the one that allowed > someone > > > to > > > jump really high? > > > > > > Thanks, > > > Guy > > > > > > } -Original Message- > > > } From: [EMAIL PROTECTED] [mailto:hlds_linux- > > > } [EMAIL PROTECTED] On Behalf Of Jason Ruymen > > > } Sent: Tuesday, August 07, 2007 9:47 PM > > > } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] > > > } Subject: [hlds_linux] Source Engine/Dedicated Server Beta > > > } > > > } A new Beta is available for the Source Engine and Source Dedicated > > > } Server. To participate, run hldsupdatetool with the command "-beta > > > } community". The specific changes include: > > > } > > > } - Fixed hl2mp bug where if you +used a weapon it would not respawn > > > } anymore > > > } - Fixed hl2mp spectator being able to lock the player he's viewing > by > > > } typing "jointeam 0" > > > } - Fixed a CS:S smoke grenade exploit > > > } - Added a way for server plugins to ask players if they'd like to > > > } connect to a different server > > > } - Made materials handle sv_pure correctly when they've included > other > > > } materials > > > } - Fixed Windows dedicated server bug slowing down Steam updates > > > } - Fixed a server memory leak (2-3 megs per map change) > > > } - Fixed IVEngineServer::FadeClientVolume > > > } - Fixed certain models showing up all white when sv_pure flushed > them > > > } - Made the server print a client's steam ID and show sv_pure > warnings > >if > > > } sv_pure_kick_clients is 0 > > > } - Fixed a bug preventing sv_pure CRCs from verifying correctly on > > > } certain custom maps > > > } > > >
Re: [hlds_linux] Source Engine/Dedicated Server Beta
that memory leak fix didn't seem to have any effect on this annoying utlmemory.h assert message. utlmemory.h (314) : Assertion Failed: IsIdxValid(i) oh and i still get those mid round hitches. system: debian sarge, i686 libc and NPTL custom kernel 2.6.16.11 with HT, preemption, high mem support and 1000Hz pentium 4 3.0 ghz, 2 gig ram the same happens on my other server: debian etch, i686 libc and NPTL custom kernel 2.6.18.2 preemption, high mem support and 1000Hz pentium 3 1.2 ghz, 1 gig ram Phillip Jason Ruymen wrote: A new Beta is available for the Source Engine and Source Dedicated Server. To participate, run hldsupdatetool with the command "-beta community". The specific changes include: - Fixed hl2mp bug where if you +used a weapon it would not respawn anymore - Fixed hl2mp spectator being able to lock the player he's viewing by typing "jointeam 0" - Fixed a CS:S smoke grenade exploit - Added a way for server plugins to ask players if they'd like to connect to a different server - Made materials handle sv_pure correctly when they've included other materials - Fixed Windows dedicated server bug slowing down Steam updates - Fixed a server memory leak (2-3 megs per map change) - Fixed IVEngineServer::FadeClientVolume - Fixed certain models showing up all white when sv_pure flushed them - Made the server print a client's steam ID and show sv_pure warnings if sv_pure_kick_clients is 0 - Fixed a bug preventing sv_pure CRCs from verifying correctly on certain custom maps Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine/Dedicated Server Beta
I dont think its all a bug, its the way how linux is built. As long as we have more memory in the box then its using at start and full, then its just no problems how its moving the free memory around ! Its only a problem for thouse who is used to look at how windows is using the memory, its not the same way ! Peter - Original Message - From: "ics" <[EMAIL PROTECTED]> To: Sent: Wednesday, August 08, 2007 3:11 PM Subject: Re: [hlds_linux] Source Engine/Dedicated Server Beta forget zblock, it is not the main reason. Every CSS server has that memory leak, vanilla or plugin enhanced. Leave your server on for a week and you will see that its eating 4-6 times the memory that it ate at when you first time started it. This leak has been in there for years, good thing that its finally fixed (if it really is). -ics Thomas h kirjoitti: I only suspected zblock to be "the bad guy", because i didnt notice any of the non-zblock running server to reach a level higher than 250-300mb of ram. But that could just as well be that they rarely change map on those servers, making in consistent with the memleak bug in the src engine. Regards Thomas Hjorth http://DSRack.dk [ Picked text/plain from multipart/alternative ] Thomas Hjorth, that's actually the first time I ever heard anyone say that zBlock were to have a memory leak, and seeing as ow zBlock barely actuallyt uses any memory at all I can't imagine it leaking near a GB in only a few days. I'll check it out though. On 8/8/07, Thomas h <[EMAIL PROTECTED]> wrote: > > The memleak is there, though I though it was with zblock, since only those > servers used way to much memory. I had 1 server using 1.1GB of memory > within > a few days. Restarting the server cleans up the mess, ofc. > > Regards > Thomas Hjorth > http://DSRack.dk > > >[ Picked text/plain from multipart/alternative ] > >- Fixed a server memory leak (2-3 megs per map change) > > > >Holy mother of God. I am speechless if this is true. =o > > > >-tsuehpsyde > >SourceKills.com > > > >On 8/7/07, Guy Watkins <[EMAIL PROTECTED]> wrote: > > > > > > What was the smoke grenade exploit? Was it the one that allowed > someone > > > to > > > jump really high? > > > > > > Thanks, > > > Guy > > > > > > } -Original Message- > > > } From: [EMAIL PROTECTED] [mailto:hlds_linux- > > > } [EMAIL PROTECTED] On Behalf Of Jason Ruymen > > > } Sent: Tuesday, August 07, 2007 9:47 PM > > > } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] > > > } Subject: [hlds_linux] Source Engine/Dedicated Server Beta > > > } > > > } A new Beta is available for the Source Engine and Source Dedicated > > > } Server. To participate, run hldsupdatetool with the command "-beta > > > } community". The specific changes include: > > > } > > > } - Fixed hl2mp bug where if you +used a weapon it would not respawn > > > } anymore > > > } - Fixed hl2mp spectator being able to lock the player he's viewing > by > > > } typing "jointeam 0" > > > } - Fixed a CS:S smoke grenade exploit > > > } - Added a way for server plugins to ask players if they'd like to > > > } connect to a different server > > > } - Made materials handle sv_pure correctly when they've included > other > > > } materials > > > } - Fixed Windows dedicated server bug slowing down Steam updates > > > } - Fixed a server memory leak (2-3 megs per map change) > > > } - Fixed IVEngineServer::FadeClientVolume > > > } - Fixed certain models showing up all white when sv_pure flushed > them > > > } - Made the server print a client's steam ID and show sv_pure > warnings > >if > > > } sv_pure_kick_clients is 0 > > > } - Fixed a bug preventing sv_pure CRCs from verifying correctly on > > > } certain custom maps > > > } > > > } Jason > > > } > > > } ___ > > > } To unsubscribe, edit your list preferences, or view the list > archives, > > > } please visit: > > > } http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > >-- > > > >___ > >To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _ > Vælg selv hvordan du vil kommunikere - skrift, tale, video eller billeder > med MSN Messenger: http://messenger.msn.dk > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ Wim 'TheUnknownFactor' Barelds [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the l
Re: [hlds_linux] Source Engine/Dedicated Server Beta
forget zblock, it is not the main reason. Every CSS server has that memory leak, vanilla or plugin enhanced. Leave your server on for a week and you will see that its eating 4-6 times the memory that it ate at when you first time started it. This leak has been in there for years, good thing that its finally fixed (if it really is). -ics Thomas h kirjoitti: I only suspected zblock to be "the bad guy", because i didnt notice any of the non-zblock running server to reach a level higher than 250-300mb of ram. But that could just as well be that they rarely change map on those servers, making in consistent with the memleak bug in the src engine. Regards Thomas Hjorth http://DSRack.dk [ Picked text/plain from multipart/alternative ] Thomas Hjorth, that's actually the first time I ever heard anyone say that zBlock were to have a memory leak, and seeing as ow zBlock barely actuallyt uses any memory at all I can't imagine it leaking near a GB in only a few days. I'll check it out though. On 8/8/07, Thomas h <[EMAIL PROTECTED]> wrote: > > The memleak is there, though I though it was with zblock, since only those > servers used way to much memory. I had 1 server using 1.1GB of memory > within > a few days. Restarting the server cleans up the mess, ofc. > > Regards > Thomas Hjorth > http://DSRack.dk > > >[ Picked text/plain from multipart/alternative ] > >- Fixed a server memory leak (2-3 megs per map change) > > > >Holy mother of God. I am speechless if this is true. =o > > > >-tsuehpsyde > >SourceKills.com > > > >On 8/7/07, Guy Watkins <[EMAIL PROTECTED]> wrote: > > > > > > What was the smoke grenade exploit? Was it the one that allowed > someone > > > to > > > jump really high? > > > > > > Thanks, > > > Guy > > > > > > } -Original Message- > > > } From: [EMAIL PROTECTED] [mailto:hlds_linux- > > > } [EMAIL PROTECTED] On Behalf Of Jason Ruymen > > > } Sent: Tuesday, August 07, 2007 9:47 PM > > > } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] > > > } Subject: [hlds_linux] Source Engine/Dedicated Server Beta > > > } > > > } A new Beta is available for the Source Engine and Source Dedicated > > > } Server. To participate, run hldsupdatetool with the command "-beta > > > } community". The specific changes include: > > > } > > > } - Fixed hl2mp bug where if you +used a weapon it would not respawn > > > } anymore > > > } - Fixed hl2mp spectator being able to lock the player he's viewing > by > > > } typing "jointeam 0" > > > } - Fixed a CS:S smoke grenade exploit > > > } - Added a way for server plugins to ask players if they'd like to > > > } connect to a different server > > > } - Made materials handle sv_pure correctly when they've included > other > > > } materials > > > } - Fixed Windows dedicated server bug slowing down Steam updates > > > } - Fixed a server memory leak (2-3 megs per map change) > > > } - Fixed IVEngineServer::FadeClientVolume > > > } - Fixed certain models showing up all white when sv_pure flushed > them > > > } - Made the server print a client's steam ID and show sv_pure > warnings > >if > > > } sv_pure_kick_clients is 0 > > > } - Fixed a bug preventing sv_pure CRCs from verifying correctly on > > > } certain custom maps > > > } > > > } Jason > > > } > > > } ___ > > > } To unsubscribe, edit your list preferences, or view the list > archives, > > > } please visit: > > > } http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > >-- > > > >___ > >To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _ > Vælg selv hvordan du vil kommunikere - skrift, tale, video eller billeder > med MSN Messenger: http://messenger.msn.dk > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ Wim 'TheUnknownFactor' Barelds [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Find dine dokumenter lettere med MSN Toolbar med Windows-pc-søgning - hent den gratis her: http://toolbar.msn.dk ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___
Re: [hlds_linux] Source Engine/Dedicated Server Beta
-- [ Picked text/plain from multipart/alternative ] Wouldn't you suppose that a nightly reboot would be a good thing either way though? On 8/8/07, Thomas h <[EMAIL PROTECTED]> wrote: > > I only suspected zblock to be "the bad guy", because i didnt notice any of > the non-zblock running server to reach a level higher than 250-300mb of > ram. > But that could just as well be that they rarely change map on those > servers, > making in consistent with the memleak bug in the src engine. > > Regards > Thomas Hjorth > http://DSRack.dk > > >[ Picked text/plain from multipart/alternative ] > >Thomas Hjorth, that's actually the first time I ever heard anyone say > that > >zBlock > >were to have a memory leak, and seeing as ow zBlock barely actuallyt uses > >any > >memory at all I can't imagine it leaking near a GB in only a few days. > I'll > >check it > >out though. > > > >On 8/8/07, Thomas h <[EMAIL PROTECTED]> wrote: > > > > > > The memleak is there, though I though it was with zblock, since only > >those > > > servers used way to much memory. I had 1 server using 1.1GB of memory > > > within > > > a few days. Restarting the server cleans up the mess, ofc. > > > > > > Regards > > > Thomas Hjorth > > > http://DSRack.dk > > > > > > >[ Picked text/plain from multipart/alternative ] > > > >- Fixed a server memory leak (2-3 megs per map change) > > > > > > > >Holy mother of God. I am speechless if this is true. =o > > > > > > > >-tsuehpsyde > > > >SourceKills.com > > > > > > > >On 8/7/07, Guy Watkins <[EMAIL PROTECTED]> wrote: > > > > > > > > > > What was the smoke grenade exploit? Was it the one that allowed > > > someone > > > > > to > > > > > jump really high? > > > > > > > > > > Thanks, > > > > > Guy > > > > > > > > > > } -Original Message- > > > > > } From: [EMAIL PROTECTED] [mailto: > hlds_linux- > > > > > } [EMAIL PROTECTED] On Behalf Of Jason Ruymen > > > > > } Sent: Tuesday, August 07, 2007 9:47 PM > > > > > } To: hlds_linux@list.valvesoftware.com; > [EMAIL PROTECTED] > > > > > } Subject: [hlds_linux] Source Engine/Dedicated Server Beta > > > > > } > > > > > } A new Beta is available for the Source Engine and Source > Dedicated > > > > > } Server. To participate, run hldsupdatetool with the command > >"-beta > > > > > } community". The specific changes include: > > > > > } > > > > > } - Fixed hl2mp bug where if you +used a weapon it would not > respawn > > > > > } anymore > > > > > } - Fixed hl2mp spectator being able to lock the player he's > viewing > > > by > > > > > } typing "jointeam 0" > > > > > } - Fixed a CS:S smoke grenade exploit > > > > > } - Added a way for server plugins to ask players if they'd like > to > > > > > } connect to a different server > > > > > } - Made materials handle sv_pure correctly when they've included > > > other > > > > > } materials > > > > > } - Fixed Windows dedicated server bug slowing down Steam updates > > > > > } - Fixed a server memory leak (2-3 megs per map change) > > > > > } - Fixed IVEngineServer::FadeClientVolume > > > > > } - Fixed certain models showing up all white when sv_pure flushed > > > them > > > > > } - Made the server print a client's steam ID and show sv_pure > > > warnings > > > >if > > > > > } sv_pure_kick_clients is 0 > > > > > } - Fixed a bug preventing sv_pure CRCs from verifying correctly > on > > > > > } certain custom maps > > > > > } > > > > > } Jason > > > > > } > > > > > } ___ > > > > > } To unsubscribe, edit your list preferences, or view the list > > > archives, > > > > > } please visit: > > > > > } http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > > > > > > > ___ > > > > > To unsubscribe, edit your list preferences, or view the list > >archives, > > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > >-- > > > > > > > >___ > > > >To unsubscribe, edit your list preferences, or view the list > archives, > > > >please visit: > > > >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > _ > > > Vælg selv hvordan du vil kommunikere - skrift, tale, video eller > >billeder > > > med MSN Messenger: http://messenger.msn.dk > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > > >-- > >___ > >Wim 'TheUnknownFactor' Barelds > >[EMAIL PROTECTED] > >-- > > > >___ > >To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _ > Find dine dokumen
Re: [hlds_linux] Source Engine/Dedicated Server Beta
I only suspected zblock to be "the bad guy", because i didnt notice any of the non-zblock running server to reach a level higher than 250-300mb of ram. But that could just as well be that they rarely change map on those servers, making in consistent with the memleak bug in the src engine. Regards Thomas Hjorth http://DSRack.dk [ Picked text/plain from multipart/alternative ] Thomas Hjorth, that's actually the first time I ever heard anyone say that zBlock were to have a memory leak, and seeing as ow zBlock barely actuallyt uses any memory at all I can't imagine it leaking near a GB in only a few days. I'll check it out though. On 8/8/07, Thomas h <[EMAIL PROTECTED]> wrote: > > The memleak is there, though I though it was with zblock, since only those > servers used way to much memory. I had 1 server using 1.1GB of memory > within > a few days. Restarting the server cleans up the mess, ofc. > > Regards > Thomas Hjorth > http://DSRack.dk > > >[ Picked text/plain from multipart/alternative ] > >- Fixed a server memory leak (2-3 megs per map change) > > > >Holy mother of God. I am speechless if this is true. =o > > > >-tsuehpsyde > >SourceKills.com > > > >On 8/7/07, Guy Watkins <[EMAIL PROTECTED]> wrote: > > > > > > What was the smoke grenade exploit? Was it the one that allowed > someone > > > to > > > jump really high? > > > > > > Thanks, > > > Guy > > > > > > } -Original Message- > > > } From: [EMAIL PROTECTED] [mailto:hlds_linux- > > > } [EMAIL PROTECTED] On Behalf Of Jason Ruymen > > > } Sent: Tuesday, August 07, 2007 9:47 PM > > > } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] > > > } Subject: [hlds_linux] Source Engine/Dedicated Server Beta > > > } > > > } A new Beta is available for the Source Engine and Source Dedicated > > > } Server. To participate, run hldsupdatetool with the command "-beta > > > } community". The specific changes include: > > > } > > > } - Fixed hl2mp bug where if you +used a weapon it would not respawn > > > } anymore > > > } - Fixed hl2mp spectator being able to lock the player he's viewing > by > > > } typing "jointeam 0" > > > } - Fixed a CS:S smoke grenade exploit > > > } - Added a way for server plugins to ask players if they'd like to > > > } connect to a different server > > > } - Made materials handle sv_pure correctly when they've included > other > > > } materials > > > } - Fixed Windows dedicated server bug slowing down Steam updates > > > } - Fixed a server memory leak (2-3 megs per map change) > > > } - Fixed IVEngineServer::FadeClientVolume > > > } - Fixed certain models showing up all white when sv_pure flushed > them > > > } - Made the server print a client's steam ID and show sv_pure > warnings > >if > > > } sv_pure_kick_clients is 0 > > > } - Fixed a bug preventing sv_pure CRCs from verifying correctly on > > > } certain custom maps > > > } > > > } Jason > > > } > > > } ___ > > > } To unsubscribe, edit your list preferences, or view the list > archives, > > > } please visit: > > > } http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > >-- > > > >___ > >To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _ > Vælg selv hvordan du vil kommunikere - skrift, tale, video eller billeder > med MSN Messenger: http://messenger.msn.dk > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ Wim 'TheUnknownFactor' Barelds [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Find dine dokumenter lettere med MSN Toolbar med Windows-pc-søgning - hent den gratis her: http://toolbar.msn.dk ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine/Dedicated Server Beta
-- [ Picked text/plain from multipart/alternative ] The leaks occur with or without zBlock If you graph the SRCDS memory usage, and assuming you reboot the SRCDS daily, you will see a very predictable saw tooth pattern to the memory usage. On 8/8/07, Wim Barelds <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Thomas Hjorth, that's actually the first time I ever heard anyone say that > zBlock > were to have a memory leak, and seeing as ow zBlock barely actuallyt uses > any > memory at all I can't imagine it leaking near a GB in only a few days. > I'll > check it > out though. > > On 8/8/07, Thomas h <[EMAIL PROTECTED]> wrote: > > > > The memleak is there, though I though it was with zblock, since only > those > > servers used way to much memory. I had 1 server using 1.1GB of memory > > within > > a few days. Restarting the server cleans up the mess, ofc. > > > > Regards > > Thomas Hjorth > > http://DSRack.dk > > > > >[ Picked text/plain from multipart/alternative ] > > >- Fixed a server memory leak (2-3 megs per map change) > > > > > >Holy mother of God. I am speechless if this is true. =o > > > > > >-tsuehpsyde > > >SourceKills.com > > > > > >On 8/7/07, Guy Watkins <[EMAIL PROTECTED]> wrote: > > > > > > > > What was the smoke grenade exploit? Was it the one that allowed > > someone > > > > to > > > > jump really high? > > > > > > > > Thanks, > > > > Guy > > > > > > > > } -Original Message- > > > > } From: [EMAIL PROTECTED] [mailto:hlds_linux- > > > > } [EMAIL PROTECTED] On Behalf Of Jason Ruymen > > > > } Sent: Tuesday, August 07, 2007 9:47 PM > > > > } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] > > > > } Subject: [hlds_linux] Source Engine/Dedicated Server Beta > > > > } > > > > } A new Beta is available for the Source Engine and Source Dedicated > > > > } Server. To participate, run hldsupdatetool with the command > "-beta > > > > } community". The specific changes include: > > > > } > > > > } - Fixed hl2mp bug where if you +used a weapon it would not respawn > > > > } anymore > > > > } - Fixed hl2mp spectator being able to lock the player he's viewing > > by > > > > } typing "jointeam 0" > > > > } - Fixed a CS:S smoke grenade exploit > > > > } - Added a way for server plugins to ask players if they'd like to > > > > } connect to a different server > > > > } - Made materials handle sv_pure correctly when they've included > > other > > > > } materials > > > > } - Fixed Windows dedicated server bug slowing down Steam updates > > > > } - Fixed a server memory leak (2-3 megs per map change) > > > > } - Fixed IVEngineServer::FadeClientVolume > > > > } - Fixed certain models showing up all white when sv_pure flushed > > them > > > > } - Made the server print a client's steam ID and show sv_pure > > warnings > > >if > > > > } sv_pure_kick_clients is 0 > > > > } - Fixed a bug preventing sv_pure CRCs from verifying correctly on > > > > } certain custom maps > > > > } > > > > } Jason > > > > } > > > > } ___ > > > > } To unsubscribe, edit your list preferences, or view the list > > archives, > > > > } please visit: > > > > } http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > >-- > > > > > >___ > > >To unsubscribe, edit your list preferences, or view the list archives, > > >please visit: > > >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > _ > > Vælg selv hvordan du vil kommunikere - skrift, tale, video eller > billeder > > med MSN Messenger: http://messenger.msn.dk > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > -- > ___ > Wim 'TheUnknownFactor' Barelds > [EMAIL PROTECTED] > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Re: Possible fix for linux performance?
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello, i have same problems here too. I am using Gentoo Linux 2.6.23-rc1 Kernel with HiresTimer and Dynticks, patched the param.h to CONFIG_HZ 1500 and USER_HZ to 1500 too. Its running realy smooth but in the middle of the game I get always a 20 second lag and a Warning Connection TimeOut Error at the very upper left screen. Any Ideas on that?? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Possible fix for linux performance?
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello, i have same problems here too. I am using Gentoo Linux 2.6.23-rc1 Kernel with HiresTimer and Dynticks, patched the param.h to CONFIG_HZ 1500 and USER_HZ to 1500 too. Its running realy smooth but in the middle of the game I get always a 20 second lag and a Warning Connection TimeOut Error at the very upper left screen. Any Ideas on that?? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine/Dedicated Server Beta
-- [ Picked text/plain from multipart/alternative ] Thomas Hjorth, that's actually the first time I ever heard anyone say that zBlock were to have a memory leak, and seeing as ow zBlock barely actuallyt uses any memory at all I can't imagine it leaking near a GB in only a few days. I'll check it out though. On 8/8/07, Thomas h <[EMAIL PROTECTED]> wrote: > > The memleak is there, though I though it was with zblock, since only those > servers used way to much memory. I had 1 server using 1.1GB of memory > within > a few days. Restarting the server cleans up the mess, ofc. > > Regards > Thomas Hjorth > http://DSRack.dk > > >[ Picked text/plain from multipart/alternative ] > >- Fixed a server memory leak (2-3 megs per map change) > > > >Holy mother of God. I am speechless if this is true. =o > > > >-tsuehpsyde > >SourceKills.com > > > >On 8/7/07, Guy Watkins <[EMAIL PROTECTED]> wrote: > > > > > > What was the smoke grenade exploit? Was it the one that allowed > someone > > > to > > > jump really high? > > > > > > Thanks, > > > Guy > > > > > > } -Original Message- > > > } From: [EMAIL PROTECTED] [mailto:hlds_linux- > > > } [EMAIL PROTECTED] On Behalf Of Jason Ruymen > > > } Sent: Tuesday, August 07, 2007 9:47 PM > > > } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] > > > } Subject: [hlds_linux] Source Engine/Dedicated Server Beta > > > } > > > } A new Beta is available for the Source Engine and Source Dedicated > > > } Server. To participate, run hldsupdatetool with the command "-beta > > > } community". The specific changes include: > > > } > > > } - Fixed hl2mp bug where if you +used a weapon it would not respawn > > > } anymore > > > } - Fixed hl2mp spectator being able to lock the player he's viewing > by > > > } typing "jointeam 0" > > > } - Fixed a CS:S smoke grenade exploit > > > } - Added a way for server plugins to ask players if they'd like to > > > } connect to a different server > > > } - Made materials handle sv_pure correctly when they've included > other > > > } materials > > > } - Fixed Windows dedicated server bug slowing down Steam updates > > > } - Fixed a server memory leak (2-3 megs per map change) > > > } - Fixed IVEngineServer::FadeClientVolume > > > } - Fixed certain models showing up all white when sv_pure flushed > them > > > } - Made the server print a client's steam ID and show sv_pure > warnings > >if > > > } sv_pure_kick_clients is 0 > > > } - Fixed a bug preventing sv_pure CRCs from verifying correctly on > > > } certain custom maps > > > } > > > } Jason > > > } > > > } ___ > > > } To unsubscribe, edit your list preferences, or view the list > archives, > > > } please visit: > > > } http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > >-- > > > >___ > >To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _ > Vælg selv hvordan du vil kommunikere - skrift, tale, video eller billeder > med MSN Messenger: http://messenger.msn.dk > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ Wim 'TheUnknownFactor' Barelds [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine/Dedicated Server Beta
The memleak is there, though I though it was with zblock, since only those servers used way to much memory. I had 1 server using 1.1GB of memory within a few days. Restarting the server cleans up the mess, ofc. Regards Thomas Hjorth http://DSRack.dk [ Picked text/plain from multipart/alternative ] - Fixed a server memory leak (2-3 megs per map change) Holy mother of God. I am speechless if this is true. =o -tsuehpsyde SourceKills.com On 8/7/07, Guy Watkins <[EMAIL PROTECTED]> wrote: > > What was the smoke grenade exploit? Was it the one that allowed someone > to > jump really high? > > Thanks, > Guy > > } -Original Message- > } From: [EMAIL PROTECTED] [mailto:hlds_linux- > } [EMAIL PROTECTED] On Behalf Of Jason Ruymen > } Sent: Tuesday, August 07, 2007 9:47 PM > } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] > } Subject: [hlds_linux] Source Engine/Dedicated Server Beta > } > } A new Beta is available for the Source Engine and Source Dedicated > } Server. To participate, run hldsupdatetool with the command "-beta > } community". The specific changes include: > } > } - Fixed hl2mp bug where if you +used a weapon it would not respawn > } anymore > } - Fixed hl2mp spectator being able to lock the player he's viewing by > } typing "jointeam 0" > } - Fixed a CS:S smoke grenade exploit > } - Added a way for server plugins to ask players if they'd like to > } connect to a different server > } - Made materials handle sv_pure correctly when they've included other > } materials > } - Fixed Windows dedicated server bug slowing down Steam updates > } - Fixed a server memory leak (2-3 megs per map change) > } - Fixed IVEngineServer::FadeClientVolume > } - Fixed certain models showing up all white when sv_pure flushed them > } - Made the server print a client's steam ID and show sv_pure warnings if > } sv_pure_kick_clients is 0 > } - Fixed a bug preventing sv_pure CRCs from verifying correctly on > } certain custom maps > } > } Jason > } > } ___ > } To unsubscribe, edit your list preferences, or view the list archives, > } please visit: > } http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Vælg selv hvordan du vil kommunikere - skrift, tale, video eller billeder med MSN Messenger: http://messenger.msn.dk ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux