[hlds_linux] Anyway to handle many players?

2010-08-09 Thread Christoffer Pedersen

Hello

I am trying to figure out how to get my server to handle the many  
players that visit my servers each day. I have a big 40 slots  
deathmatch-server and a 30 slots rpg-server. Before the CS:S update,  
the servers used to run just fine, but after, im getting huge  
lagspikes and FPS-drops. I have been looking at the CPU-usage and  
load, but nothing indicates that my server is overloaded. My load is  
even at 0.60 when the Deathmatch is full.


Im using the vanilla ubuntu 9.10 x64 kernel, but i have used 2.6.32- 
ck2... Anyone here that knows why this is happening and maybe how i  
could resolve this issue?


Thanks

./vRod

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Re: [hlds_linux] Anyway to handle many players?

2010-08-09 Thread GRYZOR
Welcome to the TF2:ers world.

On Mon, Aug 9, 2010 at 4:35 PM, Christoffer Pedersen v...@vrod.dk wrote:
 Hello

 I am trying to figure out how to get my server to handle the many players
 that visit my servers each day. I have a big 40 slots deathmatch-server and
 a 30 slots rpg-server. Before the CS:S update, the servers used to run just
 fine, but after, im getting huge lagspikes and FPS-drops. I have been
 looking at the CPU-usage and load, but nothing indicates that my server is
 overloaded. My load is even at 0.60 when the Deathmatch is full.

 Im using the vanilla ubuntu 9.10 x64 kernel, but i have used 2.6.32-ck2...
 Anyone here that knows why this is happening and maybe how i could resolve
 this issue?

 Thanks

 ./vRod

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Re: [hlds_linux] Anyway to handle many players?

2010-08-09 Thread Kevin b er
Mystery lag spikes without actual CPU spikes and only a moderate amount of
HD activity?
Sounds about standard.

While our group hasn't completely ruled out HD stalls, I've been thinking it
is either some a slow synchronous network activity or some sort of memory
management churning the time.


2010/8/9 Björn GRYZOR Rohlén bjorn.roh...@safehex.se

 Welcome to the TF2:ers world.

 On Mon, Aug 9, 2010 at 4:35 PM, Christoffer Pedersen v...@vrod.dk wrote:
  Hello
 
  I am trying to figure out how to get my server to handle the many players
  that visit my servers each day. I have a big 40 slots deathmatch-server
 and
  a 30 slots rpg-server. Before the CS:S update, the servers used to run
 just
  fine, but after, im getting huge lagspikes and FPS-drops. I have been
  looking at the CPU-usage and load, but nothing indicates that my server
 is
  overloaded. My load is even at 0.60 when the Deathmatch is full.
 
  Im using the vanilla ubuntu 9.10 x64 kernel, but i have used
 2.6.32-ck2...
  Anyone here that knows why this is happening and maybe how i could
 resolve
  this issue?
 
  Thanks
 
  ./vRod
 
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Re: [hlds_linux] Anyway to handle many players?

2010-08-09 Thread Miano, Steven M.
Would adjusting your kernel with these settings:
http://forums.steampowered.com/forums/showthread.php?t=486424
maybe help you out? It will require a reboot, but has helped in the past for me.

Also ensuring that you have CPU affinity set with increased priority and the 
like...


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kevin b er
Sent: Monday, August 09, 2010 10:58 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Anyway to handle many players?

Mystery lag spikes without actual CPU spikes and only a moderate amount of
HD activity?
Sounds about standard.

While our group hasn't completely ruled out HD stalls, I've been thinking it
is either some a slow synchronous network activity or some sort of memory
management churning the time.


2010/8/9 Björn GRYZOR Rohlén bjorn.roh...@safehex.se

 Welcome to the TF2:ers world.

 On Mon, Aug 9, 2010 at 4:35 PM, Christoffer Pedersen v...@vrod.dk wrote:
  Hello
 
  I am trying to figure out how to get my server to handle the many players
  that visit my servers each day. I have a big 40 slots deathmatch-server
 and
  a 30 slots rpg-server. Before the CS:S update, the servers used to run
 just
  fine, but after, im getting huge lagspikes and FPS-drops. I have been
  looking at the CPU-usage and load, but nothing indicates that my server
 is
  overloaded. My load is even at 0.60 when the Deathmatch is full.
 
  Im using the vanilla ubuntu 9.10 x64 kernel, but i have used
 2.6.32-ck2...
  Anyone here that knows why this is happening and maybe how i could
 resolve
  this issue?
 
  Thanks
 
  ./vRod
 
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Re: [hlds_linux] Anyway to handle many players?

2010-08-09 Thread ics
Load average tells you nothing really. Look at the real cpu usages at 
top or htop on the machine. If you get over 85% usage, then tickrate 
starts to drop and the spikes you descrived may occur. since you run 
DM-server, it's even more consuming than the regular CSS one.


-ics

9.8.2010 17:35, Christoffer Pedersen kirjoitti:

Hello

I am trying to figure out how to get my server to handle the many 
players that visit my servers each day. I have a big 40 slots 
deathmatch-server and a 30 slots rpg-server. Before the CS:S update, 
the servers used to run just fine, but after, im getting huge 
lagspikes and FPS-drops. I have been looking at the CPU-usage and 
load, but nothing indicates that my server is overloaded. My load is 
even at 0.60 when the Deathmatch is full.


Im using the vanilla ubuntu 9.10 x64 kernel, but i have used 
2.6.32-ck2... Anyone here that knows why this is happening and maybe 
how i could resolve this issue?


Thanks

./vRod

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Re: [hlds_linux] Anyway to handle many players?

2010-08-09 Thread Gary Stanley

At 10:35 AM 8/9/2010, Christoffer Pedersen wrote:

Hello

I am trying to figure out how to get my server to handle the many
players that visit my servers each day. I have a big 40 slots
deathmatch-server and a 30 slots rpg-server. Before the CS:S update,
the servers used to run just fine, but after, im getting huge
lagspikes and FPS-drops. I have been looking at the CPU-usage and
load, but nothing indicates that my server is overloaded. My load is
even at 0.60 when the Deathmatch is full.

Im using the vanilla ubuntu 9.10 x64 kernel, but i have used 2.6.32- 
ck2... Anyone here that knows why this is happening and maybe how i

could resolve this issue?


You could try reducing HZ from 1000 to 100 to reduce overhead on 
certain drivers etc.


But, as others have stated, the new engine consumes a large amount of CPU.



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Re: [hlds_linux] Anyway to handle many players?

2010-08-09 Thread Gary Stanley

At 10:35 AM 8/9/2010, Christoffer Pedersen wrote:

Hello

I am trying to figure out how to get my server to handle the many
players that visit my servers each day. I have a big 40 slots
deathmatch-server and a 30 slots rpg-server. Before the CS:S update,
the servers used to run just fine, but after, im getting huge
lagspikes and FPS-drops. I have been looking at the CPU-usage and
load, but nothing indicates that my server is overloaded. My load is
even at 0.60 when the Deathmatch is full.

Im using the vanilla ubuntu 9.10 x64 kernel, but i have used 2.6.32- 
ck2... Anyone here that knows why this is happening and maybe how i

could resolve this issue?


You could try reducing HZ from 1000 to 100 to reduce overhead on 
certain drivers etc.


But, as others have stated, the new engine consumes a large amount of CPU.



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[hlds_linux] SRCTV

2010-08-09 Thread Xavier Kerestesy
 Ok, I know that you have to use tv_enable to enable SRCTV, then 
change maps.  Even by putting the setting into the server.cfg you still 
have to change maps to enable the SRCTV. I tried to add the settings 
into the autoexec, but that doesn't seem to work at all and you can't 
put in a changelevel into the server.cfg, since that creates a loop.


Is/how is it possible to enable SRCTV on server start without having to 
do an additional map change.  Customers can't seem to remember they have 
to change maps for it to work.  They want to start the server and see 
the SRCTV in there.




Thank you!

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Re: [hlds_linux] SRCTV

2010-08-09 Thread Ronny Schedel


tv_enable 1

in autoexec.cfg


 Ok, I know that you have to use tv_enable to enable SRCTV, then change 
maps.  Even by putting the setting into the server.cfg you still have to 
change maps to enable the SRCTV. I tried to add the settings into the 
autoexec, but that doesn't seem to work at all and you can't put in a 
changelevel into the server.cfg, since that creates a loop.


Is/how is it possible to enable SRCTV on server start without having to do 
an additional map change.  Customers can't seem to remember they have to 
change maps for it to work.  They want to start the server and see the 
SRCTV in there.




Thank you!

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Re: [hlds_linux] SRCTV

2010-08-09 Thread Xavier Kerestesy
 Sorry, I said autoexec, but meant the autoexec.cfg.  I did try it 
there, I see the slot is added, but still the SRCTV does not auto join 
until the next map change.



On 8/9/2010 2:48 PM, Ronny Schedel wrote:


tv_enable 1

in autoexec.cfg


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Re: [hlds_linux] SRCTV

2010-08-09 Thread Ryan Lewis
Add it to the command-line (works for me and CS:S servers at least)

+tv_enable 1 +tv_port 26015



Ryan Lewis
r...@omgwtflol.org


On 9 August 2010 23:00, Xavier Kerestesy xav...@kerestesy.com wrote:

  Sorry, I said autoexec, but meant the autoexec.cfg.  I did try it there, I
 see the slot is added, but still the SRCTV does not auto join until the next
 map change.



 On 8/9/2010 2:48 PM, Ronny Schedel wrote:


 tv_enable 1

 in autoexec.cfg


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Re: [hlds_linux] SRCTV

2010-08-09 Thread frostschutz
On Tue, Aug 10, 2010 at 12:16:03AM +0100, Ryan Lewis wrote:
 Add it to the command-line (works for me and CS:S servers at least)
 +tv_enable 1 +tv_port 26015

Works for me on TF2 too, although my approach is a bit more generic,
with

+servercfgfile server_name.cfg +exec server_name.cfg +map ...

I'm running multiple servers off the same file set so each gets 
their own custom server config like that. The config is executed 
before the first map is loaded so TV is there instantly.

Nice thing about this is, it works the same way for all servers, 
so some can have TV and some don't, depending on what they 
actually do in their config file.

Regards
frostschutz

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Re: [hlds_linux] SRCTV

2010-08-09 Thread Xavier Kerestesy
 Apparently the issue wasn't that it wasn't working, it was that we 
didn't see the TV in the server.


All is good.  Thank you everyone!






When you enable it through command line or autoexec.cfg it is enabled, 
you just don't see the instance in the server.


On 8/9/2010 4:41 PM, frostschutz wrote:

On Tue, Aug 10, 2010 at 12:16:03AM +0100, Ryan Lewis wrote:

Add it to the command-line (works for me and CS:S servers at least)
+tv_enable 1 +tv_port 26015

Works for me on TF2 too, although my approach is a bit more generic,
with

+servercfgfile server_name.cfg +exec server_name.cfg +map ...

I'm running multiple servers off the same file set so each gets
their own custom server config like that. The config is executed
before the first map is loaded so TV is there instantly.

Nice thing about this is, it works the same way for all servers,
so some can have TV and some don't, depending on what they
actually do in their config file.

Regards
frostschutz


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