Re: [hlds_linux] CS:Source Linux PID's Changing

2007-11-07 Thread LouLou Bizou
--
[ Picked text/plain from multipart/alternative ]
you need to use taskset for cpu affinity !

it require PID, you can maade a shell script with crontab that for example
chek CPU afficinty for PID every 5 minutes

I have done it for my box and thats work well !

2007/11/7, Matt Ogborne [EMAIL PROTECTED]:

 --
 [ Picked text/plain from multipart/alternative ]
 Howdy,

 Long time reader, first post, so pls be gentle :-)

 Until recently the PID (process ID) for a CS:S server running used to stay
 the same, thus using taskset in Linux, we were able to set the process to
 run on a specific CPU core.

 However recently (about ~3-4weeks ago) the PID randomly changes, as in
 when
 the game server is started its say PID 4223, go back to it a day later and
 its then 5823, go back a day later again and its a different PID.

 This is kinda of annoying now, as with quad core CPU's coming down in
 price,
 the ability to fix a process (a game server or servers) to specific cores
 is
 very handy indeed.

 Any ideas on how to stop it jumping PID's??

 BTW: Linux Ver: Ubuntu 6.06 and its run in a screen session.

 Kind regards,

 Matt AKA Team MX | MoggieX
 --

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Re: [hlds_linux] Running TF2 server on P3 hardware in Linux (bad bone weight) please confirm

2007-11-07 Thread Oliver Salzburg



Ondřej Hošek wrote:

Quick run-down:

1. Reports surface that the Orange Box SrcDS (OBSrcDS from here on)
fails on older processors.
2. Circumstantial evidence is shown that lack of SSE2 might lead to
these errors.
3. Chris Green (Valve) states that SSE2 is not required (only plain SSE,
available on P3s, is) as no compiler flags have been used to force it.

What a weird argument. It's not like the compiler is the only part that
can introduce SSEn.
Most likely it's some inline asm or SSE. intrinsics.
I really wonder how things like these can be hard to debug. And let's
assume for a moment
that it is actually caused by a missing command on the CPU, why are
there no checks in place?
You can't just go around and call random functions that aren't there :P

4. Chris returns with a message that he has been able to reproduce this
and will have to look down into the guts of the assembly code to get the
bug fixed. (No response from him since.)
5. Reports continue.
6. Alfred Reynolds (Valve, mailing list legend) says missing FCMOV
extensions mean epic fail.
7. I read Intel and AMD processor manuals. They say that if feature
flags CMOV and FPU are both enabled, the processor can do FCMOV.
8. People report that even though both flags are set on their machines,
bad bone weight errors still occur for them.
9. I write an assembler program that exits with zero if one of the FCMOV
instructions is executed, and, by definition, fails if the instruction
is unknown to the processor. People try it out on their machines, and
even though no Unknown Instruction error occurs, OBSrcDS still has bad
bone weights.

And that's where the story pretty much ends.

The culprit is probably lack of SSE2 and badly generated code. It's not
known if it's a Valve or a GCC bug.

~~ Ondra

On 06.11.07 20:35 Uhr, Some Llama wrote:

--
[ Picked text/plain from multipart/alternative ]
Hey All,

So I have a P3 linux server I run CS:S on and thought i'd dedicate it
to TF2, read through some of the old postings to his mailing list and
it looks like the P3 doesn't support some processor function the
newer TF2 engine needs in order to run on Linux?

Is that correct? Can someone please confirm?

I'm getting the bad bone weights messages along with the errors at
the end of the debug.log but looking through the postings it looks
like the conversation died off after talk of support for FCMOV?


Thanks for your time.
llama



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[hlds_linux] Re: Running TF2 server on P3 hardware in Linux (bad bone weight) Now confirmed?

2007-11-07 Thread Some Llama
--
[ Picked text/plain from multipart/alternative ]

 is unknown to the processor. People try it out on their machines, and
 even though no Unknown Instruction error occurs, OBSrcDS still has
 bad
 bone weights.

 And that's where the story pretty much ends.

 The culprit is probably lack of SSE2 and badly generated code. It's
 not
 known if it's a Valve or a GCC bug.

 ~~ Ondra


From my reading of the mailing list archives this is where i thought it ended 
too, thank you for the re-assurance.

i'll keep a look out to see if this problem is resolved in future updates (not 
that it seems to be important to vavle thus far, but um yah..)

Thanks again,
Llama
--

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Re: [hlds_linux] CS:Source Linux PID's Changing

2007-11-07 Thread Ondřej Hošek

Hey Matt,

first off, please turn off the digests unless there is a better reason
to keep them than this reason to deactivate them: it makes it harder for
threaded communication to function. When you reply to a digest, the
thread -- all the references to preceding messages and replies
included in e-mails' headers -- becomes broken and people using threaded
views as well as those reading the archives gradually become more and
more hostile toward you. (I tried explaining this to Valve's Mailman
master, but he either didn't receive or ignored or disagreed with my
point, so I gotta do this on a user-by-user basis.)

As for your problem: unless SrcDS forks or crashes and restarts, PID
changes shouldn't happen. (There is no setpid system call to
complement getpid.) Try this:

screen -dmLS CS_SOURCE_PUBLIC ./srcds_run -game cstrike -norestart +map 
de_dust2 +maxplayers 56 -port 27018 -tickrate 33 +fps_max 150

Eventually, your SrcDS will probably crash. When it does, it won't do so that 
silently, and you can always check screenlog.0 (or higher numbers) for what 
exactly happened.

To help Valve fix this, install gdb on the machine and execute srcds_run with the 
-debug switch. It should generate a debug.log with a backtrace, which you 
then mail to the address given.

~~ Ondra


On 07.11.07 4:19 Uhr, Matt Ogborne wrote:

--
[ Picked text/plain from multipart/alternative ]
Howdy,

Long time reader, first post, so pls be gentle :-)

Until recently the PID (process ID) for a CS:S server running used to stay
the same, thus using taskset in Linux, we were able to set the process to
run on a specific CPU core.

However recently (about ~3-4weeks ago) the PID randomly changes, as in when
the game server is started its say PID 4223, go back to it a day later and
its then 5823, go back a day later again and its a different PID.

This is kinda of annoying now, as with quad core CPU's coming down in price,
the ability to fix a process (a game server or servers) to specific cores is
very handy indeed.

Any ideas on how to stop it jumping PID's??

BTW: Linux Ver: Ubuntu 6.06 and its run in a screen session.

Kind regards,

Matt AKA Team MX | MoggieX



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RE: [hlds_linux] CS:Source Linux PID's Changing

2007-11-07 Thread Miano, Steven M.
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds_linux-
 [EMAIL PROTECTED] On Behalf Of LouLou Bizou
 Sent: Wednesday, November 07, 2007 3:14 AM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] CS:Source Linux PID's Changing

 --
 [ Picked text/plain from multipart/alternative ]
 you need to use taskset for cpu affinity !

 it require PID, you can maade a shell script with crontab that for example
 chek CPU afficinty for PID every 5 minutes

 I have done it for my box and thats work well !

 2007/11/7, Matt Ogborne [EMAIL PROTECTED]:
 
  --
  [ Picked text/plain from multipart/alternative ]
  Howdy,
 
  Long time reader, first post, so pls be gentle :-)
 
  Until recently the PID (process ID) for a CS:S server running used to
 stay
  the same, thus using taskset in Linux, we were able to set the process
 to
  run on a specific CPU core.
 
  However recently (about ~3-4weeks ago) the PID randomly changes, as in
  when
  the game server is started its say PID 4223, go back to it a day later
 and
  its then 5823, go back a day later again and its a different PID.
 
  This is kinda of annoying now, as with quad core CPU's coming down in
  price,
  the ability to fix a process (a game server or servers) to specific
 cores
  is
  very handy indeed.
 
  Any ideas on how to stop it jumping PID's??
 
  BTW: Linux Ver: Ubuntu 6.06 and its run in a screen session.
 
  Kind regards,
 
  Matt AKA Team MX | MoggieX
  --
 
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I don't understand completely how this process is set up. Do you have an 
automatic restart set up through a script to have the server restart on a 
daily, or other increment?

I know my servers are set up in cron to restart each day at 5 am and the 
easiest way to pull the PID is to do:

[EMAIL PROTECTED]: ps -ef | grep screen | grep whatever you title your screen 
session as | grep -v grep | awk '(print $2 )'  counterstrike.pid

ps -ef pulls all running processes, the pipe means we are going to do something 
with that command, the next thing we do is grep for screen sessions, then we 
grep for the screen session that you saved the game as, then grep -v removes 
the grep that we are doing at the moment, and finally the awk command will take 
the second piece of output (which is the PID), and prints it out - this will 
give you the PID for the screen session.

If you want you can roll that all up in a script, chmod it so that it can be 
run executably, and then through it in your crontab to run hourly, daily, etc.

Keep us updated on how it goes. ; )

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[hlds_linux] Re: hlds_linux digest, Vol 1 #5876 - 7 msgs

2007-11-07 Thread Matt Ogborne
--
[ Picked text/plain from multipart/alternative ]
[2. CS:Source Linux PID's Changing (Matt Ogborne)]

Howdy,

The screen session is called 'CS_SOURCE_PUBLIC', the exact line used to
start the screen session is:
screen -dmS CS_SOURCE_PUBLIC ./srcds_run -game cstrike  -autoupdate +map
de_dust2 +maxplayers 56 -port 27018 -tickrate 33 +fps_max 150

The screen PID stays constant.

When running 'ps -ef' on the command line it returns, this for the screen
session:
user   4223 1  0 Nov01 ?00:00:12 SCREEN -dmS CS_SOURCE_PUBLIC
./srcds_run -game cstrike -autoupdate [truncated]

And this for the actual PID, which is the game server (this is the one that
is changing! At this time its currently PID 18097):
user  18097  4224 25 Nov06 pts/105:22:08 ./srcds_amd -game cstrike
-autoupdate  [truncated]

I created a file called 'cron' and entered this into it:
ps -ef | grep screen | grep CS_SOURCE_PUBLIC | grep -v grep | awk '( print
$2 )'  counterstrike.pid

However when the file is ran, this comes back in the console:
XXX.XXX.XXX.XXX [user: ~/cron ]$ ./cron
awk: line 1: syntax error at or near print
XXX.XXX.XXX.XXX [user:  ~/cron ]$

Its created the file called 'counterstrike.pid' although its empty and
hasn't found the PID.

What I did notice is that the PPID colum after running 'ps -ef' was the
screen PID, so if we looked for the PPID for 4224 (The master PID of the
screen) and then took the  PID, that shoudl work??

Matt



On 07/11/2007, [EMAIL PROTECTED] 
[EMAIL PROTECTED] wrote:

 Send hlds_linux mailing list submissions to
 hlds_linux@list.valvesoftware.com

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 When replying, please edit your Subject line so it is more specific
 than Re: Contents of hlds_linux digest...


 Today's Topics:

1. Re: Running TF2 server on P3 hardware in Linux (bad bone weight)
 please confirm (Kennycom)
2. CS:Source Linux PID's Changing (Matt Ogborne)
3. Re: CS:Source Linux PID's Changing (Dan E)
4. Re: CS:Source Linux PID's Changing (LouLou Bizou)
5. Re: Running TF2 server on P3 hardware in Linux (bad
bone weight) please confirm (Oliver Salzburg)
6. RE: CS:Source Linux PID's Changing (Miano, Steven M.)

 --__--__--

 Message: 1
 From: Kennycom [EMAIL PROTECTED]
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Running TF2 server on P3 hardware in Linux (bad
 bone weight) please confirm
 Date: Tue, 6 Nov 2007 12:31:39 -0800
 Reply-To: hlds_linux@list.valvesoftware.com


 As to what exactly the problem is I don't recall a definitive answer.. but
 yes for the time being your P3 and some (allot) of the AMD cpu's are out
 of
 luck. I ended up building a new system with an Xeon E5335 (was running a
 LAN
 server with an athlon XP2800) and life is good again.


 --kennycom






 - Original Message -
 From: Some Llama [EMAIL PROTECTED]
 To: hlds_linux@list.valvesoftware.com
 Sent: Tuesday, November 06, 2007 11:35 AM
 Subject: [hlds_linux] Running TF2 server on P3 hardware in Linux (bad bone
 weight) please confirm


 --
 [ Picked text/plain from multipart/alternative ]
 Hey All,

 So I have a P3 linux server I run CS:S on and thought i'd dedicate it to
 TF2, read through some of the old postings to his mailing list and it
 looks
 like the P3 doesn't support some processor function the newer TF2 engine
 needs in order to run on Linux?

 Is that correct? Can someone please confirm?

 I'm getting the bad bone weights messages along with the errors at the end
 of the debug.log but looking through the postings it looks like the
 conversation died off after talk of support for FCMOV?


 Thanks for your time.
 llama
 --

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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux




 --__--__--

 Message: 2
 Date: Wed, 7 Nov 2007 03:19:25 +
 From: Matt Ogborne [EMAIL PROTECTED]
 To: hlds_linux@list.valvesoftware.com
 Subject: [hlds_linux] CS:Source Linux PID's Changing
 Reply-To: hlds_linux@list.valvesoftware.com

 --
 [ Picked text/plain from multipart/alternative ]
 Howdy,

 Long time reader, first post, so pls be gentle :-)

 Until recently the PID (process ID) for a CS:S server running used to stay
 the same, thus using taskset in Linux, we were able to set the process to
 run on a specific CPU core.

 However recently (about ~3-4weeks ago) the PID randomly changes, as in
 when
 the game server is started its say PID 4223, go back to it a day later and
 its then 5823, go back a day later again and its a different PID.

 This is kinda of annoying now, as with quad core CPU's coming down in
 price,
 the ability to fix a process (a game server or 

RE: [hlds_linux] TeamFortress 2 dedicated server update

2007-11-07 Thread Keeper
Is the crash that critical?  My server still restarts.  I'd rather have
gameplay bugs fixed first.

Keeper

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nye Liu
Sent: Wednesday, November 07, 2007 10:52 PM
To: hlds_linux@list.valvesoftware.com
Cc: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] TeamFortress 2 dedicated server update

Still crashes on quit with glibc double free or corruption.

You guys STILL cant' fix this after 3 versions?

*** glibc detected *** ./srcds_i486: double free or corruption (out):
0xb7ec9408 ***
=== Backtrace: =
/lib/i686/cmov/libc.so.6[0xb7dedce5]
/lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7df1780]
bin/tier0_i486.so(_ZN12CStdMemAlloc4FreeEPv+0x1f)[0xb7d5b88f]



On Wed, Nov 07, 2007 at 07:23:06PM -0800, Alfred Reynolds wrote:
 A required update for Team Fortress 2 and it's dedicated have been
 released.  Please run the hldsupdatetool to update your server.  The
 specific changes include:

 - Improved paged pool memory tracking
 - Fixed crash on importing spray logo that claimed to be a valid jpeg
 file, but wasn't
 - Fixed Medic's uber-charge stats tracking
 - Fixed a bug in scoring Engineer building destruction
 - Engineers no longer earn points for using their own teleporters
 - Freezepanel hud improvements now trigger on usage of the jpeg
 command
 - Fixed Spies exploit enabling them to attack while disguising, without
 losing disguise
 - Fixed Spies being able to attach sappers through thin walls
 - Fixed several melee weapon switching exploits
 - Fixed exploit that allowed players to teleport with the intelligence
 - Fixed a client crash related to MP3 playing
 - Improved client handling of stats when a connection couldn't be made
 to the stat servers. Fixes several cases of stat loss



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[hlds_linux] TeamFortress 2 dedicated server update

2007-11-07 Thread Alfred Reynolds
A required update for Team Fortress 2 and it's dedicated have been
released.  Please run the hldsupdatetool to update your server.  The
specific changes include:

- Improved paged pool memory tracking
- Fixed crash on importing spray logo that claimed to be a valid jpeg
file, but wasn't
- Fixed Medic's uber-charge stats tracking
- Fixed a bug in scoring Engineer building destruction
- Engineers no longer earn points for using their own teleporters
- Freezepanel hud improvements now trigger on usage of the jpeg
command
- Fixed Spies exploit enabling them to attack while disguising, without
losing disguise
- Fixed Spies being able to attach sappers through thin walls
- Fixed several melee weapon switching exploits
- Fixed exploit that allowed players to teleport with the intelligence
- Fixed a client crash related to MP3 playing
- Improved client handling of stats when a connection couldn't be made
to the stat servers. Fixes several cases of stat loss



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[hlds_linux] Re: pid changing (was: Re: digest)

2007-11-07 Thread Fabian Flori
Matt Ogborne wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 [2. CS:Source Linux PID's Changing (Matt Ogborne)]

 Howdy,

 The screen session is called 'CS_SOURCE_PUBLIC', the exact line used to
 start the screen session is:
 screen -dmS CS_SOURCE_PUBLIC ./srcds_run -game cstrike  -autoupdate +map
 de_dust2 +maxplayers 56 -port 27018 -tickrate 33 +fps_max 150

 The screen PID stays constant.

 When running 'ps -ef' on the command line it returns, this for the screen
 session:
 user   4223 1  0 Nov01 ?00:00:12 SCREEN -dmS CS_SOURCE_PUBLIC
 ./srcds_run -game cstrike -autoupdate [truncated]

 And this for the actual PID, which is the game server (this is the one that
 is changing! At this time its currently PID 18097):
 user  18097  4224 25 Nov06 pts/105:22:08 ./srcds_amd -game cstrike
 -autoupdate  [truncated]

 I created a file called 'cron' and entered this into it:
 ps -ef | grep screen | grep CS_SOURCE_PUBLIC | grep -v grep | awk '( print
 $2 )'  counterstrike.pid

 However when the file is ran, this comes back in the console:
 XXX.XXX.XXX.XXX [user: ~/cron ]$ ./cron
 awk: line 1: syntax error at or near print
 XXX.XXX.XXX.XXX [user:  ~/cron ]$

 Its created the file called 'counterstrike.pid' although its empty and
 hasn't found the PID.

 What I did notice is that the PPID colum after running 'ps -ef' was the
 screen PID, so if we looked for the PPID for 4224 (The master PID of the
 screen) and then took the  PID, that shoudl work??

 Matt


Please, please, don't answer to the digest when creating a new thread.
And even if you do, take the time to just delete the digests content.
It's not just Bytes to download, but also fucks up with any proper
formatting (like bottom posting, to pop it out another time in this list
:p).
Instead just create a new message, addressed to
hlds_linux@list.valvesoftware.com
And if you consider to do another post in your topic, consider to cancel
the digest as long as your thread is running. The digest is imho clearly
for readers only (though i'd prefer a decent html-driven interface like
this: http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/
(apparently only supports one two levels per thread; even has a reply
via email button, of which I don't know if it's any good for, or
supports threads itself)).


To your topic: you got a syntax error, it has nothing to do with what
you are searching for.
I coulds simply refer to man awk, but: awk instructions use curly
brackets, not round brackets.
Also you could use the pattern matching of awk (supports logical
operators), and the output of screen -ls (might need su, based on
executing user; saves you from the grep -v).
su - $CS_USER -c screen -ls | awk -F . \$2 ~ /CS_SOURCE_PUBLIC.*/
{print \$1}

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Re: [hlds_linux] TeamFortress 2 dedicated server update

2007-11-07 Thread Nye Liu
Still crashes on quit with glibc double free or corruption.

You guys STILL cant' fix this after 3 versions?

*** glibc detected *** ./srcds_i486: double free or corruption (out):
0xb7ec9408 ***
=== Backtrace: =
/lib/i686/cmov/libc.so.6[0xb7dedce5]
/lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7df1780]
bin/tier0_i486.so(_ZN12CStdMemAlloc4FreeEPv+0x1f)[0xb7d5b88f]



On Wed, Nov 07, 2007 at 07:23:06PM -0800, Alfred Reynolds wrote:
 A required update for Team Fortress 2 and it's dedicated have been
 released.  Please run the hldsupdatetool to update your server.  The
 specific changes include:

 - Improved paged pool memory tracking
 - Fixed crash on importing spray logo that claimed to be a valid jpeg
 file, but wasn't
 - Fixed Medic's uber-charge stats tracking
 - Fixed a bug in scoring Engineer building destruction
 - Engineers no longer earn points for using their own teleporters
 - Freezepanel hud improvements now trigger on usage of the jpeg
 command
 - Fixed Spies exploit enabling them to attack while disguising, without
 losing disguise
 - Fixed Spies being able to attach sappers through thin walls
 - Fixed several melee weapon switching exploits
 - Fixed exploit that allowed players to teleport with the intelligence
 - Fixed a client crash related to MP3 playing
 - Improved client handling of stats when a connection couldn't be made
 to the stat servers. Fixes several cases of stat loss



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 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


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RE: [hlds_linux] TeamFortress 2 dedicated server update

2007-11-07 Thread noetix
My server doesn't start. :)

'bad bone weights' continue...

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Keeper
Sent: Thursday, 8 November 2007 3:08 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] TeamFortress 2 dedicated server update

Is the crash that critical?  My server still restarts.  I'd rather have
gameplay bugs fixed first.

Keeper

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nye Liu
Sent: Wednesday, November 07, 2007 10:52 PM
To: hlds_linux@list.valvesoftware.com
Cc: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] TeamFortress 2 dedicated server update

Still crashes on quit with glibc double free or corruption.

You guys STILL cant' fix this after 3 versions?

*** glibc detected *** ./srcds_i486: double free or corruption (out):
0xb7ec9408 ***
=== Backtrace: =
/lib/i686/cmov/libc.so.6[0xb7dedce5]
/lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7df1780]
bin/tier0_i486.so(_ZN12CStdMemAlloc4FreeEPv+0x1f)[0xb7d5b88f]



On Wed, Nov 07, 2007 at 07:23:06PM -0800, Alfred Reynolds wrote:
 A required update for Team Fortress 2 and it's dedicated have been
 released.  Please run the hldsupdatetool to update your server.  The
 specific changes include:

 - Improved paged pool memory tracking
 - Fixed crash on importing spray logo that claimed to be a valid jpeg
 file, but wasn't
 - Fixed Medic's uber-charge stats tracking
 - Fixed a bug in scoring Engineer building destruction
 - Engineers no longer earn points for using their own teleporters
 - Freezepanel hud improvements now trigger on usage of the jpeg
 command
 - Fixed Spies exploit enabling them to attack while disguising, without
 losing disguise
 - Fixed Spies being able to attach sappers through thin walls
 - Fixed several melee weapon switching exploits
 - Fixed exploit that allowed players to teleport with the intelligence
 - Fixed a client crash related to MP3 playing
 - Improved client handling of stats when a connection couldn't be made
 to the stat servers. Fixes several cases of stat loss



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Re: [hlds_linux] TeamFortress 2 dedicated server update

2007-11-07 Thread Mike Hodgkinson

Same here. I have two servers which can't run TF2.
I'm hoping that Valve are working on this.

noetix wrote:

My server doesn't start. :)

'bad bone weights' continue...

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Keeper
Sent: Thursday, 8 November 2007 3:08 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] TeamFortress 2 dedicated server update

Is the crash that critical?  My server still restarts.  I'd rather have
gameplay bugs fixed first.

Keeper

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nye Liu
Sent: Wednesday, November 07, 2007 10:52 PM
To: hlds_linux@list.valvesoftware.com
Cc: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] TeamFortress 2 dedicated server update

Still crashes on quit with glibc double free or corruption.

You guys STILL cant' fix this after 3 versions?

*** glibc detected *** ./srcds_i486: double free or corruption (out):
0xb7ec9408 ***
=== Backtrace: =
/lib/i686/cmov/libc.so.6[0xb7dedce5]
/lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7df1780]
bin/tier0_i486.so(_ZN12CStdMemAlloc4FreeEPv+0x1f)[0xb7d5b88f]



On Wed, Nov 07, 2007 at 07:23:06PM -0800, Alfred Reynolds wrote:


A required update for Team Fortress 2 and it's dedicated have been
released.  Please run the hldsupdatetool to update your server.  The
specific changes include:

- Improved paged pool memory tracking
- Fixed crash on importing spray logo that claimed to be a valid jpeg
file, but wasn't
- Fixed Medic's uber-charge stats tracking
- Fixed a bug in scoring Engineer building destruction
- Engineers no longer earn points for using their own teleporters
- Freezepanel hud improvements now trigger on usage of the jpeg
command
- Fixed Spies exploit enabling them to attack while disguising, without
losing disguise
- Fixed Spies being able to attach sappers through thin walls
- Fixed several melee weapon switching exploits
- Fixed exploit that allowed players to teleport with the intelligence
- Fixed a client crash related to MP3 playing
- Improved client handling of stats when a connection couldn't be made
to the stat servers. Fixes several cases of stat loss



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