Re: [hlds_linux] Team Fortress 2 / Dedicated Server Updated

2007-09-28 Thread Yousef A. Marafi
--
[ Picked text/plain from multipart/alternative ]
any fix for sv_pure?
--

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Re: [hlds_linux] 3rd Party Content Servers

2007-09-28 Thread Kevin Ottalini

you should contact the cafe group and talk to them about your needs:
[EMAIL PROTECTED]


- Original Message -
From: "Peter Brooks" <[EMAIL PROTECTED]>
To: 
Sent: Friday, September 28, 2007 7:47 PM
Subject: [hlds_linux] 3rd Party Content Servers



Hello all, this question is directed to valve & the community here as
I'm trying to dig up information on this.

I am the lead technical for running the game servers for the Keele
University Gaming Association, we have run valve game servers for many
years and have full permission from our information systems provider.
These servers run exclusively for on campus students, as external UDP
is blocked.

I'd like to know if it's possible to run a content server for our
members, ie all the gcf files are provided by our internal mirror to
students, this mirror would not be visible externally.
Our address range is on 160.5.x.x.

The main driving force behind this is that each student has a limit of
500MB to download each day, as soon as this limit is reached their
external internet connection is automatically cut off and reconnected
the following day. Since our external network is SuperJANET, each
student has a very fast connection to the internet and if steam is
running, a user can be pushed over their limit within a minute.
If we had an internal mirror for the steam gcf files then this would
benefit our member base of 200 greatly.

Otherwise we have to manually host all the gcf files on a web server.

Also our LAN is technically 160.5.x.x and it'll be great if our
servers could be listed in the LAN browser, however I see many topics
regarding this.

Cheers for reading

Peter Brooks

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Re: [hlds_linux] 3rd Party Content Servers

2007-09-28 Thread Donald Plummer
--
[ Picked text/plain from multipart/alternative ]
On 9/28/07, Peter Brooks <[EMAIL PROTECTED]> wrote:
>
>
> Also our LAN is technically 160.5.x.x and it'll be great if our
> servers could be listed in the LAN browser, however I see many topics
> regarding this.
>
> Cheers for reading
>
> Peter Brooks


About that - when your DHCP server gives addresses to  students, is the
subnet mask 255.255.0.0?  If it was, it is possible steam will see servers
on the network as LAN. However I doubt it is, and much more likely your
network is not a /16, and is broken up into /24 pieces.

Sorry if you already understand all that.

What might be beneficial is the ability for Steam master servers to allow
the community to say "Hey, if the clients connects from any address in
160.5.x.x please let them know of any other servers in that range." That'd
be cool.


--
Donald
--

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[hlds_linux] 3rd Party Content Servers

2007-09-28 Thread Peter Brooks
Hello all, this question is directed to valve & the community here as
I'm trying to dig up information on this.

I am the lead technical for running the game servers for the Keele
University Gaming Association, we have run valve game servers for many
years and have full permission from our information systems provider.
These servers run exclusively for on campus students, as external UDP
is blocked.

I'd like to know if it's possible to run a content server for our
members, ie all the gcf files are provided by our internal mirror to
students, this mirror would not be visible externally.
Our address range is on 160.5.x.x.

The main driving force behind this is that each student has a limit of
500MB to download each day, as soon as this limit is reached their
external internet connection is automatically cut off and reconnected
the following day. Since our external network is SuperJANET, each
student has a very fast connection to the internet and if steam is
running, a user can be pushed over their limit within a minute.
If we had an internal mirror for the steam gcf files then this would
benefit our member base of 200 greatly.

Otherwise we have to manually host all the gcf files on a web server.

Also our LAN is technically 160.5.x.x and it'll be great if our
servers could be listed in the LAN browser, however I see many topics
regarding this.

Cheers for reading

Peter Brooks

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[hlds_linux] Team Fortress 2 / Dedicated Server Updated

2007-09-28 Thread Jason Ruymen
Required updates to Team Fortress 2 and it's dedicated server have been
released.  Please run hldsupdatetool to receive those updates.  The
specific changes include:

- Added option to change Field-of-view, between 75 & 90, from the
Options->Multiplayer tab
- Added option to disable Player sprays
- Fixed flamethrower hit detection
- Increased flamethrower damage at point blank range
- Demoman grenades (not stickybombs) no longer explode on contact after
the first bounce
- Fixed a startup crash
- Fixed a case where players could get stuck in tc_hydro
- Fixed player movement prediction errors
- Fixed third-person sniper aim animation not matching player's view
exactly
- Fixed achievements and stats being awarded when watching other
player's demos
- Fixed rare server crash due to data corruption in networking
- Fixed a case where some sounds had incorrect volumes

Jason


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Re: [hlds_linux] Team Fortress 2 Updated

2007-09-28 Thread Ryan Veltidi
Not true, many people still do well as Spy, it just requires being
even more stealthy.

On 9/28/07, Jani Tiira <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> I agree.. noobs shoot everyone just in case they are spies. Makes the Spy
> totally useless.
>
> On 9/28/07, Dave Snodgrass <[EMAIL PROTECTED]> wrote:
> >
> > God i hope so. FF off is ruining the spy class imo.
> >
> >
> > On 9/28/07, Jani Tiira <[EMAIL PROTECTED]> wrote:
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Is friendly fire ever coming back? :P
> > > --
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> >
> > ___
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Re: [hlds_linux] Team Fortress 2 Updated

2007-09-28 Thread Jani Tiira
--
[ Picked text/plain from multipart/alternative ]
I agree.. noobs shoot everyone just in case they are spies. Makes the Spy
totally useless.

On 9/28/07, Dave Snodgrass <[EMAIL PROTECTED]> wrote:
>
> God i hope so. FF off is ruining the spy class imo.
>
>
> On 9/28/07, Jani Tiira <[EMAIL PROTECTED]> wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Is friendly fire ever coming back? :P
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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> >
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RE: [hlds_linux] TF2 Linux SourceDS Installation Download

2007-09-28 Thread Steve Sumichrast
I'm mirroring this file (even though my server can't run TF2... Stupid bone
weight! ARGH!)

Anyways,

http://www.packhead.com/tf2.tar.bz2

I don't have as fat a pipe (10mbps), but I will host it for awhile.

As with the other folks, don't share this off the list please.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Rick Payton
Sent: Friday, September 28, 2007 01:18 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] TF2 Linux SourceDS Installation Download

I'm pulling it from you now via my colo server hitting about 3 megabytes
/sec

I'll have a mirror up and running once it's done in about ... 3 minutes
27 seconds according to wget ...

http://mauirixxx.gamerzsociety.com/tf2/tf2.tar.bz2


Rick Payton, I.T. Manager
Morikawa & Associates, LLC
(808) 572-1745 Office
(808) 572-6323 Fax
www.mai-hawaii.com

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of tsuehpsyde
Sent: Thursday, September 27, 2007 12:07 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] TF2 Linux SourceDS Installation Download

--
[ Picked text/plain from multipart/alternative ]
Glad to help. =) It's hosted on a 100Mbit uplink, so speed shouldn't be
a
problem. I just don't want someone posting the link on steampowered's
forums
and having 1,000 people download it for no reason and eat up my
bandwidth
for the month. I should have probably named it tf2-srcds-linux.* but oh
well, so far only a handful of people have downloaded it so all is well.
I
don't forsee any problems, but mirrors would be nice. =)

-tsuehpsyde
SourceKills.com

On 9/27/07, Donald Plummer <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> On 9/27/07, tsuehpsyde <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > For those that cannot get Linux TF2 server to download correctly, I
have
> > mirrored the vanilla installation on my webserver:
> > http://download.sourcekills.com/files/games/tf2/tf2.tar.bz2
> >
> > This installation includes the updates from last night.
> >
> > You'll find a script to update the install named update in the main
> > directory, as well as steam and it's dependencies. You'll have to
create
> > your own start-up script and your own server.cfg (removed mine for
> obvious
> > reasons). Considering I cannot get steam to install on my native
machine
> > and
> > I have to download it at home on my fileserver, and upload it to my
game
> > server, I figured I'd share it with the list since I've seen a
handful
> of
> > other people having the same problems I've been having (and it
appears
> the
> > content servers are pegged/steam resets connections whenever I do
manage
> > to
> > connect).
> >
> > My only request is that you guys and gals *not* hot link this online
and
> > keep it to people in the list. If I see my server getting saturated
with
> > downloads, I'll have to remove it. Also, if any of you can mirror it
as
> > well
> > and post it, that's be fantastic. Also, obviously if you TF2 server
has
> > updated correctly and you don't need to download this, don't. ;)
> >
> > Enjoy!
> >
> > -tsuehpsyde
> > SourceKills.com
> >
>
>
> Thanks tsuehpsyde, I'll mirror it once it finishes downloading. Flying
> along
> at 670KB/s, nice :)
>
> --
> Donald
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
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Re: [hlds_linux] TF2 Linux SourceDS Installation Download

2007-09-28 Thread tsuehpsyde
--
[ Picked text/plain from multipart/alternative ]
Just post it on the list and people can snag it if others go offline. So far
I've been within my bandwidth limit so mine has stayed up. I can host a
static page with all of the mirrors listed if that helps everyone out tho?
As for the naming standard, I really don't care. ;) It's yours to share how
you want, same name as mine or not. I just tar'd it up and shared it.
Figured I'd help out the community.

-tsuehpsyde
SourceKills.com

On 9/28/07, Rick Payton <[EMAIL PROTECTED]> wrote:
>
> This mirror is on a 100mbit link as well, located near San Francisco
> California  FYI
>
> I didn't rename it though - what's the naming "standard" we want the
> mirror to adhere to?
>
> Mirror is ready btw.
>
> Rick Payton, I.T. Manager
> Morikawa & Associates, LLC
> (808) 572-1745 Office
> (808) 572-6323 Fax
> www.mai-hawaii.com
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Rick
> Payton
> Sent: Friday, September 28, 2007 8:18 AM
> To: hlds_linux@list.valvesoftware.com
> Subject: RE: [hlds_linux] TF2 Linux SourceDS Installation Download
>
> I'm pulling it from you now via my colo server hitting about 3 megabytes
> /sec
>
> I'll have a mirror up and running once it's done in about ... 3 minutes
> 27 seconds according to wget ...
>
> http://mauirixxx.gamerzsociety.com/tf2/tf2.tar.bz2
>
>
> Rick Payton, I.T. Manager
> Morikawa & Associates, LLC
> (808) 572-1745 Office
> (808) 572-6323 Fax
> www.mai-hawaii.com
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of tsuehpsyde
> Sent: Thursday, September 27, 2007 12:07 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] TF2 Linux SourceDS Installation Download
>
> --
> [ Picked text/plain from multipart/alternative ]
> Glad to help. =) It's hosted on a 100Mbit uplink, so speed shouldn't be
> a
> problem. I just don't want someone posting the link on steampowered's
> forums
> and having 1,000 people download it for no reason and eat up my
> bandwidth
> for the month. I should have probably named it tf2-srcds-linux.* but oh
> well, so far only a handful of people have downloaded it so all is well.
> I
> don't forsee any problems, but mirrors would be nice. =)
>
> -tsuehpsyde
> SourceKills.com
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
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RE: [hlds_linux] TF2 Linux SourceDS Installation Download

2007-09-28 Thread Rick Payton
This mirror is on a 100mbit link as well, located near San Francisco
California  FYI

I didn't rename it though - what's the naming "standard" we want the
mirror to adhere to?

Mirror is ready btw.

Rick Payton, I.T. Manager
Morikawa & Associates, LLC
(808) 572-1745 Office
(808) 572-6323 Fax
www.mai-hawaii.com

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Rick
Payton
Sent: Friday, September 28, 2007 8:18 AM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] TF2 Linux SourceDS Installation Download

I'm pulling it from you now via my colo server hitting about 3 megabytes
/sec

I'll have a mirror up and running once it's done in about ... 3 minutes
27 seconds according to wget ...

http://mauirixxx.gamerzsociety.com/tf2/tf2.tar.bz2


Rick Payton, I.T. Manager
Morikawa & Associates, LLC
(808) 572-1745 Office
(808) 572-6323 Fax
www.mai-hawaii.com

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of tsuehpsyde
Sent: Thursday, September 27, 2007 12:07 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] TF2 Linux SourceDS Installation Download

--
[ Picked text/plain from multipart/alternative ]
Glad to help. =) It's hosted on a 100Mbit uplink, so speed shouldn't be
a
problem. I just don't want someone posting the link on steampowered's
forums
and having 1,000 people download it for no reason and eat up my
bandwidth
for the month. I should have probably named it tf2-srcds-linux.* but oh
well, so far only a handful of people have downloaded it so all is well.
I
don't forsee any problems, but mirrors would be nice. =)

-tsuehpsyde
SourceKills.com

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RE: [hlds_linux] TF2 Linux SourceDS Installation Download

2007-09-28 Thread Rick Payton
I'm pulling it from you now via my colo server hitting about 3 megabytes
/sec

I'll have a mirror up and running once it's done in about ... 3 minutes
27 seconds according to wget ...

http://mauirixxx.gamerzsociety.com/tf2/tf2.tar.bz2


Rick Payton, I.T. Manager
Morikawa & Associates, LLC
(808) 572-1745 Office
(808) 572-6323 Fax
www.mai-hawaii.com

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of tsuehpsyde
Sent: Thursday, September 27, 2007 12:07 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] TF2 Linux SourceDS Installation Download

--
[ Picked text/plain from multipart/alternative ]
Glad to help. =) It's hosted on a 100Mbit uplink, so speed shouldn't be
a
problem. I just don't want someone posting the link on steampowered's
forums
and having 1,000 people download it for no reason and eat up my
bandwidth
for the month. I should have probably named it tf2-srcds-linux.* but oh
well, so far only a handful of people have downloaded it so all is well.
I
don't forsee any problems, but mirrors would be nice. =)

-tsuehpsyde
SourceKills.com

On 9/27/07, Donald Plummer <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> On 9/27/07, tsuehpsyde <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > For those that cannot get Linux TF2 server to download correctly, I
have
> > mirrored the vanilla installation on my webserver:
> > http://download.sourcekills.com/files/games/tf2/tf2.tar.bz2
> >
> > This installation includes the updates from last night.
> >
> > You'll find a script to update the install named update in the main
> > directory, as well as steam and it's dependencies. You'll have to
create
> > your own start-up script and your own server.cfg (removed mine for
> obvious
> > reasons). Considering I cannot get steam to install on my native
machine
> > and
> > I have to download it at home on my fileserver, and upload it to my
game
> > server, I figured I'd share it with the list since I've seen a
handful
> of
> > other people having the same problems I've been having (and it
appears
> the
> > content servers are pegged/steam resets connections whenever I do
manage
> > to
> > connect).
> >
> > My only request is that you guys and gals *not* hot link this online
and
> > keep it to people in the list. If I see my server getting saturated
with
> > downloads, I'll have to remove it. Also, if any of you can mirror it
as
> > well
> > and post it, that's be fantastic. Also, obviously if you TF2 server
has
> > updated correctly and you don't need to download this, don't. ;)
> >
> > Enjoy!
> >
> > -tsuehpsyde
> > SourceKills.com
> >
>
>
> Thanks tsuehpsyde, I'll mirror it once it finishes downloading. Flying
> along
> at 670KB/s, nice :)
>
> --
> Donald
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] Team Fortress 2 Updated

2007-09-28 Thread Dave Snodgrass
God i hope so. FF off is ruining the spy class imo.


On 9/28/07, Jani Tiira <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Is friendly fire ever coming back? :P
> --
>
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Re: [hlds_linux] hlds/srcds/tf2 in a VM

2007-09-28 Thread Andy Giesen
http://list.valvesoftware.com/mailman/private/hlds_linux/2007-September/079501.html

Read that and the following pages.

On 9/28/07, William Warren <[EMAIL PROTECTED]> wrote:
> Has anyone run any of hte above mentioned servers insdie a vm?
>
> --
> My "Foundation" verse:
> Isa 54:17  No weapon that is formed against thee shall prosper; and
> every tongue that shall rise against thee in judgment thou shalt
> condemn. This is the heritage of the servants of the LORD, and their
> righteousness is of me, saith the LORD.
>
> -- carpe ductum -- "Grab the tape"
> CDTT (Certified Duct Tape Technician)
>
> Linux user #322099
> Machines:
> 206822
> 256638
> 276825
> http://counter.li.org/
>
> ___
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[hlds_linux] hlds/srcds/tf2 in a VM

2007-09-28 Thread William Warren

Has anyone run any of hte above mentioned servers insdie a vm?

--
My "Foundation" verse:
Isa 54:17  No weapon that is formed against thee shall prosper; and
every tongue that shall rise against thee in judgment thou shalt
condemn. This is the heritage of the servants of the LORD, and their
righteousness is of me, saith the LORD.

-- carpe ductum -- "Grab the tape"
CDTT (Certified Duct Tape Technician)

Linux user #322099
Machines:
206822
256638
276825
http://counter.li.org/

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Re: [hlds_linux] Team Fortress 2 Updated

2007-09-28 Thread Jani Tiira
--
[ Picked text/plain from multipart/alternative ]
Is friendly fire ever coming back? :P
--

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Re: [hlds_linux] The stable 1000fps server, is it for real?

2007-09-28 Thread Thomas h

Good for you.


[ Picked text/plain from multipart/alternative ]
if you want your server to runn 1000 fps you could pay someone to set up
your kernel and everything for you, thats what i did for mine!

On 9/26/07, Thomas h <[EMAIL PROTECTED]> wrote:
>
> Im using Both Intel and AMD desktop CPUs, I have server CPUS as well, so
I
> can test on that too, but I dont believe in a change because of a
> "server"CPU... The mainboard might have something to say, but i doubt
that
> too, since to tickrate is more stable than any other in my country.
>
> I know that the fps_max needs to be higher than the value you want, i
use
> +100 for each "step". about the server(s) it doesnt make any difference
> how
> many or few I have on it... im testing with just 16slots CS or CSS and
my
> clients as the only player, if i even have an active slot.
>
> The OS is a bootstrapped debian etch with a bit of perl libs and sshd
> running... doing nothing.
>
> Regards, Thomas
>
> >Thomas, what processors are you using? Are you using desktop
> >processors or server processors? Also to get 500 FPS in Source use
> >fps_max 600. Source is odd in how it works that, you don't actually
> >get what you set fps_max to. Also how big of server are you talking
> >about? How many players?
> >
> >On 9/26/07, Thomas h <[EMAIL PROTECTED]> wrote:
> > > Like you I have tested just about everything you mentioned and i
have
> > > stripped the kernel to almost nothing. Still I have never seen
1000FPS
> >with
> > > stats in console.
> > >
> > > Using -pingboost 3 only gives me 500FPS, even though its higher
> without.
> >I
> > > wonder what that is about.
> > >
> > > For some reason the FPS seems to be about 10% lower than the level
im
> > > targeting. 1000FPS and the FPS is peaking at about 910, 500FPS and
the
> > > server is peaking at about 450. Though it changes with kernel and
> >hardware
> > > arch... I did see nice round numbers with a particular kernel on
AMDs
> X2
> > > CPUs, but using same kernel and settings on Intel and the numbers
were
> >odd
> > > and lacking about 10%.
> > >
> > > I mostly tweaked toward perfect source servers, and succeeded quite
> will
> > > making somewhat stable tickrate 100 servers, but when i check the
FPS
> >(they
> > > are peaking a 500FPS) it can be quite low (100-200) very demanding
> > > people/players still play on a flawless server when i ask how the
> server
> > > run.
> > >
> > > max_fps is a serverside cvar in hlds too, you can even set it using
a
> >rcon
> > > fps_max X which means its actually in the users control. :-(
> > >
> > > Regards, Thomas
> > >
> > > >Thanks for your replys, but im running linux on the server and will
> not
> > > >change to
> > > >windows. So please leave windows out of this (hlds_linux)
maiinglist.
> > > >
> > > >Is fps_max a serverside cvar? I know it is in SRCDS, but we are
> >discussing
> > > >HLDS,
> > > >not SRCDS.
> > > >
> > > >With 995 i meant that the servers top fpspeak is 995 and its not
> >stable. If
> > > >it
> > > >would have been stable at 995fps i wouldn't complain :D
> > > >
> > > >Regards
> > > >
> > > >On Tue, 25 Sep 2007 11:54 , <[EMAIL PROTECTED]> sent:
> > > >
> > > > >Hello everyone.
> > > > >I have spent the last 4 weeks searching, asking, reading, testing
> >alot of
> > > >things
> > > > >to achieve a hlds running at a stable 1000fps.
> > > > >I don't mean running 920-995fps i really mean 1000fps.
> > > > >
> > > > >I have read guides on Swedish, English, German and even French.
> > > > >I have tried several distros (both 32-bit and 64-bit), kernels
and
> > > >patches.
> > > > >I have tries with and without HPET, Dynamick tick (tickless),
> 1000hz,
> > > >2000hz,
> > > > >4000hz and even 1hz.
> > > > >I have tried dedicating the process to a specific core and renice
> has
> > > >been set to
> > > > >the process aswell.
> > > > >
> > > > >No kernelconfig has giving me a stable 1000fps server (unless
> >pingboost 3
> > > >was
> > > > >issued, but that fucks up the serverspeed).
> > > > >
> > > > >So, im asking you guys, what options do i have left? Is there any
> one
> >out
> > > >there
> > > > >who could enlighten me on how to proceed?
> > > > >
> > > > >Heres the sevrer i have been doing my tests on:
> > > > >
> > > > >Dell 1950
> > > > >Dual Quadcore Xeon running at 2.3Ghz 1333FSB
> > > > >4x1024MB FBDRAM
> > > > >73GB 10.000rpm HDD
> > > > >
> > > > >Please, help me figure out a way to make a stable 1000fps server.
> > > > >
> > > > >Regards
> > > > >
> > > > >___
> > > > >To unsubscribe, edit your list preferences, or view the list
> >archives,
> > > >please visit:
> > > > >http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > > >
> > > >
> > > >
> > > >
> > > >___
> > > >To unsubscribe, edit your list preferences, or view the list
> archives,
> > > >please visit:
> > > >http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > > __

Re: [hlds_linux] The stable 1000fps server, is it for real?

2007-09-28 Thread magnus.ringdahl
Who did you turn to?
And how much did you pay?
And what did you get?


Regards



On Fri, 28 Sep 2007 03:34 , Brandon Cherup <[EMAIL PROTECTED]> sent:

>--
>[ Picked text/plain from multipart/alternative ]
>if you want your server to runn 1000 fps you could pay someone to set up
>your kernel and everything for you, thats what i did for mine!
>
>On 9/26/07, Thomas h [EMAIL PROTECTED]> wrote:
>>
>> Im using Both Intel and AMD desktop CPUs, I have server CPUS as well, so I
>> can test on that too, but I dont believe in a change because of a
>> "server"CPU... The mainboard might have something to say, but i doubt that
>> too, since to tickrate is more stable than any other in my country.
>>
>> I know that the fps_max needs to be higher than the value you want, i use
>> +100 for each "step". about the server(s) it doesnt make any difference
>> how
>> many or few I have on it... im testing with just 16slots CS or CSS and my
>> clients as the only player, if i even have an active slot.
>>
>> The OS is a bootstrapped debian etch with a bit of perl libs and sshd
>> running... doing nothing.
>>
>> Regards, Thomas
>>
>> >Thomas, what processors are you using? Are you using desktop
>> >processors or server processors? Also to get 500 FPS in Source use
>> >fps_max 600. Source is odd in how it works that, you don't actually
>> >get what you set fps_max to. Also how big of server are you talking
>> >about? How many players?
>> >
>> >On 9/26/07, Thomas h [EMAIL PROTECTED]> wrote:
>> > > Like you I have tested just about everything you mentioned and i have
>> > > stripped the kernel to almost nothing. Still I have never seen 1000FPS
>> >with
>> > > stats in console.
>> > >
>> > > Using -pingboost 3 only gives me 500FPS, even though its higher
>> without.
>> >I
>> > > wonder what that is about.
>> > >
>> > > For some reason the FPS seems to be about 10% lower than the level im
>> > > targeting. 1000FPS and the FPS is peaking at about 910, 500FPS and the
>> > > server is peaking at about 450. Though it changes with kernel and
>> >hardware
>> > > arch... I did see nice round numbers with a particular kernel on AMDs
>> X2
>> > > CPUs, but using same kernel and settings on Intel and the numbers were
>> >odd
>> > > and lacking about 10%.
>> > >
>> > > I mostly tweaked toward perfect source servers, and succeeded quite
>> will
>> > > making somewhat stable tickrate 100 servers, but when i check the FPS
>> >(they
>> > > are peaking a 500FPS) it can be quite low (100-200) very demanding
>> > > people/players still play on a flawless server when i ask how the
>> server
>> > > run.
>> > >
>> > > max_fps is a serverside cvar in hlds too, you can even set it using a
>> >rcon
>> > > fps_max X which means its actually in the users control. :-(
>> > >
>> > > Regards, Thomas
>> > >
>> > > >Thanks for your replys, but im running linux on the server and will
>> not
>> > > >change to
>> > > >windows. So please leave windows out of this (hlds_linux) maiinglist.
>> > > >
>> > > >Is fps_max a serverside cvar? I know it is in SRCDS, but we are
>> >discussing
>> > > >HLDS,
>> > > >not SRCDS.
>> > > >
>> > > >With 995 i meant that the servers top fpspeak is 995 and its not
>> >stable. If
>> > > >it
>> > > >would have been stable at 995fps i wouldn't complain :D
>> > > >
>> > > >Regards
>> > > >
>> > > >On Tue, 25 Sep 2007 11:54 , [EMAIL PROTECTED]> sent:
>> > > >
>> > > > >Hello everyone.
>> > > > >I have spent the last 4 weeks searching, asking, reading, testing
>> >alot of
>> > > >things
>> > > > >to achieve a hlds running at a stable 1000fps.
>> > > > >I don't mean running 920-995fps i really mean 1000fps.
>> > > > >
>> > > > >I have read guides on Swedish, English, German and even French.
>> > > > >I have tried several distros (both 32-bit and 64-bit), kernels and
>> > > >patches.
>> > > > >I have tries with and without HPET, Dynamick tick (tickless),
>> 1000hz,
>> > > >2000hz,
>> > > > >4000hz and even 1hz.
>> > > > >I have tried dedicating the process to a specific core and renice
>> has
>> > > >been set to
>> > > > >the process aswell.
>> > > > >
>> > > > >No kernelconfig has giving me a stable 1000fps server (unless
>> >pingboost 3
>> > > >was
>> > > > >issued, but that fucks up the serverspeed).
>> > > > >
>> > > > >So, im asking you guys, what options do i have left? Is there any
>> one
>> >out
>> > > >there
>> > > > >who could enlighten me on how to proceed?
>> > > > >
>> > > > >Heres the sevrer i have been doing my tests on:
>> > > > >
>> > > > >Dell 1950
>> > > > >Dual Quadcore Xeon running at 2.3Ghz 1333FSB
>> > > > >4x1024MB FBDRAM
>> > > > >73GB 10.000rpm HDD
>> > > > >
>> > > > >Please, help me figure out a way to make a stable 1000fps server.
>> > > > >
>> > > > >Regards
>> > > > >
>> > > > >___
>> > > > >To unsubscribe, edit your list preferences, or view the list
>> >archives,
>> > > >please visit:
>> > > > >http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> > > > >
>> > 

Re: [hlds_linux] Admin mod for TF2 available

2007-09-28 Thread Tom Kistner

Endpoint Group Corp wrote:


From what I can tell, this mod is for windows only, I've searched the site
and I cannot find any linux libraries.
This is the hlds_linux mailing list...


It works with WINE ... :) Also many people have Linux servers but
Windows desktops, so I guess it is OK.

/tom

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
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Re: [hlds_linux] Admin mod for TF2 available

2007-09-28 Thread Endpoint Group Corp
--
[ Picked text/plain from multipart/alternative ]
>From what I can tell, this mod is for windows only, I've searched the site
and I cannot find any linux libraries.
This is the hlds_linux mailing list...


On 9/28/07, Theo Macris <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Well sort of. Beetlesmod has put together a listener that will let you do
> server adverts, map changes, and a few other things. Its available here:
> http://www.beetlesmod.com/TF2AdminMonitor_V2.zip
>
> --
> _
> "It's a sad and beautiful world."
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
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Re: [hlds_linux] The stable 1000fps server, is it for real?

2007-09-28 Thread Andy Giesen
I hope you paid him to leave you a step by step guide of what he did
as well so you don't have to pay him to do that for you again.

On 9/28/07, Brandon Cherup <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> if you want your server to runn 1000 fps you could pay someone to set up
> your kernel and everything for you, thats what i did for mine!
>
> On 9/26/07, Thomas h <[EMAIL PROTECTED]> wrote:
> >
> > Im using Both Intel and AMD desktop CPUs, I have server CPUS as well, so I
> > can test on that too, but I dont believe in a change because of a
> > "server"CPU... The mainboard might have something to say, but i doubt that
> > too, since to tickrate is more stable than any other in my country.
> >
> > I know that the fps_max needs to be higher than the value you want, i use
> > +100 for each "step". about the server(s) it doesnt make any difference
> > how
> > many or few I have on it... im testing with just 16slots CS or CSS and my
> > clients as the only player, if i even have an active slot.
> >
> > The OS is a bootstrapped debian etch with a bit of perl libs and sshd
> > running... doing nothing.
> >
> > Regards, Thomas
> >
> > >Thomas, what processors are you using? Are you using desktop
> > >processors or server processors? Also to get 500 FPS in Source use
> > >fps_max 600. Source is odd in how it works that, you don't actually
> > >get what you set fps_max to. Also how big of server are you talking
> > >about? How many players?
> > >
> > >On 9/26/07, Thomas h <[EMAIL PROTECTED]> wrote:
> > > > Like you I have tested just about everything you mentioned and i have
> > > > stripped the kernel to almost nothing. Still I have never seen 1000FPS
> > >with
> > > > stats in console.
> > > >
> > > > Using -pingboost 3 only gives me 500FPS, even though its higher
> > without.
> > >I
> > > > wonder what that is about.
> > > >
> > > > For some reason the FPS seems to be about 10% lower than the level im
> > > > targeting. 1000FPS and the FPS is peaking at about 910, 500FPS and the
> > > > server is peaking at about 450. Though it changes with kernel and
> > >hardware
> > > > arch... I did see nice round numbers with a particular kernel on AMDs
> > X2
> > > > CPUs, but using same kernel and settings on Intel and the numbers were
> > >odd
> > > > and lacking about 10%.
> > > >
> > > > I mostly tweaked toward perfect source servers, and succeeded quite
> > will
> > > > making somewhat stable tickrate 100 servers, but when i check the FPS
> > >(they
> > > > are peaking a 500FPS) it can be quite low (100-200) very demanding
> > > > people/players still play on a flawless server when i ask how the
> > server
> > > > run.
> > > >
> > > > max_fps is a serverside cvar in hlds too, you can even set it using a
> > >rcon
> > > > fps_max X which means its actually in the users control. :-(
> > > >
> > > > Regards, Thomas
> > > >
> > > > >Thanks for your replys, but im running linux on the server and will
> > not
> > > > >change to
> > > > >windows. So please leave windows out of this (hlds_linux) maiinglist.
> > > > >
> > > > >Is fps_max a serverside cvar? I know it is in SRCDS, but we are
> > >discussing
> > > > >HLDS,
> > > > >not SRCDS.
> > > > >
> > > > >With 995 i meant that the servers top fpspeak is 995 and its not
> > >stable. If
> > > > >it
> > > > >would have been stable at 995fps i wouldn't complain :D
> > > > >
> > > > >Regards
> > > > >
> > > > >On Tue, 25 Sep 2007 11:54 , <[EMAIL PROTECTED]> sent:
> > > > >
> > > > > >Hello everyone.
> > > > > >I have spent the last 4 weeks searching, asking, reading, testing
> > >alot of
> > > > >things
> > > > > >to achieve a hlds running at a stable 1000fps.
> > > > > >I don't mean running 920-995fps i really mean 1000fps.
> > > > > >
> > > > > >I have read guides on Swedish, English, German and even French.
> > > > > >I have tried several distros (both 32-bit and 64-bit), kernels and
> > > > >patches.
> > > > > >I have tries with and without HPET, Dynamick tick (tickless),
> > 1000hz,
> > > > >2000hz,
> > > > > >4000hz and even 1hz.
> > > > > >I have tried dedicating the process to a specific core and renice
> > has
> > > > >been set to
> > > > > >the process aswell.
> > > > > >
> > > > > >No kernelconfig has giving me a stable 1000fps server (unless
> > >pingboost 3
> > > > >was
> > > > > >issued, but that fucks up the serverspeed).
> > > > > >
> > > > > >So, im asking you guys, what options do i have left? Is there any
> > one
> > >out
> > > > >there
> > > > > >who could enlighten me on how to proceed?
> > > > > >
> > > > > >Heres the sevrer i have been doing my tests on:
> > > > > >
> > > > > >Dell 1950
> > > > > >Dual Quadcore Xeon running at 2.3Ghz 1333FSB
> > > > > >4x1024MB FBDRAM
> > > > > >73GB 10.000rpm HDD
> > > > > >
> > > > > >Please, help me figure out a way to make a stable 1000fps server.
> > > > > >
> > > > > >Regards
> > > > > >
> > > > > >___
> > > > > >To unsubscribe, e

Re: [hlds_linux] The stable 1000fps server, is it for real?

2007-09-28 Thread Brandon Cherup
--
[ Picked text/plain from multipart/alternative ]
if you want your server to runn 1000 fps you could pay someone to set up
your kernel and everything for you, thats what i did for mine!

On 9/26/07, Thomas h <[EMAIL PROTECTED]> wrote:
>
> Im using Both Intel and AMD desktop CPUs, I have server CPUS as well, so I
> can test on that too, but I dont believe in a change because of a
> "server"CPU... The mainboard might have something to say, but i doubt that
> too, since to tickrate is more stable than any other in my country.
>
> I know that the fps_max needs to be higher than the value you want, i use
> +100 for each "step". about the server(s) it doesnt make any difference
> how
> many or few I have on it... im testing with just 16slots CS or CSS and my
> clients as the only player, if i even have an active slot.
>
> The OS is a bootstrapped debian etch with a bit of perl libs and sshd
> running... doing nothing.
>
> Regards, Thomas
>
> >Thomas, what processors are you using? Are you using desktop
> >processors or server processors? Also to get 500 FPS in Source use
> >fps_max 600. Source is odd in how it works that, you don't actually
> >get what you set fps_max to. Also how big of server are you talking
> >about? How many players?
> >
> >On 9/26/07, Thomas h <[EMAIL PROTECTED]> wrote:
> > > Like you I have tested just about everything you mentioned and i have
> > > stripped the kernel to almost nothing. Still I have never seen 1000FPS
> >with
> > > stats in console.
> > >
> > > Using -pingboost 3 only gives me 500FPS, even though its higher
> without.
> >I
> > > wonder what that is about.
> > >
> > > For some reason the FPS seems to be about 10% lower than the level im
> > > targeting. 1000FPS and the FPS is peaking at about 910, 500FPS and the
> > > server is peaking at about 450. Though it changes with kernel and
> >hardware
> > > arch... I did see nice round numbers with a particular kernel on AMDs
> X2
> > > CPUs, but using same kernel and settings on Intel and the numbers were
> >odd
> > > and lacking about 10%.
> > >
> > > I mostly tweaked toward perfect source servers, and succeeded quite
> will
> > > making somewhat stable tickrate 100 servers, but when i check the FPS
> >(they
> > > are peaking a 500FPS) it can be quite low (100-200) very demanding
> > > people/players still play on a flawless server when i ask how the
> server
> > > run.
> > >
> > > max_fps is a serverside cvar in hlds too, you can even set it using a
> >rcon
> > > fps_max X which means its actually in the users control. :-(
> > >
> > > Regards, Thomas
> > >
> > > >Thanks for your replys, but im running linux on the server and will
> not
> > > >change to
> > > >windows. So please leave windows out of this (hlds_linux) maiinglist.
> > > >
> > > >Is fps_max a serverside cvar? I know it is in SRCDS, but we are
> >discussing
> > > >HLDS,
> > > >not SRCDS.
> > > >
> > > >With 995 i meant that the servers top fpspeak is 995 and its not
> >stable. If
> > > >it
> > > >would have been stable at 995fps i wouldn't complain :D
> > > >
> > > >Regards
> > > >
> > > >On Tue, 25 Sep 2007 11:54 , <[EMAIL PROTECTED]> sent:
> > > >
> > > > >Hello everyone.
> > > > >I have spent the last 4 weeks searching, asking, reading, testing
> >alot of
> > > >things
> > > > >to achieve a hlds running at a stable 1000fps.
> > > > >I don't mean running 920-995fps i really mean 1000fps.
> > > > >
> > > > >I have read guides on Swedish, English, German and even French.
> > > > >I have tried several distros (both 32-bit and 64-bit), kernels and
> > > >patches.
> > > > >I have tries with and without HPET, Dynamick tick (tickless),
> 1000hz,
> > > >2000hz,
> > > > >4000hz and even 1hz.
> > > > >I have tried dedicating the process to a specific core and renice
> has
> > > >been set to
> > > > >the process aswell.
> > > > >
> > > > >No kernelconfig has giving me a stable 1000fps server (unless
> >pingboost 3
> > > >was
> > > > >issued, but that fucks up the serverspeed).
> > > > >
> > > > >So, im asking you guys, what options do i have left? Is there any
> one
> >out
> > > >there
> > > > >who could enlighten me on how to proceed?
> > > > >
> > > > >Heres the sevrer i have been doing my tests on:
> > > > >
> > > > >Dell 1950
> > > > >Dual Quadcore Xeon running at 2.3Ghz 1333FSB
> > > > >4x1024MB FBDRAM
> > > > >73GB 10.000rpm HDD
> > > > >
> > > > >Please, help me figure out a way to make a stable 1000fps server.
> > > > >
> > > > >Regards
> > > > >
> > > > >___
> > > > >To unsubscribe, edit your list preferences, or view the list
> >archives,
> > > >please visit:
> > > > >http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > > >
> > > >
> > > >
> > > >
> > > >___
> > > >To unsubscribe, edit your list preferences, or view the list
> archives,
> > > >please visit:
> > > >http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > >