Re: [hlds_linux] Allowing spectators

2009-10-23 Thread Brent Veal
The Left 4 Downtown sourcemod extension will allow you to accomplish what
you want


On Fri, Oct 23, 2009 at 2:48 PM, Russell Jones  wrote:

> What's the secret cvar formula for allowing spectators in a coop game
> that is full? I've tried changing sv_visiblemaxplayers to 5 but still
> cannot join a server that has 4 people in it.
>
> Thanks
>
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[hlds_linux] Allowing spectators

2009-10-23 Thread Russell Jones
What's the secret cvar formula for allowing spectators in a coop game 
that is full? I've tried changing sv_visiblemaxplayers to 5 but still 
cannot join a server that has 4 people in it.

Thanks

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Re: [hlds_linux] sv_region and ports

2009-10-23 Thread David A. Parker
That's a crazy number of ports to have open for a Source dedicated 
server.  These are the ports I have open through my firewall, and my 
server works just fine:

TCP 27015-27022 (rcon ports of the forks)
UDP 1200 (Steam friends service)
UDP 27000-27022 (Steam ports and listen ports of the forks)

Also, I've allowed incoming traffic for ICMP types 8 (echo-request), 0 
(echo-reply), 3 (destination-unreachable), and 11 (time-exceeded).

Basically, you just need to have the TCP rcon ports open, UDP 1200, and 
UDP 27000 through the highest listen port you are using (given it is in 
the standard range).

 - Dave

Russell Jones wrote:
> If you guys may recall I had a big problem with the servers being listed 
> and people joining. In addition, they would show "Disconnected from 
> master servers" or w/e it was in console after sitting there for a 
> while. I figured it out.
> 
> It actually was my firewall. Even though I mentioned that I was super 
> sure the firewall wasnt the problem, it turned it was. I had the normal 
> ports 27015, 27016, and whatever else was listed on most websites were 
> needed to be open, in addition to 40,000 to 65,000 open, and apparently 
> that wasn't enough. I went back and opened 1025-65535, and now they are 
> happy and people playing.
> 
> I wish Valve would release exactly what ports are used for *everything*, 
> that way we can be sure the correct ports are open.
> 
> So if you anyone is still having problems with nobody joining, and you 
> have already commented out sv_region, try turning your firewall 
> completely off for a day or two and see if that helps. If it does, then 
> you know it's your firewall.
> 
> 
> Jonah Hirsch wrote:
>> I've set mine back and it works fine. I can use search keys and they
>> show up in the community list. I still get lots of people from outside
>> the region though.
>>
>> On 10/23/09, f7 f0rkz  wrote:
>>   
>>> Yeah, but I believe it makes the steam community listing very buggy and
>>> slow.
>>>
>>> I'll have to test it today.
>>>
>>> On Fri, Oct 23, 2009 at 1:53 PM, Russell Jones  wrote:
>>>
>>> 
 I uncommented sv_region as well. You just plain get more people than
 having it set as 255

 Logan Rogers-Follis wrote:
   
> After I got one rebuilding my server I just commented the sv_region out
> completely in my config file and I have found my public server to me
> busy almost 22 hours a day or more.  I haven't tried changing it back
> because that is why I made the server public - so everyone everywhere
> can enjoy it.  I figure the ping times to the server will help keep
> people too far away from going on it.
>
> Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net
> Try New Technology Networx - www.tntnetworx.net
> Owner / IT Consultant
>
>
>
> f7 f0rkz wrote:
>
> 
>> Does anyone know if we can set our sv_region back to our local area?
>>
>> Since the last update we had to set sv_region to -1 so the lobby
>> system/steam community lists would show up.
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>>   
 please visit:
   
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
>>
>>   
> ___
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> 
 please visit:
   
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>
> 
 ___
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 please visit:
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>>> ___
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>>> 
>>   
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-- 

Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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Re: [hlds_linux] Fork with different IP addresses?

2009-10-23 Thread DeaD_EyE
Hi, you can try to lauch the server with "+exec fork##.cfg
Then add to everey fork##.cfg the ip ip-address.
But I didn't think, that this trick works.

Greetings
DeaD_EyE

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[hlds_linux] sv_region and ports

2009-10-23 Thread Russell Jones
If you guys may recall I had a big problem with the servers being listed 
and people joining. In addition, they would show "Disconnected from 
master servers" or w/e it was in console after sitting there for a 
while. I figured it out.

It actually was my firewall. Even though I mentioned that I was super 
sure the firewall wasnt the problem, it turned it was. I had the normal 
ports 27015, 27016, and whatever else was listed on most websites were 
needed to be open, in addition to 40,000 to 65,000 open, and apparently 
that wasn't enough. I went back and opened 1025-65535, and now they are 
happy and people playing.

I wish Valve would release exactly what ports are used for *everything*, 
that way we can be sure the correct ports are open.

So if you anyone is still having problems with nobody joining, and you 
have already commented out sv_region, try turning your firewall 
completely off for a day or two and see if that helps. If it does, then 
you know it's your firewall.


Jonah Hirsch wrote:
> I've set mine back and it works fine. I can use search keys and they
> show up in the community list. I still get lots of people from outside
> the region though.
>
> On 10/23/09, f7 f0rkz  wrote:
>   
>> Yeah, but I believe it makes the steam community listing very buggy and
>> slow.
>>
>> I'll have to test it today.
>>
>> On Fri, Oct 23, 2009 at 1:53 PM, Russell Jones  wrote:
>>
>> 
>>> I uncommented sv_region as well. You just plain get more people than
>>> having it set as 255
>>>
>>> Logan Rogers-Follis wrote:
>>>   
 After I got one rebuilding my server I just commented the sv_region out
 completely in my config file and I have found my public server to me
 busy almost 22 hours a day or more.  I haven't tried changing it back
 because that is why I made the server public - so everyone everywhere
 can enjoy it.  I figure the ping times to the server will help keep
 people too far away from going on it.

 Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net
 Try New Technology Networx - www.tntnetworx.net
 Owner / IT Consultant



 f7 f0rkz wrote:

 
> Does anyone know if we can set our sv_region back to our local area?
>
> Since the last update we had to set sv_region to -1 so the lobby
> system/steam community lists would show up.
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
>   
>>> please visit:
>>>   
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
>
>   
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 
>>> please visit:
>>>   
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

 
>>> ___
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>>> please visit:
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>>>
>>>   
>> ___
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>> 
>
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Re: [hlds_linux] [hlds] Left4Dead sv_region setting

2009-10-23 Thread Jonah Hirsch
I've set mine back and it works fine. I can use search keys and they
show up in the community list. I still get lots of people from outside
the region though.

On 10/23/09, f7 f0rkz  wrote:
> Yeah, but I believe it makes the steam community listing very buggy and
> slow.
>
> I'll have to test it today.
>
> On Fri, Oct 23, 2009 at 1:53 PM, Russell Jones  wrote:
>
>> I uncommented sv_region as well. You just plain get more people than
>> having it set as 255
>>
>> Logan Rogers-Follis wrote:
>> > After I got one rebuilding my server I just commented the sv_region out
>> > completely in my config file and I have found my public server to me
>> > busy almost 22 hours a day or more.  I haven't tried changing it back
>> > because that is why I made the server public - so everyone everywhere
>> > can enjoy it.  I figure the ping times to the server will help keep
>> > people too far away from going on it.
>> >
>> > Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net
>> > Try New Technology Networx - www.tntnetworx.net
>> > Owner / IT Consultant
>> >
>> >
>> >
>> > f7 f0rkz wrote:
>> >
>> >> Does anyone know if we can set our sv_region back to our local area?
>> >>
>> >> Since the last update we had to set sv_region to -1 so the lobby
>> >> system/steam community lists would show up.
>> >> ___
>> >> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>
>> >>
>> >>
>> >
>> > ___
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>> please visit:
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>> >
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>> please visit:
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-- 
Sent from my mobile device

Jonah Hirsch
---

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Re: [hlds_linux] Left4Dead sv_region setting

2009-10-23 Thread f7 f0rkz
Yeah, but I believe it makes the steam community listing very buggy and
slow.

I'll have to test it today.

On Fri, Oct 23, 2009 at 1:53 PM, Russell Jones  wrote:

> I uncommented sv_region as well. You just plain get more people than
> having it set as 255
>
> Logan Rogers-Follis wrote:
> > After I got one rebuilding my server I just commented the sv_region out
> > completely in my config file and I have found my public server to me
> > busy almost 22 hours a day or more.  I haven't tried changing it back
> > because that is why I made the server public - so everyone everywhere
> > can enjoy it.  I figure the ping times to the server will help keep
> > people too far away from going on it.
> >
> > Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net
> > Try New Technology Networx - www.tntnetworx.net
> > Owner / IT Consultant
> >
> >
> >
> > f7 f0rkz wrote:
> >
> >> Does anyone know if we can set our sv_region back to our local area?
> >>
> >> Since the last update we had to set sv_region to -1 so the lobby
> >> system/steam community lists would show up.
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >>
> >>
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
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Re: [hlds_linux] Fork with different IP addresses?

2009-10-23 Thread Russell Jones
Yeah I did, it just starts up and then says couldn't connect to steam 
servers, and hlsw can't connect.

Tony Paloma wrote:
> Have you tried -ip 67.201.48.170+##
>
> +## works for other things, not sure about here though.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell
> Jones
> Sent: Friday, October 23, 2009 10:52 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Fork with different IP addresses?
>
> Eh doesn't seem to work. That sucks. I've tried -ip and +ip 
> 67.201.48.17# to hopefully make it do 171, 172, and 173, but no go.
>
> Oh well. Individual installations it is =/
>
>
>
> Jonah Hirsch wrote:
>   
>> Have you tried "-ip 123.123.123.###"? If that works, I think that's the
>> 
> best
>   
>> you can do.
>>
>> Jonah Hirsch
>> ---
>>
>>
>> On Fri, Oct 23, 2009 at 9:29 AM, Russell Jones 
>> 
> wrote:
>   
>>   
>> 
>>> Is it possible to fork sever instances and have each instance bind to a
>>> different IP?
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>> 
>>>   
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> 
> please visit:
>   
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>   
>> 
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Re: [hlds_linux] Fork with different IP addresses?

2009-10-23 Thread Tony Paloma
Have you tried -ip 67.201.48.170+##

+## works for other things, not sure about here though.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell
Jones
Sent: Friday, October 23, 2009 10:52 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Fork with different IP addresses?

Eh doesn't seem to work. That sucks. I've tried -ip and +ip 
67.201.48.17# to hopefully make it do 171, 172, and 173, but no go.

Oh well. Individual installations it is =/



Jonah Hirsch wrote:
> Have you tried "-ip 123.123.123.###"? If that works, I think that's the
best
> you can do.
>
> Jonah Hirsch
> ---
>
>
> On Fri, Oct 23, 2009 at 9:29 AM, Russell Jones 
wrote:
>
>   
>> Is it possible to fork sever instances and have each instance bind to a
>> different IP?
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>> 
> ___
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Re: [hlds_linux] Left4Dead sv_region setting

2009-10-23 Thread Russell Jones
I uncommented sv_region as well. You just plain get more people than 
having it set as 255

Logan Rogers-Follis wrote:
> After I got one rebuilding my server I just commented the sv_region out 
> completely in my config file and I have found my public server to me 
> busy almost 22 hours a day or more.  I haven't tried changing it back 
> because that is why I made the server public - so everyone everywhere 
> can enjoy it.  I figure the ping times to the server will help keep 
> people too far away from going on it.
>
> Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net
> Try New Technology Networx - www.tntnetworx.net
> Owner / IT Consultant
>
>
>
> f7 f0rkz wrote:
>   
>> Does anyone know if we can set our sv_region back to our local area?
>>
>> Since the last update we had to set sv_region to -1 so the lobby
>> system/steam community lists would show up.
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>   
>> 
>
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Re: [hlds_linux] Fork with different IP addresses?

2009-10-23 Thread Russell Jones
Eh doesn't seem to work. That sucks. I've tried -ip and +ip 
67.201.48.17# to hopefully make it do 171, 172, and 173, but no go.

Oh well. Individual installations it is =/



Jonah Hirsch wrote:
> Have you tried "-ip 123.123.123.###"? If that works, I think that's the best
> you can do.
>
> Jonah Hirsch
> ---
>
>
> On Fri, Oct 23, 2009 at 9:29 AM, Russell Jones  wrote:
>
>   
>> Is it possible to fork sever instances and have each instance bind to a
>> different IP?
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>> 
> ___
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Re: [hlds_linux] Left4Dead sv_region setting

2009-10-23 Thread Logan Rogers-Follis
After I got one rebuilding my server I just commented the sv_region out 
completely in my config file and I have found my public server to me 
busy almost 22 hours a day or more.  I haven't tried changing it back 
because that is why I made the server public - so everyone everywhere 
can enjoy it.  I figure the ping times to the server will help keep 
people too far away from going on it.

Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net
Try New Technology Networx - www.tntnetworx.net
Owner / IT Consultant



f7 f0rkz wrote:
> Does anyone know if we can set our sv_region back to our local area?
>
> Since the last update we had to set sv_region to -1 so the lobby
> system/steam community lists would show up.
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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>
>   

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Re: [hlds_linux] Fork with different IP addresses?

2009-10-23 Thread Jonah Hirsch
Have you tried "-ip 123.123.123.###"? If that works, I think that's the best
you can do.

Jonah Hirsch
---


On Fri, Oct 23, 2009 at 9:29 AM, Russell Jones  wrote:

> Is it possible to fork sever instances and have each instance bind to a
> different IP?
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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[hlds_linux] Fork with different IP addresses?

2009-10-23 Thread Russell Jones
Is it possible to fork sever instances and have each instance bind to a 
different IP?

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Re: [hlds_linux] L4D2 server requirements

2009-10-23 Thread J.Miribel
Yeah I admitt I loled when writting this one :)

Preloading L4D2 demo dedicated data would be nice, even if binaries 
aren't shipped for now as it would avoid the rush of all GSPs / server 
admins downloading XGb on T time but only a few Mb..

Best regards


Steven Hartland a écrit :
> Dam you beat me to it ;-)
>
> So looking forward to this and Borderlands. I don't keep firing up steam
> to see if there's any sign of l4d2 preload honest :D
>
> Regards
> Steve
>
> - Original Message - 
> From: "J.Miribel" 
>
>
> Thank you VALVE for this email, glad to see some companies do care about 
> communities and are aware that supporting us only means having thousands 
> of people working WITH you, not against you.
>
> (Damn that was hard to not mention this other company "i don't remember 
> the name" who just pointed up a finger to their community)
>
> Thx again Milton for this official "guess" !
>
> 
> This e.mail is private and confidential between Multiplay (UK) Ltd. and the 
> person or entity to whom it is addressed. In the event of misdirection, the 
> recipient is prohibited from using, copying, printing or otherwise 
> disseminating it or any information contained in it. 
>
> In the event of misdirection, illegible or incomplete transmission please 
> telephone +44 845 868 1337
> or return the E.mail to postmas...@multiplay.co.uk.
>
>
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>   


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[hlds_linux] Custom particle effects on TF2 maps

2009-10-23 Thread ics
As it seems that some custom particle effects in some maps break the 
actual smoke, fire etc effects in-game in the next map after that and 
stay broken untill game is rebooted, and i seriously can't get a clear 
answer, i have to ask here. The custom map creators say it's Valves job 
to fix the issues that are appearing with custom particle effects so is 
it or have the maps creators implemented custom particle effects wrong? 
Maps that break players on screen fire,smoke and so on effects from 
normal to square'ish are atleast:

- cp_glacier_rc
- ctf_vector_b1
- cp_reelfoot_b1
- many more which i cant now remember

So how is it? Vector was very liked and reelfoot seemed interesting but 
we cant use the maps in their current condition.

-ics

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[hlds_linux] Left4Dead sv_region setting

2009-10-23 Thread f7 f0rkz
Does anyone know if we can set our sv_region back to our local area?

Since the last update we had to set sv_region to -1 so the lobby
system/steam community lists would show up.
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