Re: [hlds_linux] server css for lan (without internet)

2009-10-10 Thread David Parker
I think you might need all of these in your command line:

-nomaster -insecure +sv_lan 1

Hope this helps.

    - Dave

- Original Message -
From: romain heinrichs 
Date: Saturday, October 10, 2009 2:03 pm
Subject: Re: [hlds_linux] server css for lan (without internet)
To: Half-Life dedicated Linux server mailing list 


> and juste under the line "Master server communication disabled." 
> i have
> "Connection to Steam servers successful." when i am connected to 
> internethow disable for lan only server?
> 
> thanks
> 
> 2009/10/10 romain heinrichs 
> 
> > thanks for your answer David but in console i have "Master server
> > communication disabled." but if i don't have internet he 
> refused to lanch
> > the server.
> >
> > 2009/10/8 David A. Parker 
> >
> > I think you need to use the -nomaster option in the start-up 
> command line.
> >>
> >> romain heinrichs wrote:
> >> > hi
> >> >
> >> > for lan party i setup a server css (under debian) but 
> without internet
> >> and
> >> > the problem is when is not connected the server can't start 
> because he
> >> can't
> >> > connected to master server steam.
> >> > in server.cfg i get sv_lan 1.
> >> > it's obligatory to connect internet for lan server ?
> >> > and if not how ?
> >> > thanks
> >> >
> >> >
> >> >
> >>
> >> --
> >>
> >> Dave Parker
> >> Utica College
> >> Integrated Information Technology Services
> >> (315) 792-3229
> >> Registered Linux User #408177
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list 
> archives,>> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >
> >
> >
> > --
> > Romain Heinrichs
> >
> 
> 
> 
> -- 
> Romain Heinrichs
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Re: [hlds_linux] Game Server Manager Needed - Hiring

2009-10-10 Thread f7 f0rkz
Pretty unique.

On Sat, Oct 10, 2009 at 1:33 AM, Mike Zimmermann  wrote:

> I've sent like 5 emails total, how do you even remember my name?
>
> -Mike
>
>
>
> On Fri, Oct 9, 2009 at 8:37 PM, Gary Stanley 
> wrote:
> > At 06:42 PM 10/9/2009, Mike Zimmermann wrote:
> >>You must be the life of all the parties.
> >>
> >>-Mike
> >>
> >
> > Why don't you grow up? Every email you send it full of nonsense /
> > flaming people.
> >
> > Can one of the VALVe guys remove this user from the mailing list?
> >
> >
> > G. "Monk" Stanley
> >  > at cpanel dot net>
> > http://leaf.dragonflybsd.org/~gary
> >
> > "There currently are 7 different ways to get time from a computer.
> > All of them can't agree on how long a second is supposed to be" -Me
> >
> >
> >
> >
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
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Re: [hlds_linux] [l4d] left 4 dead A2S_PLAYER query problems

2009-10-10 Thread Ronny Schedel

It's not intended to do it.


> Ronny Schedel wrote:
>> L4D servers have no password.
>>
> They do if you set one.
>
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Re: [hlds_linux] [l4d] left 4 dead A2S_PLAYER query problems

2009-10-10 Thread Oliver Salzburg
Ronny Schedel wrote:
> L4D servers have no password.
>   
They do if you set one.

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Re: [hlds_linux] server css for lan (without internet)

2009-10-10 Thread romain heinrichs
and juste under the line "Master server communication disabled." i have
"Connection to Steam servers successful." when i am connected to internet
how disable for lan only server?

thanks

2009/10/10 romain heinrichs 

> thanks for your answer David but in console i have "Master server
> communication disabled." but if i don't have internet he refused to lanch
> the server.
>
> 2009/10/8 David A. Parker 
>
> I think you need to use the -nomaster option in the start-up command line.
>>
>> romain heinrichs wrote:
>> > hi
>> >
>> > for lan party i setup a server css (under debian) but without internet
>> and
>> > the problem is when is not connected the server can't start because he
>> can't
>> > connected to master server steam.
>> > in server.cfg i get sv_lan 1.
>> > it's obligatory to connect internet for lan server ?
>> > and if not how ?
>> > thanks
>> >
>> >
>> >
>>
>> --
>>
>> Dave Parker
>> Utica College
>> Integrated Information Technology Services
>> (315) 792-3229
>> Registered Linux User #408177
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
>
>
> --
> Romain Heinrichs
>



-- 
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Re: [hlds_linux] Left 4 Dead Update Released

2009-10-10 Thread Milton Ngan
Just to comment on the number of servers for L4D1. We will continue to supply 
sufficient numbers of servers to support L4D1 after the launch of L4D2. I am in 
the middle of deploying more hardware for the launch of L4D2 to ensure we have 
enough to handle both titles. 

>From what I have seen, our dedicated servers service only a third of the L4D1 
>population. This ratio doesn't seem to be dependent on the number of servers 
>we host. Right now, I have far more servers that I need to support the current 
>numbers of players we are seeing. So there should be no worries about not 
>having enough come L4D2 launch time. 

M.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Saturday, October 10, 2009 12:28 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Left 4 Dead Update Released

Thanks for fixing mp_gamemode to adjustable cvar again. There are few 
other things that i would like to have a reply for and few things that i 
would like Valve to consider before shipping L4D2. I doubt that i'll get 
one but i'll post anyway.

L4D1:
- Setting sv_region in configs is now not preferred at all? Incase you 
didn't know, setting this leads to empty servers instead of full of 
players since update before this due to changes for the lobby system.
- Clients (players) now have chance to limit servers by ping. However, 
this only affects lobby host. There is a chance that lobby host gets 
50ms server and the others get unplayble 100ms or over.

Does this mean that there are now more servers available for players to 
go to but the most important thing, limiting servers by ping for 
everyone else than lobby host is now deprecated? There is now a chance 
that 3/4 players have shitty pings due to this. Are these adjustments 
made to free up some more servers for players to find because Valve will 
move most of their Left 4 Dead dedicated servers from which last time i 
checked, were ~3000 'ish, to Left 4 Dead 2 so eventually there will 
actually be a lack of servers in L4D1, unless the community "fill in".

L4D2:

As we all know who have been downloading custom campaigns to L4D1, there 
is clearly a lack of players on them. If you manage to find a custom 
campaign at the server search, you need to download that first. No 
problem really, except that the download host is overloaded, has some 
damn 5-50KB/s cap and the campaign sizes are over 100 megs. At the time 
you get to download it, you have ran out of time to play on. Next time, 
no one isnt playing that campaign and going alone with expert level with 
bots (Healing, this will only take a second) isnt really an option. So 
you download another custom campaign to try out. Same thing, apparently 
the host most of they use is the same website. I tried another approach. 
Got bunch of the campaings before i went into the game. It seems that i 
have 20 campaigns from which 2-3 i ever see 1 bunch of 4 players to play 
- and the game is full.

Another great idea would be a simple dedicated Left 4 dead server to run 
both games, either L4D1 or L4D2 on same installation. The server owner 
could allow either 1 of the 2 games or both. Basically the players 
wouldn't see any difference, there just would be a lot of servers since 
the release as in there is already a ready server base (L4D1) and when 
Left 4 Dead came out, there was really a clear lack of servers around 
this area, for months since release. There were free servers but no one 
got assigned to them. I assume this is now "improved since" but i still 
don't trust the lobby system. Then again, this would require updating 
L4D to newer L4D2 engine with all the changes and improvements so i'm 
not really sure if this is possible.

-ics
>
> Jason Ruymen kirjoitti:
>> A strongly recommened update for Left 4 Dead is now available.  
>> Please run hldsupdatetool to receive the update.  The specific 
>> changes include:
>>
>> - Fixed campaign image not updating correctly when creating a lobby
>> - Increased the reliabilty of the Steam Group server display
>> - Made mm_dedicated_search_maxping available to allow users to set 
>> the maximum acceptable ping for a dedicated server. The default has 
>> also been lowered 150ms, down from 300ms
>> - Fixed an issue where rescue closet doors could be opened in Crash 
>> Course in Versus mode
>>
>> Jason
>>
>> ___
>> hlds_announce mailing list
>> hlds_annou...@list.valvesoftware.com
>> http://list.valvesoftware.com/mailman/listinfo/hlds_announce
>>   
>
>


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Re: [hlds_linux] server css for lan (without internet)

2009-10-10 Thread romain heinrichs
thanks for your answer David but in console i have "Master server
communication disabled." but if i don't have internet he refused to lanch
the server.

2009/10/8 David A. Parker 

> I think you need to use the -nomaster option in the start-up command line.
>
> romain heinrichs wrote:
> > hi
> >
> > for lan party i setup a server css (under debian) but without internet
> and
> > the problem is when is not connected the server can't start because he
> can't
> > connected to master server steam.
> > in server.cfg i get sv_lan 1.
> > it's obligatory to connect internet for lan server ?
> > and if not how ?
> > thanks
> >
> >
> >
>
> --
>
> Dave Parker
> Utica College
> Integrated Information Technology Services
> (315) 792-3229
> Registered Linux User #408177
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>



-- 
Romain Heinrichs
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Re: [hlds_linux] Left 4 Dead Update Released

2009-10-10 Thread Donnie Newlove
I think Valve should host maps, it's time. For other, more community
based games like CS and TF2 it works pretty well the way it is, but
L4D is different and there are few quality custom maps anyway but they
tend to be big. Many games works like that, one example is Far Cry 2
(terrible game), all custom maps could be uploaded and when someone
joined they were downloaded from Ubisofts servers, worked great and it
could allow console players to enjoy custom maps as well.

I'm not saying they should add a few maps officially like they do in
TF2, just host any decent quality custom maps released on fast steam
servers.

On Sat, Oct 10, 2009 at 9:28 AM, ics  wrote:
> L4D2:
>
> As we all know who have been downloading custom campaigns to L4D1, there
> is clearly a lack of players on them. If you manage to find a custom
> campaign at the server search, you need to download that first. No
> problem really, except that the download host is overloaded, has some
> damn 5-50KB/s cap and the campaign sizes are over 100 megs. At the time
> you get to download it, you have ran out of time to play on. Next time,
> no one isnt playing that campaign and going alone with expert level with
> bots (Healing, this will only take a second) isnt really an option. So
> you download another custom campaign to try out. Same thing, apparently
> the host most of they use is the same website. I tried another approach.
> Got bunch of the campaings before i went into the game. It seems that i
> have 20 campaigns from which 2-3 i ever see 1 bunch of 4 players to play
> - and the game is full.
>
> Another great idea would be a simple dedicated Left 4 dead server to run
> both games, either L4D1 or L4D2 on same installation. The server owner
> could allow either 1 of the 2 games or both. Basically the players
> wouldn't see any difference, there just would be a lot of servers since
> the release as in there is already a ready server base (L4D1) and when
> Left 4 Dead came out, there was really a clear lack of servers around
> this area, for months since release. There were free servers but no one
> got assigned to them. I assume this is now "improved since" but i still
> don't trust the lobby system. Then again, this would require updating
> L4D to newer L4D2 engine with all the changes and improvements so i'm
> not really sure if this is possible.
>
> -ics
>>
>> Jason Ruymen kirjoitti:
>>> A strongly recommened update for Left 4 Dead is now available.
>>> Please run hldsupdatetool to receive the update.  The specific
>>> changes include:
>>>
>>> - Fixed campaign image not updating correctly when creating a lobby
>>> - Increased the reliabilty of the Steam Group server display
>>> - Made mm_dedicated_search_maxping available to allow users to set
>>> the maximum acceptable ping for a dedicated server. The default has
>>> also been lowered 150ms, down from 300ms
>>> - Fixed an issue where rescue closet doors could be opened in Crash
>>> Course in Versus mode
>>>
>>> Jason
>>>
>>> ___
>>> hlds_announce mailing list
>>> hlds_annou...@list.valvesoftware.com
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_announce
>>>
>>
>>
>
>
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Re: [hlds_linux] Left 4 Dead Update Released

2009-10-10 Thread Eric-Jan Riemers
I agree on that, not to mention that if a map is updated by the author,
people have to redownload the "newer" map if there is a difference.

I rather host the maps myself so I don't have that issue, map authors would
want that too I presume (saves them bandwith they don't have)

-Oorspronkelijk bericht-
Van: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] Namens Ulrich Block
Verzonden: zaterdag 10 oktober 2009 8:36
Aan: Half-Life dedicated Linux server mailing list
Onderwerp: Re: [hlds_linux] Left 4 Dead Update Released

I guess this is never gonna happen. The community is demanding that 
since l4d was released. And what did valve? nothing..

Nikolay Shopik schrieb:
>
> They probably should make sv_downloadurl working so servers owners can 
> host maps by themselves.
>
>
> ___
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Re: [hlds_linux] Left 4 Dead Update Released

2009-10-10 Thread Nikolay Shopik
See what we got on server side when L4D2 released hope this time they 
have enough time to finish things they don't deliver if compare to 
server side of TF2(STV, sv_downloadurl, etc).

On 10.10.2009 10:36, Ulrich Block wrote:
> I guess this is never gonna happen. The community is demanding that
> since l4d was released. And what did valve? nothing..
>
> Nikolay Shopik schrieb:
>>
>> They probably should make sv_downloadurl working so servers owners can
>> host maps by themselves.
>>
>>
>> ___
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>> please visit:
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>>
>>
>
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Re: [hlds_linux] [l4d] left 4 dead A2S_PLAYER query problems

2009-10-10 Thread Ronny Schedel

L4D servers have no password.


>
>
> TF> We've got problems querying some of our L4D servers with A2S_PLAYER 
> and
> TF> A2S_RULES. It looks like they don't accept the challenge...
>
> TF> info works right, but server time outs on player and rules query:
>
> TF> i've also tried other servers from gamemonitor, and they randomly work
> TF> on either:
> TF> - default \u00FF\u00FF\u00FF\u00FF\u0057
> TF> - A2S_PLAYER-1
> TF> \u00FF\u00FF\u00FF\u00FF\u0055\u00FF\u00FF\u00FF\u00FF
>
> TF> One of our servers is:87.230.59.117:27020 - can't get it to show
> TF> players even in hlsw ...
>
> TF> any advice guys ?
>
> small update - servers with password don't respond, servers without
> password do ... bug ??
>
>
>
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Re: [hlds_linux] [l4d] left 4 dead A2S_PLAYER query problems

2009-10-10 Thread Tomasz Formanowski


TF> We've got problems querying some of our L4D servers with A2S_PLAYER and
TF> A2S_RULES. It looks like they don't accept the challenge...

TF> info works right, but server time outs on player and rules query:

TF> i've also tried other servers from gamemonitor, and they randomly work
TF> on either:
TF> - default \u00FF\u00FF\u00FF\u00FF\u0057
TF> - A2S_PLAYER-1
TF> \u00FF\u00FF\u00FF\u00FF\u0055\u00FF\u00FF\u00FF\u00FF

TF> One of our servers is:87.230.59.117:27020 - can't get it to show
TF> players even in hlsw ...

TF> any advice guys ?

small update - servers with password don't respond, servers without
password do ... bug ??



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Re: [hlds_linux] Left 4 Dead Update Released

2009-10-10 Thread Ulrich Block
I guess this is never gonna happen. The community is demanding that 
since l4d was released. And what did valve? nothing..

Nikolay Shopik schrieb:
>
> They probably should make sv_downloadurl working so servers owners can 
> host maps by themselves.
>
>
> ___
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> visit:
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Re: [hlds_linux] Left 4 Dead Update Released

2009-10-10 Thread Nikolay Shopik
On 10.10.2009 11:28, ics wrote:
> As we all know who have been downloading custom campaigns to L4D1, there
> is clearly a lack of players on them. If you manage to find a custom
> campaign at the server search, you need to download that first. No
> problem really, except that the download host is overloaded, has some
> damn 5-50KB/s cap and the campaign sizes are over 100 megs. At the time
> you get to download it, you have ran out of time to play on. Next time,
> no one isnt playing that campaign and going alone with expert level with
> bots (Healing, this will only take a second) isnt really an option. So
> you download another custom campaign to try out. Same thing, apparently
> the host most of they use is the same website. I tried another approach.
> Got bunch of the campaings before i went into the game. It seems that i
> have 20 campaigns from which 2-3 i ever see 1 bunch of 4 players to play
> - and the game is full.
They probably should make sv_downloadurl working so servers owners can 
host maps by themselves.


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Re: [hlds_linux] Left 4 Dead Update Released

2009-10-10 Thread ics
Thanks for fixing mp_gamemode to adjustable cvar again. There are few 
other things that i would like to have a reply for and few things that i 
would like Valve to consider before shipping L4D2. I doubt that i'll get 
one but i'll post anyway.

L4D1:
- Setting sv_region in configs is now not preferred at all? Incase you 
didn't know, setting this leads to empty servers instead of full of 
players since update before this due to changes for the lobby system.
- Clients (players) now have chance to limit servers by ping. However, 
this only affects lobby host. There is a chance that lobby host gets 
50ms server and the others get unplayble 100ms or over.

Does this mean that there are now more servers available for players to 
go to but the most important thing, limiting servers by ping for 
everyone else than lobby host is now deprecated? There is now a chance 
that 3/4 players have shitty pings due to this. Are these adjustments 
made to free up some more servers for players to find because Valve will 
move most of their Left 4 Dead dedicated servers from which last time i 
checked, were ~3000 'ish, to Left 4 Dead 2 so eventually there will 
actually be a lack of servers in L4D1, unless the community "fill in".

L4D2:

As we all know who have been downloading custom campaigns to L4D1, there 
is clearly a lack of players on them. If you manage to find a custom 
campaign at the server search, you need to download that first. No 
problem really, except that the download host is overloaded, has some 
damn 5-50KB/s cap and the campaign sizes are over 100 megs. At the time 
you get to download it, you have ran out of time to play on. Next time, 
no one isnt playing that campaign and going alone with expert level with 
bots (Healing, this will only take a second) isnt really an option. So 
you download another custom campaign to try out. Same thing, apparently 
the host most of they use is the same website. I tried another approach. 
Got bunch of the campaings before i went into the game. It seems that i 
have 20 campaigns from which 2-3 i ever see 1 bunch of 4 players to play 
- and the game is full.

Another great idea would be a simple dedicated Left 4 dead server to run 
both games, either L4D1 or L4D2 on same installation. The server owner 
could allow either 1 of the 2 games or both. Basically the players 
wouldn't see any difference, there just would be a lot of servers since 
the release as in there is already a ready server base (L4D1) and when 
Left 4 Dead came out, there was really a clear lack of servers around 
this area, for months since release. There were free servers but no one 
got assigned to them. I assume this is now "improved since" but i still 
don't trust the lobby system. Then again, this would require updating 
L4D to newer L4D2 engine with all the changes and improvements so i'm 
not really sure if this is possible.

-ics
>
> Jason Ruymen kirjoitti:
>> A strongly recommened update for Left 4 Dead is now available.  
>> Please run hldsupdatetool to receive the update.  The specific 
>> changes include:
>>
>> - Fixed campaign image not updating correctly when creating a lobby
>> - Increased the reliabilty of the Steam Group server display
>> - Made mm_dedicated_search_maxping available to allow users to set 
>> the maximum acceptable ping for a dedicated server. The default has 
>> also been lowered 150ms, down from 300ms
>> - Fixed an issue where rescue closet doors could be opened in Crash 
>> Course in Versus mode
>>
>> Jason
>>
>> ___
>> hlds_announce mailing list
>> hlds_annou...@list.valvesoftware.com
>> http://list.valvesoftware.com/mailman/listinfo/hlds_announce
>>   
>
>


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Re: [hlds_linux] Left 4 Dead Update Released

2009-10-10 Thread ics
I'm not sure if this is a problem but yes, looks like you are correct.:


   1:  72.165.61.189:27012
   2:  72.165.61.136:27014
   3:  69.28.140.246:27011
   4:  69.28.140.247:27011
   5:  72.165.61.189:27011
   6:  68.142.72.250:27011


First 2 are set by L4D automatically, rest 4 are backups and set by config.

-ics

Ronny Schedel kirjoitti:
> There is problem with the master servers with this update. The server itself 
> adds master servers to strange ports after startup (27012, 27014) instead of 
> 27011.
>
>
>   
>> A strongly recommened update for Left 4 Dead is now available.  Please run 
>> hldsupdatetool to receive the update.  The specific changes include:
>>
>> - Fixed campaign image not updating correctly when creating a lobby
>> - Increased the reliabilty of the Steam Group server display
>> - Made mm_dedicated_search_maxping available to allow users to set the 
>> maximum acceptable ping for a dedicated server. The default has also been 
>> lowered 150ms, down from 300ms
>> - Fixed an issue where rescue closet doors could be opened in Crash Course 
>> in Versus mode
>>
>> Jason
>>
>> ___
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>> please visit:
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>>
>> 
>
>
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