Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

2009-06-30 Thread John McCaskey
Ok, I've got enough logs now.  It looks like our TCP fallback is actually 
broken in the Linux build for Steam.  We'll look into fixing that and/or 
pushing out a build without the fallback for now so you don't get stuck in this 
state.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of John McCaskey
Sent: Tuesday, June 30, 2009 2:08 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

I'd like the full log that contains the failure time as well as the new log 
from when you restarted.  Also, did you kill the process instead of exiting it 
cleanly?  It should be impossible for the log to suddenly end at the point you 
have as the end in your email.


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
Sent: Tuesday, June 30, 2009 2:01 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(


It's only truncated at the beginning, starting with todays date, the end is 
not truncated, the log file has still the same entry at the end. Date and 
time are GMT+1.


> Looks like the log text you are posting is truncated?  Send me your 
> complete log file if you had an issue with reconnecting at 
> jmccas...@valvesoftware.com.
>
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com 
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny 
> Schedel
> Sent: Tuesday, June 30, 2009 12:53 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
>
>
> I can confirm the problems, here is our log from today:
>
> [2009-06-30 03:17:15][0,0] : Log session started
> [2009-06-30 03:17:15][0,0] : SetSteamID( [A:1:0:0] )
> [2009-06-30 03:17:15][1,2] : Connect() starting connection 
> (eNetQOSLevelLow,
> 72.165.61.185:27017, UDP)
> [2009-06-30 03:17:16][1,2] : ConnectionCompleted() (68.142.91.34:27017, 
> UDP)
> [2009-06-30 03:17:16][1,2] : RecvMsgClientLogOnResponse() : 'OK'
> [2009-06-30 13:26:11][0,0] : ConnectionDisconnected('I/O Operation 
> Failed')
> : 'OK' (68.142.91.34:27017, UDP)
> [2009-06-30 13:26:11][0,0] : CUDPConnection::OnFailedSend() failure info
>  pending unsent: 9, unacked sent: 8, our seq sent: 4753
>  message pending type 6, packets 1, seq [4746, 4746], first unacked: 4746,
> size 64
>  message pending type 6, packets 1, seq [4747, 4747], first unacked: 4747,
> size 64
>  message pending type 6, packets 1, seq [4748, 4748], first unacked: 4748,
> size 112
>  message pending type 6, packets 1, seq [4749, 4749], first unacked: 4749,
> size 96
>  message pending type 6, packets 1, seq [4750, 4750], first unacked: 4750,
> size 96
>  message pending type 6, packets 1, seq [4751, 4751], first unacked: 4751,
> size 96
>  message pending type 6, packets 1, seq [4752, 4752], first unacked: 4752,
> size 96
>  message pending type 6, packets 1, seq [4753, 4753], first unacked: 4753,
> size 96
>  message pending type 6, packets 1, seq [4754, 4754], first unacked: 4754,
> size 96
>  message pending type 6, packets 1, seq [4755, 4755], first unacked: 4755,
> size 96
>  message pending type 6, packets 1, seq [4756, 4756], first unacked: 4756,
> size 96
>  message pending type 6, packets 1, seq [4757, 4757], first unacked: 4757,
> size 96
>  message pending type 6, packets 1, seq [4758, 4758], first unacked: 4758,
> size 96
>  message pending type 6, packets 1, seq [4759, 4759], first unacked: 4759,
> size 96
>  message pending type 6, packets 1, seq [4760, 4760], first unacked: 4760,
> size 96
>  message pending type 6, packets 1, seq [4761, 4761], first unacked: 4761,
> size 64
>  message pending type 6, packets 1, seq [4762, 4762], first unacked: 4762,
> size 96
> [2009-06-30 13:26:11][0,0] : StartAutoReconnect() will start in 6 seconds
> [2009-06-30 13:26:17][1,6] : Connect() starting connection
> (eNetQOSLevelMedium, 72.165.61.185:27017, UDP)
> [2009-06-30 13:26:18][1,6] : ConnectionCompleted() (69.28.145.171:27017,
> UDP)
> [2009-06-30 13:26:19][1,6] : RecvMsgClientLogOnResponse() : 'OK'
> [2009-06-30 13:28:32][0,0] : ConnectionDisconnected('I/O Operation 
> Failed')
> : 'OK' (69.28.145.171:27017, UDP)
> [2009-06-30 13:28:32][0,0] : CUDPConnection::OnFailedSend() failure info
>  pending unsent: 6, unacked sent: 8, our seq sent: 100
>  message pending type 6, packets 1, seq [93, 93], first unacked: 93, size
> 64
>  message pending type 6, packets 1, seq [94, 94], first unacked: 94, size
> 96
>  message pending type 6, packets 1, seq [95, 95], first unacked: 95, size
> 96
>  message pending type 6, packets 1, seq [96, 96], first unacked: 96, size
> 96
>  message pending type 6, packets 1, seq [97, 97], first unacked: 97, size
> 96
>  message pending type 6, packets 1, seq [98, 98], fi

Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

2009-06-30 Thread John McCaskey
Actually, those commands won't flush these logs.  

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Milton Ngan
Sent: Tuesday, June 30, 2009 2:26 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

The servers buffer their log output, so you will need to flush the  
logs (sv_logflush 1;sv_logflush 0) or cleanly quit the server to get  
the most up to date log information.

M.

On Jun 30, 2009, at 2:17 PM, Ronny Schedel wrote:

>
> I did not restart the server, it is still running. I send you the  
> complete
> log in a private mail.
>
>
>> I'd like the full log that contains the failure time as well as the  
>> new
>> log from when you restarted.  Also, did you kill the process  
>> instead of
>> exiting it cleanly?  It should be impossible for the log to  
>> suddenly end
>> at the point you have as the end in your email.
>>
>>
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com
>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny
>> Schedel
>> Sent: Tuesday, June 30, 2009 2:01 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
>>
>>
>> It's only truncated at the beginning, starting with todays date,  
>> the end
>> is
>> not truncated, the log file has still the same entry at the end.  
>> Date and
>> time are GMT+1.
>>
>>
>>> Looks like the log text you are posting is truncated?  Send me your
>>> complete log file if you had an issue with reconnecting at
>>> jmccas...@valvesoftware.com.
>>>
>>>
>>> -Original Message-
>>> From: hlds_linux-boun...@list.valvesoftware.com
>>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of  
>>> Ronny
>>> Schedel
>>> Sent: Tuesday, June 30, 2009 12:53 PM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam  
>>> Again? :(
>>>
>>>
>>> I can confirm the problems, here is our log from today:
>>>
>>> [2009-06-30 03:17:15][0,0] : Log session started
>>> [2009-06-30 03:17:15][0,0] : SetSteamID( [A:1:0:0] )
>>> [2009-06-30 03:17:15][1,2] : Connect() starting connection
>>> (eNetQOSLevelLow,
>>> 72.165.61.185:27017, UDP)
>>> [2009-06-30 03:17:16][1,2] : ConnectionCompleted()  
>>> (68.142.91.34:27017,
>>> UDP)
>>> [2009-06-30 03:17:16][1,2] : RecvMsgClientLogOnResponse() : 'OK'
>>> [2009-06-30 13:26:11][0,0] : ConnectionDisconnected('I/O Operation
>>> Failed')
>>> : 'OK' (68.142.91.34:27017, UDP)
>>> [2009-06-30 13:26:11][0,0] : CUDPConnection::OnFailedSend()  
>>> failure info
>>> pending unsent: 9, unacked sent: 8, our seq sent: 4753
>>> message pending type 6, packets 1, seq [4746, 4746], first unacked:
>>> 4746,
>>> size 64
>>> message pending type 6, packets 1, seq [4747, 4747], first unacked:
>>> 4747,
>>> size 64
>>> message pending type 6, packets 1, seq [4748, 4748], first unacked:
>>> 4748,
>>> size 112
>>> message pending type 6, packets 1, seq [4749, 4749], first unacked:
>>> 4749,
>>> size 96
>>> message pending type 6, packets 1, seq [4750, 4750], first unacked:
>>> 4750,
>>> size 96
>>> message pending type 6, packets 1, seq [4751, 4751], first unacked:
>>> 4751,
>>> size 96
>>> message pending type 6, packets 1, seq [4752, 4752], first unacked:
>>> 4752,
>>> size 96
>>> message pending type 6, packets 1, seq [4753, 4753], first unacked:
>>> 4753,
>>> size 96
>>> message pending type 6, packets 1, seq [4754, 4754], first unacked:
>>> 4754,
>>> size 96
>>> message pending type 6, packets 1, seq [4755, 4755], first unacked:
>>> 4755,
>>> size 96
>>> message pending type 6, packets 1, seq [4756, 4756], first unacked:
>>> 4756,
>>> size 96
>>> message pending type 6, packets 1, seq [4757, 4757], first unacked:
>>> 4757,
>>> size 96
>>> message pending type 6, packets 1, seq [4758, 4758], first unacked:
>>> 4758,
>>> size 96
>>> message pending type 6, packets 1, seq [4759, 4759], first unacked:
>>> 4759,
>>> size 96
>>> message pending type 6, packets 1, seq [4760, 4760], first unacked:
>>> 4760,
>>> size 96
>>> message pending type 6, packets 1, seq [4761, 4761], first unacked:
>>> 4761,
>>> size 64
>>> message pending type 6, packets 1, seq [4762, 4762], first unacked:
>>> 4762,
>>> size 96
>>> [2009-06-30 13:26:11][0,0] : StartAutoReconnect() will start in 6  
>>> seconds
>>> [2009-06-30 13:26:17][1,6] : Connect() starting connection
>>> (eNetQOSLevelMedium, 72.165.61.185:27017, UDP)
>>> [2009-06-30 13:26:18][1,6] : ConnectionCompleted()  
>>> (69.28.145.171:27017,
>>> UDP)
>>> [2009-06-30 13:26:19][1,6] : RecvMsgClientLogOnResponse() : 'OK'
>>> [2009-06-30 13:28:32][0,0] : ConnectionDisconnected('I/O Operation
>>> Failed')
>>> : 'OK' (69.28.145.171:27017, UDP)
>>> [2009-06-30 13:28:32][0,0] : CUDPConnection::OnFailedSend()  
>>> failure info
>>> pending unsent: 6, unacked sent: 8, our seq sent:

Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

2009-06-30 Thread Ronny Schedel

sv_logflush is set to 1, but anyways the last entry is 4 hours ago now, it 
should have been flushed already.


> The servers buffer their log output, so you will need to flush the
> logs (sv_logflush 1;sv_logflush 0) or cleanly quit the server to get
> the most up to date log information.
>
> M.
>
> On Jun 30, 2009, at 2:17 PM, Ronny Schedel wrote:
>
>>
>> I did not restart the server, it is still running. I send you the
>> complete
>> log in a private mail.
>>
>>
>>> I'd like the full log that contains the failure time as well as the
>>> new
>>> log from when you restarted.  Also, did you kill the process
>>> instead of
>>> exiting it cleanly?  It should be impossible for the log to
>>> suddenly end
>>> at the point you have as the end in your email.
>>>
>>>
>>> -Original Message-
>>> From: hlds_linux-boun...@list.valvesoftware.com
>>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny
>>> Schedel
>>> Sent: Tuesday, June 30, 2009 2:01 PM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
>>>
>>>
>>> It's only truncated at the beginning, starting with todays date,
>>> the end
>>> is
>>> not truncated, the log file has still the same entry at the end.
>>> Date and
>>> time are GMT+1.
>>>
>>>
 Looks like the log text you are posting is truncated?  Send me your
 complete log file if you had an issue with reconnecting at
 jmccas...@valvesoftware.com.


 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
 Ronny
 Schedel
 Sent: Tuesday, June 30, 2009 12:53 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam
 Again? :(


 I can confirm the problems, here is our log from today:

 [2009-06-30 03:17:15][0,0] : Log session started
 [2009-06-30 03:17:15][0,0] : SetSteamID( [A:1:0:0] )
 [2009-06-30 03:17:15][1,2] : Connect() starting connection
 (eNetQOSLevelLow,
 72.165.61.185:27017, UDP)
 [2009-06-30 03:17:16][1,2] : ConnectionCompleted()
 (68.142.91.34:27017,
 UDP)
 [2009-06-30 03:17:16][1,2] : RecvMsgClientLogOnResponse() : 'OK'
 [2009-06-30 13:26:11][0,0] : ConnectionDisconnected('I/O Operation
 Failed')
 : 'OK' (68.142.91.34:27017, UDP)
 [2009-06-30 13:26:11][0,0] : CUDPConnection::OnFailedSend()
 failure info
 pending unsent: 9, unacked sent: 8, our seq sent: 4753
 message pending type 6, packets 1, seq [4746, 4746], first unacked:
 4746,
 size 64
 message pending type 6, packets 1, seq [4747, 4747], first unacked:
 4747,
 size 64
 message pending type 6, packets 1, seq [4748, 4748], first unacked:
 4748,
 size 112
 message pending type 6, packets 1, seq [4749, 4749], first unacked:
 4749,
 size 96
 message pending type 6, packets 1, seq [4750, 4750], first unacked:
 4750,
 size 96
 message pending type 6, packets 1, seq [4751, 4751], first unacked:
 4751,
 size 96
 message pending type 6, packets 1, seq [4752, 4752], first unacked:
 4752,
 size 96
 message pending type 6, packets 1, seq [4753, 4753], first unacked:
 4753,
 size 96
 message pending type 6, packets 1, seq [4754, 4754], first unacked:
 4754,
 size 96
 message pending type 6, packets 1, seq [4755, 4755], first unacked:
 4755,
 size 96
 message pending type 6, packets 1, seq [4756, 4756], first unacked:
 4756,
 size 96
 message pending type 6, packets 1, seq [4757, 4757], first unacked:
 4757,
 size 96
 message pending type 6, packets 1, seq [4758, 4758], first unacked:
 4758,
 size 96
 message pending type 6, packets 1, seq [4759, 4759], first unacked:
 4759,
 size 96
 message pending type 6, packets 1, seq [4760, 4760], first unacked:
 4760,
 size 96
 message pending type 6, packets 1, seq [4761, 4761], first unacked:
 4761,
 size 64
 message pending type 6, packets 1, seq [4762, 4762], first unacked:
 4762,
 size 96
 [2009-06-30 13:26:11][0,0] : StartAutoReconnect() will start in 6
 seconds
 [2009-06-30 13:26:17][1,6] : Connect() starting connection
 (eNetQOSLevelMedium, 72.165.61.185:27017, UDP)
 [2009-06-30 13:26:18][1,6] : ConnectionCompleted()
 (69.28.145.171:27017,
 UDP)
 [2009-06-30 13:26:19][1,6] : RecvMsgClientLogOnResponse() : 'OK'
 [2009-06-30 13:28:32][0,0] : ConnectionDisconnected('I/O Operation
 Failed')
 : 'OK' (69.28.145.171:27017, UDP)
 [2009-06-30 13:28:32][0,0] : CUDPConnection::OnFailedSend()
 failure info
 pending unsent: 6, unacked sent: 8, our seq sent: 100
 message pending type 6, packets 1, seq [93, 93], first unacked:
 93, size
 64
 message pending type 6, packets 1, 

Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

2009-06-30 Thread Milton Ngan
The servers buffer their log output, so you will need to flush the  
logs (sv_logflush 1;sv_logflush 0) or cleanly quit the server to get  
the most up to date log information.

M.

On Jun 30, 2009, at 2:17 PM, Ronny Schedel wrote:

>
> I did not restart the server, it is still running. I send you the  
> complete
> log in a private mail.
>
>
>> I'd like the full log that contains the failure time as well as the  
>> new
>> log from when you restarted.  Also, did you kill the process  
>> instead of
>> exiting it cleanly?  It should be impossible for the log to  
>> suddenly end
>> at the point you have as the end in your email.
>>
>>
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com
>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny
>> Schedel
>> Sent: Tuesday, June 30, 2009 2:01 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
>>
>>
>> It's only truncated at the beginning, starting with todays date,  
>> the end
>> is
>> not truncated, the log file has still the same entry at the end.  
>> Date and
>> time are GMT+1.
>>
>>
>>> Looks like the log text you are posting is truncated?  Send me your
>>> complete log file if you had an issue with reconnecting at
>>> jmccas...@valvesoftware.com.
>>>
>>>
>>> -Original Message-
>>> From: hlds_linux-boun...@list.valvesoftware.com
>>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of  
>>> Ronny
>>> Schedel
>>> Sent: Tuesday, June 30, 2009 12:53 PM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam  
>>> Again? :(
>>>
>>>
>>> I can confirm the problems, here is our log from today:
>>>
>>> [2009-06-30 03:17:15][0,0] : Log session started
>>> [2009-06-30 03:17:15][0,0] : SetSteamID( [A:1:0:0] )
>>> [2009-06-30 03:17:15][1,2] : Connect() starting connection
>>> (eNetQOSLevelLow,
>>> 72.165.61.185:27017, UDP)
>>> [2009-06-30 03:17:16][1,2] : ConnectionCompleted()  
>>> (68.142.91.34:27017,
>>> UDP)
>>> [2009-06-30 03:17:16][1,2] : RecvMsgClientLogOnResponse() : 'OK'
>>> [2009-06-30 13:26:11][0,0] : ConnectionDisconnected('I/O Operation
>>> Failed')
>>> : 'OK' (68.142.91.34:27017, UDP)
>>> [2009-06-30 13:26:11][0,0] : CUDPConnection::OnFailedSend()  
>>> failure info
>>> pending unsent: 9, unacked sent: 8, our seq sent: 4753
>>> message pending type 6, packets 1, seq [4746, 4746], first unacked:
>>> 4746,
>>> size 64
>>> message pending type 6, packets 1, seq [4747, 4747], first unacked:
>>> 4747,
>>> size 64
>>> message pending type 6, packets 1, seq [4748, 4748], first unacked:
>>> 4748,
>>> size 112
>>> message pending type 6, packets 1, seq [4749, 4749], first unacked:
>>> 4749,
>>> size 96
>>> message pending type 6, packets 1, seq [4750, 4750], first unacked:
>>> 4750,
>>> size 96
>>> message pending type 6, packets 1, seq [4751, 4751], first unacked:
>>> 4751,
>>> size 96
>>> message pending type 6, packets 1, seq [4752, 4752], first unacked:
>>> 4752,
>>> size 96
>>> message pending type 6, packets 1, seq [4753, 4753], first unacked:
>>> 4753,
>>> size 96
>>> message pending type 6, packets 1, seq [4754, 4754], first unacked:
>>> 4754,
>>> size 96
>>> message pending type 6, packets 1, seq [4755, 4755], first unacked:
>>> 4755,
>>> size 96
>>> message pending type 6, packets 1, seq [4756, 4756], first unacked:
>>> 4756,
>>> size 96
>>> message pending type 6, packets 1, seq [4757, 4757], first unacked:
>>> 4757,
>>> size 96
>>> message pending type 6, packets 1, seq [4758, 4758], first unacked:
>>> 4758,
>>> size 96
>>> message pending type 6, packets 1, seq [4759, 4759], first unacked:
>>> 4759,
>>> size 96
>>> message pending type 6, packets 1, seq [4760, 4760], first unacked:
>>> 4760,
>>> size 96
>>> message pending type 6, packets 1, seq [4761, 4761], first unacked:
>>> 4761,
>>> size 64
>>> message pending type 6, packets 1, seq [4762, 4762], first unacked:
>>> 4762,
>>> size 96
>>> [2009-06-30 13:26:11][0,0] : StartAutoReconnect() will start in 6  
>>> seconds
>>> [2009-06-30 13:26:17][1,6] : Connect() starting connection
>>> (eNetQOSLevelMedium, 72.165.61.185:27017, UDP)
>>> [2009-06-30 13:26:18][1,6] : ConnectionCompleted()  
>>> (69.28.145.171:27017,
>>> UDP)
>>> [2009-06-30 13:26:19][1,6] : RecvMsgClientLogOnResponse() : 'OK'
>>> [2009-06-30 13:28:32][0,0] : ConnectionDisconnected('I/O Operation
>>> Failed')
>>> : 'OK' (69.28.145.171:27017, UDP)
>>> [2009-06-30 13:28:32][0,0] : CUDPConnection::OnFailedSend()  
>>> failure info
>>> pending unsent: 6, unacked sent: 8, our seq sent: 100
>>> message pending type 6, packets 1, seq [93, 93], first unacked:  
>>> 93, size
>>> 64
>>> message pending type 6, packets 1, seq [94, 94], first unacked:  
>>> 94, size
>>> 96
>>> message pending type 6, packets 1, seq [95, 95], first unacked:  
>>> 95, size
>>> 96
>>> message pending type 6, packets 1, seq [96, 96], first unacked:  
>>> 96, size
>>> 

Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

2009-06-30 Thread Ronny Schedel

I did not restart the server, it is still running. I send you the complete 
log in a private mail.


> I'd like the full log that contains the failure time as well as the new 
> log from when you restarted.  Also, did you kill the process instead of 
> exiting it cleanly?  It should be impossible for the log to suddenly end 
> at the point you have as the end in your email.
>
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com 
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny 
> Schedel
> Sent: Tuesday, June 30, 2009 2:01 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
>
>
> It's only truncated at the beginning, starting with todays date, the end 
> is
> not truncated, the log file has still the same entry at the end. Date and
> time are GMT+1.
>
>
>> Looks like the log text you are posting is truncated?  Send me your
>> complete log file if you had an issue with reconnecting at
>> jmccas...@valvesoftware.com.
>>
>>
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com
>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny
>> Schedel
>> Sent: Tuesday, June 30, 2009 12:53 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
>>
>>
>> I can confirm the problems, here is our log from today:
>>
>> [2009-06-30 03:17:15][0,0] : Log session started
>> [2009-06-30 03:17:15][0,0] : SetSteamID( [A:1:0:0] )
>> [2009-06-30 03:17:15][1,2] : Connect() starting connection
>> (eNetQOSLevelLow,
>> 72.165.61.185:27017, UDP)
>> [2009-06-30 03:17:16][1,2] : ConnectionCompleted() (68.142.91.34:27017,
>> UDP)
>> [2009-06-30 03:17:16][1,2] : RecvMsgClientLogOnResponse() : 'OK'
>> [2009-06-30 13:26:11][0,0] : ConnectionDisconnected('I/O Operation
>> Failed')
>> : 'OK' (68.142.91.34:27017, UDP)
>> [2009-06-30 13:26:11][0,0] : CUDPConnection::OnFailedSend() failure info
>>  pending unsent: 9, unacked sent: 8, our seq sent: 4753
>>  message pending type 6, packets 1, seq [4746, 4746], first unacked: 
>> 4746,
>> size 64
>>  message pending type 6, packets 1, seq [4747, 4747], first unacked: 
>> 4747,
>> size 64
>>  message pending type 6, packets 1, seq [4748, 4748], first unacked: 
>> 4748,
>> size 112
>>  message pending type 6, packets 1, seq [4749, 4749], first unacked: 
>> 4749,
>> size 96
>>  message pending type 6, packets 1, seq [4750, 4750], first unacked: 
>> 4750,
>> size 96
>>  message pending type 6, packets 1, seq [4751, 4751], first unacked: 
>> 4751,
>> size 96
>>  message pending type 6, packets 1, seq [4752, 4752], first unacked: 
>> 4752,
>> size 96
>>  message pending type 6, packets 1, seq [4753, 4753], first unacked: 
>> 4753,
>> size 96
>>  message pending type 6, packets 1, seq [4754, 4754], first unacked: 
>> 4754,
>> size 96
>>  message pending type 6, packets 1, seq [4755, 4755], first unacked: 
>> 4755,
>> size 96
>>  message pending type 6, packets 1, seq [4756, 4756], first unacked: 
>> 4756,
>> size 96
>>  message pending type 6, packets 1, seq [4757, 4757], first unacked: 
>> 4757,
>> size 96
>>  message pending type 6, packets 1, seq [4758, 4758], first unacked: 
>> 4758,
>> size 96
>>  message pending type 6, packets 1, seq [4759, 4759], first unacked: 
>> 4759,
>> size 96
>>  message pending type 6, packets 1, seq [4760, 4760], first unacked: 
>> 4760,
>> size 96
>>  message pending type 6, packets 1, seq [4761, 4761], first unacked: 
>> 4761,
>> size 64
>>  message pending type 6, packets 1, seq [4762, 4762], first unacked: 
>> 4762,
>> size 96
>> [2009-06-30 13:26:11][0,0] : StartAutoReconnect() will start in 6 seconds
>> [2009-06-30 13:26:17][1,6] : Connect() starting connection
>> (eNetQOSLevelMedium, 72.165.61.185:27017, UDP)
>> [2009-06-30 13:26:18][1,6] : ConnectionCompleted() (69.28.145.171:27017,
>> UDP)
>> [2009-06-30 13:26:19][1,6] : RecvMsgClientLogOnResponse() : 'OK'
>> [2009-06-30 13:28:32][0,0] : ConnectionDisconnected('I/O Operation
>> Failed')
>> : 'OK' (69.28.145.171:27017, UDP)
>> [2009-06-30 13:28:32][0,0] : CUDPConnection::OnFailedSend() failure info
>>  pending unsent: 6, unacked sent: 8, our seq sent: 100
>>  message pending type 6, packets 1, seq [93, 93], first unacked: 93, size
>> 64
>>  message pending type 6, packets 1, seq [94, 94], first unacked: 94, size
>> 96
>>  message pending type 6, packets 1, seq [95, 95], first unacked: 95, size
>> 96
>>  message pending type 6, packets 1, seq [96, 96], first unacked: 96, size
>> 96
>>  message pending type 6, packets 1, seq [97, 97], first unacked: 97, size
>> 96
>>  message pending type 6, packets 1, seq [98, 98], first unacked: 98, size
>> 96
>>  message pending type 6, packets 1, seq [99, 99], first unacked: 99, size
>> 96
>>  message pending type 6, packets 1, seq [100, 100], first unacked: 100,
>> size 96
>>  message pending type 6, packets 1, seq [101, 101], first unacked: 

[hlds_linux] New Exploit?? w/Huntsman

2009-06-30 Thread William Stillwell
Anybody aware of the Huntsman Exploit?

 

If you fire & hit reload it will reload quicker then normal??

 

Not sure if this is an exploit or not.

 

William Stillwell

 

 

 

 

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Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

2009-06-30 Thread John McCaskey
I'd like the full log that contains the failure time as well as the new log 
from when you restarted.  Also, did you kill the process instead of exiting it 
cleanly?  It should be impossible for the log to suddenly end at the point you 
have as the end in your email.


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
Sent: Tuesday, June 30, 2009 2:01 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(


It's only truncated at the beginning, starting with todays date, the end is 
not truncated, the log file has still the same entry at the end. Date and 
time are GMT+1.


> Looks like the log text you are posting is truncated?  Send me your 
> complete log file if you had an issue with reconnecting at 
> jmccas...@valvesoftware.com.
>
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com 
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny 
> Schedel
> Sent: Tuesday, June 30, 2009 12:53 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
>
>
> I can confirm the problems, here is our log from today:
>
> [2009-06-30 03:17:15][0,0] : Log session started
> [2009-06-30 03:17:15][0,0] : SetSteamID( [A:1:0:0] )
> [2009-06-30 03:17:15][1,2] : Connect() starting connection 
> (eNetQOSLevelLow,
> 72.165.61.185:27017, UDP)
> [2009-06-30 03:17:16][1,2] : ConnectionCompleted() (68.142.91.34:27017, 
> UDP)
> [2009-06-30 03:17:16][1,2] : RecvMsgClientLogOnResponse() : 'OK'
> [2009-06-30 13:26:11][0,0] : ConnectionDisconnected('I/O Operation 
> Failed')
> : 'OK' (68.142.91.34:27017, UDP)
> [2009-06-30 13:26:11][0,0] : CUDPConnection::OnFailedSend() failure info
>  pending unsent: 9, unacked sent: 8, our seq sent: 4753
>  message pending type 6, packets 1, seq [4746, 4746], first unacked: 4746,
> size 64
>  message pending type 6, packets 1, seq [4747, 4747], first unacked: 4747,
> size 64
>  message pending type 6, packets 1, seq [4748, 4748], first unacked: 4748,
> size 112
>  message pending type 6, packets 1, seq [4749, 4749], first unacked: 4749,
> size 96
>  message pending type 6, packets 1, seq [4750, 4750], first unacked: 4750,
> size 96
>  message pending type 6, packets 1, seq [4751, 4751], first unacked: 4751,
> size 96
>  message pending type 6, packets 1, seq [4752, 4752], first unacked: 4752,
> size 96
>  message pending type 6, packets 1, seq [4753, 4753], first unacked: 4753,
> size 96
>  message pending type 6, packets 1, seq [4754, 4754], first unacked: 4754,
> size 96
>  message pending type 6, packets 1, seq [4755, 4755], first unacked: 4755,
> size 96
>  message pending type 6, packets 1, seq [4756, 4756], first unacked: 4756,
> size 96
>  message pending type 6, packets 1, seq [4757, 4757], first unacked: 4757,
> size 96
>  message pending type 6, packets 1, seq [4758, 4758], first unacked: 4758,
> size 96
>  message pending type 6, packets 1, seq [4759, 4759], first unacked: 4759,
> size 96
>  message pending type 6, packets 1, seq [4760, 4760], first unacked: 4760,
> size 96
>  message pending type 6, packets 1, seq [4761, 4761], first unacked: 4761,
> size 64
>  message pending type 6, packets 1, seq [4762, 4762], first unacked: 4762,
> size 96
> [2009-06-30 13:26:11][0,0] : StartAutoReconnect() will start in 6 seconds
> [2009-06-30 13:26:17][1,6] : Connect() starting connection
> (eNetQOSLevelMedium, 72.165.61.185:27017, UDP)
> [2009-06-30 13:26:18][1,6] : ConnectionCompleted() (69.28.145.171:27017,
> UDP)
> [2009-06-30 13:26:19][1,6] : RecvMsgClientLogOnResponse() : 'OK'
> [2009-06-30 13:28:32][0,0] : ConnectionDisconnected('I/O Operation 
> Failed')
> : 'OK' (69.28.145.171:27017, UDP)
> [2009-06-30 13:28:32][0,0] : CUDPConnection::OnFailedSend() failure info
>  pending unsent: 6, unacked sent: 8, our seq sent: 100
>  message pending type 6, packets 1, seq [93, 93], first unacked: 93, size
> 64
>  message pending type 6, packets 1, seq [94, 94], first unacked: 94, size
> 96
>  message pending type 6, packets 1, seq [95, 95], first unacked: 95, size
> 96
>  message pending type 6, packets 1, seq [96, 96], first unacked: 96, size
> 96
>  message pending type 6, packets 1, seq [97, 97], first unacked: 97, size
> 96
>  message pending type 6, packets 1, seq [98, 98], first unacked: 98, size
> 96
>  message pending type 6, packets 1, seq [99, 99], first unacked: 99, size
> 96
>  message pending type 6, packets 1, seq [100, 100], first unacked: 100,
> size 96
>  message pending type 6, packets 1, seq [101, 101], first unacked: 101,
> size 96
>  message pending type 6, packets 1, seq [102, 102], first unacked: 102,
> size 96
>  message pending type 6, packets 1, seq [103, 103], first unacked: 103,
> size 96
>  message pending type 6, packets 1, seq [104, 104], first unacked: 104,
> size 96
>  message pending typ

Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

2009-06-30 Thread Ronny Schedel

It's only truncated at the beginning, starting with todays date, the end is 
not truncated, the log file has still the same entry at the end. Date and 
time are GMT+1.


> Looks like the log text you are posting is truncated?  Send me your 
> complete log file if you had an issue with reconnecting at 
> jmccas...@valvesoftware.com.
>
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com 
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny 
> Schedel
> Sent: Tuesday, June 30, 2009 12:53 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
>
>
> I can confirm the problems, here is our log from today:
>
> [2009-06-30 03:17:15][0,0] : Log session started
> [2009-06-30 03:17:15][0,0] : SetSteamID( [A:1:0:0] )
> [2009-06-30 03:17:15][1,2] : Connect() starting connection 
> (eNetQOSLevelLow,
> 72.165.61.185:27017, UDP)
> [2009-06-30 03:17:16][1,2] : ConnectionCompleted() (68.142.91.34:27017, 
> UDP)
> [2009-06-30 03:17:16][1,2] : RecvMsgClientLogOnResponse() : 'OK'
> [2009-06-30 13:26:11][0,0] : ConnectionDisconnected('I/O Operation 
> Failed')
> : 'OK' (68.142.91.34:27017, UDP)
> [2009-06-30 13:26:11][0,0] : CUDPConnection::OnFailedSend() failure info
>  pending unsent: 9, unacked sent: 8, our seq sent: 4753
>  message pending type 6, packets 1, seq [4746, 4746], first unacked: 4746,
> size 64
>  message pending type 6, packets 1, seq [4747, 4747], first unacked: 4747,
> size 64
>  message pending type 6, packets 1, seq [4748, 4748], first unacked: 4748,
> size 112
>  message pending type 6, packets 1, seq [4749, 4749], first unacked: 4749,
> size 96
>  message pending type 6, packets 1, seq [4750, 4750], first unacked: 4750,
> size 96
>  message pending type 6, packets 1, seq [4751, 4751], first unacked: 4751,
> size 96
>  message pending type 6, packets 1, seq [4752, 4752], first unacked: 4752,
> size 96
>  message pending type 6, packets 1, seq [4753, 4753], first unacked: 4753,
> size 96
>  message pending type 6, packets 1, seq [4754, 4754], first unacked: 4754,
> size 96
>  message pending type 6, packets 1, seq [4755, 4755], first unacked: 4755,
> size 96
>  message pending type 6, packets 1, seq [4756, 4756], first unacked: 4756,
> size 96
>  message pending type 6, packets 1, seq [4757, 4757], first unacked: 4757,
> size 96
>  message pending type 6, packets 1, seq [4758, 4758], first unacked: 4758,
> size 96
>  message pending type 6, packets 1, seq [4759, 4759], first unacked: 4759,
> size 96
>  message pending type 6, packets 1, seq [4760, 4760], first unacked: 4760,
> size 96
>  message pending type 6, packets 1, seq [4761, 4761], first unacked: 4761,
> size 64
>  message pending type 6, packets 1, seq [4762, 4762], first unacked: 4762,
> size 96
> [2009-06-30 13:26:11][0,0] : StartAutoReconnect() will start in 6 seconds
> [2009-06-30 13:26:17][1,6] : Connect() starting connection
> (eNetQOSLevelMedium, 72.165.61.185:27017, UDP)
> [2009-06-30 13:26:18][1,6] : ConnectionCompleted() (69.28.145.171:27017,
> UDP)
> [2009-06-30 13:26:19][1,6] : RecvMsgClientLogOnResponse() : 'OK'
> [2009-06-30 13:28:32][0,0] : ConnectionDisconnected('I/O Operation 
> Failed')
> : 'OK' (69.28.145.171:27017, UDP)
> [2009-06-30 13:28:32][0,0] : CUDPConnection::OnFailedSend() failure info
>  pending unsent: 6, unacked sent: 8, our seq sent: 100
>  message pending type 6, packets 1, seq [93, 93], first unacked: 93, size
> 64
>  message pending type 6, packets 1, seq [94, 94], first unacked: 94, size
> 96
>  message pending type 6, packets 1, seq [95, 95], first unacked: 95, size
> 96
>  message pending type 6, packets 1, seq [96, 96], first unacked: 96, size
> 96
>  message pending type 6, packets 1, seq [97, 97], first unacked: 97, size
> 96
>  message pending type 6, packets 1, seq [98, 98], first unacked: 98, size
> 96
>  message pending type 6, packets 1, seq [99, 99], first unacked: 99, size
> 96
>  message pending type 6, packets 1, seq [100, 100], first unacked: 100,
> size 96
>  message pending type 6, packets 1, seq [101, 101], first unacked: 101,
> size 96
>  message pending type 6, packets 1, seq [102, 102], first unacked: 102,
> size 96
>  message pending type 6, packets 1, seq [103, 103], first unacked: 103,
> size 96
>  message pending type 6, packets 1, seq [104, 104], first unacked: 104,
> size 96
>  message pending type 6, packets 1, seq [105, 105], first unacked: 105,
> size 96
>  message pending type 6, packets 1, seq [106, 106], first unacked: 106,
> size 64
> [2009-06-30 13:28:32][0,0] : StartAutoReconnect() will start in 5 seconds
> [2009-06-30 13:28:37][1,8] : Connect() starting connection
> (eNetQOSLevelMedium, 72.165.61.185:27017, UDP)
> [2009-06-30 13:28:38][1,8] : ConnectionCompleted() (69.28.145.171:27017,
> UDP)
> [2009-06-30 13:28:38][1,8] : RecvMsgClientLogOnResponse() : 'OK'
> [2009-06-30 13:33:34][0,0] : ConnectionDisconnected('I/O Operation 
> Failed')
> : 'OK' (69.28.145.

Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

2009-06-30 Thread Andrew Stuart
We have been having the same issue, if you don't mind ill send one of our
complete logs' also

Cheers
Andrew

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of John
McCaskey
Sent: 30 June 2009 21:36
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

Looks like the log text you are posting is truncated?  Send me your complete
log file if you had an issue with reconnecting at
jmccas...@valvesoftware.com.


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny
Schedel
Sent: Tuesday, June 30, 2009 12:53 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(


I can confirm the problems, here is our log from today:

[2009-06-30 03:17:15][0,0] : Log session started
[2009-06-30 03:17:15][0,0] : SetSteamID( [A:1:0:0] )
[2009-06-30 03:17:15][1,2] : Connect() starting connection (eNetQOSLevelLow,

72.165.61.185:27017, UDP)
[2009-06-30 03:17:16][1,2] : ConnectionCompleted() (68.142.91.34:27017, UDP)
[2009-06-30 03:17:16][1,2] : RecvMsgClientLogOnResponse() : 'OK'
[2009-06-30 13:26:11][0,0] : ConnectionDisconnected('I/O Operation Failed') 
: 'OK' (68.142.91.34:27017, UDP)
[2009-06-30 13:26:11][0,0] : CUDPConnection::OnFailedSend() failure info
  pending unsent: 9, unacked sent: 8, our seq sent: 4753
  message pending type 6, packets 1, seq [4746, 4746], first unacked: 4746, 
size 64
  message pending type 6, packets 1, seq [4747, 4747], first unacked: 4747, 
size 64
  message pending type 6, packets 1, seq [4748, 4748], first unacked: 4748, 
size 112
  message pending type 6, packets 1, seq [4749, 4749], first unacked: 4749, 
size 96
  message pending type 6, packets 1, seq [4750, 4750], first unacked: 4750, 
size 96
  message pending type 6, packets 1, seq [4751, 4751], first unacked: 4751, 
size 96
  message pending type 6, packets 1, seq [4752, 4752], first unacked: 4752, 
size 96
  message pending type 6, packets 1, seq [4753, 4753], first unacked: 4753, 
size 96
  message pending type 6, packets 1, seq [4754, 4754], first unacked: 4754, 
size 96
  message pending type 6, packets 1, seq [4755, 4755], first unacked: 4755, 
size 96
  message pending type 6, packets 1, seq [4756, 4756], first unacked: 4756, 
size 96
  message pending type 6, packets 1, seq [4757, 4757], first unacked: 4757, 
size 96
  message pending type 6, packets 1, seq [4758, 4758], first unacked: 4758, 
size 96
  message pending type 6, packets 1, seq [4759, 4759], first unacked: 4759, 
size 96
  message pending type 6, packets 1, seq [4760, 4760], first unacked: 4760, 
size 96
  message pending type 6, packets 1, seq [4761, 4761], first unacked: 4761, 
size 64
  message pending type 6, packets 1, seq [4762, 4762], first unacked: 4762, 
size 96
[2009-06-30 13:26:11][0,0] : StartAutoReconnect() will start in 6 seconds
[2009-06-30 13:26:17][1,6] : Connect() starting connection 
(eNetQOSLevelMedium, 72.165.61.185:27017, UDP)
[2009-06-30 13:26:18][1,6] : ConnectionCompleted() (69.28.145.171:27017, 
UDP)
[2009-06-30 13:26:19][1,6] : RecvMsgClientLogOnResponse() : 'OK'
[2009-06-30 13:28:32][0,0] : ConnectionDisconnected('I/O Operation Failed') 
: 'OK' (69.28.145.171:27017, UDP)
[2009-06-30 13:28:32][0,0] : CUDPConnection::OnFailedSend() failure info
  pending unsent: 6, unacked sent: 8, our seq sent: 100
  message pending type 6, packets 1, seq [93, 93], first unacked: 93, size 
64
  message pending type 6, packets 1, seq [94, 94], first unacked: 94, size 
96
  message pending type 6, packets 1, seq [95, 95], first unacked: 95, size 
96
  message pending type 6, packets 1, seq [96, 96], first unacked: 96, size 
96
  message pending type 6, packets 1, seq [97, 97], first unacked: 97, size 
96
  message pending type 6, packets 1, seq [98, 98], first unacked: 98, size 
96
  message pending type 6, packets 1, seq [99, 99], first unacked: 99, size 
96
  message pending type 6, packets 1, seq [100, 100], first unacked: 100, 
size 96
  message pending type 6, packets 1, seq [101, 101], first unacked: 101, 
size 96
  message pending type 6, packets 1, seq [102, 102], first unacked: 102, 
size 96
  message pending type 6, packets 1, seq [103, 103], first unacked: 103, 
size 96
  message pending type 6, packets 1, seq [104, 104], first unacked: 104, 
size 96
  message pending type 6, packets 1, seq [105, 105], first unacked: 105, 
size 96
  message pending type 6, packets 1, seq [106, 106], first unacked: 106, 
size 64
[2009-06-30 13:28:32][0,0] : StartAutoReconnect() will start in 5 seconds
[2009-06-30 13:28:37][1,8] : Connect() starting connection 
(eNetQOSLevelMedium, 72.165.61.185:27017, UDP)
[2009-06-30 13:28:38][1,8] : ConnectionCompleted() (69.28.145.171:27017, 
UDP)
[2009-06-30 13:28:38][1,8] : RecvMsgClientLogOnResponse() : 'OK'
[2009-06-30

Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

2009-06-30 Thread John McCaskey
Looks like the log text you are posting is truncated?  Send me your complete 
log file if you had an issue with reconnecting at jmccas...@valvesoftware.com.


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
Sent: Tuesday, June 30, 2009 12:53 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(


I can confirm the problems, here is our log from today:

[2009-06-30 03:17:15][0,0] : Log session started
[2009-06-30 03:17:15][0,0] : SetSteamID( [A:1:0:0] )
[2009-06-30 03:17:15][1,2] : Connect() starting connection (eNetQOSLevelLow, 
72.165.61.185:27017, UDP)
[2009-06-30 03:17:16][1,2] : ConnectionCompleted() (68.142.91.34:27017, UDP)
[2009-06-30 03:17:16][1,2] : RecvMsgClientLogOnResponse() : 'OK'
[2009-06-30 13:26:11][0,0] : ConnectionDisconnected('I/O Operation Failed') 
: 'OK' (68.142.91.34:27017, UDP)
[2009-06-30 13:26:11][0,0] : CUDPConnection::OnFailedSend() failure info
  pending unsent: 9, unacked sent: 8, our seq sent: 4753
  message pending type 6, packets 1, seq [4746, 4746], first unacked: 4746, 
size 64
  message pending type 6, packets 1, seq [4747, 4747], first unacked: 4747, 
size 64
  message pending type 6, packets 1, seq [4748, 4748], first unacked: 4748, 
size 112
  message pending type 6, packets 1, seq [4749, 4749], first unacked: 4749, 
size 96
  message pending type 6, packets 1, seq [4750, 4750], first unacked: 4750, 
size 96
  message pending type 6, packets 1, seq [4751, 4751], first unacked: 4751, 
size 96
  message pending type 6, packets 1, seq [4752, 4752], first unacked: 4752, 
size 96
  message pending type 6, packets 1, seq [4753, 4753], first unacked: 4753, 
size 96
  message pending type 6, packets 1, seq [4754, 4754], first unacked: 4754, 
size 96
  message pending type 6, packets 1, seq [4755, 4755], first unacked: 4755, 
size 96
  message pending type 6, packets 1, seq [4756, 4756], first unacked: 4756, 
size 96
  message pending type 6, packets 1, seq [4757, 4757], first unacked: 4757, 
size 96
  message pending type 6, packets 1, seq [4758, 4758], first unacked: 4758, 
size 96
  message pending type 6, packets 1, seq [4759, 4759], first unacked: 4759, 
size 96
  message pending type 6, packets 1, seq [4760, 4760], first unacked: 4760, 
size 96
  message pending type 6, packets 1, seq [4761, 4761], first unacked: 4761, 
size 64
  message pending type 6, packets 1, seq [4762, 4762], first unacked: 4762, 
size 96
[2009-06-30 13:26:11][0,0] : StartAutoReconnect() will start in 6 seconds
[2009-06-30 13:26:17][1,6] : Connect() starting connection 
(eNetQOSLevelMedium, 72.165.61.185:27017, UDP)
[2009-06-30 13:26:18][1,6] : ConnectionCompleted() (69.28.145.171:27017, 
UDP)
[2009-06-30 13:26:19][1,6] : RecvMsgClientLogOnResponse() : 'OK'
[2009-06-30 13:28:32][0,0] : ConnectionDisconnected('I/O Operation Failed') 
: 'OK' (69.28.145.171:27017, UDP)
[2009-06-30 13:28:32][0,0] : CUDPConnection::OnFailedSend() failure info
  pending unsent: 6, unacked sent: 8, our seq sent: 100
  message pending type 6, packets 1, seq [93, 93], first unacked: 93, size 
64
  message pending type 6, packets 1, seq [94, 94], first unacked: 94, size 
96
  message pending type 6, packets 1, seq [95, 95], first unacked: 95, size 
96
  message pending type 6, packets 1, seq [96, 96], first unacked: 96, size 
96
  message pending type 6, packets 1, seq [97, 97], first unacked: 97, size 
96
  message pending type 6, packets 1, seq [98, 98], first unacked: 98, size 
96
  message pending type 6, packets 1, seq [99, 99], first unacked: 99, size 
96
  message pending type 6, packets 1, seq [100, 100], first unacked: 100, 
size 96
  message pending type 6, packets 1, seq [101, 101], first unacked: 101, 
size 96
  message pending type 6, packets 1, seq [102, 102], first unacked: 102, 
size 96
  message pending type 6, packets 1, seq [103, 103], first unacked: 103, 
size 96
  message pending type 6, packets 1, seq [104, 104], first unacked: 104, 
size 96
  message pending type 6, packets 1, seq [105, 105], first unacked: 105, 
size 96
  message pending type 6, packets 1, seq [106, 106], first unacked: 106, 
size 64
[2009-06-30 13:28:32][0,0] : StartAutoReconnect() will start in 5 seconds
[2009-06-30 13:28:37][1,8] : Connect() starting connection 
(eNetQOSLevelMedium, 72.165.61.185:27017, UDP)
[2009-06-30 13:28:38][1,8] : ConnectionCompleted() (69.28.145.171:27017, 
UDP)
[2009-06-30 13:28:38][1,8] : RecvMsgClientLogOnResponse() : 'OK'
[2009-06-30 13:33:34][0,0] : ConnectionDisconnected('I/O Operation Failed') 
: 'OK' (69.28.145.171:27017, UDP)
[2009-06-30 13:33:34][0,0] : CUDPConnection::OnFailedSend() failure info
  pending unsent: 0, unacked sent: 1, our seq sent: 89
  message pending type 6, packets 1, seq [89, 89], first unacked: 89, size 
64
[2009-06-30 13:33:34][0,0] : StartAutoReconnect() will start in 4 seconds
[2009-06-30 13:33:38][1,10

Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

2009-06-30 Thread FPSB | Goerge
my servers lost connection this morning, and i had to restart them for them
to work again

annoying as heck

On Tue, Jun 30, 2009 at 1:28 PM, Daniel Vogel  wrote:

> Sometimes our server reconnect to steam, sometimes they don't. And if they
> don't they'll never do it again until the next update. It is really
> annoying, but I think this will never get fixed right? This problem is a
> century old and nothing happend.
>
> ~Daniel
>
> --
> From: "ics" 
> Sent: Tuesday, June 30, 2009 9:18 PM
> To: "Half-Life dedicated Linux server mailing list"
> 
> Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
>
> > Steam seems to have had some sort of maintenance / outage to day again,
> > twice. This let our TF2 servers unconnected to some servers which
> > resulted for unlockable weapons not working. Since the system does not
> > seem to work as intended (=servers do noyt reconnect back without
> > rebooting them), can we get a manual command which would allow us to
> > reconnect them on-the-fly. It's really annoying to reboot servers with
> > full of people playing the game.
> >
> > http://forums.steampowered.com/forums/showthread.php?t=784745&page=3
> >
> > -ics
> >
> > Flubber kirjoitti:
> >> I got a lot of "not connected server" today, and i've seen those logs
> >> line
> >> too any time, if they record right in the logs i can send it, if you
> >> still
> >> need them.
> >>
> >> 2009/6/16 FPSB | Goerge 
> >>
> >>
> >>> i looked at the logs from that time, and I don't see any of those
> >>> messages.
> >>> It's the right time because chat logging shows people complaining about
> >>> not
> >>> being able to use their items
> >>>
> >>> On Tue, Jun 16, 2009 at 12:15 PM, Phillip Saltzman
> >>> wrote:
> >>>
> >>>
>  When your servers are in this state, I'm assuming you're seeing lines
> 
> >>> like
> >>>
>  this in the log:
>  (SERVER) LoadItems on Account x returned FAILCODE of x.
> 
>  Steam went down on Monday afternoon at 4PM for normal maintenance. It
>  sounds like that was the last time a lot of you had the issue. Could
>  you
>  send me a sample of the item failure messages from the logs around
> that
>  time?
> 
>  Thanks,
>  Phillip
> 
>  -Original Message-
>  From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>  hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
>  Sent: Tuesday, June 16, 2009 10:00 AM
>  To: Half-Life dedicated Linux server mailing list
>  Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
> 
>  We have no such firewall or iptable rules or any out of the ordinary
>  setup over network. The particular server that today lost connection
> is
>  showing on master server list and server has vac on at secured mode
>  when
>  this happens. So we have connection to vac servers but only thing that
>  doesn't work is the unclockables. Is there any way to manually renew
>  the
>  connection to item(?) servers so unlockables would get on on-the-fly
> or
>  during next map change? It could prove some valuable information or
>  error why it isnt working properly.
> 
>  -ics
> 
>  John McCaskey kirjoitti:
> 
> > The Steam code has logic to fall back to TCP instead of UDP for the
> >
> >>> Steam
> >>>
>  connection if the UDP connection has failed repeatedly.  Perhaps you
>  have
>  iptables rules or a firewall that is only allowing UDP outbound to
> port
>  27017 (the Steam authentication/item/vac servers)?  If that's the case
> 
> >>> then
> >>>
>  you should unblock TCP and the reliability of your connection will be
>  improved.
> 
> > John
> >
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> >
>  hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
> 
> > Sent: Tuesday, June 16, 2009 7:06 AM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
> >
> > Our TF2 servers do not connect back to Steam servers automatically
> > either. Just today we had to restart them due to unlockables not
> >
> >>> working
> >>>
> > on the servers.
> >
> > -ics
> >
> > Zover Mirklo kirjoitti:
> >
> >
> >> Same problem with my Linux server.. But auto-reconnection to steam
> >> servers worked some 2-3 updates ago and now again doesnt work..
> >>  Quoting FPSB | Goerge : they fixed it AGAIN, and then they broke it
> >> AGAIN
> >>  getting annoying. having to restart full servers is ridiculous.
> >>  On Mon, Jun 15, 2009 at 5:42 PM, bl4nk  wrote:
> >>  > Bump. Same thing happened to me and a few other server admins
> just
> >> a bit
> >>  > ago. Windows servers reconnect fine, but Linux se

Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

2009-06-30 Thread Ronny Schedel

I can confirm the problems, here is our log from today:

[2009-06-30 03:17:15][0,0] : Log session started
[2009-06-30 03:17:15][0,0] : SetSteamID( [A:1:0:0] )
[2009-06-30 03:17:15][1,2] : Connect() starting connection (eNetQOSLevelLow, 
72.165.61.185:27017, UDP)
[2009-06-30 03:17:16][1,2] : ConnectionCompleted() (68.142.91.34:27017, UDP)
[2009-06-30 03:17:16][1,2] : RecvMsgClientLogOnResponse() : 'OK'
[2009-06-30 13:26:11][0,0] : ConnectionDisconnected('I/O Operation Failed') 
: 'OK' (68.142.91.34:27017, UDP)
[2009-06-30 13:26:11][0,0] : CUDPConnection::OnFailedSend() failure info
  pending unsent: 9, unacked sent: 8, our seq sent: 4753
  message pending type 6, packets 1, seq [4746, 4746], first unacked: 4746, 
size 64
  message pending type 6, packets 1, seq [4747, 4747], first unacked: 4747, 
size 64
  message pending type 6, packets 1, seq [4748, 4748], first unacked: 4748, 
size 112
  message pending type 6, packets 1, seq [4749, 4749], first unacked: 4749, 
size 96
  message pending type 6, packets 1, seq [4750, 4750], first unacked: 4750, 
size 96
  message pending type 6, packets 1, seq [4751, 4751], first unacked: 4751, 
size 96
  message pending type 6, packets 1, seq [4752, 4752], first unacked: 4752, 
size 96
  message pending type 6, packets 1, seq [4753, 4753], first unacked: 4753, 
size 96
  message pending type 6, packets 1, seq [4754, 4754], first unacked: 4754, 
size 96
  message pending type 6, packets 1, seq [4755, 4755], first unacked: 4755, 
size 96
  message pending type 6, packets 1, seq [4756, 4756], first unacked: 4756, 
size 96
  message pending type 6, packets 1, seq [4757, 4757], first unacked: 4757, 
size 96
  message pending type 6, packets 1, seq [4758, 4758], first unacked: 4758, 
size 96
  message pending type 6, packets 1, seq [4759, 4759], first unacked: 4759, 
size 96
  message pending type 6, packets 1, seq [4760, 4760], first unacked: 4760, 
size 96
  message pending type 6, packets 1, seq [4761, 4761], first unacked: 4761, 
size 64
  message pending type 6, packets 1, seq [4762, 4762], first unacked: 4762, 
size 96
[2009-06-30 13:26:11][0,0] : StartAutoReconnect() will start in 6 seconds
[2009-06-30 13:26:17][1,6] : Connect() starting connection 
(eNetQOSLevelMedium, 72.165.61.185:27017, UDP)
[2009-06-30 13:26:18][1,6] : ConnectionCompleted() (69.28.145.171:27017, 
UDP)
[2009-06-30 13:26:19][1,6] : RecvMsgClientLogOnResponse() : 'OK'
[2009-06-30 13:28:32][0,0] : ConnectionDisconnected('I/O Operation Failed') 
: 'OK' (69.28.145.171:27017, UDP)
[2009-06-30 13:28:32][0,0] : CUDPConnection::OnFailedSend() failure info
  pending unsent: 6, unacked sent: 8, our seq sent: 100
  message pending type 6, packets 1, seq [93, 93], first unacked: 93, size 
64
  message pending type 6, packets 1, seq [94, 94], first unacked: 94, size 
96
  message pending type 6, packets 1, seq [95, 95], first unacked: 95, size 
96
  message pending type 6, packets 1, seq [96, 96], first unacked: 96, size 
96
  message pending type 6, packets 1, seq [97, 97], first unacked: 97, size 
96
  message pending type 6, packets 1, seq [98, 98], first unacked: 98, size 
96
  message pending type 6, packets 1, seq [99, 99], first unacked: 99, size 
96
  message pending type 6, packets 1, seq [100, 100], first unacked: 100, 
size 96
  message pending type 6, packets 1, seq [101, 101], first unacked: 101, 
size 96
  message pending type 6, packets 1, seq [102, 102], first unacked: 102, 
size 96
  message pending type 6, packets 1, seq [103, 103], first unacked: 103, 
size 96
  message pending type 6, packets 1, seq [104, 104], first unacked: 104, 
size 96
  message pending type 6, packets 1, seq [105, 105], first unacked: 105, 
size 96
  message pending type 6, packets 1, seq [106, 106], first unacked: 106, 
size 64
[2009-06-30 13:28:32][0,0] : StartAutoReconnect() will start in 5 seconds
[2009-06-30 13:28:37][1,8] : Connect() starting connection 
(eNetQOSLevelMedium, 72.165.61.185:27017, UDP)
[2009-06-30 13:28:38][1,8] : ConnectionCompleted() (69.28.145.171:27017, 
UDP)
[2009-06-30 13:28:38][1,8] : RecvMsgClientLogOnResponse() : 'OK'
[2009-06-30 13:33:34][0,0] : ConnectionDisconnected('I/O Operation Failed') 
: 'OK' (69.28.145.171:27017, UDP)
[2009-06-30 13:33:34][0,0] : CUDPConnection::OnFailedSend() failure info
  pending unsent: 0, unacked sent: 1, our seq sent: 89
  message pending type 6, packets 1, seq [89, 89], first unacked: 89, size 
64
[2009-06-30 13:33:34][0,0] : StartAutoReconnect() will start in 4 seconds
[2009-06-30 13:33:38][1,10] : Connect() starting connection 
(eNetQOSLevelMedium, 72.165.61.185:27017, UDP)
[2009-06-30 13:33:39][1,10] : ConnectionCompleted() (69.28.145.171:27017, 
UDP)
[2009-06-30 13:33:39][1,10] : RecvMsgClientLogOnResponse() : 'OK'
[2009-06-30 18:37:54][0,0] : ConnectionDisconnected('I/O Operation Failed') 
: 'OK' (69.28.145.171:27017, UDP)
[2009-06-30 18:37:54][0,0] : CUDPConnection::OnFailedSend() failure info
  pending unsent: 0, unacked sent: 1, our seq sent: 6130
  m

Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

2009-06-30 Thread ics
As i recall correctly, according to last messages from Valve people, the 
servers should fallback to TCP if UDP fails. This does not seem to 
happen according to your log.

-ics

Ommand kirjoitti:
> After steam went down this afternoon my server again failed to 
> reconnect.  The contents of /orangebox/logs/connection_log_27015.txt  is 
> below
>
> [2009-06-30 10:34:38][0,0] : Log session started
> [2009-06-30 10:34:38][0,0] : SetSteamID( [A:1:0:0] )
> [2009-06-30 10:34:38][1,2] : Connect() starting connection 
> (eNetQOSLevelLow, 208.111.133.85:27017, UDP)
> [2009-06-30 10:34:38][1,2] : ConnectionCompleted() 
> (208.111.158.53:27017, UDP)
> [2009-06-30 10:34:39][1,2] : RecvMsgClientLogOnResponse() : 'OK'
> [2009-06-30 16:37:48][0,0] : ConnectionDisconnected('I/O Operation 
> Failed') : 'OK' (208.111.158.53:27017, UDP)
> [2009-06-30 16:37:48][0,0] : CUDPConnection::OnFailedSend() failure info
>  pending unsent: 0, unacked sent: 1, our seq sent: 976
>  message pending type 6, packets 1, seq [976, 976], first unacked: 976, 
> size 64
> [2009-06-30 16:37:48][0,0] : StartAutoReconnect() will start in 2 seconds
> [2009-06-30 16:37:50][1,6] : Connect() starting connection 
> (eNetQOSLevelMedium, 208.111.133.85:27017, UDP)
> [2009-06-30 16:37:55][1,6] : ConnectFailed('Connection Failed') 
> (208.111.133.85:27017, UDP)
> [2009-06-30 16:37:55][0,0] : StartAutoReconnect() will start in 5 seconds
> [2009-06-30 16:38:00][1,8] : Connect() starting connection 
> (eNetQOSLevelMedium, 208.111.133.85:27017, UDP)
> [2009-06-30 16:38:05][1,8] : ConnectFailed('Connection Failed') 
> (208.111.133.85:27017, UDP)
> [2009-06-30 16:38:05][0,0] : StartAutoReconnect() will start in 4 seconds
> [2009-06-30 16:38:09][1,10] : Connect() starting connection 
> (eNetQOSLevelMedium, 208.111.133.85:27017, UDP)
> [2009-06-30 16:38:14][1,10] : ConnectFailed('Connection Failed') 
> (208.111.133.85:27017, UDP)
> [2009-06-30 16:38:14][0,0] : StartAutoReconnect() will start in 9 seconds
> [2009-06-30 16:38:23][1,12] : Connect() starting connection 
> (eNetQOSLevelMedium, 208.111.133.85:27017, UDP)
> [2009-06-30 16:38:28][1,12] : ConnectFailed('Connection Failed') 
> (208.111.133.85:27017, UDP)
>
> [2009-06-30 18:03:22][0,0] : Log session started
> [2009-06-30 18:03:22][0,0] : SetSteamID( [A:1:0:0] )
> [2009-06-30 18:03:22][1,2] : Connect() starting connection 
> (eNetQOSLevelLow, 72.165.61.186:27017, UDP)
> [2009-06-30 18:03:22][1,2] : ConnectionCompleted() 
> (208.111.158.52:27017, UDP)
> [2009-06-30 18:03:23][1,2] : RecvMsgClientLogOnResponse() : 'OK'
>
> As you can see the server failed to reconnect, and even gave up 
> attempting to reconnect.  A restart of the server eventually corrected it.
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>   


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Re: [hlds_linux] L4D log file parsing

2009-06-30 Thread David A. Parker
Thanks Bruce and Nicholas.  I can certainly hack something together from 
these solutions.  Nicholas, your regex is awesome.  It's a lot better 
than the way I was trying to do this using split().  :-)

 - Dave

Nicholas Hastings wrote:
> This should pick up what you want.
> 
> /^L (\d+?)\/(\d+?)\/(\d+?) - (\d+?):(\d+?):(\d+?): "(.+?)(?:<.+?>)+" 
> (?:say|say_team) "(.+?)".*$/
> $month = $1;
> $day = $2;
> $year = $3;
> $hour = $4;
> $minute = $5;
> $second = $6;
> $playername = $7;
> $message = $8;
> 
> David A. Parker wrote:
>> Hello,
>>
>> Does anyone know of a good log parser for L4D?  I'm mainly interested in 
>>   parsing the chat lines and stripping out everything except the date, 
>> time, player name, and chat text.  I started writing one in Perl, but I 
>> soon realized that it's the player name can contain all kinds of 
>> characters, so there's no easy way to split the line into fields reliably.
>>
>>  Thanks,
>>  Dave
>>
>>   
> 
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 

-- 

Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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[hlds_linux] Server's Don't Reconnect to Steam Again? :(

2009-06-30 Thread Ommand
After steam went down this afternoon my server again failed to 
reconnect.  The contents of /orangebox/logs/connection_log_27015.txt  is 
below

[2009-06-30 10:34:38][0,0] : Log session started
[2009-06-30 10:34:38][0,0] : SetSteamID( [A:1:0:0] )
[2009-06-30 10:34:38][1,2] : Connect() starting connection 
(eNetQOSLevelLow, 208.111.133.85:27017, UDP)
[2009-06-30 10:34:38][1,2] : ConnectionCompleted() 
(208.111.158.53:27017, UDP)
[2009-06-30 10:34:39][1,2] : RecvMsgClientLogOnResponse() : 'OK'
[2009-06-30 16:37:48][0,0] : ConnectionDisconnected('I/O Operation 
Failed') : 'OK' (208.111.158.53:27017, UDP)
[2009-06-30 16:37:48][0,0] : CUDPConnection::OnFailedSend() failure info
 pending unsent: 0, unacked sent: 1, our seq sent: 976
 message pending type 6, packets 1, seq [976, 976], first unacked: 976, 
size 64
[2009-06-30 16:37:48][0,0] : StartAutoReconnect() will start in 2 seconds
[2009-06-30 16:37:50][1,6] : Connect() starting connection 
(eNetQOSLevelMedium, 208.111.133.85:27017, UDP)
[2009-06-30 16:37:55][1,6] : ConnectFailed('Connection Failed') 
(208.111.133.85:27017, UDP)
[2009-06-30 16:37:55][0,0] : StartAutoReconnect() will start in 5 seconds
[2009-06-30 16:38:00][1,8] : Connect() starting connection 
(eNetQOSLevelMedium, 208.111.133.85:27017, UDP)
[2009-06-30 16:38:05][1,8] : ConnectFailed('Connection Failed') 
(208.111.133.85:27017, UDP)
[2009-06-30 16:38:05][0,0] : StartAutoReconnect() will start in 4 seconds
[2009-06-30 16:38:09][1,10] : Connect() starting connection 
(eNetQOSLevelMedium, 208.111.133.85:27017, UDP)
[2009-06-30 16:38:14][1,10] : ConnectFailed('Connection Failed') 
(208.111.133.85:27017, UDP)
[2009-06-30 16:38:14][0,0] : StartAutoReconnect() will start in 9 seconds
[2009-06-30 16:38:23][1,12] : Connect() starting connection 
(eNetQOSLevelMedium, 208.111.133.85:27017, UDP)
[2009-06-30 16:38:28][1,12] : ConnectFailed('Connection Failed') 
(208.111.133.85:27017, UDP)

[2009-06-30 18:03:22][0,0] : Log session started
[2009-06-30 18:03:22][0,0] : SetSteamID( [A:1:0:0] )
[2009-06-30 18:03:22][1,2] : Connect() starting connection 
(eNetQOSLevelLow, 72.165.61.186:27017, UDP)
[2009-06-30 18:03:22][1,2] : ConnectionCompleted() 
(208.111.158.52:27017, UDP)
[2009-06-30 18:03:23][1,2] : RecvMsgClientLogOnResponse() : 'OK'

As you can see the server failed to reconnect, and even gave up 
attempting to reconnect.  A restart of the server eventually corrected it.


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Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

2009-06-30 Thread Daniel Vogel
Sometimes our server reconnect to steam, sometimes they don't. And if they 
don't they'll never do it again until the next update. It is really 
annoying, but I think this will never get fixed right? This problem is a 
century old and nothing happend.

~Daniel

--
From: "ics" 
Sent: Tuesday, June 30, 2009 9:18 PM
To: "Half-Life dedicated Linux server mailing list" 

Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

> Steam seems to have had some sort of maintenance / outage to day again,
> twice. This let our TF2 servers unconnected to some servers which
> resulted for unlockable weapons not working. Since the system does not
> seem to work as intended (=servers do noyt reconnect back without
> rebooting them), can we get a manual command which would allow us to
> reconnect them on-the-fly. It's really annoying to reboot servers with
> full of people playing the game.
>
> http://forums.steampowered.com/forums/showthread.php?t=784745&page=3
>
> -ics
>
> Flubber kirjoitti:
>> I got a lot of "not connected server" today, and i've seen those logs 
>> line
>> too any time, if they record right in the logs i can send it, if you 
>> still
>> need them.
>>
>> 2009/6/16 FPSB | Goerge 
>>
>>
>>> i looked at the logs from that time, and I don't see any of those 
>>> messages.
>>> It's the right time because chat logging shows people complaining about 
>>> not
>>> being able to use their items
>>>
>>> On Tue, Jun 16, 2009 at 12:15 PM, Phillip Saltzman
>>> wrote:
>>>
>>>
 When your servers are in this state, I'm assuming you're seeing lines

>>> like
>>>
 this in the log:
 (SERVER) LoadItems on Account x returned FAILCODE of x.

 Steam went down on Monday afternoon at 4PM for normal maintenance. It
 sounds like that was the last time a lot of you had the issue. Could 
 you
 send me a sample of the item failure messages from the logs around that
 time?

 Thanks,
 Phillip

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
 Sent: Tuesday, June 16, 2009 10:00 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

 We have no such firewall or iptable rules or any out of the ordinary
 setup over network. The particular server that today lost connection is
 showing on master server list and server has vac on at secured mode 
 when
 this happens. So we have connection to vac servers but only thing that
 doesn't work is the unclockables. Is there any way to manually renew 
 the
 connection to item(?) servers so unlockables would get on on-the-fly or
 during next map change? It could prove some valuable information or
 error why it isnt working properly.

 -ics

 John McCaskey kirjoitti:

> The Steam code has logic to fall back to TCP instead of UDP for the
>
>>> Steam
>>>
 connection if the UDP connection has failed repeatedly.  Perhaps you 
 have
 iptables rules or a firewall that is only allowing UDP outbound to port
 27017 (the Steam authentication/item/vac servers)?  If that's the case

>>> then
>>>
 you should unblock TCP and the reliability of your connection will be
 improved.

> John
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics

> Sent: Tuesday, June 16, 2009 7:06 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
>
> Our TF2 servers do not connect back to Steam servers automatically
> either. Just today we had to restart them due to unlockables not
>
>>> working
>>>
> on the servers.
>
> -ics
>
> Zover Mirklo kirjoitti:
>
>
>> Same problem with my Linux server.. But auto-reconnection to steam
>> servers worked some 2-3 updates ago and now again doesnt work..
>>  Quoting FPSB | Goerge : they fixed it AGAIN, and then they broke it
>> AGAIN
>>  getting annoying. having to restart full servers is ridiculous.
>>  On Mon, Jun 15, 2009 at 5:42 PM, bl4nk  wrote:
>>  > Bump. Same thing happened to me and a few other server admins just
>> a bit
>>  > ago. Windows servers reconnect fine, but Linux servers still fail
>> to
>>  > reconnect.
>>  >
>>  > Shane Arnold wrote:
>>  > > My latest install of srcds_linux is reconnecting to the Steam
>> Master
>>  > > servers fine?
>>  > >
>>  > > Debian 5.0r1 on a homebrew connection.
>>  > >
>>  > > ___
>>  > >
>>  > > Shane Arnold  -   clontar...@iinet.net

Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

2009-06-30 Thread ics
Steam seems to have had some sort of maintenance / outage to day again, 
twice. This let our TF2 servers unconnected to some servers which 
resulted for unlockable weapons not working. Since the system does not 
seem to work as intended (=servers do noyt reconnect back without 
rebooting them), can we get a manual command which would allow us to 
reconnect them on-the-fly. It's really annoying to reboot servers with 
full of people playing the game.

http://forums.steampowered.com/forums/showthread.php?t=784745&page=3

-ics

Flubber kirjoitti:
> I got a lot of "not connected server" today, and i've seen those logs line
> too any time, if they record right in the logs i can send it, if you still
> need them.
>
> 2009/6/16 FPSB | Goerge 
>
>   
>> i looked at the logs from that time, and I don't see any of those messages.
>> It's the right time because chat logging shows people complaining about not
>> being able to use their items
>>
>> On Tue, Jun 16, 2009 at 12:15 PM, Phillip Saltzman
>> wrote:
>>
>> 
>>> When your servers are in this state, I'm assuming you're seeing lines
>>>   
>> like
>> 
>>> this in the log:
>>> (SERVER) LoadItems on Account x returned FAILCODE of x.
>>>
>>> Steam went down on Monday afternoon at 4PM for normal maintenance. It
>>> sounds like that was the last time a lot of you had the issue. Could you
>>> send me a sample of the item failure messages from the logs around that
>>> time?
>>>
>>> Thanks,
>>> Phillip
>>>
>>> -Original Message-
>>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
>>> Sent: Tuesday, June 16, 2009 10:00 AM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
>>>
>>> We have no such firewall or iptable rules or any out of the ordinary
>>> setup over network. The particular server that today lost connection is
>>> showing on master server list and server has vac on at secured mode when
>>> this happens. So we have connection to vac servers but only thing that
>>> doesn't work is the unclockables. Is there any way to manually renew the
>>> connection to item(?) servers so unlockables would get on on-the-fly or
>>> during next map change? It could prove some valuable information or
>>> error why it isnt working properly.
>>>
>>> -ics
>>>
>>> John McCaskey kirjoitti:
>>>   
 The Steam code has logic to fall back to TCP instead of UDP for the
 
>> Steam
>> 
>>> connection if the UDP connection has failed repeatedly.  Perhaps you have
>>> iptables rules or a firewall that is only allowing UDP outbound to port
>>> 27017 (the Steam authentication/item/vac servers)?  If that's the case
>>>   
>> then
>> 
>>> you should unblock TCP and the reliability of your connection will be
>>> improved.
>>>   
 John

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 
>>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
>>>   
 Sent: Tuesday, June 16, 2009 7:06 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

 Our TF2 servers do not connect back to Steam servers automatically
 either. Just today we had to restart them due to unlockables not
 
>> working
>> 
 on the servers.

 -ics

 Zover Mirklo kirjoitti:

 
> Same problem with my Linux server.. But auto-reconnection to steam
> servers worked some 2-3 updates ago and now again doesnt work..
>  Quoting FPSB | Goerge : they fixed it AGAIN, and then they broke it
> AGAIN
>  getting annoying. having to restart full servers is ridiculous.
>  On Mon, Jun 15, 2009 at 5:42 PM, bl4nk  wrote:
>  > Bump. Same thing happened to me and a few other server admins just
> a bit
>  > ago. Windows servers reconnect fine, but Linux servers still fail
> to
>  > reconnect.
>  >
>  > Shane Arnold wrote:
>  > > My latest install of srcds_linux is reconnecting to the Steam
> Master
>  > > servers fine?
>  > >
>  > > Debian 5.0r1 on a homebrew connection.
>  > >
>  > > ___
>  > >
>  > > Shane Arnold  -   clontar...@iinet.net.au
>  > >
>  > > "For want of a nail, the horseshoe was lost. For want of a
> horseshoe, the
>  > horse was lost. For want of a horse, the messenger was lost. For
> want of a
>  > messenger, the message was not delivered. For want of an
> undelivered message
>  > the war was lost."
>  > >
>  > >
>  > >
>  > > Andrew Stuart wrote:
>  > >
>  > >> We are suffering from this , and have been for a while :/
>  > >>
>  > >>
>  > >> -Original Message-
>  > >> From: hlds_linux-bo

Re: [hlds_linux] L4D log file parsing

2009-06-30 Thread Nicholas Hastings
This should pick up what you want.

/^L (\d+?)\/(\d+?)\/(\d+?) - (\d+?):(\d+?):(\d+?): "(.+?)(?:<.+?>)+" 
(?:say|say_team) "(.+?)".*$/
$month = $1;
$day = $2;
$year = $3;
$hour = $4;
$minute = $5;
$second = $6;
$playername = $7;
$message = $8;

David A. Parker wrote:
> Hello,
>
> Does anyone know of a good log parser for L4D?  I'm mainly interested in 
>   parsing the chat lines and stripping out everything except the date, 
> time, player name, and chat text.  I started writing one in Perl, but I 
> soon realized that it's the player name can contain all kinds of 
> characters, so there's no easy way to split the line into fields reliably.
>
>  Thanks,
>  Dave
>
>   


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Re: [hlds_linux] L4D log file parsing

2009-06-30 Thread Bruce Potter
The code available from hlstats seems pretty decent at handling most  
usernames.  We've used it for our TF2 tourney scoreboard 
(http://www.nomoose.org/?p=122 
) without much hassle.  It's all perl regex's that grab pretty much  
everything you'd need.  Worth a look and pretty easy to strip out what  
you need.

bruce

On Jun 30, 2009, at 2:40 PM, David A. Parker wrote:

> Hello,
>
> Does anyone know of a good log parser for L4D?  I'm mainly  
> interested in
>  parsing the chat lines and stripping out everything except the date,
> time, player name, and chat text.  I started writing one in Perl,  
> but I
> soon realized that it's the player name can contain all kinds of
> characters, so there's no easy way to split the line into fields  
> reliably.
>
> Thanks,
> Dave
>
> -- 
>
> Dave Parker
> Utica College
> Integrated Information Technology Services
> (315) 792-3229
> Registered Linux User #408177
>
> ___
> To unsubscribe, edit your list preferences, or view the list  
> archives, please visit:
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[hlds_linux] L4D log file parsing

2009-06-30 Thread David A. Parker
Hello,

Does anyone know of a good log parser for L4D?  I'm mainly interested in 
  parsing the chat lines and stripping out everything except the date, 
time, player name, and chat text.  I started writing one in Perl, but I 
soon realized that it's the player name can contain all kinds of 
characters, so there's no easy way to split the line into fields reliably.

 Thanks,
 Dave

-- 

Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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Re: [hlds_linux] Left 4 Dead Update Available

2009-06-30 Thread William Korb
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Worked perfect for me last night for the first time since the previous server
update.

Bill


Jonah Hirsch wrote:
> Can anyone confirm if sv_search_key is working any better now?
> 
> On Mon, Jun 29, 2009 at 4:55 PM, David Parker  wrote:
> 
>> Thanks for the sv_steamgroup_exclusive fix!  So far it appears to be
>> working like it should.
>>
>> - Dave
>>
>> - Original Message -
>> From: Jason Ruymen 
>> Date: Monday, June 29, 2009 7:34 pm
>> Subject: [hlds_linux] Left 4 Dead Update Available
>> To: "'hlds_linux@list.valvesoftware.com'" <
>> hlds_linux@list.valvesoftware.com>, "'h...@list.valvesoftware.com'" <
>> h...@list.valvesoftware.com>, "'hlds_annou...@list.valvesoftware.com'" <
>> hlds_annou...@list.valvesoftware.com>
>>
>>> An update for Left 4 Dead is now available.  Please run
>>> hldsupdatetool to receive it.  The specific changes include:
>>>
>>> - Removed the "Are you ready to play Versus?" confirmation
>>> - Fixed a crash when using mouse wheel or keyboard to select
>>> Campaign chapters
>>> - Fixed sv_steamgroup_exclusive servers advertising for public lobbies
>>> - Restored the ability to vote for a new campaign in Versus mode
>>>
>>> Jason
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> ___
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>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
> 
> 
> 

- --
William Korb, President & CTO  Phone:  715-382-5462
QISC, Inc.
19945 82nd Ave., Suite 201 E-mail: k...@qisc.com
Chippewa Falls, WI 54729-5631  URL:http://www.qisc.com/
"Tilting at Digital Windmills since 1995."
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