RE: [hlds_linux] Source/Dedicated Server Beta available

2007-10-30 Thread Keeper
No.  It works fine here.

I ran the ./steam -command update -game hl2mp -beta src1029 and started the
linux dedicated server.

I then changed my shortcut in windows to start the steam client with the
same switch.  Once I did that the hl2dm in the games list shows as updating
as well.  Once both are updated you'll see the changes.

Keeper

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Console Admin
Sent: Tuesday, October 30, 2007 10:09 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Source/Dedicated Server Beta available

--
[ Picked text/plain from multipart/alternative ]
did that, still broke?

On 10/30/07, Keeper <[EMAIL PROTECTED]> wrote:
>
> HL2MP - Chat works perfectly!
>
> HL2MP - Crowbar works perfectly!!!
>
> w00t!
>
> Thanks guys.
>
> I'm going to go in and make a more thorough test in both platforms.
>
> @Console/Mannis : you have to update your client as well ... not just the
> server.
>
> Keeper
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
> Sent: Tuesday, October 30, 2007 1:45 PM
> To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com
> Subject: [hlds_linux] Source/Dedicated Server Beta available
>
> A beta update is now available for Counter-Strike: Source, Day of
> Defeat: Source, Half-Life 2: Deathmatch and their dedicated servers.  To
> get this update, please run hldsupdatetool with the command "-beta
> src1029".  The specific changes include:
>
> - Fixed hl2mp crowbar swing speed different between Windows and Linux
> servers
> - Fixed a potential hang bug in the server browser
> - Fixed certain filenames not protected by sv_pure
> - Fixed CSoundEnt spam on the server with high numbers of player slots
> on a server
> - Fixed hl2mp chat bug on Linux servers
> - Minor optimization to the askconnect panel
> - Fixed IP address column reporting IPs backwards
> - Security fix for file transfers as reported by James Gray
> - Fixed players able to make their name disappear in the scoreboard by
> setting it to "~~ ~" in the options panels
>
> Jason
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
>
> ___
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> please visit:
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Re: [hlds_linux] Source/Dedicated Server Beta available

2007-10-30 Thread Console Admin
--
[ Picked text/plain from multipart/alternative ]
did that, still broke?

On 10/30/07, Keeper <[EMAIL PROTECTED]> wrote:
>
> HL2MP - Chat works perfectly!
>
> HL2MP - Crowbar works perfectly!!!
>
> w00t!
>
> Thanks guys.
>
> I'm going to go in and make a more thorough test in both platforms.
>
> @Console/Mannis : you have to update your client as well ... not just the
> server.
>
> Keeper
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
> Sent: Tuesday, October 30, 2007 1:45 PM
> To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com
> Subject: [hlds_linux] Source/Dedicated Server Beta available
>
> A beta update is now available for Counter-Strike: Source, Day of
> Defeat: Source, Half-Life 2: Deathmatch and their dedicated servers.  To
> get this update, please run hldsupdatetool with the command "-beta
> src1029".  The specific changes include:
>
> - Fixed hl2mp crowbar swing speed different between Windows and Linux
> servers
> - Fixed a potential hang bug in the server browser
> - Fixed certain filenames not protected by sv_pure
> - Fixed CSoundEnt spam on the server with high numbers of player slots
> on a server
> - Fixed hl2mp chat bug on Linux servers
> - Minor optimization to the askconnect panel
> - Fixed IP address column reporting IPs backwards
> - Security fix for file transfers as reported by James Gray
> - Fixed players able to make their name disappear in the scoreboard by
> setting it to "~~ ~" in the options panels
>
> Jason
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
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RE: [hlds_linux] Source/Dedicated Server Beta available

2007-10-30 Thread Keeper
HL2MP - Chat works perfectly!

HL2MP - Crowbar works perfectly!!!

w00t!

Thanks guys.

I'm going to go in and make a more thorough test in both platforms.

@Console/Mannis : you have to update your client as well ... not just the
server.

Keeper



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Tuesday, October 30, 2007 1:45 PM
To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Source/Dedicated Server Beta available

A beta update is now available for Counter-Strike: Source, Day of
Defeat: Source, Half-Life 2: Deathmatch and their dedicated servers.  To
get this update, please run hldsupdatetool with the command "-beta
src1029".  The specific changes include:

- Fixed hl2mp crowbar swing speed different between Windows and Linux
servers
- Fixed a potential hang bug in the server browser
- Fixed certain filenames not protected by sv_pure
- Fixed CSoundEnt spam on the server with high numbers of player slots
on a server
- Fixed hl2mp chat bug on Linux servers
- Minor optimization to the askconnect panel
- Fixed IP address column reporting IPs backwards
- Security fix for file transfers as reported by James Gray
- Fixed players able to make their name disappear in the scoreboard by
setting it to "~~ ~" in the options panels

Jason


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Re: [hlds_linux] Source/Dedicated Server Beta available

2007-10-30 Thread Mannis.House

Hello.

Ok, here some informations.
The server_i486.so filesize is now 19.700.876
The server_i486.so md5 is now b4cc51573e0dfb989bf92f9ec7060c6c

Command "status" in console
   version : 1.0.0.12/7 3224 secure
udp/ip  :  85.214.100.222:27025
map :  js_build_puzzle_three_v5 at: 0 x, 0 y, 0 z
players :  10 (16 max)
Command "version" in console
0:02:47 Protocol version 7
Exe version 1.0.0.12 (hl2dm)
Exe build: 20:17:37 Sep  5 2007 (3224)

The HL2DM ingame chat still dont work.
Same error messages.

regards
Manni

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[hlds_linux] sv_lan bug on change map

2007-10-30 Thread curet
Hello everyone,
I can reproduce a strange bug,

start a lan srcds server with this command:

./srcds_run -game cstrike -debug -port 27015 -insecure -nomaster
-tickrate 100 +map de_dust2 +maxplayers 12 +mp_dynamicpricing 0 +sv_lan
1

then i try to change the map :
map de_nuke

and i get this:

Enabling debug mode
Auto-restarting the server on crash

Console initialized.
Game.dll loaded for "Counter-Strike: Source"
maxplayers set to 32
maxplayers set to 12
Network: IP 127.0.0.1, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
Executing dedicated server config file
Error: Material "sprites/bubble" : proxy "AnimatedTexture" not found!
Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
couldn't exec server.cfg
Master server communication disabled.
map de_nuke
Executing dedicated server config file
Error: Material "sprites/glow_test02" : proxy "lampbeam" not found!
Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
steamengine.cpp (439) : Assertion Failed: m_ListPServerPipes.Count() ==2
steamengine.cpp (439) : Assertion Failed: m_ListPServerPipes.Count() ==2
steamengine.cpp (439) : Assertion Failed: m_ListPServerPipes.Count() ==2
steamengine.cpp (439) : Assertion Failed: m_ListPServerPipes.Count() ==2
steamengine.cpp (439) : Assertion Failed: m_ListPServerPipes.Count() ==2
steamengine.cpp (439) : Assertion Failed: m_ListPServerPipes.Count() ==2
couldn't exec server.cfg
EVERYONE CAN BUY!
steamengine.cpp (439) : Assertion Failed: m_ListPServerPipes.Count() ==2
steamengine.cpp (439) : Assertion Failed: m_ListPServerPipes.Count() ==2
steamengine.cpp (439) : Assertion Failed: m_ListPServerPipes.Count() ==2
steamengine.cpp (439) : Assertion Failed: m_ListPServerPipes.Count() ==2
steamengine.cpp (439) : Assertion Failed: m_ListPServerPipes.Count() ==2
steamengine.cpp (439) : Assertion Failed: m_ListPServerPipes.Count() ==2

the server seems like to freeze, and the steamengine.cpp error appears
every 0.10 seconds in console.

if i don't launch the server with the "+sv_lan 1" option, i can change
the map as asual without the steamengine.cpp bug.

I thought that a bad file could be there, and i removed everything, and
redownloaded everything, and the bug is still there.

The server is a defaut one, without any server.cfg file, without any
plugins.


Here is some details of my linux configuration:

#emerge --info
Portage 2.1.3.14 (default-linux/x86/2007.0/desktop, gcc-4.2.2,
glibc-2.6.1-r0, 2.6.23-rc7 i686)
=
System uname: 2.6.23-rc7 i686 Intel(R) Core(TM)2 Quad CPU @ 2.40GHz
Timestamp of tree: Wed, 17 Oct 2007 08:30:01 +
app-shells/bash: 3.2_p17-r1
dev-java/java-config: 1.3.7, 2.1.2-r1
dev-lang/python: 2.5.1-r2
sys-apps/baselayout: 1.12.10-r5
sys-apps/sandbox:1.2.18.1
sys-devel/autoconf:  2.13, 2.61-r1
sys-devel/automake:  1.5, 1.6.3, 1.7.9-r1, 1.8.5-r3, 1.9.6-r2, 1.10
sys-devel/binutils:  2.18-r1
sys-devel/gcc-config: 1.4.0-r4
sys-devel/libtool:   1.5.24
virtual/os-headers:  2.6.23
ACCEPT_KEYWORDS="x86 ~x86"
CBUILD="i686-pc-linux-gnu"
CFLAGS="-O2 -march=i686 -mtune=prescott -pipe"
CHOST="i686-pc-linux-gnu"


the system is compiled with i686 generic support, so i don't understand.

Thanks in advance.


Tangi Curet
France






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Re: [hlds_linux] Source/Dedicated Server Beta available

2007-10-30 Thread Console Admin
--
[ Picked text/plain from multipart/alternative ]
Client output as follows:


-=OTG=- Console_2 HaX connected
http://otgclan.game-server.us  for live server info and stats.
http://otgclan.game-server.us  for live server info and stats.
921 gametitle fade
Couldn't dispatch user message (24)
Netchannel: failed processing message svc_UserMessage.
Fragment transmission aborted at 1/1.
Couldn't dispatch user message (24)
Netchannel: failed processing message svc_UserMessage.
Fragment transmission aborted at 1/1.
Couldn't dispatch user message (24)
Netchannel: failed processing message svc_UserMessage.
Current map is dm_killbox_12c_pushwall_otg
Current map is dm_killbox_12c_pushwall_otg
[DND] Froobers connected
Couldn't dispatch user message (24)
Couldn't dispatch user message (24)
Couldn't dispatch user message (24)
Couldn't dispatch user message (24)
Couldn't dispatch user message (24)
Console: chat still not fixed
http://otgclan.game-server.us/
http://otgclan.game-server.us/
Couldn't dispatch user message (24)
Netchannel: failed processing message svc_UserMessage.

Server console output:

http://otgclan.game-server.us  for live server info and stats.
-=OTG=- Console_2 HaX: chat
L 10/30/2007 - 15:23:07: "-=OTG=- Console_2
HaX<2>" say "chat"
-=OTG=- Console_2 HaX: text
L 10/30/2007 - 15:23:10: "-=OTG=- Console_2
HaX<2>" say "text"
-=OTG=- Console_2 HaX: test
L 10/30/2007 - 15:23:13: "-=OTG=- Console_2
HaX<2>" say "test"
Current map is dm_killbox_12c_pushwall_otg
L 10/30/2007 - 15:25:06: "[DND] Froobers<3><>" connected,
address "71.82.13.140:27005"
Client "[DND] Froobers" connected (71.82.13.140:27005).
L 10/30/2007 - 15:25:07: "[DND] Froobers<3><>" STEAM
USERID validated
L 10/30/2007 - 15:25:16: "[DND] Froobers" cl_cmdrate = "30"
L 10/30/2007 - 15:25:16: "[DND] Froobers<3><>" entered
the game
rcon from "127.0.0.1:40767": command "status"
rcon from "127.0.0.1:40767": command ""
[DND] Froobers: yo
L 10/30/2007 - 15:25:22: "[DND] Froobers<3>"
say "yo"
[DND] Froobers: Hey
L 10/30/2007 - 15:25:28: "[DND] Froobers<3>"
say "Hey"
[DND] Froobers: ...
L 10/30/2007 - 15:25:47: "[DND] Froobers<3>"
say "..."
[DND] Froobers: brb
L 10/30/2007 - 15:26:07: "[DND] Froobers<3>"
say "brb"
[DND] Froobers: brb
L 10/30/2007 - 15:26:09: "[DND] Froobers<3>"
say "brb"
say chat still not fixed
Console: chat still not fixed
L 10/30/2007 - 15:26:47: "Console<0>" say "chat still not
fixed"
http://otgclan.game-server.us/
-=OTG=- Console_2 HaX: there?
L 10/30/2007 - 15:27:14: "-=OTG=- Console_2
HaX<2>" say "there?"
L 10/30/2007 - 15:28:22: "{INSANE}_SMOKED OUT!<4><>"
connected, address "199.0.205.218:27005"
Client "{INSANE}_SMOKED OUT!" connected (199.0.205.218:27005).
L 10/30/2007 - 15:28:22: "{INSANE}_SMOKED OUT!<4><>"
STEAM USERID validated
L 10/30/2007 - 15:28:26: "{INSANE}_SMOKED OUT!" cl_cmdrate = "30"
L 10/30/2007 - 15:28:26: "{INSANE}_SMOKED OUT!<4><>"
entered the game
rcon from "127.0.0.1:40767": command "status"
rcon from "127.0.0.1:40767": command ""
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Re: [hlds_linux] Source/Dedicated Server Beta available

2007-10-30 Thread Console Admin
--
[ Picked text/plain from multipart/alternative ]
Chat still not fixed


updating HL2 Server
Checking bootstrapper version ...
Updating Installation
Updating 'Half-Life 2 Deathmatch' from version 33 to version 34

Checking/Installing 'Base Source Shared Materials' version 8


Checking/Installing 'Base Source Shared Models' version 4


Checking/Installing 'Base Source Shared Sounds' version 4


Updating 'Source Dedicated Server Linux' from version 89 to version 90

HLDS installation up to date


(snipped out the unimportant stuff)


On 10/30/07, Jason Ruymen <[EMAIL PROTECTED]> wrote:
>
> A beta update is now available for Counter-Strike: Source, Day of
> Defeat: Source, Half-Life 2: Deathmatch and their dedicated servers.  To
> get this update, please run hldsupdatetool with the command "-beta
> src1029".  The specific changes include:
>
> - Fixed hl2mp crowbar swing speed different between Windows and Linux
> servers
> - Fixed a potential hang bug in the server browser
> - Fixed certain filenames not protected by sv_pure
> - Fixed CSoundEnt spam on the server with high numbers of player slots
> on a server
> - Fixed hl2mp chat bug on Linux servers
> - Minor optimization to the askconnect panel
> - Fixed IP address column reporting IPs backwards
> - Security fix for file transfers as reported by James Gray
> - Fixed players able to make their name disappear in the scoreboard by
> setting it to "~~ ~" in the options panels
>
> Jason
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
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[hlds_linux] Source/Dedicated Server Beta available

2007-10-30 Thread Jason Ruymen
A beta update is now available for Counter-Strike: Source, Day of
Defeat: Source, Half-Life 2: Deathmatch and their dedicated servers.  To
get this update, please run hldsupdatetool with the command "-beta
src1029".  The specific changes include:

- Fixed hl2mp crowbar swing speed different between Windows and Linux
servers
- Fixed a potential hang bug in the server browser
- Fixed certain filenames not protected by sv_pure
- Fixed CSoundEnt spam on the server with high numbers of player slots
on a server
- Fixed hl2mp chat bug on Linux servers
- Minor optimization to the askconnect panel
- Fixed IP address column reporting IPs backwards
- Security fix for file transfers as reported by James Gray
- Fixed players able to make their name disappear in the scoreboard by
setting it to "~~ ~" in the options panels

Jason


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