Re: [hlds_linux] Connection timing out on a L4D2 dedicated server

2010-09-07 Thread Nicolas 'NykO18' Grevet

Hey guys,

Somehow I managed to work around the timeout issue with my Left 4 Dead 2 
dedicated linux server but... another issue popped up and I must confess 
I have no idea what's going on.


Everything in-game is simulated way too fast, bots, infected, 
animations, everything is running like 5 times the normal speed. 
Everything excepted the player who still acts at normal speed. Is there 
some config I may have missed?


Regards,
-- Nicolas NykO18 Grevet


Le 02/09/2010 15:15, Nicolas 'NykO18' Grevet a écrit :

Hi everyone,

Just installed a L4D2 instance on my linux server to try and test our
own custom campaign in a real environment, but for some reason, the
connection just times out after what seems like 5 seconds.

I create a lobby, I force it to connect to our server, I see the
reservation beeing made in the server console and the map being loaded,
but in the middle of the process, players are being dropped with the
'nickname Timed Out' message.

It happens regarless of the state of the firewall and the campaign being
loaded. Any idea why? It works like a charm on the same server with L4D1
or other games.

Regards,
-- Nicolas 'NykO18' Grevet

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Re: [hlds_linux] Connection timing out on a L4D2 dedicated server

2010-09-07 Thread Tony Paloma
Check host_timescale make sure it's 1. Also, check fps_max. If it's 0, try a
non-zero value like 300.

I've seen something similar before when fps_max was 0 and sleep calls
removed, but I don't know how you would've done that unintentionally and
don't know of another way to reproduce it.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nicolas
'NykO18' Grevet
Sent: Tuesday, September 07, 2010 8:00 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Connection timing out on a L4D2 dedicated server

Hey guys,

Somehow I managed to work around the timeout issue with my Left 4 Dead 2
dedicated linux server but... another issue popped up and I must confess I
have no idea what's going on.

Everything in-game is simulated way too fast, bots, infected, animations,
everything is running like 5 times the normal speed. 
Everything excepted the player who still acts at normal speed. Is there some
config I may have missed?

Regards,
-- Nicolas NykO18 Grevet


Le 02/09/2010 15:15, Nicolas 'NykO18' Grevet a écrit :
 Hi everyone,

 Just installed a L4D2 instance on my linux server to try and test our 
 own custom campaign in a real environment, but for some reason, the 
 connection just times out after what seems like 5 seconds.

 I create a lobby, I force it to connect to our server, I see the 
 reservation beeing made in the server console and the map being 
 loaded, but in the middle of the process, players are being dropped 
 with the 'nickname Timed Out' message.

 It happens regarless of the state of the firewall and the campaign 
 being loaded. Any idea why? It works like a charm on the same server 
 with L4D1 or other games.

 Regards,
 -- Nicolas 'NykO18' Grevet

 ___
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 please visit:
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Re: [hlds_linux] Connection timing out on a L4D2 dedicated server

2010-09-07 Thread Nicolas 'NykO18' Grevet
OK, now I think I understand what's going on, this problem seems to be 
related to the Timeout issue I had and that just came back. I bet the 
server is making players time out because he sees them idling 10 time 
longer than they really are. Damn, I wish I could understand why the 
game thinks time flows 10 times faster. Both console commands didn't 
seem to help.


Regards,
-- Nicolas NykO18 Grevet

Le 07/09/2010 18:36, Tony Paloma a écrit :

Check host_timescale make sure it's 1. Also, check fps_max. If it's 0, try a
non-zero value like 300.

I've seen something similar before when fps_max was 0 and sleep calls
removed, but I don't know how you would've done that unintentionally and
don't know of another way to reproduce it.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nicolas
'NykO18' Grevet
Sent: Tuesday, September 07, 2010 8:00 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Connection timing out on a L4D2 dedicated server

Hey guys,

Somehow I managed to work around the timeout issue with my Left 4 Dead 2
dedicated linux server but... another issue popped up and I must confess I
have no idea what's going on.

Everything in-game is simulated way too fast, bots, infected, animations,
everything is running like 5 times the normal speed.
Everything excepted the player who still acts at normal speed. Is there some
config I may have missed?

Regards,
-- Nicolas NykO18 Grevet


Le 02/09/2010 15:15, Nicolas 'NykO18' Grevet a écrit :

Hi everyone,

Just installed a L4D2 instance on my linux server to try and test our
own custom campaign in a real environment, but for some reason, the
connection just times out after what seems like 5 seconds.

I create a lobby, I force it to connect to our server, I see the
reservation beeing made in the server console and the map being
loaded, but in the middle of the process, players are being dropped
with the 'nickname  Timed Out' message.

It happens regarless of the state of the firewall and the campaign
being loaded. Any idea why? It works like a charm on the same server
with L4D1 or other games.

Regards,
-- Nicolas 'NykO18' Grevet

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Re: [hlds_linux] Connection timing out on a L4D2 dedicated server

2010-09-07 Thread clad iron
i seen this happen also on 4 new servers i was setting up.
locked servers, no players.

i thought it was a DOS.


On Tue, Sep 7, 2010 at 12:59 PM, Nicolas 'NykO18' Grevet 
nico...@ihatemountains.com wrote:

 OK, now I think I understand what's going on, this problem seems to be
 related to the Timeout issue I had and that just came back. I bet the server
 is making players time out because he sees them idling 10 time longer than
 they really are. Damn, I wish I could understand why the game thinks time
 flows 10 times faster. Both console commands didn't seem to help.

 Regards,
 -- Nicolas NykO18 Grevet

 Le 07/09/2010 18:36, Tony Paloma a écrit :

  Check host_timescale make sure it's 1. Also, check fps_max. If it's 0, try
 a
 non-zero value like 300.

 I've seen something similar before when fps_max was 0 and sleep calls
 removed, but I don't know how you would've done that unintentionally and
 don't know of another way to reproduce it.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nicolas
 'NykO18' Grevet
 Sent: Tuesday, September 07, 2010 8:00 AM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Connection timing out on a L4D2 dedicated server

 Hey guys,

 Somehow I managed to work around the timeout issue with my Left 4 Dead 2
 dedicated linux server but... another issue popped up and I must confess I
 have no idea what's going on.

 Everything in-game is simulated way too fast, bots, infected, animations,
 everything is running like 5 times the normal speed.
 Everything excepted the player who still acts at normal speed. Is there
 some
 config I may have missed?

 Regards,
 -- Nicolas NykO18 Grevet


 Le 02/09/2010 15:15, Nicolas 'NykO18' Grevet a écrit :

 Hi everyone,

 Just installed a L4D2 instance on my linux server to try and test our
 own custom campaign in a real environment, but for some reason, the
 connection just times out after what seems like 5 seconds.

 I create a lobby, I force it to connect to our server, I see the
 reservation beeing made in the server console and the map being
 loaded, but in the middle of the process, players are being dropped
 with the 'nickname  Timed Out' message.

 It happens regarless of the state of the firewall and the campaign
 being loaded. Any idea why? It works like a charm on the same server
 with L4D1 or other games.

 Regards,
 -- Nicolas 'NykO18' Grevet

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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


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