Re: [hlds_linux] TF2 high server load since friday update

2008-02-16 Thread Ronny Schedel


Sorry, but I don't think an Opteron can handle this. You can check it by
yourself:

1. Join the server, make some client settings:
net_graph 1
cl_updaterate 100
cl_cmdrate 100

2. Join spectator and move to an area with many player action.
3. Move your view to the wall to have high client fps.

Take a look to this picture:
http://www.ronny-schedel.de/server_fps_drop.jpg

This is what you normally see on a TF2 server with heavy load. You have high
fps, but the red marked parameter drops, because the server is overloaded.
On an ideal server you have always 66/sec (server updates to client) with a
tickrate set to 66. You can compare this with a CSS or DODS server where you
can easly have stable 66/sec updates.

Ronny




i have an opteron 2*2,2 ghz cpu in one of my servers ... and i run a 20
slot
css and a 32 slot tf2 on the 2nd cpu core ... both gameservers have a cpu
load around 70% with filled slots ... and it's absolutely running fine


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Ronny Schedel
Sent: Saturday, February 16, 2008 8:30 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] TF2 high server load since friday update

I have visited some 32 slot windows servers, they all could
not handle tickrate 66 with heavy action.

Ronny



> windows computers can handle that ... :D
>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf
Of Ronny
>> Schedel
>> Sent: Saturday, February 16, 2008 6:30 PM
>> To: hlds_linux@list.valvesoftware.com
>> Subject: Re: [hlds_linux] TF2 high server load since friday update
>>
>> I am wondering what kind of supercomputer can handle TF2 32 slots.
>>
>> Ronny
>>
>> > Our TF2 server has been running about since the Linux
binary of TF2
>> > dedicated server came out. First it was 24 slots, then 23,
>> then 22 and
>> > now 20. Tickrate isnt stable 66 at all and especially
>> tc_hydro lifts
>> > CPU up and brings the in value down. Only ~20-30 updates to
>> the player
>> > in it's worst case and that is hardly playable. Since the
>> last update,
>> > things got even worse. Now 20 slots is hardly playable
>> anymore because
>> > CPU just doesn't have enough juice in it. Well, shit happens and
>> > servers are shutting down. It happens and more servers will
>> replace them, right?
>> >
>> > -ics
>> >
>> > Ronny Schedel kirjoitti:
>> >>
>>
>>
>> ___
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>> archives, please visit:
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>
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RE: [hlds_linux] TF2 high server load since friday update

2008-02-16 Thread Andreas Grimm
i have an opteron 2*2,2 ghz cpu in one of my servers ... and i run a 20 slot
css and a 32 slot tf2 on the 2nd cpu core ... both gameservers have a cpu
load around 70% with filled slots ... and it's absolutely running fine

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Ronny Schedel
> Sent: Saturday, February 16, 2008 8:30 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] TF2 high server load since friday update
>
> I have visited some 32 slot windows servers, they all could
> not handle tickrate 66 with heavy action.
>
> Ronny
>
>
>
> > windows computers can handle that ... :D
> >
> >> -Original Message-
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf
> Of Ronny
> >> Schedel
> >> Sent: Saturday, February 16, 2008 6:30 PM
> >> To: hlds_linux@list.valvesoftware.com
> >> Subject: Re: [hlds_linux] TF2 high server load since friday update
> >>
> >> I am wondering what kind of supercomputer can handle TF2 32 slots.
> >>
> >> Ronny
> >>
> >> > Our TF2 server has been running about since the Linux
> binary of TF2
> >> > dedicated server came out. First it was 24 slots, then 23,
> >> then 22 and
> >> > now 20. Tickrate isnt stable 66 at all and especially
> >> tc_hydro lifts
> >> > CPU up and brings the in value down. Only ~20-30 updates to
> >> the player
> >> > in it's worst case and that is hardly playable. Since the
> >> last update,
> >> > things got even worse. Now 20 slots is hardly playable
> >> anymore because
> >> > CPU just doesn't have enough juice in it. Well, shit happens and
> >> > servers are shutting down. It happens and more servers will
> >> replace them, right?
> >> >
> >> > -ics
> >> >
> >> > Ronny Schedel kirjoitti:
> >> >>
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
> > ___
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> list archives,
> > please visit:
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> >
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Re: [hlds_linux] TF2 high server load since friday update

2008-02-16 Thread Ronny Schedel

I have visited some 32 slot windows servers, they all could not handle
tickrate 66 with heavy action.

Ronny




windows computers can handle that ... :D


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Ronny Schedel
Sent: Saturday, February 16, 2008 6:30 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] TF2 high server load since friday update

I am wondering what kind of supercomputer can handle TF2 32 slots.

Ronny

> Our TF2 server has been running about since the Linux binary of TF2
> dedicated server came out. First it was 24 slots, then 23,
then 22 and
> now 20. Tickrate isnt stable 66 at all and especially
tc_hydro lifts
> CPU up and brings the in value down. Only ~20-30 updates to
the player
> in it's worst case and that is hardly playable. Since the
last update,
> things got even worse. Now 20 slots is hardly playable
anymore because
> CPU just doesn't have enough juice in it. Well, shit happens and
> servers are shutting down. It happens and more servers will
replace them, right?
>
> -ics
>
> Ronny Schedel kirjoitti:
>>


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RE: [hlds_linux] TF2 high server load since friday update

2008-02-16 Thread Andreas Grimm
windows computers can handle that ... :D

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Ronny Schedel
> Sent: Saturday, February 16, 2008 6:30 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] TF2 high server load since friday update
>
> I am wondering what kind of supercomputer can handle TF2 32 slots.
>
> Ronny
>
> > Our TF2 server has been running about since the Linux binary of TF2
> > dedicated server came out. First it was 24 slots, then 23,
> then 22 and
> > now 20. Tickrate isnt stable 66 at all and especially
> tc_hydro lifts
> > CPU up and brings the in value down. Only ~20-30 updates to
> the player
> > in it's worst case and that is hardly playable. Since the
> last update,
> > things got even worse. Now 20 slots is hardly playable
> anymore because
> > CPU just doesn't have enough juice in it. Well, shit happens and
> > servers are shutting down. It happens and more servers will
> replace them, right?
> >
> > -ics
> >
> > Ronny Schedel kirjoitti:
> >>
>
>
> ___
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> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux


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Re: [hlds_linux] TF2 high server load since friday update

2008-02-16 Thread ics

One 32 slot server that i know of, was running on Core 2 Quad 6600,
barely on peak times (lots of action going on). Not sure how it runs
after the update (now).

-ics

Ronny Schedel kirjoitti:

I am wondering what kind of supercomputer can handle TF2 32 slots.

Ronny


Our TF2 server has been running about since the Linux binary of TF2
dedicated server came out. First it was 24 slots, then 23, then 22 and
now 20. Tickrate isnt stable 66 at all and especially tc_hydro lifts CPU
up and brings the in value down. Only ~20-30 updates to the player in
it's worst case and that is hardly playable. Since the last update,
things got even worse. Now 20 slots is hardly playable anymore because
CPU just doesn't have enough juice in it. Well, shit happens and servers
are shutting down. It happens and more servers will replace them, right?

-ics

Ronny Schedel kirjoitti:





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Re: [hlds_linux] TF2 high server load since friday update

2008-02-16 Thread Andrius Pirus
--
[ Picked text/plain from multipart/alternative ]
Oh Valve, please do something about this - I have Debian Linux server
and with the last 2 updates (i mean 1.0.1.8 version) server's cpu
load is SUPERHIGH. If it was about 50-60 % then now it's 80-90%
  Quoting ics : Our TF2 server has been running about since the Linux
binary of TF2
 dedicated server came out. First it was 24 slots, then 23, then 22
and
 now 20. Tickrate isnt stable 66 at all and especially tc_hydro lifts
CPU
 up and brings the in value down. Only ~20-30 updates to the player
in
 it's worst case and that is hardly playable. Since the last update,
 things got even worse. Now 20 slots is hardly playable anymore
because
 CPU just doesn't have enough juice in it. Well, shit happens and
servers
 are shutting down. It happens and more servers will replace them,
right?
 -ics
 Ronny Schedel kirjoitti:
 I have never seen an increase like this, I am hosting Valve games
since 9
 years now. No change in the changelog justify this huge load.
 Ronny
 It should be already clear that each update lifts up the CPU
 requirements. Especially the last one since it had network
 optimizations. I have no idea how much valve can "optimize" the
engine
 anymore from the current one, but i bet not much. There is little
you
 can do about it. Ranting didn't help with CS Source few years back,
i
 doubt it will have any effect now either.
 -ics
 Ronny Schedel kirjoitti:
 Hello,
 since the friday TF2 update, we have a high server load on our
 machine, take
 a look here:
 http://www.ronny-schedel.de/high_load.jpg
 On friday we were unable to run the TF2 server, because other
 servers on
 this machine started to lag. As you can see on the graph, we
 shutdown the
 TF2 on friday and the load was decreased dramatically. Today we
started
 again the server with the new update, but the load is still the
 same. We
 reduced the ticrate to 33, but without luck. If you compare the days
 before
 the update, you can see a big difference. This is 24 player TF2
 server on
 Linux Debian Etch with Kernel 2.6.20.
 Best regards
 Ronny Schedel
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Re: [hlds_linux] TF2 high server load since friday update

2008-02-16 Thread Ronny Schedel

I am wondering what kind of supercomputer can handle TF2 32 slots.

Ronny


Our TF2 server has been running about since the Linux binary of TF2
dedicated server came out. First it was 24 slots, then 23, then 22 and
now 20. Tickrate isnt stable 66 at all and especially tc_hydro lifts CPU
up and brings the in value down. Only ~20-30 updates to the player in
it's worst case and that is hardly playable. Since the last update,
things got even worse. Now 20 slots is hardly playable anymore because
CPU just doesn't have enough juice in it. Well, shit happens and servers
are shutting down. It happens and more servers will replace them, right?

-ics

Ronny Schedel kirjoitti:





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Re: [hlds_linux] TF2 high server load since friday update

2008-02-16 Thread Ronny Schedel

"sv_alternateticks","0   ",,"SPONLY""If set, server only
simulates entities on even numbered ticks.

Copied from cvarlist.



--
[ Picked text/plain from multipart/alternative ]
sv_alternateticks, what does this cvar really do?

2008/2/16, Ronny Schedel <[EMAIL PROTECTED]>:



I have never seen an increase like this, I am hosting Valve games since 9
years now. No change in the changelog justify this huge load.

Ronny


> It should be already clear that each update lifts up the CPU
> requirements. Especially the last one since it had network
> optimizations. I have no idea how much valve can "optimize" the engine
> anymore from the current one, but i bet not much. There is little you
> can do about it. Ranting didn't help with CS Source few years back, i
> doubt it will have any effect now either.
>
> -ics
>
> Ronny Schedel kirjoitti:
>> Hello,
>>
>> since the friday TF2 update, we have a high server load on our
>> machine, take
>> a look here:
>> http://www.ronny-schedel.de/high_load.jpg
>>
>> On friday we were unable to run the TF2 server, because other servers
on
>> this machine started to lag. As you can see on the graph, we shutdown
the
>> TF2 on friday and the load was decreased dramatically. Today we
>> started
>> again the server with the new update, but the load is still the same.
We
>> reduced the ticrate to 33, but without luck. If you compare the days
>> before
>> the update, you can see a big difference. This is 24 player TF2 server
on
>> Linux Debian Etch with Kernel 2.6.20.
>>
>> Best regards
>>
>> Ronny Schedel
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
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[hlds_linux] TF2 tv_enable bug

2008-02-16 Thread Alexander B.

Hello,

could anyone confirm, that the server changes the maxplayers to 24 when
you set tv_enable to 0?

Looks like:
tv_enable 0
maxplayers set to 24

The server is started with +maxplayers 16

- Alexander B.

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Re: [hlds_linux] TF2 high server load since friday update

2008-02-16 Thread ics

Our TF2 server has been running about since the Linux binary of TF2
dedicated server came out. First it was 24 slots, then 23, then 22 and
now 20. Tickrate isnt stable 66 at all and especially tc_hydro lifts CPU
up and brings the in value down. Only ~20-30 updates to the player in
it's worst case and that is hardly playable. Since the last update,
things got even worse. Now 20 slots is hardly playable anymore because
CPU just doesn't have enough juice in it. Well, shit happens and servers
are shutting down. It happens and more servers will replace them, right?

-ics

Ronny Schedel kirjoitti:


I have never seen an increase like this, I am hosting Valve games since 9
years now. No change in the changelog justify this huge load.

Ronny



It should be already clear that each update lifts up the CPU
requirements. Especially the last one since it had network
optimizations. I have no idea how much valve can "optimize" the engine
anymore from the current one, but i bet not much. There is little you
can do about it. Ranting didn't help with CS Source few years back, i
doubt it will have any effect now either.

-ics

Ronny Schedel kirjoitti:

Hello,

since the friday TF2 update, we have a high server load on our
machine, take
a look here:
http://www.ronny-schedel.de/high_load.jpg

On friday we were unable to run the TF2 server, because other
servers on
this machine started to lag. As you can see on the graph, we
shutdown the
TF2 on friday and the load was decreased dramatically. Today we started
again the server with the new update, but the load is still the
same. We
reduced the ticrate to 33, but without luck. If you compare the days
before
the update, you can see a big difference. This is 24 player TF2
server on
Linux Debian Etch with Kernel 2.6.20.

Best regards

Ronny Schedel


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Re: [hlds_linux] TF2 high server load since friday update

2008-02-16 Thread AnAkIn .
--
[ Picked text/plain from multipart/alternative ]
sv_alternateticks, what does this cvar really do?

2008/2/16, Ronny Schedel <[EMAIL PROTECTED]>:
>
>
> I have never seen an increase like this, I am hosting Valve games since 9
> years now. No change in the changelog justify this huge load.
>
> Ronny
>
>
> > It should be already clear that each update lifts up the CPU
> > requirements. Especially the last one since it had network
> > optimizations. I have no idea how much valve can "optimize" the engine
> > anymore from the current one, but i bet not much. There is little you
> > can do about it. Ranting didn't help with CS Source few years back, i
> > doubt it will have any effect now either.
> >
> > -ics
> >
> > Ronny Schedel kirjoitti:
> >> Hello,
> >>
> >> since the friday TF2 update, we have a high server load on our
> >> machine, take
> >> a look here:
> >> http://www.ronny-schedel.de/high_load.jpg
> >>
> >> On friday we were unable to run the TF2 server, because other servers
> on
> >> this machine started to lag. As you can see on the graph, we shutdown
> the
> >> TF2 on friday and the load was decreased dramatically. Today we started
> >> again the server with the new update, but the load is still the same.
> We
> >> reduced the ticrate to 33, but without luck. If you compare the days
> >> before
> >> the update, you can see a big difference. This is 24 player TF2 server
> on
> >> Linux Debian Etch with Kernel 2.6.20.
> >>
> >> Best regards
> >>
> >> Ronny Schedel
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
> > ___
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Re: [hlds_linux] TF2 high server load since friday update

2008-02-16 Thread Ronny Schedel


I have never seen an increase like this, I am hosting Valve games since 9
years now. No change in the changelog justify this huge load.

Ronny



It should be already clear that each update lifts up the CPU
requirements. Especially the last one since it had network
optimizations. I have no idea how much valve can "optimize" the engine
anymore from the current one, but i bet not much. There is little you
can do about it. Ranting didn't help with CS Source few years back, i
doubt it will have any effect now either.

-ics

Ronny Schedel kirjoitti:

Hello,

since the friday TF2 update, we have a high server load on our
machine, take
a look here:
http://www.ronny-schedel.de/high_load.jpg

On friday we were unable to run the TF2 server, because other servers on
this machine started to lag. As you can see on the graph, we shutdown the
TF2 on friday and the load was decreased dramatically. Today we started
again the server with the new update, but the load is still the same. We
reduced the ticrate to 33, but without luck. If you compare the days
before
the update, you can see a big difference. This is 24 player TF2 server on
Linux Debian Etch with Kernel 2.6.20.

Best regards

Ronny Schedel


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Re: [hlds_linux] TF2 high server load since friday update

2008-02-16 Thread ics

It should be already clear that each update lifts up the CPU
requirements. Especially the last one since it had network
optimizations. I have no idea how much valve can "optimize" the engine
anymore from the current one, but i bet not much. There is little you
can do about it. Ranting didn't help with CS Source few years back, i
doubt it will have any effect now either.

-ics

Ronny Schedel kirjoitti:

Hello,

since the friday TF2 update, we have a high server load on our
machine, take
a look here:
http://www.ronny-schedel.de/high_load.jpg

On friday we were unable to run the TF2 server, because other servers on
this machine started to lag. As you can see on the graph, we shutdown the
TF2 on friday and the load was decreased dramatically. Today we started
again the server with the new update, but the load is still the same. We
reduced the ticrate to 33, but without luck. If you compare the days
before
the update, you can see a big difference. This is 24 player TF2 server on
Linux Debian Etch with Kernel 2.6.20.

Best regards

Ronny Schedel


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Re: [hlds_linux] TF2 high server load since friday update

2008-02-16 Thread Ronny Schedel


I changed sv_alternateticks to 33 and it seems to have some effects, ie the
server-> client updates changes to 33 per second.

Ronny



--
[ Picked text/plain from multipart/alternative ]
AFAIK it's not possible to change the tickrate on TF2, even entering
-tickrate 33 should have no effect.

2008/2/16, Ronny Schedel <[EMAIL PROTECTED]>:


Hello,

since the friday TF2 update, we have a high server load on our machine,
take
a look here:
http://www.ronny-schedel.de/high_load.jpg

On friday we were unable to run the TF2 server, because other servers on
this machine started to lag. As you can see on the graph, we shutdown the
TF2 on friday and the load was decreased dramatically. Today we started
again the server with the new update, but the load is still the same. We
reduced the ticrate to 33, but without luck. If you compare the days
before
the update, you can see a big difference. This is 24 player TF2 server on
Linux Debian Etch with Kernel 2.6.20.

Best regards

Ronny Schedel


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Re: [hlds_linux] TF2 high server load since friday update

2008-02-16 Thread AnAkIn .
--
[ Picked text/plain from multipart/alternative ]
AFAIK it's not possible to change the tickrate on TF2, even entering
-tickrate 33 should have no effect.

2008/2/16, Ronny Schedel <[EMAIL PROTECTED]>:
>
> Hello,
>
> since the friday TF2 update, we have a high server load on our machine,
> take
> a look here:
> http://www.ronny-schedel.de/high_load.jpg
>
> On friday we were unable to run the TF2 server, because other servers on
> this machine started to lag. As you can see on the graph, we shutdown the
> TF2 on friday and the load was decreased dramatically. Today we started
> again the server with the new update, but the load is still the same. We
> reduced the ticrate to 33, but without luck. If you compare the days
> before
> the update, you can see a big difference. This is 24 player TF2 server on
> Linux Debian Etch with Kernel 2.6.20.
>
> Best regards
>
> Ronny Schedel
>
>
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[hlds_linux] TF2 high server load since friday update

2008-02-16 Thread Ronny Schedel

Hello,

since the friday TF2 update, we have a high server load on our machine, take
a look here:
http://www.ronny-schedel.de/high_load.jpg

On friday we were unable to run the TF2 server, because other servers on
this machine started to lag. As you can see on the graph, we shutdown the
TF2 on friday and the load was decreased dramatically. Today we started
again the server with the new update, but the load is still the same. We
reduced the ticrate to 33, but without luck. If you compare the days before
the update, you can see a big difference. This is 24 player TF2 server on
Linux Debian Etch with Kernel 2.6.20.

Best regards

Ronny Schedel


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[hlds_linux] TF 2 Server - VAC don't work after change map

2008-02-16 Thread Andrey Egorov

After change map VAC don't work. Why?



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[hlds_linux] STV proxy

2008-02-16 Thread Eirik Nilssen
--
[ Picked text/plain from multipart/alternative ]

Hi guys, hope you can help me out here!

We are currently hosting a CSS league. So far, the teams have set up STV by 
themself via hosts like HLTV-org and like.
Unfortunately, this solution is far from ideal. Therefore, we noe have supplied 
the league with dedicated warservers, and an equal amount of servers which is 
supposed to work as STV proxys. By doing this, we hope to give the specators a 
much better experience, and the teams less hassle.

BUT! I have never done this before - and unfortunately the people who acctually 
know this is on vacation.I wish 1 STV client on the warserver, and max 255 
specators on the STV proxy-server.

On the warservers I have enabled STV, and the following settings:
tv_enable 1tv_name "Hellfragger.no Liga TV #1"tv_password 
"hfliga1tv"tv_relaypassword "hfliga1tv"tv_maxclients 1tv_autorecord 
0tv_snapshotrate 100tv_relayvoice 1tv_transmitall 1tv_dispatchmode 
1tv_chattimelimit 5tv_nochat 1tv_maxrate 0tv_port 21005

Additionally, I undersand these settings should be in the proxy-servers config?
tv_maxclients 255tv_autoretry 1tv_timeout 10tv_delay 90tv_delaymapchange 1

My questions are:
a) Are these settings correct?
b) Should all settings be in the warserver-config where the STV is, in the 
proxy servers or both?
c) Do i need to specify any special settings in the commandline on the proxy 
server besides:
-console -norestart -game cstrike -port "proxy serverPORT" +ip "proxy serverIP" 
-nocrashdialog +tv_relay "warserverIP":"tv_port"

Would apreciate any help!!!

Eirik


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Re: [hlds_linux] Team Fortress 2 Server Tags Coming Soon

2008-02-16 Thread AnAkIn .
--
[ Picked text/plain from multipart/alternative ]
The last update added sv_tags...

And you can see on game-monitor which tags are added to sv_tags when a cvar
is changed:

http://www.game-monitor.com/search.php?rulename=sv_tags&game=tf2

There are alltalk, birthday, fadetoblack, friendlyfire,
increased_maxplayers, respawntimes, suddendeath, gravity.

There seem to be some bugs with some letters being replaced by "?"


2008/2/14, Ryan Veltidi <[EMAIL PROTECTED]>:
>
> I actually find SRCDS/HLDS to be some of the more streamlined servers
> I have ever run. This update sounds excellent in helping people filter
> for all the servers hosted by one clan/community easily.
>
> On Thu, Feb 14, 2008 at 5:58 AM, Valtteri Kiviniemi
> <[EMAIL PROTECTED]> wrote:
> > I wont even bother to host TF2 server without that 32pl hack. And I dont
> >  get it, why does Valve always fuck up things? I think that they should
> >  ask the community first. The change of playerlimit and friendlyfire was
> >  enough for me, I cant even play the game anymore. "breaks the game" is
> >  just a excuse to do what ever they want to. Valve makes good games but
> >  they should also give some respect to the community and ask them about
> >  critical changes.
> >
> >  Second thing is the 64bit support. I might understand the lack of 64bit
> >  support for the old HLDS engine (as a matter of fact I dont, because
> the
> >  old hlds_amd64 binary is still working and im still using it, why dont
> >  just update it) , but why even the new source-engine does not support
> >  64bit - I mean the server version. I also think that they have some
> >  really bad programmers or then they just dont care, because the SRCDS
> is
> >  so heavy and buggy that there is no mean to host that.
> >
> >  Valve is just so stupid.
> >
> >  ics kirjoitti:
> >
> >
> > > It is propably disabled for the same reason as maxplayer limit is 24 -
> >  > without using hacked binaries to achieve 32 players. What i heard,
> >  > official reason was that players over 24 break certain things as well
> as
> >  > FF on does. I have seen none of these, except tickrate drop. This
> game
> >  > is actually more fun with 32 than 24 players.
> >  >
> >  > -ics
> >  >
> >  >
> >  > Valtteri Kiviniemi kirjoitti:
> >  >> Hi
> >  >>
> >  >> Why you talk about friendlyfire, because its disabled. Just allow to
> >  >> turn FF on, its annoying to use 3rd-party plugin to get FF. And why
> the
> >  >> fuck you even disabled it? We had such a nice FF server and now its
> >  >> gone.
> >  >>
> >  >> Those people that dont like FF, wont have to enable it - it's that
> >  >> simple.
> >  >>
> >  >>
> >  >>
> >  >> Jason Ruymen kirjoitti:
> >  >>> I should also point out that we're planning on releasing this to
> you
> >  >>> guys first, with clients having to opt-in to a beta to see the
> custom
> >  >>> UI.
> >  >>>
> >  >>> Jason
> >  >>>
> >  >>> -Original Message-
> >  >>> From: [EMAIL PROTECTED]
> >  >>> [mailto:[EMAIL PROTECTED] On Behalf Of Jason
> >  >>> Ruymen
> >  >>> Sent: Wednesday, February 13, 2008 3:51 PM
> >  >>> To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com
> >  >>> Subject: [hlds_linux] Team Fortress 2 Server Tags Coming Soon
> >  >>>
> >  >>> One of the things that customers have been consistently requesting
> from
> >  >>> us a better method of finding game servers with the specific
> settings
> >  >>> that they like. Some players want servers with friendly-fire on, or
> TF2
> >  >>> birthday mode, or 24/7 Dustbowl, and so on. Other players
> specifically
> >  >>> want none of these, asking us how they can find servers with no
> >  >>> changes.
> >  >>> At the same time, we've watched as server operators have
> increasingly
> >  >>> filled out their server names with descriptions of their custom
> >  >>> settings.
> >  >>>
> >  >>> We've been working on a solution to these problems that we hope
> will
> >  >>> make sense, solving the player's desire to search for specific
> >  >>> settings,
> >  >>> and the server operator's desire to have better descriptive tools
> for
> >  >>> their server. The concept is similar to web page metatags, where
> server
> >  >>> operators can specify descriptive tags in any manner, and clients
> can
> >  >>> search for servers by specifying the tags they're interested in.
> Some
> >  >>> tags are automatically filled in, based on server convars. For
> example,
> >  >>> in TF2 we've removed the restrictions on a variety of server
> options
> >  >>> (like friendly fire & respawn wave times), and now the tag system
> will
> >  >>> automatically add a tag when they're changed, so that customers who
> >  >>> want
> >  >>> to play on these servers can easily find them.
> >  >>>
> >  >>> Click here: http://www.steamgames.com/v/img/whatsnew/serverTags.jpgfor
> >  >>> a screenshot of the new server browser interface that players will
> >  >>> have.
> >  >>> As you can see, we've put a new tab onto it called "Custom".
> Servers
> >  >>> wit