Re: [hlds_linux] zBlock

2010-08-17 Thread Ulrich Block

zBlock is for Warservers and not for publics.

Jake Eisenman schrieb:

 Hey,
On our Jailbreak CS:Source server, we'd like to disable the net_graph
kicking in 4.4+, since it's less competitive. Is there any known way, or
could anyone find us a mirror of 4.3? Can't seem to find one :/

Thank you,

  



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[hlds_linux] zBlock

2010-08-17 Thread Jake Eisenman
 Hey,
On our Jailbreak CS:Source server, we'd like to disable the net_graph
kicking in 4.4+, since it's less competitive. Is there any known way, or
could anyone find us a mirror of 4.3? Can't seem to find one :/

Thank you,

-- 
TehZomB
W: www.tehzomb.us
E: tehz...@hushmail.com



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[hlds_linux] Counter-Strike: Source Beta Update Released

2010-08-17 Thread Jason Ruymen
A required update to the Counter-Strike: Source Beta has been released.  The 
specific changes include:

- Improved Smoke Grenade:
  - Made them expand faster.
  - Made the smoke thicker.
  - Fixed bug that made smoke less opaque to someone standing in it.
- Added check to prevent clients using plugins from connecting to VAC secured 
servers.
  - Listen servers no longer load plug-ins unless -insecure is added to the 
command line.
  - Clients running with -insecure cannot connect to VAC secure servers.
- Added console variable sv_competitive_minspec that enforces the following 
restrictions on the client:
  - r_drawdetailprops     1
  - r_staticprop_lod  (-1 to 3)
  - fps_max   minimum 60 (or 0)
  - cl_detailfade     minimum 400
  - cl_detaildist     minimum 1200
  - cl_interp (0 to 0.031)
  - cl_interp_ratio   (1 to 2)
- Fixed ragdolls popping with mp_fadetoblack 1

Jason


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Re: [hlds_linux] CS:S dedicated server (linux) update release coming?

2010-08-17 Thread Steve Dudenhoeffer
Have you tried a manual update?  Maybe your auto update system is failing...

On Tue, Aug 17, 2010 at 6:38 PM, PharaohsPaw  wrote:

> Hello,
>
> Per previous posts to list today from Valve, there is supposed to be a
> dedicated server update to CS:S coming out sometime today?  We saw the TF2
> update hit the servers but nothing so far for CS:S
>
> Reason I'm asking is because our servers (and basically all the others out
> there I've tried to connect to) haven't updated yet, servers are still
> reporting version 1.0.0.47.  Our servers will immediately apply the update
> as soon as valve releases it (thanks to nemrun) -- but the problem is our
> clients have already updated.  ie, the clients are up to 1.0.0.48 now, and
> none of the servers out there will let us join them (including our own)
> because they aren't up to date with our clients.
>
> So I guess what we really need is for that server update to come out...
> and also to disable the keep our game updated option in the game library..
> as this seems to be more trouble than good.
>
> Can't understand why client update is available before the server update...
>
>
>
>
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Re: [hlds_linux] [hlds_announce] Team Fortress 2/Counter-Strike: Source and Day of Defeat: Source Update Released

2010-08-17 Thread Steven Hartland

Well we asked here for a better release time and Valve delivered, so I
think that's proof enough that they do listen! Not everything is achievable
and we have to respect that but if you don't ask, you don't get; so it never
hurts to ask :)

   Regards
   Steve


- Original Message - 
From: "Daniel Vogel" 




If you could just enable the server download 30mins and hour before the
client releases so we can all be ready to "throw the switch" that would
be great :)

you must live in a dream...



This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. 


In the event of misdirection, illegible or incomplete transmission please 
telephone +44 845 868 1337
or return the E.mail to postmas...@multiplay.co.uk.


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[hlds_linux] CS:S dedicated server (linux) update release coming?

2010-08-17 Thread PharaohsPaw
Hello,

Per previous posts to list today from Valve, there is supposed to be a
dedicated server update to CS:S coming out sometime today?  We saw the TF2
update hit the servers but nothing so far for CS:S

Reason I'm asking is because our servers (and basically all the others out
there I've tried to connect to) haven't updated yet, servers are still
reporting version 1.0.0.47.  Our servers will immediately apply the update
as soon as valve releases it (thanks to nemrun) -- but the problem is our
clients have already updated.  ie, the clients are up to 1.0.0.48 now, and
none of the servers out there will let us join them (including our own)
because they aren't up to date with our clients.

So I guess what we really need is for that server update to come out...
and also to disable the keep our game updated option in the game library..
as this seems to be more trouble than good.

Can't understand why client update is available before the server update...




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Re: [hlds_linux] [hlds_announce] Team Fortress 2/Counter-Strike: Source and Day of Defeat: Source Update Released

2010-08-17 Thread Daniel Vogel
> If you could just enable the server download 30mins and hour before the
> client releases so we can all be ready to "throw the switch" that would
> be great :)
you must live in a dream...

--



On 17 August 2010 22:42, Steven Hartland  wrote:
> Thanks for the update and thanks for the early heads up.
>
> Appreciate timings never gonna  be perfect for everyone but this is much
> better for a good portion of EU, so from us to you thanks :)
>
> If you could just enable the server download 30mins and hour before the
> client releases so we can all be ready to "throw the switch" that would
> be great :)
>
>   Regards
>   Steve
>
> - Original Message - From: "Jason Ruymen" 
> To: "'Half-Life dedicated Linux server mailing list'"
> ; ;
> 
> Sent: Tuesday, August 17, 2010 8:01 PM
> Subject: [hlds_announce] Team Fortress 2/Counter-Strike: Source and Day of
> Defeat: Source Update Released
>
>
>> Required updates to TF2/CSS and DODS are up now.  The specific changes
>> include:
>>
>> Source Engine Changes (CS:S, DoD:S, TF2)
>> - The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now
>> saved in the user's config file.
>> - Fixed clients being able to connect to servers with spoofed SteamIDs.
>> - Fixed a bug where some video configurations could get reset by
>> restarting the engine.
>> - Fixed materials compiled into a map not being loaded correctly if
>> they're in the root materials folder.
>> - Fixed a case of uneven performance on multicore machines.
>> - Fixed point contents not respecting detail brushes. This fixes a bullet
>> penetration bug in some community maps.
>> - Fixed clients being able to spam servers using the
>> ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.
>> - Audio fixes:
>>  - Reduced overlap in the sound timing code.
>>  - Fixed a case where audio could skip.
>>  - Fixed voice communication getting corrupted while playing on a Mac.
>> - sv_pure 2 now protects the game_sounds files in the scripts directory.
>>
>> Counter-Strike Source
>> - Fixed prediction errors that were causing greater weapon inaccuracy
>> (bullet spread) on client than server.
>> - Made the bomb the primary target of a +USE command.  This fixes a
>> problem with objects placed around the bombsite interrupting defuse
>> attempts.
>> - Fixed the 'skating' behavior that could occur when a bomb planting
>> attempt was aborted.  Also fixes the resulting out of sync hit boxes.
>> - Fixed bug in which a player who crouched rapidly and repeatedly was seen
>> as stationery by other players.
>> - Fixed problem in which the sound of a reload that was occurring when a
>> player was killed persisted into spectator mode, making it sound like a
>> reload was taking place near the spectated player.
>> - Gave chat interface priority over scoreboard to reduce conflict between
>> the two.
>> - Increased size of HUD icons.
>> - Fixed bug with env_hudhint that caused problems when its value was
>> greater than 255 characters.
>> - Made the message of the day screen dismissible by hitting ENTER.
>> - Fixed servers not being able to set sv_hudhint_sound.
>> - Gun sounds now match up with the framerate dependent sound timing, and
>> fixed the framerate dependent jittering bugs.
>> - Stats:
>>  - Fixed an issue that could cause loss of player stats if network
>> connectivity was lost briefly, just after launching the game.
>>  - Fixed an issue that caused the favorite weapon to display incorrectly
>> on the stats summary page when a player achieves the most kills with a knife
>> or grenade.
>>  - Made newly-earned achievements and stats immediately update in the
>> achievements and stats panels instead of showing stale data.
>>  - Improved the font on the achievement toast.
>> - Community Requests:
>>  - Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1
>> autotags the server with "bunnyhop" )
>>  - De_dust and De_dust2 updated.
>>     - Fixed several exploits.
>>     - Fixed collisions on crenellation and domes.
>>     - Fixed minor visual glitches.
>>     - Adjusted HDR settings.
>>     - Removed dust clouds.
>>  - Added console variable cl_hudhint_sound.
>>
>> Team Fortress 2
>> - Added server ConVar "sv_max_usercmd_future_ticks" which prevents clients
>> from running usercmds too far in the future.
>> - Added missing Mac intro movie for cp_coldfront.
>> - Fixed "Hit '%disguiseteam%' to Toggle Team" string and code so they're
>> not hard coded to 'e' and '-'.
>> - Fixed servers trying to validate backpack positions in inventories.
>> - Fixed clients validating inventories other than their own.
>> - Fixed item selection HUD elements showing un-acknowledged items, which
>> resulted in items in invalid backpack positions.
>> - Fixed players not always getting "recent damager" credit for player
>> suicides.
>> - Fixed the weapon selection menu not displaying properly when using
>> hud_fastswitch and lastinv at the same time.
>> - Updated Engineer startup music.
>> - Updated l

Re: [hlds_linux] TF2 servers on same IP blacklisted? How does the Steam game browser/directory work?

2010-08-17 Thread ics
There seems to be about 5 mins delay on the messages. I sent mine 5 mins 
ago and received your just now 4 mins ago and the one i typed minute 
later. L4Dmappers mailing list the messages are instant. Odd. Good thing 
that you got the problem solved.


-ics

18.8.2010 0:05, Jesse Molina kirjoitti:

Okay, I have to admit stupid here when I find it.

I've got my problem solved.  After double-checking our configurations, I found 
this had been added in server.cfg;

sv_master_legacy_mode 1

Yea.  Okay, I didn't add it, but that's what was doing it.  My bad for not 
looking more carefully at my configuration.

Once this line was removed, two servers started showing up when I did 
"setmaster" on the console.

Sorry for wasting everyone's time, though I did learn something valuable about 
how the server checks in with the master/directory.



On Tue, Aug 17, 2010 at 12:22:05PM -0700, Jesse Molina wrote:
   

Thanks for the tip.  I'm not a pro at this and could use the advice;

setmaster
Usage:
setmaster  
Current:  None



I did restart the server to verify, and it did the same thing.  Yes, I applied 
the update that came out today.



So, I'm not getting the master server list automatically.  I don't think adding 
it manually is going to help if I've been blacklisted for some reason.

Anything else I should check?  And, where can I complain to Valve to have 
someone look at this?  I don't get the impression that they really are going to 
care about my one little IP.



On Tue, Aug 17, 2010 at 11:31:26AM +0300, ics wrote:
 

If you think there is an issue with the servers, type setmaster into
server console. If it outputs valve master servers, then your ip is
not blacklisted and the problem is elsewhere.

-ics

   

--
# Jesse Molina
# Mail = je...@opendreams.net
# Page = page-je...@opendreams.net
# Cell = 1.602.323.7608
# Web  = http://www.opendreams.net/jesse/



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Re: [hlds_linux] TF2 servers on same IP blacklisted? How does the Steam game browser/directory work?

2010-08-17 Thread ics

Try doing this into server console:

setmaster add 216.207.205.99:27011
setmaster add 216.207.205.98:27011

After that, check server browser if they are there. If yes, it's not a 
blacklist issue.
However, setting master servers manually isn't recommended. You should 
try to look solution elsewhere. Blocket ports on firewall, router, etc 
could be the reason.


-ics

17.8.2010 22:22, Jesse Molina kirjoitti:

Thanks for the tip.  I'm not a pro at this and could use the advice;

setmaster
Usage:
setmaster  
Current:  None



I did restart the server to verify, and it did the same thing.  Yes, I applied 
the update that came out today.



So, I'm not getting the master server list automatically.  I don't think adding 
it manually is going to help if I've been blacklisted for some reason.

Anything else I should check?  And, where can I complain to Valve to have 
someone look at this?  I don't get the impression that they really are going to 
care about my one little IP.



On Tue, Aug 17, 2010 at 11:31:26AM +0300, ics wrote:
   

If you think there is an issue with the servers, type setmaster into
server console. If it outputs valve master servers, then your ip is
not blacklisted and the problem is elsewhere.

-ics

 
   



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Re: [hlds_linux] TF2 servers on same IP blacklisted? How does the Steam game browser/directory work?

2010-08-17 Thread Jesse Molina

Okay, I have to admit stupid here when I find it.

I've got my problem solved.  After double-checking our configurations, I found 
this had been added in server.cfg;

sv_master_legacy_mode 1

Yea.  Okay, I didn't add it, but that's what was doing it.  My bad for not 
looking more carefully at my configuration.

Once this line was removed, two servers started showing up when I did 
"setmaster" on the console.

Sorry for wasting everyone's time, though I did learn something valuable about 
how the server checks in with the master/directory.



On Tue, Aug 17, 2010 at 12:22:05PM -0700, Jesse Molina wrote:
> 
> Thanks for the tip.  I'm not a pro at this and could use the advice;
> 
> setmaster
> Usage:
> setmaster  
> Current:  None
> 
> 
> 
> I did restart the server to verify, and it did the same thing.  Yes, I 
> applied the update that came out today.
> 
> 
> 
> So, I'm not getting the master server list automatically.  I don't think 
> adding it manually is going to help if I've been blacklisted for some reason.
> 
> Anything else I should check?  And, where can I complain to Valve to have 
> someone look at this?  I don't get the impression that they really are going 
> to care about my one little IP.
> 
> 
> 
> On Tue, Aug 17, 2010 at 11:31:26AM +0300, ics wrote:
> > If you think there is an issue with the servers, type setmaster into
> > server console. If it outputs valve master servers, then your ip is
> > not blacklisted and the problem is elsewhere.
> > 
> > -ics
> > 
> 
> -- 
> # Jesse Molina
> # Mail = je...@opendreams.net
> # Page = page-je...@opendreams.net
> # Cell = 1.602.323.7608
> # Web  = http://www.opendreams.net/jesse/
>  
>  
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux

-- 
# Jesse Molina
# Mail = je...@opendreams.net
# Page = page-je...@opendreams.net
# Cell = 1.602.323.7608
# Web  = http://www.opendreams.net/jesse/
 
 

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Re: [hlds_linux] [hlds_announce] Team Fortress 2/Counter-Strike: Source and Day of Defeat: Source Update Released

2010-08-17 Thread Steven Hartland

Thanks for the update and thanks for the early heads up.

Appreciate timings never gonna  be perfect for everyone but this is much
better for a good portion of EU, so from us to you thanks :)

If you could just enable the server download 30mins and hour before the
client releases so we can all be ready to "throw the switch" that would
be great :)

   Regards
   Steve

- Original Message - 
From: "Jason Ruymen" 
To: "'Half-Life dedicated Linux server mailing list'" ; ; 


Sent: Tuesday, August 17, 2010 8:01 PM
Subject: [hlds_announce] Team Fortress 2/Counter-Strike: Source and Day of 
Defeat: Source Update Released



Required updates to TF2/CSS and DODS are up now.  The specific changes include:

Source Engine Changes (CS:S, DoD:S, TF2)
- The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now 
saved in the user's config file.
- Fixed clients being able to connect to servers with spoofed SteamIDs.
- Fixed a bug where some video configurations could get reset by restarting the 
engine.
- Fixed materials compiled into a map not being loaded correctly if they're in 
the root materials folder.
- Fixed a case of uneven performance on multicore machines.
- Fixed point contents not respecting detail brushes. This fixes a bullet 
penetration bug in some community maps.
- Fixed clients being able to spam servers using the 
ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.
- Audio fixes:
  - Reduced overlap in the sound timing code.
  - Fixed a case where audio could skip.
  - Fixed voice communication getting corrupted while playing on a Mac.
- sv_pure 2 now protects the game_sounds files in the scripts directory.

Counter-Strike Source
- Fixed prediction errors that were causing greater weapon inaccuracy (bullet 
spread) on client than server.
- Made the bomb the primary target of a +USE command.  This fixes a problem with objects placed around the bombsite interrupting 
defuse attempts.
- Fixed the 'skating' behavior that could occur when a bomb planting attempt was aborted.  Also fixes the resulting out of sync 
hit boxes.

- Fixed bug in which a player who crouched rapidly and repeatedly was seen as 
stationery by other players.
- Fixed problem in which the sound of a reload that was occurring when a player was killed persisted into spectator mode, making 
it sound like a reload was taking place near the spectated player.

- Gave chat interface priority over scoreboard to reduce conflict between the 
two.
- Increased size of HUD icons.
- Fixed bug with env_hudhint that caused problems when its value was greater 
than 255 characters.
- Made the message of the day screen dismissible by hitting ENTER.
- Fixed servers not being able to set sv_hudhint_sound.
- Gun sounds now match up with the framerate dependent sound timing, and fixed 
the framerate dependent jittering bugs.
- Stats:
  - Fixed an issue that could cause loss of player stats if network connectivity was lost briefly, just after launching the 
game.
  - Fixed an issue that caused the favorite weapon to display incorrectly on the stats summary page when a player achieves the 
most kills with a knife or grenade.
  - Made newly-earned achievements and stats immediately update in the achievements and stats panels instead of showing stale 
data.

  - Improved the font on the achievement toast.
- Community Requests:
  - Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1 autotags the server 
with "bunnyhop" )
  - De_dust and De_dust2 updated.
 - Fixed several exploits.
 - Fixed collisions on crenellation and domes.
 - Fixed minor visual glitches.
 - Adjusted HDR settings.
 - Removed dust clouds.
  - Added console variable cl_hudhint_sound.

Team Fortress 2
- Added server ConVar "sv_max_usercmd_future_ticks" which prevents clients from 
running usercmds too far in the future.
- Added missing Mac intro movie for cp_coldfront.
- Fixed "Hit '%disguiseteam%' to Toggle Team" string and code so they're not 
hard coded to 'e' and '-'.
- Fixed servers trying to validate backpack positions in inventories.
- Fixed clients validating inventories other than their own.
- Fixed item selection HUD elements showing un-acknowledged items, which 
resulted in items in invalid backpack positions.
- Fixed players not always getting "recent damager" credit for player suicides.
- Fixed the weapon selection menu not displaying properly when using 
hud_fastswitch and lastinv at the same time.
- Updated Engineer startup music.
- Updated localization files.
- Updated Pl_ThunderMountain
  - Clipped off sticky outcrops for smoother movement
  - Clipped various exploit ledges
  - Increased environment ambient exterior light level
  - Stage 1
 - Fixed hole in respawn room brushes in RED spawn
 - Shifted respawn times to favor BLU by two seconds
  - Stage 3
 - Clipped rocks off by BLU's spawn exit that leads to building B (allowed 
Snipers to snipe the entire area)
 - Removed embedded displa

Re: [hlds_linux] TF2 servers on same IP blacklisted? How does the Steam game browser/directory work?

2010-08-17 Thread Harry Strongburg
On Tue, Aug 17, 2010 at 12:22:05PM -0700, Jesse Molina wrote:
> setmaster
> Current:  None

Oh noes :(

> I did restart the server to verify, and it did the same thing.  Yes, I 
> applied the update that came out today.

I don't know, you could be blacklisted if you have no firewall blocking 
it. I am really unsure.

> where can I complain to Valve to have someone look at this?

https://support.steampowered.com/ would be the best bet, I'd think. 
Explain your problem and that you have all the updates and whatnot. 
Valve staff reads this list, so hopefully they will have an answer, if 
not that support link may work.

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Re: [hlds_linux] TF2 servers on same IP blacklisted? How does the Steam game browser/directory work?

2010-08-17 Thread Jesse Molina

Thanks for the tip.  I'm not a pro at this and could use the advice;

setmaster
Usage:
setmaster  
Current:  None



I did restart the server to verify, and it did the same thing.  Yes, I applied 
the update that came out today.



So, I'm not getting the master server list automatically.  I don't think adding 
it manually is going to help if I've been blacklisted for some reason.

Anything else I should check?  And, where can I complain to Valve to have 
someone look at this?  I don't get the impression that they really are going to 
care about my one little IP.



On Tue, Aug 17, 2010 at 11:31:26AM +0300, ics wrote:
> If you think there is an issue with the servers, type setmaster into
> server console. If it outputs valve master servers, then your ip is
> not blacklisted and the problem is elsewhere.
> 
> -ics
> 

-- 
# Jesse Molina
# Mail = je...@opendreams.net
# Page = page-je...@opendreams.net
# Cell = 1.602.323.7608
# Web  = http://www.opendreams.net/jesse/
 
 

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Re: [hlds_linux] Team Fortress 2/Counter-Strike: Source and Day of Defeat: Source Update Released

2010-08-17 Thread Eric Riemers
Speaking about my STEAM:0:0:1 issue...

- Fixed clients being able to connect to servers with spoofed SteamIDs.

Thanks.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: dinsdag 17 augustus 2010 21:02
To: 'Half-Life dedicated Linux server mailing list';
'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Team Fortress 2/Counter-Strike: Source and Day of
Defeat: Source Update Released

Required updates to TF2/CSS and DODS are up now.  The specific changes
include:

Source Engine Changes (CS:S, DoD:S, TF2)
- The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now
saved in the user's config file.
- Fixed clients being able to connect to servers with spoofed SteamIDs.
- Fixed a bug where some video configurations could get reset by restarting
the engine.
- Fixed materials compiled into a map not being loaded correctly if they're
in the root materials folder.
- Fixed a case of uneven performance on multicore machines.
- Fixed point contents not respecting detail brushes. This fixes a bullet
penetration bug in some community maps.
- Fixed clients being able to spam servers using the
ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.
- Audio fixes:
   - Reduced overlap in the sound timing code.
   - Fixed a case where audio could skip.
   - Fixed voice communication getting corrupted while playing on a Mac.
- sv_pure 2 now protects the game_sounds files in the scripts directory.

Counter-Strike Source
- Fixed prediction errors that were causing greater weapon inaccuracy
(bullet spread) on client than server.
- Made the bomb the primary target of a +USE command.  This fixes a problem
with objects placed around the bombsite interrupting defuse attempts. 
- Fixed the 'skating' behavior that could occur when a bomb planting attempt
was aborted.  Also fixes the resulting out of sync hit boxes.
- Fixed bug in which a player who crouched rapidly and repeatedly was seen
as stationery by other players.
- Fixed problem in which the sound of a reload that was occurring when a
player was killed persisted into spectator mode, making it sound like a
reload was taking place near the spectated player.
- Gave chat interface priority over scoreboard to reduce conflict between
the two.
- Increased size of HUD icons.
- Fixed bug with env_hudhint that caused problems when its value was greater
than 255 characters. 
- Made the message of the day screen dismissible by hitting ENTER.
- Fixed servers not being able to set sv_hudhint_sound.
- Gun sounds now match up with the framerate dependent sound timing, and
fixed the framerate dependent jittering bugs.
- Stats:
   - Fixed an issue that could cause loss of player stats if network
connectivity was lost briefly, just after launching the game.
   - Fixed an issue that caused the favorite weapon to display incorrectly
on the stats summary page when a player achieves the most kills with a knife
or grenade.
   - Made newly-earned achievements and stats immediately update in the
achievements and stats panels instead of showing stale data.
   - Improved the font on the achievement toast.
- Community Requests:
   - Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1
autotags the server with "bunnyhop" )
   - De_dust and De_dust2 updated.
  - Fixed several exploits.
  - Fixed collisions on crenellation and domes.
  - Fixed minor visual glitches.
  - Adjusted HDR settings.
  - Removed dust clouds.
   - Added console variable cl_hudhint_sound.

Team Fortress 2
- Added server ConVar "sv_max_usercmd_future_ticks" which prevents clients
from running usercmds too far in the future.
- Added missing Mac intro movie for cp_coldfront.
- Fixed "Hit '%disguiseteam%' to Toggle Team" string and code so they're not
hard coded to 'e' and '-'.
- Fixed servers trying to validate backpack positions in inventories.
- Fixed clients validating inventories other than their own.
- Fixed item selection HUD elements showing un-acknowledged items, which
resulted in items in invalid backpack positions.
- Fixed players not always getting "recent damager" credit for player
suicides.
- Fixed the weapon selection menu not displaying properly when using
hud_fastswitch and lastinv at the same time.
- Updated Engineer startup music.
- Updated localization files.
- Updated Pl_ThunderMountain
   - Clipped off sticky outcrops for smoother movement
   - Clipped various exploit ledges
   - Increased environment ambient exterior light level 
   - Stage 1
  - Fixed hole in respawn room brushes in RED spawn
  - Shifted respawn times to favor BLU by two seconds
   - Stage 3
  - Clipped rocks off by BLU's spawn exit that leads to building B
(allowed Snipers to snipe the entire area)
  - Removed embedded displacement (building B interior roof)
  - Removed rogue clip brush from building A balcony
- U

Re: [hlds_linux] Team Fortress 2/Counter-Strike: Source and Day of Defeat: Source Update Released

2010-08-17 Thread Lane Eckley
Update log for TF2:

Checking bootstrapper version ...
Updating Installation
Updating 'Team Fortress 2 Content' from version 163 to version 164

2.51% downloading /orangebox\tf\bin\server.dll
6.46% downloading /orangebox\tf\bin\server.dylib
13.15% downloading /orangebox\tf\bin\server.so
15.87% downloading /orangebox\tf\maps\graphs\ctf_2fort.ain
15.92% downloading /orangebox\tf\maps\soundcache\pl_thundermountain.manifest
15.97% downloading /orangebox\tf\maps\soundcache\pl_upward.manifest
16.01% downloading /orangebox\tf\maps\soundcache\plr_hightower.manifest
16.06% downloading /orangebox\tf\maps\soundcache\plr_pipeline.manifest
20.00% downloading /orangebox\tf\maps\pl_thundermountain.bsp
49.57% downloading /orangebox\tf\maps\pl_upward.bsp
74.88% downloading /orangebox\tf\maps\plr_hightower.bsp
89.19% downloading /orangebox\tf\particles\flamethrower_dx80.pcf
89.20% downloading /orangebox\tf\resource\modevents.res
89.48% downloading /orangebox\tf\resource\tf_danish.txt
89.62% downloading /orangebox\tf\resource\tf_english.txt
89.90% downloading /orangebox\tf\resource\tf_finnish.txt
90.18% downloading /orangebox\tf\resource\tf_italian.txt
90.42% downloading /orangebox\tf\resource\tf_japanese.txt
90.66% downloading /orangebox\tf\resource\tf_korean.txt
90.90% downloading /orangebox\tf\resource\tf_koreana.txt
91.13% downloading /orangebox\tf\resource\tf_norwegian.txt
91.41% downloading /orangebox\tf\resource\tf_polish.txt
91.70% downloading /orangebox\tf\resource\tf_portuguese.txt
91.98% downloading /orangebox\tf\resource\tf_romanian.txt
92.24% downloading /orangebox\tf\resource\tf_russian.txt
92.52% downloading /orangebox\tf\resource\tf_swedish.txt
92.75% downloading /orangebox\tf\resource\tf_tchinese.txt
93.91% downloading /orangebox\tf\sound\ui\gamestartup10.mp3
93.91% downloading /orangebox\tf\steam.inf

Updating 'Team Fortress 2 Materials' from version 67 to version 68

93.91% downloading
/orangebox\tf\materials\models\player\items\all_class\all_halo.vmt
93.91% downloading
/orangebox\tf\materials\models\player\items\all_class\id_badge_gold.vmt
93.91% downloading
/orangebox\tf\materials\models\player\items\all_class\id_badge_platinum.vmt
93.91% downloading
/orangebox\tf\materials\models\player\items\all_class\id_badge_silver.vmt
93.91% downloading
/orangebox\tf\materials\models\player\items\all_class\parasite_skin.vmt
93.91% downloading
/orangebox\tf\materials\models\player\items\medic\medic_mirror.vmt
93.91% downloading
/orangebox\tf\materials\models\weapons\w_rocketlauncher\w_rocketlauncher01.v
mt

Checking/Installing 'Base Source Shared Materials' version 8
Checking/Installing 'Base Source Shared Models' version 4
Checking/Installing 'Base Source Shared Sounds' version 4
Updating 'OB Dedicated Server' from version 55 to version 57

94.21% downloading /orangebox\bin\adminserver.dll
94.28% downloading /orangebox\bin\crashhandler.dll
94.38% downloading /orangebox\bin\datacache.dll
94.72% downloading /orangebox\bin\dedicated.dll
96.21% downloading /orangebox\bin\engine.dll
96.26% downloading /orangebox\bin\inputsystem.dll
96.64% downloading /orangebox\bin\materialsystem.dll
96.67% downloading /orangebox\bin\scenefilecache.dll
96.71% downloading /orangebox\bin\shaderapiempty.dll
96.76% downloading /orangebox\bin\soundemittersystem.dll
96.82% downloading /orangebox\bin\stdshader_dbg.dll
96.91% downloading /orangebox\bin\stdshader_dx6.dll
96.98% downloading /orangebox\bin\stdshader_dx7.dll
97.12% downloading /orangebox\bin\stdshader_dx8.dll
97.32% downloading /orangebox\bin\stdshader_dx9.dll
99.03% downloading /orangebox\bin\steamclient.dll
99.20% downloading /orangebox\bin\studiorender.dll
99.31% downloading /orangebox\bin\tier0_s.dll
99.44% downloading /orangebox\bin\vgui2.dll
99.79% downloading /orangebox\bin\vphysics.dll
99.86% downloading /orangebox\bin\vstdlib.dll
100.00% downloading /orangebox\bin\vstdlib_s.dll

HLDS installation up to date


Lane Eckley
l...@gamerslifeline.com
www.GamersLifeLine.com

Need a faster response?
MSN: l...@gamerslifeline.com



-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Tuesday, August 17, 2010 3:02 PM
To: 'Half-Life dedicated Linux server mailing list';
'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Team Fortress 2/Counter-Strike: Source and Day of
Defeat: Source Update Released

Required updates to TF2/CSS and DODS are up now.  The specific changes
include:

Source Engine Changes (CS:S, DoD:S, TF2)
- The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now
saved in the user's config file.
- Fixed clients being able to connect to servers with spoofed SteamIDs.
- Fixed a bug where some video configurations could get reset by restarting
the engine.
- Fixed materials compiled into a map not being loaded correctly if they're
in the root materials folder.
- Fixed a case of uneven performance on multicore machi

[hlds_linux] Team Fortress 2/Counter-Strike: Source and Day of Defeat: Source Update Released

2010-08-17 Thread Jason Ruymen
Required updates to TF2/CSS and DODS are up now.  The specific changes include:

Source Engine Changes (CS:S, DoD:S, TF2)
- The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now 
saved in the user's config file.
- Fixed clients being able to connect to servers with spoofed SteamIDs.
- Fixed a bug where some video configurations could get reset by restarting the 
engine.
- Fixed materials compiled into a map not being loaded correctly if they're in 
the root materials folder.
- Fixed a case of uneven performance on multicore machines.
- Fixed point contents not respecting detail brushes. This fixes a bullet 
penetration bug in some community maps.
- Fixed clients being able to spam servers using the 
ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.
- Audio fixes:
   - Reduced overlap in the sound timing code.
   - Fixed a case where audio could skip.
   - Fixed voice communication getting corrupted while playing on a Mac.
- sv_pure 2 now protects the game_sounds files in the scripts directory.

Counter-Strike Source
- Fixed prediction errors that were causing greater weapon inaccuracy (bullet 
spread) on client than server.
- Made the bomb the primary target of a +USE command.  This fixes a problem 
with objects placed around the bombsite interrupting defuse attempts. 
- Fixed the 'skating' behavior that could occur when a bomb planting attempt 
was aborted.  Also fixes the resulting out of sync hit boxes.
- Fixed bug in which a player who crouched rapidly and repeatedly was seen as 
stationery by other players.
- Fixed problem in which the sound of a reload that was occurring when a player 
was killed persisted into spectator mode, making it sound like a reload was 
taking place near the spectated player.
- Gave chat interface priority over scoreboard to reduce conflict between the 
two.
- Increased size of HUD icons.
- Fixed bug with env_hudhint that caused problems when its value was greater 
than 255 characters. 
- Made the message of the day screen dismissible by hitting ENTER.
- Fixed servers not being able to set sv_hudhint_sound.
- Gun sounds now match up with the framerate dependent sound timing, and fixed 
the framerate dependent jittering bugs.
- Stats:
   - Fixed an issue that could cause loss of player stats if network 
connectivity was lost briefly, just after launching the game.
   - Fixed an issue that caused the favorite weapon to display incorrectly on 
the stats summary page when a player achieves the most kills with a knife or 
grenade.
   - Made newly-earned achievements and stats immediately update in the 
achievements and stats panels instead of showing stale data.
   - Improved the font on the achievement toast.
- Community Requests:
   - Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1 autotags 
the server with "bunnyhop" )
   - De_dust and De_dust2 updated.
  - Fixed several exploits.
  - Fixed collisions on crenellation and domes.
  - Fixed minor visual glitches.
  - Adjusted HDR settings.
  - Removed dust clouds.
   - Added console variable cl_hudhint_sound.

Team Fortress 2
- Added server ConVar "sv_max_usercmd_future_ticks" which prevents clients from 
running usercmds too far in the future.
- Added missing Mac intro movie for cp_coldfront.
- Fixed "Hit '%disguiseteam%' to Toggle Team" string and code so they're not 
hard coded to 'e' and '-'.
- Fixed servers trying to validate backpack positions in inventories.
- Fixed clients validating inventories other than their own.
- Fixed item selection HUD elements showing un-acknowledged items, which 
resulted in items in invalid backpack positions.
- Fixed players not always getting "recent damager" credit for player suicides.
- Fixed the weapon selection menu not displaying properly when using 
hud_fastswitch and lastinv at the same time.
- Updated Engineer startup music.
- Updated localization files.
- Updated Pl_ThunderMountain
   - Clipped off sticky outcrops for smoother movement
   - Clipped various exploit ledges
   - Increased environment ambient exterior light level 
   - Stage 1
  - Fixed hole in respawn room brushes in RED spawn
  - Shifted respawn times to favor BLU by two seconds
   - Stage 3
  - Clipped rocks off by BLU's spawn exit that leads to building B (allowed 
Snipers to snipe the entire area)
  - Removed embedded displacement (building B interior roof)
  - Removed rogue clip brush from building A balcony
- Updated Plr_Hightower
   - Fixed players building in the RED spawn room.
   - Fixed players building on the back window decks of the barns.
   - Fixed players getting on the satellite dish platform.
   - Fixed players building on the elevators.
   - Reduced the ammo packs in the barns down to small ammo packs.
   - Increased the hill speed modifier to 1.2 (up from .95)
   - Fixed explosion particle effects playing in the skybox.
   - Mine cart "window" collision fixed.
   - Upped Scout-loop health to large.
- 

Re: [hlds_linux] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Update Coming

2010-08-17 Thread Ulrich Block

Thanks for the head up.


Jason Ruymen schrieb:

Required updates for Team Fortress 2, Counter-Strike: Source and Day of Defeat: 
Source are on the way.  The current plan is to have them live in about at about 
11:30 AM PST.

Jason

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[hlds_linux] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Update Coming

2010-08-17 Thread Jason Ruymen
Required updates for Team Fortress 2, Counter-Strike: Source and Day of Defeat: 
Source are on the way.  The current plan is to have them live in about at about 
11:30 AM PST.

Jason

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Re: [hlds_linux] TF2 servers on same IP blacklisted? How does the Steam game browser/directory work?

2010-08-17 Thread Harry Strongburg
On Tue, Aug 17, 2010 at 01:10:01AM -0700, Jesse Molina wrote:
> No on both.

Hm, must have been an "imposter" server or I am confused with someone 
else. Good to know.

> >setmaster
> I tried this yesterday and it didn't help.  I had read about it
> somewhere.  Thanks for the suggestion though.

Awh...

> One thing to note is that we've got another server hosted out there
> with a nearly identical configuration.   It's verified listed as of
> a few hours ago when I checked.

Find what's different in the config between the two servers and report 
back!

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Re: [hlds_linux] TF2 servers on same IP blacklisted? How does the Steam game browser/directory work?

2010-08-17 Thread ics
If you think there is an issue with the servers, type setmaster into 
server console. If it outputs valve master servers, then your ip is not 
blacklisted and the problem is elsewhere.


-ics

17.8.2010 11:10, Jesse Molina kirjoitti:


Harry Strongburg wrote:

Hm, "Older Than DOS"... did you guys used to use the Fake-Clients
plugin? I remember a lot of servers with fake clients, and this name
came up in it. If i was an impersonator or if you don't do that,
appologies. Or unicode spam it its hostname, or something... I don't
know if that could cause a delist, but if I worked for Valve, fake
client servers and unicode in hostnames would be delisted.



No on both.



Try "setmaster" in console. Back in May, there was a bug for a few weeks
where it would not auto-add masterservers. It was fixed then.

What you could try would be adding a few extra masterservers, but Valve
suggests against this (run on srcds console):

...

setmaster enable hl2master.steampowered.com
heartbeat



I tried this yesterday and it didn't help.  I had read about it 
somewhere.  Thanks for the suggestion though.






My server's population has been non-existant recently as well, so maybe
there is a bug with srcds and listing to masterservers. Or maybe people
found a new server to play on.



Could be, for all I know.  I've found countless issues that I would 
consider bugs since I've started hosting these servers.




One thing to note is that we've got another server hosted out there 
with a nearly identical configuration.   It's verified listed as of a 
few hours ago when I checked.







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Re: [hlds_linux] TF2 servers on same IP blacklisted? How does the Steam game browser/directory work?

2010-08-17 Thread Jesse Molina


Harry Strongburg wrote:

Hm, "Older Than DOS"... did you guys used to use the Fake-Clients
plugin? I remember a lot of servers with fake clients, and this name
came up in it. If i was an impersonator or if you don't do that,
appologies. Or unicode spam it its hostname, or something... I don't
know if that could cause a delist, but if I worked for Valve, fake
client servers and unicode in hostnames would be delisted.



No on both.



Try "setmaster" in console. Back in May, there was a bug for a few weeks
where it would not auto-add masterservers. It was fixed then.

What you could try would be adding a few extra masterservers, but Valve
suggests against this (run on srcds console):

...

setmaster enable hl2master.steampowered.com
heartbeat



I tried this yesterday and it didn't help.  I had read about it 
somewhere.  Thanks for the suggestion though.






My server's population has been non-existant recently as well, so maybe
there is a bug with srcds and listing to masterservers. Or maybe people
found a new server to play on.



Could be, for all I know.  I've found countless issues that I would 
consider bugs since I've started hosting these servers.




One thing to note is that we've got another server hosted out there with 
a nearly identical configuration.   It's verified listed as of a few 
hours ago when I checked.




--
# Jesse Molina
# Mail = je...@opendreams.net
# Page = page-je...@opendreams.net
# Cell = 1.602.323.7608
# Web  = http://www.opendreams.net/jesse/



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Re: [hlds_linux] TF2 servers on same IP blacklisted? How does the Steam game browser/directory work?

2010-08-17 Thread Harry Strongburg
On Mon, Aug 16, 2010 at 11:59:04PM -0700, Jesse Molina wrote:
> http://www.game-monitor.com/search.php?search=24.249.170.125

Hm, "Older Than DOS"... did you guys used to use the Fake-Clients 
plugin? I remember a lot of servers with fake clients, and this name 
came up in it. If i was an impersonator or if you don't do that, 
appologies. Or unicode spam it its hostname, or something... I don't 
know if that could cause a delist, but if I worked for Valve, fake 
client servers and unicode in hostnames would be delisted.

Try "setmaster" in console. Back in May, there was a bug for a few weeks 
where it would not auto-add masterservers. It was fixed then.

What you could try would be adding a few extra masterservers, but Valve 
suggests against this (run on srcds console):
setmaster remove 72.165.61.189:27011
setmaster remove 69.28.140.247:27011
setmaster remove 68.142.72.250:27011
setmaster remove 69.28.140.246:27011
setmaster remove 72.165.61.151:27011
setmaster remove 216.207.205.99:27011
setmaster remove 216.207.205.98:27011
setmaster remove hl2master.steampowered.com

setmaster add 72.165.61.189:27011
setmaster add 69.28.140.247:27011
setmaster add 68.142.72.250:27011
setmaster add 69.28.140.246:27011
setmaster add 72.165.61.151:27011
setmaster add 216.207.205.99:27011
setmaster add 216.207.205.98:27011
setmaster add hl2master.steampowered.com

setmaster enable 72.165.61.189:27011
setmaster enable 69.28.140.247:27011
setmaster enable 68.142.72.250:27011
setmaster enable 69.28.140.246:27011
setmaster enable 72.165.61.151:27011
setmaster enable 216.207.205.99:27011
setmaster enable 216.207.205.98:27011
setmaster enable hl2master.steampowered.com
heartbeat


My server's population has been non-existant recently as well, so maybe 
there is a bug with srcds and listing to masterservers. Or maybe people 
found a new server to play on.

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[hlds_linux] TF2 servers on same IP blacklisted? How does the Steam game browser/directory work?

2010-08-17 Thread Jesse Molina


Hello

I've got a server with a bunch of srccds games installed.  I've been 
working on it for about two months now, on and off, getting game servers 
configured and the control scripts.


Recently I noticed that my TF2 games are no longer showing up in the 
directory/game browser listing.  This is true for all three TF2 servers 
hosted on the system.  I also have some hl2mp and l4d servers there, but 
they seem to be listing correctly.


Could we have unwittingly done something to get blacklisted?  Does the 
master directory sometimes shun listings, and under what conditions?


The IP is 24.249.170.125.  Multiple servers all using the same IP on 
different ports.  Game-monitor.com has a full listing of games hosted;


http://www.game-monitor.com/search.php?search=24.249.170.125

This is not a firewall issue.  All ports are open and I know what I'm 
doing there.  Clients can connect normally.


I know that at least one of the servers was listed previously.

I've done an update with -verify_all.  No help there.  At least one of 
the tf2 servers is extremely basic, with no mods installed.


My partner and I have been playing around with different setups.  The 
server names have changed, as well as the ports used, a number of times. 
 Things have been up/down a lot.  There has been very few players on 
the servers since we set them up to begin with, but we got one of them 
loaded with 24 players for awhile, for a stress test.


I am not knowingly aware of anything bad we have done to get 
blacklisted.  Before two months ago, I was a noob on hosting srccds 
games, but my partner is very experienced and I don't think he would 
have done anything stupid.


Any advice?



--
# Jesse Molina
# Mail = je...@opendreams.net
# Page = page-je...@opendreams.net
# Cell = 1.602.323.7608
# Web  = http://www.opendreams.net/jesse/



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