Re: [hlds_linux] different cpu-cores - different performance

2009-01-28 Thread J.Miribel
Same here. acpi=off as kernel param and I'll have only one core showing up.
You can use acpi=ht to turn acpi code on only for multi core functions, 
but I still get some FPS drops..

Best regards


Thomas Beugin a écrit :
 Hum i have compiled with

 CONFIG_X86_SMP=y
 CONFIG_USE_GENERIC_SMP_HELPERS=y
 CONFIG_X86_32_SMP=y
 CONFIG_SMP=y
 CONFIG_X86_FIND_SMP_CONFIG=y
 # CONFIG_X86_VSMP is not set
 CONFIG_SCSI_SAS_HOST_SMP=y

 If i turn on acpi with grub i have my 4 core on my q6600
 If i turn off acpi i have only 1 core

 2009/1/27 ics i...@ics-base.net:
   
 Your kernel does not have SMP-support turned on.

 -ics

 Thomas Beugin kirjoitti:
 
 Me too if i disable acpi

 I have only 1 core on the cat /proc/cpuinfo
 Intel(R) Core(TM)2 Quad CPUQ6600  @ 2.40GHz

 Some help?

 2009/1/22 Steffen Tronstad s...@nextgentel.com:

   
 I disabled it and still get my 4 cores (2 x dual core intel)



 -Opprinnelig melding-
 Fra: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne av J.Miribel
 Sendt: 22. januar 2009 09:41
 Til: Half-Life dedicated Linux server mailing list
 Emne: Re: [hlds_linux] different cpu-cores - different performance

 I wonder how you can disable ACPI and still get the 4 cores up.. If I
 disable ACPI, I'll have only one core showing up..

 Best regards


 Matthias Bleile a écrit :

 
 Your point to the Power Management made me recognize bad evil   ACIP, 
 so
 i added to my grub.conf:

 kernel /boot/kernel-2.6.25.8 root=/dev/sda3 apm=off acpi=off noapic

 and voilâ!
 No more drops.
 4 cores with 100% 1000FPS. i can die in peace now.

 thanks gary and the others!

 - Original Message -
 From: Gary Stanley g...@velocity-servers.net
 To: Half-Life dedicated Linux server mailing list
 hlds_linux@list.valvesoftware.com; Half-Life dedicated Linux server
 mailing list hlds_linux@list.valvesoftware.com
 Sent: Tuesday, January 20, 2009 11:46 PM
 Subject: Re: [hlds_linux] different cpu-cores - different performance




   
 At 05:41 PM 1/20/2009, Matthias Bleile wrote:


 
 See here:
 http://rafb.net/p/n7UeOP48.html

 They are no Players present, doesn't matter, the drops are equal with or
 without players.
 If a server is used the Usage of the assigned core rises up to 5-6%, no
 differences here between the cores.


   
 Probably power management or scheduler latency.




 
 - Original Message -
 From: David A. Parker dpar...@utica.edu
 To: Half-Life dedicated Linux server mailing list
 hlds_linux@list.valvesoftware.com
 Sent: Tuesday, January 20, 2009 11:25 PM
 Subject: Re: [hlds_linux] different cpu-cores - different performance




   
 The taskset commands look good.  What is the usage on each CPU?  htop
 is
 a good utility to see that kind of information quickly.  Also try:

 mpstat -P ALL 1 1

 This will give you the usage of all CPUs over a one-second interval.
 Adjust the first number to make it measure usage over a different
 interval (in seconds).  Adjust the second number to make it repeat N
 times.

 - Dave

 Matthias Bleile wrote:


 
 Wow, many answers ^^.

 So:

 ---
 Could you post the taskset command lines you are using?
 taskset -c 0 ./hlds_run.
 taskset -c 1 ./hlds_run.
 ---
 ---
 cat /proc/interrupts. Probably sharing interrupts.
 See here: http://rafb.net/p/LN4JtN70.html
 Only big differents is the timer interrupt only occuring on CPU0.
 The Rescheduling Interrupts can't be it, it would mean CPU2 is in
 perfect
 health, but it isnt.
 ---
 ---
 Turn off irqbalancing. It's useless and it doesn't do anything
 but hurt gameserver hosting.
 i can't even turn it on, if i wanted to, cause:

 Symbol: IRQBALANCE [=n]
 Prompt: Enable kernel irq balancing
 Depends on: X86_32  SMP  X86_IO_APIC

 I dont use an 32Bit System.
 ---
 ---
 Useless. It doesn't do what it used to, and
 biiig performance differents between nice --0 and nice --20.
 ---
 ---
 Kind of useless, but can be useful in specific situations
 Big difference between no preemption and full preemption.
 without preempt im not able to get it stable 1000fps even on core0
 ---
 ---
 Try running 2 servers on Core 0 and 2 and the rest on Core 1 and 3.
 Does
 that change anything for you?
 same here.
 core0 = stable 1000
 core1 = small spikes
 core2 = big spikes
 core3 = only spikes ;)

 Guess thats it for now ^^.


 - Original Message -
 From: 1nsane 1nsane...@gmail.com
 To: Half-Life dedicated Linux server mailing list
 hlds_linux@list.valvesoftware.com
 Sent: Tuesday, January 20, 2009 10:51 PM
 Subject: Re: [hlds_linux] different cpu-cores - different performance




   
 Try 

Re: [hlds_linux] different cpu-cores - different performance

2009-01-28 Thread Zover Mirklo
I have also q6600 and no problems with acpi turned off- all 4 cores
show up normally. Maybe you miss CONFIG_MCORE2=y or some other setting
in kernel config?
 Quoting J.Miribel : Same here. acpi=off as kernel param and I'll
have only one core showing up.
 You can use acpi=ht to turn acpi code on only for multi core
functions, 
 but I still get some FPS drops..
 Best regards
 Thomas Beugin a écrit :
  Hum i have compiled with
 
  CONFIG_X86_SMP=y
  CONFIG_USE_GENERIC_SMP_HELPERS=y
  CONFIG_X86_32_SMP=y
  CONFIG_SMP=y
  CONFIG_X86_FIND_SMP_CONFIG=y
  # CONFIG_X86_VSMP is not set
  CONFIG_SCSI_SAS_HOST_SMP=y
 
  If i turn on acpi with grub i have my 4 core on my q6600
  If i turn off acpi i have only 1 core
 
  2009/1/27 ics :

  Your kernel does not have SMP-support turned on.
 
  -ics
 
  Thomas Beugin kirjoitti:
  
  Me too if i disable acpi
 
  I have only 1 core on the cat /proc/cpuinfo
  Intel(R) Core(TM)2 Quad CPUQ6600  @ 2.40GHz
 
  Some help?
 
  2009/1/22 Steffen Tronstad :
 

  I disabled it and still get my 4 cores (2 x dual core intel)
 
 
 
  -Opprinnelig melding-
  Fra: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne av
J.Miribel
  Sendt: 22. januar 2009 09:41
  Til: Half-Life dedicated Linux server mailing list
  Emne: Re: [hlds_linux] different cpu-cores - different
performance
 
  I wonder how you can disable ACPI and still get the 4 cores
up.. If I
  disable ACPI, I'll have only one core showing up..
 
  Best regards
 
 
  Matthias Bleile a écrit :
 
  
  Your point to the Power Management made me recognize bad
evil   ACIP, so
  i added to my grub.conf:
 
  kernel /boot/kernel-2.6.25.8 root=/dev/sda3 apm=off acpi=off
noapic
 
  and voilâ!
  No more drops.
  4 cores with 100% 1000FPS. i can die in peace now.
 
  thanks gary and the others!
 
  - Original Message -
  From: Gary Stanley 
  To: Half-Life dedicated Linux server mailing list
  ; Half-Life dedicated Linux server
  mailing list 
  Sent: Tuesday, January 20, 2009 11:46 PM
  Subject: Re: [hlds_linux] different cpu-cores - different
performance
 
 
 
 

  At 05:41 PM 1/20/2009, Matthias Bleile wrote:
 
 
  
  See here:
  http://rafb.net/p/n7UeOP48.html
 
  They are no Players present, doesn't matter, the drops are
equal with or
  without players.
  If a server is used the Usage of the assigned core rises up
to 5-6%, no
  differences here between the cores.
 
 

  Probably power management or scheduler latency.
 
 
 
 
  
  - Original Message -
  From: David A. Parker 
  To: Half-Life dedicated Linux server mailing list
  
  Sent: Tuesday, January 20, 2009 11:25 PM
  Subject: Re: [hlds_linux] different cpu-cores - different
performance
 
 
 
 

  The taskset commands look good.  What is the usage on each
CPU?  htop
  is
  a good utility to see that kind of information quickly. 
Also try:
 
  mpstat -P ALL 1 1
 
  This will give you the usage of all CPUs over a one-second
interval.
  Adjust the first number to make it measure usage over a
different
  interval (in seconds).  Adjust the second number to make it
repeat N
  times.
 
  - Dave
 
  Matthias Bleile wrote:
 
 
  
  Wow, many answers ^^.
 
  So:
 
  ---
  Could you post the taskset command lines you are using?
  taskset -c 0 ./hlds_run.
  taskset -c 1 ./hlds_run.
  ---
  ---
  cat /proc/interrupts. Probably sharing interrupts.
  See here: http://rafb.net/p/LN4JtN70.html
  Only big differents is the timer interrupt only occuring
on CPU0.
  The Rescheduling Interrupts can't be it, it would mean
CPU2 is in
  perfect
  health, but it isnt.
  ---
  ---
  Turn off irqbalancing. It's useless and it doesn't do
anything
  but hurt gameserver hosting.
  i can't even turn it on, if i wanted to, cause:
 
  Symbol: IRQBALANCE [=n]
  Prompt: Enable kernel irq balancing
  Depends on: X86_32  SMP  X86_IO_APIC
 
  I dont use an 32Bit System.
  ---
  ---
  Useless. It doesn't do what it used to, and
  biiig performance differents between nice --0 and nice
--20.
  ---
  ---
  Kind of useless, but can be useful in specific situations
  Big difference between no preemption and full preemption.
  without preempt im not able to get it stable 1000fps even
on core0
  ---
  ---
  Try running 2 servers on Core 0 and 2 and the rest on Core
1 and 3.
  Does
  that change anything for you?
  same here.
  core0 = stable 1000
  core1 = small spikes
  core2 = big spikes
  core3 = only spikes ;)
 
  Guess thats it for now ^^.
 
 
  - Original Message -
  From: 1nsane 
  To: Half-Life dedicated Linux server mailing list
  
  Sent: Tuesday, 

Re: [hlds_linux] different cpu-cores - different performance

2009-01-28 Thread Gary Stanley
At 04:23 AM 1/28/2009, J.Miribel wrote:
Same here. acpi=off as kernel param and I'll have only one core showing up.
You can use acpi=ht to turn acpi code on only for multi core functions,
but I still get some FPS drops..


Only thing you need to do is uncheck the ACPI Processor, you don't 
really need to disable ACPI fully.

Some broken bios's actually hate ACPI being disabled.

You may also wish to try idle=poll to see if that helps with performance.



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Re: [hlds_linux] different cpu-cores - different performance

2009-01-28 Thread Gary Stanley
At 04:23 AM 1/28/2009, J.Miribel wrote:
Same here. acpi=off as kernel param and I'll have only one core showing up.
You can use acpi=ht to turn acpi code on only for multi core functions,
but I still get some FPS drops..


Only thing you need to do is uncheck the ACPI Processor, you don't 
really need to disable ACPI fully.

Some broken bios's actually hate ACPI being disabled.

You may also wish to try idle=poll to see if that helps with performance.



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Re: [hlds_linux] different cpu-cores - different performance

2009-01-28 Thread J.Miribel
Does not help, I just recompiled the kernel without ACPI processor 
support -- 1 core showing up..

Best regards

Gary Stanley a écrit :
 At 04:23 AM 1/28/2009, J.Miribel wrote:
   
 Same here. acpi=off as kernel param and I'll have only one core showing up.
 You can use acpi=ht to turn acpi code on only for multi core functions,
 but I still get some FPS drops..
 


 Only thing you need to do is uncheck the ACPI Processor, you don't 
 really need to disable ACPI fully.

 Some broken bios's actually hate ACPI being disabled.

 You may also wish to try idle=poll to see if that helps with performance.



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Re: [hlds_linux] different cpu-cores - different performance

2009-01-28 Thread Matthias Bleile
Which Motherboard / Bios do you use?


 Original-Nachricht 
 Datum: Wed, 28 Jan 2009 12:00:31 +0100
 Von: J.Miribel j.miri...@nitroserv.com
 An: Half-Life dedicated Linux server mailing list 
 hlds_linux@list.valvesoftware.com
 Betreff: Re: [hlds_linux] different cpu-cores - different performance

 Does not help, I just recompiled the kernel without ACPI processor 
 support -- 1 core showing up..
 
 Best regards
 
 Gary Stanley a écrit :
  At 04:23 AM 1/28/2009, J.Miribel wrote:

  Same here. acpi=off as kernel param and I'll have only one core showing
 up.
  You can use acpi=ht to turn acpi code on only for multi core functions,
  but I still get some FPS drops..
  
 
 
  Only thing you need to do is uncheck the ACPI Processor, you don't 
  really need to disable ACPI fully.
 
  Some broken bios's actually hate ACPI being disabled.
 
  You may also wish to try idle=poll to see if that helps with
 performance.
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 

 
 
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[hlds_linux] no mapchange at CS:SZ

2009-01-28 Thread Patrick Merz g-factory.de


Hello, 

since today I have on every CS:CZ Server problems with the mapchange
it is impossible do change an map. 

Have someone else this problem ? 

Regards 

Patrick
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Re: [hlds_linux] no mapchange at CS:SZ

2009-01-28 Thread Patrick Merz g-factory.de

Update:

Mapchange is only possible when a player is connected to the server..



On Wed, 28 Jan 2009 16:01:16 +0100, Patrick Merz g-factory.de
i...@gameserver-factory.de wrote:
 Hello, 
 
 since today I have on every CS:CZ Server problems with the mapchange
 it is impossible do change an map. 
 
 Have someone else this problem ? 
 
 Regards 
 
 Patrick
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Patrick Merz 

G-Factory.de
Nice Servers ...:::... Nice Prices
http://www.g-factory.de

Tel.-Nr. 01520/6291914

Fax.-Nr. 07433/9558208

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[hlds_linux] TF2 Server crashing

2009-01-28 Thread Coldorak
Hi

I don't know how, but players reported me someone to crash servers.
This guy told the players that if people would kill him, he'd make the
server crash.
Someone killed him, a few seconds later the server crashed. He may have made
the server crash one more time a few moments later
I don't know how he does it.
His steam_id is STEAM_0:0:18536142 from what I've found in my logs, but I
don't see how he made that.
Does someone know any commands that make TF2 servers crash?
Hope it'll be fixed in the next patch :/
Thanks

Cold'
-- 
http://www.coldfire.info
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Re: [hlds_linux] TF2 Server crashing

2009-01-28 Thread AnAkIn .
Some commands have already been posted on this list to do this, I think
VALVe will fix them with tonight update.

2009/1/28 Coldorak coldorak@gmail.com

 Hi

 I don't know how, but players reported me someone to crash servers.
 This guy told the players that if people would kill him, he'd make the
 server crash.
 Someone killed him, a few seconds later the server crashed. He may have
 made
 the server crash one more time a few moments later
 I don't know how he does it.
 His steam_id is STEAM_0:0:18536142 from what I've found in my logs, but I
 don't see how he made that.
 Does someone know any commands that make TF2 servers crash?
 Hope it'll be fixed in the next patch :/
 Thanks

 Cold'
 --
 http://www.coldfire.info
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Re: [hlds_linux] different cpu-cores - different performance

2009-01-28 Thread Nephyrin Zey
On my 2.6.28 kernel disabling ACPI had zero performance impact, so
don't just go blindly disabling ACPI!
Though i can see on some setups it having an effect- in which case
tweaking the kernel config to find what works would be better than
just appending acpi=off which can have negative consequences as
mentioned.

- Neph

On Wed, Jan 28, 2009 at 4:03 AM, Matthias Bleile matthiasble...@gmx.de wrote:
 Which Motherboard / Bios do you use?


  Original-Nachricht 
 Datum: Wed, 28 Jan 2009 12:00:31 +0100
 Von: J.Miribel j.miri...@nitroserv.com
 An: Half-Life dedicated Linux server mailing list 
 hlds_linux@list.valvesoftware.com
 Betreff: Re: [hlds_linux] different cpu-cores - different performance

 Does not help, I just recompiled the kernel without ACPI processor
 support -- 1 core showing up..

 Best regards

 Gary Stanley a écrit :
  At 04:23 AM 1/28/2009, J.Miribel wrote:
 
  Same here. acpi=off as kernel param and I'll have only one core showing
 up.
  You can use acpi=ht to turn acpi code on only for multi core functions,
  but I still get some FPS drops..
 
 
 
  Only thing you need to do is uncheck the ACPI Processor, you don't
  really need to disable ACPI fully.
 
  Some broken bios's actually hate ACPI being disabled.
 
  You may also wish to try idle=poll to see if that helps with
 performance.
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 


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[hlds_linux] Team Fortress 2/Day of Defeat: Source Update Available

2009-01-28 Thread Jason Ruymen
A required update for TF2 and DODS is now available.  Please run hldsupdatetool 
to receive the update.  The specific changes include:

Team Fortress 2:
- Added percentage to UberCharge HUD panel for the Medic
- Added upgrade progress and levels to Engineer HUD panel for all buildings
- Added mp_tournament_allow_non_admin_restart server ConVar to allow server 
admin to toggle whether non-admin players can issue the mp_tournament_restart 
ConCommand on the server. Default is 1 (current behavior)
- Added flag to the gamerules entity so map authors can override the HUD type 
being used. Allows map authors to force CTF or CP HUD to be used if they mix 
CTF/CP entities in the map
- Added check in CTF HUD to make sure it doesn't point at disabled capture 
zones when the player is carrying the flag. Allows map authors to have more 
than one capture zone for each team in the map
- Changed AutoTeam to give new players to the attackers on attack/defend maps 
if the teams are even
- Fixed Pyro model not animating in the class menu
- Fixed players getting stuck in the prepare to respawn... countdown loop
- Fixed Natascha not getting the proper 75% of damage and slightly increased 
the strength of Natascha's slowdown
- Fixed teleporter entrance/exit effects being drawn when they don't have a 
matching teleporter entrance/exit
- Fixed announcer saying the cart is nearing the checkpoint after the round 
has already been won
- Fixed cloaked spies having a particle-beam effect while standing next to a 
dispenser that's healing them
- Fixed server crash when trying to load a map that contains control points 
with duplicate index values
- Fixed several materials warnings in the console
- Fixed Cart.Explode sound script entry using an unknown sound channel
- Marked the cl_bobcycle and cl_bobup ConVars as cheats

Team Fortress 2 and Day of Defeat: Source:
- Fixed clients using reloadresponsesystems, sv_soundemitter_flush, 
sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo 
to lag/crash servers

Source Engine:
- Fixed client timeout on mapchange problem
- Fixed setinfo exploit
- Marked the r_aspectratio ConVar as a cheat

Server Browser:
- Renamed Quick List to Map List
- Removed minimum ping filter from Map List

Jason


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Re: [hlds_linux] Team Fortress 2/Day of Defeat: Source Update Available

2009-01-28 Thread Nicholas Gray
Awesome. Thanks

On Jan 28, 2009 8:33 PM, Jason Ruymen jas...@valvesoftware.com wrote:

A required update for TF2 and DODS is now available.  Please run
hldsupdatetool to receive the update.  The specific changes include:

Team Fortress 2:
- Added percentage to UberCharge HUD panel for the Medic
- Added upgrade progress and levels to Engineer HUD panel for all buildings
- Added mp_tournament_allow_non_admin_restart server ConVar to allow server
admin to toggle whether non-admin players can issue the
mp_tournament_restart ConCommand on the server. Default is 1 (current
behavior)
- Added flag to the gamerules entity so map authors can override the HUD
type being used. Allows map authors to force CTF or CP HUD to be used if
they mix CTF/CP entities in the map
- Added check in CTF HUD to make sure it doesn't point at disabled capture
zones when the player is carrying the flag. Allows map authors to have more
than one capture zone for each team in the map
- Changed AutoTeam to give new players to the attackers on attack/defend
maps if the teams are even
- Fixed Pyro model not animating in the class menu
- Fixed players getting stuck in the prepare to respawn... countdown loop
- Fixed Natascha not getting the proper 75% of damage and slightly increased
the strength of Natascha's slowdown
- Fixed teleporter entrance/exit effects being drawn when they don't have a
matching teleporter entrance/exit
- Fixed announcer saying the cart is nearing the checkpoint after the
round has already been won
- Fixed cloaked spies having a particle-beam effect while standing next to a
dispenser that's healing them
- Fixed server crash when trying to load a map that contains control points
with duplicate index values
- Fixed several materials warnings in the console
- Fixed Cart.Explode sound script entry using an unknown sound channel
- Marked the cl_bobcycle and cl_bobup ConVars as cheats

Team Fortress 2 and Day of Defeat: Source:
- Fixed clients using reloadresponsesystems, sv_soundemitter_flush,
sv_soundemitter_filecheck, sv_findsoundname, and
sv_soundscape_printdebuginfo to lag/crash servers

Source Engine:
- Fixed client timeout on mapchange problem
- Fixed setinfo exploit
- Marked the r_aspectratio ConVar as a cheat

Server Browser:
- Renamed Quick List to Map List
- Removed minimum ping filter from Map List

Jason


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Re: [hlds_linux] Team Fortress 2/Day of Defeat: Source Update Available

2009-01-28 Thread bl4nk
I'm having trouble getting my server to start up. It crashes right away. 
Removing addons doesn't fix the problem.

Nicholas Gray wrote:
 Awesome. Thanks

 On Jan 28, 2009 8:33 PM, Jason Ruymen jas...@valvesoftware.com wrote:

 A required update for TF2 and DODS is now available.  Please run
 hldsupdatetool to receive the update.  The specific changes include:

 Team Fortress 2:
 - Added percentage to UberCharge HUD panel for the Medic
 - Added upgrade progress and levels to Engineer HUD panel for all buildings
 - Added mp_tournament_allow_non_admin_restart server ConVar to allow server
 admin to toggle whether non-admin players can issue the
 mp_tournament_restart ConCommand on the server. Default is 1 (current
 behavior)
 - Added flag to the gamerules entity so map authors can override the HUD
 type being used. Allows map authors to force CTF or CP HUD to be used if
 they mix CTF/CP entities in the map
 - Added check in CTF HUD to make sure it doesn't point at disabled capture
 zones when the player is carrying the flag. Allows map authors to have more
 than one capture zone for each team in the map
 - Changed AutoTeam to give new players to the attackers on attack/defend
 maps if the teams are even
 - Fixed Pyro model not animating in the class menu
 - Fixed players getting stuck in the prepare to respawn... countdown loop
 - Fixed Natascha not getting the proper 75% of damage and slightly increased
 the strength of Natascha's slowdown
 - Fixed teleporter entrance/exit effects being drawn when they don't have a
 matching teleporter entrance/exit
 - Fixed announcer saying the cart is nearing the checkpoint after the
 round has already been won
 - Fixed cloaked spies having a particle-beam effect while standing next to a
 dispenser that's healing them
 - Fixed server crash when trying to load a map that contains control points
 with duplicate index values
 - Fixed several materials warnings in the console
 - Fixed Cart.Explode sound script entry using an unknown sound channel
 - Marked the cl_bobcycle and cl_bobup ConVars as cheats

 Team Fortress 2 and Day of Defeat: Source:
 - Fixed clients using reloadresponsesystems, sv_soundemitter_flush,
 sv_soundemitter_filecheck, sv_findsoundname, and
 sv_soundscape_printdebuginfo to lag/crash servers

 Source Engine:
 - Fixed client timeout on mapchange problem
 - Fixed setinfo exploit
 - Marked the r_aspectratio ConVar as a cheat

 Server Browser:
 - Renamed Quick List to Map List
 - Removed minimum ping filter from Map List

 Jason


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[hlds_linux] New update (crashes immediately)

2009-01-28 Thread octodhd_hlds
Yeah, this is happening to me too.  On my AMD machine it never loads, on an 
intel one
it sometimes crashes immediately, and then loads properly the next time.


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Re: [hlds_linux] New update (crashes immediately)

2009-01-28 Thread Ben B
Linux dods and tf2 servers seem to have all been annihilated. Cannot get
either game servers up

On Wed, Jan 28, 2009 at 7:10 PM, octodhd_h...@monkeyrings.com wrote:

 Yeah, this is happening to me too.  On my AMD machine it never loads, on an
 intel one
 it sometimes crashes immediately, and then loads properly the next time.


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Re: [hlds_linux] New update (crashes immediately)

2009-01-28 Thread Steven Sumichrast
I just did the update to my TF2 running on Arch Linux, Intel
processors.  No problem here.

On Wed, Jan 28, 2009 at 9:19 PM, Ben B brutalgoerge...@gmail.com wrote:
 Linux dods and tf2 servers seem to have all been annihilated. Cannot get
 either game servers up

 On Wed, Jan 28, 2009 at 7:10 PM, octodhd_h...@monkeyrings.com wrote:

 Yeah, this is happening to me too.  On my AMD machine it never loads, on an
 intel one
 it sometimes crashes immediately, and then loads properly the next time.


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[hlds_linux] Post 1/28 TF2 Update, Still Experiencing Timeout Bug

2009-01-28 Thread Ryan Mannion
As the subject implies, my Linux TF2 servers are still exhibiting the
timeout bug after today's update. Map changes can take upwards of 50
seconds, causing clients to timeout if they haven't set their
cl_timeout to a sufficiently large value or if they become impatient
(I don't blame them).

Ryan

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Re: [hlds_linux] New update (crashes immediately)

2009-01-28 Thread George Holden Jr
How do I update my linux server, what is the command?  Any help is
appreciated, thanks.

toetag

On Wed, Jan 28, 2009 at 9:45 PM, Steven Sumichrast packh...@gmail.comwrote:

 I just did the update to my TF2 running on Arch Linux, Intel
 processors.  No problem here.

 On Wed, Jan 28, 2009 at 9:19 PM, Ben B brutalgoerge...@gmail.com wrote:
  Linux dods and tf2 servers seem to have all been annihilated. Cannot get
  either game servers up
 
  On Wed, Jan 28, 2009 at 7:10 PM, octodhd_h...@monkeyrings.com wrote:
 
  Yeah, this is happening to me too.  On my AMD machine it never loads, on
 an
  intel one
  it sometimes crashes immediately, and then loads properly the next time.
 
 
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Re: [hlds_linux] New update (crashes immediately)

2009-01-28 Thread Ben B
I am on centos5, i notice some other linux servers up and running too.

On Wed, Jan 28, 2009 at 8:45 PM, Steven Sumichrast packh...@gmail.comwrote:

 I just did the update to my TF2 running on Arch Linux, Intel
 processors.  No problem here.

 On Wed, Jan 28, 2009 at 9:19 PM, Ben B brutalgoerge...@gmail.com wrote:
  Linux dods and tf2 servers seem to have all been annihilated. Cannot get
  either game servers up
 
  On Wed, Jan 28, 2009 at 7:10 PM, octodhd_h...@monkeyrings.com wrote:
 
  Yeah, this is happening to me too.  On my AMD machine it never loads, on
 an
  intel one
  it sometimes crashes immediately, and then loads properly the next time.
 
 
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Re: [hlds_linux] New update (crashes immediately)

2009-01-28 Thread Ben B
get in the directory where you have steam
./steam -command update -game tf -dir . -verify_all

On Wed, Jan 28, 2009 at 8:57 PM, George Holden Jr toet...@gmail.com wrote:

 How do I update my linux server, what is the command?  Any help is
 appreciated, thanks.

 toetag

 On Wed, Jan 28, 2009 at 9:45 PM, Steven Sumichrast packh...@gmail.com
 wrote:

  I just did the update to my TF2 running on Arch Linux, Intel
  processors.  No problem here.
 
  On Wed, Jan 28, 2009 at 9:19 PM, Ben B brutalgoerge...@gmail.com
 wrote:
   Linux dods and tf2 servers seem to have all been annihilated. Cannot
 get
   either game servers up
  
   On Wed, Jan 28, 2009 at 7:10 PM, octodhd_h...@monkeyrings.com wrote:
  
   Yeah, this is happening to me too.  On my AMD machine it never loads,
 on
  an
   intel one
   it sometimes crashes immediately, and then loads properly the next
 time.
  
  
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Re: [hlds_linux] New update (crashes immediately)

2009-01-28 Thread The Universes
Same here, CentOS5 = seg fault
Just reloaded with Fedora 10, will see if that works.

On Wed, Jan 28, 2009 at 7:58 PM, Ben B brutalgoerge...@gmail.com wrote:
 I am on centos5, i notice some other linux servers up and running too.

 On Wed, Jan 28, 2009 at 8:45 PM, Steven Sumichrast packh...@gmail.comwrote:

 I just did the update to my TF2 running on Arch Linux, Intel
 processors.  No problem here.

 On Wed, Jan 28, 2009 at 9:19 PM, Ben B brutalgoerge...@gmail.com wrote:
  Linux dods and tf2 servers seem to have all been annihilated. Cannot get
  either game servers up
 
  On Wed, Jan 28, 2009 at 7:10 PM, octodhd_h...@monkeyrings.com wrote:
 
  Yeah, this is happening to me too.  On my AMD machine it never loads, on
 an
  intel one
  it sometimes crashes immediately, and then loads properly the next time.
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
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Re: [hlds_linux] New update (crashes immediately)

2009-01-28 Thread bl4nk
Still getting the timeout during map change bug on Linux. I'm not 
running any Windows servers right now to confirm it there as well.

George Holden Jr wrote:
 How do I update my linux server, what is the command?  Any help is
 appreciated, thanks.

 toetag

 On Wed, Jan 28, 2009 at 9:45 PM, Steven Sumichrast packh...@gmail.comwrote:

   
 I just did the update to my TF2 running on Arch Linux, Intel
 processors.  No problem here.

 On Wed, Jan 28, 2009 at 9:19 PM, Ben B brutalgoerge...@gmail.com wrote:
 
 Linux dods and tf2 servers seem to have all been annihilated. Cannot get
 either game servers up

 On Wed, Jan 28, 2009 at 7:10 PM, octodhd_h...@monkeyrings.com wrote:

   
 Yeah, this is happening to me too.  On my AMD machine it never loads, on
 
 an
 
 intel one
 it sometimes crashes immediately, and then loads properly the next time.


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Re: [hlds_linux] New update (crashes immediately)

2009-01-28 Thread Bruce Potter
To throw in my 0.02:

[gd...@ixxx twl-srv]$ uname -a
Linux iceberg..com 2.6.18-92.el5PAE #1 SMP Tue Jun 10 19:22:41 EDT  
2008 i686 athlon i386 GNU/Linux

CentOS box on a 2xOpteron 2220. Totally dead in the water at the  
moment.  All servers seg faulting.

later

bruce

On Jan 28, 2009, at 11:06 PM, The Universes wrote:

 Same here, CentOS5 = seg fault
 Just reloaded with Fedora 10, will see if that works.

 On Wed, Jan 28, 2009 at 7:58 PM, Ben B brutalgoerge...@gmail.com  
 wrote:
 I am on centos5, i notice some other linux servers up and running  
 too.

 On Wed, Jan 28, 2009 at 8:45 PM, Steven Sumichrast packh...@gmail.com 
 wrote:

 I just did the update to my TF2 running on Arch Linux, Intel
 processors.  No problem here.

 On Wed, Jan 28, 2009 at 9:19 PM, Ben B brutalgoerge...@gmail.com  
 wrote:
 Linux dods and tf2 servers seem to have all been annihilated.  
 Cannot get
 either game servers up

 On Wed, Jan 28, 2009 at 7:10 PM, octodhd_h...@monkeyrings.com  
 wrote:

 Yeah, this is happening to me too.  On my AMD machine it never  
 loads, on
 an
 intel one
 it sometimes crashes immediately, and then loads properly the  
 next time.


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Re: [hlds_linux] New update (crashes immediately)

2009-01-28 Thread Rodrigo Peña
Crashing here too in Centos 5 with custom kernel D: segfault but I fixed 
one server somehow, now i have 1 server with segfault that i can't fix

The Universes escribió:
 Same here, CentOS5 = seg fault
 Just reloaded with Fedora 10, will see if that works.

 On Wed, Jan 28, 2009 at 7:58 PM, Ben B brutalgoerge...@gmail.com wrote:
   
 I am on centos5, i notice some other linux servers up and running too.

 On Wed, Jan 28, 2009 at 8:45 PM, Steven Sumichrast packh...@gmail.comwrote:

 
 I just did the update to my TF2 running on Arch Linux, Intel
 processors.  No problem here.

 On Wed, Jan 28, 2009 at 9:19 PM, Ben B brutalgoerge...@gmail.com wrote:
   
 Linux dods and tf2 servers seem to have all been annihilated. Cannot get
 either game servers up

 On Wed, Jan 28, 2009 at 7:10 PM, octodhd_h...@monkeyrings.com wrote:

 
 Yeah, this is happening to me too.  On my AMD machine it never loads, on
   
 an
   
 intel one
 it sometimes crashes immediately, and then loads properly the next time.


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Re: [hlds_linux] New update (crashes immediately)

2009-01-28 Thread George Holden Jr
Ben,

I tried that...and it still doesn't other ideas?  Thanks man.

On Wed, Jan 28, 2009 at 10:04 PM, Ben B brutalgoerge...@gmail.com wrote:

 get in the directory where you have steam
 ./steam -command update -game tf -dir . -verify_all

 On Wed, Jan 28, 2009 at 8:57 PM, George Holden Jr toet...@gmail.com
 wrote:

  How do I update my linux server, what is the command?  Any help is
  appreciated, thanks.
 
  toetag
 
  On Wed, Jan 28, 2009 at 9:45 PM, Steven Sumichrast packh...@gmail.com
  wrote:
 
   I just did the update to my TF2 running on Arch Linux, Intel
   processors.  No problem here.
  
   On Wed, Jan 28, 2009 at 9:19 PM, Ben B brutalgoerge...@gmail.com
  wrote:
Linux dods and tf2 servers seem to have all been annihilated. Cannot
  get
either game servers up
   
On Wed, Jan 28, 2009 at 7:10 PM, octodhd_h...@monkeyrings.com
 wrote:
   
Yeah, this is happening to me too.  On my AMD machine it never
 loads,
  on
   an
intel one
it sometimes crashes immediately, and then loads properly the next
  time.
   
   
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Re: [hlds_linux] New update (crashes immediately)

2009-01-28 Thread Anthal
I've got 3 servers up and running on linux. 2 rented (was a pain 
updating them), and one I run myself.
The one I run: Ubuntu 8.10
t...@p3-server:~$ uname -r
2.6.27-9-server

Gunna test on another linux server we use for L4D.

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Re: [hlds_linux] New update (crashes immediately)

2009-01-28 Thread George Holden Jr
Ben,

I tried that...and it still doesn't work, any other ideas?  Thanks man.

toetag

On Wed, Jan 28, 2009 at 10:04 PM, Ben B brutalgoerge...@gmail.com wrote:

 get in the directory where you have steam
 ./steam -command update -game tf -dir . -verify_all

 On Wed, Jan 28, 2009 at 8:57 PM, George Holden Jr toet...@gmail.com
 wrote:

  How do I update my linux server, what is the command?  Any help is
  appreciated, thanks.
 
  toetag
 
  On Wed, Jan 28, 2009 at 9:45 PM, Steven Sumichrast packh...@gmail.com
  wrote:
 
   I just did the update to my TF2 running on Arch Linux, Intel
   processors.  No problem here.
  
   On Wed, Jan 28, 2009 at 9:19 PM, Ben B brutalgoerge...@gmail.com
  wrote:
Linux dods and tf2 servers seem to have all been annihilated. Cannot
  get
either game servers up
   
On Wed, Jan 28, 2009 at 7:10 PM, octodhd_h...@monkeyrings.com
 wrote:
   
Yeah, this is happening to me too.  On my AMD machine it never
 loads,
  on
   an
intel one
it sometimes crashes immediately, and then loads properly the next
  time.
   
   
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Re: [hlds_linux] New update (crashes immediately)

2009-01-28 Thread Anthal
Yep, second linux box boots TF2 fine. Again, Ubuntu 8.10.

t...@freeman:~$ uname -r
2.6.24-19-server

Anthal wrote:
 I've got 3 servers up and running on linux. 2 rented (was a pain 
 updating them), and one I run myself.
 The one I run: Ubuntu 8.10
 t...@p3-server:~$ uname -r
 2.6.27-9-server

 Gunna test on another linux server we use for L4D.

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Re: [hlds_linux] New update (crashes immediately)

2009-01-28 Thread The Universes
I just tested a clean install of Fedora 10, same error as on CentOS5.
I'm guessing the problem is related to Red Hat based distros?

On Wed, Jan 28, 2009 at 8:22 PM, Anthal ant...@couchathletics.com wrote:
 I've got 3 servers up and running on linux. 2 rented (was a pain
 updating them), and one I run myself.
 The one I run: Ubuntu 8.10
 t...@p3-server:~$ uname -r
 2.6.27-9-server

 Gunna test on another linux server we use for L4D.

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Re: [hlds_linux] New update (crashes immediately)

2009-01-28 Thread The Universes
I played around with it some more, I was able to get the servers to
start on CentOS. If you just let it error (seg fault), it will
automatically restart, mine was able to startup correctly after like
the 3rd auto-retry.

On Wed, Jan 28, 2009 at 8:31 PM, The Universes ad...@theuniverses.com wrote:
 I just tested a clean install of Fedora 10, same error as on CentOS5.
 I'm guessing the problem is related to Red Hat based distros?

 On Wed, Jan 28, 2009 at 8:22 PM, Anthal ant...@couchathletics.com wrote:
 I've got 3 servers up and running on linux. 2 rented (was a pain
 updating them), and one I run myself.
 The one I run: Ubuntu 8.10
 t...@p3-server:~$ uname -r
 2.6.27-9-server

 Gunna test on another linux server we use for L4D.

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Re: [hlds_linux] New update (crashes immediately)

2009-01-28 Thread StevoTVR
Both TF2 and DoD:S servers start without trouble on my Fedora 9 box.

uname -r
2.6.27.9-73.fc9.x86_64

The Universes wrote:
 I just tested a clean install of Fedora 10, same error as on CentOS5.
 I'm guessing the problem is related to Red Hat based distros?

 On Wed, Jan 28, 2009 at 8:22 PM, Anthal ant...@couchathletics.com wrote:
   
 I've got 3 servers up and running on linux. 2 rented (was a pain
 updating them), and one I run myself.
 The one I run: Ubuntu 8.10
 t...@p3-server:~$ uname -r
 2.6.27-9-server

 Gunna test on another linux server we use for L4D.

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Re: [hlds_linux] New update (crashes immediately)

2009-01-28 Thread Rodrigo Peña
Lool, I did that and worked fine on CentOS 5

Auto detecting CPU

Using SSE2 Optimised binary.

Server will auto-restart if there is a crash.

Console initialized.

Game.dll loaded for Team Fortress

./srcds_run: line 352:  7416 Violación de segmento  $HL_CMD

Add -debug to the ./srcds_run command line to generate a debug.log to help 
with solving this problem

jue ene 29 01:46:05 CLST 2009: Server restart in 10 seconds

Console initialized.

Game.dll loaded for Team Fortress

./srcds_run: line 352:  7426 Violación de segmento  $HL_CMD

Add -debug to the ./srcds_run command line to generate a debug.log to help 
with solving this problem

jue ene 29 01:46:15 CLST 2009: Server restart in 10 seconds

Console initialized.

Game.dll loaded for Team Fortress

maxplayers set to 14

started fine

The Universes escribió:
 I played around with it some more, I was able to get the servers to
 start on CentOS. If you just let it error (seg fault), it will
 automatically restart, mine was able to startup correctly after like
 the 3rd auto-retry.

 On Wed, Jan 28, 2009 at 8:31 PM, The Universes ad...@theuniverses.com wrote:
   
 I just tested a clean install of Fedora 10, same error as on CentOS5.
 I'm guessing the problem is related to Red Hat based distros?

 On Wed, Jan 28, 2009 at 8:22 PM, Anthal ant...@couchathletics.com wrote:
 
 I've got 3 servers up and running on linux. 2 rented (was a pain
 updating them), and one I run myself.
 The one I run: Ubuntu 8.10
 t...@p3-server:~$ uname -r
 2.6.27-9-server

 Gunna test on another linux server we use for L4D.

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Re: [hlds_linux] New update (crashes immediately)

2009-01-28 Thread Ben B
i've been letting it restart for hours now, and it has not started to work
yet. =\

On Wed, Jan 28, 2009 at 10:26 PM, Rodrigo Peña yo@korrupzion.comwrote:

 Lool, I did that and worked fine on CentOS 5

 Auto detecting CPU

 Using SSE2 Optimised binary.

 Server will auto-restart if there is a crash.

 Console initialized.

 Game.dll loaded for Team Fortress

 ./srcds_run: line 352:  7416 Violación de segmento  $HL_CMD

 Add -debug to the ./srcds_run command line to generate a debug.log to
 help with solving this problem

 jue ene 29 01:46:05 CLST 2009: Server restart in 10 seconds

 Console initialized.

 Game.dll loaded for Team Fortress

 ./srcds_run: line 352:  7426 Violación de segmento  $HL_CMD

 Add -debug to the ./srcds_run command line to generate a debug.log to
 help with solving this problem

 jue ene 29 01:46:15 CLST 2009: Server restart in 10 seconds

 Console initialized.

 Game.dll loaded for Team Fortress

 maxplayers set to 14

 started fine

 The Universes escribió:
  I played around with it some more, I was able to get the servers to
  start on CentOS. If you just let it error (seg fault), it will
  automatically restart, mine was able to startup correctly after like
  the 3rd auto-retry.
 
  On Wed, Jan 28, 2009 at 8:31 PM, The Universes ad...@theuniverses.com
 wrote:
 
  I just tested a clean install of Fedora 10, same error as on CentOS5.
  I'm guessing the problem is related to Red Hat based distros?
 
  On Wed, Jan 28, 2009 at 8:22 PM, Anthal ant...@couchathletics.com
 wrote:
 
  I've got 3 servers up and running on linux. 2 rented (was a pain
  updating them), and one I run myself.
  The one I run: Ubuntu 8.10
  t...@p3-server:~$ uname -r
  2.6.27-9-server
 
  Gunna test on another linux server we use for L4D.
 
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 please visit:
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Re: [hlds_linux] New update (crashes immediately)

2009-01-28 Thread Coldorak
No trouble with my two Debian 4 x64 boxes, TF2 servers restarted, no
(launch) crash
It's 7:30 am so no idea if the timeout at mapchange is fixed.

Cold

On Thu, Jan 29, 2009 at 7:00 AM, Ben B brutalgoerge...@gmail.com wrote:

 i've been letting it restart for hours now, and it has not started to work
 yet. =\

 On Wed, Jan 28, 2009 at 10:26 PM, Rodrigo Peña yo@korrupzion.com
 wrote:

  Lool, I did that and worked fine on CentOS 5
 
  Auto detecting CPU
 
  Using SSE2 Optimised binary.
 
  Server will auto-restart if there is a crash.
 
  Console initialized.
 
  Game.dll loaded for Team Fortress
 
  ./srcds_run: line 352:  7416 Violación de segmento  $HL_CMD
 
  Add -debug to the ./srcds_run command line to generate a debug.log to
  help with solving this problem
 
  jue ene 29 01:46:05 CLST 2009: Server restart in 10 seconds
 
  Console initialized.
 
  Game.dll loaded for Team Fortress
 
  ./srcds_run: line 352:  7426 Violación de segmento  $HL_CMD
 
  Add -debug to the ./srcds_run command line to generate a debug.log to
  help with solving this problem
 
  jue ene 29 01:46:15 CLST 2009: Server restart in 10 seconds
 
  Console initialized.
 
  Game.dll loaded for Team Fortress
 
  maxplayers set to 14
 
  started fine
 
  The Universes escribió:
   I played around with it some more, I was able to get the servers to
   start on CentOS. If you just let it error (seg fault), it will
   automatically restart, mine was able to startup correctly after like
   the 3rd auto-retry.
  
   On Wed, Jan 28, 2009 at 8:31 PM, The Universes ad...@theuniverses.com
 
  wrote:
  
   I just tested a clean install of Fedora 10, same error as on CentOS5.
   I'm guessing the problem is related to Red Hat based distros?
  
   On Wed, Jan 28, 2009 at 8:22 PM, Anthal ant...@couchathletics.com
  wrote:
  
   I've got 3 servers up and running on linux. 2 rented (was a pain
   updating them), and one I run myself.
   The one I run: Ubuntu 8.10
   t...@p3-server:~$ uname -r
   2.6.27-9-server
  
   Gunna test on another linux server we use for L4D.
  
   ___
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 archives,
  please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  
  
  
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  please visit:
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[hlds_linux] New update (crashes immediately)

2009-01-28 Thread Logan Rawlins

This crashes nearly immediately for me as well i go tired of waiting  
for the server to restart and restart so i changed the server restart  
time from 10 secs to 2  after watching it for about 20 seconds it  
finally started.  No clue why it has so much issues on the initial  
start but i am pretty sure this is do to something wrong in the update.

-Logan



No trouble with my two Debian 4 x64 boxes, TF2 servers restarted, no
(launch) crash
It's 7:30 am so no idea if the timeout at mapchange is fixed.

Cold

On Thu, Jan 29, 2009 at 7:00 AM, Ben B brutalgoergectf at gmail.com  
wrote:

  i've been letting it restart for hours now, and it has not started  
to work
  yet. =\
 
  On Wed, Jan 28, 2009 at 10:26 PM, Rodrigo Peña yo.soy at  
korrupzion.com
  wrote:
 
   Lool, I did that and worked fine on CentOS 5
  
   Auto detecting CPU
  
   Using SSE2 Optimised binary.
  
   Server will auto-restart if there is a crash.
  
   Console initialized.
  
   Game.dll loaded for Team Fortress
  
   ./srcds_run: line 352:  7416 Violación de segmento  $HL_CMD
  
   Add -debug to the ./srcds_run command line to generate a  
debug.log to
   help with solving this problem
  
   jue ene 29 01:46:05 CLST 2009: Server restart in 10 seconds
  
   Console initialized.
  
   Game.dll loaded for Team Fortress
  
   ./srcds_run: line 352:  7426 Violación de segmento  $HL_CMD
  
   Add -debug to the ./srcds_run command line to generate a  
debug.log to
   help with solving this problem
  
   jue ene 29 01:46:15 CLST 2009: Server restart in 10 seconds
  
   Console initialized.
  
   Game.dll loaded for Team Fortress
  
   maxplayers set to 14
  
   started fine
  
   The Universes escribió:
I played around with it some more, I was able to get the  
servers to
start on CentOS. If you just let it error (seg fault), it will
automatically restart, mine was able to startup correctly after  
like
the 3rd auto-retry.
   
On Wed, Jan 28, 2009 at 8:31 PM, The Universes admin at  
theuniverses.com
  
   wrote:
   
I just tested a clean install of Fedora 10, same error as on  
CentOS5.
I'm guessing the problem is related to Red Hat based distros?
   
On Wed, Jan 28, 2009 at 8:22 PM, Anthal Anthal at  
couchathletics.com
   wrote:
   
I've got 3 servers up and running on linux. 2 rented (was a  
pain
updating them), and one I run myself.
The one I run: Ubuntu 8.10
tf2 at P3-server:~$ uname -r
2.6.27-9-server
   
Gunna test on another linux server we use for L4D.
   
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