Re: [hlds_linux] Team Fortress 2 / Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] any fix for sv_pure? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] 3rd Party Content Servers
you should contact the cafe group and talk to them about your needs: [EMAIL PROTECTED] - Original Message - From: "Peter Brooks" <[EMAIL PROTECTED]> To: Sent: Friday, September 28, 2007 7:47 PM Subject: [hlds_linux] 3rd Party Content Servers Hello all, this question is directed to valve & the community here as I'm trying to dig up information on this. I am the lead technical for running the game servers for the Keele University Gaming Association, we have run valve game servers for many years and have full permission from our information systems provider. These servers run exclusively for on campus students, as external UDP is blocked. I'd like to know if it's possible to run a content server for our members, ie all the gcf files are provided by our internal mirror to students, this mirror would not be visible externally. Our address range is on 160.5.x.x. The main driving force behind this is that each student has a limit of 500MB to download each day, as soon as this limit is reached their external internet connection is automatically cut off and reconnected the following day. Since our external network is SuperJANET, each student has a very fast connection to the internet and if steam is running, a user can be pushed over their limit within a minute. If we had an internal mirror for the steam gcf files then this would benefit our member base of 200 greatly. Otherwise we have to manually host all the gcf files on a web server. Also our LAN is technically 160.5.x.x and it'll be great if our servers could be listed in the LAN browser, however I see many topics regarding this. Cheers for reading Peter Brooks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] 3rd Party Content Servers
-- [ Picked text/plain from multipart/alternative ] On 9/28/07, Peter Brooks <[EMAIL PROTECTED]> wrote: > > > Also our LAN is technically 160.5.x.x and it'll be great if our > servers could be listed in the LAN browser, however I see many topics > regarding this. > > Cheers for reading > > Peter Brooks About that - when your DHCP server gives addresses to students, is the subnet mask 255.255.0.0? If it was, it is possible steam will see servers on the network as LAN. However I doubt it is, and much more likely your network is not a /16, and is broken up into /24 pieces. Sorry if you already understand all that. What might be beneficial is the ability for Steam master servers to allow the community to say "Hey, if the clients connects from any address in 160.5.x.x please let them know of any other servers in that range." That'd be cool. -- Donald -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] 3rd Party Content Servers
Hello all, this question is directed to valve & the community here as I'm trying to dig up information on this. I am the lead technical for running the game servers for the Keele University Gaming Association, we have run valve game servers for many years and have full permission from our information systems provider. These servers run exclusively for on campus students, as external UDP is blocked. I'd like to know if it's possible to run a content server for our members, ie all the gcf files are provided by our internal mirror to students, this mirror would not be visible externally. Our address range is on 160.5.x.x. The main driving force behind this is that each student has a limit of 500MB to download each day, as soon as this limit is reached their external internet connection is automatically cut off and reconnected the following day. Since our external network is SuperJANET, each student has a very fast connection to the internet and if steam is running, a user can be pushed over their limit within a minute. If we had an internal mirror for the steam gcf files then this would benefit our member base of 200 greatly. Otherwise we have to manually host all the gcf files on a web server. Also our LAN is technically 160.5.x.x and it'll be great if our servers could be listed in the LAN browser, however I see many topics regarding this. Cheers for reading Peter Brooks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 / Dedicated Server Updated
Required updates to Team Fortress 2 and it's dedicated server have been released. Please run hldsupdatetool to receive those updates. The specific changes include: - Added option to change Field-of-view, between 75 & 90, from the Options->Multiplayer tab - Added option to disable Player sprays - Fixed flamethrower hit detection - Increased flamethrower damage at point blank range - Demoman grenades (not stickybombs) no longer explode on contact after the first bounce - Fixed a startup crash - Fixed a case where players could get stuck in tc_hydro - Fixed player movement prediction errors - Fixed third-person sniper aim animation not matching player's view exactly - Fixed achievements and stats being awarded when watching other player's demos - Fixed rare server crash due to data corruption in networking - Fixed a case where some sounds had incorrect volumes Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Updated
Not true, many people still do well as Spy, it just requires being even more stealthy. On 9/28/07, Jani Tiira <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > I agree.. noobs shoot everyone just in case they are spies. Makes the Spy > totally useless. > > On 9/28/07, Dave Snodgrass <[EMAIL PROTECTED]> wrote: > > > > God i hope so. FF off is ruining the spy class imo. > > > > > > On 9/28/07, Jani Tiira <[EMAIL PROTECTED]> wrote: > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > Is friendly fire ever coming back? :P > > > -- > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Updated
-- [ Picked text/plain from multipart/alternative ] I agree.. noobs shoot everyone just in case they are spies. Makes the Spy totally useless. On 9/28/07, Dave Snodgrass <[EMAIL PROTECTED]> wrote: > > God i hope so. FF off is ruining the spy class imo. > > > On 9/28/07, Jani Tiira <[EMAIL PROTECTED]> wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > Is friendly fire ever coming back? :P > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] TF2 Linux SourceDS Installation Download
I'm mirroring this file (even though my server can't run TF2... Stupid bone weight! ARGH!) Anyways, http://www.packhead.com/tf2.tar.bz2 I don't have as fat a pipe (10mbps), but I will host it for awhile. As with the other folks, don't share this off the list please. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rick Payton Sent: Friday, September 28, 2007 01:18 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] TF2 Linux SourceDS Installation Download I'm pulling it from you now via my colo server hitting about 3 megabytes /sec I'll have a mirror up and running once it's done in about ... 3 minutes 27 seconds according to wget ... http://mauirixxx.gamerzsociety.com/tf2/tf2.tar.bz2 Rick Payton, I.T. Manager Morikawa & Associates, LLC (808) 572-1745 Office (808) 572-6323 Fax www.mai-hawaii.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of tsuehpsyde Sent: Thursday, September 27, 2007 12:07 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] TF2 Linux SourceDS Installation Download -- [ Picked text/plain from multipart/alternative ] Glad to help. =) It's hosted on a 100Mbit uplink, so speed shouldn't be a problem. I just don't want someone posting the link on steampowered's forums and having 1,000 people download it for no reason and eat up my bandwidth for the month. I should have probably named it tf2-srcds-linux.* but oh well, so far only a handful of people have downloaded it so all is well. I don't forsee any problems, but mirrors would be nice. =) -tsuehpsyde SourceKills.com On 9/27/07, Donald Plummer <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > On 9/27/07, tsuehpsyde <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > For those that cannot get Linux TF2 server to download correctly, I have > > mirrored the vanilla installation on my webserver: > > http://download.sourcekills.com/files/games/tf2/tf2.tar.bz2 > > > > This installation includes the updates from last night. > > > > You'll find a script to update the install named update in the main > > directory, as well as steam and it's dependencies. You'll have to create > > your own start-up script and your own server.cfg (removed mine for > obvious > > reasons). Considering I cannot get steam to install on my native machine > > and > > I have to download it at home on my fileserver, and upload it to my game > > server, I figured I'd share it with the list since I've seen a handful > of > > other people having the same problems I've been having (and it appears > the > > content servers are pegged/steam resets connections whenever I do manage > > to > > connect). > > > > My only request is that you guys and gals *not* hot link this online and > > keep it to people in the list. If I see my server getting saturated with > > downloads, I'll have to remove it. Also, if any of you can mirror it as > > well > > and post it, that's be fantastic. Also, obviously if you TF2 server has > > updated correctly and you don't need to download this, don't. ;) > > > > Enjoy! > > > > -tsuehpsyde > > SourceKills.com > > > > > Thanks tsuehpsyde, I'll mirror it once it finishes downloading. Flying > along > at 670KB/s, nice :) > > -- > Donald > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 Linux SourceDS Installation Download
-- [ Picked text/plain from multipart/alternative ] Just post it on the list and people can snag it if others go offline. So far I've been within my bandwidth limit so mine has stayed up. I can host a static page with all of the mirrors listed if that helps everyone out tho? As for the naming standard, I really don't care. ;) It's yours to share how you want, same name as mine or not. I just tar'd it up and shared it. Figured I'd help out the community. -tsuehpsyde SourceKills.com On 9/28/07, Rick Payton <[EMAIL PROTECTED]> wrote: > > This mirror is on a 100mbit link as well, located near San Francisco > California FYI > > I didn't rename it though - what's the naming "standard" we want the > mirror to adhere to? > > Mirror is ready btw. > > Rick Payton, I.T. Manager > Morikawa & Associates, LLC > (808) 572-1745 Office > (808) 572-6323 Fax > www.mai-hawaii.com > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Rick > Payton > Sent: Friday, September 28, 2007 8:18 AM > To: hlds_linux@list.valvesoftware.com > Subject: RE: [hlds_linux] TF2 Linux SourceDS Installation Download > > I'm pulling it from you now via my colo server hitting about 3 megabytes > /sec > > I'll have a mirror up and running once it's done in about ... 3 minutes > 27 seconds according to wget ... > > http://mauirixxx.gamerzsociety.com/tf2/tf2.tar.bz2 > > > Rick Payton, I.T. Manager > Morikawa & Associates, LLC > (808) 572-1745 Office > (808) 572-6323 Fax > www.mai-hawaii.com > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of tsuehpsyde > Sent: Thursday, September 27, 2007 12:07 PM > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] TF2 Linux SourceDS Installation Download > > -- > [ Picked text/plain from multipart/alternative ] > Glad to help. =) It's hosted on a 100Mbit uplink, so speed shouldn't be > a > problem. I just don't want someone posting the link on steampowered's > forums > and having 1,000 people download it for no reason and eat up my > bandwidth > for the month. I should have probably named it tf2-srcds-linux.* but oh > well, so far only a handful of people have downloaded it so all is well. > I > don't forsee any problems, but mirrors would be nice. =) > > -tsuehpsyde > SourceKills.com > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] TF2 Linux SourceDS Installation Download
This mirror is on a 100mbit link as well, located near San Francisco California FYI I didn't rename it though - what's the naming "standard" we want the mirror to adhere to? Mirror is ready btw. Rick Payton, I.T. Manager Morikawa & Associates, LLC (808) 572-1745 Office (808) 572-6323 Fax www.mai-hawaii.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rick Payton Sent: Friday, September 28, 2007 8:18 AM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] TF2 Linux SourceDS Installation Download I'm pulling it from you now via my colo server hitting about 3 megabytes /sec I'll have a mirror up and running once it's done in about ... 3 minutes 27 seconds according to wget ... http://mauirixxx.gamerzsociety.com/tf2/tf2.tar.bz2 Rick Payton, I.T. Manager Morikawa & Associates, LLC (808) 572-1745 Office (808) 572-6323 Fax www.mai-hawaii.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of tsuehpsyde Sent: Thursday, September 27, 2007 12:07 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] TF2 Linux SourceDS Installation Download -- [ Picked text/plain from multipart/alternative ] Glad to help. =) It's hosted on a 100Mbit uplink, so speed shouldn't be a problem. I just don't want someone posting the link on steampowered's forums and having 1,000 people download it for no reason and eat up my bandwidth for the month. I should have probably named it tf2-srcds-linux.* but oh well, so far only a handful of people have downloaded it so all is well. I don't forsee any problems, but mirrors would be nice. =) -tsuehpsyde SourceKills.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] TF2 Linux SourceDS Installation Download
I'm pulling it from you now via my colo server hitting about 3 megabytes /sec I'll have a mirror up and running once it's done in about ... 3 minutes 27 seconds according to wget ... http://mauirixxx.gamerzsociety.com/tf2/tf2.tar.bz2 Rick Payton, I.T. Manager Morikawa & Associates, LLC (808) 572-1745 Office (808) 572-6323 Fax www.mai-hawaii.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of tsuehpsyde Sent: Thursday, September 27, 2007 12:07 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] TF2 Linux SourceDS Installation Download -- [ Picked text/plain from multipart/alternative ] Glad to help. =) It's hosted on a 100Mbit uplink, so speed shouldn't be a problem. I just don't want someone posting the link on steampowered's forums and having 1,000 people download it for no reason and eat up my bandwidth for the month. I should have probably named it tf2-srcds-linux.* but oh well, so far only a handful of people have downloaded it so all is well. I don't forsee any problems, but mirrors would be nice. =) -tsuehpsyde SourceKills.com On 9/27/07, Donald Plummer <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > On 9/27/07, tsuehpsyde <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > For those that cannot get Linux TF2 server to download correctly, I have > > mirrored the vanilla installation on my webserver: > > http://download.sourcekills.com/files/games/tf2/tf2.tar.bz2 > > > > This installation includes the updates from last night. > > > > You'll find a script to update the install named update in the main > > directory, as well as steam and it's dependencies. You'll have to create > > your own start-up script and your own server.cfg (removed mine for > obvious > > reasons). Considering I cannot get steam to install on my native machine > > and > > I have to download it at home on my fileserver, and upload it to my game > > server, I figured I'd share it with the list since I've seen a handful > of > > other people having the same problems I've been having (and it appears > the > > content servers are pegged/steam resets connections whenever I do manage > > to > > connect). > > > > My only request is that you guys and gals *not* hot link this online and > > keep it to people in the list. If I see my server getting saturated with > > downloads, I'll have to remove it. Also, if any of you can mirror it as > > well > > and post it, that's be fantastic. Also, obviously if you TF2 server has > > updated correctly and you don't need to download this, don't. ;) > > > > Enjoy! > > > > -tsuehpsyde > > SourceKills.com > > > > > Thanks tsuehpsyde, I'll mirror it once it finishes downloading. Flying > along > at 670KB/s, nice :) > > -- > Donald > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Updated
God i hope so. FF off is ruining the spy class imo. On 9/28/07, Jani Tiira <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Is friendly fire ever coming back? :P > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hlds/srcds/tf2 in a VM
http://list.valvesoftware.com/mailman/private/hlds_linux/2007-September/079501.html Read that and the following pages. On 9/28/07, William Warren <[EMAIL PROTECTED]> wrote: > Has anyone run any of hte above mentioned servers insdie a vm? > > -- > My "Foundation" verse: > Isa 54:17 No weapon that is formed against thee shall prosper; and > every tongue that shall rise against thee in judgment thou shalt > condemn. This is the heritage of the servants of the LORD, and their > righteousness is of me, saith the LORD. > > -- carpe ductum -- "Grab the tape" > CDTT (Certified Duct Tape Technician) > > Linux user #322099 > Machines: > 206822 > 256638 > 276825 > http://counter.li.org/ > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] hlds/srcds/tf2 in a VM
Has anyone run any of hte above mentioned servers insdie a vm? -- My "Foundation" verse: Isa 54:17 No weapon that is formed against thee shall prosper; and every tongue that shall rise against thee in judgment thou shalt condemn. This is the heritage of the servants of the LORD, and their righteousness is of me, saith the LORD. -- carpe ductum -- "Grab the tape" CDTT (Certified Duct Tape Technician) Linux user #322099 Machines: 206822 256638 276825 http://counter.li.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Updated
-- [ Picked text/plain from multipart/alternative ] Is friendly fire ever coming back? :P -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] The stable 1000fps server, is it for real?
Good for you. [ Picked text/plain from multipart/alternative ] if you want your server to runn 1000 fps you could pay someone to set up your kernel and everything for you, thats what i did for mine! On 9/26/07, Thomas h <[EMAIL PROTECTED]> wrote: > > Im using Both Intel and AMD desktop CPUs, I have server CPUS as well, so I > can test on that too, but I dont believe in a change because of a > "server"CPU... The mainboard might have something to say, but i doubt that > too, since to tickrate is more stable than any other in my country. > > I know that the fps_max needs to be higher than the value you want, i use > +100 for each "step". about the server(s) it doesnt make any difference > how > many or few I have on it... im testing with just 16slots CS or CSS and my > clients as the only player, if i even have an active slot. > > The OS is a bootstrapped debian etch with a bit of perl libs and sshd > running... doing nothing. > > Regards, Thomas > > >Thomas, what processors are you using? Are you using desktop > >processors or server processors? Also to get 500 FPS in Source use > >fps_max 600. Source is odd in how it works that, you don't actually > >get what you set fps_max to. Also how big of server are you talking > >about? How many players? > > > >On 9/26/07, Thomas h <[EMAIL PROTECTED]> wrote: > > > Like you I have tested just about everything you mentioned and i have > > > stripped the kernel to almost nothing. Still I have never seen 1000FPS > >with > > > stats in console. > > > > > > Using -pingboost 3 only gives me 500FPS, even though its higher > without. > >I > > > wonder what that is about. > > > > > > For some reason the FPS seems to be about 10% lower than the level im > > > targeting. 1000FPS and the FPS is peaking at about 910, 500FPS and the > > > server is peaking at about 450. Though it changes with kernel and > >hardware > > > arch... I did see nice round numbers with a particular kernel on AMDs > X2 > > > CPUs, but using same kernel and settings on Intel and the numbers were > >odd > > > and lacking about 10%. > > > > > > I mostly tweaked toward perfect source servers, and succeeded quite > will > > > making somewhat stable tickrate 100 servers, but when i check the FPS > >(they > > > are peaking a 500FPS) it can be quite low (100-200) very demanding > > > people/players still play on a flawless server when i ask how the > server > > > run. > > > > > > max_fps is a serverside cvar in hlds too, you can even set it using a > >rcon > > > fps_max X which means its actually in the users control. :-( > > > > > > Regards, Thomas > > > > > > >Thanks for your replys, but im running linux on the server and will > not > > > >change to > > > >windows. So please leave windows out of this (hlds_linux) maiinglist. > > > > > > > >Is fps_max a serverside cvar? I know it is in SRCDS, but we are > >discussing > > > >HLDS, > > > >not SRCDS. > > > > > > > >With 995 i meant that the servers top fpspeak is 995 and its not > >stable. If > > > >it > > > >would have been stable at 995fps i wouldn't complain :D > > > > > > > >Regards > > > > > > > >On Tue, 25 Sep 2007 11:54 , <[EMAIL PROTECTED]> sent: > > > > > > > > >Hello everyone. > > > > >I have spent the last 4 weeks searching, asking, reading, testing > >alot of > > > >things > > > > >to achieve a hlds running at a stable 1000fps. > > > > >I don't mean running 920-995fps i really mean 1000fps. > > > > > > > > > >I have read guides on Swedish, English, German and even French. > > > > >I have tried several distros (both 32-bit and 64-bit), kernels and > > > >patches. > > > > >I have tries with and without HPET, Dynamick tick (tickless), > 1000hz, > > > >2000hz, > > > > >4000hz and even 1hz. > > > > >I have tried dedicating the process to a specific core and renice > has > > > >been set to > > > > >the process aswell. > > > > > > > > > >No kernelconfig has giving me a stable 1000fps server (unless > >pingboost 3 > > > >was > > > > >issued, but that fucks up the serverspeed). > > > > > > > > > >So, im asking you guys, what options do i have left? Is there any > one > >out > > > >there > > > > >who could enlighten me on how to proceed? > > > > > > > > > >Heres the sevrer i have been doing my tests on: > > > > > > > > > >Dell 1950 > > > > >Dual Quadcore Xeon running at 2.3Ghz 1333FSB > > > > >4x1024MB FBDRAM > > > > >73GB 10.000rpm HDD > > > > > > > > > >Please, help me figure out a way to make a stable 1000fps server. > > > > > > > > > >Regards > > > > > > > > > >___ > > > > >To unsubscribe, edit your list preferences, or view the list > >archives, > > > >please visit: > > > > >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > > > > > > > > > > > > >___ > > > >To unsubscribe, edit your list preferences, or view the list > archives, > > > >please visit: > > > >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > __
Re: [hlds_linux] The stable 1000fps server, is it for real?
Who did you turn to? And how much did you pay? And what did you get? Regards On Fri, 28 Sep 2007 03:34 , Brandon Cherup <[EMAIL PROTECTED]> sent: >-- >[ Picked text/plain from multipart/alternative ] >if you want your server to runn 1000 fps you could pay someone to set up >your kernel and everything for you, thats what i did for mine! > >On 9/26/07, Thomas h [EMAIL PROTECTED]> wrote: >> >> Im using Both Intel and AMD desktop CPUs, I have server CPUS as well, so I >> can test on that too, but I dont believe in a change because of a >> "server"CPU... The mainboard might have something to say, but i doubt that >> too, since to tickrate is more stable than any other in my country. >> >> I know that the fps_max needs to be higher than the value you want, i use >> +100 for each "step". about the server(s) it doesnt make any difference >> how >> many or few I have on it... im testing with just 16slots CS or CSS and my >> clients as the only player, if i even have an active slot. >> >> The OS is a bootstrapped debian etch with a bit of perl libs and sshd >> running... doing nothing. >> >> Regards, Thomas >> >> >Thomas, what processors are you using? Are you using desktop >> >processors or server processors? Also to get 500 FPS in Source use >> >fps_max 600. Source is odd in how it works that, you don't actually >> >get what you set fps_max to. Also how big of server are you talking >> >about? How many players? >> > >> >On 9/26/07, Thomas h [EMAIL PROTECTED]> wrote: >> > > Like you I have tested just about everything you mentioned and i have >> > > stripped the kernel to almost nothing. Still I have never seen 1000FPS >> >with >> > > stats in console. >> > > >> > > Using -pingboost 3 only gives me 500FPS, even though its higher >> without. >> >I >> > > wonder what that is about. >> > > >> > > For some reason the FPS seems to be about 10% lower than the level im >> > > targeting. 1000FPS and the FPS is peaking at about 910, 500FPS and the >> > > server is peaking at about 450. Though it changes with kernel and >> >hardware >> > > arch... I did see nice round numbers with a particular kernel on AMDs >> X2 >> > > CPUs, but using same kernel and settings on Intel and the numbers were >> >odd >> > > and lacking about 10%. >> > > >> > > I mostly tweaked toward perfect source servers, and succeeded quite >> will >> > > making somewhat stable tickrate 100 servers, but when i check the FPS >> >(they >> > > are peaking a 500FPS) it can be quite low (100-200) very demanding >> > > people/players still play on a flawless server when i ask how the >> server >> > > run. >> > > >> > > max_fps is a serverside cvar in hlds too, you can even set it using a >> >rcon >> > > fps_max X which means its actually in the users control. :-( >> > > >> > > Regards, Thomas >> > > >> > > >Thanks for your replys, but im running linux on the server and will >> not >> > > >change to >> > > >windows. So please leave windows out of this (hlds_linux) maiinglist. >> > > > >> > > >Is fps_max a serverside cvar? I know it is in SRCDS, but we are >> >discussing >> > > >HLDS, >> > > >not SRCDS. >> > > > >> > > >With 995 i meant that the servers top fpspeak is 995 and its not >> >stable. If >> > > >it >> > > >would have been stable at 995fps i wouldn't complain :D >> > > > >> > > >Regards >> > > > >> > > >On Tue, 25 Sep 2007 11:54 , [EMAIL PROTECTED]> sent: >> > > > >> > > > >Hello everyone. >> > > > >I have spent the last 4 weeks searching, asking, reading, testing >> >alot of >> > > >things >> > > > >to achieve a hlds running at a stable 1000fps. >> > > > >I don't mean running 920-995fps i really mean 1000fps. >> > > > > >> > > > >I have read guides on Swedish, English, German and even French. >> > > > >I have tried several distros (both 32-bit and 64-bit), kernels and >> > > >patches. >> > > > >I have tries with and without HPET, Dynamick tick (tickless), >> 1000hz, >> > > >2000hz, >> > > > >4000hz and even 1hz. >> > > > >I have tried dedicating the process to a specific core and renice >> has >> > > >been set to >> > > > >the process aswell. >> > > > > >> > > > >No kernelconfig has giving me a stable 1000fps server (unless >> >pingboost 3 >> > > >was >> > > > >issued, but that fucks up the serverspeed). >> > > > > >> > > > >So, im asking you guys, what options do i have left? Is there any >> one >> >out >> > > >there >> > > > >who could enlighten me on how to proceed? >> > > > > >> > > > >Heres the sevrer i have been doing my tests on: >> > > > > >> > > > >Dell 1950 >> > > > >Dual Quadcore Xeon running at 2.3Ghz 1333FSB >> > > > >4x1024MB FBDRAM >> > > > >73GB 10.000rpm HDD >> > > > > >> > > > >Please, help me figure out a way to make a stable 1000fps server. >> > > > > >> > > > >Regards >> > > > > >> > > > >___ >> > > > >To unsubscribe, edit your list preferences, or view the list >> >archives, >> > > >please visit: >> > > > >http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > > >> >
Re: [hlds_linux] Admin mod for TF2 available
Endpoint Group Corp wrote: From what I can tell, this mod is for windows only, I've searched the site and I cannot find any linux libraries. This is the hlds_linux mailing list... It works with WINE ... :) Also many people have Linux servers but Windows desktops, so I guess it is OK. /tom ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Admin mod for TF2 available
-- [ Picked text/plain from multipart/alternative ] >From what I can tell, this mod is for windows only, I've searched the site and I cannot find any linux libraries. This is the hlds_linux mailing list... On 9/28/07, Theo Macris <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Well sort of. Beetlesmod has put together a listener that will let you do > server adverts, map changes, and a few other things. Its available here: > http://www.beetlesmod.com/TF2AdminMonitor_V2.zip > > -- > _ > "It's a sad and beautiful world." > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] The stable 1000fps server, is it for real?
I hope you paid him to leave you a step by step guide of what he did as well so you don't have to pay him to do that for you again. On 9/28/07, Brandon Cherup <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > if you want your server to runn 1000 fps you could pay someone to set up > your kernel and everything for you, thats what i did for mine! > > On 9/26/07, Thomas h <[EMAIL PROTECTED]> wrote: > > > > Im using Both Intel and AMD desktop CPUs, I have server CPUS as well, so I > > can test on that too, but I dont believe in a change because of a > > "server"CPU... The mainboard might have something to say, but i doubt that > > too, since to tickrate is more stable than any other in my country. > > > > I know that the fps_max needs to be higher than the value you want, i use > > +100 for each "step". about the server(s) it doesnt make any difference > > how > > many or few I have on it... im testing with just 16slots CS or CSS and my > > clients as the only player, if i even have an active slot. > > > > The OS is a bootstrapped debian etch with a bit of perl libs and sshd > > running... doing nothing. > > > > Regards, Thomas > > > > >Thomas, what processors are you using? Are you using desktop > > >processors or server processors? Also to get 500 FPS in Source use > > >fps_max 600. Source is odd in how it works that, you don't actually > > >get what you set fps_max to. Also how big of server are you talking > > >about? How many players? > > > > > >On 9/26/07, Thomas h <[EMAIL PROTECTED]> wrote: > > > > Like you I have tested just about everything you mentioned and i have > > > > stripped the kernel to almost nothing. Still I have never seen 1000FPS > > >with > > > > stats in console. > > > > > > > > Using -pingboost 3 only gives me 500FPS, even though its higher > > without. > > >I > > > > wonder what that is about. > > > > > > > > For some reason the FPS seems to be about 10% lower than the level im > > > > targeting. 1000FPS and the FPS is peaking at about 910, 500FPS and the > > > > server is peaking at about 450. Though it changes with kernel and > > >hardware > > > > arch... I did see nice round numbers with a particular kernel on AMDs > > X2 > > > > CPUs, but using same kernel and settings on Intel and the numbers were > > >odd > > > > and lacking about 10%. > > > > > > > > I mostly tweaked toward perfect source servers, and succeeded quite > > will > > > > making somewhat stable tickrate 100 servers, but when i check the FPS > > >(they > > > > are peaking a 500FPS) it can be quite low (100-200) very demanding > > > > people/players still play on a flawless server when i ask how the > > server > > > > run. > > > > > > > > max_fps is a serverside cvar in hlds too, you can even set it using a > > >rcon > > > > fps_max X which means its actually in the users control. :-( > > > > > > > > Regards, Thomas > > > > > > > > >Thanks for your replys, but im running linux on the server and will > > not > > > > >change to > > > > >windows. So please leave windows out of this (hlds_linux) maiinglist. > > > > > > > > > >Is fps_max a serverside cvar? I know it is in SRCDS, but we are > > >discussing > > > > >HLDS, > > > > >not SRCDS. > > > > > > > > > >With 995 i meant that the servers top fpspeak is 995 and its not > > >stable. If > > > > >it > > > > >would have been stable at 995fps i wouldn't complain :D > > > > > > > > > >Regards > > > > > > > > > >On Tue, 25 Sep 2007 11:54 , <[EMAIL PROTECTED]> sent: > > > > > > > > > > >Hello everyone. > > > > > >I have spent the last 4 weeks searching, asking, reading, testing > > >alot of > > > > >things > > > > > >to achieve a hlds running at a stable 1000fps. > > > > > >I don't mean running 920-995fps i really mean 1000fps. > > > > > > > > > > > >I have read guides on Swedish, English, German and even French. > > > > > >I have tried several distros (both 32-bit and 64-bit), kernels and > > > > >patches. > > > > > >I have tries with and without HPET, Dynamick tick (tickless), > > 1000hz, > > > > >2000hz, > > > > > >4000hz and even 1hz. > > > > > >I have tried dedicating the process to a specific core and renice > > has > > > > >been set to > > > > > >the process aswell. > > > > > > > > > > > >No kernelconfig has giving me a stable 1000fps server (unless > > >pingboost 3 > > > > >was > > > > > >issued, but that fucks up the serverspeed). > > > > > > > > > > > >So, im asking you guys, what options do i have left? Is there any > > one > > >out > > > > >there > > > > > >who could enlighten me on how to proceed? > > > > > > > > > > > >Heres the sevrer i have been doing my tests on: > > > > > > > > > > > >Dell 1950 > > > > > >Dual Quadcore Xeon running at 2.3Ghz 1333FSB > > > > > >4x1024MB FBDRAM > > > > > >73GB 10.000rpm HDD > > > > > > > > > > > >Please, help me figure out a way to make a stable 1000fps server. > > > > > > > > > > > >Regards > > > > > > > > > > > >___ > > > > > >To unsubscribe, e
Re: [hlds_linux] The stable 1000fps server, is it for real?
-- [ Picked text/plain from multipart/alternative ] if you want your server to runn 1000 fps you could pay someone to set up your kernel and everything for you, thats what i did for mine! On 9/26/07, Thomas h <[EMAIL PROTECTED]> wrote: > > Im using Both Intel and AMD desktop CPUs, I have server CPUS as well, so I > can test on that too, but I dont believe in a change because of a > "server"CPU... The mainboard might have something to say, but i doubt that > too, since to tickrate is more stable than any other in my country. > > I know that the fps_max needs to be higher than the value you want, i use > +100 for each "step". about the server(s) it doesnt make any difference > how > many or few I have on it... im testing with just 16slots CS or CSS and my > clients as the only player, if i even have an active slot. > > The OS is a bootstrapped debian etch with a bit of perl libs and sshd > running... doing nothing. > > Regards, Thomas > > >Thomas, what processors are you using? Are you using desktop > >processors or server processors? Also to get 500 FPS in Source use > >fps_max 600. Source is odd in how it works that, you don't actually > >get what you set fps_max to. Also how big of server are you talking > >about? How many players? > > > >On 9/26/07, Thomas h <[EMAIL PROTECTED]> wrote: > > > Like you I have tested just about everything you mentioned and i have > > > stripped the kernel to almost nothing. Still I have never seen 1000FPS > >with > > > stats in console. > > > > > > Using -pingboost 3 only gives me 500FPS, even though its higher > without. > >I > > > wonder what that is about. > > > > > > For some reason the FPS seems to be about 10% lower than the level im > > > targeting. 1000FPS and the FPS is peaking at about 910, 500FPS and the > > > server is peaking at about 450. Though it changes with kernel and > >hardware > > > arch... I did see nice round numbers with a particular kernel on AMDs > X2 > > > CPUs, but using same kernel and settings on Intel and the numbers were > >odd > > > and lacking about 10%. > > > > > > I mostly tweaked toward perfect source servers, and succeeded quite > will > > > making somewhat stable tickrate 100 servers, but when i check the FPS > >(they > > > are peaking a 500FPS) it can be quite low (100-200) very demanding > > > people/players still play on a flawless server when i ask how the > server > > > run. > > > > > > max_fps is a serverside cvar in hlds too, you can even set it using a > >rcon > > > fps_max X which means its actually in the users control. :-( > > > > > > Regards, Thomas > > > > > > >Thanks for your replys, but im running linux on the server and will > not > > > >change to > > > >windows. So please leave windows out of this (hlds_linux) maiinglist. > > > > > > > >Is fps_max a serverside cvar? I know it is in SRCDS, but we are > >discussing > > > >HLDS, > > > >not SRCDS. > > > > > > > >With 995 i meant that the servers top fpspeak is 995 and its not > >stable. If > > > >it > > > >would have been stable at 995fps i wouldn't complain :D > > > > > > > >Regards > > > > > > > >On Tue, 25 Sep 2007 11:54 , <[EMAIL PROTECTED]> sent: > > > > > > > > >Hello everyone. > > > > >I have spent the last 4 weeks searching, asking, reading, testing > >alot of > > > >things > > > > >to achieve a hlds running at a stable 1000fps. > > > > >I don't mean running 920-995fps i really mean 1000fps. > > > > > > > > > >I have read guides on Swedish, English, German and even French. > > > > >I have tried several distros (both 32-bit and 64-bit), kernels and > > > >patches. > > > > >I have tries with and without HPET, Dynamick tick (tickless), > 1000hz, > > > >2000hz, > > > > >4000hz and even 1hz. > > > > >I have tried dedicating the process to a specific core and renice > has > > > >been set to > > > > >the process aswell. > > > > > > > > > >No kernelconfig has giving me a stable 1000fps server (unless > >pingboost 3 > > > >was > > > > >issued, but that fucks up the serverspeed). > > > > > > > > > >So, im asking you guys, what options do i have left? Is there any > one > >out > > > >there > > > > >who could enlighten me on how to proceed? > > > > > > > > > >Heres the sevrer i have been doing my tests on: > > > > > > > > > >Dell 1950 > > > > >Dual Quadcore Xeon running at 2.3Ghz 1333FSB > > > > >4x1024MB FBDRAM > > > > >73GB 10.000rpm HDD > > > > > > > > > >Please, help me figure out a way to make a stable 1000fps server. > > > > > > > > > >Regards > > > > > > > > > >___ > > > > >To unsubscribe, edit your list preferences, or view the list > >archives, > > > >please visit: > > > > >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > > > > > > > > > > > > >___ > > > >To unsubscribe, edit your list preferences, or view the list > archives, > > > >please visit: > > > >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > >