Re: [hlds_linux] Mandatory updates coming later today

2011-05-06 Thread Kyle Sanderson
2048 is still pretty low (especially with some of these new maps
people are rolling out). Each hat/prop/weapon/(pin?) is an entity. I'm
frequently suffering from ed_alloc crashes.

On Fri, May 6, 2011 at 9:20 PM, Sazpaimon  wrote:
> They doubled it when cp_steel broke. I think it's in 2048 now. I think
> that'll keep us safe for a little while.
>
> On 5/6/2011 10:24 PM, Brian Simon wrote:
>>
>> Actually, adding more hats to the game means more models the clients have
>> to
>> precache, and thus the less models mods and maps can use. Hats are solely
>> responsible for breaking maps such as tr_walkway, achievement_turbo, and
>> others. It has even broken cp_steel. If Valve were to, say, increase the
>> model limit (*hint hint*), this wouldn't be an issue.
>>
>> The concept of hats is not ruining the game, but the technical aspects of
>> hats are.
>>
>> On Fri, May 6, 2011 at 7:39 PM, Simon
>> Sheehanwrote:
>>
>>> On 5/5/2011 10:01 PM, hlds_linux-requ...@list.valvesoftware.com wrote:
>>>
 Re: Mandatory updates coming later today

>>> I firmly believe valve is not killing the game. The entire "Hats are
>>> ruining the game" issue is truly blown out of proportion. It's easy to
>>> ignore the trade stuff, and simply play the game still. Although we do
>>> still
>>> get mostly hats per update, at least they are still trying to improve the
>>> game and continue the support they do give us.
>>>
>>>
>>> ___
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Re: [hlds_linux] Mandatory updates coming later today

2011-05-06 Thread Sazpaimon
They doubled it when cp_steel broke. I think it's in 2048 now. I think 
that'll keep us safe for a little while.


On 5/6/2011 10:24 PM, Brian Simon wrote:

Actually, adding more hats to the game means more models the clients have to
precache, and thus the less models mods and maps can use. Hats are solely
responsible for breaking maps such as tr_walkway, achievement_turbo, and
others. It has even broken cp_steel. If Valve were to, say, increase the
model limit (*hint hint*), this wouldn't be an issue.

The concept of hats is not ruining the game, but the technical aspects of
hats are.

On Fri, May 6, 2011 at 7:39 PM, Simon Sheehanwrote:


On 5/5/2011 10:01 PM, hlds_linux-requ...@list.valvesoftware.com wrote:


Re: Mandatory updates coming later today


I firmly believe valve is not killing the game. The entire "Hats are
ruining the game" issue is truly blown out of proportion. It's easy to
ignore the trade stuff, and simply play the game still. Although we do still
get mostly hats per update, at least they are still trying to improve the
game and continue the support they do give us.


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Re: [hlds_linux] Mandatory updates coming later today

2011-05-06 Thread Brian Simon
Actually, adding more hats to the game means more models the clients have to
precache, and thus the less models mods and maps can use. Hats are solely
responsible for breaking maps such as tr_walkway, achievement_turbo, and
others. It has even broken cp_steel. If Valve were to, say, increase the
model limit (*hint hint*), this wouldn't be an issue.

The concept of hats is not ruining the game, but the technical aspects of
hats are.

On Fri, May 6, 2011 at 7:39 PM, Simon Sheehan wrote:

> On 5/5/2011 10:01 PM, hlds_linux-requ...@list.valvesoftware.com wrote:
>
>> Re: Mandatory updates coming later today
>>
>
> I firmly believe valve is not killing the game. The entire "Hats are
> ruining the game" issue is truly blown out of proportion. It's easy to
> ignore the trade stuff, and simply play the game still. Although we do still
> get mostly hats per update, at least they are still trying to improve the
> game and continue the support they do give us.
>
>
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Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-05-06 Thread fab han
Metamod:Source version 1.8.6
SourceMod Version: 1.3.7
Server is up to date

!settings crash the server

and you ?
2011/5/7 Jason Ruymen 

> Optional updates for Team Fortress 2, Counter-Strike: Source, Day of
> Defeat: Source and Half-Life 2: Deathmatch are now available.  Please run
> hldsupdatetool to receive the updates.  The specific changes include:
>
> Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
> - Fixed more crashes related to Alt-Tab in fullscreen mode on Windows
> - Removed ConVars "r_portalscloseall" and "r_flashlight_version2" to fix a
> wallhack exploit
>
> Counter-Strike: Source
> - Fixed a server crash caused by players committing suicide
>
> Team Fortress 2
> - Fixed a bug that caused Mac replay renders to be blurry
> - Fixed a client crashed caused by using custom main menu resource files
> - Fixed a bug when crafting class tokens
> - Fixed a paint bug on the Aperture Labs Hard Hatz
> - Updated the localization files
>
> Jason
>
>
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Re: [hlds_linux] Mandatory updates coming later today

2011-05-06 Thread Simon Sheehan

On 5/5/2011 10:01 PM, hlds_linux-requ...@list.valvesoftware.com wrote:

Re: Mandatory updates coming later today


I firmly believe valve is not killing the game. The entire "Hats are 
ruining the game" issue is truly blown out of proportion. It's easy to 
ignore the trade stuff, and simply play the game still. Although we do 
still get mostly hats per update, at least they are still trying to 
improve the game and continue the support they do give us.


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[hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-05-06 Thread Jason Ruymen
Optional updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: 
Source and Half-Life 2: Deathmatch are now available.  Please run 
hldsupdatetool to receive the updates.  The specific changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed more crashes related to Alt-Tab in fullscreen mode on Windows
- Removed ConVars "r_portalscloseall" and "r_flashlight_version2" to fix a 
wallhack exploit

Counter-Strike: Source
- Fixed a server crash caused by players committing suicide

Team Fortress 2
- Fixed a bug that caused Mac replay renders to be blurry
- Fixed a client crashed caused by using custom main menu resource files
- Fixed a bug when crafting class tokens
- Fixed a paint bug on the Aperture Labs Hard Hatz
- Updated the localization files

Jason


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Re: [hlds_linux] Failed to move replay file

2011-05-06 Thread rereflex

I prefer to use mod_alias. Thanks for advice.

Tony Paloma  wrote:

Well I suppose that explains it. Bug valve to fix it I guess or write  
some

script to watch for new files and copy them.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
reref...@gmail.com
Sent: Friday, May 06, 2011 2:01 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Failed to move replay file

Nope. Those paths on different devices.

Tony Paloma  wrote:


Valve is attempting to rename the file which fails across partitions.
Are those two paths on the same partition?

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
reref...@gmail.com
Sent: Friday, May 06, 2011 1:18 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Failed to move replay file

I enabled this new replay system, but it not work.

Testing command replay_dosanitycheck and replay_local_fileserver_path
says:

  ** ERROR: Failed to rename
'/game_servers/srcds/orangebox/tf/replay/server/tmp/testpublish_4516.tmp'
-> '/var/www/tf2replays/jump/testpublish_4516.tmp'

I logged into terminal under same user as server runs and tried to
move this file by hands to check permissions. And he moved smoothly.

Any suggestions what I'm doing wrong?


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Re: [hlds_linux] Failed to move replay file

2011-05-06 Thread Tony Paloma
Well I suppose that explains it. Bug valve to fix it I guess or write some
script to watch for new files and copy them.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
reref...@gmail.com
Sent: Friday, May 06, 2011 2:01 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Failed to move replay file

Nope. Those paths on different devices.

Tony Paloma  wrote:

> Valve is attempting to rename the file which fails across partitions. 
> Are those two paths on the same partition?
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 
> reref...@gmail.com
> Sent: Friday, May 06, 2011 1:18 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: [hlds_linux] Failed to move replay file
>
> I enabled this new replay system, but it not work.
>
> Testing command replay_dosanitycheck and replay_local_fileserver_path
> says:
>
>   ** ERROR: Failed to rename
> '/game_servers/srcds/orangebox/tf/replay/server/tmp/testpublish_4516.tmp'
> -> '/var/www/tf2replays/jump/testpublish_4516.tmp'
>
> I logged into terminal under same user as server runs and tried to 
> move this file by hands to check permissions. And he moved smoothly.
>
> Any suggestions what I'm doing wrong?

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Re: [hlds_linux] Failed to move replay file

2011-05-06 Thread rereflex

Nope. Those paths on different devices.

Tony Paloma  wrote:


Valve is attempting to rename the file which fails across partitions. Are
those two paths on the same partition?

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
reref...@gmail.com
Sent: Friday, May 06, 2011 1:18 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Failed to move replay file

I enabled this new replay system, but it not work.

Testing command replay_dosanitycheck and replay_local_fileserver_path  
says:


  ** ERROR: Failed to rename
'/game_servers/srcds/orangebox/tf/replay/server/tmp/testpublish_4516.tmp'
-> '/var/www/tf2replays/jump/testpublish_4516.tmp'

I logged into terminal under same user as server runs and tried to move  
this

file by hands to check permissions. And he moved smoothly.

Any suggestions what I'm doing wrong?


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Re: [hlds_linux] Failed to move replay file

2011-05-06 Thread Tony Paloma
Valve is attempting to rename the file which fails across partitions. Are
those two paths on the same partition?

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
reref...@gmail.com
Sent: Friday, May 06, 2011 1:18 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Failed to move replay file

I enabled this new replay system, but it not work.

Testing command replay_dosanitycheck and replay_local_fileserver_path says:

  ** ERROR: Failed to rename
'/game_servers/srcds/orangebox/tf/replay/server/tmp/testpublish_4516.tmp'  
-> '/var/www/tf2replays/jump/testpublish_4516.tmp'

I logged into terminal under same user as server runs and tried to move this
file by hands to check permissions. And he moved smoothly.

Any suggestions what I'm doing wrong?

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[hlds_linux] Failed to move replay file

2011-05-06 Thread rereflex

I enabled this new replay system, but it not work.

Testing command replay_dosanitycheck and replay_local_fileserver_path says:

 ** ERROR: Failed to rename  
'/game_servers/srcds/orangebox/tf/replay/server/tmp/testpublish_4516.tmp'  
-> '/var/www/tf2replays/jump/testpublish_4516.tmp'


I logged into terminal under same user as server runs and tried to move  
this file by hands to check permissions. And he moved smoothly.


Any suggestions what I'm doing wrong?

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Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-05-06 Thread Andres Pozos

 It's a critical bug and i have seen minor bugs fixed faster..

Here's a testing idea:
Update a testing client and server
Play a round
???
Profit!?


2011/5/6 Andre Müller


This fix blocks only the clientcommand kill, explode, jointeam and spectate

Here is another fix with the sourcecode:
http://forums.alliedmods.net/showthread.php?t=156406

2011/5/6 Ronny Schedel:

Please give us more details how the fix is working. Not everyone is
running Sourcemod.


KAC 1.2.1.8 emergency patch released.

This update to KAC fixes 5/5/2011 crashes with kill, spectate, team
switching.

Manual download URL:
http://www.kigenac.com/KACSM/1.2/kigen-ac-pub.smx

Auto-update only checks every 4 hours. So anyone wishing for immediate
effect is advised to download this update and install it manually.

On Fri, May 6, 2011 at 12:39 AM, Sir Jake

wrote:

This did make me sad panda.

three 32 slot servers watcing them crash every 2 minutes. :(


From: kyle.l...@gmail.com
Date: Thu, 5 May 2011 22:35:45 -0700
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day
of Defeat: Source and Half-Life 2: Deathmatch Updates Released

So CSS is broken. (Suicide and the server/client will crash).
Anyone else in the same boat?

I really want to try this testing in production thing, it seems to
really be catching on.

On Thu, May 5, 2011 at 9:42 PM, Netshroud

wrote:

.dem I think

On Fri, May 6, 2011 at 2:24 PM, Jeff Sugar

wrote:

I'm trying to setup the replays right now, and I'm stuck on

whitelisting

the
filetypes that people can download, as I don't know the replays'

filetypes.

I got the rest to report no errors, but until I do this, people

can't

actually grab them. I'd like to say ".rep" or something, but I

don't

want

to
just guess


On Thu, May 5, 2011 at 8:39 PM, jimbomcb

wrote:

A few example replay cfg files have been created, check

replay_*.cfg

under cfg folder.

On 6 May 2011 04:35, Chris Oryschak  wrote:

Anyone know the command to enable replays on the server?

Chris

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf

Of

Jason

Ruymen

Sent: Thursday, May 05, 2011 10:38 PM
To: 'Half-Life dedicated Linux server mailing list'; 'Half-Life

dedicated

Win32 server mailing list';

'hlds_annou...@list.valvesoftware.com'

Subject: [hlds_linux] Team Fortress 2, Counter-Strike: Source,

Day of

Defeat: Source and Half-Life 2: Deathmatch Updates Released

Required updates for Team Fortress 2, Counter-Strike: Source,

Day of

Defeat:

Source and Half-Life 2: Deathmatch are now available.  The

specific

changes

include:


Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

- Fixed an OpenGL crash for Mac players

- Fixed several crashes related to Alt-Tab in fullscreen mode

on

Windows

- Fixed client crash caused by invalid mesh

- Updated shared interfaces to support the new Replay feature

in

TF2



Counter-Strike: Source

- Updated the localization files



Team Fortress 2

- Added the Replay feature:

  http://www.teamfortress.com/replayupdate

  - Known issue with blurry Mac replay rendering will be fixed

in

the

next

update

- Launched the First Annual Saxxy Awards:
http://www.teamfortress.com/saxxyawards

- Added 8 new Replay achievements

- Added 10 new hats

- Added The Director's Vision, an item that provides you with a

new

taunt

- Fixed a problem with certain equippable items rendering

incorrectly

on

the

loadout screen

- Fixed a problem causing the Mann Co. store previews to render

incorrectly

- Crafted items will now remember/display who crafted them

- Added a reward for the early crafters of new items

- Added a new style to the  Aperture Labs Hard Hat

- Added a new style to the Blighted Beak

- Fixed bugs with the refurbish items interface so that some

properties

will

no longer be un-removable under certain circumstances

- Fixed the briefcase not being drawn on players when it's

being

carried

in

CTF maps

- Fixed the Gloves of Running Urgently not using the correct

skin in

the

character loadout screen

- Fixed the Kritzkrieg not drawing the correct model in the

character

loadout screen

- Fixed the Horseless Headless Horsemann displaying the burning

material

in

DirectX8

- Fixed the Aperture Labs Hard Hat displaying the burning

material in

DirectX8

- Fixed removing the burning/jarated conditions on players who

are

being

critboosted by a Medic using the Kritzkrieg

- Added Mad Milk to the conditions that are cleared when

players

are

made

invulnerable by a Medic with an ÜberCharge

- For web developers: added tool and capability information to

the

IEconItems_440/GetSchema Web API

Jason

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Re: [hlds_linux] Replay upload done on main thread

2011-05-06 Thread Ross Bemrose
I've also noticed lag when replays were enabled, so I disabled them again.

On Fri, May 6, 2011 at 11:21 AM, Ronny Schedel wrote:

> Same lag spikes with local replay storage. It lags with or without FTP. I
> suppose it's the bzip compression they use.
>
>
>  i can vouch for this. running on a test server locked with only me. hard
>> spike were in the game.
>> also noticed the spikes in the clip.
>>
>> On Fri, May 6, 2011 at 5:59 AM, Nephyrin Zey 
>> wrote:
>>
>>  This conversation ACTUALLY HAPPENED hours prior to tony discovering this:
>>>
>>>  (10:06:15 PM) DrunkenF00lTFC: // Upload replay file on main thread. I
>>> see
>>>
 no problem with this.
 (10:06:29 PM) Nephyrin: .. does it really
 (10:06:33 PM) DrunkenF00lTFC: lol no.
 (10:06:42 PM) DrunkenF00lTFC: well actually i dno i haven't done it
 (10:06:45 PM) DrunkenF00lTFC: but there's no way it does
 (10:06:55 PM) Nephyrin: ... you'd think


>>> Just thought i'd share
>>>
>>> - Neph
>>>
>>>
>>> On 05/06/2011 02:52 AM, Tony Paloma wrote:
>>>
>>>  Just a PSA. Replay upload is done on the main thread (at least for Linux
 servers) at least in part and can cause noticeable frequent lag spikes.
 Thus, I would not recommend the FTP offloading feature until they fix
 it.
 Sample stack trace:

 http://pastebin.com/JS0wCBRR



 Thanks,

 Tony

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Re: [hlds_linux] Replay upload done on main thread

2011-05-06 Thread Ronny Schedel

It even crashes the server when you turn off the replay:

L 05/06/2011 - 17:43:59: server_cvar: "tf_gamemode_cp" "0"
L 05/06/2011 - 17:43:59: server_cvar: "sv_tags" "increased_maxplayers"
L 05/06/2011 - 17:43:59: server_cvar: "sv_tags" "increased_maxplayers"
L 05/06/2011 - 17:43:59: server_cvar: "tf_gamemode_payload" "1"
L 05/06/2011 - 17:43:59: server_cvar: "sv_tags" 
"increased_maxplayers,payload"
L 05/06/2011 - 17:43:59: server_cvar: "sv_tags" 
"increased_maxplayers,payload"
L 05/06/2011 - 17:43:59: "replay<390><>" disconnected (reason "Replay 
stop.")

Dropped replay from server (Replay stop.)
PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20110506174400_1.dmp
success = yes
response:  CrashID=bp-6d9ba284-9051-4106-b523-896ff2110506



Same lag spikes with local replay storage. It lags with or without FTP. I 
suppose it's the bzip compression they use.



i can vouch for this. running on a test server locked with only me. hard
spike were in the game.
also noticed the spikes in the clip.

On Fri, May 6, 2011 at 5:59 AM, Nephyrin Zey  
wrote:


This conversation ACTUALLY HAPPENED hours prior to tony discovering 
this:


 (10:06:15 PM) DrunkenF00lTFC: // Upload replay file on main thread. I 
see

no problem with this.
(10:06:29 PM) Nephyrin: .. does it really
(10:06:33 PM) DrunkenF00lTFC: lol no.
(10:06:42 PM) DrunkenF00lTFC: well actually i dno i haven't done it
(10:06:45 PM) DrunkenF00lTFC: but there's no way it does
(10:06:55 PM) Nephyrin: ... you'd think



Just thought i'd share

- Neph


On 05/06/2011 02:52 AM, Tony Paloma wrote:

Just a PSA. Replay upload is done on the main thread (at least for 
Linux

servers) at least in part and can cause noticeable frequent lag spikes.
Thus, I would not recommend the FTP offloading feature until they fix 
it.

Sample stack trace:

http://pastebin.com/JS0wCBRR



Thanks,

Tony

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Re: [hlds_linux] Mandatory updates coming later today

2011-05-06 Thread Eric Riemers

Dont forget the 10 new ways to crash a server :-)

On Fri, 6 May 2011 11:16:48 -0400, John Marbury 
wrote:
> Oh nice, 10 new hats!
> 
> 
> 
> On Thu, May 5, 2011 at 11:48 PM, ics  wrote:
> 
>> You just forgot the people on the other timezones. What is convinient
for
>> you, isn't for them so updates will never get released as you hope.
>> Personally, these 2-5am updates are fine for me. This arrived 5:37 at
>> morning.
>>
>> -ics
>>
>> 6.5.2011 4:43, DontWannaName! kirjoitti:
>>
>>  I think 7pm is a little late for a game update, but a game update is
>>> better
>>> than no update. That said, an update before gamer's come home from work
>>> would be ideal. Instead, users are coming home to play and have to wait
>>> to
>>> update in order to play. This is a somewhat poor user experience, but
>>> not
>>> the worst. Just worth noting.
>>>
>>> On Thu, May 5, 2011 at 6:38 PM, clad iron  wrote:
>>>
>>>
>>
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Re: [hlds_linux] Replay upload done on main thread

2011-05-06 Thread Ronny Schedel
Same lag spikes with local replay storage. It lags with or without FTP. I 
suppose it's the bzip compression they use.



i can vouch for this. running on a test server locked with only me. hard
spike were in the game.
also noticed the spikes in the clip.

On Fri, May 6, 2011 at 5:59 AM, Nephyrin Zey  
wrote:



This conversation ACTUALLY HAPPENED hours prior to tony discovering this:

 (10:06:15 PM) DrunkenF00lTFC: // Upload replay file on main thread. I 
see

no problem with this.
(10:06:29 PM) Nephyrin: .. does it really
(10:06:33 PM) DrunkenF00lTFC: lol no.
(10:06:42 PM) DrunkenF00lTFC: well actually i dno i haven't done it
(10:06:45 PM) DrunkenF00lTFC: but there's no way it does
(10:06:55 PM) Nephyrin: ... you'd think



Just thought i'd share

- Neph


On 05/06/2011 02:52 AM, Tony Paloma wrote:


Just a PSA. Replay upload is done on the main thread (at least for Linux
servers) at least in part and can cause noticeable frequent lag spikes.
Thus, I would not recommend the FTP offloading feature until they fix 
it.

Sample stack trace:

http://pastebin.com/JS0wCBRR



Thanks,

Tony

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Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-05-06 Thread John Marbury
Here's a testing idea:
Update a testing client and server
Play a round
???
Profit!?


2011/5/6 Andre Müller 

> This fix blocks only the clientcommand kill, explode, jointeam and spectate
>
> Here is another fix with the sourcecode:
> http://forums.alliedmods.net/showthread.php?t=156406
>
> 2011/5/6 Ronny Schedel :
> > Please give us more details how the fix is working. Not everyone is
> > running Sourcemod.
> >
> >> KAC 1.2.1.8 emergency patch released.
> >>
> >> This update to KAC fixes 5/5/2011 crashes with kill, spectate, team
> >> switching.
> >>
> >> Manual download URL:
> >> http://www.kigenac.com/KACSM/1.2/kigen-ac-pub.smx
> >>
> >> Auto-update only checks every 4 hours. So anyone wishing for immediate
> >> effect is advised to download this update and install it manually.
> >>
> >> On Fri, May 6, 2011 at 12:39 AM, Sir Jake 
> wrote:
> >>>
> >>> This did make me sad panda.
> >>>
> >>> three 32 slot servers watcing them crash every 2 minutes. :(
> >>>
>  From: kyle.l...@gmail.com
>  Date: Thu, 5 May 2011 22:35:45 -0700
>  To: hlds_linux@list.valvesoftware.com
>  Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day
>  of Defeat: Source and Half-Life 2: Deathmatch Updates Released
> 
>  So CSS is broken. (Suicide and the server/client will crash).
>  Anyone else in the same boat?
> 
>  I really want to try this testing in production thing, it seems to
>  really be catching on.
> 
>  On Thu, May 5, 2011 at 9:42 PM, Netshroud 
> wrote:
>  > .dem I think
>  >
>  > On Fri, May 6, 2011 at 2:24 PM, Jeff Sugar 
>  wrote:
>  >
>  >> I'm trying to setup the replays right now, and I'm stuck on
>  whitelisting
>  >> the
>  >> filetypes that people can download, as I don't know the replays'
>  filetypes.
>  >> I got the rest to report no errors, but until I do this, people
>  can't
>  >> actually grab them. I'd like to say ".rep" or something, but I
> don't
>  want
>  >> to
>  >> just guess
>  >>
>  >>
>  >> On Thu, May 5, 2011 at 8:39 PM, jimbomcb 
> wrote:
>  >>
>  >> > A few example replay cfg files have been created, check
>  replay_*.cfg
>  >> > under cfg folder.
>  >> >
>  >> > On 6 May 2011 04:35, Chris Oryschak  wrote:
>  >> > > Anyone know the command to enable replays on the server?
>  >> > >
>  >> > > Chris
>  >> > >
>  >> > > -Original Message-
>  >> > > From: hlds_linux-boun...@list.valvesoftware.com
>  >> > > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf
> Of
>  Jason
>  >> > Ruymen
>  >> > > Sent: Thursday, May 05, 2011 10:38 PM
>  >> > > To: 'Half-Life dedicated Linux server mailing list'; 'Half-Life
>  >> dedicated
>  >> > > Win32 server mailing list';
>  'hlds_annou...@list.valvesoftware.com'
>  >> > > Subject: [hlds_linux] Team Fortress 2, Counter-Strike: Source,
>  Day of
>  >> > > Defeat: Source and Half-Life 2: Deathmatch Updates Released
>  >> > >
>  >> > > Required updates for Team Fortress 2, Counter-Strike: Source,
>  Day of
>  >> > Defeat:
>  >> > > Source and Half-Life 2: Deathmatch are now available.  The
>  specific
>  >> > changes
>  >> > > include:
>  >> > >
>  >> > >
>  >> > > Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
>  >> > >
>  >> > > - Fixed an OpenGL crash for Mac players
>  >> > >
>  >> > > - Fixed several crashes related to Alt-Tab in fullscreen mode
> on
>  >> Windows
>  >> > >
>  >> > > - Fixed client crash caused by invalid mesh
>  >> > >
>  >> > > - Updated shared interfaces to support the new Replay feature
> in
>  TF2
>  >> > >
>  >> > >
>  >> > >
>  >> > > Counter-Strike: Source
>  >> > >
>  >> > > - Updated the localization files
>  >> > >
>  >> > >
>  >> > >
>  >> > > Team Fortress 2
>  >> > >
>  >> > > - Added the Replay feature:
>   http://www.teamfortress.com/replayupdate
>  >> > >
>  >> > >  - Known issue with blurry Mac replay rendering will be fixed
> in
>  the
>  >> next
>  >> > > update
>  >> > >
>  >> > > - Launched the First Annual Saxxy Awards:
>  >> > > http://www.teamfortress.com/saxxyawards
>  >> > >
>  >> > > - Added 8 new Replay achievements
>  >> > >
>  >> > > - Added 10 new hats
>  >> > >
>  >> > > - Added The Director's Vision, an item that provides you with a
>  new
>  >> taunt
>  >> > >
>  >> > > - Fixed a problem with certain equippable items rendering
>  incorrectly
>  >> on
>  >> > the
>  >> > > loadout screen
>  >> > >
>  >> > > - Fixed a problem causing the Mann Co. store previews to render
>  >> > incorrectly
>  >> > >
>  >> > > - Crafted items will now remember/display who crafted them
>  >> > >
>  >> > > - Added a reward f

Re: [hlds_linux] Mandatory updates coming later today

2011-05-06 Thread John Marbury
Oh nice, 10 new hats!



On Thu, May 5, 2011 at 11:48 PM, ics  wrote:

> You just forgot the people on the other timezones. What is convinient for
> you, isn't for them so updates will never get released as you hope.
> Personally, these 2-5am updates are fine for me. This arrived 5:37 at
> morning.
>
> -ics
>
> 6.5.2011 4:43, DontWannaName! kirjoitti:
>
>  I think 7pm is a little late for a game update, but a game update is
>> better
>> than no update. That said, an update before gamer's come home from work
>> would be ideal. Instead, users are coming home to play and have to wait to
>> update in order to play. This is a somewhat poor user experience, but not
>> the worst. Just worth noting.
>>
>> On Thu, May 5, 2011 at 6:38 PM, clad iron  wrote:
>>
>>
>
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> please visit:
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Re: [hlds_linux] Crashes with latest OB update

2011-05-06 Thread Fab
Valve what are you waiting for make a update fix !!!



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Re: [hlds_linux] Crashes with latest OB update

2011-05-06 Thread Ronny Schedel



complicated, speaking from what the source "source" looked like in 
quake1.5,

of which 1-2% might be left, but one would presume it is much CLEANER now
than that steaming pile of... cookies... was when ID delivered it.


This divided the professionals from the beginners... 



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Re: [hlds_linux] Crashes with latest OB update

2011-05-06 Thread Björn Rohlén
"So, guys, did any of you actually fire up the game and fool around a bit
before we released the latest update? Seems like every server crashes when
the player entity die in any other way than by weapons!"

"HELLS NO! Where's the fun in that!"

I love it.

Now, I would not actually bother you lot if it weren't for the simple fact
that this has now happened numerous times in the recent year. Here's an
idea, let someone read up a bit on regression testmethods and choose
whatever toolkit that you fancy to replay your cases -- but PLEASE; start
using at least basic tried and true methods that most likely 98% of all
commercial developers employ. Making a client-build that read a
psuedo-language to perform normal user actions would not seem too
complicated, speaking from what the source "source" looked like in quake1.5,
of which 1-2% might be left, but one would presume it is much CLEANER now
than that steaming pile of... cookies... was when ID delivered it.

http://en.wikipedia.org/wiki/Regression_testing

-TheG
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Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-05-06 Thread Andre Müller
This fix blocks only the clientcommand kill, explode, jointeam and spectate

Here is another fix with the sourcecode:
http://forums.alliedmods.net/showthread.php?t=156406

2011/5/6 Ronny Schedel :
> Please give us more details how the fix is working. Not everyone is
> running Sourcemod.
>
>> KAC 1.2.1.8 emergency patch released.
>>
>> This update to KAC fixes 5/5/2011 crashes with kill, spectate, team
>> switching.
>>
>> Manual download URL:
>> http://www.kigenac.com/KACSM/1.2/kigen-ac-pub.smx
>>
>> Auto-update only checks every 4 hours. So anyone wishing for immediate
>> effect is advised to download this update and install it manually.
>>
>> On Fri, May 6, 2011 at 12:39 AM, Sir Jake  wrote:
>>>
>>> This did make me sad panda.
>>>
>>> three 32 slot servers watcing them crash every 2 minutes. :(
>>>
 From: kyle.l...@gmail.com
 Date: Thu, 5 May 2011 22:35:45 -0700
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day
 of Defeat: Source and Half-Life 2: Deathmatch Updates Released

 So CSS is broken. (Suicide and the server/client will crash).
 Anyone else in the same boat?

 I really want to try this testing in production thing, it seems to
 really be catching on.

 On Thu, May 5, 2011 at 9:42 PM, Netshroud  wrote:
 > .dem I think
 >
 > On Fri, May 6, 2011 at 2:24 PM, Jeff Sugar 
 wrote:
 >
 >> I'm trying to setup the replays right now, and I'm stuck on
 whitelisting
 >> the
 >> filetypes that people can download, as I don't know the replays'
 filetypes.
 >> I got the rest to report no errors, but until I do this, people
 can't
 >> actually grab them. I'd like to say ".rep" or something, but I don't
 want
 >> to
 >> just guess
 >>
 >>
 >> On Thu, May 5, 2011 at 8:39 PM, jimbomcb  wrote:
 >>
 >> > A few example replay cfg files have been created, check
 replay_*.cfg
 >> > under cfg folder.
 >> >
 >> > On 6 May 2011 04:35, Chris Oryschak  wrote:
 >> > > Anyone know the command to enable replays on the server?
 >> > >
 >> > > Chris
 >> > >
 >> > > -Original Message-
 >> > > From: hlds_linux-boun...@list.valvesoftware.com
 >> > > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
 Jason
 >> > Ruymen
 >> > > Sent: Thursday, May 05, 2011 10:38 PM
 >> > > To: 'Half-Life dedicated Linux server mailing list'; 'Half-Life
 >> dedicated
 >> > > Win32 server mailing list';
 'hlds_annou...@list.valvesoftware.com'
 >> > > Subject: [hlds_linux] Team Fortress 2, Counter-Strike: Source,
 Day of
 >> > > Defeat: Source and Half-Life 2: Deathmatch Updates Released
 >> > >
 >> > > Required updates for Team Fortress 2, Counter-Strike: Source,
 Day of
 >> > Defeat:
 >> > > Source and Half-Life 2: Deathmatch are now available.  The
 specific
 >> > changes
 >> > > include:
 >> > >
 >> > >
 >> > > Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
 >> > >
 >> > > - Fixed an OpenGL crash for Mac players
 >> > >
 >> > > - Fixed several crashes related to Alt-Tab in fullscreen mode on
 >> Windows
 >> > >
 >> > > - Fixed client crash caused by invalid mesh
 >> > >
 >> > > - Updated shared interfaces to support the new Replay feature in
 TF2
 >> > >
 >> > >
 >> > >
 >> > > Counter-Strike: Source
 >> > >
 >> > > - Updated the localization files
 >> > >
 >> > >
 >> > >
 >> > > Team Fortress 2
 >> > >
 >> > > - Added the Replay feature:
  http://www.teamfortress.com/replayupdate
 >> > >
 >> > >  - Known issue with blurry Mac replay rendering will be fixed in
 the
 >> next
 >> > > update
 >> > >
 >> > > - Launched the First Annual Saxxy Awards:
 >> > > http://www.teamfortress.com/saxxyawards
 >> > >
 >> > > - Added 8 new Replay achievements
 >> > >
 >> > > - Added 10 new hats
 >> > >
 >> > > - Added The Director's Vision, an item that provides you with a
 new
 >> taunt
 >> > >
 >> > > - Fixed a problem with certain equippable items rendering
 incorrectly
 >> on
 >> > the
 >> > > loadout screen
 >> > >
 >> > > - Fixed a problem causing the Mann Co. store previews to render
 >> > incorrectly
 >> > >
 >> > > - Crafted items will now remember/display who crafted them
 >> > >
 >> > > - Added a reward for the early crafters of new items
 >> > >
 >> > > - Added a new style to the  Aperture Labs Hard Hat
 >> > >
 >> > > - Added a new style to the Blighted Beak
 >> > >
 >> > > - Fixed bugs with the refurbish items interface so that some
 properties
 >> > will
 >> > > no longer be un-removable under certain circumstances
 >> > >
 >> > > - Fixed the briefcase not being

Re: [hlds_linux] Crashes with latest OB update

2011-05-06 Thread clad iron
Just to point out i found 1 thing causing mine to crash.

i loaded up cp_skyscraper and went soldier.
now when doing a jump with 4 rockets, your dead. or i was, were normally i
do not.
Anyway, once a 3rd or fth rocket is used , and you receive a death from
landing with low health or die making the jump. the server would crash.
If you do the same jump and land in the water so you take no damage, the
server lives.

I understand there should be plugins out there to fix this.
This was to only explain to anyone that may wonder what could be causing it.

I'm sure there are other ways crashing as well since it seems like if you
take so much damage then die from a fall, thats when the server takes a
dump.
And most time it seemed like the server was hung, but was in fact uploading
a dump file to steam. which was making my server take a long time to
restart.



On Fri, May 6, 2011 at 5:33 AM, Fyren  wrote:

> On Fri, May 6, 2011 at 03:45, oGre  wrote:
>
> > Apparently Kigen did release the sourcecode on google code, but got
> > banned anyway, so now he's removed the sourcecode altogether.
> >
>
> The actual order of events is:
>
> 1) Kigen posts a link to the binary without source.
> 2) Moderator removes the link, replies telling him to post the source.
> 3) Kigen readds the link without source (giving an edit reason of "fuck
> off").
> 4) Moderator gives him a temporary ban.
>
> Zeal for supporting server admins is great, but thumbing your nose at the
> license is not.  You can't post a binary with the promise of source coming
> later.  The crux here is that after being explicitly warned about the
> license he ignored it.  At the point in time of #3, he ignored the
> moderator
> and the license, so what's the moderator supposed to do?  Continually edit
> out the link if Kigen puts it back yet again?  The ban was justified, even
> though the source was posted soon after.
>
> And now taking the repository down while leaving the download links to the
> binaries working on his site also isn't the best way to deal with the
> license.  Hopefully, he'll remove the binaries or put the source back up.
>
> -Fyren
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Re: [hlds_linux] Replay upload done on main thread

2011-05-06 Thread clad iron
i can vouch for this. running on a test server locked with only me. hard
spike were in the game.
also noticed the spikes in the clip.

On Fri, May 6, 2011 at 5:59 AM, Nephyrin Zey  wrote:

> This conversation ACTUALLY HAPPENED hours prior to tony discovering this:
>
>  (10:06:15 PM) DrunkenF00lTFC: // Upload replay file on main thread. I see
>> no problem with this.
>> (10:06:29 PM) Nephyrin: .. does it really
>> (10:06:33 PM) DrunkenF00lTFC: lol no.
>> (10:06:42 PM) DrunkenF00lTFC: well actually i dno i haven't done it
>> (10:06:45 PM) DrunkenF00lTFC: but there's no way it does
>> (10:06:55 PM) Nephyrin: ... you'd think
>>
>
> Just thought i'd share
>
> - Neph
>
>
> On 05/06/2011 02:52 AM, Tony Paloma wrote:
>
>> Just a PSA. Replay upload is done on the main thread (at least for Linux
>> servers) at least in part and can cause noticeable frequent lag spikes.
>> Thus, I would not recommend the FTP offloading feature until they fix it.
>> Sample stack trace:
>>
>> http://pastebin.com/JS0wCBRR
>>
>>
>>
>> Thanks,
>>
>> Tony
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
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Re: [hlds_linux] Replay upload done on main thread

2011-05-06 Thread Nephyrin Zey

This conversation ACTUALLY HAPPENED hours prior to tony discovering this:

(10:06:15 PM) DrunkenF00lTFC: // Upload replay file on main thread. I 
see no problem with this.

(10:06:29 PM) Nephyrin: .. does it really
(10:06:33 PM) DrunkenF00lTFC: lol no.
(10:06:42 PM) DrunkenF00lTFC: well actually i dno i haven't done it
(10:06:45 PM) DrunkenF00lTFC: but there's no way it does
(10:06:55 PM) Nephyrin: ... you'd think


Just thought i'd share

- Neph

On 05/06/2011 02:52 AM, Tony Paloma wrote:

Just a PSA. Replay upload is done on the main thread (at least for Linux
servers) at least in part and can cause noticeable frequent lag spikes.
Thus, I would not recommend the FTP offloading feature until they fix it.
Sample stack trace:

http://pastebin.com/JS0wCBRR



Thanks,

Tony

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[hlds_linux] Replay upload done on main thread

2011-05-06 Thread Tony Paloma
Just a PSA. Replay upload is done on the main thread (at least for Linux
servers) at least in part and can cause noticeable frequent lag spikes.
Thus, I would not recommend the FTP offloading feature until they fix it.
Sample stack trace:

http://pastebin.com/JS0wCBRR

 

Thanks,

Tony

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Re: [hlds_linux] Crashes with latest OB update

2011-05-06 Thread Fyren
On Fri, May 6, 2011 at 03:45, oGre  wrote:

> Apparently Kigen did release the sourcecode on google code, but got
> banned anyway, so now he's removed the sourcecode altogether.
>

The actual order of events is:

1) Kigen posts a link to the binary without source.
2) Moderator removes the link, replies telling him to post the source.
3) Kigen readds the link without source (giving an edit reason of "fuck
off").
4) Moderator gives him a temporary ban.

Zeal for supporting server admins is great, but thumbing your nose at the
license is not.  You can't post a binary with the promise of source coming
later.  The crux here is that after being explicitly warned about the
license he ignored it.  At the point in time of #3, he ignored the moderator
and the license, so what's the moderator supposed to do?  Continually edit
out the link if Kigen puts it back yet again?  The ban was justified, even
though the source was posted soon after.

And now taking the repository down while leaving the download links to the
binaries working on his site also isn't the best way to deal with the
license.  Hopefully, he'll remove the binaries or put the source back up.

-Fyren
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Re: [hlds_linux] Crashes with latest OB update

2011-05-06 Thread vader667
Well... Maybe Alliedmodders is a little strict in their timing but i think  
it's pushing things too far to just leave the SM developpement like that.

Anyway... I don't have all the cards to correctly judge that.

Le , oGre  a écrit :

Apparently Kigen did release the sourcecode on google code, but got




banned anyway, so now he's removed the sourcecode altogether.







http://www.kigenac.com/viewtopic.php?f=4&t=1125#p4583







/o







2011/5/6 Anthony Stoyanov a...@gaming.bg>:




> "There is a license involved here that stipulates certain guidlines when



> making a mod/plug public.There's a moral and ethical code that a human  
being




> should follow also but that's another story."




> "That's irrelevant, the SourceMod license is clear. "




>




> This is the reason you got banned for ;)



> You obviously didn't release the source code and it hurt them in some  
way :)




>




> On 6/5/2011 10:27 AM, Kigen wrote:




>>




>> Yes.




>>




>> *sigh* I just got banned from AlliedModders for being helpful. Seems




>> they don't like it when someone else is more useful.




>>




>> On Fri, May 6, 2011 at 2:20 AM, daniel jokiahodaniel.joki...@gmail.com>




>> wrote:




>>>




>>> kill through console?




>>> Den 6 maj 2011 08.18 skrev "Kigen"theki...@gmail.com>:









 No, its the CommitSuicide function.









 On Fri, May 6, 2011 at 1:59 AM, Kyle sandersonkyle.l...@gmail.com>




>>>




>>> wrote:




>




> Doesn't Fall Damage trigger this as well?




>




> On Thu, May 5, 2011 at 11:42 PM, kigentheki...@gmail.com> wrote:




>>




>> Use the KAC 1.2.1.8 emergency patch.




>>




>> This update to KAC fixes 5/5/2011 crashes with kill, spectate, team




>>>




>>> switching.




>>




>> Manual download URL:




>> http://www.kigenac.com/KACSM/1.2/kigen-ac-pub.smx




>>




>> My fix will keep the functionality of those commands instead of




>>>




>>> blocking.




>>




>> On Fri, May 6, 2011 at 1:33 AM, ogreo...@muppfarmen.se> wrote:




>>>




>>> Seems like Valve made some commands crash the server.




>>>




>>> A plugin that works around the problem:




>>>




>>> http://forums.alliedmods.net/showpost.php?p=1464007&postcount=48




>>>




>>> /o




>>>




>>> 2011/5/6 Ronny schedeli...@ronny-schedel.de>:




>




> Hi,




>




> we see constantly crashes with the latest OB updates. We run a




> server



> plugin which uses Valve API only. Did they fucked up their own  
API




>>>




>>> again?




>




> Best regards




>




> Ronny Schedel




>




>




> ___




> To unsubscribe, edit your list preferences, or view the list




>>>




>>> archives,




>




> please visit:




> http://list.valvesoftware.com/mailman/listinfo/hlds_linux




>



 Oh well, it crashes even without any server plugin. What the  
fuck?














 ___




 To unsubscribe, edit your list preferences, or view the list




 archives,




>>>




>>> please visit:









 http://list.valvesoftware.com/mailman/listinfo/hlds_linux









>>>




>>>




>>> --




>>> =MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se




>>>




>>> ___




>>> To unsubscribe, edit your list preferences, or view the list




>>> archives,




>>>




>>> please visit:




>>>




>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux




>>>




>> ___



>> To unsubscribe, edit your list preferences, or view the list  
archives,




>>>




>>> please visit:




>>




>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux




>>




> ___



> To unsubscribe, edit your list preferences, or view the list  
archives,




>>>




>>> please visit:




>




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>




 ___



 To unsubscribe, edit your list preferences, or view the list  
archives,




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 http://list.valvesoftware.com/mailman/listinfo/hlds_linux




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Re: [hlds_linux] Crashes with latest OB update

2011-05-06 Thread oGre
Apparently Kigen did release the sourcecode on google code, but got
banned anyway, so now he's removed the sourcecode altogether.

http://www.kigenac.com/viewtopic.php?f=4&t=1125#p4583

/o

2011/5/6 Anthony Stoyanov :
> "There is a license involved here that stipulates certain guidlines when
> making a mod/plug public.There's a moral and ethical code that a human being
> should follow also but that's another story."
> "That's irrelevant, the SourceMod license is clear. "
>
> This is the reason you got banned for ;)
> You obviously didn't release the source code and it hurt them in some way :)
>
> On 6/5/2011 10:27 AM, Kigen wrote:
>>
>> Yes.
>>
>> *sigh* I just got banned from AlliedModders for being helpful.  Seems
>> they don't like it when someone else is more useful.
>>
>> On Fri, May 6, 2011 at 2:20 AM, daniel jokiaho
>>  wrote:
>>>
>>> kill through console?
>>>  Den 6 maj 2011 08.18 skrev "Kigen":

 No, its the CommitSuicide function.

 On Fri, May 6, 2011 at 1:59 AM, Kyle Sanderson
>>>
>>> wrote:
>
> Doesn't Fall Damage trigger this as well?
>
> On Thu, May 5, 2011 at 11:42 PM, Kigen  wrote:
>>
>> Use the KAC 1.2.1.8 emergency patch.
>>
>> This update to KAC fixes 5/5/2011 crashes with kill, spectate, team
>>>
>>> switching.
>>
>> Manual download URL:
>> http://www.kigenac.com/KACSM/1.2/kigen-ac-pub.smx
>>
>> My fix will keep the functionality of those commands instead of
>>>
>>> blocking.
>>
>> On Fri, May 6, 2011 at 1:33 AM, oGre  wrote:
>>>
>>> Seems like Valve made some commands crash the server.
>>>
>>> A plugin that works around the problem:
>>>
>>> http://forums.alliedmods.net/showpost.php?p=1464007&postcount=48
>>>
>>> /o
>>>
>>> 2011/5/6 Ronny Schedel:
>
> Hi,
>
> we see constantly crashes with the latest OB updates. We run a
> server
> plugin which uses Valve API only. Did they fucked up their own API
>>>
>>> again?
>
> Best regards
>
> Ronny Schedel
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
>>>
>>> archives,
>
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
 Oh well, it crashes even without any server plugin. What the fuck?


 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
>>>
>>> please visit:

 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

>>>
>>>
>>> --
>>> =MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives,
>>>
>>> please visit:
>>>
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>> ___
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>>>
>>> please visit:
>>
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 ___
 To unsubscribe, edit your list preferences, or view the list archives,
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 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
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>> please visit:
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Re: [hlds_linux] Crashes with latest OB update

2011-05-06 Thread Anthony Stoyanov
"There is a license involved here that stipulates certain guidlines when 
making a mod/plug public.There's a moral and ethical code that a human 
being should follow also but that's another story."

"That's irrelevant, the SourceMod license is clear. "

This is the reason you got banned for ;)
You obviously didn't release the source code and it hurt them in some way :)

On 6/5/2011 10:27 AM, Kigen wrote:

Yes.

*sigh* I just got banned from AlliedModders for being helpful.  Seems
they don't like it when someone else is more useful.

On Fri, May 6, 2011 at 2:20 AM, daniel jokiaho  wrote:

kill through console?
  Den 6 maj 2011 08.18 skrev "Kigen":

No, its the CommitSuicide function.

On Fri, May 6, 2011 at 1:59 AM, Kyle Sanderson

wrote:

Doesn't Fall Damage trigger this as well?

On Thu, May 5, 2011 at 11:42 PM, Kigen  wrote:

Use the KAC 1.2.1.8 emergency patch.

This update to KAC fixes 5/5/2011 crashes with kill, spectate, team

switching.

Manual download URL:
http://www.kigenac.com/KACSM/1.2/kigen-ac-pub.smx

My fix will keep the functionality of those commands instead of

blocking.

On Fri, May 6, 2011 at 1:33 AM, oGre  wrote:

Seems like Valve made some commands crash the server.

A plugin that works around the problem:

http://forums.alliedmods.net/showpost.php?p=1464007&postcount=48

/o

2011/5/6 Ronny Schedel:

Hi,

we see constantly crashes with the latest OB updates. We run a server
plugin which uses Valve API only. Did they fucked up their own API

again?

Best regards

Ronny Schedel


___
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archives,

please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Oh well, it crashes even without any server plugin. What the fuck?


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please visit:

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Re: [hlds_linux] Crashes with latest OB update

2011-05-06 Thread Kigen
Yes.

*sigh* I just got banned from AlliedModders for being helpful.  Seems
they don't like it when someone else is more useful.

On Fri, May 6, 2011 at 2:20 AM, daniel jokiaho  wrote:
> kill through console?
>  Den 6 maj 2011 08.18 skrev "Kigen" :
>> No, its the CommitSuicide function.
>>
>> On Fri, May 6, 2011 at 1:59 AM, Kyle Sanderson 
> wrote:
>>> Doesn't Fall Damage trigger this as well?
>>>
>>> On Thu, May 5, 2011 at 11:42 PM, Kigen  wrote:
 Use the KAC 1.2.1.8 emergency patch.

 This update to KAC fixes 5/5/2011 crashes with kill, spectate, team
> switching.

 Manual download URL:
 http://www.kigenac.com/KACSM/1.2/kigen-ac-pub.smx

 My fix will keep the functionality of those commands instead of
> blocking.

 On Fri, May 6, 2011 at 1:33 AM, oGre  wrote:
> Seems like Valve made some commands crash the server.
>
> A plugin that works around the problem:
>
> http://forums.alliedmods.net/showpost.php?p=1464007&postcount=48
>
> /o
>
> 2011/5/6 Ronny Schedel :
>>> Hi,
>>>
>>> we see constantly crashes with the latest OB updates. We run a server
>>> plugin which uses Valve API only. Did they fucked up their own API
> again?
>>>
>>> Best regards
>>>
>>> Ronny Schedel
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
> archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>
>> Oh well, it crashes even without any server plugin. What the fuck?
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
>
>
> --
> =MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

>>>
>>> ___
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> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>
>> ___
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> please visit:
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Re: [hlds_linux] Crashes with latest OB update

2011-05-06 Thread fab han
LOL Jason

Envoyé de mon iPhone

Le 6 mai 2011 à 09:26, daniel jokiaho  a écrit :

> kill through console?
> Den 6 maj 2011 08.18 skrev "Kigen" :
>> No, its the CommitSuicide function.
>>
>> On Fri, May 6, 2011 at 1:59 AM, Kyle Sanderson 
> wrote:
>>> Doesn't Fall Damage trigger this as well?
>>>
>>> On Thu, May 5, 2011 at 11:42 PM, Kigen  wrote:
 Use the KAC 1.2.1.8 emergency patch.

 This update to KAC fixes 5/5/2011 crashes with kill, spectate, team
> switching.

 Manual download URL:
 http://www.kigenac.com/KACSM/1.2/kigen-ac-pub.smx

 My fix will keep the functionality of those commands instead of
> blocking.

 On Fri, May 6, 2011 at 1:33 AM, oGre  wrote:
> Seems like Valve made some commands crash the server.
>
> A plugin that works around the problem:
>
> http://forums.alliedmods.net/showpost.php?p=1464007&postcount=48
>
> /o
>
> 2011/5/6 Ronny Schedel :
>>> Hi,
>>>
>>> we see constantly crashes with the latest OB updates. We run a server
>>> plugin which uses Valve API only. Did they fucked up their own API
> again?
>>>
>>> Best regards
>>>
>>> Ronny Schedel
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
> archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>
>> Oh well, it crashes even without any server plugin. What the fuck?
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
>
>
> --
> =MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se
>
> ___
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> please visit:
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>

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>>>
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Re: [hlds_linux] Crashes with latest OB update

2011-05-06 Thread Kigen
Yes

On Fri, May 6, 2011 at 2:19 AM, Fug1t1v3  wrote:
> Kigen is this fix works even if everything else in KAC is disabled?
> -
> Best regards,
>
> Fug1t1v3
> Onlyskill.eu - Game Servers Hosting
> CSS Servers Administrator
> Game Hosting Tehnical Administrator
> mail: f...@onlyskill.eu
>
>
>
> On 6 May 2011 10:17, Kigen  wrote:
>
>> No, its the CommitSuicide function.
>>
>> On Fri, May 6, 2011 at 1:59 AM, Kyle Sanderson 
>> wrote:
>> > Doesn't Fall Damage trigger this as well?
>> >
>> > On Thu, May 5, 2011 at 11:42 PM, Kigen  wrote:
>> >> Use the KAC 1.2.1.8 emergency patch.
>> >>
>> >> This update to KAC fixes 5/5/2011 crashes with kill, spectate, team
>> switching.
>> >>
>> >> Manual download URL:
>> >> http://www.kigenac.com/KACSM/1.2/kigen-ac-pub.smx
>> >>
>> >> My fix will keep the functionality of those commands instead of
>> blocking.
>> >>
>> >> On Fri, May 6, 2011 at 1:33 AM, oGre  wrote:
>> >>> Seems like Valve made some commands crash the server.
>> >>>
>> >>> A plugin that works around the problem:
>> >>>
>> >>> http://forums.alliedmods.net/showpost.php?p=1464007&postcount=48
>> >>>
>> >>> /o
>> >>>
>> >>> 2011/5/6 Ronny Schedel :
>> > Hi,
>> >
>> > we see constantly crashes with the latest OB updates. We run a server
>> > plugin which uses Valve API only. Did they fucked up their own API
>> again?
>> >
>> > Best regards
>> >
>> > Ronny Schedel
>> >
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list
>> archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >
>> 
>>  Oh well, it crashes even without any server plugin. What the fuck?
>> 
>> 
>>  ___
>>  To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>>  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> 
>> >>>
>> >>>
>> >>>
>> >>> --
>> >>> =MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se
>> >>>
>> >>> ___
>> >>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>>
>> >>
>> >> ___
>> >> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>
>> >
>> > ___
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>> please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >
>>
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>> please visit:
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Re: [hlds_linux] Crashes with latest OB update

2011-05-06 Thread daniel jokiaho
kill through console?
 Den 6 maj 2011 08.18 skrev "Kigen" :
> No, its the CommitSuicide function.
>
> On Fri, May 6, 2011 at 1:59 AM, Kyle Sanderson 
wrote:
>> Doesn't Fall Damage trigger this as well?
>>
>> On Thu, May 5, 2011 at 11:42 PM, Kigen  wrote:
>>> Use the KAC 1.2.1.8 emergency patch.
>>>
>>> This update to KAC fixes 5/5/2011 crashes with kill, spectate, team
switching.
>>>
>>> Manual download URL:
>>> http://www.kigenac.com/KACSM/1.2/kigen-ac-pub.smx
>>>
>>> My fix will keep the functionality of those commands instead of
blocking.
>>>
>>> On Fri, May 6, 2011 at 1:33 AM, oGre  wrote:
 Seems like Valve made some commands crash the server.

 A plugin that works around the problem:

 http://forums.alliedmods.net/showpost.php?p=1464007&postcount=48

 /o

 2011/5/6 Ronny Schedel :
>> Hi,
>>
>> we see constantly crashes with the latest OB updates. We run a server
>> plugin which uses Valve API only. Did they fucked up their own API
again?
>>
>> Best regards
>>
>> Ronny Schedel
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
> Oh well, it crashes even without any server plugin. What the fuck?
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>



 --
 =MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>
>> ___
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please visit:
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>
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Re: [hlds_linux] Crashes with latest OB update

2011-05-06 Thread Fug1t1v3
Kigen is this fix works even if everything else in KAC is disabled?
-
Best regards,

Fug1t1v3
Onlyskill.eu - Game Servers Hosting
CSS Servers Administrator
Game Hosting Tehnical Administrator
mail: f...@onlyskill.eu



On 6 May 2011 10:17, Kigen  wrote:

> No, its the CommitSuicide function.
>
> On Fri, May 6, 2011 at 1:59 AM, Kyle Sanderson 
> wrote:
> > Doesn't Fall Damage trigger this as well?
> >
> > On Thu, May 5, 2011 at 11:42 PM, Kigen  wrote:
> >> Use the KAC 1.2.1.8 emergency patch.
> >>
> >> This update to KAC fixes 5/5/2011 crashes with kill, spectate, team
> switching.
> >>
> >> Manual download URL:
> >> http://www.kigenac.com/KACSM/1.2/kigen-ac-pub.smx
> >>
> >> My fix will keep the functionality of those commands instead of
> blocking.
> >>
> >> On Fri, May 6, 2011 at 1:33 AM, oGre  wrote:
> >>> Seems like Valve made some commands crash the server.
> >>>
> >>> A plugin that works around the problem:
> >>>
> >>> http://forums.alliedmods.net/showpost.php?p=1464007&postcount=48
> >>>
> >>> /o
> >>>
> >>> 2011/5/6 Ronny Schedel :
> > Hi,
> >
> > we see constantly crashes with the latest OB updates. We run a server
> > plugin which uses Valve API only. Did they fucked up their own API
> again?
> >
> > Best regards
> >
> > Ronny Schedel
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> 
>  Oh well, it crashes even without any server plugin. What the fuck?
> 
> 
>  ___
>  To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
>  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 
> >>>
> >>>
> >>>
> >>> --
> >>> =MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>
> >>
> >> ___
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> please visit:
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Re: [hlds_linux] Crashes with latest OB update

2011-05-06 Thread Kigen
No, its the CommitSuicide function.

On Fri, May 6, 2011 at 1:59 AM, Kyle Sanderson  wrote:
> Doesn't Fall Damage trigger this as well?
>
> On Thu, May 5, 2011 at 11:42 PM, Kigen  wrote:
>> Use the KAC 1.2.1.8 emergency patch.
>>
>> This update to KAC fixes 5/5/2011 crashes with kill, spectate, team 
>> switching.
>>
>> Manual download URL:
>> http://www.kigenac.com/KACSM/1.2/kigen-ac-pub.smx
>>
>> My fix will keep the functionality of those commands instead of blocking.
>>
>> On Fri, May 6, 2011 at 1:33 AM, oGre  wrote:
>>> Seems like Valve made some commands crash the server.
>>>
>>> A plugin that works around the problem:
>>>
>>> http://forums.alliedmods.net/showpost.php?p=1464007&postcount=48
>>>
>>> /o
>>>
>>> 2011/5/6 Ronny Schedel :
> Hi,
>
> we see constantly crashes with the latest OB updates. We run a server
> plugin which uses Valve API only. Did they fucked up their own API again?
>
> Best regards
>
> Ronny Schedel
>
>
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 Oh well, it crashes even without any server plugin. What the fuck?


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>>>
>>>
>>>
>>> --
>>> =MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se
>>>
>>> ___
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>>> please visit:
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>>
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Re: [hlds_linux] Crashes with latest OB update

2011-05-06 Thread Kyle Sanderson
Doesn't Fall Damage trigger this as well?

On Thu, May 5, 2011 at 11:42 PM, Kigen  wrote:
> Use the KAC 1.2.1.8 emergency patch.
>
> This update to KAC fixes 5/5/2011 crashes with kill, spectate, team switching.
>
> Manual download URL:
> http://www.kigenac.com/KACSM/1.2/kigen-ac-pub.smx
>
> My fix will keep the functionality of those commands instead of blocking.
>
> On Fri, May 6, 2011 at 1:33 AM, oGre  wrote:
>> Seems like Valve made some commands crash the server.
>>
>> A plugin that works around the problem:
>>
>> http://forums.alliedmods.net/showpost.php?p=1464007&postcount=48
>>
>> /o
>>
>> 2011/5/6 Ronny Schedel :
 Hi,

 we see constantly crashes with the latest OB updates. We run a server
 plugin which uses Valve API only. Did they fucked up their own API again?

 Best regards

 Ronny Schedel


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>>>
>>> Oh well, it crashes even without any server plugin. What the fuck?
>>>
>>>
>>> ___
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>>> please visit:
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>>>
>>
>>
>>
>> --
>> =MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se
>>
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>> please visit:
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