Re: [hlds_linux] Team Fortress 2 Lag/Jitter

2011-02-23 Thread Björn Rohlén
Hello.

Having fiddled with this particular issue since the beta-days, sv_maxrate
5 is sufficient for a 20 player server, unless you want to experience
choke and weirdness on the clients. I would presume 24 and even 32 player
servers would require even more.

I'd watch out for going over 80k though, unless you want to choke players
with bad internet-connections like 512kbit downstream to death. We actually
tested this as well, since we had a 512kbit-player (hi snowie) and 75k was
the value we settled on.

This, of course, is because you make sv_minrate follow sv_maxrate as to
avoid having the default rate of the client (25k) being set.

If you are cheap, you could set minrate to 30k and maxrate to 60k and watch
the awe of the server population when they suddenly notice a DRASTIC
improvement in performance on your server.

To put them into awe but still keep within acceptable limits, sv_minrate
45000 and sv_maxrate 75000 would probably do the trick.

-TheG


On Wed, Feb 23, 2011 at 11:14 PM, Vathral  wrote:

> Well, I'd like to work on an issue that members says they've been having.
> There have been complaints of lag and such that I'd like to look into. What
> are the default rates to work off? If possible I'd like to see what other
> admins out there are running as I do not fully understand how to tweak
> settings like fps, sv_maxrate, maxupdaterate, etc.
>
> Running a Xeon 3230 with 4gb of ram, CentOS5, 100 Mbps link. Running
> Sourcemod/MM with as few plugins as possible. No services like apache,
> mysql, logging disabled where possible.
>
> This is what I have so far on one server
>
> fps_max 300   // Frame rate limiter
>
> sv_maxreplay 2
>
> sv_minrate 1  // Min bandwidth rate allowed on server, 0 ==
> unlimited
> sv_maxrate 25000  // Max bandwidth rate allowed on server, 0 ==
> unlimited
>
> sv_mincmdrate 33
> sv_maxcmdrate 66
>
> sv_minupdaterate 33   // Minimum updates per second that the server
> will allow
> sv_maxupdaterate 66   // Maximum updates per second that the server
> will allow
>
> Any suggestions? Yes theres Google but I trust what I've read on here such
> as with the whole FPS issue.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] master server source 1 is down.

2011-02-23 Thread Kyle Sanderson
Confirming the first (72.165.61.153) is down for me as well. Yes, it
is responding to echo requests.

Cheers,
Kyle.

On Wed, Feb 23, 2011 at 11:08 PM, Eric Riemers  wrote:
> Ping works fine, the box is up. It's the response that is not working as
> demonstrated by others.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Milton Ngan
> Sent: donderdag 24 februari 2011 2:52
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: Re: [hlds_linux] master server source 1 is down.
>
> We looked at this a while back. There are master servers running on all
> three. Can you ping and traceroute to the host? Can anyone else confirm that
> one of the master servers is not functioning?
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers
> Sent: Wednesday, February 23, 2011 6:06 AM
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: [hlds_linux] master server source 1 is down.
>
> Milton,
>
> I mailed this before on the list but nothing has changed since.
>
> lethal@binkey:~/public_html/admin$ host hl2master.steampowered.com
> hl2master.steampowered.com      A       72.165.61.153
> hl2master.steampowered.com      A       63.234.149.83
> hl2master.steampowered.com      A       63.234.149.90
>
> The first entry 72.165.61.153 is as far as I can see not working. Has been
> for some time, it would be wiser to remove it or fix it to cut down on
> retry's and such.
>
> (and I actually prefer to use dns names instead of ip's)
>
> Thanks in advance,
>        Eric
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] master server source 1 is down.

2011-02-23 Thread MeZelf
Should this be useful

>From Holland (XS4all) I can ping 72.165.61.153 and 63.234.149.83.
63.234.149.90 results in: Reply from 216.6.124.145: TTL expired in transit.

Whatever is behind 63.234.174.50 on the path stops pathping and tracert from
my side.
This applies to all 3 IPs for me.

Sebastiaan

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Milton Ngan
Sent: Thursday, February 24, 2011 2:52 AM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] master server source 1 is down.

We looked at this a while back. There are master servers running on all
three. Can you ping and traceroute to the host? Can anyone else confirm that
one of the master servers is not functioning? 

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers
Sent: Wednesday, February 23, 2011 6:06 AM
To: 'Half-Life dedicated Linux server mailing list'
Subject: [hlds_linux] master server source 1 is down.

Milton,

I mailed this before on the list but nothing has changed since.

lethal@binkey:~/public_html/admin$ host hl2master.steampowered.com
hl2master.steampowered.com  A   72.165.61.153
hl2master.steampowered.com  A   63.234.149.83
hl2master.steampowered.com  A   63.234.149.90

The first entry 72.165.61.153 is as far as I can see not working. Has been
for some time, it would be wiser to remove it or fix it to cut down on
retry's and such.

(and I actually prefer to use dns names instead of ip's)

Thanks in advance,
Eric


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] master server source 1 is down.

2011-02-23 Thread Eric Riemers
Ping works fine, the box is up. It's the response that is not working as
demonstrated by others.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Milton Ngan
Sent: donderdag 24 februari 2011 2:52
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] master server source 1 is down.

We looked at this a while back. There are master servers running on all
three. Can you ping and traceroute to the host? Can anyone else confirm that
one of the master servers is not functioning? 

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers
Sent: Wednesday, February 23, 2011 6:06 AM
To: 'Half-Life dedicated Linux server mailing list'
Subject: [hlds_linux] master server source 1 is down.

Milton,

I mailed this before on the list but nothing has changed since.

lethal@binkey:~/public_html/admin$ host hl2master.steampowered.com
hl2master.steampowered.com  A   72.165.61.153
hl2master.steampowered.com  A   63.234.149.83
hl2master.steampowered.com  A   63.234.149.90

The first entry 72.165.61.153 is as far as I can see not working. Has been
for some time, it would be wiser to remove it or fix it to cut down on
retry's and such.

(and I actually prefer to use dns names instead of ip's)

Thanks in advance,
Eric


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] master server source 1 is down.

2011-02-23 Thread Kaspars

I can confirm that the 72.165.61.153 is not working for me either.

On 2011.02.24. 5:26, bottige...@gmail.com wrote:

The pings work, but the server never responds. Here's a small python
script that demonstrates it is down.

import socket

s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)

# this works
s.connect(('63.234.149.83', 27011))
s.send('\x4d\xff')
s.recv(1024)

# can't connect
s.connect(('72.165.61.153', 27011))
s.send('\x4d\xff')
s.recv(1024)

On Wed, Feb 23, 2011 at 5:59 PM, Saul Rennison  wrote:

My ping worked fine from UK.

On Thursday, 24 February 2011, Milton Ngan  wrote:

We looked at this a while back. There are master servers running on all three. 
Can you ping and traceroute to the host? Can anyone else confirm that one of 
the master servers is not functioning?

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers
Sent: Wednesday, February 23, 2011 6:06 AM
To: 'Half-Life dedicated Linux server mailing list'
Subject: [hlds_linux] master server source 1 is down.

Milton,

I mailed this before on the list but nothing has changed since.

lethal@binkey:~/public_html/admin$ host hl2master.steampowered.com
hl2master.steampowered.com  A   72.165.61.153
hl2master.steampowered.com  A   63.234.149.83
hl2master.steampowered.com  A   63.234.149.90

The first entry 72.165.61.153 is as far as I can see not working. Has been
for some time, it would be wiser to remove it or fix it to cut down on
retry's and such.

(and I actually prefer to use dns names instead of ip's)

Thanks in advance,
 Eric


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


--

Thanks,
  - Saul.

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] master server source 1 is down.

2011-02-23 Thread bottige...@gmail.com
The pings work, but the server never responds. Here's a small python
script that demonstrates it is down.

import socket

s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)

# this works
s.connect(('63.234.149.83', 27011))
s.send('\x4d\xff')
s.recv(1024)

# can't connect
s.connect(('72.165.61.153', 27011))
s.send('\x4d\xff')
s.recv(1024)

On Wed, Feb 23, 2011 at 5:59 PM, Saul Rennison  wrote:
> My ping worked fine from UK.
>
> On Thursday, 24 February 2011, Milton Ngan  wrote:
>> We looked at this a while back. There are master servers running on all 
>> three. Can you ping and traceroute to the host? Can anyone else confirm that 
>> one of the master servers is not functioning?
>>
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com 
>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers
>> Sent: Wednesday, February 23, 2011 6:06 AM
>> To: 'Half-Life dedicated Linux server mailing list'
>> Subject: [hlds_linux] master server source 1 is down.
>>
>> Milton,
>>
>> I mailed this before on the list but nothing has changed since.
>>
>> lethal@binkey:~/public_html/admin$ host hl2master.steampowered.com
>> hl2master.steampowered.com      A       72.165.61.153
>> hl2master.steampowered.com      A       63.234.149.83
>> hl2master.steampowered.com      A       63.234.149.90
>>
>> The first entry 72.165.61.153 is as far as I can see not working. Has been
>> for some time, it would be wiser to remove it or fix it to cut down on
>> retry's and such.
>>
>> (and I actually prefer to use dns names instead of ip's)
>>
>> Thanks in advance,
>>         Eric
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
> --
>
> Thanks,
>  - Saul.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] master server source 1 is down.

2011-02-23 Thread Saul Rennison
My ping worked fine from UK.

On Thursday, 24 February 2011, Milton Ngan  wrote:
> We looked at this a while back. There are master servers running on all 
> three. Can you ping and traceroute to the host? Can anyone else confirm that 
> one of the master servers is not functioning?
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com 
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers
> Sent: Wednesday, February 23, 2011 6:06 AM
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: [hlds_linux] master server source 1 is down.
>
> Milton,
>
> I mailed this before on the list but nothing has changed since.
>
> lethal@binkey:~/public_html/admin$ host hl2master.steampowered.com
> hl2master.steampowered.com      A       72.165.61.153
> hl2master.steampowered.com      A       63.234.149.83
> hl2master.steampowered.com      A       63.234.149.90
>
> The first entry 72.165.61.153 is as far as I can see not working. Has been
> for some time, it would be wiser to remove it or fix it to cut down on
> retry's and such.
>
> (and I actually prefer to use dns names instead of ip's)
>
> Thanks in advance,
>         Eric
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>

-- 

Thanks,
 - Saul.

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] master server source 1 is down.

2011-02-23 Thread msleeper
Works fine for me.


msleeper.com:/home/msleeper# ping 72.165.61.153
PING 72.165.61.153 (72.165.61.153) 56(84) bytes of data.
64 bytes from 72.165.61.153: icmp_seq=1 ttl=113 time=74.7 ms
64 bytes from 72.165.61.153: icmp_seq=2 ttl=113 time=74.3 ms
64 bytes from 72.165.61.153: icmp_seq=3 ttl=113 time=79.9 ms
64 bytes from 72.165.61.153: icmp_seq=4 ttl=113 time=99.2 ms
64 bytes from 72.165.61.153: icmp_seq=5 ttl=113 time=86.6 ms

--- 72.165.61.153 ping statistics ---
5 packets transmitted, 5 received, 0% packet loss, time 4019ms
rtt min/avg/max/mdev = 74.344/82.990/99.261/9.282 ms
msleeper.com:/home/msleeper# traceroute 72.165.61.153
traceroute to 72.165.61.153 (72.165.61.153), 30 hops max, 40 byte
packets
 1  69.61.8.1 (69.61.8.1)  0.631 ms  1.036 ms  1.444 ms
 2  atl1-br2.gi1-5.26256.cyberwurx.com (66.154.94.193)  0.360 ms  0.439
ms  0.489 ms
 3  atl1-br1.vlan8.cyberwurx.com (69.61.14.139)  0.425 ms  0.495 ms
0.575 ms
 4  atl1-br2.vlan8.cyberwurx.com (69.61.14.140)  0.407 ms  0.464 ms
0.542 ms
 5  208.173.59.61 (208.173.59.61)  0.407 ms  0.428 ms  0.468 ms
 6  atx-brdr-01.inet.qwest.net (63.146.27.105)  33.363 ms  33.434 ms
33.427 ms
 7  63-234-174-50.dia.static.qwest.net (63.234.174.50)  70.466 ms
71.990 ms  71.860 ms
 8  72-165-61-153.dia.static.qwest.net (72.165.61.153)  71.472 ms
71.357 ms  71.408 ms




On Thu, 2011-02-24 at 01:52 +, Milton Ngan wrote:
> We looked at this a while back. There are master servers running on all 
> three. Can you ping and traceroute to the host? Can anyone else confirm that 
> one of the master servers is not functioning? 
> 
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com 
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers
> Sent: Wednesday, February 23, 2011 6:06 AM
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: [hlds_linux] master server source 1 is down.
> 
> Milton,
> 
> I mailed this before on the list but nothing has changed since.
> 
> lethal@binkey:~/public_html/admin$ host hl2master.steampowered.com
> hl2master.steampowered.com  A   72.165.61.153
> hl2master.steampowered.com  A   63.234.149.83
> hl2master.steampowered.com  A   63.234.149.90
> 
> The first entry 72.165.61.153 is as far as I can see not working. Has been
> for some time, it would be wiser to remove it or fix it to cut down on
> retry's and such.
> 
> (and I actually prefer to use dns names instead of ip's)
> 
> Thanks in advance,
>   Eric
> 
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] master server source 1 is down.

2011-02-23 Thread Milton Ngan
We looked at this a while back. There are master servers running on all three. 
Can you ping and traceroute to the host? Can anyone else confirm that one of 
the master servers is not functioning? 

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers
Sent: Wednesday, February 23, 2011 6:06 AM
To: 'Half-Life dedicated Linux server mailing list'
Subject: [hlds_linux] master server source 1 is down.

Milton,

I mailed this before on the list but nothing has changed since.

lethal@binkey:~/public_html/admin$ host hl2master.steampowered.com
hl2master.steampowered.com  A   72.165.61.153
hl2master.steampowered.com  A   63.234.149.83
hl2master.steampowered.com  A   63.234.149.90

The first entry 72.165.61.153 is as far as I can see not working. Has been
for some time, it would be wiser to remove it or fix it to cut down on
retry's and such.

(and I actually prefer to use dns names instead of ip's)

Thanks in advance,
Eric


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Team Fortress 2 Lag/Jitter

2011-02-23 Thread Vathral

It is indeed for a 32 player server. Thanks for the response.

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Team Fortress 2 Lag/Jitter

2011-02-23 Thread Tony Paloma
Depending on the number of players you're expecting, your maxrate of 25,000
may not be sufficient. This is limiting traffic to 25KB/s per player which
won't be enough for a full 32 player server and probably even 24 players.
The maxrate cvar just limits the value a player can set for rate (Which
specifies the maximum traffic level, not the average or anything) so there
is generally no reason to have a low maxrate unless you're trying to limit
bandwidth. I'd recommend setting it to at least 60,000 or removing the limit
entirely.

You may want to bump up your minrate as well because a lot of people have
bad/bogus rates set (2500, , 1) which will all cause bad play
experiences on a full server. A minimum of 20,000 will probably be enough
for the people who don't care enough to check their rate value.

Your min/max cmd/update rate cvars will work fine.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Vathral
Sent: Wednesday, February 23, 2011 2:14 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Team Fortress 2 Lag/Jitter

Well, I'd like to work on an issue that members says they've been having.
There have been complaints of lag and such that I'd like to look into. What
are the default rates to work off? If possible I'd like to see what other
admins out there are running as I do not fully understand how to tweak
settings like fps, sv_maxrate, maxupdaterate, etc.

Running a Xeon 3230 with 4gb of ram, CentOS5, 100 Mbps link. Running
Sourcemod/MM with as few plugins as possible. No services like apache,
mysql, logging disabled where possible.

This is what I have so far on one server

fps_max 300   // Frame rate limiter

sv_maxreplay 2

sv_minrate 1  // Min bandwidth rate allowed on server, 0 
== unlimited
sv_maxrate 25000  // Max bandwidth rate allowed on server, 0 
== unlimited

sv_mincmdrate 33
sv_maxcmdrate 66

sv_minupdaterate 33   // Minimum updates per second that the 
server will allow
sv_maxupdaterate 66   // Maximum updates per second that the 
server will allow

Any suggestions? Yes theres Google but I trust what I've read on here such
as with the whole FPS issue.

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


[hlds_linux] Team Fortress 2 Lag/Jitter

2011-02-23 Thread Vathral
Well, I'd like to work on an issue that members says they've been 
having. There have been complaints of lag and such that I'd like to look 
into. What are the default rates to work off? If possible I'd like to 
see what other admins out there are running as I do not fully understand 
how to tweak settings like fps, sv_maxrate, maxupdaterate, etc.


Running a Xeon 3230 with 4gb of ram, CentOS5, 100 Mbps link. Running 
Sourcemod/MM with as few plugins as possible. No services like apache, 
mysql, logging disabled where possible.


This is what I have so far on one server

fps_max 300   // Frame rate limiter

sv_maxreplay 2

sv_minrate 1  // Min bandwidth rate allowed on server, 0 
== unlimited
sv_maxrate 25000  // Max bandwidth rate allowed on server, 0 
== unlimited


sv_mincmdrate 33
sv_maxcmdrate 66

sv_minupdaterate 33   // Minimum updates per second that the 
server will allow
sv_maxupdaterate 66   // Maximum updates per second that the 
server will allow


Any suggestions? Yes theres Google but I trust what I've read on here 
such as with the whole FPS issue.


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Timeleft bug

2011-02-23 Thread Eli Witt
The server won't change maps until someone connects, regardless of
mp_timelimit

Same with auto-updates.

On Wed, Feb 23, 2011 at 9:33 AM, dsadadsasd adsadasdsa <
thisisforgot...@mail.ru> wrote:

> Hello,
>
> On first map timeleft stucks, until someone connects to server. So if I
> even have mp_timelimit 10/20, same map can stay few hours. Tested on CSS and
> HL2DM server, on both operation systems. Does somebody know how to fix it?
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


[hlds_linux] Timeleft bug

2011-02-23 Thread dsadadsasd adsadasdsa
Hello,

On first map timeleft stucks, until someone connects to server. So if I even 
have mp_timelimit 10/20, same map can stay few hours. Tested on CSS and HL2DM 
server, on both operation systems. Does somebody know how to fix it?
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


[hlds_linux] master server source 1 is down.

2011-02-23 Thread Eric Riemers
Milton,

I mailed this before on the list but nothing has changed since.

lethal@binkey:~/public_html/admin$ host hl2master.steampowered.com
hl2master.steampowered.com  A   72.165.61.153
hl2master.steampowered.com  A   63.234.149.83
hl2master.steampowered.com  A   63.234.149.90

The first entry 72.165.61.153 is as far as I can see not working. Has been
for some time, it would be wiser to remove it or fix it to cut down on
retry's and such.

(and I actually prefer to use dns names instead of ip's)

Thanks in advance,
Eric


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-02-23 Thread ics
I don't see why they should implement a feature into the game that 
prevents people from seeing things that belong to the game. The game 
isn't going to turn that lack of features that it was during release and 
around 6 months after it. Run the alliedmodders link plugin if you 
really want to slap your servers players against their faces by 
disabling some of their favorite things in it.


-ics

23.2.2011 7:43, Harry Strongburg kirjoitti:

On Tue, Feb 22, 2011 at 06:30:14PM -0800, Kyle Sanderson wrote:

Why would you do such a thing when you can just run this?
https://forums.alliedmods.net/showthread.php?t=145218

As much as I love that plugin, I am sure most people would prefer a way
without plugins to do it.

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-02-23 Thread Didrole
@Scalar Science : The server's ip is stored in the demo header in plain
text, open it with a hexeditor or even with the notepad.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux