Re: [hlds_linux] Team Fortress 2 Content Available

2007-09-14 Thread ics

Just type the whole path to the directory where you are going to install
the tf2 server after -dir, like /home/user/steam/tf2/

-ics

Guy Watkins kirjoitti:

That would not be the same!  The leading slash puts it in the root!

} -Original Message-
} From: [EMAIL PROTECTED] [mailto:hlds_linux-
} [EMAIL PROTECTED] On Behalf Of Slash
} Sent: Friday, September 14, 2007 11:54 PM
} To: hlds_linux@list.valvesoftware.com
} Subject: Re: [hlds_linux] Team Fortress 2 Content Available
}
} How about without either slash? :)
}
} On 9/14/07, Andreas Grimm <[EMAIL PROTECTED]> wrote:
} > try this:
} >
} > ./steam -command update -game tf -dir /tf2
} >
} > (without the last slash)
} >
} > Andi
} >
} > > -Original Message-
} > > From: [EMAIL PROTECTED]
} > > [mailto:[EMAIL PROTECTED] On Behalf Of
} > > Brandon Cherup
} > > Sent: Saturday, September 15, 2007 5:39 AM
} > > To: hlds_linux@list.valvesoftware.com
} > > Subject: Re: [hlds_linux] Team Fortress 2 Content Available
} > >
} > > --
} > > [ Picked text/plain from multipart/alternative ] /test#
} > > ./steam -command update -game tf -dir /tf2/ Checking
} > > bootstrapper version ...
} > > Updating Installation
} > > Cannot open output file '/tf2//InstallRecord.blob'
} > >
} > >
} > > I can't be the only one getting this error ? anyone ... please ?
} > >
} > > On 9/14/07, Jason Ruymen <[EMAIL PROTECTED]> wrote:
} > > >
} > > > This is a multi-part message in MIME format.
} > > > --
} > > > [ Picked text/plain from multipart/alternative ] Hi guys,
} > > >
} > > > First off, in preparation for the upcoming dedicated server
} > > for Team
} > > > Fortress 2, we've updated the hldsupdatetool.  Along with
} > > that, we've
} > > > made the content for Team Fortress 2 that you'll need for a
} > > dedicated
} > > > server available.  To get that, run hldsupdatetool with the command
} > > > "-command update -game tf".
} > > >
} > > > The dedicated server itself is not yet ready.  We're
} > > working very hard
} > > > to make it available as soon as possible.  The Linux build
} > > might be a
} > > > little later than the Win32 build, but hopefully not by
} > > much.  So for
} > > > now, sync up the TF 2 content that's available to get your server
} > > > ready
} > > > :)
} > > >
} > > > Thanks,
} > > > Jason
} > > >
} > > > --
} > > >
} > > > ___
} > > > To unsubscribe, edit your list preferences, or view the
} > > list archives,
} > > > please visit:
} > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} > > >
} > > --
} > >
} > > ___
} > > To unsubscribe, edit your list preferences, or view the list
} > > archives, please visit:
} > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} >
} >
} > ___
} > To unsubscribe, edit your list preferences, or view the list archives,
} please visit:
} > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} >
}
} ___
} To unsubscribe, edit your list preferences, or view the list archives,
} please visit:
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RE: [hlds_linux] Team Fortress 2 Content Available

2007-09-14 Thread Guy Watkins
That would not be the same!  The leading slash puts it in the root!

} -Original Message-
} From: [EMAIL PROTECTED] [mailto:hlds_linux-
} [EMAIL PROTECTED] On Behalf Of Slash
} Sent: Friday, September 14, 2007 11:54 PM
} To: hlds_linux@list.valvesoftware.com
} Subject: Re: [hlds_linux] Team Fortress 2 Content Available
}
} How about without either slash? :)
}
} On 9/14/07, Andreas Grimm <[EMAIL PROTECTED]> wrote:
} > try this:
} >
} > ./steam -command update -game tf -dir /tf2
} >
} > (without the last slash)
} >
} > Andi
} >
} > > -Original Message-
} > > From: [EMAIL PROTECTED]
} > > [mailto:[EMAIL PROTECTED] On Behalf Of
} > > Brandon Cherup
} > > Sent: Saturday, September 15, 2007 5:39 AM
} > > To: hlds_linux@list.valvesoftware.com
} > > Subject: Re: [hlds_linux] Team Fortress 2 Content Available
} > >
} > > --
} > > [ Picked text/plain from multipart/alternative ] /test#
} > > ./steam -command update -game tf -dir /tf2/ Checking
} > > bootstrapper version ...
} > > Updating Installation
} > > Cannot open output file '/tf2//InstallRecord.blob'
} > >
} > >
} > > I can't be the only one getting this error ? anyone ... please ?
} > >
} > > On 9/14/07, Jason Ruymen <[EMAIL PROTECTED]> wrote:
} > > >
} > > > This is a multi-part message in MIME format.
} > > > --
} > > > [ Picked text/plain from multipart/alternative ] Hi guys,
} > > >
} > > > First off, in preparation for the upcoming dedicated server
} > > for Team
} > > > Fortress 2, we've updated the hldsupdatetool.  Along with
} > > that, we've
} > > > made the content for Team Fortress 2 that you'll need for a
} > > dedicated
} > > > server available.  To get that, run hldsupdatetool with the command
} > > > "-command update -game tf".
} > > >
} > > > The dedicated server itself is not yet ready.  We're
} > > working very hard
} > > > to make it available as soon as possible.  The Linux build
} > > might be a
} > > > little later than the Win32 build, but hopefully not by
} > > much.  So for
} > > > now, sync up the TF 2 content that's available to get your server
} > > > ready
} > > > :)
} > > >
} > > > Thanks,
} > > > Jason
} > > >
} > > > --
} > > >
} > > > ___
} > > > To unsubscribe, edit your list preferences, or view the
} > > list archives,
} > > > please visit:
} > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} > > >
} > > --
} > >
} > > ___
} > > To unsubscribe, edit your list preferences, or view the list
} > > archives, please visit:
} > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} >
} >
} > ___
} > To unsubscribe, edit your list preferences, or view the list archives,
} please visit:
} > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} >
}
} ___
} To unsubscribe, edit your list preferences, or view the list archives,
} please visit:
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Re: [hlds_linux] Team Fortress 2 Content Available

2007-09-14 Thread Andreas Grimm
try this:

./steam -command update -game tf -dir /tf2

(without the last slash)

If your tf2 folder is a subfolder where you run the updatetool:

./steam -command update -game tf -dir ./tf2

Andi

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Brandon
> Cherup
> Sent: Saturday, September 15, 2007 5:39 AM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Team Fortress 2 Content Available
>
> --
> [ Picked text/plain from multipart/alternative ] /test# ./steam
> -command update -game tf -dir /tf2/ Checking bootstrapper version ...
> Updating Installation
> Cannot open output file '/tf2//InstallRecord.blob'
>
>
> I can't be the only one getting this error ? anyone ... please ?
>
> On 9/14/07, Jason Ruymen <[EMAIL PROTECTED]> wrote:
> >
> > This is a multi-part message in MIME format.
> > --
> > [ Picked text/plain from multipart/alternative ] Hi guys,
> >
> > First off, in preparation for the upcoming dedicated server
> for Team
> > Fortress 2, we've updated the hldsupdatetool.  Along with
> that, we've
> > made the content for Team Fortress 2 that you'll need for a
> dedicated
> > server available.  To get that, run hldsupdatetool with the command
> > "-command update -game tf".
> >
> > The dedicated server itself is not yet ready.  We're
> working very hard
> > to make it available as soon as possible.  The Linux build
> might be a
> > little later than the Win32 build, but hopefully not by
> much.  So for
> > now, sync up the TF 2 content that's available to get your server
> > ready
> > :)
> >
> > Thanks,
> > Jason
> >
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the
> list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux


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Re: [hlds_linux] Team Fortress 2 Content Available

2007-09-14 Thread Slash
How about without either slash? :)

On 9/14/07, Andreas Grimm <[EMAIL PROTECTED]> wrote:
> try this:
>
> ./steam -command update -game tf -dir /tf2
>
> (without the last slash)
>
> Andi
>
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
> > Brandon Cherup
> > Sent: Saturday, September 15, 2007 5:39 AM
> > To: hlds_linux@list.valvesoftware.com
> > Subject: Re: [hlds_linux] Team Fortress 2 Content Available
> >
> > --
> > [ Picked text/plain from multipart/alternative ] /test#
> > ./steam -command update -game tf -dir /tf2/ Checking
> > bootstrapper version ...
> > Updating Installation
> > Cannot open output file '/tf2//InstallRecord.blob'
> >
> >
> > I can't be the only one getting this error ? anyone ... please ?
> >
> > On 9/14/07, Jason Ruymen <[EMAIL PROTECTED]> wrote:
> > >
> > > This is a multi-part message in MIME format.
> > > --
> > > [ Picked text/plain from multipart/alternative ] Hi guys,
> > >
> > > First off, in preparation for the upcoming dedicated server
> > for Team
> > > Fortress 2, we've updated the hldsupdatetool.  Along with
> > that, we've
> > > made the content for Team Fortress 2 that you'll need for a
> > dedicated
> > > server available.  To get that, run hldsupdatetool with the command
> > > "-command update -game tf".
> > >
> > > The dedicated server itself is not yet ready.  We're
> > working very hard
> > > to make it available as soon as possible.  The Linux build
> > might be a
> > > little later than the Win32 build, but hopefully not by
> > much.  So for
> > > now, sync up the TF 2 content that's available to get your server
> > > ready
> > > :)
> > >
> > > Thanks,
> > > Jason
> > >
> > > --
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the
> > list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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RE: [hlds_linux] Team Fortress 2 Content Available

2007-09-14 Thread Rupert Walden
Great, thanks - updating now :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: 15 September 2007 04:20
To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED];
[EMAIL PROTECTED]
Subject: [hlds_linux] Team Fortress 2 Content Available

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi guys,

First off, in preparation for the upcoming dedicated server for Team
Fortress 2, we've updated the hldsupdatetool.  Along with that, we've
made the content for Team Fortress 2 that you'll need for a dedicated
server available.  To get that, run hldsupdatetool with the command
"-command update -game tf".

The dedicated server itself is not yet ready.  We're working very hard
to make it available as soon as possible.  The Linux build might be a
little later than the Win32 build, but hopefully not by much.  So for
now, sync up the TF 2 content that's available to get your server ready
:)

Thanks,
Jason

--

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RE: [hlds_linux] Team Fortress 2 Content Available

2007-09-14 Thread Andreas Grimm
try this:

./steam -command update -game tf -dir /tf2

(without the last slash)

Andi

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Brandon Cherup
> Sent: Saturday, September 15, 2007 5:39 AM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Team Fortress 2 Content Available
>
> --
> [ Picked text/plain from multipart/alternative ] /test#
> ./steam -command update -game tf -dir /tf2/ Checking
> bootstrapper version ...
> Updating Installation
> Cannot open output file '/tf2//InstallRecord.blob'
>
>
> I can't be the only one getting this error ? anyone ... please ?
>
> On 9/14/07, Jason Ruymen <[EMAIL PROTECTED]> wrote:
> >
> > This is a multi-part message in MIME format.
> > --
> > [ Picked text/plain from multipart/alternative ] Hi guys,
> >
> > First off, in preparation for the upcoming dedicated server
> for Team
> > Fortress 2, we've updated the hldsupdatetool.  Along with
> that, we've
> > made the content for Team Fortress 2 that you'll need for a
> dedicated
> > server available.  To get that, run hldsupdatetool with the command
> > "-command update -game tf".
> >
> > The dedicated server itself is not yet ready.  We're
> working very hard
> > to make it available as soon as possible.  The Linux build
> might be a
> > little later than the Win32 build, but hopefully not by
> much.  So for
> > now, sync up the TF 2 content that's available to get your server
> > ready
> > :)
> >
> > Thanks,
> > Jason
> >
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the
> list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux


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Re: [hlds_linux] Team Fortress 2 Content Available

2007-09-14 Thread Brandon Cherup
--
[ Picked text/plain from multipart/alternative ]
/test# ./steam -command update -game tf -dir /tf2/
Checking bootstrapper version ...
Updating Installation
Cannot open output file '/tf2//InstallRecord.blob'


I can't be the only one getting this error ? anyone ... please ?

On 9/14/07, Jason Ruymen <[EMAIL PROTECTED]> wrote:
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Hi guys,
>
> First off, in preparation for the upcoming dedicated server for Team
> Fortress 2, we've updated the hldsupdatetool.  Along with that, we've
> made the content for Team Fortress 2 that you'll need for a dedicated
> server available.  To get that, run hldsupdatetool with the command
> "-command update -game tf".
>
> The dedicated server itself is not yet ready.  We're working very hard
> to make it available as soon as possible.  The Linux build might be a
> little later than the Win32 build, but hopefully not by much.  So for
> now, sync up the TF 2 content that's available to get your server ready
> :)
>
> Thanks,
> Jason
>
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
--

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[hlds_linux] Team Fortress 2 Content Available

2007-09-14 Thread Jason Ruymen
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi guys,

First off, in preparation for the upcoming dedicated server for Team
Fortress 2, we've updated the hldsupdatetool.  Along with that, we've
made the content for Team Fortress 2 that you'll need for a dedicated
server available.  To get that, run hldsupdatetool with the command
"-command update -game tf".

The dedicated server itself is not yet ready.  We're working very hard
to make it available as soon as possible.  The Linux build might be a
little later than the Win32 build, but hopefully not by much.  So for
now, sync up the TF 2 content that's available to get your server ready
:)

Thanks,
Jason

--

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[hlds_linux] Server hardware requirements

2007-09-14 Thread James Gurney

Hi folks, long time no email. (Been on and off this list for the past 6
years or so).

I tried searching the archives for this question, but it's hard to do,
so apologies in advance if this has come up on a regular basis. If
there's a thread or a wiki page somewhere I can read, I'd appreciate the
link.

We're getting ready to host a TF2 server on our now aging hardware, and
I'd like to get a rough idea of how much performance we'll get with the
Steam back-end. We have a dual Opteron 244 (1.8GHz). I'm well aware that
the dual proc won't help a great deal, so considering a single one of
these processors - is it sufficient to host a 20 player steam based
server? Of course, TF2 will likely put more strain than a hldm or CS
server, but I'm just looking for a rough estimate at this point.

If the hardware we have is insufficient, what's a good level to be going
for instead? We're running Linux, if that makes a significant difference.

Thanks in advance,

James

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RE: [hlds_linux] Team Fortress 2 dedicated ?

2007-09-14 Thread Keeper
I assume they have all the major bugs worked out.  They're probably just
releasing it to beta to see what happens on custom rigs and different
servers.  Hopefully they have it that polished.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dan Offord
Sent: Friday, September 14, 2007 4:45 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2 dedicated ?

--
[ Picked text/plain from multipart/alternative ]
Do we have a time for the beta (client) release?



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Re: [hlds_linux] Team Fortress 2 dedicated ?

2007-09-14 Thread Dan Offord
--
[ Picked text/plain from multipart/alternative ]
Do we have a time for the beta (client) release?

On 14/09/2007, Martin Nicholls <[EMAIL PROTECTED]> wrote:
>
> It's the beta people are asking about, which is released Monday. Allot of
> people are gonna be disappointed if the servers aren't around.
>
> That said I hope, no sure, Valve have something lined up.
>
> > -Original Message-
> > From: [EMAIL PROTECTED] [mailto:hlds_linux-
> > [EMAIL PROTECTED] On Behalf Of Keeper
> > Sent: 14 September 2007 21:22
> > To: hlds_linux@list.valvesoftware.com
> > Subject: RE: [hlds_linux] Team Fortress 2 dedicated ?
> >
> > I'm sure they'll release it close to the same time as the clients.
> > They are
> > currently working on getting this beta ready.  I'm sure once they do
> > they'll
> > let us know.  With three weeks until release, I doubt they make us wait
> > long...
> >
> > Can't wait tho :D
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Rupert
> > Walden
> > Sent: Friday, September 14, 2007 3:53 PM
> > To: hlds_linux@list.valvesoftware.com
> > Subject: RE: [hlds_linux] Team Fortress 2 dedicated ?
> >
> > Bump. Bins please Valve?  :)
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
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RE: [hlds_linux] Team Fortress 2 dedicated ?

2007-09-14 Thread Martin Nicholls
It's the beta people are asking about, which is released Monday. Allot of
people are gonna be disappointed if the servers aren't around.

That said I hope, no sure, Valve have something lined up.

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of Keeper
> Sent: 14 September 2007 21:22
> To: hlds_linux@list.valvesoftware.com
> Subject: RE: [hlds_linux] Team Fortress 2 dedicated ?
>
> I'm sure they'll release it close to the same time as the clients.
> They are
> currently working on getting this beta ready.  I'm sure once they do
> they'll
> let us know.  With three weeks until release, I doubt they make us wait
> long...
>
> Can't wait tho :D
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Rupert
> Walden
> Sent: Friday, September 14, 2007 3:53 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: RE: [hlds_linux] Team Fortress 2 dedicated ?
>
> Bump. Bins please Valve?  :)
>
>
>
> ___
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> please visit:
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RE: [hlds_linux] Team Fortress 2 dedicated ?

2007-09-14 Thread Keeper
I'm sure they'll release it close to the same time as the clients.  They are
currently working on getting this beta ready.  I'm sure once they do they'll
let us know.  With three weeks until release, I doubt they make us wait
long...

Can't wait tho :D

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Rupert Walden
Sent: Friday, September 14, 2007 3:53 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Team Fortress 2 dedicated ?

Bump. Bins please Valve?  :)



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RE: [hlds_linux] Team Fortress 2 dedicated ?

2007-09-14 Thread Rupert Walden
Bump. Bins please Valve?  :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of J. Miribel
Sent: 14 September 2007 10:18
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2 dedicated ?

Thanks :)


LouLou Bizou a écrit :
> --
> [ Picked text/plain from multipart/alternative ]
> game name is: tf
>
> you can see it too in gcf files :)
>
> regards !
>
> 2007/9/14, J. Miribel <[EMAIL PROTECTED]>:
>
>> It seems it has been discussed a few days ago (I was somehow offlist a
>> few weeks) and no one knows when the TF2 linux bins will be out.
>> But does anyone know the TF2 linux server name in steam command line ?
>>
>> Just so we can have our scripts to work even if its not out yet ;)
>>
>> Best regards
>> Julian
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
> --
>
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>
>

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Re: [hlds_linux] Source Engine Updates Release

2007-09-14 Thread ics


We have used these maps on thursdays and fridays only with different
combinations etc but still nothing seems to help. I still have to say
that its stable as rock at any other day with just normal custom maps we
have had for months. Just when some of these maps are on cycle, its a
kaboom time.

cs_deadhouse, de_lost2,  de_cpl_fire, de_highhouse, de_villa,
cs_boucherit, de_losttemple, cs_occupation, cs_assault_tactik, de_crane,
de_losttemple2_beta, de_secretcamp, de_jor1_b2, de_tropic_enhanced, de
and de_rush

I might forgotten few but these are the most of them. Lost2, highhouse,
villa, occupation, crane, losttemple2, tropic and rush are HDR ones -
could this be the reason? I remember there has been atleast 1-2 HDR maps
at a time on cycle. I guess i should test that next week and leave the
HDR maps off compeltely. HDR seems to add quite a lot into filesize and
those maps are much, much more demanding for the server to run CPU-wise
compared to non-HDR-ones. Maybe there is left something into the memory
and when it is called again, it's corrupted and causes a crash for the
server? I can't think if anything else at this point anymore.

-ics

Rónai György kirjoitti:

[ Converted text/html to text/plain ]
What custom maps are these?
I am running more than 100 (40 in cycle), and didnt notice any crashes on any
of them.
Locutus
ics írta:

This bug still seems to be there or then there is another similiar still
present.
- Fixed a Linux-only crash when loading certain custom maps.
On thursdays and fridays, we only have 4-7 custom maps on cycle which
change every week to new ones etc. Those 2 days are the
"crash-a-balooza" days for the server and those are the only days when
server crashes. Nothing else is changed, except the mapcycle. We use
sv_downloadurl too if it matters. For example, server is freshly booted
at morning and gets filled with people and mapcycle goes around fine
once. Usually when it starts over and the first custom map comes up
again, the server goes down. Sometimes on load, sometimes in the middle
of round with no obvious reason. Then after the reboot it goes fine
untill the cycle is full and same thing happens again. Allthough there
has been an occasion once where the mapcycle was near the end and it
went down again - on a custom map.These maps are somewhat large and some
of them have HDR so i suspect that it has something to do with filesize
or something gets left in the memory and that causes a conflict - or
something. We dont use sv_pure either so its mostly just a basic server
with mani-admin, matties eventscripts and custom maps.
Note that the server _Stable_ as a rock on every other day, except
thursday and friday when there these certain custom maps on cycle. We
have tried to change maps to our best abilities but so far the server
has crashed every thursday and friday 2-4 times a day and on every other
day with the normal list - 0 times. If you want some more information or
maplist, contact me offlist and ill give all the necessary information.
-ics
Jason Ruymen kirjoitti:

Updates to the Source Engine/Dedicated Server have been released.
Previously these were under the "community" beta.  Please run
hldsupdatetool to receive them.  The specific changes include:
- Fixed custom level sound lists under sv_pure.
- Remove friends details from player list.
- Fixed occasional scrunched-up columns in the serverbrowser.
- Fixed a Linux-only crash when loading certain custom maps.
- Memory leak fixes.
- Fixed an hl2mp bug where a spectator could freeze a live player when
mp_forcerespawn was 0.
- Fixed master server queries being truncated if too many players with
long names.
- Fixed hl2mp bug where if you +used a weapon it would not respawn
anymore
- Fixed a CS:S smoke grenade exploit
- Added a way for server plugins to ask players if they'd like to
connect to a different server
- Made materials handle sv_pure correctly when they've included other
materials
- Fixed Windows dedicated server bug slowing down Steam updates
- Fixed IVEngineServer::FadeClientVolume
- Fixed certain models showing up all white when sv_pure flushed them
- Made the server print a client's steam ID and show sv_pure warnings if
sv_pure_kick_clients is 0
- Fixed a bug preventing sv_pure CRCs from verifying correctly on
certain custom maps
Jason
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Az üzenetet a NOD32 antivirus system megvizsgálta.
http://www.nod32.hu[3]

===References:===
  1. http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  2. http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  3. http://www.nod32.h

Re: [hlds_linux] Source Engine Updates Release

2007-09-14 Thread Rónai György
[ Converted text/html to text/plain ]
What custom maps are these?
I am running more than 100 (40 in cycle), and didnt notice any crashes on any
of them.
Locutus
ics írta:

This bug still seems to be there or then there is another similiar still
present.
- Fixed a Linux-only crash when loading certain custom maps.
On thursdays and fridays, we only have 4-7 custom maps on cycle which
change every week to new ones etc. Those 2 days are the
"crash-a-balooza" days for the server and those are the only days when
server crashes. Nothing else is changed, except the mapcycle. We use
sv_downloadurl too if it matters. For example, server is freshly booted
at morning and gets filled with people and mapcycle goes around fine
once. Usually when it starts over and the first custom map comes up
again, the server goes down. Sometimes on load, sometimes in the middle
of round with no obvious reason. Then after the reboot it goes fine
untill the cycle is full and same thing happens again. Allthough there
has been an occasion once where the mapcycle was near the end and it
went down again - on a custom map.These maps are somewhat large and some
of them have HDR so i suspect that it has something to do with filesize
or something gets left in the memory and that causes a conflict - or
something. We dont use sv_pure either so its mostly just a basic server
with mani-admin, matties eventscripts and custom maps.
Note that the server _Stable_ as a rock on every other day, except
thursday and friday when there these certain custom maps on cycle. We
have tried to change maps to our best abilities but so far the server
has crashed every thursday and friday 2-4 times a day and on every other
day with the normal list - 0 times. If you want some more information or
maplist, contact me offlist and ill give all the necessary information.
-ics
Jason Ruymen kirjoitti:

Updates to the Source Engine/Dedicated Server have been released.
Previously these were under the "community" beta.  Please run
hldsupdatetool to receive them.  The specific changes include:
- Fixed custom level sound lists under sv_pure.
- Remove friends details from player list.
- Fixed occasional scrunched-up columns in the serverbrowser.
- Fixed a Linux-only crash when loading certain custom maps.
- Memory leak fixes.
- Fixed an hl2mp bug where a spectator could freeze a live player when
mp_forcerespawn was 0.
- Fixed master server queries being truncated if too many players with
long names.
- Fixed hl2mp bug where if you +used a weapon it would not respawn
anymore
- Fixed a CS:S smoke grenade exploit
- Added a way for server plugins to ask players if they'd like to
connect to a different server
- Made materials handle sv_pure correctly when they've included other
materials
- Fixed Windows dedicated server bug slowing down Steam updates
- Fixed IVEngineServer::FadeClientVolume
- Fixed certain models showing up all white when sv_pure flushed them
- Made the server print a client's steam ID and show sv_pure warnings if
sv_pure_kick_clients is 0
- Fixed a bug preventing sv_pure CRCs from verifying correctly on
certain custom maps
Jason
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Az üzenetet a NOD32 antivirus system megvizsgálta.
http://www.nod32.hu[3]

===References:===
  1. http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  2. http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  3. http://www.nod32.hu

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Re: [hlds_linux] Source Engine Updates Release

2007-09-14 Thread ics

This bug still seems to be there or then there is another similiar still
present.

- Fixed a Linux-only crash when loading certain custom maps.

On thursdays and fridays, we only have 4-7 custom maps on cycle which
change every week to new ones etc. Those 2 days are the
"crash-a-balooza" days for the server and those are the only days when
server crashes. Nothing else is changed, except the mapcycle. We use
sv_downloadurl too if it matters. For example, server is freshly booted
at morning and gets filled with people and mapcycle goes around fine
once. Usually when it starts over and the first custom map comes up
again, the server goes down. Sometimes on load, sometimes in the middle
of round with no obvious reason. Then after the reboot it goes fine
untill the cycle is full and same thing happens again. Allthough there
has been an occasion once where the mapcycle was near the end and it
went down again - on a custom map.These maps are somewhat large and some
of them have HDR so i suspect that it has something to do with filesize
or something gets left in the memory and that causes a conflict - or
something. We dont use sv_pure either so its mostly just a basic server
with mani-admin, matties eventscripts and custom maps.

Note that the server _Stable_ as a rock on every other day, except
thursday and friday when there these certain custom maps on cycle. We
have tried to change maps to our best abilities but so far the server
has crashed every thursday and friday 2-4 times a day and on every other
day with the normal list - 0 times. If you want some more information or
maplist, contact me offlist and ill give all the necessary information.

-ics




Jason Ruymen kirjoitti:

Updates to the Source Engine/Dedicated Server have been released.
Previously these were under the "community" beta.  Please run
hldsupdatetool to receive them.  The specific changes include:

- Fixed custom level sound lists under sv_pure.
- Remove friends details from player list.
- Fixed occasional scrunched-up columns in the serverbrowser.
- Fixed a Linux-only crash when loading certain custom maps.
- Memory leak fixes.
- Fixed an hl2mp bug where a spectator could freeze a live player when
mp_forcerespawn was 0.
- Fixed master server queries being truncated if too many players with
long names.
- Fixed hl2mp bug where if you +used a weapon it would not respawn
anymore
- Fixed a CS:S smoke grenade exploit
- Added a way for server plugins to ask players if they'd like to
connect to a different server
- Made materials handle sv_pure correctly when they've included other
materials
- Fixed Windows dedicated server bug slowing down Steam updates
- Fixed IVEngineServer::FadeClientVolume
- Fixed certain models showing up all white when sv_pure flushed them
- Made the server print a client's steam ID and show sv_pure warnings if
sv_pure_kick_clients is 0
- Fixed a bug preventing sv_pure CRCs from verifying correctly on
certain custom maps

Jason

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Re: [hlds_linux] Team Fortress 2 dedicated ?

2007-09-14 Thread LouLou Bizou
--
[ Picked text/plain from multipart/alternative ]
game name is: tf

you can see it too in gcf files :)

regards !

2007/9/14, J. Miribel <[EMAIL PROTECTED]>:
>
> It seems it has been discussed a few days ago (I was somehow offlist a
> few weeks) and no one knows when the TF2 linux bins will be out.
> But does anyone know the TF2 linux server name in steam command line ?
>
> Just so we can have our scripts to work even if its not out yet ;)
>
> Best regards
> Julian
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
--

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Re: [hlds_linux] Team Fortress 2 dedicated ?

2007-09-14 Thread J. Miribel

Thanks :)


LouLou Bizou a écrit :

--
[ Picked text/plain from multipart/alternative ]
game name is: tf

you can see it too in gcf files :)

regards !

2007/9/14, J. Miribel <[EMAIL PROTECTED]>:


It seems it has been discussed a few days ago (I was somehow offlist a
few weeks) and no one knows when the TF2 linux bins will be out.
But does anyone know the TF2 linux server name in steam command line ?

Just so we can have our scripts to work even if its not out yet ;)

Best regards
Julian

___
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please visit:
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--

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[hlds_linux] Team Fortress 2 dedicated ?

2007-09-14 Thread J. Miribel

It seems it has been discussed a few days ago (I was somehow offlist a
few weeks) and no one knows when the TF2 linux bins will be out.
But does anyone know the TF2 linux server name in steam command line ?

Just so we can have our scripts to work even if its not out yet ;)

Best regards
Julian

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[hlds_linux] Half Life 2 Deathmatch No Chat!

2007-09-14 Thread L Jones
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
After this recent update for source linux based servers
have no chat function with the error in the console as


Couldn't dispatch user message (24)
Netchannel: failed processing message svc_UserMessage.

Running v1.0.0.12 (Linux, Dedicated, Protocol 7)

Could this urgently be looked into please
--


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