[hlds_linux] Team Fortress 2 Update Available

2011-03-21 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

Team Fortress 2
- Updated honor-bound weapons so they can be holstered within a second of 
touching a supply cabinet.
- Updated the Blighted Beak with creator submitted fixes.
   - Fixed a clipping problem.
   - Made it paintable.
- Updated the Hero's Hachimaki to be tradeable.

Jason


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Re: [hlds_linux] Lag spikes

2011-03-21 Thread ics
Yes, exactly that. Never had that before untill 3-4 days ago and some 
had that about a week now. Not sure if it still happens today as i have 
been busy.


-ics

21.3.2011 20:35, Chris kirjoitti:

Are you all referring to when playing in game everything kinda stutters for
a second or so then comes back?  I still have that.


On Sun, Mar 20, 2011 at 12:00 AM, E3pO  wrote:


Shouldn't a simple thread fix that? It shouldn't stop pinging on a map
change in my opinion ...
On Mar 19, 2011 9:09 AM, "Eli Witt"  wrote:

You'll always see that spike in a hl/src game, the server will

momentarily

stop replying to pings as it's loading the new map.

I'm not sure what it is though, but my idle server seems to be as of yet
still unaffected.


On Thu, Mar 17, 2011 at 10:37 AM, Kevin b er

wrote:

I saw that red spike in HLSW every time a Win32 TF2 server changed maps.

On Thu, Mar 17, 2011 at 5:37 AM, Andres Pozos

wrote:

Last orangebox update(there was some hidden)?

No problems on any game for us on linux. No complaints from players

and

we

don't see any spikes but there are some cs1.6 servers on next rack by

other

customers that suffer issues. This looks pretty random.

-ics

- Alkuperäinen viesti -


For what its worth, my server population has been whining about lag

for

a

while now (though I haven't been able to get on and see for myself

due

to

time constants).
I've still been hearing complaints in the last day, though again I
haven't been able to get on myself.

My servers run on windows by the way.


On Wed, Mar 16, 2011 at 4:33 PM, Saint K.
wrote:

We're still experiencing massive problems.

Saint K.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of

RTL-Servers
|

Lee Sent: 16 March 2011 20:30
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Lag spikes

Hello,

I'm guessing there's been no update to this and everyones still

seeing

these issues ?

Kind Regards
Lee Gardiner
RTL-Servers

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Re: [hlds_linux] orangebox exploit

2011-03-21 Thread D3vilfish - Simiancage.org
I tend to put the rcon ports on a new port via commandline so you can
control it via iptables on a separate branch.
Hope this helps.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Drav Sloan
Sent: 21 March 2011 16:17
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] orangebox exploit

Christoffer Pedersen wrote:
> Block packets with that byte size on the specified port with iptables.

That _appears_ to be a TCP (not udp) packet (almost all "game packets"
are udp).  The only TCP traffic is for RCON (tho that tends to
be on 27015 and not 27115). Maybe you want to do the opposite for this
port, lock it down so no-one has access, and then add rules for the
IPs you do want access to RCON (this will not interrupt "normal" server
access, but just restrict from where RCON connections can be made)

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Re: [hlds_linux] Lag spikes

2011-03-21 Thread RTL-Servers | Lee

Hello,

The majority of my clients are seeing this as being resolved at present.

Anyone still experiencing this ?

Kind Regards
Lee Gardiner

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Re: [hlds_linux] Lag spikes

2011-03-21 Thread Chris
Are you all referring to when playing in game everything kinda stutters for
a second or so then comes back?  I still have that.


On Sun, Mar 20, 2011 at 12:00 AM, E3pO  wrote:

> Shouldn't a simple thread fix that? It shouldn't stop pinging on a map
> change in my opinion ...
> On Mar 19, 2011 9:09 AM, "Eli Witt"  wrote:
> > You'll always see that spike in a hl/src game, the server will
> momentarily
> > stop replying to pings as it's loading the new map.
> >
> > I'm not sure what it is though, but my idle server seems to be as of yet
> > still unaffected.
> >
> >
> > On Thu, Mar 17, 2011 at 10:37 AM, Kevin b er 
> wrote:
> >
> >> I saw that red spike in HLSW every time a Win32 TF2 server changed maps.
> >>
> >> On Thu, Mar 17, 2011 at 5:37 AM, Andres Pozos 
> wrote:
> >>
> >> > Last orangebox update(there was some hidden)?
> >> >
> >> > No problems on any game for us on linux. No complaints from players
> and
> >> we
> >> >> don't see any spikes but there are some cs1.6 servers on next rack by
> >> other
> >> >> customers that suffer issues. This looks pretty random.
> >> >>
> >> >> -ics
> >> >>
> >> >> - Alkuperäinen viesti -
> >> >>
> >> >>> For what its worth, my server population has been whining about lag
> for
> >> a
> >> >>> while now (though I haven't been able to get on and see for myself
> due
> >> to
> >> >>> time constants).
> >> >>> I've still been hearing complaints in the last day, though again I
> >> >>> haven't been able to get on myself.
> >> >>>
> >> >>> My servers run on windows by the way.
> >> >>>
> >> >>>
> >> >>> On Wed, Mar 16, 2011 at 4:33 PM, Saint K.
> >> >>> wrote:
> >> >>>
> >> >>> We're still experiencing massive problems.
> >> 
> >>  Saint K.
> >> 
> >>  -Original Message-
> >>  From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> >>  hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
> RTL-Servers
> |
> >>  Lee Sent: 16 March 2011 20:30
> >>  To: Half-Life dedicated Linux server mailing list
> >>  Subject: Re: [hlds_linux] Lag spikes
> >> 
> >>  Hello,
> >> 
> >>  I'm guessing there's been no update to this and everyones still
> seeing
> >>  these issues ?
> >> 
> >>  Kind Regards
> >>  Lee Gardiner
> >>  RTL-Servers
> >> 
> >>  ___
> >>  To unsubscribe, edit your list preferences, or view the list
> archives,
> >>  please visit:
> >>  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >> 
> >>  ___
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> >>  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >> 
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> >> >>> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >> >>>
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> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
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> >> >
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Re: [hlds_linux] orangebox exploit

2011-03-21 Thread Drav Sloan
Christoffer Pedersen wrote:
> Block packets with that byte size on the specified port with iptables.

That _appears_ to be a TCP (not udp) packet (almost all "game packets"
are udp).  The only TCP traffic is for RCON (tho that tends to
be on 27015 and not 27115). Maybe you want to do the opposite for this
port, lock it down so no-one has access, and then add rules for the
IPs you do want access to RCON (this will not interrupt "normal" server
access, but just restrict from where RCON connections can be made)

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Re: [hlds_linux] orangebox exploit

2011-03-21 Thread Christoffer Pedersen
Block packets with that byte size on the specified port with iptables.

/Chris

Sendt fra min iPhone 4

Den 21/03/2011 kl. 15.31 skrev Andres Pozos :

> Still having problems with another orangebox exploit:
> 
> Log example:
> Flooded with :
> 
> 14:52:33.609202 IP x.tde.net.25019 > xx.xxx.xx.27115: S 
> 4271149929:4271149929(0) win 8192 
> 
> All of the with the same win size (8192)
> Any advice without having to block dinamic ips?
> 
> 
> Best regards
>> Andres Pozos wrote:
>>> Theres an old exploit used to lag orangebox servers sending packets
>>> with size 0 that can be fixed with 
>>> http://www.sourceop.com/modules.php?name=Downloads&d_op=viewdownload&cid=9.
>>> But since a week or so, im not only getting lag, im getting CRASHES
>>> in my server and seems its the same exploit:
>>> 
>>> Example of flood:
>>> 
>>> 19:44:03.747611 IP xxx.dynamicIP.rima-tde.net.58723>  xxx.xxx: UDP, length 0
>>> 
>>> Without ddosfixer, it used to lag the server but now it also crash.
>>> The only way i manage  to fix it was blocking the ip but its a
>>> dinamic ip so its not a solution. Any advice?
>> You can also filter by packet size with udp using iptables.
>> 
>> iptables -A INPUT -p udp -m length --length 8 -j DROP
>> 
>> (which should drop all udp packets with a zero length payload).  IF you
>> have a NAT to your server then you may need this on the FORWARD chain
>> instead).
>> 
>> 
>> 
>> Note we pass --length 8 to account for the mandatory udp header fields.
>> (UDP headers have 4 fields, each sixteen bits long or 8 bytes).
>> 
>> Regards
>> 
>> D.
>> 
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Re: [hlds_linux] orangebox exploit

2011-03-21 Thread Andres Pozos

 Still having problems with another orangebox exploit:

Log example:
Flooded with :

14:52:33.609202 IP x.tde.net.25019 > xx.xxx.xx.27115: S 
4271149929:4271149929(0) win 8192 


All of the with the same win size (8192)
Any advice without having to block dinamic ips?


Best regards

Andres Pozos wrote:

Theres an old exploit used to lag orangebox servers sending packets
with size 0 that can be fixed with 
http://www.sourceop.com/modules.php?name=Downloads&d_op=viewdownload&cid=9.
But since a week or so, im not only getting lag, im getting CRASHES
in my server and seems its the same exploit:

Example of flood:

19:44:03.747611 IP xxx.dynamicIP.rima-tde.net.58723>  xxx.xxx: UDP, length 0

Without ddosfixer, it used to lag the server but now it also crash.
The only way i manage  to fix it was blocking the ip but its a
dinamic ip so its not a solution. Any advice?

You can also filter by packet size with udp using iptables.

iptables -A INPUT -p udp -m length --length 8 -j DROP

(which should drop all udp packets with a zero length payload).  IF you
have a NAT to your server then you may need this on the FORWARD chain
instead).



Note we pass --length 8 to account for the mandatory udp header fields.
(UDP headers have 4 fields, each sixteen bits long or 8 bytes).

Regards

D.

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