Re: [hlds_linux] forcing sys_ticrate

2009-06-23 Thread Steffen Tronstad
Yes you can, in server.cfg, use: alias sys_ticrate echo cvar locked

Should work fine :)


-Opprinnelig melding-
Fra: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne av AnAkIn .
Sendt: 19. juni 2009 21:30
Til: Half-Life dedicated Linux server mailing list
Emne: Re: [hlds_linux] forcing sys_ticrate

Why do you want to do that?
When you use -sys_ticrate in your command line, you can still change the
sys_ticrate cvar value to anything, it won't have any effect at all.

2009/6/19 Thomas Kalman thomas.kal...@shark-systems.de

 Is there a possibilty to hide the value set for sys_ticrate ? So if the
 customer types in rcon sys_ticrate that there is no display?

 Regards

 Thomas


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Re: [hlds_linux] forcing sys_ticrate

2009-06-23 Thread AnAkIn .
Aliasing cvars no longer work, that's why -sys_ticrate was added.

2009/6/23 Steffen Tronstad s...@nextgentel.com

 Yes you can, in server.cfg, use: alias sys_ticrate echo cvar locked

 Should work fine :)


 -Opprinnelig melding-
 Fra: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] På vegne av AnAkIn .
 Sendt: 19. juni 2009 21:30
 Til: Half-Life dedicated Linux server mailing list
 Emne: Re: [hlds_linux] forcing sys_ticrate

 Why do you want to do that?
 When you use -sys_ticrate in your command line, you can still change the
 sys_ticrate cvar value to anything, it won't have any effect at all.

 2009/6/19 Thomas Kalman thomas.kal...@shark-systems.de

  Is there a possibilty to hide the value set for sys_ticrate ? So if the
  customer types in rcon sys_ticrate that there is no display?
 
  Regards
 
  Thomas
 
 
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  please visit:
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Re: [hlds_linux] forcing sys_ticrate

2009-06-23 Thread Marcel
Steffen Tronstad wrote:
 Yes you can, in server.cfg, use: alias sys_ticrate echo cvar locked
 
 Should work fine :)

And after that alias sys_ticrate sys_ticrate should work fine too ;)

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Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

2009-06-23 Thread Phillip Saltzman
Steam was down briefly for maintenance again last night. Did anyone experience 
this problem again?

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Phillip Saltzman
Sent: Tuesday, June 16, 2009 11:15 AM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

When your servers are in this state, I'm assuming you're seeing lines like this 
in the log:
(SERVER) LoadItems on Account x returned FAILCODE of x. 

Steam went down on Monday afternoon at 4PM for normal maintenance. It sounds 
like that was the last time a lot of you had the issue. Could you send me a 
sample of the item failure messages from the logs around that time?

Thanks,
Phillip 

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Tuesday, June 16, 2009 10:00 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

We have no such firewall or iptable rules or any out of the ordinary 
setup over network. The particular server that today lost connection is 
showing on master server list and server has vac on at secured mode when 
this happens. So we have connection to vac servers but only thing that 
doesn't work is the unclockables. Is there any way to manually renew the 
connection to item(?) servers so unlockables would get on on-the-fly or 
during next map change? It could prove some valuable information or 
error why it isnt working properly.

-ics

John McCaskey kirjoitti:
 The Steam code has logic to fall back to TCP instead of UDP for the Steam 
 connection if the UDP connection has failed repeatedly.  Perhaps you have 
 iptables rules or a firewall that is only allowing UDP outbound to port 27017 
 (the Steam authentication/item/vac servers)?  If that's the case then you 
 should unblock TCP and the reliability of your connection will be improved. 

 John

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
 Sent: Tuesday, June 16, 2009 7:06 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

 Our TF2 servers do not connect back to Steam servers automatically 
 either. Just today we had to restart them due to unlockables not working 
 on the servers.

 -ics

 Zover Mirklo kirjoitti:
   
 Same problem with my Linux server.. But auto-reconnection to steam
 servers worked some 2-3 updates ago and now again doesnt work.. 
  Quoting FPSB | Goerge : they fixed it AGAIN, and then they broke it
 AGAIN
  getting annoying. having to restart full servers is ridiculous.
  On Mon, Jun 15, 2009 at 5:42 PM, bl4nk  wrote:
   Bump. Same thing happened to me and a few other server admins just
 a bit
   ago. Windows servers reconnect fine, but Linux servers still fail
 to
   reconnect.
  
   Shane Arnold wrote:
My latest install of srcds_linux is reconnecting to the Steam
 Master
servers fine?
   
Debian 5.0r1 on a homebrew connection.
   
___
   
Shane Arnold  -   clontar...@iinet.net.au
   
For want of a nail, the horseshoe was lost. For want of a
 horseshoe, the
   horse was lost. For want of a horse, the messenger was lost. For
 want of a
   messenger, the message was not delivered. For want of an
 undelivered message
   the war was lost.
   
   
   
Andrew Stuart wrote:
   
We are suffering from this , and have been for a while :/
   
   
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
 1nsane
Sent: 28 May 2009 20:10
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam
 Again? :(
   
Don't reboot them next time. The more people complain the more
 likely it
will get fixed :).
   
On Thu, May 28, 2009 at 1:51 PM, JäKë T  wrote:
   
   
   
+1
Had 11 servers not connected last night, all full but two and
 I had to
reboot them at 2am when I got home.
Only half the people rejoined as it was so late and they just
 went to
   bed
after the server was rebooted.
   
Sad panda.
   
   
   
   
   
Date: Thu, 28 May 2009 11:43:58 -0600
From: brutalgoerge...@gmail.com
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam
 Again? :(
   
its beyond silly i think that they need to be connected in
 the first
   
   
place
   
   
=
   
On Thu, May 28, 2009 at 5:49 AM, Donnie Newlove 
   
   
donnie.newl...@gmail.comwrote:
   
   
Even Valves TF2 servers are unconnected ATM. This really
 

Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

2009-06-23 Thread Saint K.
Yes,

Some of our servers are still disconnected from steam.

One example; 85.17.60.96:27025

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Phillip Saltzman
Sent: dinsdag 23 juni 2009 18:42
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

Steam was down briefly for maintenance again last night. Did anyone experience 
this problem again?

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Phillip Saltzman
Sent: Tuesday, June 16, 2009 11:15 AM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

When your servers are in this state, I'm assuming you're seeing lines like this 
in the log:
(SERVER) LoadItems on Account x returned FAILCODE of x. 

Steam went down on Monday afternoon at 4PM for normal maintenance. It sounds 
like that was the last time a lot of you had the issue. Could you send me a 
sample of the item failure messages from the logs around that time?

Thanks,
Phillip 

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Tuesday, June 16, 2009 10:00 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

We have no such firewall or iptable rules or any out of the ordinary 
setup over network. The particular server that today lost connection is 
showing on master server list and server has vac on at secured mode when 
this happens. So we have connection to vac servers but only thing that 
doesn't work is the unclockables. Is there any way to manually renew the 
connection to item(?) servers so unlockables would get on on-the-fly or 
during next map change? It could prove some valuable information or 
error why it isnt working properly.

-ics

John McCaskey kirjoitti:
 The Steam code has logic to fall back to TCP instead of UDP for the Steam 
 connection if the UDP connection has failed repeatedly.  Perhaps you have 
 iptables rules or a firewall that is only allowing UDP outbound to port 27017 
 (the Steam authentication/item/vac servers)?  If that's the case then you 
 should unblock TCP and the reliability of your connection will be improved. 

 John

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
 Sent: Tuesday, June 16, 2009 7:06 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

 Our TF2 servers do not connect back to Steam servers automatically 
 either. Just today we had to restart them due to unlockables not working 
 on the servers.

 -ics

 Zover Mirklo kirjoitti:
   
 Same problem with my Linux server.. But auto-reconnection to steam
 servers worked some 2-3 updates ago and now again doesnt work.. 
  Quoting FPSB | Goerge : they fixed it AGAIN, and then they broke it
 AGAIN
  getting annoying. having to restart full servers is ridiculous.
  On Mon, Jun 15, 2009 at 5:42 PM, bl4nk  wrote:
   Bump. Same thing happened to me and a few other server admins just
 a bit
   ago. Windows servers reconnect fine, but Linux servers still fail
 to
   reconnect.
  
   Shane Arnold wrote:
My latest install of srcds_linux is reconnecting to the Steam
 Master
servers fine?
   
Debian 5.0r1 on a homebrew connection.
   
___
   
Shane Arnold  -   clontar...@iinet.net.au
   
For want of a nail, the horseshoe was lost. For want of a
 horseshoe, the
   horse was lost. For want of a horse, the messenger was lost. For
 want of a
   messenger, the message was not delivered. For want of an
 undelivered message
   the war was lost.
   
   
   
Andrew Stuart wrote:
   
We are suffering from this , and have been for a while :/
   
   
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
 1nsane
Sent: 28 May 2009 20:10
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam
 Again? :(
   
Don't reboot them next time. The more people complain the more
 likely it
will get fixed :).
   
On Thu, May 28, 2009 at 1:51 PM, JäKë T  wrote:
   
   
   
+1
Had 11 servers not connected last night, all full but two and
 I had to
reboot them at 2am when I got home.
Only half the people rejoined as it was so late and they just
 went to
   bed
after the server was rebooted.
   
Sad panda.
   
   
   
   
   
Date: Thu, 28 May 2009 11:43:58 -0600
From: 

Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

2009-06-23 Thread Ronny Schedel
Same here, Europe only problem? Servers are located in Germany. Bans also 
does not work if disconnected from Steam :(


- Original Message - 
From: Saint K. sai...@specialattack.net
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com
Sent: Tuesday, June 23, 2009 6:43 PM
Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(


Yes,

Some of our servers are still disconnected from steam.

One example; 85.17.60.96:27025

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Phillip 
Saltzman
Sent: dinsdag 23 juni 2009 18:42
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

Steam was down briefly for maintenance again last night. Did anyone 
experience this problem again?

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Phillip 
Saltzman
Sent: Tuesday, June 16, 2009 11:15 AM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

When your servers are in this state, I'm assuming you're seeing lines like 
this in the log:
(SERVER) LoadItems on Account x returned FAILCODE of x.

Steam went down on Monday afternoon at 4PM for normal maintenance. It sounds 
like that was the last time a lot of you had the issue. Could you send me a 
sample of the item failure messages from the logs around that time?

Thanks,
Phillip

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Tuesday, June 16, 2009 10:00 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

We have no such firewall or iptable rules or any out of the ordinary
setup over network. The particular server that today lost connection is
showing on master server list and server has vac on at secured mode when
this happens. So we have connection to vac servers but only thing that
doesn't work is the unclockables. Is there any way to manually renew the
connection to item(?) servers so unlockables would get on on-the-fly or
during next map change? It could prove some valuable information or
error why it isnt working properly.

-ics

John McCaskey kirjoitti:
 The Steam code has logic to fall back to TCP instead of UDP for the Steam 
 connection if the UDP connection has failed repeatedly.  Perhaps you have 
 iptables rules or a firewall that is only allowing UDP outbound to port 
 27017 (the Steam authentication/item/vac servers)?  If that's the case 
 then you should unblock TCP and the reliability of your connection will be 
 improved.

 John

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
 Sent: Tuesday, June 16, 2009 7:06 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

 Our TF2 servers do not connect back to Steam servers automatically
 either. Just today we had to restart them due to unlockables not working
 on the servers.

 -ics

 Zover Mirklo kirjoitti:

 Same problem with my Linux server.. But auto-reconnection to steam
 servers worked some 2-3 updates ago and now again doesnt work..
  Quoting FPSB | Goerge : they fixed it AGAIN, and then they broke it
 AGAIN
  getting annoying. having to restart full servers is ridiculous.
  On Mon, Jun 15, 2009 at 5:42 PM, bl4nk  wrote:
   Bump. Same thing happened to me and a few other server admins just
 a bit
   ago. Windows servers reconnect fine, but Linux servers still fail
 to
   reconnect.
  
   Shane Arnold wrote:
My latest install of srcds_linux is reconnecting to the Steam
 Master
servers fine?
   
Debian 5.0r1 on a homebrew connection.
   
___
   
Shane Arnold  -   clontar...@iinet.net.au
   
For want of a nail, the horseshoe was lost. For want of a
 horseshoe, the
   horse was lost. For want of a horse, the messenger was lost. For
 want of a
   messenger, the message was not delivered. For want of an
 undelivered message
   the war was lost.
   
   
   
Andrew Stuart wrote:
   
We are suffering from this , and have been for a while :/
   
   
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
 1nsane
Sent: 28 May 2009 20:10
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam
 Again? :(
   
Don't reboot them next time. The more people complain the more
 likely it
will get fixed :).
   
On Thu, May 28, 2009 at 1:51 PM, JäKë 

Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

2009-06-23 Thread ics
We didn't have any issues, and our servers are in Europe.

-ics

Ronny Schedel kirjoitti:
 Same here, Europe only problem? Servers are located in Germany. Bans also 
 does not work if disconnected from Steam :(


 - Original Message - 
 From: Saint K. sai...@specialattack.net
 To: Half-Life dedicated Linux server mailing list 
 hlds_linux@list.valvesoftware.com
 Sent: Tuesday, June 23, 2009 6:43 PM
 Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(


 Yes,

 Some of our servers are still disconnected from steam.

 One example; 85.17.60.96:27025

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Phillip 
 Saltzman
 Sent: dinsdag 23 juni 2009 18:42
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

 Steam was down briefly for maintenance again last night. Did anyone 
 experience this problem again?

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Phillip 
 Saltzman
 Sent: Tuesday, June 16, 2009 11:15 AM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

 When your servers are in this state, I'm assuming you're seeing lines like 
 this in the log:
 (SERVER) LoadItems on Account x returned FAILCODE of x.

 Steam went down on Monday afternoon at 4PM for normal maintenance. It sounds 
 like that was the last time a lot of you had the issue. Could you send me a 
 sample of the item failure messages from the logs around that time?

 Thanks,
 Phillip

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
 Sent: Tuesday, June 16, 2009 10:00 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

 We have no such firewall or iptable rules or any out of the ordinary
 setup over network. The particular server that today lost connection is
 showing on master server list and server has vac on at secured mode when
 this happens. So we have connection to vac servers but only thing that
 doesn't work is the unclockables. Is there any way to manually renew the
 connection to item(?) servers so unlockables would get on on-the-fly or
 during next map change? It could prove some valuable information or
 error why it isnt working properly.

 -ics

 John McCaskey kirjoitti:
   
 The Steam code has logic to fall back to TCP instead of UDP for the Steam 
 connection if the UDP connection has failed repeatedly.  Perhaps you have 
 iptables rules or a firewall that is only allowing UDP outbound to port 
 27017 (the Steam authentication/item/vac servers)?  If that's the case 
 then you should unblock TCP and the reliability of your connection will be 
 improved.

 John

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
 Sent: Tuesday, June 16, 2009 7:06 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

 Our TF2 servers do not connect back to Steam servers automatically
 either. Just today we had to restart them due to unlockables not working
 on the servers.

 -ics

 Zover Mirklo kirjoitti:

 
 Same problem with my Linux server.. But auto-reconnection to steam
 servers worked some 2-3 updates ago and now again doesnt work..
  Quoting FPSB | Goerge : they fixed it AGAIN, and then they broke it
 AGAIN
  getting annoying. having to restart full servers is ridiculous.
  On Mon, Jun 15, 2009 at 5:42 PM, bl4nk  wrote:
   Bump. Same thing happened to me and a few other server admins just
 a bit
   ago. Windows servers reconnect fine, but Linux servers still fail
 to
   reconnect.
  
   Shane Arnold wrote:
My latest install of srcds_linux is reconnecting to the Steam
 Master
servers fine?
   
Debian 5.0r1 on a homebrew connection.
   
___
   
Shane Arnold  -   clontar...@iinet.net.au
   
For want of a nail, the horseshoe was lost. For want of a
 horseshoe, the
   horse was lost. For want of a horse, the messenger was lost. For
 want of a
   messenger, the message was not delivered. For want of an
 undelivered message
   the war was lost.
   
   
   
Andrew Stuart wrote:
   
We are suffering from this , and have been for a while :/
   
   
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
 1nsane
Sent: 28 May 2009 20:10
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam
 Again? :(
 

Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

2009-06-23 Thread FPSB | Goerge
mine lost connection again and I had to restart them :(

On Tue, Jun 23, 2009 at 11:11 AM, ics i...@ics-base.net wrote:

 We didn't have any issues, and our servers are in Europe.

 -ics

 Ronny Schedel kirjoitti:
  Same here, Europe only problem? Servers are located in Germany. Bans also
  does not work if disconnected from Steam :(
 
 
  - Original Message -
  From: Saint K. sai...@specialattack.net
  To: Half-Life dedicated Linux server mailing list
  hlds_linux@list.valvesoftware.com
  Sent: Tuesday, June 23, 2009 6:43 PM
  Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
 
 
  Yes,
 
  Some of our servers are still disconnected from steam.
 
  One example; 85.17.60.96:27025
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Phillip
  Saltzman
  Sent: dinsdag 23 juni 2009 18:42
  To: 'Half-Life dedicated Linux server mailing list'
  Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
 
  Steam was down briefly for maintenance again last night. Did anyone
  experience this problem again?
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Phillip
  Saltzman
  Sent: Tuesday, June 16, 2009 11:15 AM
  To: 'Half-Life dedicated Linux server mailing list'
  Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
 
  When your servers are in this state, I'm assuming you're seeing lines
 like
  this in the log:
  (SERVER) LoadItems on Account x returned FAILCODE of x.
 
  Steam went down on Monday afternoon at 4PM for normal maintenance. It
 sounds
  like that was the last time a lot of you had the issue. Could you send me
 a
  sample of the item failure messages from the logs around that time?
 
  Thanks,
  Phillip
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
  Sent: Tuesday, June 16, 2009 10:00 AM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
 
  We have no such firewall or iptable rules or any out of the ordinary
  setup over network. The particular server that today lost connection is
  showing on master server list and server has vac on at secured mode when
  this happens. So we have connection to vac servers but only thing that
  doesn't work is the unclockables. Is there any way to manually renew the
  connection to item(?) servers so unlockables would get on on-the-fly or
  during next map change? It could prove some valuable information or
  error why it isnt working properly.
 
  -ics
 
  John McCaskey kirjoitti:
 
  The Steam code has logic to fall back to TCP instead of UDP for the
 Steam
  connection if the UDP connection has failed repeatedly.  Perhaps you
 have
  iptables rules or a firewall that is only allowing UDP outbound to port
  27017 (the Steam authentication/item/vac servers)?  If that's the case
  then you should unblock TCP and the reliability of your connection will
 be
  improved.
 
  John
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
  Sent: Tuesday, June 16, 2009 7:06 AM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
 
  Our TF2 servers do not connect back to Steam servers automatically
  either. Just today we had to restart them due to unlockables not working
  on the servers.
 
  -ics
 
  Zover Mirklo kirjoitti:
 
 
  Same problem with my Linux server.. But auto-reconnection to steam
  servers worked some 2-3 updates ago and now again doesnt work..
   Quoting FPSB | Goerge : they fixed it AGAIN, and then they broke it
  AGAIN
   getting annoying. having to restart full servers is ridiculous.
   On Mon, Jun 15, 2009 at 5:42 PM, bl4nk  wrote:
Bump. Same thing happened to me and a few other server admins just
  a bit
ago. Windows servers reconnect fine, but Linux servers still fail
  to
reconnect.
   
Shane Arnold wrote:
 My latest install of srcds_linux is reconnecting to the Steam
  Master
 servers fine?

 Debian 5.0r1 on a homebrew connection.

 ___

 Shane Arnold  -   clontar...@iinet.net.au

 For want of a nail, the horseshoe was lost. For want of a
  horseshoe, the
horse was lost. For want of a horse, the messenger was lost. For
  want of a
messenger, the message was not delivered. For want of an
  undelivered message
the war was lost.



 Andrew Stuart wrote:

 We are suffering from this , and have been for a while :/


 -Original Message-
 From: 

Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

2009-06-23 Thread Nikolay Shopik
No problem here, reconnect works just fine for TF2 and L4D

On 23.06.2009 20:42, Phillip Saltzman wrote:
 Steam was down briefly for maintenance again last night. Did anyone 
 experience this problem again?




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Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

2009-06-23 Thread StevoTVR
I know at least a few of our servers needed to be restarted yesterday. 
Our servers are in the US.

ics wrote:
 We didn't have any issues, and our servers are in Europe.

 -ics

 Ronny Schedel kirjoitti:
   
 Same here, Europe only problem? Servers are located in Germany. Bans also 
 does not work if disconnected from Steam :(


 - Original Message - 
 From: Saint K. sai...@specialattack.net
 To: Half-Life dedicated Linux server mailing list 
 hlds_linux@list.valvesoftware.com
 Sent: Tuesday, June 23, 2009 6:43 PM
 Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(


 Yes,

 Some of our servers are still disconnected from steam.

 One example; 85.17.60.96:27025

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Phillip 
 Saltzman
 Sent: dinsdag 23 juni 2009 18:42
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

 Steam was down briefly for maintenance again last night. Did anyone 
 experience this problem again?

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Phillip 
 Saltzman
 Sent: Tuesday, June 16, 2009 11:15 AM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

 When your servers are in this state, I'm assuming you're seeing lines like 
 this in the log:
 (SERVER) LoadItems on Account x returned FAILCODE of x.

 Steam went down on Monday afternoon at 4PM for normal maintenance. It sounds 
 like that was the last time a lot of you had the issue. Could you send me a 
 sample of the item failure messages from the logs around that time?

 Thanks,
 Phillip

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
 Sent: Tuesday, June 16, 2009 10:00 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

 We have no such firewall or iptable rules or any out of the ordinary
 setup over network. The particular server that today lost connection is
 showing on master server list and server has vac on at secured mode when
 this happens. So we have connection to vac servers but only thing that
 doesn't work is the unclockables. Is there any way to manually renew the
 connection to item(?) servers so unlockables would get on on-the-fly or
 during next map change? It could prove some valuable information or
 error why it isnt working properly.

 -ics

 John McCaskey kirjoitti:
   
 
 The Steam code has logic to fall back to TCP instead of UDP for the Steam 
 connection if the UDP connection has failed repeatedly.  Perhaps you have 
 iptables rules or a firewall that is only allowing UDP outbound to port 
 27017 (the Steam authentication/item/vac servers)?  If that's the case 
 then you should unblock TCP and the reliability of your connection will be 
 improved.

 John

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
 Sent: Tuesday, June 16, 2009 7:06 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

 Our TF2 servers do not connect back to Steam servers automatically
 either. Just today we had to restart them due to unlockables not working
 on the servers.

 -ics

 Zover Mirklo kirjoitti:

 
   
 Same problem with my Linux server.. But auto-reconnection to steam
 servers worked some 2-3 updates ago and now again doesnt work..
  Quoting FPSB | Goerge : they fixed it AGAIN, and then they broke it
 AGAIN
  getting annoying. having to restart full servers is ridiculous.
  On Mon, Jun 15, 2009 at 5:42 PM, bl4nk  wrote:
   Bump. Same thing happened to me and a few other server admins just
 a bit
   ago. Windows servers reconnect fine, but Linux servers still fail
 to
   reconnect.
  
   Shane Arnold wrote:
My latest install of srcds_linux is reconnecting to the Steam
 Master
servers fine?
   
Debian 5.0r1 on a homebrew connection.
   
___
   
Shane Arnold  -   clontar...@iinet.net.au
   
For want of a nail, the horseshoe was lost. For want of a
 horseshoe, the
   horse was lost. For want of a horse, the messenger was lost. For
 want of a
   messenger, the message was not delivered. For want of an
 undelivered message
   the war was lost.
   
   
   
Andrew Stuart wrote:
   
We are suffering from this , and have been for a while :/
   
   
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
 1nsane
Sent: 28 May 2009 

Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

2009-06-23 Thread Tony Paloma

Yes, I had the problem yesterday afternoon and had to restart all my servers. 
It was giving failcode 7 (not connected).


 From: ph...@valvesoftware.com
 To: hlds_linux@list.valvesoftware.com
 Date: Tue, 23 Jun 2009 09:42:15 -0700
 Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

 Steam was down briefly for maintenance again last night. Did anyone 
 experience this problem again?

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Phillip 
 Saltzman
 Sent: Tuesday, June 16, 2009 11:15 AM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

 When your servers are in this state, I'm assuming you're seeing lines like 
 this in the log:
 (SERVER) LoadItems on Account x returned FAILCODE of x.

 Steam went down on Monday afternoon at 4PM for normal maintenance. It sounds 
 like that was the last time a lot of you had the issue. Could you send me a 
 sample of the item failure messages from the logs around that time?

 Thanks,
 Phillip

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
 Sent: Tuesday, June 16, 2009 10:00 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

 We have no such firewall or iptable rules or any out of the ordinary
 setup over network. The particular server that today lost connection is
 showing on master server list and server has vac on at secured mode when
 this happens. So we have connection to vac servers but only thing that
 doesn't work is the unclockables. Is there any way to manually renew the
 connection to item(?) servers so unlockables would get on on-the-fly or
 during next map change? It could prove some valuable information or
 error why it isnt working properly.

 -ics

 John McCaskey kirjoitti:
 The Steam code has logic to fall back to TCP instead of UDP for the Steam 
 connection if the UDP connection has failed repeatedly. Perhaps you have 
 iptables rules or a firewall that is only allowing UDP outbound to port 
 27017 (the Steam authentication/item/vac servers)? If that's the case then 
 you should unblock TCP and the reliability of your connection will be 
 improved.

 John

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
 Sent: Tuesday, June 16, 2009 7:06 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

 Our TF2 servers do not connect back to Steam servers automatically
 either. Just today we had to restart them due to unlockables not working
 on the servers.

 -ics

 Zover Mirklo kirjoitti:

 Same problem with my Linux server.. But auto-reconnection to steam
 servers worked some 2-3 updates ago and now again doesnt work..
 Quoting FPSB | Goerge : they fixed it AGAIN, and then they broke it
 AGAIN
 getting annoying. having to restart full servers is ridiculous.
 On Mon, Jun 15, 2009 at 5:42 PM, bl4nk wrote:
 Bump. Same thing happened to me and a few other server admins just
 a bit
 ago. Windows servers reconnect fine, but Linux servers still fail
 to
 reconnect.

 Shane Arnold wrote:
 My latest install of srcds_linux is reconnecting to the Steam
 Master
 servers fine?

 Debian 5.0r1 on a homebrew connection.

 ___

 Shane Arnold - clontar...@iinet.net.au

 For want of a nail, the horseshoe was lost. For want of a
 horseshoe, the
 horse was lost. For want of a horse, the messenger was lost. For
 want of a
 messenger, the message was not delivered. For want of an
 undelivered message
 the war was lost.



 Andrew Stuart wrote:

 We are suffering from this , and have been for a while :/


 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
 1nsane
 Sent: 28 May 2009 20:10
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam
 Again? :(

 Don't reboot them next time. The more people complain the more
 likely it
 will get fixed :).

 On Thu, May 28, 2009 at 1:51 PM, JäKë T wrote:



 +1
 Had 11 servers not connected last night, all full but two and
 I had to
 reboot them at 2am when I got home.
 Only half the people rejoined as it was so late and they just
 went to
 bed
 after the server was rebooted.

 Sad panda.





 Date: Thu, 28 May 2009 11:43:58 -0600
 From: brutalgoerge...@gmail.com
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam
 Again? :(

 its beyond silly i think that they need to be connected in
 the first


 place


 =

 On Thu, May 28, 

[hlds_linux] TF2 Server Locks Up

2009-06-23 Thread Tony Paloma

One of my TF2 servers locked up last night. I've seen the problem before and it 
seems to randomly happen once every few weeks on one of my servers. I took two 
separate back traces while the server was stuck and they look like the same 
problem that I've seen before.
 
It looks like it's getting stuck in SetModel when a sentry gun is upgraded. I 
don't run SourceMod or Meta Mod.

Here are the first several stack frames from when it was stuck:
#0  0x010dc682 in CGameServer::LookupModelIndex ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
#1  0x011a4b25 in CModelInfoServer::GetModelIndex ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
#2  0x02e0686a in CBaseAnimating::SetModel ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#3  0x02e76a67 in CBaseFlex::SetModel ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#4  0x033a63be in CBaseObject::SetModel ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#5  0x033caa96 in CObjectSapper::SetupAttachedVersion ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#6  0x033b1529 in CBaseObject::AttachObjectToObject ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#7  0x033b19e6 in CBaseObject::ReattachChildren ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#8  0x033cfaa5 in CObjectSentrygun::SetModel ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#9  0x033d1ff7 in CObjectSentrygun::StartUpgrading ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#10 0x033ac340 in CBaseObject::CheckUpgradeOnHit ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
 
 
#0  0x00b725dc in strcasecmp () from /lib/libc.so.6
#1  0x010912e7 in CaselessStringLessThan ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
#2  0x10bc3878 in ?? ()
#3  0x012fabe0 in ?? () from /home/srcds/tf2server/orangebox/bin/engine_i486.so
#4  0x011daf09 in CNetworkStringDict::Find ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
#5  0x011cf5d2 in CNetworkStringTable::FindStringIndex ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
#6  0x010dc696 in CGameServer::LookupModelIndex ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
#7  0x011a4b25 in CModelInfoServer::GetModelIndex ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
#8  0x0320cc74 in UTIL_SetModel ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#9  0x02e068f3 in CBaseAnimating::SetModel ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#10 0x02e76a67 in CBaseFlex::SetModel ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#11 0x033a63be in CBaseObject::SetModel ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#12 0x033caa96 in CObjectSapper::SetupAttachedVersion ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
_
Insert movie times and more without leaving Hotmail®.
http://windowslive.com/Tutorial/Hotmail/QuickAdd?ocid=TXT_TAGLM_WL_HM_Tutorial_QuickAdd_062009
___
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visit:
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Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

2009-06-23 Thread Procyon
Yes, we had this problem last night and had to restart some of our 
servers. LoadItems returned failcode 7.

Phillip Saltzman wrote:
 Steam was down briefly for maintenance again last night. Did anyone 
 experience this problem again?

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Phillip 
 Saltzman
 Sent: Tuesday, June 16, 2009 11:15 AM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

 When your servers are in this state, I'm assuming you're seeing lines like 
 this in the log:
 (SERVER) LoadItems on Account x returned FAILCODE of x.

 Steam went down on Monday afternoon at 4PM for normal maintenance. It sounds 
 like that was the last time a lot of you had the issue. Could you send me a 
 sample of the item failure messages from the logs around that time?

 Thanks,
 Phillip

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
 Sent: Tuesday, June 16, 2009 10:00 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

 We have no such firewall or iptable rules or any out of the ordinary
 setup over network. The particular server that today lost connection is
 showing on master server list and server has vac on at secured mode when
 this happens. So we have connection to vac servers but only thing that
 doesn't work is the unclockables. Is there any way to manually renew the
 connection to item(?) servers so unlockables would get on on-the-fly or
 during next map change? It could prove some valuable information or
 error why it isnt working properly.

 -ics

 John McCaskey kirjoitti:
   
 The Steam code has logic to fall back to TCP instead of UDP for the Steam 
 connection if the UDP connection has failed repeatedly.  Perhaps you have 
 iptables rules or a firewall that is only allowing UDP outbound to port 
 27017 (the Steam authentication/item/vac servers)?  If that's the case then 
 you should unblock TCP and the reliability of your connection will be 
 improved.

 John

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
 Sent: Tuesday, June 16, 2009 7:06 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

 Our TF2 servers do not connect back to Steam servers automatically
 either. Just today we had to restart them due to unlockables not working
 on the servers.

 -ics

 Zover Mirklo kirjoitti:

 
 Same problem with my Linux server.. But auto-reconnection to steam
 servers worked some 2-3 updates ago and now again doesnt work..
  Quoting FPSB | Goerge : they fixed it AGAIN, and then they broke it
 AGAIN
  getting annoying. having to restart full servers is ridiculous.
  On Mon, Jun 15, 2009 at 5:42 PM, bl4nk  wrote:
   Bump. Same thing happened to me and a few other server admins just
 a bit
   ago. Windows servers reconnect fine, but Linux servers still fail
 to
   reconnect.
  
   Shane Arnold wrote:
My latest install of srcds_linux is reconnecting to the Steam
 Master
servers fine?
   
Debian 5.0r1 on a homebrew connection.
   
___
   
Shane Arnold  -   clontar...@iinet.net.au
   
For want of a nail, the horseshoe was lost. For want of a
 horseshoe, the
   horse was lost. For want of a horse, the messenger was lost. For
 want of a
   messenger, the message was not delivered. For want of an
 undelivered message
   the war was lost.
   
   
   
Andrew Stuart wrote:
   
We are suffering from this , and have been for a while :/
   
   
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
 1nsane
Sent: 28 May 2009 20:10
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam
 Again? :(
   
Don't reboot them next time. The more people complain the more
 likely it
will get fixed :).
   
On Thu, May 28, 2009 at 1:51 PM, JäKë T  wrote:
   
   
   
+1
Had 11 servers not connected last night, all full but two and
 I had to
reboot them at 2am when I got home.
Only half the people rejoined as it was so late and they just
 went to
   bed
after the server was rebooted.
   
Sad panda.
   
   
   
   
   
Date: Thu, 28 May 2009 11:43:58 -0600
From: brutalgoerge...@gmail.com
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam
 Again? :(
   
its beyond silly i think that they need to be connected in
 the first
   
   
place
   
   
=
   
On 

Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

2009-06-23 Thread Ronny Schedel
How do you see the failcode?


- Original Message - 
From: Tony Paloma drunkenf...@hotmail.com
To: hlds_linux@list.valvesoftware.com
Sent: Tuesday, June 23, 2009 7:47 PM
Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(



Yes, I had the problem yesterday afternoon and had to restart all my 
servers. It was giving failcode 7 (not connected).


 From: ph...@valvesoftware.com
 To: hlds_linux@list.valvesoftware.com
 Date: Tue, 23 Jun 2009 09:42:15 -0700
 Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

 Steam was down briefly for maintenance again last night. Did anyone 
 experience this problem again?

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Phillip 
 Saltzman
 Sent: Tuesday, June 16, 2009 11:15 AM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

 When your servers are in this state, I'm assuming you're seeing lines like 
 this in the log:
 (SERVER) LoadItems on Account x returned FAILCODE of x.

 Steam went down on Monday afternoon at 4PM for normal maintenance. It 
 sounds like that was the last time a lot of you had the issue. Could you 
 send me a sample of the item failure messages from the logs around that 
 time?

 Thanks,
 Phillip

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
 Sent: Tuesday, June 16, 2009 10:00 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

 We have no such firewall or iptable rules or any out of the ordinary
 setup over network. The particular server that today lost connection is
 showing on master server list and server has vac on at secured mode when
 this happens. So we have connection to vac servers but only thing that
 doesn't work is the unclockables. Is there any way to manually renew the
 connection to item(?) servers so unlockables would get on on-the-fly or
 during next map change? It could prove some valuable information or
 error why it isnt working properly.

 -ics

 John McCaskey kirjoitti:
 The Steam code has logic to fall back to TCP instead of UDP for the Steam 
 connection if the UDP connection has failed repeatedly. Perhaps you have 
 iptables rules or a firewall that is only allowing UDP outbound to port 
 27017 (the Steam authentication/item/vac servers)? If that's the case 
 then you should unblock TCP and the reliability of your connection will 
 be improved.

 John

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
 Sent: Tuesday, June 16, 2009 7:06 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

 Our TF2 servers do not connect back to Steam servers automatically
 either. Just today we had to restart them due to unlockables not working
 on the servers.

 -ics

 Zover Mirklo kirjoitti:

 Same problem with my Linux server.. But auto-reconnection to steam
 servers worked some 2-3 updates ago and now again doesnt work..
 Quoting FPSB | Goerge : they fixed it AGAIN, and then they broke it
 AGAIN
 getting annoying. having to restart full servers is ridiculous.
 On Mon, Jun 15, 2009 at 5:42 PM, bl4nk wrote:
 Bump. Same thing happened to me and a few other server admins just
 a bit
 ago. Windows servers reconnect fine, but Linux servers still fail
 to
 reconnect.

 Shane Arnold wrote:
 My latest install of srcds_linux is reconnecting to the Steam
 Master
 servers fine?

 Debian 5.0r1 on a homebrew connection.

 ___

 Shane Arnold - clontar...@iinet.net.au

 For want of a nail, the horseshoe was lost. For want of a
 horseshoe, the
 horse was lost. For want of a horse, the messenger was lost. For
 want of a
 messenger, the message was not delivered. For want of an
 undelivered message
 the war was lost.



 Andrew Stuart wrote:

 We are suffering from this , and have been for a while :/


 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
 1nsane
 Sent: 28 May 2009 20:10
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam
 Again? :(

 Don't reboot them next time. The more people complain the more
 likely it
 will get fixed :).

 On Thu, May 28, 2009 at 1:51 PM, JäKë T wrote:



 +1
 Had 11 servers not connected last night, all full but two and
 I had to
 reboot them at 2am when I got home.
 Only half the people rejoined as it was so late and they just
 went to
 bed
 after the server was rebooted.

 Sad panda.





 Date: Thu, 28 May 2009 11:43:58 

Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

2009-06-23 Thread Tony Paloma

It'll be spammed in the console when players connect.


 From: i...@ronny-schedel.de
 To: hlds_linux@list.valvesoftware.com
 Date: Tue, 23 Jun 2009 20:04:13 +0200
 Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

 How do you see the failcode?


 - Original Message -
 From: Tony Paloma 
 To: 
 Sent: Tuesday, June 23, 2009 7:47 PM
 Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(



 Yes, I had the problem yesterday afternoon and had to restart all my
 servers. It was giving failcode 7 (not connected).

 
 From: ph...@valvesoftware.com
 To: hlds_linux@list.valvesoftware.com
 Date: Tue, 23 Jun 2009 09:42:15 -0700
 Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

 Steam was down briefly for maintenance again last night. Did anyone
 experience this problem again?

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Phillip
 Saltzman
 Sent: Tuesday, June 16, 2009 11:15 AM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

 When your servers are in this state, I'm assuming you're seeing lines like
 this in the log:
 (SERVER) LoadItems on Account x returned FAILCODE of x.

 Steam went down on Monday afternoon at 4PM for normal maintenance. It
 sounds like that was the last time a lot of you had the issue. Could you
 send me a sample of the item failure messages from the logs around that
 time?

 Thanks,
 Phillip

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
 Sent: Tuesday, June 16, 2009 10:00 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

 We have no such firewall or iptable rules or any out of the ordinary
 setup over network. The particular server that today lost connection is
 showing on master server list and server has vac on at secured mode when
 this happens. So we have connection to vac servers but only thing that
 doesn't work is the unclockables. Is there any way to manually renew the
 connection to item(?) servers so unlockables would get on on-the-fly or
 during next map change? It could prove some valuable information or
 error why it isnt working properly.

 -ics

 John McCaskey kirjoitti:
 The Steam code has logic to fall back to TCP instead of UDP for the Steam
 connection if the UDP connection has failed repeatedly. Perhaps you have
 iptables rules or a firewall that is only allowing UDP outbound to port
 27017 (the Steam authentication/item/vac servers)? If that's the case
 then you should unblock TCP and the reliability of your connection will
 be improved.

 John

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
 Sent: Tuesday, June 16, 2009 7:06 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

 Our TF2 servers do not connect back to Steam servers automatically
 either. Just today we had to restart them due to unlockables not working
 on the servers.

 -ics

 Zover Mirklo kirjoitti:

 Same problem with my Linux server.. But auto-reconnection to steam
 servers worked some 2-3 updates ago and now again doesnt work..
 Quoting FPSB | Goerge : they fixed it AGAIN, and then they broke it
 AGAIN
 getting annoying. having to restart full servers is ridiculous.
 On Mon, Jun 15, 2009 at 5:42 PM, bl4nk wrote:
 Bump. Same thing happened to me and a few other server admins just
 a bit
 ago. Windows servers reconnect fine, but Linux servers still fail
 to
 reconnect.

 Shane Arnold wrote:
 My latest install of srcds_linux is reconnecting to the Steam
 Master
 servers fine?

 Debian 5.0r1 on a homebrew connection.

 ___

 Shane Arnold - clontar...@iinet.net.au

 For want of a nail, the horseshoe was lost. For want of a
 horseshoe, the
 horse was lost. For want of a horse, the messenger was lost. For
 want of a
 messenger, the message was not delivered. For want of an
 undelivered message
 the war was lost.



 Andrew Stuart wrote:

 We are suffering from this , and have been for a while :/


 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
 1nsane
 Sent: 28 May 2009 20:10
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam
 Again? :(

 Don't reboot them next time. The more people complain the more
 likely it
 will get fixed :).

 On Thu, May 28, 2009 at 1:51 PM, JäKë T wrote:



 +1
 Had 11 servers not connected last night, all full but two 

Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

2009-06-23 Thread Ronny Schedel

We get this:
FAILCODE of 7 (k_EItemRequestResultNotLoggedOn).

- Original Message - 
From: Tony Paloma drunkenf...@hotmail.com
To: hlds_linux@list.valvesoftware.com
Sent: Tuesday, June 23, 2009 8:33 PM
Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(



It'll be spammed in the console when players connect.


 From: i...@ronny-schedel.de
 To: hlds_linux@list.valvesoftware.com
 Date: Tue, 23 Jun 2009 20:04:13 +0200
 Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

 How do you see the failcode?


 - Original Message -
 From: Tony Paloma
 To:
 Sent: Tuesday, June 23, 2009 7:47 PM
 Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(



 Yes, I had the problem yesterday afternoon and had to restart all my
 servers. It was giving failcode 7 (not connected).

 
 From: ph...@valvesoftware.com
 To: hlds_linux@list.valvesoftware.com
 Date: Tue, 23 Jun 2009 09:42:15 -0700
 Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

 Steam was down briefly for maintenance again last night. Did anyone
 experience this problem again?

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Phillip
 Saltzman
 Sent: Tuesday, June 16, 2009 11:15 AM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

 When your servers are in this state, I'm assuming you're seeing lines 
 like
 this in the log:
 (SERVER) LoadItems on Account x returned FAILCODE of x.

 Steam went down on Monday afternoon at 4PM for normal maintenance. It
 sounds like that was the last time a lot of you had the issue. Could you
 send me a sample of the item failure messages from the logs around that
 time?

 Thanks,
 Phillip

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
 Sent: Tuesday, June 16, 2009 10:00 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

 We have no such firewall or iptable rules or any out of the ordinary
 setup over network. The particular server that today lost connection is
 showing on master server list and server has vac on at secured mode when
 this happens. So we have connection to vac servers but only thing that
 doesn't work is the unclockables. Is there any way to manually renew the
 connection to item(?) servers so unlockables would get on on-the-fly or
 during next map change? It could prove some valuable information or
 error why it isnt working properly.

 -ics

 John McCaskey kirjoitti:
 The Steam code has logic to fall back to TCP instead of UDP for the 
 Steam
 connection if the UDP connection has failed repeatedly. Perhaps you have
 iptables rules or a firewall that is only allowing UDP outbound to port
 27017 (the Steam authentication/item/vac servers)? If that's the case
 then you should unblock TCP and the reliability of your connection will
 be improved.

 John

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
 Sent: Tuesday, June 16, 2009 7:06 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

 Our TF2 servers do not connect back to Steam servers automatically
 either. Just today we had to restart them due to unlockables not working
 on the servers.

 -ics

 Zover Mirklo kirjoitti:

 Same problem with my Linux server.. But auto-reconnection to steam
 servers worked some 2-3 updates ago and now again doesnt work..
 Quoting FPSB | Goerge : they fixed it AGAIN, and then they broke it
 AGAIN
 getting annoying. having to restart full servers is ridiculous.
 On Mon, Jun 15, 2009 at 5:42 PM, bl4nk wrote:
 Bump. Same thing happened to me and a few other server admins just
 a bit
 ago. Windows servers reconnect fine, but Linux servers still fail
 to
 reconnect.

 Shane Arnold wrote:
 My latest install of srcds_linux is reconnecting to the Steam
 Master
 servers fine?

 Debian 5.0r1 on a homebrew connection.

 ___

 Shane Arnold - clontar...@iinet.net.au

 For want of a nail, the horseshoe was lost. For want of a
 horseshoe, the
 horse was lost. For want of a horse, the messenger was lost. For
 want of a
 messenger, the message was not delivered. For want of an
 undelivered message
 the war was lost.



 Andrew Stuart wrote:

 We are suffering from this , and have been for a while :/


 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
 1nsane
 Sent: 28 May 2009 20:10
 To: Half-Life dedicated Linux server mailing 

[hlds_linux] Team Fortress 2 Update Coming

2009-06-23 Thread Jason Ruymen
A required update for Team Fortress 2 is on the way.  It should be live in 
about an hour.

Jason

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[hlds_linux] Team Fortress 2 Update Released

2009-06-23 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive it.  The specific changes include:

General
- Added an option to the advanced multiplayer menu to select left or right 
handed view models
- Fixed a bug where a spectator's wearable items could be seen floating around 
the player they were spectating
- Fixed a bug where a fake Spy hand would appear on the screen of other players
- Custom death animations now only play 25% of the time
- Fixed teleporters not being build-able in some places where they should be 
(such as within the pit at the end of Badwater Basin)
- Fixed rare client crash on connection and level change
- Removed refract from water ripples caused by bullet impacts for performance 
reasons
- Added log entries for player extinguished events using the medigun, jarate, 
flamethrower and dispenser
- Started tracking localization settings to help make decisions regarding 
localization in the future
- Fixed the blank progress bar in the upper-left of the screen when the client 
scheme is reloaded

Mapmaker requests
- Added spawn flag to func_respawnroomvisualizer that allows it be non-solid to 
players
- Added SetSolid input to func_respawnroomvisualizer to change solidity to 
players dynamically
- Added OnWonByTeam1 and OnWonByTeam2 outputs to the TFGamerulesProxy

Sniper
- Fixed a bad detection case in the Friendship is Golden achievement
- Changed the description of the Triple Prey achievement so it better 
describes how to get it
- Critical arrows now have a trail and correctly deal enhanced damage
- The Huntsman now defaults to be right handed
- Friendly arrows will no longer trigger the near miss sound on you
- Fixed several sources of floating arrows

Spy
- Fixed disguised Spies occasionally looking like they have invulnerability, 
instead of the correct fake Spy mask
- Disguised spies will no longer lose their disguise weapon when they interact 
with a weapon locker
- Fixed a bug where the spy's watch would randomly change models during play
- Fixed uncloaked spies flickering in and out of the cloak effect when taking 
damage
- The Cloak and Dagger now always regenerates at its intended rate. Previously 
it only regenerated at the correct rate when the spy was cloaked
- Increased the Cloak and Dagger regeneration rate slightly
- Capped the rate of energy loss from moving faster than run speed (falling / 
air toss) while cloaked with the Cloak and Dagger
- The Dead Ringer's cloak consume rate has been slightly reduced, giving about 
an extra second of cloak time on a full meter
- Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak meter 
instead of 100%. This drain only happens if the meter is at least 60% full
- The Dead Ringer's cloak meter can now be regenerated from ammo sources
- The Ambassador now only crits when fully accurate and no longer penetrates 
enemies
- The Spy can no longer change weapons from the knife while shocked by the 
Razorback
- Force-A-Nature  Flamethrower air blast knockback effects no longer work on 
disguised spies
- Fixed disguised Spies showing the wrong teleporter effects when using an 
enemy teleporter

Jason

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Re: [hlds_linux] Team Fortress 2 Update Coming

2009-06-23 Thread Evaldas Žilinskas
At least tested with Day of Defeat ? :) Or we should backup our engines 
before updating :)

- Original Message - 
From: Jason Ruymen jas...@valvesoftware.com
To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com
Sent: Wednesday, June 24, 2009 12:21 AM
Subject: [hlds_linux] Team Fortress 2 Update Coming


A required update for Team Fortress 2 is on the way.  It should be live in 
about an hour.

 Jason

 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux 


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
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