[hlds_linux] sv_benchmark_force_start TF2 speedhack

2010-07-19 Thread Harry Strongburg
sv_benchmark_force_start can be used to behave as a speedhack.

How to reproduce:
1) Create a local TF2 server.
2) Type sv_benchmark_force_start in console.
3) Wait ~10 seconds for a few bots to spawn.
4) Disconnect.
5) Join any online server.
6) Once you go above a certain FPS (~66 in my tests), you will run very fast, 
as if you are speedhacking.

To disable this bug after you have enabled it, you must quit and re-launch the 
TF2 client.
This effects both hldslinux and hldswin (as far as I can tell though, it's a 
client-side bug, and there is no way for the server to fix it without a TF2 
client update). 
I do not know how this works, but I assume it does something weird with the 
threading (other players will be jerky, as if your connection is lagging).

I hope these are the correct lists to send this to? It is not a problem with 
the actual HLDS as far as I can see, but it would probably be fitting here...

Thanks for your time.

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Re: [hlds_linux] Shrink a demo

2010-07-19 Thread Rene Rebsdorf
There's also PMA mod, I haven't really looked into how it works, but you can
set it to stop recording if the player number gets below X (def. is 6 which
works fine). There's also a nice admin interface with it for swapping
players, kicking, banning (with filters for All Ts, CTs or individuals), as
well as a autorecord feature on Lo3, so you never forget to start recording
STV. :-)

- I run a cronjob on my server for it to compress all files before backup
initiates, it moves it from the ./ftp/ directory to ./ftp/archieve/ and
compresses them and deletes the originals.

/ Rene Rebsdorf

-Oprindelig meddelelse-
Fra: Daniel Vogel [mailto:dan...@codefreak.net] 
Sendt: 18. juli 2010 5:56
Til: Half-Life dedicated Linux server mailing list
Emne: Re: [hlds_linux] Shrink a demo

@frostschutz: thanks for the script, I'll try that!

@ch4os: We're lazy bastards :D and ES/SM isn't allowed on ETF2L
servers :( thanks anyways

On 18 July 2010 15:56, ch4os ch...@chaosmacher.de wrote:
  You can stop a demo from console with:
 tv_stoprecord

 This should stop the record until map change.
 So you could use rcon or EventScripts to stop it before quitting the
server.


 On 18.07.2010 14:36, Daniel Vogel wrote:

 Is there any way to shrink down these demos (except gziping)? Or tell
 STV to stop recording when the match ends?

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-- 
Mit freundlichen Grüssen,
Sincerely Yours,
Daniel Vogel




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Re: [hlds_linux] Shrink a demo

2010-07-19 Thread k
Pov-Record now has an option to start and stop recording if you're 
logged in to rcon:


http://orangad.com.ua/?page_id=2

On 19/07/2010 12:36 a.m., Daniel Vogel wrote:

Is there any way to shrink down these demos (except gziping)? Or tell
STV to stop recording when the match ends?
   



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[hlds_linux] Alien Swarm is now available

2010-07-19 Thread Jason Ruymen
Alien Swarm is now freely available on Steam.  The dedicated server is 
available via the hldsupdatetool as well, using the game name of 'alienswarm'.

Jason

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Re: [hlds_linux] Alien Swarm is now available

2010-07-19 Thread jimbomcb
Anyone else getting

./srcds_run: /bin/sh^M: bad interpreter: No such file or directory

from a fresh install?

On 19 July 2010 22:13, Jason Ruymen jas...@valvesoftware.com wrote:
 Alien Swarm is now freely available on Steam.  The dedicated server is 
 available via the hldsupdatetool as well, using the game name of 'alienswarm'.

 Jason

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Re: [hlds_linux] Alien Swarm is now available

2010-07-19 Thread Milton Ngan
Run dos2unix on the file and that should fix it. 

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of jimbomcb
Sent: Monday, July 19, 2010 2:27 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Alien Swarm is now available

Anyone else getting

./srcds_run: /bin/sh^M: bad interpreter: No such file or directory

from a fresh install?

On 19 July 2010 22:13, Jason Ruymen jas...@valvesoftware.com wrote:
 Alien Swarm is now freely available on Steam.  The dedicated server is 
 available via the hldsupdatetool as well, using the game name of 'alienswarm'.

 Jason

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Re: [hlds_linux] Alien Swarm is now available

2010-07-19 Thread Marc Aldorasi
On 19/07/2010, jimbomcb jimbo...@gmail.com wrote:
 Anyone else getting

  ./srcds_run: /bin/sh^M: bad interpreter: No such file or directory

  from a fresh install?

Run 'dos2unix srcds_run'.

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Re: [hlds_linux] Alien Swarm is now available

2010-07-19 Thread Ben Mendis
Looks like the file probably has DOS (CRLF) line-endings instead of UNIX
(LF) line endings. There are dozens of tools that can do the conversion for
you.

On Mon, Jul 19, 2010 at 5:27 PM, jimbomcb jimbo...@gmail.com wrote:

 Anyone else getting

 ./srcds_run: /bin/sh^M: bad interpreter: No such file or directory

 from a fresh install?

 On 19 July 2010 22:13, Jason Ruymen jas...@valvesoftware.com wrote:
  Alien Swarm is now freely available on Steam.  The dedicated server is
 available via the hldsupdatetool as well, using the game name of
 'alienswarm'.
 
  Jason
 
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Re: [hlds_linux] Alien Swarm is now available

2010-07-19 Thread Ryan Davis
Yes. 

Also is there gonna be any documentation?  I know it's a reach but I'd be a
bad admin if I didn't ask for at least some docs.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of jimbomcb
Sent: Monday, July 19, 2010 5:27 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Alien Swarm is now available

Anyone else getting

./srcds_run: /bin/sh^M: bad interpreter: No such file or directory

from a fresh install?

On 19 July 2010 22:13, Jason Ruymen jas...@valvesoftware.com wrote:
 Alien Swarm is now freely available on Steam.  The dedicated server is
available via the hldsupdatetool as well, using the game name of
'alienswarm'.

 Jason

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Re: [hlds_linux] Alien Swarm is now available

2010-07-19 Thread jimbomcb
Thanks guys, managed to fix it. Got an error in the script around
where it tried to write the core file but just commented that out for
now, was throwing up messages about missing srcds_i486,
bin/dedicated_i486 etc, are these files included? Am I doing something
wrong?

On 19 July 2010 22:33, Marc Aldorasi m1010...@gmail.com wrote:
 On 19/07/2010, jimbomcb jimbo...@gmail.com wrote:
 Anyone else getting

  ./srcds_run: /bin/sh^M: bad interpreter: No such file or directory

  from a fresh install?

 Run 'dos2unix srcds_run'.

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Re: [hlds_linux] Alien Swarm is now available

2010-07-19 Thread Milton Ngan
Upon further investigation, the Alien Swarm dedicated server has not been 
released for Linux. We shipped some of the Linux files by accident. 

M.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Milton Ngan
Sent: Monday, July 19, 2010 2:33 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Alien Swarm is now available

Run dos2unix on the file and that should fix it. 

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of jimbomcb
Sent: Monday, July 19, 2010 2:27 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Alien Swarm is now available

Anyone else getting

./srcds_run: /bin/sh^M: bad interpreter: No such file or directory

from a fresh install?

On 19 July 2010 22:13, Jason Ruymen jas...@valvesoftware.com wrote:
 Alien Swarm is now freely available on Steam.  The dedicated server is 
 available via the hldsupdatetool as well, using the game name of 'alienswarm'.

 Jason

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Re: [hlds_linux] Alien Swarm is now available

2010-07-19 Thread jimbomcb
That doesn't sound good, by accident? Will we be getting Linux files tonight?

On 19 July 2010 22:57, Milton Ngan mil...@valvesoftware.com wrote:
 Upon further investigation, the Alien Swarm dedicated server has not been 
 released for Linux. We shipped some of the Linux files by accident.

 M.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Milton Ngan
 Sent: Monday, July 19, 2010 2:33 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Alien Swarm is now available

 Run dos2unix on the file and that should fix it.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of jimbomcb
 Sent: Monday, July 19, 2010 2:27 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Alien Swarm is now available

 Anyone else getting

 ./srcds_run: /bin/sh^M: bad interpreter: No such file or directory

 from a fresh install?

 On 19 July 2010 22:13, Jason Ruymen jas...@valvesoftware.com wrote:
 Alien Swarm is now freely available on Steam.  The dedicated server is 
 available via the hldsupdatetool as well, using the game name of 
 'alienswarm'.

 Jason

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Re: [hlds_linux] Alien Swarm is now available

2010-07-19 Thread Milton Ngan
Sorry if I wasn't clear. Alien Swarm is not currently supported on Linux. 

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of jimbomcb
Sent: Monday, July 19, 2010 3:01 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Alien Swarm is now available

That doesn't sound good, by accident? Will we be getting Linux files tonight?

On 19 July 2010 22:57, Milton Ngan mil...@valvesoftware.com wrote:
 Upon further investigation, the Alien Swarm dedicated server has not been 
 released for Linux. We shipped some of the Linux files by accident.

 M.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Milton Ngan
 Sent: Monday, July 19, 2010 2:33 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Alien Swarm is now available

 Run dos2unix on the file and that should fix it.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of jimbomcb
 Sent: Monday, July 19, 2010 2:27 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Alien Swarm is now available

 Anyone else getting

 ./srcds_run: /bin/sh^M: bad interpreter: No such file or directory

 from a fresh install?

 On 19 July 2010 22:13, Jason Ruymen jas...@valvesoftware.com wrote:
 Alien Swarm is now freely available on Steam.  The dedicated server is 
 available via the hldsupdatetool as well, using the game name of 
 'alienswarm'.

 Jason

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Re: [hlds_linux] sv_benchmark_force_start TF2 speedhack

2010-07-19 Thread clad iron
has anyone tried testing with KAC to see if it would effect it ?

On Mon, Jul 19, 2010 at 5:06 AM, Harry Strongburg harry.h...@harry.luwrote:

 sv_benchmark_force_start can be used to behave as a speedhack.

 How to reproduce:
 1) Create a local TF2 server.
 2) Type sv_benchmark_force_start in console.
 3) Wait ~10 seconds for a few bots to spawn.
 4) Disconnect.
 5) Join any online server.
 6) Once you go above a certain FPS (~66 in my tests), you will run very
 fast, as if you are speedhacking.

 To disable this bug after you have enabled it, you must quit and re-launch
 the TF2 client.
 This effects both hldslinux and hldswin (as far as I can tell though, it's
 a client-side bug, and there is no way for the server to fix it without a
 TF2 client update).
 I do not know how this works, but I assume it does something weird with the
 threading (other players will be jerky, as if your connection is lagging).

 I hope these are the correct lists to send this to? It is not a problem
 with the actual HLDS as far as I can see, but it would probably be fitting
 here...

 Thanks for your time.

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Re: [hlds_linux] Alien Swarm is now available

2010-07-19 Thread zeevs86
Hi. I have downloaded the linux dedicated files, created
config file and tried to run the server:

./srcds_run -game alienswarm +servercfgfile server1.cfg +ip
212.235.33.26

But I get the following error:

[...@squid alienswarm2]$ ./srcds_run -game alienswarm
+servercfgfile server1.cfg +ip 212.235.33.26 -dir . 
[1] 24961
[...@squid alienswarm2]$ -bash: ./srcds_run: /bin/sh^M: bad
interpreter: No such file or directory


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Re: [hlds_linux] Alien Swarm is now available

2010-07-19 Thread Ben Mendis
On Mon, Jul 19, 2010 at 6:20 PM, Milton Ngan mil...@valvesoftware.comwrote:

 Sorry if I wasn't clear. Alien Swarm is not currently supported on Linux.


I think I speak for a lot of admins when I say that this is a little
disappointing. I hope Linux support is added soon.


 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of jimbomcb
 Sent: Monday, July 19, 2010 3:01 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Alien Swarm is now available

 That doesn't sound good, by accident? Will we be getting Linux files
 tonight?

 On 19 July 2010 22:57, Milton Ngan mil...@valvesoftware.com wrote:
  Upon further investigation, the Alien Swarm dedicated server has not been
 released for Linux. We shipped some of the Linux files by accident.
 
  M.
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Milton Ngan
  Sent: Monday, July 19, 2010 2:33 PM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Alien Swarm is now available
 
  Run dos2unix on the file and that should fix it.
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of jimbomcb
  Sent: Monday, July 19, 2010 2:27 PM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Alien Swarm is now available
 
  Anyone else getting
 
  ./srcds_run: /bin/sh^M: bad interpreter: No such file or directory
 
  from a fresh install?
 
  On 19 July 2010 22:13, Jason Ruymen jas...@valvesoftware.com wrote:
  Alien Swarm is now freely available on Steam.  The dedicated server is
 available via the hldsupdatetool as well, using the game name of
 'alienswarm'.
 
  Jason
 
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 please visit:
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Re: [hlds_linux] Alien Swarm is not available

2010-07-19 Thread frostschutz
On Tue, Jul 20, 2010 at 02:42:03AM +0300, zeev...@bezeqint.net wrote:
 Hi. I have downloaded the linux dedicated files, created

There are no linux dedicated files.

I downloaded 2GB for naught too, fixed the dos newlines, 
stopped when I noticed the errors in the shell script and 
no actual binaries (short of an .exe) present...

It's windows only. It may run in Wine, though.

Regards
frostschutz

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Re: [hlds_linux] Alien Swarm is not available

2010-07-19 Thread Eric Riemers
Well even that i tried, but i got the nice unable to locate steam library
message.. (so no online play, lan only) so i cant even get the windows one
to work..

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of frostschutz
Sent: dinsdag 20 juli 2010 2:21
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Alien Swarm is not available

On Tue, Jul 20, 2010 at 02:42:03AM +0300, zeev...@bezeqint.net wrote:
 Hi. I have downloaded the linux dedicated files, created

There are no linux dedicated files.

I downloaded 2GB for naught too, fixed the dos newlines, stopped when I
noticed the errors in the shell script and no actual binaries (short of an
.exe) present...

It's windows only. It may run in Wine, though.

Regards
frostschutz

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[hlds_linux] Team Fortress 2 Update Available

2010-07-19 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

Team Fortress 2
 - Added a Parasite hat to celebrate the release of Alien Swarm 
(http://www.alienswarm.com/)
 - Fixed a client crash when opening the backpack while running in a language 
other than English.
 - Fixed not being able to pick-up buildings in Arena mode.
 - Fixed an exploit that allowed team kills with Wrangled sentries.
 - Fixed a bug where teleporters could be given more than their normal amount 
of health.
 - Fixed old demos with different data tables thinking the SourceTV player 
entity was burning. 
 - TF Bot Changes
    - Improved performance of bot computations that are done when a point is 
captured, a round starts, or a checkpoint reached.
    - Fixed Engineer bot infinite build-destroy behavior loop regression
    - Fixed Medic bots losing their charge if they touch a resupply cabinet
    - Fixed a crash due to having multiple types of bot systems running in-game 
simultaneously
    - Fixed bot behavior issue resulting in bot pile-ups near level 3 
teleporter entrances
    - Bots no longer consider sapped sentries a dangerous threat
    - Bots will not try to navigate through enemy spawn rooms (unless they have 
won the round)
    - Bot Engineers will avoid building teleporters on steep slopes which can 
hinder teammate movement
    - Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots always 
reflect projectiles, regardless of difficulty level.

Jason


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Re: [hlds_linux] Team Fortress 2 Update Available

2010-07-19 Thread Jeff Sugar
Thanks for fixing the wrangled sentries issue :)


On Mon, Jul 19, 2010 at 5:34 PM, Jason Ruymen jas...@valvesoftware.comwrote:

 A required update for Team Fortress 2 is now available.  The specific
 changes include:

 Team Fortress 2
  - Added a Parasite hat to celebrate the release of Alien Swarm (
 http://www.alienswarm.com/)
  - Fixed a client crash when opening the backpack while running in a
 language other than English.
  - Fixed not being able to pick-up buildings in Arena mode.
  - Fixed an exploit that allowed team kills with Wrangled sentries.
  - Fixed a bug where teleporters could be given more than their normal
 amount of health.
  - Fixed old demos with different data tables thinking the SourceTV player
 entity was burning.
  - TF Bot Changes
 - Improved performance of bot computations that are done when a point
 is captured, a round starts, or a checkpoint reached.
 - Fixed Engineer bot infinite build-destroy behavior loop regression
 - Fixed Medic bots losing their charge if they touch a resupply cabinet
 - Fixed a crash due to having multiple types of bot systems running
 in-game simultaneously
 - Fixed bot behavior issue resulting in bot pile-ups near level 3
 teleporter entrances
 - Bots no longer consider sapped sentries a dangerous threat
 - Bots will not try to navigate through enemy spawn rooms (unless they
 have won the round)
 - Bot Engineers will avoid building teleporters on steep slopes which
 can hinder teammate movement
 - Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots
 always reflect projectiles, regardless of difficulty level.

 Jason


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[hlds_linux] TF2 crash on startup after update

2010-07-19 Thread David Parker
Hello,

I just updated my TF2 server, and now it crashes on startup.  Here is the 
output I get:

Console initialized.
./srcds_run: line 348: 20166 Segmentation fault  (core dumped) $HL_CMD
Cannot access memory at address 0xf7f56658
Cannot access memory at address 0xfff5360c
/usr/local/srcds_1/orangebox/debug.cmds:4: Error in sourced command file:
Cannot access memory at address 0xf7f56658
email debug.log to li...@valvesoftware.com
Mon Jul 19 21:06:15 EDT 2010: Server restart in 10 seconds
Using breakpad minidump system
Using breakpad crash handler

Then it just keeps doing this every time it tries to auto-restart.  The crash 
is instant upon the server starting up.  I ran a backtrace on the core file but 
it did not seem to have any more information than what is displayed in the 
message.  I ran the update a second time with -verify_all but it said that all 
of the files were up-to-date.  I have disabled all plugins and the server is 
not configured with anything funky.

Has anyone else seen this?  Any ideas?

    Thanks,
    Dave


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Re: [hlds_linux] TF2 crash on startup after update

2010-07-19 Thread Jeff Sugar
Have you made sure to do a verify all to make sure you got alll the files?
The server I'm lookign at right now is windows, but it's running fine.


On Mon, Jul 19, 2010 at 6:12 PM, David Parker dpar...@utica.edu wrote:

 Hello,

 I just updated my TF2 server, and now it crashes on startup.  Here is the
 output I get:

 Console initialized.
 ./srcds_run: line 348: 20166 Segmentation fault  (core dumped) $HL_CMD
 Cannot access memory at address 0xf7f56658
 Cannot access memory at address 0xfff5360c
 /usr/local/srcds_1/orangebox/debug.cmds:4: Error in sourced command file:
 Cannot access memory at address 0xf7f56658
 email debug.log to li...@valvesoftware.com
 Mon Jul 19 21:06:15 EDT 2010: Server restart in 10 seconds
 Using breakpad minidump system
 Using breakpad crash handler

 Then it just keeps doing this every time it tries to auto-restart.  The
 crash is instant upon the server starting up.  I ran a backtrace on the core
 file but it did not seem to have any more information than what is displayed
 in the message.  I ran the update a second time with -verify_all but it said
 that all of the files were up-to-date.  I have disabled all plugins and the
 server is not configured with anything funky.

 Has anyone else seen this?  Any ideas?

 Thanks,
 Dave


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Re: [hlds_linux] TF2 crash on startup after update

2010-07-19 Thread David Parker
Yeah, I always use -verify_all when I update my servers, and I ran it a second 
time on this one just to make sure.  It said all of the files were up to date.  
The server was running fine before the update.

    Thanks,
    Dave

- Original Message -
From: Jeff Sugar jeffsu...@gmail.com
Date: Monday, July 19, 2010 9:18 pm
Subject: Re: [hlds_linux] TF2 crash on startup after update
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com

 Have you made sure to do a verify all to make sure you got alll 
 the files?
 The server I'm lookign at right now is windows, but it's running fine.
 
 
 On Mon, Jul 19, 2010 at 6:12 PM, David Parker 
 dpar...@utica.edu wrote:
 
  Hello,
 
  I just updated my TF2 server, and now it crashes on 
 startup.  Here is the
  output I get:
 
  Console initialized.
  ./srcds_run: line 348: 20166 Segmentation 
 fault  (core dumped) $HL_CMD
  Cannot access memory at address 0xf7f56658
  Cannot access memory at address 0xfff5360c
  /usr/local/srcds_1/orangebox/debug.cmds:4: Error in sourced 
 command file:
  Cannot access memory at address 0xf7f56658
  email debug.log to li...@valvesoftware.com
  Mon Jul 19 21:06:15 EDT 2010: Server restart in 10 seconds
  Using breakpad minidump system
  Using breakpad crash handler
 
  Then it just keeps doing this every time it tries to auto-
 restart.  The
  crash is instant upon the server starting up.  I ran a 
 backtrace on the core
  file but it did not seem to have any more information than 
 what is displayed
  in the message.  I ran the update a second time with -
 verify_all but it said
  that all of the files were up-to-date.  I have disabled 
 all plugins and the
  server is not configured with anything funky.
 
  Has anyone else seen this?  Any ideas?
 
  Thanks,
  Dave
 
 
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Re: [hlds_linux] TF2 crash on startup after update

2010-07-19 Thread Jeff Sugar
Had to check--that happens relatively often :P I'd check through your
sourcemod stuff, then. Generally when there are issues, there are tons of
responses about the servers not working, this is the only one I've seen thus
far.


On Mon, Jul 19, 2010 at 6:36 PM, David Parker dpar...@utica.edu wrote:

 Yeah, I always use -verify_all when I update my servers, and I ran it a
 second time on this one just to make sure.  It said all of the files were up
 to date.  The server was running fine before the update.

 Thanks,
 Dave

 - Original Message -
 From: Jeff Sugar jeffsu...@gmail.com
 Date: Monday, July 19, 2010 9:18 pm
 Subject: Re: [hlds_linux] TF2 crash on startup after update
 To: Half-Life dedicated Linux server mailing list 
 hlds_linux@list.valvesoftware.com

  Have you made sure to do a verify all to make sure you got alll
  the files?
  The server I'm lookign at right now is windows, but it's running fine.
 
 
  On Mon, Jul 19, 2010 at 6:12 PM, David Parker
  dpar...@utica.edu wrote:
 
   Hello,
  
   I just updated my TF2 server, and now it crashes on
  startup.  Here is the
   output I get:
  
   Console initialized.
   ./srcds_run: line 348: 20166 Segmentation
  fault  (core dumped) $HL_CMD
   Cannot access memory at address 0xf7f56658
   Cannot access memory at address 0xfff5360c
   /usr/local/srcds_1/orangebox/debug.cmds:4: Error in sourced
  command file:
   Cannot access memory at address 0xf7f56658
   email debug.log to li...@valvesoftware.com
   Mon Jul 19 21:06:15 EDT 2010: Server restart in 10 seconds
   Using breakpad minidump system
   Using breakpad crash handler
  
   Then it just keeps doing this every time it tries to auto-
  restart.  The
   crash is instant upon the server starting up.  I ran a
  backtrace on the core
   file but it did not seem to have any more information than
  what is displayed
   in the message.  I ran the update a second time with -
  verify_all but it said
   that all of the files were up-to-date.  I have disabled
  all plugins and the
   server is not configured with anything funky.
  
   Has anyone else seen this?  Any ideas?
  
   Thanks,
   Dave
  
  
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Re: [hlds_linux] TF2 crash on startup after update

2010-07-19 Thread David Parker
Thanks.  I had Metamod installed because I was using BAT to define admins on 
the server, although I've been meaning to switch to SM for a while now.  I 
didn't have any other plugins installed, and disabled Metamod when the crash 
first happened but it didn't help.  I decided to reinstall the server, so right 
now I'm doing a clean install and we'll see if a vanilla server starts up once 
that's finished.

    Thanks,
    Dave

- Original Message -
From: Jeff Sugar jeffsu...@gmail.com
Date: Monday, July 19, 2010 10:38 pm
Subject: Re: [hlds_linux] TF2 crash on startup after update
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com

 Had to check--that happens relatively often :P I'd check through your
 sourcemod stuff, then. Generally when there are issues, there 
 are tons of
 responses about the servers not working, this is the only one 
 I've seen thus
 far.
 
 
 On Mon, Jul 19, 2010 at 6:36 PM, David Parker 
 dpar...@utica.edu wrote:
 
  Yeah, I always use -verify_all when I update my servers, and I 
 ran it a
  second time on this one just to make sure.  It said all 
 of the files were up
  to date.  The server was running fine before the update.
 
  Thanks,
  Dave
 
  - Original Message -
  From: Jeff Sugar jeffsu...@gmail.com
  Date: Monday, July 19, 2010 9:18 pm
  Subject: Re: [hlds_linux] TF2 crash on startup after update
  To: Half-Life dedicated Linux server mailing list 
  hlds_linux@list.valvesoftware.com
 
   Have you made sure to do a verify all to make sure you got alll
   the files?
   The server I'm lookign at right now is windows, but it's 
 running fine.
  
  
   On Mon, Jul 19, 2010 at 6:12 PM, David Parker
   dpar...@utica.edu wrote:
  
Hello,
   
I just updated my TF2 server, and now it crashes on
   startup.  Here is the
output I get:
   
Console initialized.
./srcds_run: line 348: 20166 Segmentation
   fault  (core dumped) $HL_CMD
Cannot access memory at address 0xf7f56658
Cannot access memory at address 0xfff5360c
/usr/local/srcds_1/orangebox/debug.cmds:4: Error in sourced
   command file:
Cannot access memory at address 0xf7f56658
email debug.log to li...@valvesoftware.com
Mon Jul 19 21:06:15 EDT 2010: Server restart in 10 seconds
Using breakpad minidump system
Using breakpad crash handler
   
Then it just keeps doing this every time it tries to auto-
   restart.  The
crash is instant upon the server starting up.  I ran a
   backtrace on the core
file but it did not seem to have any more information than
   what is displayed
in the message.  I ran the update a second time with -
   verify_all but it said
that all of the files were up-to-date.  I have disabled
   all plugins and the
server is not configured with anything funky.
   
Has anyone else seen this?  Any ideas?
   
    Thanks,
    Dave
   
   
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Re: [hlds_linux] Alien Swarm is now available

2010-07-19 Thread Richard GrosJean
Pretty please. :'-(

On Tue, Jul 20, 2010 at 3:15 AM, Ben Mendis dragonwis...@gmail.com wrote:

 On Mon, Jul 19, 2010 at 6:20 PM, Milton Ngan mil...@valvesoftware.com
 wrote:

  Sorry if I wasn't clear. Alien Swarm is not currently supported on Linux.
 

 I think I speak for a lot of admins when I say that this is a little
 disappointing. I hope Linux support is added soon.
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Re: [hlds_linux] Alien Swarm is now available

2010-07-19 Thread ics
Either Alfred is too busy to do it or they have no plans to release ded 
server for Linux for this game themselves. Perhaps for this reason, the 
sourcecode was released along the game. They want to see how much 
community people can do.


-ics

20.7.2010 8:00, Richard GrosJean kirjoitti:

Pretty please. :'-(

On Tue, Jul 20, 2010 at 3:15 AM, Ben Mendisdragonwis...@gmail.com  wrote:

   

On Mon, Jul 19, 2010 at 6:20 PM, Milton Nganmil...@valvesoftware.com
 

wrote:
   
 

Sorry if I wasn't clear. Alien Swarm is not currently supported on Linux.

   

I think I speak for a lot of admins when I say that this is a little
disappointing. I hope Linux support is added soon.
 

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Re: [hlds_linux] Alien Swarm is now available

2010-07-19 Thread John
I really doubt that they would expect the community to write the Linux 
dedicated server.


On 07/20/2010 01:10 AM, ics wrote:
Either Alfred is too busy to do it or they have no plans to release 
ded server for Linux for this game themselves. Perhaps for this 
reason, the sourcecode was released along the game. They want to see 
how much community people can do.


-ics

20.7.2010 8:00, Richard GrosJean kirjoitti:

Pretty please. :'-(

On Tue, Jul 20, 2010 at 3:15 AM, Ben Mendisdragonwis...@gmail.com  
wrote:



On Mon, Jul 19, 2010 at 6:20 PM, Milton Nganmil...@valvesoftware.com

wrote:
Sorry if I wasn't clear. Alien Swarm is not currently supported on 
Linux.



I think I speak for a lot of admins when I say that this is a little
disappointing. I hope Linux support is added soon.

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Re: [hlds_linux] Alien Swarm is now available

2010-07-19 Thread Ben Mendis
I keep reading that but I have yet to see the source code posted anywhere.
If you would be so kind as to point it out to me I would gladly get started
on it.

On Tue, Jul 20, 2010 at 1:10 AM, ics i...@ics-base.net wrote:

 Either Alfred is too busy to do it or they have no plans to release ded
 server for Linux for this game themselves. Perhaps for this reason, the
 sourcecode was released along the game. They want to see how much community
 people can do.

 -ics

 20.7.2010 8:00, Richard GrosJean kirjoitti:

  Pretty please. :'-(

 On Tue, Jul 20, 2010 at 3:15 AM, Ben Mendisdragonwis...@gmail.com
  wrote:



 On Mon, Jul 19, 2010 at 6:20 PM, Milton Nganmil...@valvesoftware.com


 wrote:




 Sorry if I wasn't clear. Alien Swarm is not currently supported on
 Linux.



 I think I speak for a lot of admins when I say that this is a little
 disappointing. I hope Linux support is added soon.


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