Re: [hlds_linux] Connection timing out on a L4D2 dedicated server
Hey guys, Somehow I managed to work around the timeout issue with my Left 4 Dead 2 dedicated linux server but... another issue popped up and I must confess I have no idea what's going on. Everything in-game is simulated way too fast, bots, infected, animations, everything is running like 5 times the normal speed. Everything excepted the player who still acts at normal speed. Is there some config I may have missed? Regards, -- Nicolas NykO18 Grevet Le 02/09/2010 15:15, Nicolas 'NykO18' Grevet a écrit : Hi everyone, Just installed a L4D2 instance on my linux server to try and test our own custom campaign in a real environment, but for some reason, the connection just times out after what seems like 5 seconds. I create a lobby, I force it to connect to our server, I see the reservation beeing made in the server console and the map being loaded, but in the middle of the process, players are being dropped with the 'nickname Timed Out' message. It happens regarless of the state of the firewall and the campaign being loaded. Any idea why? It works like a charm on the same server with L4D1 or other games. Regards, -- Nicolas 'NykO18' Grevet ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Connection timing out on a L4D2 dedicated server
Check host_timescale make sure it's 1. Also, check fps_max. If it's 0, try a non-zero value like 300. I've seen something similar before when fps_max was 0 and sleep calls removed, but I don't know how you would've done that unintentionally and don't know of another way to reproduce it. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nicolas 'NykO18' Grevet Sent: Tuesday, September 07, 2010 8:00 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Connection timing out on a L4D2 dedicated server Hey guys, Somehow I managed to work around the timeout issue with my Left 4 Dead 2 dedicated linux server but... another issue popped up and I must confess I have no idea what's going on. Everything in-game is simulated way too fast, bots, infected, animations, everything is running like 5 times the normal speed. Everything excepted the player who still acts at normal speed. Is there some config I may have missed? Regards, -- Nicolas NykO18 Grevet Le 02/09/2010 15:15, Nicolas 'NykO18' Grevet a écrit : Hi everyone, Just installed a L4D2 instance on my linux server to try and test our own custom campaign in a real environment, but for some reason, the connection just times out after what seems like 5 seconds. I create a lobby, I force it to connect to our server, I see the reservation beeing made in the server console and the map being loaded, but in the middle of the process, players are being dropped with the 'nickname Timed Out' message. It happens regarless of the state of the firewall and the campaign being loaded. Any idea why? It works like a charm on the same server with L4D1 or other games. Regards, -- Nicolas 'NykO18' Grevet ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Connection timing out on a L4D2 dedicated server
OK, now I think I understand what's going on, this problem seems to be related to the Timeout issue I had and that just came back. I bet the server is making players time out because he sees them idling 10 time longer than they really are. Damn, I wish I could understand why the game thinks time flows 10 times faster. Both console commands didn't seem to help. Regards, -- Nicolas NykO18 Grevet Le 07/09/2010 18:36, Tony Paloma a écrit : Check host_timescale make sure it's 1. Also, check fps_max. If it's 0, try a non-zero value like 300. I've seen something similar before when fps_max was 0 and sleep calls removed, but I don't know how you would've done that unintentionally and don't know of another way to reproduce it. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nicolas 'NykO18' Grevet Sent: Tuesday, September 07, 2010 8:00 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Connection timing out on a L4D2 dedicated server Hey guys, Somehow I managed to work around the timeout issue with my Left 4 Dead 2 dedicated linux server but... another issue popped up and I must confess I have no idea what's going on. Everything in-game is simulated way too fast, bots, infected, animations, everything is running like 5 times the normal speed. Everything excepted the player who still acts at normal speed. Is there some config I may have missed? Regards, -- Nicolas NykO18 Grevet Le 02/09/2010 15:15, Nicolas 'NykO18' Grevet a écrit : Hi everyone, Just installed a L4D2 instance on my linux server to try and test our own custom campaign in a real environment, but for some reason, the connection just times out after what seems like 5 seconds. I create a lobby, I force it to connect to our server, I see the reservation beeing made in the server console and the map being loaded, but in the middle of the process, players are being dropped with the 'nickname Timed Out' message. It happens regarless of the state of the firewall and the campaign being loaded. Any idea why? It works like a charm on the same server with L4D1 or other games. Regards, -- Nicolas 'NykO18' Grevet ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Connection timing out on a L4D2 dedicated server
i seen this happen also on 4 new servers i was setting up. locked servers, no players. i thought it was a DOS. On Tue, Sep 7, 2010 at 12:59 PM, Nicolas 'NykO18' Grevet nico...@ihatemountains.com wrote: OK, now I think I understand what's going on, this problem seems to be related to the Timeout issue I had and that just came back. I bet the server is making players time out because he sees them idling 10 time longer than they really are. Damn, I wish I could understand why the game thinks time flows 10 times faster. Both console commands didn't seem to help. Regards, -- Nicolas NykO18 Grevet Le 07/09/2010 18:36, Tony Paloma a écrit : Check host_timescale make sure it's 1. Also, check fps_max. If it's 0, try a non-zero value like 300. I've seen something similar before when fps_max was 0 and sleep calls removed, but I don't know how you would've done that unintentionally and don't know of another way to reproduce it. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nicolas 'NykO18' Grevet Sent: Tuesday, September 07, 2010 8:00 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Connection timing out on a L4D2 dedicated server Hey guys, Somehow I managed to work around the timeout issue with my Left 4 Dead 2 dedicated linux server but... another issue popped up and I must confess I have no idea what's going on. Everything in-game is simulated way too fast, bots, infected, animations, everything is running like 5 times the normal speed. Everything excepted the player who still acts at normal speed. Is there some config I may have missed? Regards, -- Nicolas NykO18 Grevet Le 02/09/2010 15:15, Nicolas 'NykO18' Grevet a écrit : Hi everyone, Just installed a L4D2 instance on my linux server to try and test our own custom campaign in a real environment, but for some reason, the connection just times out after what seems like 5 seconds. I create a lobby, I force it to connect to our server, I see the reservation beeing made in the server console and the map being loaded, but in the middle of the process, players are being dropped with the 'nickname Timed Out' message. It happens regarless of the state of the firewall and the campaign being loaded. Any idea why? It works like a charm on the same server with L4D1 or other games. Regards, -- Nicolas 'NykO18' Grevet ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux