Re: [hlds_linux] HL2: insecure (secure mode enabled, disconnected from Steam3)

2010-02-10 Thread info
 We run L4D, L4D2, CSS and TF2 servers on the same machine and VAC works
 fine on 64bit Debian.

 I had issue like you had once but it was related to screen being stuck
 and VAC didn't go on at a CSS server untill i killed the old screen
 session. This usually happens if you run a CSS server on screen, then
 kill the server, leave screen on and start another screen session and
 run the CSS server with same ip and port on new screen. For some reason,
 VAC won't go on untill you kill the previous screen. Atleast that was
 the case back then.

 -ics

I am reproducing this issue at the moment. My system (GFM) actually killed
the screen first and then game server start-up script and it´s pid. Now i
have changed it only kill the screen because when the screen gets killed,
all it`s child processes will get killed as well.

Currently on a test server CS:S  L4D2 servers have VAC status on even i
restart/stop/start those servers, looks good...

Thank you for this tip. Need to test this out with all my machines,
hopefully this issue will be gone.


 8.2.2010 15:22, i...@gameframe.net kirjoitti:
 This is a Steam based issue where CS:S and L4D2 servers loose their VAC
 secure status after a while, or not even start secure.

 Having CS:S and L4D2 servers on same machine causes the above issue.
 Could
 Valve possibly fix this issue?

 Currently you cannot host those servers on same machine which is very
 annoying. The problem goes away when you shutdown all L4D2 servers and
 restart CS:S servers.

 I did not had this issue with L4D/CS:S servers on same machine...

 Problem persists with all of my ten 32/64bit machines.

 Best regards
 Tapio Niemelä
 GameFrame.net CEO



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


[hlds_linux] Left4Dead 2 segfaults

2010-02-10 Thread J. M. Bogaard
Hello,

When i try to start a new installed Left 4 Dead 2 server on Debian 5.0 32
bit he segfaults. I did already a verify all to ensure all files are correct
downloaded.

*$ ./srcds_run -debug*
Running a benchmark to measure system clock frequency...
Finished RDTSC test. To prevent the startup delay from this benchmark, set
the environment variable RDTSC_FREQUENCY to 2394.00 on this system. This
value is dependent upon the CPU clock speed and architecture and should be
determined separately for each server. The use of this mechanism for timing
can be disabled by setting RDTSC_FREQUENCY to 'disabled'.
#
#Console initialized.
***VPK: FastFindFile Attempting to use full path with VPK file!
File: /home/l4d2/hlds/left4dead2/left4dead2/addonlist.txt
#***VPK: FastFindFile Attempting to use full path with VPK file!
File: /home/l4d2/hlds/left4dead2/left4dead2/addonlist.txt
#Game.dll loaded for Left 4 Dead 2
./srcds_run: line 336: 13047 Segmentation fault  (core dumped) $HL_CMD
/home/l4d2/hlds/left4dead2/core is not a core dump: File truncated
No stack.
/home/l4d2/hlds/left4dead2/debug.cmds:2: Error in sourced command file:
No frame selected.
email debug.log to li...@valvesoftware.com
Wed Feb 10 13:54:50 UTC 2010: Server restart in 10 seconds

*$ cat debug.log*
--
CRASH: Wed Feb 10 13:54:50 UTC 2010
Start Line: ./srcds_linux -debug -game left4dead2 +map c1m1_hotel
(no debugging symbols found)
End of Source crash report
--

*$ ./srcds_linux -game left4dead2 -debug*
Running a benchmark to measure system clock frequency...
Finished RDTSC test. To prevent the startup delay from this benchmark, set
the environment variable RDTSC_FREQUENCY to 2394.00 on this system. This
value is dependent upon the CPU clock speed and architecture and should be
determined separately for each server. The use of this mechanism for timing
can be disabled by setting RDTSC_FREQUENCY to 'disabled'.
#
#Console initialized.
***VPK: FastFindFile Attempting to use full path with VPK file!
File: /home/l4d2/hlds/left4dead2/left4dead2/addonlist.txt
#***VPK: FastFindFile Attempting to use full path with VPK file!
File: /home/l4d2/hlds/left4dead2/left4dead2/addonlist.txt
#Game.dll loaded for Left 4 Dead 2
Segmentation fault

*$ gdb ./srcds_linux*
*run -game left4dead2
*Starting program: /home/l4d2/hlds/left4dead2/srcds_linux -game left4dead2
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
[Thread debugging using libthread_db enabled]
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
[New Thread 0xb7cb46c0 (LWP 13409)]
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
Running a benchmark to measure system clock frequency...
Finished RDTSC test. To prevent the startup delay from this benchmark, set
the environment variable RDTSC_FREQUENCY to 2394.00 on this system. This
value is dependent upon the CPU clock speed and architecture and should be
determined separately for each server. The use of this mechanism for timing
can be disabled by setting RDTSC_FREQUENCY to 'disabled'.
#
#Console initialized.
***VPK: FastFindFile Attempting to use full path with VPK file!
File: /home/l4d2/hlds/left4dead2/left4dead2/addonlist.txt
#***VPK: FastFindFile Attempting to use full path with VPK file!
File: /home/l4d2/hlds/left4dead2/left4dead2/addonlist.txt
#Game.dll loaded for Left 4 Dead 2

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0xb7cb46c0 (LWP 13409)]
0xb7742253 in CBaseFileSystem::ReadFile () from bin/dedicated_linux.so

*bt*
#0  0xb7742253 in CBaseFileSystem::ReadFile () from bin/dedicated_linux.so
#1  0xb479d274 in CSceneFileCache::Init () from
/home/l4d2/hlds/left4dead2/bin/scenefilecache_linux.so
#2  0xb756f1bd in CAppSystemGroup::Run () from
/home/l4d2/hlds/left4dead2/bin/engine_linux.so
#3  0xb754b46b in CDedicatedServerAPI::ModInit () from
/home/l4d2/hlds/left4dead2/bin/engine_linux.so
#4  0xb777b83f in CDedicatedAppSystemGroup::Main () from
bin/dedicated_linux.so
#5  0xb7786204 in CAppSystemGroup::Run () from bin/dedicated_linux.so
#6  0xb7786204 in CAppSystemGroup::Run () from bin/dedicated_linux.so
#7  0xb777bdfa in main () from bin/dedicated_linux.so
#8  0x0804881c in main ()

*$ strace -f **./srcds_linux -game left4dead2
*...
open(/home/l4d2/hlds/left4dead2/left4dead2/scenes/scenes.image, O_RDONLY)
= 5
stat64(/home/l4d2/hlds/left4dead2/left4dead2/scenes/scenes.image,
{st_mode=S_IFREG|0644, st_size=1898439, ...}) = 0
--- SIGSEGV (Segmentation fault) @ 0 (0) ---
+++ killed by SIGSEGV +++

I hope somebody can help me to debug this issue. So far as i know i
installed the server on the correct way. But i'm a bit out of options to
continue searching...

Martijn
___
To 

Re: [hlds_linux] HLDS tools

2010-02-10 Thread tom nikitopoulos
when u run the hlds updatetool -command update it will give u a list of
all available game server downloads. pick the one that you want.
want a howto google it .
there are many webpages with good info.

On Wed, Feb 10, 2010 at 1:54 AM, zeev...@bezeqint.net wrote:

 Hi. how do I see all HLDS linux tool downloads and tell it to
 download specific tool?

 I want to download a dedicated server that is listed only in
 the tools section

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux