Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
Ok, I've got enough logs now. It looks like our TCP fallback is actually broken in the Linux build for Steam. We'll look into fixing that and/or pushing out a build without the fallback for now so you don't get stuck in this state. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of John McCaskey Sent: Tuesday, June 30, 2009 2:08 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( I'd like the full log that contains the failure time as well as the new log from when you restarted. Also, did you kill the process instead of exiting it cleanly? It should be impossible for the log to suddenly end at the point you have as the end in your email. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Tuesday, June 30, 2009 2:01 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( It's only truncated at the beginning, starting with todays date, the end is not truncated, the log file has still the same entry at the end. Date and time are GMT+1. > Looks like the log text you are posting is truncated? Send me your > complete log file if you had an issue with reconnecting at > jmccas...@valvesoftware.com. > > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny > Schedel > Sent: Tuesday, June 30, 2009 12:53 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( > > > I can confirm the problems, here is our log from today: > > [2009-06-30 03:17:15][0,0] : Log session started > [2009-06-30 03:17:15][0,0] : SetSteamID( [A:1:0:0] ) > [2009-06-30 03:17:15][1,2] : Connect() starting connection > (eNetQOSLevelLow, > 72.165.61.185:27017, UDP) > [2009-06-30 03:17:16][1,2] : ConnectionCompleted() (68.142.91.34:27017, > UDP) > [2009-06-30 03:17:16][1,2] : RecvMsgClientLogOnResponse() : 'OK' > [2009-06-30 13:26:11][0,0] : ConnectionDisconnected('I/O Operation > Failed') > : 'OK' (68.142.91.34:27017, UDP) > [2009-06-30 13:26:11][0,0] : CUDPConnection::OnFailedSend() failure info > pending unsent: 9, unacked sent: 8, our seq sent: 4753 > message pending type 6, packets 1, seq [4746, 4746], first unacked: 4746, > size 64 > message pending type 6, packets 1, seq [4747, 4747], first unacked: 4747, > size 64 > message pending type 6, packets 1, seq [4748, 4748], first unacked: 4748, > size 112 > message pending type 6, packets 1, seq [4749, 4749], first unacked: 4749, > size 96 > message pending type 6, packets 1, seq [4750, 4750], first unacked: 4750, > size 96 > message pending type 6, packets 1, seq [4751, 4751], first unacked: 4751, > size 96 > message pending type 6, packets 1, seq [4752, 4752], first unacked: 4752, > size 96 > message pending type 6, packets 1, seq [4753, 4753], first unacked: 4753, > size 96 > message pending type 6, packets 1, seq [4754, 4754], first unacked: 4754, > size 96 > message pending type 6, packets 1, seq [4755, 4755], first unacked: 4755, > size 96 > message pending type 6, packets 1, seq [4756, 4756], first unacked: 4756, > size 96 > message pending type 6, packets 1, seq [4757, 4757], first unacked: 4757, > size 96 > message pending type 6, packets 1, seq [4758, 4758], first unacked: 4758, > size 96 > message pending type 6, packets 1, seq [4759, 4759], first unacked: 4759, > size 96 > message pending type 6, packets 1, seq [4760, 4760], first unacked: 4760, > size 96 > message pending type 6, packets 1, seq [4761, 4761], first unacked: 4761, > size 64 > message pending type 6, packets 1, seq [4762, 4762], first unacked: 4762, > size 96 > [2009-06-30 13:26:11][0,0] : StartAutoReconnect() will start in 6 seconds > [2009-06-30 13:26:17][1,6] : Connect() starting connection > (eNetQOSLevelMedium, 72.165.61.185:27017, UDP) > [2009-06-30 13:26:18][1,6] : ConnectionCompleted() (69.28.145.171:27017, > UDP) > [2009-06-30 13:26:19][1,6] : RecvMsgClientLogOnResponse() : 'OK' > [2009-06-30 13:28:32][0,0] : ConnectionDisconnected('I/O Operation > Failed') > : 'OK' (69.28.145.171:27017, UDP) > [2009-06-30 13:28:32][0,0] : CUDPConnection::OnFailedSend() failure info > pending unsent: 6, unacked sent: 8, our seq sent: 100 > message pending type 6, packets 1, seq [93, 93], first unacked: 93, size > 64 > message pending type 6, packets 1, seq [94, 94], first unacked: 94, size > 96 > message pending type 6, packets 1, seq [95, 95], first unacked: 95, size > 96 > message pending type 6, packets 1, seq [96, 96], first unacked: 96, size > 96 > message pending type 6, packets 1, seq [97, 97], first unacked: 97, size > 96 > message pending type 6, packets 1, seq [98, 98], fi
Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
Actually, those commands won't flush these logs. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Milton Ngan Sent: Tuesday, June 30, 2009 2:26 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( The servers buffer their log output, so you will need to flush the logs (sv_logflush 1;sv_logflush 0) or cleanly quit the server to get the most up to date log information. M. On Jun 30, 2009, at 2:17 PM, Ronny Schedel wrote: > > I did not restart the server, it is still running. I send you the > complete > log in a private mail. > > >> I'd like the full log that contains the failure time as well as the >> new >> log from when you restarted. Also, did you kill the process >> instead of >> exiting it cleanly? It should be impossible for the log to >> suddenly end >> at the point you have as the end in your email. >> >> >> -Original Message- >> From: hlds_linux-boun...@list.valvesoftware.com >> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny >> Schedel >> Sent: Tuesday, June 30, 2009 2:01 PM >> To: Half-Life dedicated Linux server mailing list >> Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( >> >> >> It's only truncated at the beginning, starting with todays date, >> the end >> is >> not truncated, the log file has still the same entry at the end. >> Date and >> time are GMT+1. >> >> >>> Looks like the log text you are posting is truncated? Send me your >>> complete log file if you had an issue with reconnecting at >>> jmccas...@valvesoftware.com. >>> >>> >>> -Original Message- >>> From: hlds_linux-boun...@list.valvesoftware.com >>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of >>> Ronny >>> Schedel >>> Sent: Tuesday, June 30, 2009 12:53 PM >>> To: Half-Life dedicated Linux server mailing list >>> Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam >>> Again? :( >>> >>> >>> I can confirm the problems, here is our log from today: >>> >>> [2009-06-30 03:17:15][0,0] : Log session started >>> [2009-06-30 03:17:15][0,0] : SetSteamID( [A:1:0:0] ) >>> [2009-06-30 03:17:15][1,2] : Connect() starting connection >>> (eNetQOSLevelLow, >>> 72.165.61.185:27017, UDP) >>> [2009-06-30 03:17:16][1,2] : ConnectionCompleted() >>> (68.142.91.34:27017, >>> UDP) >>> [2009-06-30 03:17:16][1,2] : RecvMsgClientLogOnResponse() : 'OK' >>> [2009-06-30 13:26:11][0,0] : ConnectionDisconnected('I/O Operation >>> Failed') >>> : 'OK' (68.142.91.34:27017, UDP) >>> [2009-06-30 13:26:11][0,0] : CUDPConnection::OnFailedSend() >>> failure info >>> pending unsent: 9, unacked sent: 8, our seq sent: 4753 >>> message pending type 6, packets 1, seq [4746, 4746], first unacked: >>> 4746, >>> size 64 >>> message pending type 6, packets 1, seq [4747, 4747], first unacked: >>> 4747, >>> size 64 >>> message pending type 6, packets 1, seq [4748, 4748], first unacked: >>> 4748, >>> size 112 >>> message pending type 6, packets 1, seq [4749, 4749], first unacked: >>> 4749, >>> size 96 >>> message pending type 6, packets 1, seq [4750, 4750], first unacked: >>> 4750, >>> size 96 >>> message pending type 6, packets 1, seq [4751, 4751], first unacked: >>> 4751, >>> size 96 >>> message pending type 6, packets 1, seq [4752, 4752], first unacked: >>> 4752, >>> size 96 >>> message pending type 6, packets 1, seq [4753, 4753], first unacked: >>> 4753, >>> size 96 >>> message pending type 6, packets 1, seq [4754, 4754], first unacked: >>> 4754, >>> size 96 >>> message pending type 6, packets 1, seq [4755, 4755], first unacked: >>> 4755, >>> size 96 >>> message pending type 6, packets 1, seq [4756, 4756], first unacked: >>> 4756, >>> size 96 >>> message pending type 6, packets 1, seq [4757, 4757], first unacked: >>> 4757, >>> size 96 >>> message pending type 6, packets 1, seq [4758, 4758], first unacked: >>> 4758, >>> size 96 >>> message pending type 6, packets 1, seq [4759, 4759], first unacked: >>> 4759, >>> size 96 >>> message pending type 6, packets 1, seq [4760, 4760], first unacked: >>> 4760, >>> size 96 >>> message pending type 6, packets 1, seq [4761, 4761], first unacked: >>> 4761, >>> size 64 >>> message pending type 6, packets 1, seq [4762, 4762], first unacked: >>> 4762, >>> size 96 >>> [2009-06-30 13:26:11][0,0] : StartAutoReconnect() will start in 6 >>> seconds >>> [2009-06-30 13:26:17][1,6] : Connect() starting connection >>> (eNetQOSLevelMedium, 72.165.61.185:27017, UDP) >>> [2009-06-30 13:26:18][1,6] : ConnectionCompleted() >>> (69.28.145.171:27017, >>> UDP) >>> [2009-06-30 13:26:19][1,6] : RecvMsgClientLogOnResponse() : 'OK' >>> [2009-06-30 13:28:32][0,0] : ConnectionDisconnected('I/O Operation >>> Failed') >>> : 'OK' (69.28.145.171:27017, UDP) >>> [2009-06-30 13:28:32][0,0] : CUDPConnection::OnFailedSend() >>> failure info >>> pending unsent: 6, unacked sent: 8, our seq sent:
Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
sv_logflush is set to 1, but anyways the last entry is 4 hours ago now, it should have been flushed already. > The servers buffer their log output, so you will need to flush the > logs (sv_logflush 1;sv_logflush 0) or cleanly quit the server to get > the most up to date log information. > > M. > > On Jun 30, 2009, at 2:17 PM, Ronny Schedel wrote: > >> >> I did not restart the server, it is still running. I send you the >> complete >> log in a private mail. >> >> >>> I'd like the full log that contains the failure time as well as the >>> new >>> log from when you restarted. Also, did you kill the process >>> instead of >>> exiting it cleanly? It should be impossible for the log to >>> suddenly end >>> at the point you have as the end in your email. >>> >>> >>> -Original Message- >>> From: hlds_linux-boun...@list.valvesoftware.com >>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny >>> Schedel >>> Sent: Tuesday, June 30, 2009 2:01 PM >>> To: Half-Life dedicated Linux server mailing list >>> Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( >>> >>> >>> It's only truncated at the beginning, starting with todays date, >>> the end >>> is >>> not truncated, the log file has still the same entry at the end. >>> Date and >>> time are GMT+1. >>> >>> Looks like the log text you are posting is truncated? Send me your complete log file if you had an issue with reconnecting at jmccas...@valvesoftware.com. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Tuesday, June 30, 2009 12:53 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( I can confirm the problems, here is our log from today: [2009-06-30 03:17:15][0,0] : Log session started [2009-06-30 03:17:15][0,0] : SetSteamID( [A:1:0:0] ) [2009-06-30 03:17:15][1,2] : Connect() starting connection (eNetQOSLevelLow, 72.165.61.185:27017, UDP) [2009-06-30 03:17:16][1,2] : ConnectionCompleted() (68.142.91.34:27017, UDP) [2009-06-30 03:17:16][1,2] : RecvMsgClientLogOnResponse() : 'OK' [2009-06-30 13:26:11][0,0] : ConnectionDisconnected('I/O Operation Failed') : 'OK' (68.142.91.34:27017, UDP) [2009-06-30 13:26:11][0,0] : CUDPConnection::OnFailedSend() failure info pending unsent: 9, unacked sent: 8, our seq sent: 4753 message pending type 6, packets 1, seq [4746, 4746], first unacked: 4746, size 64 message pending type 6, packets 1, seq [4747, 4747], first unacked: 4747, size 64 message pending type 6, packets 1, seq [4748, 4748], first unacked: 4748, size 112 message pending type 6, packets 1, seq [4749, 4749], first unacked: 4749, size 96 message pending type 6, packets 1, seq [4750, 4750], first unacked: 4750, size 96 message pending type 6, packets 1, seq [4751, 4751], first unacked: 4751, size 96 message pending type 6, packets 1, seq [4752, 4752], first unacked: 4752, size 96 message pending type 6, packets 1, seq [4753, 4753], first unacked: 4753, size 96 message pending type 6, packets 1, seq [4754, 4754], first unacked: 4754, size 96 message pending type 6, packets 1, seq [4755, 4755], first unacked: 4755, size 96 message pending type 6, packets 1, seq [4756, 4756], first unacked: 4756, size 96 message pending type 6, packets 1, seq [4757, 4757], first unacked: 4757, size 96 message pending type 6, packets 1, seq [4758, 4758], first unacked: 4758, size 96 message pending type 6, packets 1, seq [4759, 4759], first unacked: 4759, size 96 message pending type 6, packets 1, seq [4760, 4760], first unacked: 4760, size 96 message pending type 6, packets 1, seq [4761, 4761], first unacked: 4761, size 64 message pending type 6, packets 1, seq [4762, 4762], first unacked: 4762, size 96 [2009-06-30 13:26:11][0,0] : StartAutoReconnect() will start in 6 seconds [2009-06-30 13:26:17][1,6] : Connect() starting connection (eNetQOSLevelMedium, 72.165.61.185:27017, UDP) [2009-06-30 13:26:18][1,6] : ConnectionCompleted() (69.28.145.171:27017, UDP) [2009-06-30 13:26:19][1,6] : RecvMsgClientLogOnResponse() : 'OK' [2009-06-30 13:28:32][0,0] : ConnectionDisconnected('I/O Operation Failed') : 'OK' (69.28.145.171:27017, UDP) [2009-06-30 13:28:32][0,0] : CUDPConnection::OnFailedSend() failure info pending unsent: 6, unacked sent: 8, our seq sent: 100 message pending type 6, packets 1, seq [93, 93], first unacked: 93, size 64 message pending type 6, packets 1,
Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
The servers buffer their log output, so you will need to flush the logs (sv_logflush 1;sv_logflush 0) or cleanly quit the server to get the most up to date log information. M. On Jun 30, 2009, at 2:17 PM, Ronny Schedel wrote: > > I did not restart the server, it is still running. I send you the > complete > log in a private mail. > > >> I'd like the full log that contains the failure time as well as the >> new >> log from when you restarted. Also, did you kill the process >> instead of >> exiting it cleanly? It should be impossible for the log to >> suddenly end >> at the point you have as the end in your email. >> >> >> -Original Message- >> From: hlds_linux-boun...@list.valvesoftware.com >> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny >> Schedel >> Sent: Tuesday, June 30, 2009 2:01 PM >> To: Half-Life dedicated Linux server mailing list >> Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( >> >> >> It's only truncated at the beginning, starting with todays date, >> the end >> is >> not truncated, the log file has still the same entry at the end. >> Date and >> time are GMT+1. >> >> >>> Looks like the log text you are posting is truncated? Send me your >>> complete log file if you had an issue with reconnecting at >>> jmccas...@valvesoftware.com. >>> >>> >>> -Original Message- >>> From: hlds_linux-boun...@list.valvesoftware.com >>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of >>> Ronny >>> Schedel >>> Sent: Tuesday, June 30, 2009 12:53 PM >>> To: Half-Life dedicated Linux server mailing list >>> Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam >>> Again? :( >>> >>> >>> I can confirm the problems, here is our log from today: >>> >>> [2009-06-30 03:17:15][0,0] : Log session started >>> [2009-06-30 03:17:15][0,0] : SetSteamID( [A:1:0:0] ) >>> [2009-06-30 03:17:15][1,2] : Connect() starting connection >>> (eNetQOSLevelLow, >>> 72.165.61.185:27017, UDP) >>> [2009-06-30 03:17:16][1,2] : ConnectionCompleted() >>> (68.142.91.34:27017, >>> UDP) >>> [2009-06-30 03:17:16][1,2] : RecvMsgClientLogOnResponse() : 'OK' >>> [2009-06-30 13:26:11][0,0] : ConnectionDisconnected('I/O Operation >>> Failed') >>> : 'OK' (68.142.91.34:27017, UDP) >>> [2009-06-30 13:26:11][0,0] : CUDPConnection::OnFailedSend() >>> failure info >>> pending unsent: 9, unacked sent: 8, our seq sent: 4753 >>> message pending type 6, packets 1, seq [4746, 4746], first unacked: >>> 4746, >>> size 64 >>> message pending type 6, packets 1, seq [4747, 4747], first unacked: >>> 4747, >>> size 64 >>> message pending type 6, packets 1, seq [4748, 4748], first unacked: >>> 4748, >>> size 112 >>> message pending type 6, packets 1, seq [4749, 4749], first unacked: >>> 4749, >>> size 96 >>> message pending type 6, packets 1, seq [4750, 4750], first unacked: >>> 4750, >>> size 96 >>> message pending type 6, packets 1, seq [4751, 4751], first unacked: >>> 4751, >>> size 96 >>> message pending type 6, packets 1, seq [4752, 4752], first unacked: >>> 4752, >>> size 96 >>> message pending type 6, packets 1, seq [4753, 4753], first unacked: >>> 4753, >>> size 96 >>> message pending type 6, packets 1, seq [4754, 4754], first unacked: >>> 4754, >>> size 96 >>> message pending type 6, packets 1, seq [4755, 4755], first unacked: >>> 4755, >>> size 96 >>> message pending type 6, packets 1, seq [4756, 4756], first unacked: >>> 4756, >>> size 96 >>> message pending type 6, packets 1, seq [4757, 4757], first unacked: >>> 4757, >>> size 96 >>> message pending type 6, packets 1, seq [4758, 4758], first unacked: >>> 4758, >>> size 96 >>> message pending type 6, packets 1, seq [4759, 4759], first unacked: >>> 4759, >>> size 96 >>> message pending type 6, packets 1, seq [4760, 4760], first unacked: >>> 4760, >>> size 96 >>> message pending type 6, packets 1, seq [4761, 4761], first unacked: >>> 4761, >>> size 64 >>> message pending type 6, packets 1, seq [4762, 4762], first unacked: >>> 4762, >>> size 96 >>> [2009-06-30 13:26:11][0,0] : StartAutoReconnect() will start in 6 >>> seconds >>> [2009-06-30 13:26:17][1,6] : Connect() starting connection >>> (eNetQOSLevelMedium, 72.165.61.185:27017, UDP) >>> [2009-06-30 13:26:18][1,6] : ConnectionCompleted() >>> (69.28.145.171:27017, >>> UDP) >>> [2009-06-30 13:26:19][1,6] : RecvMsgClientLogOnResponse() : 'OK' >>> [2009-06-30 13:28:32][0,0] : ConnectionDisconnected('I/O Operation >>> Failed') >>> : 'OK' (69.28.145.171:27017, UDP) >>> [2009-06-30 13:28:32][0,0] : CUDPConnection::OnFailedSend() >>> failure info >>> pending unsent: 6, unacked sent: 8, our seq sent: 100 >>> message pending type 6, packets 1, seq [93, 93], first unacked: >>> 93, size >>> 64 >>> message pending type 6, packets 1, seq [94, 94], first unacked: >>> 94, size >>> 96 >>> message pending type 6, packets 1, seq [95, 95], first unacked: >>> 95, size >>> 96 >>> message pending type 6, packets 1, seq [96, 96], first unacked: >>> 96, size >>>
Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
I did not restart the server, it is still running. I send you the complete log in a private mail. > I'd like the full log that contains the failure time as well as the new > log from when you restarted. Also, did you kill the process instead of > exiting it cleanly? It should be impossible for the log to suddenly end > at the point you have as the end in your email. > > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny > Schedel > Sent: Tuesday, June 30, 2009 2:01 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( > > > It's only truncated at the beginning, starting with todays date, the end > is > not truncated, the log file has still the same entry at the end. Date and > time are GMT+1. > > >> Looks like the log text you are posting is truncated? Send me your >> complete log file if you had an issue with reconnecting at >> jmccas...@valvesoftware.com. >> >> >> -Original Message- >> From: hlds_linux-boun...@list.valvesoftware.com >> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny >> Schedel >> Sent: Tuesday, June 30, 2009 12:53 PM >> To: Half-Life dedicated Linux server mailing list >> Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( >> >> >> I can confirm the problems, here is our log from today: >> >> [2009-06-30 03:17:15][0,0] : Log session started >> [2009-06-30 03:17:15][0,0] : SetSteamID( [A:1:0:0] ) >> [2009-06-30 03:17:15][1,2] : Connect() starting connection >> (eNetQOSLevelLow, >> 72.165.61.185:27017, UDP) >> [2009-06-30 03:17:16][1,2] : ConnectionCompleted() (68.142.91.34:27017, >> UDP) >> [2009-06-30 03:17:16][1,2] : RecvMsgClientLogOnResponse() : 'OK' >> [2009-06-30 13:26:11][0,0] : ConnectionDisconnected('I/O Operation >> Failed') >> : 'OK' (68.142.91.34:27017, UDP) >> [2009-06-30 13:26:11][0,0] : CUDPConnection::OnFailedSend() failure info >> pending unsent: 9, unacked sent: 8, our seq sent: 4753 >> message pending type 6, packets 1, seq [4746, 4746], first unacked: >> 4746, >> size 64 >> message pending type 6, packets 1, seq [4747, 4747], first unacked: >> 4747, >> size 64 >> message pending type 6, packets 1, seq [4748, 4748], first unacked: >> 4748, >> size 112 >> message pending type 6, packets 1, seq [4749, 4749], first unacked: >> 4749, >> size 96 >> message pending type 6, packets 1, seq [4750, 4750], first unacked: >> 4750, >> size 96 >> message pending type 6, packets 1, seq [4751, 4751], first unacked: >> 4751, >> size 96 >> message pending type 6, packets 1, seq [4752, 4752], first unacked: >> 4752, >> size 96 >> message pending type 6, packets 1, seq [4753, 4753], first unacked: >> 4753, >> size 96 >> message pending type 6, packets 1, seq [4754, 4754], first unacked: >> 4754, >> size 96 >> message pending type 6, packets 1, seq [4755, 4755], first unacked: >> 4755, >> size 96 >> message pending type 6, packets 1, seq [4756, 4756], first unacked: >> 4756, >> size 96 >> message pending type 6, packets 1, seq [4757, 4757], first unacked: >> 4757, >> size 96 >> message pending type 6, packets 1, seq [4758, 4758], first unacked: >> 4758, >> size 96 >> message pending type 6, packets 1, seq [4759, 4759], first unacked: >> 4759, >> size 96 >> message pending type 6, packets 1, seq [4760, 4760], first unacked: >> 4760, >> size 96 >> message pending type 6, packets 1, seq [4761, 4761], first unacked: >> 4761, >> size 64 >> message pending type 6, packets 1, seq [4762, 4762], first unacked: >> 4762, >> size 96 >> [2009-06-30 13:26:11][0,0] : StartAutoReconnect() will start in 6 seconds >> [2009-06-30 13:26:17][1,6] : Connect() starting connection >> (eNetQOSLevelMedium, 72.165.61.185:27017, UDP) >> [2009-06-30 13:26:18][1,6] : ConnectionCompleted() (69.28.145.171:27017, >> UDP) >> [2009-06-30 13:26:19][1,6] : RecvMsgClientLogOnResponse() : 'OK' >> [2009-06-30 13:28:32][0,0] : ConnectionDisconnected('I/O Operation >> Failed') >> : 'OK' (69.28.145.171:27017, UDP) >> [2009-06-30 13:28:32][0,0] : CUDPConnection::OnFailedSend() failure info >> pending unsent: 6, unacked sent: 8, our seq sent: 100 >> message pending type 6, packets 1, seq [93, 93], first unacked: 93, size >> 64 >> message pending type 6, packets 1, seq [94, 94], first unacked: 94, size >> 96 >> message pending type 6, packets 1, seq [95, 95], first unacked: 95, size >> 96 >> message pending type 6, packets 1, seq [96, 96], first unacked: 96, size >> 96 >> message pending type 6, packets 1, seq [97, 97], first unacked: 97, size >> 96 >> message pending type 6, packets 1, seq [98, 98], first unacked: 98, size >> 96 >> message pending type 6, packets 1, seq [99, 99], first unacked: 99, size >> 96 >> message pending type 6, packets 1, seq [100, 100], first unacked: 100, >> size 96 >> message pending type 6, packets 1, seq [101, 101], first unacked:
[hlds_linux] New Exploit?? w/Huntsman
Anybody aware of the Huntsman Exploit? If you fire & hit reload it will reload quicker then normal?? Not sure if this is an exploit or not. William Stillwell ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
I'd like the full log that contains the failure time as well as the new log from when you restarted. Also, did you kill the process instead of exiting it cleanly? It should be impossible for the log to suddenly end at the point you have as the end in your email. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Tuesday, June 30, 2009 2:01 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( It's only truncated at the beginning, starting with todays date, the end is not truncated, the log file has still the same entry at the end. Date and time are GMT+1. > Looks like the log text you are posting is truncated? Send me your > complete log file if you had an issue with reconnecting at > jmccas...@valvesoftware.com. > > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny > Schedel > Sent: Tuesday, June 30, 2009 12:53 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( > > > I can confirm the problems, here is our log from today: > > [2009-06-30 03:17:15][0,0] : Log session started > [2009-06-30 03:17:15][0,0] : SetSteamID( [A:1:0:0] ) > [2009-06-30 03:17:15][1,2] : Connect() starting connection > (eNetQOSLevelLow, > 72.165.61.185:27017, UDP) > [2009-06-30 03:17:16][1,2] : ConnectionCompleted() (68.142.91.34:27017, > UDP) > [2009-06-30 03:17:16][1,2] : RecvMsgClientLogOnResponse() : 'OK' > [2009-06-30 13:26:11][0,0] : ConnectionDisconnected('I/O Operation > Failed') > : 'OK' (68.142.91.34:27017, UDP) > [2009-06-30 13:26:11][0,0] : CUDPConnection::OnFailedSend() failure info > pending unsent: 9, unacked sent: 8, our seq sent: 4753 > message pending type 6, packets 1, seq [4746, 4746], first unacked: 4746, > size 64 > message pending type 6, packets 1, seq [4747, 4747], first unacked: 4747, > size 64 > message pending type 6, packets 1, seq [4748, 4748], first unacked: 4748, > size 112 > message pending type 6, packets 1, seq [4749, 4749], first unacked: 4749, > size 96 > message pending type 6, packets 1, seq [4750, 4750], first unacked: 4750, > size 96 > message pending type 6, packets 1, seq [4751, 4751], first unacked: 4751, > size 96 > message pending type 6, packets 1, seq [4752, 4752], first unacked: 4752, > size 96 > message pending type 6, packets 1, seq [4753, 4753], first unacked: 4753, > size 96 > message pending type 6, packets 1, seq [4754, 4754], first unacked: 4754, > size 96 > message pending type 6, packets 1, seq [4755, 4755], first unacked: 4755, > size 96 > message pending type 6, packets 1, seq [4756, 4756], first unacked: 4756, > size 96 > message pending type 6, packets 1, seq [4757, 4757], first unacked: 4757, > size 96 > message pending type 6, packets 1, seq [4758, 4758], first unacked: 4758, > size 96 > message pending type 6, packets 1, seq [4759, 4759], first unacked: 4759, > size 96 > message pending type 6, packets 1, seq [4760, 4760], first unacked: 4760, > size 96 > message pending type 6, packets 1, seq [4761, 4761], first unacked: 4761, > size 64 > message pending type 6, packets 1, seq [4762, 4762], first unacked: 4762, > size 96 > [2009-06-30 13:26:11][0,0] : StartAutoReconnect() will start in 6 seconds > [2009-06-30 13:26:17][1,6] : Connect() starting connection > (eNetQOSLevelMedium, 72.165.61.185:27017, UDP) > [2009-06-30 13:26:18][1,6] : ConnectionCompleted() (69.28.145.171:27017, > UDP) > [2009-06-30 13:26:19][1,6] : RecvMsgClientLogOnResponse() : 'OK' > [2009-06-30 13:28:32][0,0] : ConnectionDisconnected('I/O Operation > Failed') > : 'OK' (69.28.145.171:27017, UDP) > [2009-06-30 13:28:32][0,0] : CUDPConnection::OnFailedSend() failure info > pending unsent: 6, unacked sent: 8, our seq sent: 100 > message pending type 6, packets 1, seq [93, 93], first unacked: 93, size > 64 > message pending type 6, packets 1, seq [94, 94], first unacked: 94, size > 96 > message pending type 6, packets 1, seq [95, 95], first unacked: 95, size > 96 > message pending type 6, packets 1, seq [96, 96], first unacked: 96, size > 96 > message pending type 6, packets 1, seq [97, 97], first unacked: 97, size > 96 > message pending type 6, packets 1, seq [98, 98], first unacked: 98, size > 96 > message pending type 6, packets 1, seq [99, 99], first unacked: 99, size > 96 > message pending type 6, packets 1, seq [100, 100], first unacked: 100, > size 96 > message pending type 6, packets 1, seq [101, 101], first unacked: 101, > size 96 > message pending type 6, packets 1, seq [102, 102], first unacked: 102, > size 96 > message pending type 6, packets 1, seq [103, 103], first unacked: 103, > size 96 > message pending type 6, packets 1, seq [104, 104], first unacked: 104, > size 96 > message pending typ
Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
It's only truncated at the beginning, starting with todays date, the end is not truncated, the log file has still the same entry at the end. Date and time are GMT+1. > Looks like the log text you are posting is truncated? Send me your > complete log file if you had an issue with reconnecting at > jmccas...@valvesoftware.com. > > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny > Schedel > Sent: Tuesday, June 30, 2009 12:53 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( > > > I can confirm the problems, here is our log from today: > > [2009-06-30 03:17:15][0,0] : Log session started > [2009-06-30 03:17:15][0,0] : SetSteamID( [A:1:0:0] ) > [2009-06-30 03:17:15][1,2] : Connect() starting connection > (eNetQOSLevelLow, > 72.165.61.185:27017, UDP) > [2009-06-30 03:17:16][1,2] : ConnectionCompleted() (68.142.91.34:27017, > UDP) > [2009-06-30 03:17:16][1,2] : RecvMsgClientLogOnResponse() : 'OK' > [2009-06-30 13:26:11][0,0] : ConnectionDisconnected('I/O Operation > Failed') > : 'OK' (68.142.91.34:27017, UDP) > [2009-06-30 13:26:11][0,0] : CUDPConnection::OnFailedSend() failure info > pending unsent: 9, unacked sent: 8, our seq sent: 4753 > message pending type 6, packets 1, seq [4746, 4746], first unacked: 4746, > size 64 > message pending type 6, packets 1, seq [4747, 4747], first unacked: 4747, > size 64 > message pending type 6, packets 1, seq [4748, 4748], first unacked: 4748, > size 112 > message pending type 6, packets 1, seq [4749, 4749], first unacked: 4749, > size 96 > message pending type 6, packets 1, seq [4750, 4750], first unacked: 4750, > size 96 > message pending type 6, packets 1, seq [4751, 4751], first unacked: 4751, > size 96 > message pending type 6, packets 1, seq [4752, 4752], first unacked: 4752, > size 96 > message pending type 6, packets 1, seq [4753, 4753], first unacked: 4753, > size 96 > message pending type 6, packets 1, seq [4754, 4754], first unacked: 4754, > size 96 > message pending type 6, packets 1, seq [4755, 4755], first unacked: 4755, > size 96 > message pending type 6, packets 1, seq [4756, 4756], first unacked: 4756, > size 96 > message pending type 6, packets 1, seq [4757, 4757], first unacked: 4757, > size 96 > message pending type 6, packets 1, seq [4758, 4758], first unacked: 4758, > size 96 > message pending type 6, packets 1, seq [4759, 4759], first unacked: 4759, > size 96 > message pending type 6, packets 1, seq [4760, 4760], first unacked: 4760, > size 96 > message pending type 6, packets 1, seq [4761, 4761], first unacked: 4761, > size 64 > message pending type 6, packets 1, seq [4762, 4762], first unacked: 4762, > size 96 > [2009-06-30 13:26:11][0,0] : StartAutoReconnect() will start in 6 seconds > [2009-06-30 13:26:17][1,6] : Connect() starting connection > (eNetQOSLevelMedium, 72.165.61.185:27017, UDP) > [2009-06-30 13:26:18][1,6] : ConnectionCompleted() (69.28.145.171:27017, > UDP) > [2009-06-30 13:26:19][1,6] : RecvMsgClientLogOnResponse() : 'OK' > [2009-06-30 13:28:32][0,0] : ConnectionDisconnected('I/O Operation > Failed') > : 'OK' (69.28.145.171:27017, UDP) > [2009-06-30 13:28:32][0,0] : CUDPConnection::OnFailedSend() failure info > pending unsent: 6, unacked sent: 8, our seq sent: 100 > message pending type 6, packets 1, seq [93, 93], first unacked: 93, size > 64 > message pending type 6, packets 1, seq [94, 94], first unacked: 94, size > 96 > message pending type 6, packets 1, seq [95, 95], first unacked: 95, size > 96 > message pending type 6, packets 1, seq [96, 96], first unacked: 96, size > 96 > message pending type 6, packets 1, seq [97, 97], first unacked: 97, size > 96 > message pending type 6, packets 1, seq [98, 98], first unacked: 98, size > 96 > message pending type 6, packets 1, seq [99, 99], first unacked: 99, size > 96 > message pending type 6, packets 1, seq [100, 100], first unacked: 100, > size 96 > message pending type 6, packets 1, seq [101, 101], first unacked: 101, > size 96 > message pending type 6, packets 1, seq [102, 102], first unacked: 102, > size 96 > message pending type 6, packets 1, seq [103, 103], first unacked: 103, > size 96 > message pending type 6, packets 1, seq [104, 104], first unacked: 104, > size 96 > message pending type 6, packets 1, seq [105, 105], first unacked: 105, > size 96 > message pending type 6, packets 1, seq [106, 106], first unacked: 106, > size 64 > [2009-06-30 13:28:32][0,0] : StartAutoReconnect() will start in 5 seconds > [2009-06-30 13:28:37][1,8] : Connect() starting connection > (eNetQOSLevelMedium, 72.165.61.185:27017, UDP) > [2009-06-30 13:28:38][1,8] : ConnectionCompleted() (69.28.145.171:27017, > UDP) > [2009-06-30 13:28:38][1,8] : RecvMsgClientLogOnResponse() : 'OK' > [2009-06-30 13:33:34][0,0] : ConnectionDisconnected('I/O Operation > Failed') > : 'OK' (69.28.145.
Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
We have been having the same issue, if you don't mind ill send one of our complete logs' also Cheers Andrew -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of John McCaskey Sent: 30 June 2009 21:36 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( Looks like the log text you are posting is truncated? Send me your complete log file if you had an issue with reconnecting at jmccas...@valvesoftware.com. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Tuesday, June 30, 2009 12:53 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( I can confirm the problems, here is our log from today: [2009-06-30 03:17:15][0,0] : Log session started [2009-06-30 03:17:15][0,0] : SetSteamID( [A:1:0:0] ) [2009-06-30 03:17:15][1,2] : Connect() starting connection (eNetQOSLevelLow, 72.165.61.185:27017, UDP) [2009-06-30 03:17:16][1,2] : ConnectionCompleted() (68.142.91.34:27017, UDP) [2009-06-30 03:17:16][1,2] : RecvMsgClientLogOnResponse() : 'OK' [2009-06-30 13:26:11][0,0] : ConnectionDisconnected('I/O Operation Failed') : 'OK' (68.142.91.34:27017, UDP) [2009-06-30 13:26:11][0,0] : CUDPConnection::OnFailedSend() failure info pending unsent: 9, unacked sent: 8, our seq sent: 4753 message pending type 6, packets 1, seq [4746, 4746], first unacked: 4746, size 64 message pending type 6, packets 1, seq [4747, 4747], first unacked: 4747, size 64 message pending type 6, packets 1, seq [4748, 4748], first unacked: 4748, size 112 message pending type 6, packets 1, seq [4749, 4749], first unacked: 4749, size 96 message pending type 6, packets 1, seq [4750, 4750], first unacked: 4750, size 96 message pending type 6, packets 1, seq [4751, 4751], first unacked: 4751, size 96 message pending type 6, packets 1, seq [4752, 4752], first unacked: 4752, size 96 message pending type 6, packets 1, seq [4753, 4753], first unacked: 4753, size 96 message pending type 6, packets 1, seq [4754, 4754], first unacked: 4754, size 96 message pending type 6, packets 1, seq [4755, 4755], first unacked: 4755, size 96 message pending type 6, packets 1, seq [4756, 4756], first unacked: 4756, size 96 message pending type 6, packets 1, seq [4757, 4757], first unacked: 4757, size 96 message pending type 6, packets 1, seq [4758, 4758], first unacked: 4758, size 96 message pending type 6, packets 1, seq [4759, 4759], first unacked: 4759, size 96 message pending type 6, packets 1, seq [4760, 4760], first unacked: 4760, size 96 message pending type 6, packets 1, seq [4761, 4761], first unacked: 4761, size 64 message pending type 6, packets 1, seq [4762, 4762], first unacked: 4762, size 96 [2009-06-30 13:26:11][0,0] : StartAutoReconnect() will start in 6 seconds [2009-06-30 13:26:17][1,6] : Connect() starting connection (eNetQOSLevelMedium, 72.165.61.185:27017, UDP) [2009-06-30 13:26:18][1,6] : ConnectionCompleted() (69.28.145.171:27017, UDP) [2009-06-30 13:26:19][1,6] : RecvMsgClientLogOnResponse() : 'OK' [2009-06-30 13:28:32][0,0] : ConnectionDisconnected('I/O Operation Failed') : 'OK' (69.28.145.171:27017, UDP) [2009-06-30 13:28:32][0,0] : CUDPConnection::OnFailedSend() failure info pending unsent: 6, unacked sent: 8, our seq sent: 100 message pending type 6, packets 1, seq [93, 93], first unacked: 93, size 64 message pending type 6, packets 1, seq [94, 94], first unacked: 94, size 96 message pending type 6, packets 1, seq [95, 95], first unacked: 95, size 96 message pending type 6, packets 1, seq [96, 96], first unacked: 96, size 96 message pending type 6, packets 1, seq [97, 97], first unacked: 97, size 96 message pending type 6, packets 1, seq [98, 98], first unacked: 98, size 96 message pending type 6, packets 1, seq [99, 99], first unacked: 99, size 96 message pending type 6, packets 1, seq [100, 100], first unacked: 100, size 96 message pending type 6, packets 1, seq [101, 101], first unacked: 101, size 96 message pending type 6, packets 1, seq [102, 102], first unacked: 102, size 96 message pending type 6, packets 1, seq [103, 103], first unacked: 103, size 96 message pending type 6, packets 1, seq [104, 104], first unacked: 104, size 96 message pending type 6, packets 1, seq [105, 105], first unacked: 105, size 96 message pending type 6, packets 1, seq [106, 106], first unacked: 106, size 64 [2009-06-30 13:28:32][0,0] : StartAutoReconnect() will start in 5 seconds [2009-06-30 13:28:37][1,8] : Connect() starting connection (eNetQOSLevelMedium, 72.165.61.185:27017, UDP) [2009-06-30 13:28:38][1,8] : ConnectionCompleted() (69.28.145.171:27017, UDP) [2009-06-30 13:28:38][1,8] : RecvMsgClientLogOnResponse() : 'OK' [2009-06-30
Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
Looks like the log text you are posting is truncated? Send me your complete log file if you had an issue with reconnecting at jmccas...@valvesoftware.com. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Tuesday, June 30, 2009 12:53 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( I can confirm the problems, here is our log from today: [2009-06-30 03:17:15][0,0] : Log session started [2009-06-30 03:17:15][0,0] : SetSteamID( [A:1:0:0] ) [2009-06-30 03:17:15][1,2] : Connect() starting connection (eNetQOSLevelLow, 72.165.61.185:27017, UDP) [2009-06-30 03:17:16][1,2] : ConnectionCompleted() (68.142.91.34:27017, UDP) [2009-06-30 03:17:16][1,2] : RecvMsgClientLogOnResponse() : 'OK' [2009-06-30 13:26:11][0,0] : ConnectionDisconnected('I/O Operation Failed') : 'OK' (68.142.91.34:27017, UDP) [2009-06-30 13:26:11][0,0] : CUDPConnection::OnFailedSend() failure info pending unsent: 9, unacked sent: 8, our seq sent: 4753 message pending type 6, packets 1, seq [4746, 4746], first unacked: 4746, size 64 message pending type 6, packets 1, seq [4747, 4747], first unacked: 4747, size 64 message pending type 6, packets 1, seq [4748, 4748], first unacked: 4748, size 112 message pending type 6, packets 1, seq [4749, 4749], first unacked: 4749, size 96 message pending type 6, packets 1, seq [4750, 4750], first unacked: 4750, size 96 message pending type 6, packets 1, seq [4751, 4751], first unacked: 4751, size 96 message pending type 6, packets 1, seq [4752, 4752], first unacked: 4752, size 96 message pending type 6, packets 1, seq [4753, 4753], first unacked: 4753, size 96 message pending type 6, packets 1, seq [4754, 4754], first unacked: 4754, size 96 message pending type 6, packets 1, seq [4755, 4755], first unacked: 4755, size 96 message pending type 6, packets 1, seq [4756, 4756], first unacked: 4756, size 96 message pending type 6, packets 1, seq [4757, 4757], first unacked: 4757, size 96 message pending type 6, packets 1, seq [4758, 4758], first unacked: 4758, size 96 message pending type 6, packets 1, seq [4759, 4759], first unacked: 4759, size 96 message pending type 6, packets 1, seq [4760, 4760], first unacked: 4760, size 96 message pending type 6, packets 1, seq [4761, 4761], first unacked: 4761, size 64 message pending type 6, packets 1, seq [4762, 4762], first unacked: 4762, size 96 [2009-06-30 13:26:11][0,0] : StartAutoReconnect() will start in 6 seconds [2009-06-30 13:26:17][1,6] : Connect() starting connection (eNetQOSLevelMedium, 72.165.61.185:27017, UDP) [2009-06-30 13:26:18][1,6] : ConnectionCompleted() (69.28.145.171:27017, UDP) [2009-06-30 13:26:19][1,6] : RecvMsgClientLogOnResponse() : 'OK' [2009-06-30 13:28:32][0,0] : ConnectionDisconnected('I/O Operation Failed') : 'OK' (69.28.145.171:27017, UDP) [2009-06-30 13:28:32][0,0] : CUDPConnection::OnFailedSend() failure info pending unsent: 6, unacked sent: 8, our seq sent: 100 message pending type 6, packets 1, seq [93, 93], first unacked: 93, size 64 message pending type 6, packets 1, seq [94, 94], first unacked: 94, size 96 message pending type 6, packets 1, seq [95, 95], first unacked: 95, size 96 message pending type 6, packets 1, seq [96, 96], first unacked: 96, size 96 message pending type 6, packets 1, seq [97, 97], first unacked: 97, size 96 message pending type 6, packets 1, seq [98, 98], first unacked: 98, size 96 message pending type 6, packets 1, seq [99, 99], first unacked: 99, size 96 message pending type 6, packets 1, seq [100, 100], first unacked: 100, size 96 message pending type 6, packets 1, seq [101, 101], first unacked: 101, size 96 message pending type 6, packets 1, seq [102, 102], first unacked: 102, size 96 message pending type 6, packets 1, seq [103, 103], first unacked: 103, size 96 message pending type 6, packets 1, seq [104, 104], first unacked: 104, size 96 message pending type 6, packets 1, seq [105, 105], first unacked: 105, size 96 message pending type 6, packets 1, seq [106, 106], first unacked: 106, size 64 [2009-06-30 13:28:32][0,0] : StartAutoReconnect() will start in 5 seconds [2009-06-30 13:28:37][1,8] : Connect() starting connection (eNetQOSLevelMedium, 72.165.61.185:27017, UDP) [2009-06-30 13:28:38][1,8] : ConnectionCompleted() (69.28.145.171:27017, UDP) [2009-06-30 13:28:38][1,8] : RecvMsgClientLogOnResponse() : 'OK' [2009-06-30 13:33:34][0,0] : ConnectionDisconnected('I/O Operation Failed') : 'OK' (69.28.145.171:27017, UDP) [2009-06-30 13:33:34][0,0] : CUDPConnection::OnFailedSend() failure info pending unsent: 0, unacked sent: 1, our seq sent: 89 message pending type 6, packets 1, seq [89, 89], first unacked: 89, size 64 [2009-06-30 13:33:34][0,0] : StartAutoReconnect() will start in 4 seconds [2009-06-30 13:33:38][1,10
Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
my servers lost connection this morning, and i had to restart them for them to work again annoying as heck On Tue, Jun 30, 2009 at 1:28 PM, Daniel Vogel wrote: > Sometimes our server reconnect to steam, sometimes they don't. And if they > don't they'll never do it again until the next update. It is really > annoying, but I think this will never get fixed right? This problem is a > century old and nothing happend. > > ~Daniel > > -- > From: "ics" > Sent: Tuesday, June 30, 2009 9:18 PM > To: "Half-Life dedicated Linux server mailing list" > > Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( > > > Steam seems to have had some sort of maintenance / outage to day again, > > twice. This let our TF2 servers unconnected to some servers which > > resulted for unlockable weapons not working. Since the system does not > > seem to work as intended (=servers do noyt reconnect back without > > rebooting them), can we get a manual command which would allow us to > > reconnect them on-the-fly. It's really annoying to reboot servers with > > full of people playing the game. > > > > http://forums.steampowered.com/forums/showthread.php?t=784745&page=3 > > > > -ics > > > > Flubber kirjoitti: > >> I got a lot of "not connected server" today, and i've seen those logs > >> line > >> too any time, if they record right in the logs i can send it, if you > >> still > >> need them. > >> > >> 2009/6/16 FPSB | Goerge > >> > >> > >>> i looked at the logs from that time, and I don't see any of those > >>> messages. > >>> It's the right time because chat logging shows people complaining about > >>> not > >>> being able to use their items > >>> > >>> On Tue, Jun 16, 2009 at 12:15 PM, Phillip Saltzman > >>> wrote: > >>> > >>> > When your servers are in this state, I'm assuming you're seeing lines > > >>> like > >>> > this in the log: > (SERVER) LoadItems on Account x returned FAILCODE of x. > > Steam went down on Monday afternoon at 4PM for normal maintenance. It > sounds like that was the last time a lot of you had the issue. Could > you > send me a sample of the item failure messages from the logs around > that > time? > > Thanks, > Phillip > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com [mailto: > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics > Sent: Tuesday, June 16, 2009 10:00 AM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( > > We have no such firewall or iptable rules or any out of the ordinary > setup over network. The particular server that today lost connection > is > showing on master server list and server has vac on at secured mode > when > this happens. So we have connection to vac servers but only thing that > doesn't work is the unclockables. Is there any way to manually renew > the > connection to item(?) servers so unlockables would get on on-the-fly > or > during next map change? It could prove some valuable information or > error why it isnt working properly. > > -ics > > John McCaskey kirjoitti: > > > The Steam code has logic to fall back to TCP instead of UDP for the > > > >>> Steam > >>> > connection if the UDP connection has failed repeatedly. Perhaps you > have > iptables rules or a firewall that is only allowing UDP outbound to > port > 27017 (the Steam authentication/item/vac servers)? If that's the case > > >>> then > >>> > you should unblock TCP and the reliability of your connection will be > improved. > > > John > > > > -Original Message- > > From: hlds_linux-boun...@list.valvesoftware.com [mailto: > > > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics > > > Sent: Tuesday, June 16, 2009 7:06 AM > > To: Half-Life dedicated Linux server mailing list > > Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( > > > > Our TF2 servers do not connect back to Steam servers automatically > > either. Just today we had to restart them due to unlockables not > > > >>> working > >>> > > on the servers. > > > > -ics > > > > Zover Mirklo kirjoitti: > > > > > >> Same problem with my Linux server.. But auto-reconnection to steam > >> servers worked some 2-3 updates ago and now again doesnt work.. > >> Quoting FPSB | Goerge : they fixed it AGAIN, and then they broke it > >> AGAIN > >> getting annoying. having to restart full servers is ridiculous. > >> On Mon, Jun 15, 2009 at 5:42 PM, bl4nk wrote: > >> > Bump. Same thing happened to me and a few other server admins > just > >> a bit > >> > ago. Windows servers reconnect fine, but Linux se
Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
I can confirm the problems, here is our log from today: [2009-06-30 03:17:15][0,0] : Log session started [2009-06-30 03:17:15][0,0] : SetSteamID( [A:1:0:0] ) [2009-06-30 03:17:15][1,2] : Connect() starting connection (eNetQOSLevelLow, 72.165.61.185:27017, UDP) [2009-06-30 03:17:16][1,2] : ConnectionCompleted() (68.142.91.34:27017, UDP) [2009-06-30 03:17:16][1,2] : RecvMsgClientLogOnResponse() : 'OK' [2009-06-30 13:26:11][0,0] : ConnectionDisconnected('I/O Operation Failed') : 'OK' (68.142.91.34:27017, UDP) [2009-06-30 13:26:11][0,0] : CUDPConnection::OnFailedSend() failure info pending unsent: 9, unacked sent: 8, our seq sent: 4753 message pending type 6, packets 1, seq [4746, 4746], first unacked: 4746, size 64 message pending type 6, packets 1, seq [4747, 4747], first unacked: 4747, size 64 message pending type 6, packets 1, seq [4748, 4748], first unacked: 4748, size 112 message pending type 6, packets 1, seq [4749, 4749], first unacked: 4749, size 96 message pending type 6, packets 1, seq [4750, 4750], first unacked: 4750, size 96 message pending type 6, packets 1, seq [4751, 4751], first unacked: 4751, size 96 message pending type 6, packets 1, seq [4752, 4752], first unacked: 4752, size 96 message pending type 6, packets 1, seq [4753, 4753], first unacked: 4753, size 96 message pending type 6, packets 1, seq [4754, 4754], first unacked: 4754, size 96 message pending type 6, packets 1, seq [4755, 4755], first unacked: 4755, size 96 message pending type 6, packets 1, seq [4756, 4756], first unacked: 4756, size 96 message pending type 6, packets 1, seq [4757, 4757], first unacked: 4757, size 96 message pending type 6, packets 1, seq [4758, 4758], first unacked: 4758, size 96 message pending type 6, packets 1, seq [4759, 4759], first unacked: 4759, size 96 message pending type 6, packets 1, seq [4760, 4760], first unacked: 4760, size 96 message pending type 6, packets 1, seq [4761, 4761], first unacked: 4761, size 64 message pending type 6, packets 1, seq [4762, 4762], first unacked: 4762, size 96 [2009-06-30 13:26:11][0,0] : StartAutoReconnect() will start in 6 seconds [2009-06-30 13:26:17][1,6] : Connect() starting connection (eNetQOSLevelMedium, 72.165.61.185:27017, UDP) [2009-06-30 13:26:18][1,6] : ConnectionCompleted() (69.28.145.171:27017, UDP) [2009-06-30 13:26:19][1,6] : RecvMsgClientLogOnResponse() : 'OK' [2009-06-30 13:28:32][0,0] : ConnectionDisconnected('I/O Operation Failed') : 'OK' (69.28.145.171:27017, UDP) [2009-06-30 13:28:32][0,0] : CUDPConnection::OnFailedSend() failure info pending unsent: 6, unacked sent: 8, our seq sent: 100 message pending type 6, packets 1, seq [93, 93], first unacked: 93, size 64 message pending type 6, packets 1, seq [94, 94], first unacked: 94, size 96 message pending type 6, packets 1, seq [95, 95], first unacked: 95, size 96 message pending type 6, packets 1, seq [96, 96], first unacked: 96, size 96 message pending type 6, packets 1, seq [97, 97], first unacked: 97, size 96 message pending type 6, packets 1, seq [98, 98], first unacked: 98, size 96 message pending type 6, packets 1, seq [99, 99], first unacked: 99, size 96 message pending type 6, packets 1, seq [100, 100], first unacked: 100, size 96 message pending type 6, packets 1, seq [101, 101], first unacked: 101, size 96 message pending type 6, packets 1, seq [102, 102], first unacked: 102, size 96 message pending type 6, packets 1, seq [103, 103], first unacked: 103, size 96 message pending type 6, packets 1, seq [104, 104], first unacked: 104, size 96 message pending type 6, packets 1, seq [105, 105], first unacked: 105, size 96 message pending type 6, packets 1, seq [106, 106], first unacked: 106, size 64 [2009-06-30 13:28:32][0,0] : StartAutoReconnect() will start in 5 seconds [2009-06-30 13:28:37][1,8] : Connect() starting connection (eNetQOSLevelMedium, 72.165.61.185:27017, UDP) [2009-06-30 13:28:38][1,8] : ConnectionCompleted() (69.28.145.171:27017, UDP) [2009-06-30 13:28:38][1,8] : RecvMsgClientLogOnResponse() : 'OK' [2009-06-30 13:33:34][0,0] : ConnectionDisconnected('I/O Operation Failed') : 'OK' (69.28.145.171:27017, UDP) [2009-06-30 13:33:34][0,0] : CUDPConnection::OnFailedSend() failure info pending unsent: 0, unacked sent: 1, our seq sent: 89 message pending type 6, packets 1, seq [89, 89], first unacked: 89, size 64 [2009-06-30 13:33:34][0,0] : StartAutoReconnect() will start in 4 seconds [2009-06-30 13:33:38][1,10] : Connect() starting connection (eNetQOSLevelMedium, 72.165.61.185:27017, UDP) [2009-06-30 13:33:39][1,10] : ConnectionCompleted() (69.28.145.171:27017, UDP) [2009-06-30 13:33:39][1,10] : RecvMsgClientLogOnResponse() : 'OK' [2009-06-30 18:37:54][0,0] : ConnectionDisconnected('I/O Operation Failed') : 'OK' (69.28.145.171:27017, UDP) [2009-06-30 18:37:54][0,0] : CUDPConnection::OnFailedSend() failure info pending unsent: 0, unacked sent: 1, our seq sent: 6130 m
Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
As i recall correctly, according to last messages from Valve people, the servers should fallback to TCP if UDP fails. This does not seem to happen according to your log. -ics Ommand kirjoitti: > After steam went down this afternoon my server again failed to > reconnect. The contents of /orangebox/logs/connection_log_27015.txt is > below > > [2009-06-30 10:34:38][0,0] : Log session started > [2009-06-30 10:34:38][0,0] : SetSteamID( [A:1:0:0] ) > [2009-06-30 10:34:38][1,2] : Connect() starting connection > (eNetQOSLevelLow, 208.111.133.85:27017, UDP) > [2009-06-30 10:34:38][1,2] : ConnectionCompleted() > (208.111.158.53:27017, UDP) > [2009-06-30 10:34:39][1,2] : RecvMsgClientLogOnResponse() : 'OK' > [2009-06-30 16:37:48][0,0] : ConnectionDisconnected('I/O Operation > Failed') : 'OK' (208.111.158.53:27017, UDP) > [2009-06-30 16:37:48][0,0] : CUDPConnection::OnFailedSend() failure info > pending unsent: 0, unacked sent: 1, our seq sent: 976 > message pending type 6, packets 1, seq [976, 976], first unacked: 976, > size 64 > [2009-06-30 16:37:48][0,0] : StartAutoReconnect() will start in 2 seconds > [2009-06-30 16:37:50][1,6] : Connect() starting connection > (eNetQOSLevelMedium, 208.111.133.85:27017, UDP) > [2009-06-30 16:37:55][1,6] : ConnectFailed('Connection Failed') > (208.111.133.85:27017, UDP) > [2009-06-30 16:37:55][0,0] : StartAutoReconnect() will start in 5 seconds > [2009-06-30 16:38:00][1,8] : Connect() starting connection > (eNetQOSLevelMedium, 208.111.133.85:27017, UDP) > [2009-06-30 16:38:05][1,8] : ConnectFailed('Connection Failed') > (208.111.133.85:27017, UDP) > [2009-06-30 16:38:05][0,0] : StartAutoReconnect() will start in 4 seconds > [2009-06-30 16:38:09][1,10] : Connect() starting connection > (eNetQOSLevelMedium, 208.111.133.85:27017, UDP) > [2009-06-30 16:38:14][1,10] : ConnectFailed('Connection Failed') > (208.111.133.85:27017, UDP) > [2009-06-30 16:38:14][0,0] : StartAutoReconnect() will start in 9 seconds > [2009-06-30 16:38:23][1,12] : Connect() starting connection > (eNetQOSLevelMedium, 208.111.133.85:27017, UDP) > [2009-06-30 16:38:28][1,12] : ConnectFailed('Connection Failed') > (208.111.133.85:27017, UDP) > > [2009-06-30 18:03:22][0,0] : Log session started > [2009-06-30 18:03:22][0,0] : SetSteamID( [A:1:0:0] ) > [2009-06-30 18:03:22][1,2] : Connect() starting connection > (eNetQOSLevelLow, 72.165.61.186:27017, UDP) > [2009-06-30 18:03:22][1,2] : ConnectionCompleted() > (208.111.158.52:27017, UDP) > [2009-06-30 18:03:23][1,2] : RecvMsgClientLogOnResponse() : 'OK' > > As you can see the server failed to reconnect, and even gave up > attempting to reconnect. A restart of the server eventually corrected it. > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D log file parsing
Thanks Bruce and Nicholas. I can certainly hack something together from these solutions. Nicholas, your regex is awesome. It's a lot better than the way I was trying to do this using split(). :-) - Dave Nicholas Hastings wrote: > This should pick up what you want. > > /^L (\d+?)\/(\d+?)\/(\d+?) - (\d+?):(\d+?):(\d+?): "(.+?)(?:<.+?>)+" > (?:say|say_team) "(.+?)".*$/ > $month = $1; > $day = $2; > $year = $3; > $hour = $4; > $minute = $5; > $second = $6; > $playername = $7; > $message = $8; > > David A. Parker wrote: >> Hello, >> >> Does anyone know of a good log parser for L4D? I'm mainly interested in >> parsing the chat lines and stripping out everything except the date, >> time, player name, and chat text. I started writing one in Perl, but I >> soon realized that it's the player name can contain all kinds of >> characters, so there's no easy way to split the line into fields reliably. >> >> Thanks, >> Dave >> >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- Dave Parker Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Server's Don't Reconnect to Steam Again? :(
After steam went down this afternoon my server again failed to reconnect. The contents of /orangebox/logs/connection_log_27015.txt is below [2009-06-30 10:34:38][0,0] : Log session started [2009-06-30 10:34:38][0,0] : SetSteamID( [A:1:0:0] ) [2009-06-30 10:34:38][1,2] : Connect() starting connection (eNetQOSLevelLow, 208.111.133.85:27017, UDP) [2009-06-30 10:34:38][1,2] : ConnectionCompleted() (208.111.158.53:27017, UDP) [2009-06-30 10:34:39][1,2] : RecvMsgClientLogOnResponse() : 'OK' [2009-06-30 16:37:48][0,0] : ConnectionDisconnected('I/O Operation Failed') : 'OK' (208.111.158.53:27017, UDP) [2009-06-30 16:37:48][0,0] : CUDPConnection::OnFailedSend() failure info pending unsent: 0, unacked sent: 1, our seq sent: 976 message pending type 6, packets 1, seq [976, 976], first unacked: 976, size 64 [2009-06-30 16:37:48][0,0] : StartAutoReconnect() will start in 2 seconds [2009-06-30 16:37:50][1,6] : Connect() starting connection (eNetQOSLevelMedium, 208.111.133.85:27017, UDP) [2009-06-30 16:37:55][1,6] : ConnectFailed('Connection Failed') (208.111.133.85:27017, UDP) [2009-06-30 16:37:55][0,0] : StartAutoReconnect() will start in 5 seconds [2009-06-30 16:38:00][1,8] : Connect() starting connection (eNetQOSLevelMedium, 208.111.133.85:27017, UDP) [2009-06-30 16:38:05][1,8] : ConnectFailed('Connection Failed') (208.111.133.85:27017, UDP) [2009-06-30 16:38:05][0,0] : StartAutoReconnect() will start in 4 seconds [2009-06-30 16:38:09][1,10] : Connect() starting connection (eNetQOSLevelMedium, 208.111.133.85:27017, UDP) [2009-06-30 16:38:14][1,10] : ConnectFailed('Connection Failed') (208.111.133.85:27017, UDP) [2009-06-30 16:38:14][0,0] : StartAutoReconnect() will start in 9 seconds [2009-06-30 16:38:23][1,12] : Connect() starting connection (eNetQOSLevelMedium, 208.111.133.85:27017, UDP) [2009-06-30 16:38:28][1,12] : ConnectFailed('Connection Failed') (208.111.133.85:27017, UDP) [2009-06-30 18:03:22][0,0] : Log session started [2009-06-30 18:03:22][0,0] : SetSteamID( [A:1:0:0] ) [2009-06-30 18:03:22][1,2] : Connect() starting connection (eNetQOSLevelLow, 72.165.61.186:27017, UDP) [2009-06-30 18:03:22][1,2] : ConnectionCompleted() (208.111.158.52:27017, UDP) [2009-06-30 18:03:23][1,2] : RecvMsgClientLogOnResponse() : 'OK' As you can see the server failed to reconnect, and even gave up attempting to reconnect. A restart of the server eventually corrected it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
Sometimes our server reconnect to steam, sometimes they don't. And if they don't they'll never do it again until the next update. It is really annoying, but I think this will never get fixed right? This problem is a century old and nothing happend. ~Daniel -- From: "ics" Sent: Tuesday, June 30, 2009 9:18 PM To: "Half-Life dedicated Linux server mailing list" Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( > Steam seems to have had some sort of maintenance / outage to day again, > twice. This let our TF2 servers unconnected to some servers which > resulted for unlockable weapons not working. Since the system does not > seem to work as intended (=servers do noyt reconnect back without > rebooting them), can we get a manual command which would allow us to > reconnect them on-the-fly. It's really annoying to reboot servers with > full of people playing the game. > > http://forums.steampowered.com/forums/showthread.php?t=784745&page=3 > > -ics > > Flubber kirjoitti: >> I got a lot of "not connected server" today, and i've seen those logs >> line >> too any time, if they record right in the logs i can send it, if you >> still >> need them. >> >> 2009/6/16 FPSB | Goerge >> >> >>> i looked at the logs from that time, and I don't see any of those >>> messages. >>> It's the right time because chat logging shows people complaining about >>> not >>> being able to use their items >>> >>> On Tue, Jun 16, 2009 at 12:15 PM, Phillip Saltzman >>> wrote: >>> >>> When your servers are in this state, I'm assuming you're seeing lines >>> like >>> this in the log: (SERVER) LoadItems on Account x returned FAILCODE of x. Steam went down on Monday afternoon at 4PM for normal maintenance. It sounds like that was the last time a lot of you had the issue. Could you send me a sample of the item failure messages from the logs around that time? Thanks, Phillip -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Tuesday, June 16, 2009 10:00 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( We have no such firewall or iptable rules or any out of the ordinary setup over network. The particular server that today lost connection is showing on master server list and server has vac on at secured mode when this happens. So we have connection to vac servers but only thing that doesn't work is the unclockables. Is there any way to manually renew the connection to item(?) servers so unlockables would get on on-the-fly or during next map change? It could prove some valuable information or error why it isnt working properly. -ics John McCaskey kirjoitti: > The Steam code has logic to fall back to TCP instead of UDP for the > >>> Steam >>> connection if the UDP connection has failed repeatedly. Perhaps you have iptables rules or a firewall that is only allowing UDP outbound to port 27017 (the Steam authentication/item/vac servers)? If that's the case >>> then >>> you should unblock TCP and the reliability of your connection will be improved. > John > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com [mailto: > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics > Sent: Tuesday, June 16, 2009 7:06 AM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( > > Our TF2 servers do not connect back to Steam servers automatically > either. Just today we had to restart them due to unlockables not > >>> working >>> > on the servers. > > -ics > > Zover Mirklo kirjoitti: > > >> Same problem with my Linux server.. But auto-reconnection to steam >> servers worked some 2-3 updates ago and now again doesnt work.. >> Quoting FPSB | Goerge : they fixed it AGAIN, and then they broke it >> AGAIN >> getting annoying. having to restart full servers is ridiculous. >> On Mon, Jun 15, 2009 at 5:42 PM, bl4nk wrote: >> > Bump. Same thing happened to me and a few other server admins just >> a bit >> > ago. Windows servers reconnect fine, but Linux servers still fail >> to >> > reconnect. >> > >> > Shane Arnold wrote: >> > > My latest install of srcds_linux is reconnecting to the Steam >> Master >> > > servers fine? >> > > >> > > Debian 5.0r1 on a homebrew connection. >> > > >> > > ___ >> > > >> > > Shane Arnold - clontar...@iinet.net
Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
Steam seems to have had some sort of maintenance / outage to day again, twice. This let our TF2 servers unconnected to some servers which resulted for unlockable weapons not working. Since the system does not seem to work as intended (=servers do noyt reconnect back without rebooting them), can we get a manual command which would allow us to reconnect them on-the-fly. It's really annoying to reboot servers with full of people playing the game. http://forums.steampowered.com/forums/showthread.php?t=784745&page=3 -ics Flubber kirjoitti: > I got a lot of "not connected server" today, and i've seen those logs line > too any time, if they record right in the logs i can send it, if you still > need them. > > 2009/6/16 FPSB | Goerge > > >> i looked at the logs from that time, and I don't see any of those messages. >> It's the right time because chat logging shows people complaining about not >> being able to use their items >> >> On Tue, Jun 16, 2009 at 12:15 PM, Phillip Saltzman >> wrote: >> >> >>> When your servers are in this state, I'm assuming you're seeing lines >>> >> like >> >>> this in the log: >>> (SERVER) LoadItems on Account x returned FAILCODE of x. >>> >>> Steam went down on Monday afternoon at 4PM for normal maintenance. It >>> sounds like that was the last time a lot of you had the issue. Could you >>> send me a sample of the item failure messages from the logs around that >>> time? >>> >>> Thanks, >>> Phillip >>> >>> -Original Message- >>> From: hlds_linux-boun...@list.valvesoftware.com [mailto: >>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics >>> Sent: Tuesday, June 16, 2009 10:00 AM >>> To: Half-Life dedicated Linux server mailing list >>> Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( >>> >>> We have no such firewall or iptable rules or any out of the ordinary >>> setup over network. The particular server that today lost connection is >>> showing on master server list and server has vac on at secured mode when >>> this happens. So we have connection to vac servers but only thing that >>> doesn't work is the unclockables. Is there any way to manually renew the >>> connection to item(?) servers so unlockables would get on on-the-fly or >>> during next map change? It could prove some valuable information or >>> error why it isnt working properly. >>> >>> -ics >>> >>> John McCaskey kirjoitti: >>> The Steam code has logic to fall back to TCP instead of UDP for the >> Steam >> >>> connection if the UDP connection has failed repeatedly. Perhaps you have >>> iptables rules or a firewall that is only allowing UDP outbound to port >>> 27017 (the Steam authentication/item/vac servers)? If that's the case >>> >> then >> >>> you should unblock TCP and the reliability of your connection will be >>> improved. >>> John -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: >>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics >>> Sent: Tuesday, June 16, 2009 7:06 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( Our TF2 servers do not connect back to Steam servers automatically either. Just today we had to restart them due to unlockables not >> working >> on the servers. -ics Zover Mirklo kirjoitti: > Same problem with my Linux server.. But auto-reconnection to steam > servers worked some 2-3 updates ago and now again doesnt work.. > Quoting FPSB | Goerge : they fixed it AGAIN, and then they broke it > AGAIN > getting annoying. having to restart full servers is ridiculous. > On Mon, Jun 15, 2009 at 5:42 PM, bl4nk wrote: > > Bump. Same thing happened to me and a few other server admins just > a bit > > ago. Windows servers reconnect fine, but Linux servers still fail > to > > reconnect. > > > > Shane Arnold wrote: > > > My latest install of srcds_linux is reconnecting to the Steam > Master > > > servers fine? > > > > > > Debian 5.0r1 on a homebrew connection. > > > > > > ___ > > > > > > Shane Arnold - clontar...@iinet.net.au > > > > > > "For want of a nail, the horseshoe was lost. For want of a > horseshoe, the > > horse was lost. For want of a horse, the messenger was lost. For > want of a > > messenger, the message was not delivered. For want of an > undelivered message > > the war was lost." > > > > > > > > > > > > Andrew Stuart wrote: > > > > > >> We are suffering from this , and have been for a while :/ > > >> > > >> > > >> -Original Message- > > >> From: hlds_linux-bo
Re: [hlds_linux] L4D log file parsing
This should pick up what you want. /^L (\d+?)\/(\d+?)\/(\d+?) - (\d+?):(\d+?):(\d+?): "(.+?)(?:<.+?>)+" (?:say|say_team) "(.+?)".*$/ $month = $1; $day = $2; $year = $3; $hour = $4; $minute = $5; $second = $6; $playername = $7; $message = $8; David A. Parker wrote: > Hello, > > Does anyone know of a good log parser for L4D? I'm mainly interested in > parsing the chat lines and stripping out everything except the date, > time, player name, and chat text. I started writing one in Perl, but I > soon realized that it's the player name can contain all kinds of > characters, so there's no easy way to split the line into fields reliably. > > Thanks, > Dave > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D log file parsing
The code available from hlstats seems pretty decent at handling most usernames. We've used it for our TF2 tourney scoreboard (http://www.nomoose.org/?p=122 ) without much hassle. It's all perl regex's that grab pretty much everything you'd need. Worth a look and pretty easy to strip out what you need. bruce On Jun 30, 2009, at 2:40 PM, David A. Parker wrote: > Hello, > > Does anyone know of a good log parser for L4D? I'm mainly > interested in > parsing the chat lines and stripping out everything except the date, > time, player name, and chat text. I started writing one in Perl, > but I > soon realized that it's the player name can contain all kinds of > characters, so there's no easy way to split the line into fields > reliably. > > Thanks, > Dave > > -- > > Dave Parker > Utica College > Integrated Information Technology Services > (315) 792-3229 > Registered Linux User #408177 > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] L4D log file parsing
Hello, Does anyone know of a good log parser for L4D? I'm mainly interested in parsing the chat lines and stripping out everything except the date, time, player name, and chat text. I started writing one in Perl, but I soon realized that it's the player name can contain all kinds of characters, so there's no easy way to split the line into fields reliably. Thanks, Dave -- Dave Parker Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead Update Available
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Worked perfect for me last night for the first time since the previous server update. Bill Jonah Hirsch wrote: > Can anyone confirm if sv_search_key is working any better now? > > On Mon, Jun 29, 2009 at 4:55 PM, David Parker wrote: > >> Thanks for the sv_steamgroup_exclusive fix! So far it appears to be >> working like it should. >> >> - Dave >> >> - Original Message - >> From: Jason Ruymen >> Date: Monday, June 29, 2009 7:34 pm >> Subject: [hlds_linux] Left 4 Dead Update Available >> To: "'hlds_linux@list.valvesoftware.com'" < >> hlds_linux@list.valvesoftware.com>, "'h...@list.valvesoftware.com'" < >> h...@list.valvesoftware.com>, "'hlds_annou...@list.valvesoftware.com'" < >> hlds_annou...@list.valvesoftware.com> >> >>> An update for Left 4 Dead is now available. Please run >>> hldsupdatetool to receive it. The specific changes include: >>> >>> - Removed the "Are you ready to play Versus?" confirmation >>> - Fixed a crash when using mouse wheel or keyboard to select >>> Campaign chapters >>> - Fixed sv_steamgroup_exclusive servers advertising for public lobbies >>> - Restored the ability to vote for a new campaign in Versus mode >>> >>> Jason >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > - -- William Korb, President & CTO Phone: 715-382-5462 QISC, Inc. 19945 82nd Ave., Suite 201 E-mail: k...@qisc.com Chippewa Falls, WI 54729-5631 URL:http://www.qisc.com/ "Tilting at Digital Windmills since 1995." -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.9 (GNU/Linux) Comment: What is this gibberish? http://www.qisc.com/keys/ Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iEYEARECAAYFAkpKBT0ACgkQaJBT6t/iy5Z23QCfXDpFRFJojUH13bTQH8f7QsEh m4wAmwcwBvTmwvtt3zJ8M9U7tr90W9xo =ieuf -END PGP SIGNATURE- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux