Re: [hlds_linux] different cpu-cores - different performance
Same here. acpi=off as kernel param and I'll have only one core showing up. You can use acpi=ht to turn acpi code on only for multi core functions, but I still get some FPS drops.. Best regards Thomas Beugin a écrit : Hum i have compiled with CONFIG_X86_SMP=y CONFIG_USE_GENERIC_SMP_HELPERS=y CONFIG_X86_32_SMP=y CONFIG_SMP=y CONFIG_X86_FIND_SMP_CONFIG=y # CONFIG_X86_VSMP is not set CONFIG_SCSI_SAS_HOST_SMP=y If i turn on acpi with grub i have my 4 core on my q6600 If i turn off acpi i have only 1 core 2009/1/27 ics i...@ics-base.net: Your kernel does not have SMP-support turned on. -ics Thomas Beugin kirjoitti: Me too if i disable acpi I have only 1 core on the cat /proc/cpuinfo Intel(R) Core(TM)2 Quad CPUQ6600 @ 2.40GHz Some help? 2009/1/22 Steffen Tronstad s...@nextgentel.com: I disabled it and still get my 4 cores (2 x dual core intel) -Opprinnelig melding- Fra: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne av J.Miribel Sendt: 22. januar 2009 09:41 Til: Half-Life dedicated Linux server mailing list Emne: Re: [hlds_linux] different cpu-cores - different performance I wonder how you can disable ACPI and still get the 4 cores up.. If I disable ACPI, I'll have only one core showing up.. Best regards Matthias Bleile a écrit : Your point to the Power Management made me recognize bad evil ACIP, so i added to my grub.conf: kernel /boot/kernel-2.6.25.8 root=/dev/sda3 apm=off acpi=off noapic and voilâ! No more drops. 4 cores with 100% 1000FPS. i can die in peace now. thanks gary and the others! - Original Message - From: Gary Stanley g...@velocity-servers.net To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com; Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tuesday, January 20, 2009 11:46 PM Subject: Re: [hlds_linux] different cpu-cores - different performance At 05:41 PM 1/20/2009, Matthias Bleile wrote: See here: http://rafb.net/p/n7UeOP48.html They are no Players present, doesn't matter, the drops are equal with or without players. If a server is used the Usage of the assigned core rises up to 5-6%, no differences here between the cores. Probably power management or scheduler latency. - Original Message - From: David A. Parker dpar...@utica.edu To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tuesday, January 20, 2009 11:25 PM Subject: Re: [hlds_linux] different cpu-cores - different performance The taskset commands look good. What is the usage on each CPU? htop is a good utility to see that kind of information quickly. Also try: mpstat -P ALL 1 1 This will give you the usage of all CPUs over a one-second interval. Adjust the first number to make it measure usage over a different interval (in seconds). Adjust the second number to make it repeat N times. - Dave Matthias Bleile wrote: Wow, many answers ^^. So: --- Could you post the taskset command lines you are using? taskset -c 0 ./hlds_run. taskset -c 1 ./hlds_run. --- --- cat /proc/interrupts. Probably sharing interrupts. See here: http://rafb.net/p/LN4JtN70.html Only big differents is the timer interrupt only occuring on CPU0. The Rescheduling Interrupts can't be it, it would mean CPU2 is in perfect health, but it isnt. --- --- Turn off irqbalancing. It's useless and it doesn't do anything but hurt gameserver hosting. i can't even turn it on, if i wanted to, cause: Symbol: IRQBALANCE [=n] Prompt: Enable kernel irq balancing Depends on: X86_32 SMP X86_IO_APIC I dont use an 32Bit System. --- --- Useless. It doesn't do what it used to, and biiig performance differents between nice --0 and nice --20. --- --- Kind of useless, but can be useful in specific situations Big difference between no preemption and full preemption. without preempt im not able to get it stable 1000fps even on core0 --- --- Try running 2 servers on Core 0 and 2 and the rest on Core 1 and 3. Does that change anything for you? same here. core0 = stable 1000 core1 = small spikes core2 = big spikes core3 = only spikes ;) Guess thats it for now ^^. - Original Message - From: 1nsane 1nsane...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tuesday, January 20, 2009 10:51 PM Subject: Re: [hlds_linux] different cpu-cores - different performance Try
Re: [hlds_linux] different cpu-cores - different performance
I have also q6600 and no problems with acpi turned off- all 4 cores show up normally. Maybe you miss CONFIG_MCORE2=y or some other setting in kernel config? Quoting J.Miribel : Same here. acpi=off as kernel param and I'll have only one core showing up. You can use acpi=ht to turn acpi code on only for multi core functions, but I still get some FPS drops.. Best regards Thomas Beugin a écrit : Hum i have compiled with CONFIG_X86_SMP=y CONFIG_USE_GENERIC_SMP_HELPERS=y CONFIG_X86_32_SMP=y CONFIG_SMP=y CONFIG_X86_FIND_SMP_CONFIG=y # CONFIG_X86_VSMP is not set CONFIG_SCSI_SAS_HOST_SMP=y If i turn on acpi with grub i have my 4 core on my q6600 If i turn off acpi i have only 1 core 2009/1/27 ics : Your kernel does not have SMP-support turned on. -ics Thomas Beugin kirjoitti: Me too if i disable acpi I have only 1 core on the cat /proc/cpuinfo Intel(R) Core(TM)2 Quad CPUQ6600 @ 2.40GHz Some help? 2009/1/22 Steffen Tronstad : I disabled it and still get my 4 cores (2 x dual core intel) -Opprinnelig melding- Fra: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne av J.Miribel Sendt: 22. januar 2009 09:41 Til: Half-Life dedicated Linux server mailing list Emne: Re: [hlds_linux] different cpu-cores - different performance I wonder how you can disable ACPI and still get the 4 cores up.. If I disable ACPI, I'll have only one core showing up.. Best regards Matthias Bleile a écrit : Your point to the Power Management made me recognize bad evil ACIP, so i added to my grub.conf: kernel /boot/kernel-2.6.25.8 root=/dev/sda3 apm=off acpi=off noapic and voilâ! No more drops. 4 cores with 100% 1000FPS. i can die in peace now. thanks gary and the others! - Original Message - From: Gary Stanley To: Half-Life dedicated Linux server mailing list ; Half-Life dedicated Linux server mailing list Sent: Tuesday, January 20, 2009 11:46 PM Subject: Re: [hlds_linux] different cpu-cores - different performance At 05:41 PM 1/20/2009, Matthias Bleile wrote: See here: http://rafb.net/p/n7UeOP48.html They are no Players present, doesn't matter, the drops are equal with or without players. If a server is used the Usage of the assigned core rises up to 5-6%, no differences here between the cores. Probably power management or scheduler latency. - Original Message - From: David A. Parker To: Half-Life dedicated Linux server mailing list Sent: Tuesday, January 20, 2009 11:25 PM Subject: Re: [hlds_linux] different cpu-cores - different performance The taskset commands look good. What is the usage on each CPU? htop is a good utility to see that kind of information quickly. Also try: mpstat -P ALL 1 1 This will give you the usage of all CPUs over a one-second interval. Adjust the first number to make it measure usage over a different interval (in seconds). Adjust the second number to make it repeat N times. - Dave Matthias Bleile wrote: Wow, many answers ^^. So: --- Could you post the taskset command lines you are using? taskset -c 0 ./hlds_run. taskset -c 1 ./hlds_run. --- --- cat /proc/interrupts. Probably sharing interrupts. See here: http://rafb.net/p/LN4JtN70.html Only big differents is the timer interrupt only occuring on CPU0. The Rescheduling Interrupts can't be it, it would mean CPU2 is in perfect health, but it isnt. --- --- Turn off irqbalancing. It's useless and it doesn't do anything but hurt gameserver hosting. i can't even turn it on, if i wanted to, cause: Symbol: IRQBALANCE [=n] Prompt: Enable kernel irq balancing Depends on: X86_32 SMP X86_IO_APIC I dont use an 32Bit System. --- --- Useless. It doesn't do what it used to, and biiig performance differents between nice --0 and nice --20. --- --- Kind of useless, but can be useful in specific situations Big difference between no preemption and full preemption. without preempt im not able to get it stable 1000fps even on core0 --- --- Try running 2 servers on Core 0 and 2 and the rest on Core 1 and 3. Does that change anything for you? same here. core0 = stable 1000 core1 = small spikes core2 = big spikes core3 = only spikes ;) Guess thats it for now ^^. - Original Message - From: 1nsane To: Half-Life dedicated Linux server mailing list Sent: Tuesday,
Re: [hlds_linux] different cpu-cores - different performance
At 04:23 AM 1/28/2009, J.Miribel wrote: Same here. acpi=off as kernel param and I'll have only one core showing up. You can use acpi=ht to turn acpi code on only for multi core functions, but I still get some FPS drops.. Only thing you need to do is uncheck the ACPI Processor, you don't really need to disable ACPI fully. Some broken bios's actually hate ACPI being disabled. You may also wish to try idle=poll to see if that helps with performance. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] different cpu-cores - different performance
At 04:23 AM 1/28/2009, J.Miribel wrote: Same here. acpi=off as kernel param and I'll have only one core showing up. You can use acpi=ht to turn acpi code on only for multi core functions, but I still get some FPS drops.. Only thing you need to do is uncheck the ACPI Processor, you don't really need to disable ACPI fully. Some broken bios's actually hate ACPI being disabled. You may also wish to try idle=poll to see if that helps with performance. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] different cpu-cores - different performance
Does not help, I just recompiled the kernel without ACPI processor support -- 1 core showing up.. Best regards Gary Stanley a écrit : At 04:23 AM 1/28/2009, J.Miribel wrote: Same here. acpi=off as kernel param and I'll have only one core showing up. You can use acpi=ht to turn acpi code on only for multi core functions, but I still get some FPS drops.. Only thing you need to do is uncheck the ACPI Processor, you don't really need to disable ACPI fully. Some broken bios's actually hate ACPI being disabled. You may also wish to try idle=poll to see if that helps with performance. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] different cpu-cores - different performance
Which Motherboard / Bios do you use? Original-Nachricht Datum: Wed, 28 Jan 2009 12:00:31 +0100 Von: J.Miribel j.miri...@nitroserv.com An: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Betreff: Re: [hlds_linux] different cpu-cores - different performance Does not help, I just recompiled the kernel without ACPI processor support -- 1 core showing up.. Best regards Gary Stanley a écrit : At 04:23 AM 1/28/2009, J.Miribel wrote: Same here. acpi=off as kernel param and I'll have only one core showing up. You can use acpi=ht to turn acpi code on only for multi core functions, but I still get some FPS drops.. Only thing you need to do is uncheck the ACPI Processor, you don't really need to disable ACPI fully. Some broken bios's actually hate ACPI being disabled. You may also wish to try idle=poll to see if that helps with performance. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Pt! Schon vom neuen GMX MultiMessenger gehört? Der kann`s mit allen: http://www.gmx.net/de/go/multimessenger ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] no mapchange at CS:SZ
Hello, since today I have on every CS:CZ Server problems with the mapchange it is impossible do change an map. Have someone else this problem ? Regards Patrick ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] no mapchange at CS:SZ
Update: Mapchange is only possible when a player is connected to the server.. On Wed, 28 Jan 2009 16:01:16 +0100, Patrick Merz g-factory.de i...@gameserver-factory.de wrote: Hello, since today I have on every CS:CZ Server problems with the mapchange it is impossible do change an map. Have someone else this problem ? Regards Patrick ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Mit freundlichen Gren Patrick Merz G-Factory.de Nice Servers ...:::... Nice Prices http://www.g-factory.de Tel.-Nr. 01520/6291914 Fax.-Nr. 07433/9558208 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] TF2 Server crashing
Hi I don't know how, but players reported me someone to crash servers. This guy told the players that if people would kill him, he'd make the server crash. Someone killed him, a few seconds later the server crashed. He may have made the server crash one more time a few moments later I don't know how he does it. His steam_id is STEAM_0:0:18536142 from what I've found in my logs, but I don't see how he made that. Does someone know any commands that make TF2 servers crash? Hope it'll be fixed in the next patch :/ Thanks Cold' -- http://www.coldfire.info ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 Server crashing
Some commands have already been posted on this list to do this, I think VALVe will fix them with tonight update. 2009/1/28 Coldorak coldorak@gmail.com Hi I don't know how, but players reported me someone to crash servers. This guy told the players that if people would kill him, he'd make the server crash. Someone killed him, a few seconds later the server crashed. He may have made the server crash one more time a few moments later I don't know how he does it. His steam_id is STEAM_0:0:18536142 from what I've found in my logs, but I don't see how he made that. Does someone know any commands that make TF2 servers crash? Hope it'll be fixed in the next patch :/ Thanks Cold' -- http://www.coldfire.info ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] different cpu-cores - different performance
On my 2.6.28 kernel disabling ACPI had zero performance impact, so don't just go blindly disabling ACPI! Though i can see on some setups it having an effect- in which case tweaking the kernel config to find what works would be better than just appending acpi=off which can have negative consequences as mentioned. - Neph On Wed, Jan 28, 2009 at 4:03 AM, Matthias Bleile matthiasble...@gmx.de wrote: Which Motherboard / Bios do you use? Original-Nachricht Datum: Wed, 28 Jan 2009 12:00:31 +0100 Von: J.Miribel j.miri...@nitroserv.com An: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Betreff: Re: [hlds_linux] different cpu-cores - different performance Does not help, I just recompiled the kernel without ACPI processor support -- 1 core showing up.. Best regards Gary Stanley a écrit : At 04:23 AM 1/28/2009, J.Miribel wrote: Same here. acpi=off as kernel param and I'll have only one core showing up. You can use acpi=ht to turn acpi code on only for multi core functions, but I still get some FPS drops.. Only thing you need to do is uncheck the ACPI Processor, you don't really need to disable ACPI fully. Some broken bios's actually hate ACPI being disabled. You may also wish to try idle=poll to see if that helps with performance. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Pt! Schon vom neuen GMX MultiMessenger gehört? Der kann`s mit allen: http://www.gmx.net/de/go/multimessenger ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2/Day of Defeat: Source Update Available
A required update for TF2 and DODS is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2: - Added percentage to UberCharge HUD panel for the Medic - Added upgrade progress and levels to Engineer HUD panel for all buildings - Added mp_tournament_allow_non_admin_restart server ConVar to allow server admin to toggle whether non-admin players can issue the mp_tournament_restart ConCommand on the server. Default is 1 (current behavior) - Added flag to the gamerules entity so map authors can override the HUD type being used. Allows map authors to force CTF or CP HUD to be used if they mix CTF/CP entities in the map - Added check in CTF HUD to make sure it doesn't point at disabled capture zones when the player is carrying the flag. Allows map authors to have more than one capture zone for each team in the map - Changed AutoTeam to give new players to the attackers on attack/defend maps if the teams are even - Fixed Pyro model not animating in the class menu - Fixed players getting stuck in the prepare to respawn... countdown loop - Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown - Fixed teleporter entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit - Fixed announcer saying the cart is nearing the checkpoint after the round has already been won - Fixed cloaked spies having a particle-beam effect while standing next to a dispenser that's healing them - Fixed server crash when trying to load a map that contains control points with duplicate index values - Fixed several materials warnings in the console - Fixed Cart.Explode sound script entry using an unknown sound channel - Marked the cl_bobcycle and cl_bobup ConVars as cheats Team Fortress 2 and Day of Defeat: Source: - Fixed clients using reloadresponsesystems, sv_soundemitter_flush, sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo to lag/crash servers Source Engine: - Fixed client timeout on mapchange problem - Fixed setinfo exploit - Marked the r_aspectratio ConVar as a cheat Server Browser: - Renamed Quick List to Map List - Removed minimum ping filter from Map List Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2/Day of Defeat: Source Update Available
Awesome. Thanks On Jan 28, 2009 8:33 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for TF2 and DODS is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2: - Added percentage to UberCharge HUD panel for the Medic - Added upgrade progress and levels to Engineer HUD panel for all buildings - Added mp_tournament_allow_non_admin_restart server ConVar to allow server admin to toggle whether non-admin players can issue the mp_tournament_restart ConCommand on the server. Default is 1 (current behavior) - Added flag to the gamerules entity so map authors can override the HUD type being used. Allows map authors to force CTF or CP HUD to be used if they mix CTF/CP entities in the map - Added check in CTF HUD to make sure it doesn't point at disabled capture zones when the player is carrying the flag. Allows map authors to have more than one capture zone for each team in the map - Changed AutoTeam to give new players to the attackers on attack/defend maps if the teams are even - Fixed Pyro model not animating in the class menu - Fixed players getting stuck in the prepare to respawn... countdown loop - Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown - Fixed teleporter entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit - Fixed announcer saying the cart is nearing the checkpoint after the round has already been won - Fixed cloaked spies having a particle-beam effect while standing next to a dispenser that's healing them - Fixed server crash when trying to load a map that contains control points with duplicate index values - Fixed several materials warnings in the console - Fixed Cart.Explode sound script entry using an unknown sound channel - Marked the cl_bobcycle and cl_bobup ConVars as cheats Team Fortress 2 and Day of Defeat: Source: - Fixed clients using reloadresponsesystems, sv_soundemitter_flush, sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo to lag/crash servers Source Engine: - Fixed client timeout on mapchange problem - Fixed setinfo exploit - Marked the r_aspectratio ConVar as a cheat Server Browser: - Renamed Quick List to Map List - Removed minimum ping filter from Map List Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2/Day of Defeat: Source Update Available
I'm having trouble getting my server to start up. It crashes right away. Removing addons doesn't fix the problem. Nicholas Gray wrote: Awesome. Thanks On Jan 28, 2009 8:33 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for TF2 and DODS is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2: - Added percentage to UberCharge HUD panel for the Medic - Added upgrade progress and levels to Engineer HUD panel for all buildings - Added mp_tournament_allow_non_admin_restart server ConVar to allow server admin to toggle whether non-admin players can issue the mp_tournament_restart ConCommand on the server. Default is 1 (current behavior) - Added flag to the gamerules entity so map authors can override the HUD type being used. Allows map authors to force CTF or CP HUD to be used if they mix CTF/CP entities in the map - Added check in CTF HUD to make sure it doesn't point at disabled capture zones when the player is carrying the flag. Allows map authors to have more than one capture zone for each team in the map - Changed AutoTeam to give new players to the attackers on attack/defend maps if the teams are even - Fixed Pyro model not animating in the class menu - Fixed players getting stuck in the prepare to respawn... countdown loop - Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown - Fixed teleporter entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit - Fixed announcer saying the cart is nearing the checkpoint after the round has already been won - Fixed cloaked spies having a particle-beam effect while standing next to a dispenser that's healing them - Fixed server crash when trying to load a map that contains control points with duplicate index values - Fixed several materials warnings in the console - Fixed Cart.Explode sound script entry using an unknown sound channel - Marked the cl_bobcycle and cl_bobup ConVars as cheats Team Fortress 2 and Day of Defeat: Source: - Fixed clients using reloadresponsesystems, sv_soundemitter_flush, sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo to lag/crash servers Source Engine: - Fixed client timeout on mapchange problem - Fixed setinfo exploit - Marked the r_aspectratio ConVar as a cheat Server Browser: - Renamed Quick List to Map List - Removed minimum ping filter from Map List Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] New update (crashes immediately)
Yeah, this is happening to me too. On my AMD machine it never loads, on an intel one it sometimes crashes immediately, and then loads properly the next time. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] New update (crashes immediately)
Linux dods and tf2 servers seem to have all been annihilated. Cannot get either game servers up On Wed, Jan 28, 2009 at 7:10 PM, octodhd_h...@monkeyrings.com wrote: Yeah, this is happening to me too. On my AMD machine it never loads, on an intel one it sometimes crashes immediately, and then loads properly the next time. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] New update (crashes immediately)
I just did the update to my TF2 running on Arch Linux, Intel processors. No problem here. On Wed, Jan 28, 2009 at 9:19 PM, Ben B brutalgoerge...@gmail.com wrote: Linux dods and tf2 servers seem to have all been annihilated. Cannot get either game servers up On Wed, Jan 28, 2009 at 7:10 PM, octodhd_h...@monkeyrings.com wrote: Yeah, this is happening to me too. On my AMD machine it never loads, on an intel one it sometimes crashes immediately, and then loads properly the next time. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Post 1/28 TF2 Update, Still Experiencing Timeout Bug
As the subject implies, my Linux TF2 servers are still exhibiting the timeout bug after today's update. Map changes can take upwards of 50 seconds, causing clients to timeout if they haven't set their cl_timeout to a sufficiently large value or if they become impatient (I don't blame them). Ryan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] New update (crashes immediately)
How do I update my linux server, what is the command? Any help is appreciated, thanks. toetag On Wed, Jan 28, 2009 at 9:45 PM, Steven Sumichrast packh...@gmail.comwrote: I just did the update to my TF2 running on Arch Linux, Intel processors. No problem here. On Wed, Jan 28, 2009 at 9:19 PM, Ben B brutalgoerge...@gmail.com wrote: Linux dods and tf2 servers seem to have all been annihilated. Cannot get either game servers up On Wed, Jan 28, 2009 at 7:10 PM, octodhd_h...@monkeyrings.com wrote: Yeah, this is happening to me too. On my AMD machine it never loads, on an intel one it sometimes crashes immediately, and then loads properly the next time. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] New update (crashes immediately)
I am on centos5, i notice some other linux servers up and running too. On Wed, Jan 28, 2009 at 8:45 PM, Steven Sumichrast packh...@gmail.comwrote: I just did the update to my TF2 running on Arch Linux, Intel processors. No problem here. On Wed, Jan 28, 2009 at 9:19 PM, Ben B brutalgoerge...@gmail.com wrote: Linux dods and tf2 servers seem to have all been annihilated. Cannot get either game servers up On Wed, Jan 28, 2009 at 7:10 PM, octodhd_h...@monkeyrings.com wrote: Yeah, this is happening to me too. On my AMD machine it never loads, on an intel one it sometimes crashes immediately, and then loads properly the next time. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] New update (crashes immediately)
get in the directory where you have steam ./steam -command update -game tf -dir . -verify_all On Wed, Jan 28, 2009 at 8:57 PM, George Holden Jr toet...@gmail.com wrote: How do I update my linux server, what is the command? Any help is appreciated, thanks. toetag On Wed, Jan 28, 2009 at 9:45 PM, Steven Sumichrast packh...@gmail.com wrote: I just did the update to my TF2 running on Arch Linux, Intel processors. No problem here. On Wed, Jan 28, 2009 at 9:19 PM, Ben B brutalgoerge...@gmail.com wrote: Linux dods and tf2 servers seem to have all been annihilated. Cannot get either game servers up On Wed, Jan 28, 2009 at 7:10 PM, octodhd_h...@monkeyrings.com wrote: Yeah, this is happening to me too. On my AMD machine it never loads, on an intel one it sometimes crashes immediately, and then loads properly the next time. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] New update (crashes immediately)
Same here, CentOS5 = seg fault Just reloaded with Fedora 10, will see if that works. On Wed, Jan 28, 2009 at 7:58 PM, Ben B brutalgoerge...@gmail.com wrote: I am on centos5, i notice some other linux servers up and running too. On Wed, Jan 28, 2009 at 8:45 PM, Steven Sumichrast packh...@gmail.comwrote: I just did the update to my TF2 running on Arch Linux, Intel processors. No problem here. On Wed, Jan 28, 2009 at 9:19 PM, Ben B brutalgoerge...@gmail.com wrote: Linux dods and tf2 servers seem to have all been annihilated. Cannot get either game servers up On Wed, Jan 28, 2009 at 7:10 PM, octodhd_h...@monkeyrings.com wrote: Yeah, this is happening to me too. On my AMD machine it never loads, on an intel one it sometimes crashes immediately, and then loads properly the next time. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] New update (crashes immediately)
Still getting the timeout during map change bug on Linux. I'm not running any Windows servers right now to confirm it there as well. George Holden Jr wrote: How do I update my linux server, what is the command? Any help is appreciated, thanks. toetag On Wed, Jan 28, 2009 at 9:45 PM, Steven Sumichrast packh...@gmail.comwrote: I just did the update to my TF2 running on Arch Linux, Intel processors. No problem here. On Wed, Jan 28, 2009 at 9:19 PM, Ben B brutalgoerge...@gmail.com wrote: Linux dods and tf2 servers seem to have all been annihilated. Cannot get either game servers up On Wed, Jan 28, 2009 at 7:10 PM, octodhd_h...@monkeyrings.com wrote: Yeah, this is happening to me too. On my AMD machine it never loads, on an intel one it sometimes crashes immediately, and then loads properly the next time. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] New update (crashes immediately)
To throw in my 0.02: [gd...@ixxx twl-srv]$ uname -a Linux iceberg..com 2.6.18-92.el5PAE #1 SMP Tue Jun 10 19:22:41 EDT 2008 i686 athlon i386 GNU/Linux CentOS box on a 2xOpteron 2220. Totally dead in the water at the moment. All servers seg faulting. later bruce On Jan 28, 2009, at 11:06 PM, The Universes wrote: Same here, CentOS5 = seg fault Just reloaded with Fedora 10, will see if that works. On Wed, Jan 28, 2009 at 7:58 PM, Ben B brutalgoerge...@gmail.com wrote: I am on centos5, i notice some other linux servers up and running too. On Wed, Jan 28, 2009 at 8:45 PM, Steven Sumichrast packh...@gmail.com wrote: I just did the update to my TF2 running on Arch Linux, Intel processors. No problem here. On Wed, Jan 28, 2009 at 9:19 PM, Ben B brutalgoerge...@gmail.com wrote: Linux dods and tf2 servers seem to have all been annihilated. Cannot get either game servers up On Wed, Jan 28, 2009 at 7:10 PM, octodhd_h...@monkeyrings.com wrote: Yeah, this is happening to me too. On my AMD machine it never loads, on an intel one it sometimes crashes immediately, and then loads properly the next time. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] New update (crashes immediately)
Crashing here too in Centos 5 with custom kernel D: segfault but I fixed one server somehow, now i have 1 server with segfault that i can't fix The Universes escribió: Same here, CentOS5 = seg fault Just reloaded with Fedora 10, will see if that works. On Wed, Jan 28, 2009 at 7:58 PM, Ben B brutalgoerge...@gmail.com wrote: I am on centos5, i notice some other linux servers up and running too. On Wed, Jan 28, 2009 at 8:45 PM, Steven Sumichrast packh...@gmail.comwrote: I just did the update to my TF2 running on Arch Linux, Intel processors. No problem here. On Wed, Jan 28, 2009 at 9:19 PM, Ben B brutalgoerge...@gmail.com wrote: Linux dods and tf2 servers seem to have all been annihilated. Cannot get either game servers up On Wed, Jan 28, 2009 at 7:10 PM, octodhd_h...@monkeyrings.com wrote: Yeah, this is happening to me too. On my AMD machine it never loads, on an intel one it sometimes crashes immediately, and then loads properly the next time. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] New update (crashes immediately)
Ben, I tried that...and it still doesn't other ideas? Thanks man. On Wed, Jan 28, 2009 at 10:04 PM, Ben B brutalgoerge...@gmail.com wrote: get in the directory where you have steam ./steam -command update -game tf -dir . -verify_all On Wed, Jan 28, 2009 at 8:57 PM, George Holden Jr toet...@gmail.com wrote: How do I update my linux server, what is the command? Any help is appreciated, thanks. toetag On Wed, Jan 28, 2009 at 9:45 PM, Steven Sumichrast packh...@gmail.com wrote: I just did the update to my TF2 running on Arch Linux, Intel processors. No problem here. On Wed, Jan 28, 2009 at 9:19 PM, Ben B brutalgoerge...@gmail.com wrote: Linux dods and tf2 servers seem to have all been annihilated. Cannot get either game servers up On Wed, Jan 28, 2009 at 7:10 PM, octodhd_h...@monkeyrings.com wrote: Yeah, this is happening to me too. On my AMD machine it never loads, on an intel one it sometimes crashes immediately, and then loads properly the next time. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] New update (crashes immediately)
I've got 3 servers up and running on linux. 2 rented (was a pain updating them), and one I run myself. The one I run: Ubuntu 8.10 t...@p3-server:~$ uname -r 2.6.27-9-server Gunna test on another linux server we use for L4D. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] New update (crashes immediately)
Ben, I tried that...and it still doesn't work, any other ideas? Thanks man. toetag On Wed, Jan 28, 2009 at 10:04 PM, Ben B brutalgoerge...@gmail.com wrote: get in the directory where you have steam ./steam -command update -game tf -dir . -verify_all On Wed, Jan 28, 2009 at 8:57 PM, George Holden Jr toet...@gmail.com wrote: How do I update my linux server, what is the command? Any help is appreciated, thanks. toetag On Wed, Jan 28, 2009 at 9:45 PM, Steven Sumichrast packh...@gmail.com wrote: I just did the update to my TF2 running on Arch Linux, Intel processors. No problem here. On Wed, Jan 28, 2009 at 9:19 PM, Ben B brutalgoerge...@gmail.com wrote: Linux dods and tf2 servers seem to have all been annihilated. Cannot get either game servers up On Wed, Jan 28, 2009 at 7:10 PM, octodhd_h...@monkeyrings.com wrote: Yeah, this is happening to me too. On my AMD machine it never loads, on an intel one it sometimes crashes immediately, and then loads properly the next time. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] New update (crashes immediately)
Yep, second linux box boots TF2 fine. Again, Ubuntu 8.10. t...@freeman:~$ uname -r 2.6.24-19-server Anthal wrote: I've got 3 servers up and running on linux. 2 rented (was a pain updating them), and one I run myself. The one I run: Ubuntu 8.10 t...@p3-server:~$ uname -r 2.6.27-9-server Gunna test on another linux server we use for L4D. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] New update (crashes immediately)
I just tested a clean install of Fedora 10, same error as on CentOS5. I'm guessing the problem is related to Red Hat based distros? On Wed, Jan 28, 2009 at 8:22 PM, Anthal ant...@couchathletics.com wrote: I've got 3 servers up and running on linux. 2 rented (was a pain updating them), and one I run myself. The one I run: Ubuntu 8.10 t...@p3-server:~$ uname -r 2.6.27-9-server Gunna test on another linux server we use for L4D. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] New update (crashes immediately)
I played around with it some more, I was able to get the servers to start on CentOS. If you just let it error (seg fault), it will automatically restart, mine was able to startup correctly after like the 3rd auto-retry. On Wed, Jan 28, 2009 at 8:31 PM, The Universes ad...@theuniverses.com wrote: I just tested a clean install of Fedora 10, same error as on CentOS5. I'm guessing the problem is related to Red Hat based distros? On Wed, Jan 28, 2009 at 8:22 PM, Anthal ant...@couchathletics.com wrote: I've got 3 servers up and running on linux. 2 rented (was a pain updating them), and one I run myself. The one I run: Ubuntu 8.10 t...@p3-server:~$ uname -r 2.6.27-9-server Gunna test on another linux server we use for L4D. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] New update (crashes immediately)
Both TF2 and DoD:S servers start without trouble on my Fedora 9 box. uname -r 2.6.27.9-73.fc9.x86_64 The Universes wrote: I just tested a clean install of Fedora 10, same error as on CentOS5. I'm guessing the problem is related to Red Hat based distros? On Wed, Jan 28, 2009 at 8:22 PM, Anthal ant...@couchathletics.com wrote: I've got 3 servers up and running on linux. 2 rented (was a pain updating them), and one I run myself. The one I run: Ubuntu 8.10 t...@p3-server:~$ uname -r 2.6.27-9-server Gunna test on another linux server we use for L4D. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] New update (crashes immediately)
Lool, I did that and worked fine on CentOS 5 Auto detecting CPU Using SSE2 Optimised binary. Server will auto-restart if there is a crash. Console initialized. Game.dll loaded for Team Fortress ./srcds_run: line 352: 7416 Violación de segmento $HL_CMD Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem jue ene 29 01:46:05 CLST 2009: Server restart in 10 seconds Console initialized. Game.dll loaded for Team Fortress ./srcds_run: line 352: 7426 Violación de segmento $HL_CMD Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem jue ene 29 01:46:15 CLST 2009: Server restart in 10 seconds Console initialized. Game.dll loaded for Team Fortress maxplayers set to 14 started fine The Universes escribió: I played around with it some more, I was able to get the servers to start on CentOS. If you just let it error (seg fault), it will automatically restart, mine was able to startup correctly after like the 3rd auto-retry. On Wed, Jan 28, 2009 at 8:31 PM, The Universes ad...@theuniverses.com wrote: I just tested a clean install of Fedora 10, same error as on CentOS5. I'm guessing the problem is related to Red Hat based distros? On Wed, Jan 28, 2009 at 8:22 PM, Anthal ant...@couchathletics.com wrote: I've got 3 servers up and running on linux. 2 rented (was a pain updating them), and one I run myself. The one I run: Ubuntu 8.10 t...@p3-server:~$ uname -r 2.6.27-9-server Gunna test on another linux server we use for L4D. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] New update (crashes immediately)
i've been letting it restart for hours now, and it has not started to work yet. =\ On Wed, Jan 28, 2009 at 10:26 PM, Rodrigo Peña yo@korrupzion.comwrote: Lool, I did that and worked fine on CentOS 5 Auto detecting CPU Using SSE2 Optimised binary. Server will auto-restart if there is a crash. Console initialized. Game.dll loaded for Team Fortress ./srcds_run: line 352: 7416 Violación de segmento $HL_CMD Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem jue ene 29 01:46:05 CLST 2009: Server restart in 10 seconds Console initialized. Game.dll loaded for Team Fortress ./srcds_run: line 352: 7426 Violación de segmento $HL_CMD Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem jue ene 29 01:46:15 CLST 2009: Server restart in 10 seconds Console initialized. Game.dll loaded for Team Fortress maxplayers set to 14 started fine The Universes escribió: I played around with it some more, I was able to get the servers to start on CentOS. If you just let it error (seg fault), it will automatically restart, mine was able to startup correctly after like the 3rd auto-retry. On Wed, Jan 28, 2009 at 8:31 PM, The Universes ad...@theuniverses.com wrote: I just tested a clean install of Fedora 10, same error as on CentOS5. I'm guessing the problem is related to Red Hat based distros? On Wed, Jan 28, 2009 at 8:22 PM, Anthal ant...@couchathletics.com wrote: I've got 3 servers up and running on linux. 2 rented (was a pain updating them), and one I run myself. The one I run: Ubuntu 8.10 t...@p3-server:~$ uname -r 2.6.27-9-server Gunna test on another linux server we use for L4D. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] New update (crashes immediately)
No trouble with my two Debian 4 x64 boxes, TF2 servers restarted, no (launch) crash It's 7:30 am so no idea if the timeout at mapchange is fixed. Cold On Thu, Jan 29, 2009 at 7:00 AM, Ben B brutalgoerge...@gmail.com wrote: i've been letting it restart for hours now, and it has not started to work yet. =\ On Wed, Jan 28, 2009 at 10:26 PM, Rodrigo Peña yo@korrupzion.com wrote: Lool, I did that and worked fine on CentOS 5 Auto detecting CPU Using SSE2 Optimised binary. Server will auto-restart if there is a crash. Console initialized. Game.dll loaded for Team Fortress ./srcds_run: line 352: 7416 Violación de segmento $HL_CMD Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem jue ene 29 01:46:05 CLST 2009: Server restart in 10 seconds Console initialized. Game.dll loaded for Team Fortress ./srcds_run: line 352: 7426 Violación de segmento $HL_CMD Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem jue ene 29 01:46:15 CLST 2009: Server restart in 10 seconds Console initialized. Game.dll loaded for Team Fortress maxplayers set to 14 started fine The Universes escribió: I played around with it some more, I was able to get the servers to start on CentOS. If you just let it error (seg fault), it will automatically restart, mine was able to startup correctly after like the 3rd auto-retry. On Wed, Jan 28, 2009 at 8:31 PM, The Universes ad...@theuniverses.com wrote: I just tested a clean install of Fedora 10, same error as on CentOS5. I'm guessing the problem is related to Red Hat based distros? On Wed, Jan 28, 2009 at 8:22 PM, Anthal ant...@couchathletics.com wrote: I've got 3 servers up and running on linux. 2 rented (was a pain updating them), and one I run myself. The one I run: Ubuntu 8.10 t...@p3-server:~$ uname -r 2.6.27-9-server Gunna test on another linux server we use for L4D. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- http://www.coldfire.info ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] New update (crashes immediately)
This crashes nearly immediately for me as well i go tired of waiting for the server to restart and restart so i changed the server restart time from 10 secs to 2 after watching it for about 20 seconds it finally started. No clue why it has so much issues on the initial start but i am pretty sure this is do to something wrong in the update. -Logan No trouble with my two Debian 4 x64 boxes, TF2 servers restarted, no (launch) crash It's 7:30 am so no idea if the timeout at mapchange is fixed. Cold On Thu, Jan 29, 2009 at 7:00 AM, Ben B brutalgoergectf at gmail.com wrote: i've been letting it restart for hours now, and it has not started to work yet. =\ On Wed, Jan 28, 2009 at 10:26 PM, Rodrigo Peña yo.soy at korrupzion.com wrote: Lool, I did that and worked fine on CentOS 5 Auto detecting CPU Using SSE2 Optimised binary. Server will auto-restart if there is a crash. Console initialized. Game.dll loaded for Team Fortress ./srcds_run: line 352: 7416 Violación de segmento $HL_CMD Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem jue ene 29 01:46:05 CLST 2009: Server restart in 10 seconds Console initialized. Game.dll loaded for Team Fortress ./srcds_run: line 352: 7426 Violación de segmento $HL_CMD Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem jue ene 29 01:46:15 CLST 2009: Server restart in 10 seconds Console initialized. Game.dll loaded for Team Fortress maxplayers set to 14 started fine The Universes escribió: I played around with it some more, I was able to get the servers to start on CentOS. If you just let it error (seg fault), it will automatically restart, mine was able to startup correctly after like the 3rd auto-retry. On Wed, Jan 28, 2009 at 8:31 PM, The Universes admin at theuniverses.com wrote: I just tested a clean install of Fedora 10, same error as on CentOS5. I'm guessing the problem is related to Red Hat based distros? On Wed, Jan 28, 2009 at 8:22 PM, Anthal Anthal at couchathletics.com wrote: I've got 3 servers up and running on linux. 2 rented (was a pain updating them), and one I run myself. The one I run: Ubuntu 8.10 tf2 at P3-server:~$ uname -r 2.6.27-9-server Gunna test on another linux server we use for L4D. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- http://www.coldfire.info ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux