[hlds_linux] Missing materials/map corruption problem?

2007-08-08 Thread max goldberg
Hello, I recently set up srcds on an AMD-based Debian Linux server
(Dual-Dual core 2.2ghz Opteron w/ 8gb of RAM) and everything seems to
go fine except when the server loads a map.

Here is a snippet of what the console outputs when I run cstrike with
the map cs_office:


Error: Material "plaster/slide" : proxy "AnimatedTexture" not found!
Error: Material "models/props/cs_office/clouds" : proxy
"TextureScroll" not found!
Error: Material "models/props/cs_office/clouds2" : proxy
"TextureScroll" not found!
Executing dedicated server config file
Incorrect price blob version! Update your server!
ERROR: mp_dynamicpricing set to 1 but couldn't download the price list!
Error: Material "sprites/bubble" : proxy "AnimatedTexture" not found!
Error: Material "models/props/cs_office/screen" : proxy
"AnimatedTexture" not found!
Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
net.cpp (960) : Assertion Failed: 0 == iRet && iValLen == sizeof( iVal
) && cSendBufSize <= iVal
net.cpp (968) : Assertion Failed: 0 == iRet && iValLen == sizeof( iVal
) && cRecvBufSize <= iVal

The same sort of thing happens if I do hl2mp or force i486 binaries
instead of AMD.

I unpacked my local gcf file and uploaded the map to compare checksums
and they were identical. I did a verify_all update and everything was
"up to date", this issue persisted between both version 86 and the new
87 beta.

The server runs fine but when playing various textures and reflections
are replaced with the default bright magenta checkerboard texture.

I dont understand what the problem if is the maps are all up to date
is this a common problem? Any help would be appreciated.

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Re: [hlds_linux] Bugfindings CSS beta "community" release

2007-08-08 Thread M. Kraaij

Lol, ok didn't notice it before :-)

Grtz,
-W0kk3L-
www.crew-nexus.net

- Original Message -
From: "Rick Payton" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, August 08, 2007 8:39 PM
Subject: RE: [hlds_linux] Bugfindings CSS beta "community" release



That's been around for years, if I remember correctly. I want to say
it's leftover from the hlds es_ maptype (where the terrorists could NOT
buy anything, as they were "escaping".

But uhh, don't quote me on that :P

-- mauirixxx

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of M. Kraaij
Sent: Wednesday, August 08, 2007 6:29 AM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Bugfindings CSS beta "community" release

I just noticed the following line in the "community" beta version of
CS:S.
Check the line after rount_start. Only shows after startup. Not after a
mapchange. Is this correct?

L 08/08/2007 - 18:33:05: World triggered "Round_Start"
EVERYONE CAN BUY!
Connection to Steam servers successful.
  VAC secure mode is activated.

Grtz,
-W0kk3L-
www.crew-nexus.net


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Re: [hlds_linux] Re: Possible fix for linux performance?

2007-08-08 Thread Vlad (e-Plutonia Inc.)
Does anyone have _any_ ideas about what could be done to the Netburst
Xeons, I've tried everything from complete kernel stripping and back
to HZ tweaking.

On 8/8/07, Vlad (e-Plutonia Inc.) <[EMAIL PROTECTED]> wrote:
> Woodcrests have no issues, 2000+ series have no issues, netburst has issues.
>
> On 8/8/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> > I wouldn't say Xeons suck.
> > This could explain why my out-dated Athlon 2400 and 2800 machines have
> > not seen many of the performance issues mentioned on this list, or I'm
> > just lucky.
> >
> > Jeff Love
> > Burgh Gaming
> >
> >
> > Quoting Crazy Canucks <[EMAIL PROTECTED]>:
> >
> > > Xeons suck?  Just about anything that AMD made/makes is/was better than
> > > anything Intel made with net burst architecture, and Core 2 Duos are
> > > better than anything AMD makes/made (information current as of three or
> > > four months ago, maybe things have changed since then).
> > >
> > > Drek
> > >
> > > Vlad (e-Plutonia Inc.) wrote:
> > >> For some off reason an AMD 2000+ runs closer to 1000 FPS (990-995) yet
> > >> a Dual Xeon 3.0 (Netburst) runs 500 with identical settings.
> > >> HZ/USER_HZ=1500 and realtime pre-empt. Ideas???
> > >>
> > >> On 8/8/07, Roberto Omezzolli <[EMAIL PROTECTED]> wrote:
> > >>
> > >>> This is a multi-part message in MIME format.
> > >>> --
> > >>> [ Picked text/plain from multipart/alternative ]
> > >>> Hello,
> > >>>
> > >>>
> > >>>
> > >>> i have same problems here too. I am using Gentoo Linux 2.6.23-rc1 Kernel
> > >>> with HiresTimer and Dynticks, patched the param.h to CONFIG_HZ 1500 and
> > >>> USER_HZ to 1500 too. Its running realy smooth but in the middle of the 
> > >>> game
> > >>> I get always a 20 second lag and a Warning Connection TimeOut Error at 
> > >>> the
> > >>> very upper left screen. Any Ideas on that??
> > >>>
> > >>>
> > >>>
> > >>> --
> > >>>
> > >>>
> > >>> ___
> > >>> To unsubscribe, edit your list preferences, or view the list
> > >>> archives, please visit:
> > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >>>
> > >>>
> > >>
> > >>
> > >> --
> > >> Vlad Fadyeyev
> > >> e-Plutonia Inc.
> > >>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list
> > >> archives, please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >>
> > >>
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
> --
> Vlad Fadyeyev
> e-Plutonia Inc.
>


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e-Plutonia Inc.

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Re: [hlds_linux] Re: Possible fix for linux performance?

2007-08-08 Thread Vlad (e-Plutonia Inc.)
Woodcrests have no issues, 2000+ series have no issues, netburst has issues.

On 8/8/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> I wouldn't say Xeons suck.
> This could explain why my out-dated Athlon 2400 and 2800 machines have
> not seen many of the performance issues mentioned on this list, or I'm
> just lucky.
>
> Jeff Love
> Burgh Gaming
>
>
> Quoting Crazy Canucks <[EMAIL PROTECTED]>:
>
> > Xeons suck?  Just about anything that AMD made/makes is/was better than
> > anything Intel made with net burst architecture, and Core 2 Duos are
> > better than anything AMD makes/made (information current as of three or
> > four months ago, maybe things have changed since then).
> >
> > Drek
> >
> > Vlad (e-Plutonia Inc.) wrote:
> >> For some off reason an AMD 2000+ runs closer to 1000 FPS (990-995) yet
> >> a Dual Xeon 3.0 (Netburst) runs 500 with identical settings.
> >> HZ/USER_HZ=1500 and realtime pre-empt. Ideas???
> >>
> >> On 8/8/07, Roberto Omezzolli <[EMAIL PROTECTED]> wrote:
> >>
> >>> This is a multi-part message in MIME format.
> >>> --
> >>> [ Picked text/plain from multipart/alternative ]
> >>> Hello,
> >>>
> >>>
> >>>
> >>> i have same problems here too. I am using Gentoo Linux 2.6.23-rc1 Kernel
> >>> with HiresTimer and Dynticks, patched the param.h to CONFIG_HZ 1500 and
> >>> USER_HZ to 1500 too. Its running realy smooth but in the middle of the 
> >>> game
> >>> I get always a 20 second lag and a Warning Connection TimeOut Error at the
> >>> very upper left screen. Any Ideas on that??
> >>>
> >>>
> >>>
> >>> --
> >>>
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list
> >>> archives, please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>
> >>>
> >>
> >>
> >> --
> >> Vlad Fadyeyev
> >> e-Plutonia Inc.
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >>
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>


--
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e-Plutonia Inc.

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Re: [hlds_linux] Re: Possible fix for linux performance?

2007-08-08 Thread drlove

I wouldn't say Xeons suck.
This could explain why my out-dated Athlon 2400 and 2800 machines have
not seen many of the performance issues mentioned on this list, or I'm
just lucky.

Jeff Love
Burgh Gaming


Quoting Crazy Canucks <[EMAIL PROTECTED]>:


Xeons suck?  Just about anything that AMD made/makes is/was better than
anything Intel made with net burst architecture, and Core 2 Duos are
better than anything AMD makes/made (information current as of three or
four months ago, maybe things have changed since then).

Drek

Vlad (e-Plutonia Inc.) wrote:

For some off reason an AMD 2000+ runs closer to 1000 FPS (990-995) yet
a Dual Xeon 3.0 (Netburst) runs 500 with identical settings.
HZ/USER_HZ=1500 and realtime pre-empt. Ideas???

On 8/8/07, Roberto Omezzolli <[EMAIL PROTECTED]> wrote:


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hello,



i have same problems here too. I am using Gentoo Linux 2.6.23-rc1 Kernel
with HiresTimer and Dynticks, patched the param.h to CONFIG_HZ 1500 and
USER_HZ to 1500 too. Its running realy smooth but in the middle of the game
I get always a 20 second lag and a Warning Connection TimeOut Error at the
very upper left screen. Any Ideas on that??



--


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--
Vlad Fadyeyev
e-Plutonia Inc.

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Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-08 Thread karumba

we almost "solved" that by downgrading the kernel.
see my other thread here on the mailinglist.

actually this is only a "workaround".

greetings from germany,
karumba

Kevin Ottalini schrieb:

Servers that are running the -beta community and are still seeing the
mid-round hitch problem, specifically where it creates gaps and spikes in
net_graph 2 on clients as shown in this screenshot (kindly provided from a
poster on the Steam forums):

http://QSextreme.com/cstrike/mid-round-hitche-bug/karumba_gaps.jpg

If you could, please capture a screenshot similar to that from the server
where it is happening and send me the pic and your server information
directly (off list) so I can visit each server and see the hitches as they
actually happen.

I need to know the server information (cpu/os/glib/addons/etc) and (of
course) server IP:port.

KevinO


- Original Message -
From: "Phillip Marzi"
To: 
Sent: Wednesday, August 08, 2007 7:15 AM
Subject: Re: [hlds_linux] Source Engine/Dedicated Server Beta


oh and i still get those mid round hitches.


system:
debian sarge, i686 libc and NPTL
custom kernel 2.6.16.11 with HT, preemption, high mem support and 1000Hz
pentium 4 3.0 ghz, 2 gig ram

the same happens on my other server:
debian etch, i686 libc and NPTL
custom kernel 2.6.18.2 preemption, high mem support and 1000Hz
pentium 3 1.2 ghz, 1 gig ram


Phillip



Jason Ruymen wrote:

A new Beta is available for the Source Engine and Source Dedicated
Server.  To participate, run hldsupdatetool with the command "-beta
community".  The specific changes include:

- Fixed hl2mp bug where if you +used a weapon it would not respawn
anymore
- Fixed hl2mp spectator being able to lock the player he's viewing by
typing "jointeam 0"
- Fixed a CS:S smoke grenade exploit
- Added a way for server plugins to ask players if they'd like to
connect to a different server
- Made materials handle sv_pure correctly when they've included other
materials
- Fixed Windows dedicated server bug slowing down Steam updates
- Fixed a server memory leak (2-3 megs per map change)
- Fixed IVEngineServer::FadeClientVolume
- Fixed certain models showing up all white when sv_pure flushed them
- Made the server print a client's steam ID and show sv_pure warnings if
sv_pure_kick_clients is 0
- Fixed a bug preventing sv_pure CRCs from verifying correctly on
certain custom maps

Jason



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RE: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-08 Thread Guy Watkins
OMG I hope not.  I never reboot unless I have a need.  But in the Windows
world a nightly reboot may be normal.

} -Original Message-
} From: [EMAIL PROTECTED] [mailto:hlds_linux-
} [EMAIL PROTECTED] On Behalf Of Wim Barelds
} Sent: Wednesday, August 08, 2007 8:11 AM
} To: hlds_linux@list.valvesoftware.com
} Subject: Re: [hlds_linux] Source Engine/Dedicated Server Beta
}
} --
} [ Picked text/plain from multipart/alternative ]
} Wouldn't you suppose that a nightly reboot would be a good thing either
} way
} though?
}
} On 8/8/07, Thomas h <[EMAIL PROTECTED]> wrote:
} >
} > I only suspected zblock to be "the bad guy", because i didnt notice any
} of
} > the non-zblock running server to reach a level higher than 250-300mb of
} > ram.
} > But that could just as well be that they rarely change map on those
} > servers,
} > making in consistent with the memleak bug in the src engine.
} >
} > Regards
} > Thomas Hjorth
} > http://DSRack.dk
} >
} > >[ Picked text/plain from multipart/alternative ]
} > >Thomas Hjorth, that's actually the first time I ever heard anyone say
} > that
} > >zBlock
} > >were to have a memory leak, and seeing as ow zBlock barely actuallyt
} uses
} > >any
} > >memory at all I can't imagine it leaking near a GB in only a few days.
} > I'll
} > >check it
} > >out though.
} > >
} > >On 8/8/07, Thomas h <[EMAIL PROTECTED]> wrote:
} > > >
} > > > The memleak is there, though I though it was with zblock, since only
} > >those
} > > > servers used way to much memory. I had 1 server using 1.1GB of
} memory
} > > > within
} > > > a few days. Restarting the server cleans up the mess, ofc.
} > > >
} > > > Regards
} > > > Thomas Hjorth
} > > > http://DSRack.dk
} > > >
} > > > >[ Picked text/plain from multipart/alternative ]
} > > > >- Fixed a server memory leak (2-3 megs per map change)
} > > > >
} > > > >Holy mother of God. I am speechless if this is true. =o
} > > > >
} > > > >-tsuehpsyde
} > > > >SourceKills.com
} > > > >
} > > > >On 8/7/07, Guy Watkins <[EMAIL PROTECTED]> wrote:
} > > > > >
} > > > > > What was the smoke grenade exploit?  Was it the one that allowed
} > > > someone
} > > > > > to
} > > > > > jump really high?
} > > > > >
} > > > > > Thanks,
} > > > > > Guy
} > > > > >
} > > > > > } -Original Message-
} > > > > > } From: [EMAIL PROTECTED] [mailto:
} > hlds_linux-
} > > > > > } [EMAIL PROTECTED] On Behalf Of Jason Ruymen
} > > > > > } Sent: Tuesday, August 07, 2007 9:47 PM
} > > > > > } To: hlds_linux@list.valvesoftware.com;
} > [EMAIL PROTECTED]
} > > > > > } Subject: [hlds_linux] Source Engine/Dedicated Server Beta
} > > > > > }
} > > > > > } A new Beta is available for the Source Engine and Source
} > Dedicated
} > > > > > } Server.  To participate, run hldsupdatetool with the command
} > >"-beta
} > > > > > } community".  The specific changes include:
} > > > > > }
} > > > > > } - Fixed hl2mp bug where if you +used a weapon it would not
} > respawn
} > > > > > } anymore
} > > > > > } - Fixed hl2mp spectator being able to lock the player he's
} > viewing
} > > > by
} > > > > > } typing "jointeam 0"
} > > > > > } - Fixed a CS:S smoke grenade exploit
} > > > > > } - Added a way for server plugins to ask players if they'd like
} > to
} > > > > > } connect to a different server
} > > > > > } - Made materials handle sv_pure correctly when they've
} included
} > > > other
} > > > > > } materials
} > > > > > } - Fixed Windows dedicated server bug slowing down Steam
} updates
} > > > > > } - Fixed a server memory leak (2-3 megs per map change)
} > > > > > } - Fixed IVEngineServer::FadeClientVolume
} > > > > > } - Fixed certain models showing up all white when sv_pure
} flushed
} > > > them
} > > > > > } - Made the server print a client's steam ID and show sv_pure
} > > > warnings
} > > > >if
} > > > > > } sv_pure_kick_clients is 0
} > > > > > } - Fixed a bug preventing sv_pure CRCs from verifying correctly
} > on
} > > > > > } certain custom maps
} > > > > > }
} > > > > > } Jason
} > > > > > }
} > > > > > } ___
} > > > > > } To unsubscribe, edit your list preferences, or view the list
} > > > archives,
} > > > > > } please visit:
} > > > > > } http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} > > > > >
} > > > > >
} > > > > > ___
} > > > > > To unsubscribe, edit your list preferences, or view the list
} > >archives,
} > > > > > please visit:
} > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} > > > > >
} > > > >--
} > > > >
} > > > >___
} > > > >To unsubscribe, edit your list preferences, or view the list
} > archives,
} > > > >please visit:
} > > > >http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} > > >
} > > > _
} > > > Vælg selv hvordan du vil kommunikere - skrift, tale, video eller
} > >billeder
} > > > med MSN Messenger:  http://messe

Re: [hlds_linux] Re: Possible fix for linux performance?

2007-08-08 Thread Crazy Canucks

Xeons suck?  Just about anything that AMD made/makes is/was better than
anything Intel made with net burst architecture, and Core 2 Duos are
better than anything AMD makes/made (information current as of three or
four months ago, maybe things have changed since then).

Drek

Vlad (e-Plutonia Inc.) wrote:

For some off reason an AMD 2000+ runs closer to 1000 FPS (990-995) yet
a Dual Xeon 3.0 (Netburst) runs 500 with identical settings.
HZ/USER_HZ=1500 and realtime pre-empt. Ideas???

On 8/8/07, Roberto Omezzolli <[EMAIL PROTECTED]> wrote:


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hello,



i have same problems here too. I am using Gentoo Linux 2.6.23-rc1 Kernel
with HiresTimer and Dynticks, patched the param.h to CONFIG_HZ 1500 and
USER_HZ to 1500 too. Its running realy smooth but in the middle of the game
I get always a 20 second lag and a Warning Connection TimeOut Error at the
very upper left screen. Any Ideas on that??



--


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--
Vlad Fadyeyev
e-Plutonia Inc.

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Re: [hlds_linux] Re: Possible fix for linux performance?

2007-08-08 Thread Vlad (e-Plutonia Inc.)
For some off reason an AMD 2000+ runs closer to 1000 FPS (990-995) yet
a Dual Xeon 3.0 (Netburst) runs 500 with identical settings.
HZ/USER_HZ=1500 and realtime pre-empt. Ideas???

On 8/8/07, Roberto Omezzolli <[EMAIL PROTECTED]> wrote:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Hello,
>
>
>
> i have same problems here too. I am using Gentoo Linux 2.6.23-rc1 Kernel
> with HiresTimer and Dynticks, patched the param.h to CONFIG_HZ 1500 and
> USER_HZ to 1500 too. Its running realy smooth but in the middle of the game
> I get always a 20 second lag and a Warning Connection TimeOut Error at the
> very upper left screen. Any Ideas on that??
>
>
>
> --
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>


--
Vlad Fadyeyev
e-Plutonia Inc.

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Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-08 Thread Kevin Ottalini

Servers that are running the -beta community and are still seeing the
mid-round hitch problem, specifically where it creates gaps and spikes in
net_graph 2 on clients as shown in this screenshot (kindly provided from a
poster on the Steam forums):

http://QSextreme.com/cstrike/mid-round-hitche-bug/karumba_gaps.jpg

If you could, please capture a screenshot similar to that from the server
where it is happening and send me the pic and your server information
directly (off list) so I can visit each server and see the hitches as they
actually happen.

I need to know the server information (cpu/os/glib/addons/etc) and (of
course) server IP:port.

KevinO


- Original Message -
From: "Phillip Marzi"
To: 
Sent: Wednesday, August 08, 2007 7:15 AM
Subject: Re: [hlds_linux] Source Engine/Dedicated Server Beta


oh and i still get those mid round hitches.


system:
debian sarge, i686 libc and NPTL
custom kernel 2.6.16.11 with HT, preemption, high mem support and 1000Hz
pentium 4 3.0 ghz, 2 gig ram

the same happens on my other server:
debian etch, i686 libc and NPTL
custom kernel 2.6.18.2 preemption, high mem support and 1000Hz
pentium 3 1.2 ghz, 1 gig ram


Phillip



Jason Ruymen wrote:

A new Beta is available for the Source Engine and Source Dedicated
Server.  To participate, run hldsupdatetool with the command "-beta
community".  The specific changes include:

- Fixed hl2mp bug where if you +used a weapon it would not respawn
anymore
- Fixed hl2mp spectator being able to lock the player he's viewing by
typing "jointeam 0"
- Fixed a CS:S smoke grenade exploit
- Added a way for server plugins to ask players if they'd like to
connect to a different server
- Made materials handle sv_pure correctly when they've included other
materials
- Fixed Windows dedicated server bug slowing down Steam updates
- Fixed a server memory leak (2-3 megs per map change)
- Fixed IVEngineServer::FadeClientVolume
- Fixed certain models showing up all white when sv_pure flushed them
- Made the server print a client's steam ID and show sv_pure warnings if
sv_pure_kick_clients is 0
- Fixed a bug preventing sv_pure CRCs from verifying correctly on
certain custom maps

Jason



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RE: [hlds_linux] Bugfindings CSS beta "community" release

2007-08-08 Thread Rick Payton
That's been around for years, if I remember correctly. I want to say
it's leftover from the hlds es_ maptype (where the terrorists could NOT
buy anything, as they were "escaping".

But uhh, don't quote me on that :P

-- mauirixxx

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of M. Kraaij
Sent: Wednesday, August 08, 2007 6:29 AM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Bugfindings CSS beta "community" release

I just noticed the following line in the "community" beta version of
CS:S.
Check the line after rount_start. Only shows after startup. Not after a
mapchange. Is this correct?

L 08/08/2007 - 18:33:05: World triggered "Round_Start"
EVERYONE CAN BUY!
Connection to Steam servers successful.
   VAC secure mode is activated.

Grtz,
-W0kk3L-
www.crew-nexus.net


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Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-08 Thread Ratman2000
Hello,

how can we use the new function to relocate players? I havent found anythink
on the sdk?

- Added a way for server plugins to ask players if they'd like to
connect to a different server

Thanks from germany!

With friendly Regurads

Ratman2000

- Original Message -
From: "Jason Ruymen" <[EMAIL PROTECTED]>
To: ; <[EMAIL PROTECTED]>
Sent: Wednesday, August 08, 2007 3:46 AM
Subject: [hlds_linux] Source Engine/Dedicated Server Beta


> A new Beta is available for the Source Engine and Source Dedicated
> Server.  To participate, run hldsupdatetool with the command "-beta
> community".  The specific changes include:
>
> - Fixed hl2mp bug where if you +used a weapon it would not respawn
> anymore
> - Fixed hl2mp spectator being able to lock the player he's viewing by
> typing "jointeam 0"
> - Fixed a CS:S smoke grenade exploit
> - Added a way for server plugins to ask players if they'd like to
> connect to a different server
> - Made materials handle sv_pure correctly when they've included other
> materials
> - Fixed Windows dedicated server bug slowing down Steam updates
> - Fixed a server memory leak (2-3 megs per map change)
> - Fixed IVEngineServer::FadeClientVolume
> - Fixed certain models showing up all white when sv_pure flushed them
> - Made the server print a client's steam ID and show sv_pure warnings if
> sv_pure_kick_clients is 0
> - Fixed a bug preventing sv_pure CRCs from verifying correctly on
> certain custom maps
>
> Jason
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux


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[hlds_linux] Bugfindings CSS beta "community" release

2007-08-08 Thread M. Kraaij

I just noticed the following line in the "community" beta version of CS:S.
Check the line after rount_start. Only shows after startup. Not after a
mapchange. Is this correct?

L 08/08/2007 - 18:33:05: World triggered "Round_Start"
EVERYONE CAN BUY!
Connection to Steam servers successful.
  VAC secure mode is activated.

Grtz,
-W0kk3L-
www.crew-nexus.net


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Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-08 Thread Thomas h

yeah, sure... I build our system to halt idle servers or at least refresh
them, so memory is freed.

Regards
Thomas Hjorth
http://DSRack.dk



From: "Wim Barelds" <[EMAIL PROTECTED]>
Reply-To: hlds_linux@list.valvesoftware.com
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Source Engine/Dedicated Server Beta
Date: Wed, 8 Aug 2007 14:11:23 +0200

--
[ Picked text/plain from multipart/alternative ]
Wouldn't you suppose that a nightly reboot would be a good thing either way
though?

On 8/8/07, Thomas h <[EMAIL PROTECTED]> wrote:
>
> I only suspected zblock to be "the bad guy", because i didnt notice any
of
> the non-zblock running server to reach a level higher than 250-300mb of
> ram.
> But that could just as well be that they rarely change map on those
> servers,
> making in consistent with the memleak bug in the src engine.
>
> Regards
> Thomas Hjorth
> http://DSRack.dk
>
> >[ Picked text/plain from multipart/alternative ]
> >Thomas Hjorth, that's actually the first time I ever heard anyone say
> that
> >zBlock
> >were to have a memory leak, and seeing as ow zBlock barely actuallyt
uses
> >any
> >memory at all I can't imagine it leaking near a GB in only a few days.
> I'll
> >check it
> >out though.
> >
> >On 8/8/07, Thomas h <[EMAIL PROTECTED]> wrote:
> > >
> > > The memleak is there, though I though it was with zblock, since only
> >those
> > > servers used way to much memory. I had 1 server using 1.1GB of
memory
> > > within
> > > a few days. Restarting the server cleans up the mess, ofc.
> > >
> > > Regards
> > > Thomas Hjorth
> > > http://DSRack.dk
> > >
> > > >[ Picked text/plain from multipart/alternative ]
> > > >- Fixed a server memory leak (2-3 megs per map change)
> > > >
> > > >Holy mother of God. I am speechless if this is true. =o
> > > >
> > > >-tsuehpsyde
> > > >SourceKills.com
> > > >
> > > >On 8/7/07, Guy Watkins <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > > What was the smoke grenade exploit?  Was it the one that allowed
> > > someone
> > > > > to
> > > > > jump really high?
> > > > >
> > > > > Thanks,
> > > > > Guy
> > > > >
> > > > > } -Original Message-
> > > > > } From: [EMAIL PROTECTED] [mailto:
> hlds_linux-
> > > > > } [EMAIL PROTECTED] On Behalf Of Jason Ruymen
> > > > > } Sent: Tuesday, August 07, 2007 9:47 PM
> > > > > } To: hlds_linux@list.valvesoftware.com;
> [EMAIL PROTECTED]
> > > > > } Subject: [hlds_linux] Source Engine/Dedicated Server Beta
> > > > > }
> > > > > } A new Beta is available for the Source Engine and Source
> Dedicated
> > > > > } Server.  To participate, run hldsupdatetool with the command
> >"-beta
> > > > > } community".  The specific changes include:
> > > > > }
> > > > > } - Fixed hl2mp bug where if you +used a weapon it would not
> respawn
> > > > > } anymore
> > > > > } - Fixed hl2mp spectator being able to lock the player he's
> viewing
> > > by
> > > > > } typing "jointeam 0"
> > > > > } - Fixed a CS:S smoke grenade exploit
> > > > > } - Added a way for server plugins to ask players if they'd like
> to
> > > > > } connect to a different server
> > > > > } - Made materials handle sv_pure correctly when they've
included
> > > other
> > > > > } materials
> > > > > } - Fixed Windows dedicated server bug slowing down Steam
updates
> > > > > } - Fixed a server memory leak (2-3 megs per map change)
> > > > > } - Fixed IVEngineServer::FadeClientVolume
> > > > > } - Fixed certain models showing up all white when sv_pure
flushed
> > > them
> > > > > } - Made the server print a client's steam ID and show sv_pure
> > > warnings
> > > >if
> > > > > } sv_pure_kick_clients is 0
> > > > > } - Fixed a bug preventing sv_pure CRCs from verifying correctly
> on
> > > > > } certain custom maps
> > > > > }
> > > > > } Jason
> > > > > }
> > > > > } ___
> > > > > } To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > > > } please visit:
> > > > > } http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > > >
> > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> >archives,
> > > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > > >
> > > >--
> > > >
> > > >___
> > > >To unsubscribe, edit your list preferences, or view the list
> archives,
> > > >please visit:
> > > >http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > > _
> > > Vælg selv hvordan du vil kommunikere - skrift, tale, video eller
> >billeder
> > > med MSN Messenger:  http://messenger.msn.dk
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> >
> >
> >
> >--
> >___

[hlds_linux] Pure bugs still there

2007-08-08 Thread Rónai György
[ Converted text/html to text/plain ]
Sorry to say that, but the pure bugs are there, its seems that the beta fix
didnt do anything with that.
Ive tested it with de_stratocorp, and de_area_51, and their files still dont
pass the crc check if someone joins. And, after that, the server even kicks
people off dust, or dust2, or anything else, with an error message that covers
the same file of area_51, or stratocorp.
I couldnt test the other fixes yet, but it seems, that mani and metamod are
still working.
Locutus

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Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-08 Thread Ondřej Hošek

Of Obtaining Memory and Memory Leaks. (If you speak C or C++ in your
sleep, you don't need to read this. If you feel like replying to say
"TLDR", just jump to the last paragraph.)

With programming languages like C and C++, there are two ways of
obtaining memory: static and dynamic allocation.

Static allocation happens when a variable is declared. This memory is
already pre-reserved in the executable (in the section named .data or
_DATA or something like that) so anytime you do this, you make the .exe
or binary grow.

void func()
{
 int d;
}

This snippet reserves enough bytes to hold a variable of the size "int",
which, in most cases, is 32 bits.

On the other hand, dynamic memory is created by explicitly asking for
it. This happens in C via the function "malloc" and in C++ via the
keyword "new". (You can use malloc() in C++ too, but people will
probably make fun of you.)

void func()
{
 int *d, *e;
 d = malloc(sizeof(int));
 e = new int;
}

This snippet statically allocates 32 or 64 (depending on if your
operating system is 32- or 64-bit) bits each for the pointers "d" and
"e". When the program runs, the two lines ask for additional 32 bits of
memory each -- this is the dynamic allocation.

Since most of C++ code is embedded in classes which are instantiated,
nearly all of memory in a C++ program is dynamically allocated.

Now, consider that whenever our func() is called, we obtain 2x32=64 bits
of memory. If we were to call func() 134,217,728 times, we'd end up
taking up a gig of memory, and maybe even run out of it -- and the
operating system starts swapping, as ics said. The way out is to tell
the operating system to free the dynamically allocated memory we don't
need anymore. (We can do this since no other piece of this stupid
example program can or will access "d" or "e" once the function ends.)

void func()
{
 int *d, *e;
 d = malloc(sizeof(int));
 e = new int;
 // do stuff
 free(d);
 delete e;
}

This leads to us returning our 64 bits for the kernel to use for
something different. Sure, we still have the other 64 or 128 bits of
memory to store the pointers, but if you end up working with large
structures or classes, a pointer is really tiny. (malloc()'d memory is
free()'d, "new"d memory is "delete"d. Mixing them up might make the
program crash eventually... and people will laugh at you even more.)

Now, the main reason for memory leaks is that somebody malloc()'d or
new'd a piece of memory and forgot to free() or delete it. The problem
in large programs is that when memory is reserved, it might be e.g.
passed as a return value and therefore cannot be free()'d right at the
end of the function. It is then up to the calling function or some sort
of cleanup function to get rid of this memory again when the time is
right. (Freeing the memory and accessing it later will cause problems,
so you really need to find the right timepoint.) Should somebody forget
to do this, the program basically wastes the memory since the pointer
(the address to the data) is lost but the data wasn't marked for
removal, so the kernel can't just give it away again. The technical term
for such a situation is "memory leak".

So it's really not about what operating system you are using, it is
about a programmer asking for memory and forgetting to give it back.
Such a massive codebase as the Source engine and the game code is a
burden for any programmer, and getting rid of those leaks is often not
that easy since you need to know the code very well to be able to say,
"at this point, nobody needs this data anymore". However, three
megabytes per map already is quite a lot.

I hope this shone some light on the issue... and that it wasn't too
complicated to understand. This, after all, isn't [hlcoders].

~~ Ondra

On 08.08.07 16:29 Uhr, ics wrote:

Its definitely not the fault of linux or the way it is built. Usually
when process doesnt need memory or it is shut down, it frees the memory
it was using and that can be given by the system for other processes but
in srcds case, it tends to keep the memory and not freeing it, untill
its shut down. I'm sure srcds process doesnt need all that memory itself
that it is eating - it just couldnt free it. Yes of course the memory
usage is different in linux and windows, but in linux, the system tends
to reserve the whole memory for itself and then distributes it for the
processes that need it. I think you are referring to it.

However, if 1 process uses all the memory, at some point, there is no
free memory for the system to share. Then machine starts swapping and
thats bad. For example, while i watch mem usage on my desktop with
'top', it says that 910632k of the mem is used and 125092k is free.
Freshly booted 2 hours ago. This is of course the reserved memory by the
system, not the real thing. Real values for free memory seen with 'free'
are 259568 in use and 776156 free. Servers work same way. Eventually the
memory runs out. Not a problem if you reboot your gameserver daily but
still the leak

Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-08 Thread Ondřej Hošek

I think "hostname" already exists for an eternity. It makes your server
show up under a name of your choice, instead of "Counter-Strike: Source
Server" et al. in the server browser.

~~ Ondra

On 08.08.07 16:44 Uhr, Dan E wrote:

--
[ Picked text/plain from multipart/alternative ]
Is the "hostname" cvar new?  What is it's purpose? (Hopefully easier to move to 
a new server and retain it's presence in people's favorites?)

Jason Ruymen <[EMAIL PROTECTED]> wrote: A new Beta is available for the Source 
Engine and Source Dedicated
Server.  To participate, run hldsupdatetool with the command "-beta
community".  The specific changes include:

- Fixed hl2mp bug where if you +used a weapon it would not respawn
anymore
- Fixed hl2mp spectator being able to lock the player he's viewing by
typing "jointeam 0"
- Fixed a CS:S smoke grenade exploit
- Added a way for server plugins to ask players if they'd like to
connect to a different server
- Made materials handle sv_pure correctly when they've included other
materials
- Fixed Windows dedicated server bug slowing down Steam updates
- Fixed a server memory leak (2-3 megs per map change)
- Fixed IVEngineServer::FadeClientVolume
- Fixed certain models showing up all white when sv_pure flushed them
- Made the server print a client's steam ID and show sv_pure warnings if
sv_pure_kick_clients is 0
- Fixed a bug preventing sv_pure CRCs from verifying correctly on
certain custom maps

Jason


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Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-08 Thread Dan E
--
[ Picked text/plain from multipart/alternative ]
Is the "hostname" cvar new?  What is it's purpose? (Hopefully easier to move to 
a new server and retain it's presence in people's favorites?)

Jason Ruymen <[EMAIL PROTECTED]> wrote: A new Beta is available for the Source 
Engine and Source Dedicated
Server.  To participate, run hldsupdatetool with the command "-beta
community".  The specific changes include:

- Fixed hl2mp bug where if you +used a weapon it would not respawn
anymore
- Fixed hl2mp spectator being able to lock the player he's viewing by
typing "jointeam 0"
- Fixed a CS:S smoke grenade exploit
- Added a way for server plugins to ask players if they'd like to
connect to a different server
- Made materials handle sv_pure correctly when they've included other
materials
- Fixed Windows dedicated server bug slowing down Steam updates
- Fixed a server memory leak (2-3 megs per map change)
- Fixed IVEngineServer::FadeClientVolume
- Fixed certain models showing up all white when sv_pure flushed them
- Made the server print a client's steam ID and show sv_pure warnings if
sv_pure_kick_clients is 0
- Fixed a bug preventing sv_pure CRCs from verifying correctly on
certain custom maps

Jason

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Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-08 Thread Ratman2000
Hello,

i am interested on the function, to relocate players.
How can we use this funktion?

Thanks

- Original Message -
From: "Jason Ruymen" <[EMAIL PROTECTED]>
To: ; <[EMAIL PROTECTED]>
Sent: Wednesday, August 08, 2007 3:46 AM
Subject: [hlds_linux] Source Engine/Dedicated Server Beta


> A new Beta is available for the Source Engine and Source Dedicated
> Server.  To participate, run hldsupdatetool with the command "-beta
> community".  The specific changes include:
>
> - Fixed hl2mp bug where if you +used a weapon it would not respawn
> anymore
> - Fixed hl2mp spectator being able to lock the player he's viewing by
> typing "jointeam 0"
> - Fixed a CS:S smoke grenade exploit
> - Added a way for server plugins to ask players if they'd like to
> connect to a different server
> - Made materials handle sv_pure correctly when they've included other
> materials
> - Fixed Windows dedicated server bug slowing down Steam updates
> - Fixed a server memory leak (2-3 megs per map change)
> - Fixed IVEngineServer::FadeClientVolume
> - Fixed certain models showing up all white when sv_pure flushed them
> - Made the server print a client's steam ID and show sv_pure warnings if
> sv_pure_kick_clients is 0
> - Fixed a bug preventing sv_pure CRCs from verifying correctly on
> certain custom maps
>
> Jason
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux


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Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-08 Thread ics

Its definitely not the fault of linux or the way it is built. Usually
when process doesnt need memory or it is shut down, it frees the memory
it was using and that can be given by the system for other processes but
in srcds case, it tends to keep the memory and not freeing it, untill
its shut down. I'm sure srcds process doesnt need all that memory itself
that it is eating - it just couldnt free it. Yes of course the memory
usage is different in linux and windows, but in linux, the system tends
to reserve the whole memory for itself and then distributes it for the
processes that need it. I think you are referring to it.

However, if 1 process uses all the memory, at some point, there is no
free memory for the system to share. Then machine starts swapping and
thats bad. For example, while i watch mem usage on my desktop with
'top', it says that 910632k of the mem is used and 125092k is free.
Freshly booted 2 hours ago. This is of course the reserved memory by the
system, not the real thing. Real values for free memory seen with 'free'
are 259568 in use and 776156 free. Servers work same way. Eventually the
memory runs out. Not a problem if you reboot your gameserver daily but
still the leak has been annoying.

-ics

Svensk Ljud & Ljus Produktion kirjoitti:

I dont think its all a bug, its the way how linux is built.
As long as we have more memory in the box then its using at start and
full,
then its just no problems how its moving the free memory around !

Its only a problem for thouse who is used to look at how windows is using
the memory, its not the same way !

Peter

- Original Message -
From: "ics" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, August 08, 2007 3:11 PM
Subject: Re: [hlds_linux] Source Engine/Dedicated Server Beta


forget zblock, it is not the main reason. Every CSS server has that
memory leak, vanilla or plugin enhanced. Leave your server on for a week
and you will see that its eating 4-6 times the memory that it ate at
when you first time started it. This leak has been in there for years,
good thing that its finally fixed (if it really is).

-ics

Thomas h kirjoitti:

I only suspected zblock to be "the bad guy", because i didnt notice
any of
the non-zblock running server to reach a level higher than 250-300mb
of ram.
But that could just as well be that they rarely change map on those
servers,
making in consistent with the memleak bug in the src engine.

Regards
Thomas Hjorth
http://DSRack.dk


[ Picked text/plain from multipart/alternative ]
Thomas Hjorth, that's actually the first time I ever heard anyone say
that
zBlock
were to have a memory leak, and seeing as ow zBlock barely actuallyt
uses
any
memory at all I can't imagine it leaking near a GB in only a few
days. I'll
check it
out though.

On 8/8/07, Thomas h <[EMAIL PROTECTED]> wrote:
>
> The memleak is there, though I though it was with zblock, since only
those
> servers used way to much memory. I had 1 server using 1.1GB of memory
> within
> a few days. Restarting the server cleans up the mess, ofc.
>
> Regards
> Thomas Hjorth
> http://DSRack.dk
>
> >[ Picked text/plain from multipart/alternative ]
> >- Fixed a server memory leak (2-3 megs per map change)
> >
> >Holy mother of God. I am speechless if this is true. =o
> >
> >-tsuehpsyde
> >SourceKills.com
> >
> >On 8/7/07, Guy Watkins <[EMAIL PROTECTED]> wrote:
> > >
> > > What was the smoke grenade exploit?  Was it the one that allowed
> someone
> > > to
> > > jump really high?
> > >
> > > Thanks,
> > > Guy
> > >
> > > } -Original Message-
> > > } From: [EMAIL PROTECTED]
[mailto:hlds_linux-
> > > } [EMAIL PROTECTED] On Behalf Of Jason Ruymen
> > > } Sent: Tuesday, August 07, 2007 9:47 PM
> > > } To: hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
> > > } Subject: [hlds_linux] Source Engine/Dedicated Server Beta
> > > }
> > > } A new Beta is available for the Source Engine and Source
Dedicated
> > > } Server.  To participate, run hldsupdatetool with the command
"-beta
> > > } community".  The specific changes include:
> > > }
> > > } - Fixed hl2mp bug where if you +used a weapon it would not
respawn
> > > } anymore
> > > } - Fixed hl2mp spectator being able to lock the player he's
viewing
> by
> > > } typing "jointeam 0"
> > > } - Fixed a CS:S smoke grenade exploit
> > > } - Added a way for server plugins to ask players if they'd
like to
> > > } connect to a different server
> > > } - Made materials handle sv_pure correctly when they've included
> other
> > > } materials
> > > } - Fixed Windows dedicated server bug slowing down Steam updates
> > > } - Fixed a server memory leak (2-3 megs per map change)
> > > } - Fixed IVEngineServer::FadeClientVolume
> > > } - Fixed certain models showing up all white when sv_pure
flushed
> them
> > > } - Made the server print a client's steam ID and show sv_pure
> warnings
> >if
> > > } sv_pure_kick_clients is 0
> > > } - Fixed a bug preventing sv_pure CRCs from verifying
correctly on
> > > } certain custom maps
> > > }
> > >

Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-08 Thread Phillip Marzi

that memory leak fix didn't seem to have any effect on this annoying
utlmemory.h assert message.

utlmemory.h (314) : Assertion Failed: IsIdxValid(i)


oh and i still get those mid round hitches.


system:
debian sarge, i686 libc and NPTL
custom kernel 2.6.16.11 with HT, preemption, high mem support and 1000Hz
pentium 4 3.0 ghz, 2 gig ram

the same happens on my other server:
debian etch, i686 libc and NPTL
custom kernel 2.6.18.2 preemption, high mem support and 1000Hz
pentium 3 1.2 ghz, 1 gig ram


Phillip



Jason Ruymen wrote:

A new Beta is available for the Source Engine and Source Dedicated
Server.  To participate, run hldsupdatetool with the command "-beta
community".  The specific changes include:

- Fixed hl2mp bug where if you +used a weapon it would not respawn
anymore
- Fixed hl2mp spectator being able to lock the player he's viewing by
typing "jointeam 0"
- Fixed a CS:S smoke grenade exploit
- Added a way for server plugins to ask players if they'd like to
connect to a different server
- Made materials handle sv_pure correctly when they've included other
materials
- Fixed Windows dedicated server bug slowing down Steam updates
- Fixed a server memory leak (2-3 megs per map change)
- Fixed IVEngineServer::FadeClientVolume
- Fixed certain models showing up all white when sv_pure flushed them
- Made the server print a client's steam ID and show sv_pure warnings if
sv_pure_kick_clients is 0
- Fixed a bug preventing sv_pure CRCs from verifying correctly on
certain custom maps

Jason

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Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-08 Thread Svensk Ljud & Ljus Produktion

I dont think its all a bug, its the way how linux is built.
As long as we have more memory in the box then its using at start and full,
then its just no problems how its moving the free memory around !

Its only a problem for thouse who is used to look at how windows is using
the memory, its not the same way !

Peter

- Original Message -
From: "ics" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, August 08, 2007 3:11 PM
Subject: Re: [hlds_linux] Source Engine/Dedicated Server Beta


forget zblock, it is not the main reason. Every CSS server has that
memory leak, vanilla or plugin enhanced. Leave your server on for a week
and you will see that its eating 4-6 times the memory that it ate at
when you first time started it. This leak has been in there for years,
good thing that its finally fixed (if it really is).

-ics

Thomas h kirjoitti:

I only suspected zblock to be "the bad guy", because i didnt notice
any of
the non-zblock running server to reach a level higher than 250-300mb
of ram.
But that could just as well be that they rarely change map on those
servers,
making in consistent with the memleak bug in the src engine.

Regards
Thomas Hjorth
http://DSRack.dk


[ Picked text/plain from multipart/alternative ]
Thomas Hjorth, that's actually the first time I ever heard anyone say
that
zBlock
were to have a memory leak, and seeing as ow zBlock barely actuallyt
uses
any
memory at all I can't imagine it leaking near a GB in only a few
days. I'll
check it
out though.

On 8/8/07, Thomas h <[EMAIL PROTECTED]> wrote:
>
> The memleak is there, though I though it was with zblock, since only
those
> servers used way to much memory. I had 1 server using 1.1GB of memory
> within
> a few days. Restarting the server cleans up the mess, ofc.
>
> Regards
> Thomas Hjorth
> http://DSRack.dk
>
> >[ Picked text/plain from multipart/alternative ]
> >- Fixed a server memory leak (2-3 megs per map change)
> >
> >Holy mother of God. I am speechless if this is true. =o
> >
> >-tsuehpsyde
> >SourceKills.com
> >
> >On 8/7/07, Guy Watkins <[EMAIL PROTECTED]> wrote:
> > >
> > > What was the smoke grenade exploit?  Was it the one that allowed
> someone
> > > to
> > > jump really high?
> > >
> > > Thanks,
> > > Guy
> > >
> > > } -Original Message-
> > > } From: [EMAIL PROTECTED]
[mailto:hlds_linux-
> > > } [EMAIL PROTECTED] On Behalf Of Jason Ruymen
> > > } Sent: Tuesday, August 07, 2007 9:47 PM
> > > } To: hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
> > > } Subject: [hlds_linux] Source Engine/Dedicated Server Beta
> > > }
> > > } A new Beta is available for the Source Engine and Source
Dedicated
> > > } Server.  To participate, run hldsupdatetool with the command
"-beta
> > > } community".  The specific changes include:
> > > }
> > > } - Fixed hl2mp bug where if you +used a weapon it would not
respawn
> > > } anymore
> > > } - Fixed hl2mp spectator being able to lock the player he's
viewing
> by
> > > } typing "jointeam 0"
> > > } - Fixed a CS:S smoke grenade exploit
> > > } - Added a way for server plugins to ask players if they'd
like to
> > > } connect to a different server
> > > } - Made materials handle sv_pure correctly when they've included
> other
> > > } materials
> > > } - Fixed Windows dedicated server bug slowing down Steam updates
> > > } - Fixed a server memory leak (2-3 megs per map change)
> > > } - Fixed IVEngineServer::FadeClientVolume
> > > } - Fixed certain models showing up all white when sv_pure flushed
> them
> > > } - Made the server print a client's steam ID and show sv_pure
> warnings
> >if
> > > } sv_pure_kick_clients is 0
> > > } - Fixed a bug preventing sv_pure CRCs from verifying
correctly on
> > > } certain custom maps
> > > }
> > > } Jason
> > > }
> > > } ___
> > > } To unsubscribe, edit your list preferences, or view the list
> archives,
> > > } please visit:
> > > } http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> >--
> >
> >___
> >To unsubscribe, edit your list preferences, or view the list
archives,
> >please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> _
> Vælg selv hvordan du vil kommunikere - skrift, tale, video eller
billeder
> med MSN Messenger:  http://messenger.msn.dk
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>



--
___
Wim 'TheUnknownFactor' Barelds
[EMAIL PROTECTED]
--

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Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-08 Thread ics

forget zblock, it is not the main reason. Every CSS server has that
memory leak, vanilla or plugin enhanced. Leave your server on for a week
and you will see that its eating 4-6 times the memory that it ate at
when you first time started it. This leak has been in there for years,
good thing that its finally fixed (if it really is).

-ics

Thomas h kirjoitti:

I only suspected zblock to be "the bad guy", because i didnt notice
any of
the non-zblock running server to reach a level higher than 250-300mb
of ram.
But that could just as well be that they rarely change map on those
servers,
making in consistent with the memleak bug in the src engine.

Regards
Thomas Hjorth
http://DSRack.dk


[ Picked text/plain from multipart/alternative ]
Thomas Hjorth, that's actually the first time I ever heard anyone say
that
zBlock
were to have a memory leak, and seeing as ow zBlock barely actuallyt
uses
any
memory at all I can't imagine it leaking near a GB in only a few
days. I'll
check it
out though.

On 8/8/07, Thomas h <[EMAIL PROTECTED]> wrote:
>
> The memleak is there, though I though it was with zblock, since only
those
> servers used way to much memory. I had 1 server using 1.1GB of memory
> within
> a few days. Restarting the server cleans up the mess, ofc.
>
> Regards
> Thomas Hjorth
> http://DSRack.dk
>
> >[ Picked text/plain from multipart/alternative ]
> >- Fixed a server memory leak (2-3 megs per map change)
> >
> >Holy mother of God. I am speechless if this is true. =o
> >
> >-tsuehpsyde
> >SourceKills.com
> >
> >On 8/7/07, Guy Watkins <[EMAIL PROTECTED]> wrote:
> > >
> > > What was the smoke grenade exploit?  Was it the one that allowed
> someone
> > > to
> > > jump really high?
> > >
> > > Thanks,
> > > Guy
> > >
> > > } -Original Message-
> > > } From: [EMAIL PROTECTED]
[mailto:hlds_linux-
> > > } [EMAIL PROTECTED] On Behalf Of Jason Ruymen
> > > } Sent: Tuesday, August 07, 2007 9:47 PM
> > > } To: hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
> > > } Subject: [hlds_linux] Source Engine/Dedicated Server Beta
> > > }
> > > } A new Beta is available for the Source Engine and Source
Dedicated
> > > } Server.  To participate, run hldsupdatetool with the command
"-beta
> > > } community".  The specific changes include:
> > > }
> > > } - Fixed hl2mp bug where if you +used a weapon it would not
respawn
> > > } anymore
> > > } - Fixed hl2mp spectator being able to lock the player he's
viewing
> by
> > > } typing "jointeam 0"
> > > } - Fixed a CS:S smoke grenade exploit
> > > } - Added a way for server plugins to ask players if they'd
like to
> > > } connect to a different server
> > > } - Made materials handle sv_pure correctly when they've included
> other
> > > } materials
> > > } - Fixed Windows dedicated server bug slowing down Steam updates
> > > } - Fixed a server memory leak (2-3 megs per map change)
> > > } - Fixed IVEngineServer::FadeClientVolume
> > > } - Fixed certain models showing up all white when sv_pure flushed
> them
> > > } - Made the server print a client's steam ID and show sv_pure
> warnings
> >if
> > > } sv_pure_kick_clients is 0
> > > } - Fixed a bug preventing sv_pure CRCs from verifying
correctly on
> > > } certain custom maps
> > > }
> > > } Jason
> > > }
> > > } ___
> > > } To unsubscribe, edit your list preferences, or view the list
> archives,
> > > } please visit:
> > > } http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> >--
> >
> >___
> >To unsubscribe, edit your list preferences, or view the list
archives,
> >please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> _
> Vælg selv hvordan du vil kommunikere - skrift, tale, video eller
billeder
> med MSN Messenger:  http://messenger.msn.dk
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>



--
___
Wim 'TheUnknownFactor' Barelds
[EMAIL PROTECTED]
--

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Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-08 Thread Wim Barelds
--
[ Picked text/plain from multipart/alternative ]
Wouldn't you suppose that a nightly reboot would be a good thing either way
though?

On 8/8/07, Thomas h <[EMAIL PROTECTED]> wrote:
>
> I only suspected zblock to be "the bad guy", because i didnt notice any of
> the non-zblock running server to reach a level higher than 250-300mb of
> ram.
> But that could just as well be that they rarely change map on those
> servers,
> making in consistent with the memleak bug in the src engine.
>
> Regards
> Thomas Hjorth
> http://DSRack.dk
>
> >[ Picked text/plain from multipart/alternative ]
> >Thomas Hjorth, that's actually the first time I ever heard anyone say
> that
> >zBlock
> >were to have a memory leak, and seeing as ow zBlock barely actuallyt uses
> >any
> >memory at all I can't imagine it leaking near a GB in only a few days.
> I'll
> >check it
> >out though.
> >
> >On 8/8/07, Thomas h <[EMAIL PROTECTED]> wrote:
> > >
> > > The memleak is there, though I though it was with zblock, since only
> >those
> > > servers used way to much memory. I had 1 server using 1.1GB of memory
> > > within
> > > a few days. Restarting the server cleans up the mess, ofc.
> > >
> > > Regards
> > > Thomas Hjorth
> > > http://DSRack.dk
> > >
> > > >[ Picked text/plain from multipart/alternative ]
> > > >- Fixed a server memory leak (2-3 megs per map change)
> > > >
> > > >Holy mother of God. I am speechless if this is true. =o
> > > >
> > > >-tsuehpsyde
> > > >SourceKills.com
> > > >
> > > >On 8/7/07, Guy Watkins <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > > What was the smoke grenade exploit?  Was it the one that allowed
> > > someone
> > > > > to
> > > > > jump really high?
> > > > >
> > > > > Thanks,
> > > > > Guy
> > > > >
> > > > > } -Original Message-
> > > > > } From: [EMAIL PROTECTED] [mailto:
> hlds_linux-
> > > > > } [EMAIL PROTECTED] On Behalf Of Jason Ruymen
> > > > > } Sent: Tuesday, August 07, 2007 9:47 PM
> > > > > } To: hlds_linux@list.valvesoftware.com;
> [EMAIL PROTECTED]
> > > > > } Subject: [hlds_linux] Source Engine/Dedicated Server Beta
> > > > > }
> > > > > } A new Beta is available for the Source Engine and Source
> Dedicated
> > > > > } Server.  To participate, run hldsupdatetool with the command
> >"-beta
> > > > > } community".  The specific changes include:
> > > > > }
> > > > > } - Fixed hl2mp bug where if you +used a weapon it would not
> respawn
> > > > > } anymore
> > > > > } - Fixed hl2mp spectator being able to lock the player he's
> viewing
> > > by
> > > > > } typing "jointeam 0"
> > > > > } - Fixed a CS:S smoke grenade exploit
> > > > > } - Added a way for server plugins to ask players if they'd like
> to
> > > > > } connect to a different server
> > > > > } - Made materials handle sv_pure correctly when they've included
> > > other
> > > > > } materials
> > > > > } - Fixed Windows dedicated server bug slowing down Steam updates
> > > > > } - Fixed a server memory leak (2-3 megs per map change)
> > > > > } - Fixed IVEngineServer::FadeClientVolume
> > > > > } - Fixed certain models showing up all white when sv_pure flushed
> > > them
> > > > > } - Made the server print a client's steam ID and show sv_pure
> > > warnings
> > > >if
> > > > > } sv_pure_kick_clients is 0
> > > > > } - Fixed a bug preventing sv_pure CRCs from verifying correctly
> on
> > > > > } certain custom maps
> > > > > }
> > > > > } Jason
> > > > > }
> > > > > } ___
> > > > > } To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > > > } please visit:
> > > > > } http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > > >
> > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> >archives,
> > > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > > >
> > > >--
> > > >
> > > >___
> > > >To unsubscribe, edit your list preferences, or view the list
> archives,
> > > >please visit:
> > > >http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > > _
> > > Vælg selv hvordan du vil kommunikere - skrift, tale, video eller
> >billeder
> > > med MSN Messenger:  http://messenger.msn.dk
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> >
> >
> >
> >--
> >___
> >Wim 'TheUnknownFactor' Barelds
> >[EMAIL PROTECTED]
> >--
> >
> >___
> >To unsubscribe, edit your list preferences, or view the list archives,
> >please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> _
> Find dine dokumen

Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-08 Thread Thomas h

I only suspected zblock to be "the bad guy", because i didnt notice any of
the non-zblock running server to reach a level higher than 250-300mb of ram.
But that could just as well be that they rarely change map on those servers,
making in consistent with the memleak bug in the src engine.

Regards
Thomas Hjorth
http://DSRack.dk


[ Picked text/plain from multipart/alternative ]
Thomas Hjorth, that's actually the first time I ever heard anyone say that
zBlock
were to have a memory leak, and seeing as ow zBlock barely actuallyt uses
any
memory at all I can't imagine it leaking near a GB in only a few days. I'll
check it
out though.

On 8/8/07, Thomas h <[EMAIL PROTECTED]> wrote:
>
> The memleak is there, though I though it was with zblock, since only
those
> servers used way to much memory. I had 1 server using 1.1GB of memory
> within
> a few days. Restarting the server cleans up the mess, ofc.
>
> Regards
> Thomas Hjorth
> http://DSRack.dk
>
> >[ Picked text/plain from multipart/alternative ]
> >- Fixed a server memory leak (2-3 megs per map change)
> >
> >Holy mother of God. I am speechless if this is true. =o
> >
> >-tsuehpsyde
> >SourceKills.com
> >
> >On 8/7/07, Guy Watkins <[EMAIL PROTECTED]> wrote:
> > >
> > > What was the smoke grenade exploit?  Was it the one that allowed
> someone
> > > to
> > > jump really high?
> > >
> > > Thanks,
> > > Guy
> > >
> > > } -Original Message-
> > > } From: [EMAIL PROTECTED] [mailto:hlds_linux-
> > > } [EMAIL PROTECTED] On Behalf Of Jason Ruymen
> > > } Sent: Tuesday, August 07, 2007 9:47 PM
> > > } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
> > > } Subject: [hlds_linux] Source Engine/Dedicated Server Beta
> > > }
> > > } A new Beta is available for the Source Engine and Source Dedicated
> > > } Server.  To participate, run hldsupdatetool with the command
"-beta
> > > } community".  The specific changes include:
> > > }
> > > } - Fixed hl2mp bug where if you +used a weapon it would not respawn
> > > } anymore
> > > } - Fixed hl2mp spectator being able to lock the player he's viewing
> by
> > > } typing "jointeam 0"
> > > } - Fixed a CS:S smoke grenade exploit
> > > } - Added a way for server plugins to ask players if they'd like to
> > > } connect to a different server
> > > } - Made materials handle sv_pure correctly when they've included
> other
> > > } materials
> > > } - Fixed Windows dedicated server bug slowing down Steam updates
> > > } - Fixed a server memory leak (2-3 megs per map change)
> > > } - Fixed IVEngineServer::FadeClientVolume
> > > } - Fixed certain models showing up all white when sv_pure flushed
> them
> > > } - Made the server print a client's steam ID and show sv_pure
> warnings
> >if
> > > } sv_pure_kick_clients is 0
> > > } - Fixed a bug preventing sv_pure CRCs from verifying correctly on
> > > } certain custom maps
> > > }
> > > } Jason
> > > }
> > > } ___
> > > } To unsubscribe, edit your list preferences, or view the list
> archives,
> > > } please visit:
> > > } http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> >--
> >
> >___
> >To unsubscribe, edit your list preferences, or view the list archives,
> >please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> _
> Vælg selv hvordan du vil kommunikere - skrift, tale, video eller
billeder
> med MSN Messenger:  http://messenger.msn.dk
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>



--
___
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[EMAIL PROTECTED]
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Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-08 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
The leaks occur with or without zBlock

If you graph the SRCDS memory usage, and assuming you reboot the SRCDS
daily, you will see a very predictable saw tooth pattern to the memory
usage.

On 8/8/07, Wim Barelds <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Thomas Hjorth, that's actually the first time I ever heard anyone say that
> zBlock
> were to have a memory leak, and seeing as ow zBlock barely actuallyt uses
> any
> memory at all I can't imagine it leaking near a GB in only a few days.
> I'll
> check it
> out though.
>
> On 8/8/07, Thomas h <[EMAIL PROTECTED]> wrote:
> >
> > The memleak is there, though I though it was with zblock, since only
> those
> > servers used way to much memory. I had 1 server using 1.1GB of memory
> > within
> > a few days. Restarting the server cleans up the mess, ofc.
> >
> > Regards
> > Thomas Hjorth
> > http://DSRack.dk
> >
> > >[ Picked text/plain from multipart/alternative ]
> > >- Fixed a server memory leak (2-3 megs per map change)
> > >
> > >Holy mother of God. I am speechless if this is true. =o
> > >
> > >-tsuehpsyde
> > >SourceKills.com
> > >
> > >On 8/7/07, Guy Watkins <[EMAIL PROTECTED]> wrote:
> > > >
> > > > What was the smoke grenade exploit?  Was it the one that allowed
> > someone
> > > > to
> > > > jump really high?
> > > >
> > > > Thanks,
> > > > Guy
> > > >
> > > > } -Original Message-
> > > > } From: [EMAIL PROTECTED] [mailto:hlds_linux-
> > > > } [EMAIL PROTECTED] On Behalf Of Jason Ruymen
> > > > } Sent: Tuesday, August 07, 2007 9:47 PM
> > > > } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
> > > > } Subject: [hlds_linux] Source Engine/Dedicated Server Beta
> > > > }
> > > > } A new Beta is available for the Source Engine and Source Dedicated
> > > > } Server.  To participate, run hldsupdatetool with the command
> "-beta
> > > > } community".  The specific changes include:
> > > > }
> > > > } - Fixed hl2mp bug where if you +used a weapon it would not respawn
> > > > } anymore
> > > > } - Fixed hl2mp spectator being able to lock the player he's viewing
> > by
> > > > } typing "jointeam 0"
> > > > } - Fixed a CS:S smoke grenade exploit
> > > > } - Added a way for server plugins to ask players if they'd like to
> > > > } connect to a different server
> > > > } - Made materials handle sv_pure correctly when they've included
> > other
> > > > } materials
> > > > } - Fixed Windows dedicated server bug slowing down Steam updates
> > > > } - Fixed a server memory leak (2-3 megs per map change)
> > > > } - Fixed IVEngineServer::FadeClientVolume
> > > > } - Fixed certain models showing up all white when sv_pure flushed
> > them
> > > > } - Made the server print a client's steam ID and show sv_pure
> > warnings
> > >if
> > > > } sv_pure_kick_clients is 0
> > > > } - Fixed a bug preventing sv_pure CRCs from verifying correctly on
> > > > } certain custom maps
> > > > }
> > > > } Jason
> > > > }
> > > > } ___
> > > > } To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > } please visit:
> > > > } http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > >
> > >--
> > >
> > >___
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> > >please visit:
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> >
> > _
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> >
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> >
>
>
>
> --
> ___
> Wim 'TheUnknownFactor' Barelds
> [EMAIL PROTECTED]
> --
>
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[hlds_linux] Re: Possible fix for linux performance?

2007-08-08 Thread Roberto Omezzolli
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hello,



i have same problems here too. I am using Gentoo Linux 2.6.23-rc1 Kernel
with HiresTimer and Dynticks, patched the param.h to CONFIG_HZ 1500 and
USER_HZ to 1500 too. Its running realy smooth but in the middle of the game
I get always a 20 second lag and a Warning Connection TimeOut Error at the
very upper left screen. Any Ideas on that??



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Re: [hlds_linux] Possible fix for linux performance?

2007-08-08 Thread Roberto Omezzolli
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hello,



i have same problems here too. I am using Gentoo Linux 2.6.23-rc1 Kernel
with HiresTimer and Dynticks, patched the param.h to CONFIG_HZ 1500 and
USER_HZ to 1500 too. Its running realy smooth but in the middle of the game
I get always a 20 second lag and a Warning Connection TimeOut Error at the
very upper left screen. Any Ideas on that??



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Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-08 Thread Wim Barelds
--
[ Picked text/plain from multipart/alternative ]
Thomas Hjorth, that's actually the first time I ever heard anyone say that
zBlock
were to have a memory leak, and seeing as ow zBlock barely actuallyt uses
any
memory at all I can't imagine it leaking near a GB in only a few days. I'll
check it
out though.

On 8/8/07, Thomas h <[EMAIL PROTECTED]> wrote:
>
> The memleak is there, though I though it was with zblock, since only those
> servers used way to much memory. I had 1 server using 1.1GB of memory
> within
> a few days. Restarting the server cleans up the mess, ofc.
>
> Regards
> Thomas Hjorth
> http://DSRack.dk
>
> >[ Picked text/plain from multipart/alternative ]
> >- Fixed a server memory leak (2-3 megs per map change)
> >
> >Holy mother of God. I am speechless if this is true. =o
> >
> >-tsuehpsyde
> >SourceKills.com
> >
> >On 8/7/07, Guy Watkins <[EMAIL PROTECTED]> wrote:
> > >
> > > What was the smoke grenade exploit?  Was it the one that allowed
> someone
> > > to
> > > jump really high?
> > >
> > > Thanks,
> > > Guy
> > >
> > > } -Original Message-
> > > } From: [EMAIL PROTECTED] [mailto:hlds_linux-
> > > } [EMAIL PROTECTED] On Behalf Of Jason Ruymen
> > > } Sent: Tuesday, August 07, 2007 9:47 PM
> > > } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
> > > } Subject: [hlds_linux] Source Engine/Dedicated Server Beta
> > > }
> > > } A new Beta is available for the Source Engine and Source Dedicated
> > > } Server.  To participate, run hldsupdatetool with the command "-beta
> > > } community".  The specific changes include:
> > > }
> > > } - Fixed hl2mp bug where if you +used a weapon it would not respawn
> > > } anymore
> > > } - Fixed hl2mp spectator being able to lock the player he's viewing
> by
> > > } typing "jointeam 0"
> > > } - Fixed a CS:S smoke grenade exploit
> > > } - Added a way for server plugins to ask players if they'd like to
> > > } connect to a different server
> > > } - Made materials handle sv_pure correctly when they've included
> other
> > > } materials
> > > } - Fixed Windows dedicated server bug slowing down Steam updates
> > > } - Fixed a server memory leak (2-3 megs per map change)
> > > } - Fixed IVEngineServer::FadeClientVolume
> > > } - Fixed certain models showing up all white when sv_pure flushed
> them
> > > } - Made the server print a client's steam ID and show sv_pure
> warnings
> >if
> > > } sv_pure_kick_clients is 0
> > > } - Fixed a bug preventing sv_pure CRCs from verifying correctly on
> > > } certain custom maps
> > > }
> > > } Jason
> > > }
> > > } ___
> > > } To unsubscribe, edit your list preferences, or view the list
> archives,
> > > } please visit:
> > > } http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> >--
> >
> >___
> >To unsubscribe, edit your list preferences, or view the list archives,
> >please visit:
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>
> _
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Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-08 Thread Thomas h

The memleak is there, though I though it was with zblock, since only those
servers used way to much memory. I had 1 server using 1.1GB of memory within
a few days. Restarting the server cleans up the mess, ofc.

Regards
Thomas Hjorth
http://DSRack.dk


[ Picked text/plain from multipart/alternative ]
- Fixed a server memory leak (2-3 megs per map change)

Holy mother of God. I am speechless if this is true. =o

-tsuehpsyde
SourceKills.com

On 8/7/07, Guy Watkins <[EMAIL PROTECTED]> wrote:
>
> What was the smoke grenade exploit?  Was it the one that allowed someone
> to
> jump really high?
>
> Thanks,
> Guy
>
> } -Original Message-
> } From: [EMAIL PROTECTED] [mailto:hlds_linux-
> } [EMAIL PROTECTED] On Behalf Of Jason Ruymen
> } Sent: Tuesday, August 07, 2007 9:47 PM
> } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
> } Subject: [hlds_linux] Source Engine/Dedicated Server Beta
> }
> } A new Beta is available for the Source Engine and Source Dedicated
> } Server.  To participate, run hldsupdatetool with the command "-beta
> } community".  The specific changes include:
> }
> } - Fixed hl2mp bug where if you +used a weapon it would not respawn
> } anymore
> } - Fixed hl2mp spectator being able to lock the player he's viewing by
> } typing "jointeam 0"
> } - Fixed a CS:S smoke grenade exploit
> } - Added a way for server plugins to ask players if they'd like to
> } connect to a different server
> } - Made materials handle sv_pure correctly when they've included other
> } materials
> } - Fixed Windows dedicated server bug slowing down Steam updates
> } - Fixed a server memory leak (2-3 megs per map change)
> } - Fixed IVEngineServer::FadeClientVolume
> } - Fixed certain models showing up all white when sv_pure flushed them
> } - Made the server print a client's steam ID and show sv_pure warnings
if
> } sv_pure_kick_clients is 0
> } - Fixed a bug preventing sv_pure CRCs from verifying correctly on
> } certain custom maps
> }
> } Jason
> }
> } ___
> } To unsubscribe, edit your list preferences, or view the list archives,
> } please visit:
> } http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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