[hlds_linux] Left 4 Dead 2 Update Available

2010-01-12 Thread Jason Ruymen
A required update for Left 4 Dead 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

Gameplay:
- Fixed where last round of upgraded ammo didn't have upgrade effect
- Jockeyed survivor now glows for infected team in all cases
- Fixed exploit that allowed Jockey players to get instant recharge of their 
ability
- Fixed Charger ability timer not resetting when killing a survivor with low 
health on their third strike
- Charger now applies a small amount of damage when charging through physic 
props

Match Making:
- Changed how requests are made to master server for group servers
- Fixed sorting on group servers UI
- Reduced update work on group servers UI

Miscellaneous:
- Made the water shader support splitscreen on the PC
- Miscellaneous fixes in the subtitles
- Updated system tray icon
- Fixed Survival timer issue caused when voting for round restart

SDK/L4D2-LD/Hammer changes:
- When browsing for a func_instance filename, the proper path relative to the 
current bsp will be returned. This allows level designers to use instances from 
the base game in dlc maps without having to manually fix up the filename
- Changed base.fgd default skybox to one that exists in L4D2
- Added env_instructor_hint to fgd, as well as content/game icon images
- Deadline URL fix
- Added missing vmt for env_instructor_hint
- L4D Addon Support - restored missing delivery van modified VMT
- L4D Addon Support - restored missing shelves metal 3
- L4D Addon Support - restored floodlight generator switch
- L4D Addon Support - restored missing airliner content
- Updated vbsp to correctly handle instances within instances
- Fixed the fullscreen engine changing the Hammer views, requiring a restart of 
Hammer

Jason


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Re: [hlds_linux] sv_region and L4D matchmaking

2010-01-12 Thread Nikolay Shopik
Yeah I will be matched mostly with people from my country, but servers 
barely could be from my country. Even though serverbrowser shows lots 
empty server from my country. There no differentiation from which 
country your server because only variable we have is sv_region, so game 
only know about regions.

 From L4D I remember it just grab first 150 servers sort them by ping 
and looks like it wasn't changed since then. When game released and 
mm_dedicated_search_maxping was set to 300 you can be easly put in US 
server while you are in Europe.

On 13.01.2010 1:26, Craig H wrote:
> Set your download server to somewhere in Russia and you will see what I
> mean. You'll get matched with Russian players, and connect to Russian
> servers essentially every single time.
>
> On Tue, Jan 12, 2010 at 1:59 PM, Nikolay Shopik  wrote:
>
>> Even if it so, this basically has nothing to do with server selection.
>>
>> On 12.01.2010 22:54, Craig H wrote:
>>> Matchmaking uses your selected Steam download server to determine who to
>>> match you with. In Steam, go to settings and click on the downloads tab.
>> Set
>>> that to a nearby location and you should be good.
>>
>>
>>
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Re: [hlds_linux] sv_region and L4D matchmaking

2010-01-12 Thread Craig H
Set your download server to somewhere in Russia and you will see what I
mean. You'll get matched with Russian players, and connect to Russian
servers essentially every single time.

On Tue, Jan 12, 2010 at 1:59 PM, Nikolay Shopik  wrote:

> Even if it so, this basically has nothing to do with server selection.
>
> On 12.01.2010 22:54, Craig H wrote:
> > Matchmaking uses your selected Steam download server to determine who to
> > match you with. In Steam, go to settings and click on the downloads tab.
> Set
> > that to a nearby location and you should be good.
>
>
>
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Re: [hlds_linux] sv_region and L4D matchmaking

2010-01-12 Thread Nikolay Shopik
Even if it so, this basically has nothing to do with server selection.

On 12.01.2010 22:54, Craig H wrote:
> Matchmaking uses your selected Steam download server to determine who to
> match you with. In Steam, go to settings and click on the downloads tab. Set
> that to a nearby location and you should be good.



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Re: [hlds_linux] sv_region and L4D matchmaking

2010-01-12 Thread Craig H
Matchmaking uses your selected Steam download server to determine who to
match you with. In Steam, go to settings and click on the downloads tab. Set
that to a nearby location and you should be good.

On Tue, Jan 12, 2010 at 11:32 AM, tom nikitopoulos wrote:

> ditto.. yeah what he said
> i also think there should be a rule that u cant tie up a server to play
> campaign by urself.
> go play singleplayer
>
> On Tue, Jan 12, 2010 at 4:08 AM, Nikolay Shopik  wrote:
>
> > I'm wondering if sv_region is taken in consideration when doing
> > matchmaking server search? Because I've seen a lot time when we put into
> > server with ping 200-300 and these looks like from different region.
> >
> >
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Re: [hlds_linux] sv_region and L4D matchmaking

2010-01-12 Thread tom nikitopoulos
ditto.. yeah what he said
i also think there should be a rule that u cant tie up a server to play
campaign by urself.
go play singleplayer

On Tue, Jan 12, 2010 at 4:08 AM, Nikolay Shopik  wrote:

> I'm wondering if sv_region is taken in consideration when doing
> matchmaking server search? Because I've seen a lot time when we put into
> server with ping 200-300 and these looks like from different region.
>
>
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[hlds_linux] sv_region and L4D matchmaking

2010-01-12 Thread Nikolay Shopik
I'm wondering if sv_region is taken in consideration when doing 
matchmaking server search? Because I've seen a lot time when we put into 
server with ping 200-300 and these looks like from different region.


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