Re: [hlds_linux] Crashing L4D2 fork killing entire machine

2009-11-29 Thread Rodrigo Peña
I'm having this same error like 2 times per month, with srcds/hlds 
servers. I can only ping the machine  but ssh, http, ftp won't work. 
People can join to the gameservers but they get freeze at mapchange for 
about 30mins. Sometimes I got luck and I manage to access to SSH. I 
checked the system load and it was 100+. 'reboot' command wasn't working 
so i did a 'killall hlds_i686 srcds_i686 srcds_i486' and the machine got 
unstuck and all worked fine again.

strange, isn't it? I think that the problem is related to giving RT 
priority to the gameservers or maybe the kernel config (i'm using the 
one in fragaholics.de wiki in CentOS)

-Rodrigo


Joshua Smith escribió:
> I have experienced this EXACT behavior on several machines, all running
> debian lenny 64bit. I stopped running the forks after it started taking
> entire machines down.
>
> On Sat, Nov 28, 2009 at 11:48 AM, riemers  wrote:
>
>   
>> I've seen a process with 100% too, i've also seen a server which was full
>> for like 2 hours on the same map.
>> At that point i check it out, and it seemed the 4 survivor bots where
>> playing against the infected bots, over and over again.
>>
>> Somehow still pretty funny..
>>
>> On Sat, 28 Nov 2009 20:13:44 +0100, Saint K. 
>> wrote:
>> 
>>> I have had this issue twice up till now, and it's rather disturbing.
>>>
>>> What happened is that a L4D2 fork gets in a crashing mode of some kind
>>> where it continuously puts 100% CPU load on a single core. I've seen
>>>   
>> these
>> 
>>> sort of crashes perhaps around 10 times so far. 8 times I've spotted it
>>> soon enough to kill -9  the process, and 2 times I've been too late
>>> and it been in such a state for several hours before it will entirely
>>>   
>> kill
>> 
>>> off the machine. The machine will only reply to icmp and nothing else
>>>   
>> (ssh,
>> 
>>> http, ftp, gameservers etc).
>>>
>>> This worries me a bit, because I do not have any reason to assume
>>> something is broken on OS or hardware level.
>>>
>>> Regards,
>>>
>>> Saint K.
>>>
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>>>   
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Re: [hlds_linux] Crashing L4D2 fork killing entire machine

2009-11-29 Thread Milton Ngan
If you guys are running the servers with -debug (which doesn't currently do 
anything useful in -fork mode) or crash dumps enabled you should send a SIGABRT 
(-6) to the process to get it to dump a core file. It will also kill the fork 
as well. SIGKILL should be used as a last resort if SIGINT (standard kill) 
doesn't do anything. 

With regards to -debug and -fork, I have a Perl script that I run alongside 
srcds_run to achieve desired behavior. I need to re-write this to be more 
portable so that it can be shipped. 

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of riemers
Sent: Saturday, November 28, 2009 11:49 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Crashing L4D2 fork killing entire machine

I've seen a process with 100% too, i've also seen a server which was full
for like 2 hours on the same map.
At that point i check it out, and it seemed the 4 survivor bots where
playing against the infected bots, over and over again.

Somehow still pretty funny..

On Sat, 28 Nov 2009 20:13:44 +0100, Saint K. 
wrote:
> I have had this issue twice up till now, and it's rather disturbing.
> 
> What happened is that a L4D2 fork gets in a crashing mode of some kind
> where it continuously puts 100% CPU load on a single core. I've seen
these
> sort of crashes perhaps around 10 times so far. 8 times I've spotted it
> soon enough to kill -9  the process, and 2 times I've been too late
> and it been in such a state for several hours before it will entirely
kill
> off the machine. The machine will only reply to icmp and nothing else
(ssh,
> http, ftp, gameservers etc).
> 
> This worries me a bit, because I do not have any reason to assume
> something is broken on OS or hardware level.
> 
> Regards,
> 
> Saint K.
> 
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> please visit:
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Re: [hlds_linux] company of heroes

2009-11-29 Thread David Kellaway
No.

2009/11/29 Daniel Nilsson :
> Is it possible to do a linux install stand a lone server of coh?
>
> //Daniel
>
>
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> database 4647 (20091129) __
>
> The message was checked by ESET NOD32 Antivirus.
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[hlds_linux] company of heroes

2009-11-29 Thread Daniel Nilsson
Is it possible to do a linux install stand a lone server of coh?

//Daniel


__ Information from ESET NOD32 Antivirus, version of virus signature 
database 4647 (20091129) __

The message was checked by ESET NOD32 Antivirus.

http://www.eset.com



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Re: [hlds_linux] playercount, global serverrank and motd.txt

2009-11-29 Thread Coffeecup
thanks for your responses, but iam more concerned about those global rank
and players served not displayed issue, is it workin on your servers?
its not that big problem but it would be nice if that gets display too.
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