Re: [hlds_linux] Mandatory updates coming later today
2048 is still pretty low (especially with some of these new maps people are rolling out). Each hat/prop/weapon/(pin?) is an entity. I'm frequently suffering from ed_alloc crashes. On Fri, May 6, 2011 at 9:20 PM, Sazpaimon wrote: > They doubled it when cp_steel broke. I think it's in 2048 now. I think > that'll keep us safe for a little while. > > On 5/6/2011 10:24 PM, Brian Simon wrote: >> >> Actually, adding more hats to the game means more models the clients have >> to >> precache, and thus the less models mods and maps can use. Hats are solely >> responsible for breaking maps such as tr_walkway, achievement_turbo, and >> others. It has even broken cp_steel. If Valve were to, say, increase the >> model limit (*hint hint*), this wouldn't be an issue. >> >> The concept of hats is not ruining the game, but the technical aspects of >> hats are. >> >> On Fri, May 6, 2011 at 7:39 PM, Simon >> Sheehanwrote: >> >>> On 5/5/2011 10:01 PM, hlds_linux-requ...@list.valvesoftware.com wrote: >>> Re: Mandatory updates coming later today >>> I firmly believe valve is not killing the game. The entire "Hats are >>> ruining the game" issue is truly blown out of proportion. It's easy to >>> ignore the trade stuff, and simply play the game still. Although we do >>> still >>> get mostly hats per update, at least they are still trying to improve the >>> game and continue the support they do give us. >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory updates coming later today
They doubled it when cp_steel broke. I think it's in 2048 now. I think that'll keep us safe for a little while. On 5/6/2011 10:24 PM, Brian Simon wrote: Actually, adding more hats to the game means more models the clients have to precache, and thus the less models mods and maps can use. Hats are solely responsible for breaking maps such as tr_walkway, achievement_turbo, and others. It has even broken cp_steel. If Valve were to, say, increase the model limit (*hint hint*), this wouldn't be an issue. The concept of hats is not ruining the game, but the technical aspects of hats are. On Fri, May 6, 2011 at 7:39 PM, Simon Sheehanwrote: On 5/5/2011 10:01 PM, hlds_linux-requ...@list.valvesoftware.com wrote: Re: Mandatory updates coming later today I firmly believe valve is not killing the game. The entire "Hats are ruining the game" issue is truly blown out of proportion. It's easy to ignore the trade stuff, and simply play the game still. Although we do still get mostly hats per update, at least they are still trying to improve the game and continue the support they do give us. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory updates coming later today
Actually, adding more hats to the game means more models the clients have to precache, and thus the less models mods and maps can use. Hats are solely responsible for breaking maps such as tr_walkway, achievement_turbo, and others. It has even broken cp_steel. If Valve were to, say, increase the model limit (*hint hint*), this wouldn't be an issue. The concept of hats is not ruining the game, but the technical aspects of hats are. On Fri, May 6, 2011 at 7:39 PM, Simon Sheehan wrote: > On 5/5/2011 10:01 PM, hlds_linux-requ...@list.valvesoftware.com wrote: > >> Re: Mandatory updates coming later today >> > > I firmly believe valve is not killing the game. The entire "Hats are > ruining the game" issue is truly blown out of proportion. It's easy to > ignore the trade stuff, and simply play the game still. Although we do still > get mostly hats per update, at least they are still trying to improve the > game and continue the support they do give us. > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Metamod:Source version 1.8.6 SourceMod Version: 1.3.7 Server is up to date !settings crash the server and you ? 2011/5/7 Jason Ruymen > Optional updates for Team Fortress 2, Counter-Strike: Source, Day of > Defeat: Source and Half-Life 2: Deathmatch are now available. Please run > hldsupdatetool to receive the updates. The specific changes include: > > Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) > - Fixed more crashes related to Alt-Tab in fullscreen mode on Windows > - Removed ConVars "r_portalscloseall" and "r_flashlight_version2" to fix a > wallhack exploit > > Counter-Strike: Source > - Fixed a server crash caused by players committing suicide > > Team Fortress 2 > - Fixed a bug that caused Mac replay renders to be blurry > - Fixed a client crashed caused by using custom main menu resource files > - Fixed a bug when crafting class tokens > - Fixed a paint bug on the Aperture Labs Hard Hatz > - Updated the localization files > > Jason > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory updates coming later today
On 5/5/2011 10:01 PM, hlds_linux-requ...@list.valvesoftware.com wrote: Re: Mandatory updates coming later today I firmly believe valve is not killing the game. The entire "Hats are ruining the game" issue is truly blown out of proportion. It's easy to ignore the trade stuff, and simply play the game still. Although we do still get mostly hats per update, at least they are still trying to improve the game and continue the support they do give us. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Optional updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. Please run hldsupdatetool to receive the updates. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed more crashes related to Alt-Tab in fullscreen mode on Windows - Removed ConVars "r_portalscloseall" and "r_flashlight_version2" to fix a wallhack exploit Counter-Strike: Source - Fixed a server crash caused by players committing suicide Team Fortress 2 - Fixed a bug that caused Mac replay renders to be blurry - Fixed a client crashed caused by using custom main menu resource files - Fixed a bug when crafting class tokens - Fixed a paint bug on the Aperture Labs Hard Hatz - Updated the localization files Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Failed to move replay file
I prefer to use mod_alias. Thanks for advice. Tony Paloma wrote: Well I suppose that explains it. Bug valve to fix it I guess or write some script to watch for new files and copy them. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of reref...@gmail.com Sent: Friday, May 06, 2011 2:01 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Failed to move replay file Nope. Those paths on different devices. Tony Paloma wrote: Valve is attempting to rename the file which fails across partitions. Are those two paths on the same partition? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of reref...@gmail.com Sent: Friday, May 06, 2011 1:18 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Failed to move replay file I enabled this new replay system, but it not work. Testing command replay_dosanitycheck and replay_local_fileserver_path says: ** ERROR: Failed to rename '/game_servers/srcds/orangebox/tf/replay/server/tmp/testpublish_4516.tmp' -> '/var/www/tf2replays/jump/testpublish_4516.tmp' I logged into terminal under same user as server runs and tried to move this file by hands to check permissions. And he moved smoothly. Any suggestions what I'm doing wrong? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Failed to move replay file
Well I suppose that explains it. Bug valve to fix it I guess or write some script to watch for new files and copy them. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of reref...@gmail.com Sent: Friday, May 06, 2011 2:01 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Failed to move replay file Nope. Those paths on different devices. Tony Paloma wrote: > Valve is attempting to rename the file which fails across partitions. > Are those two paths on the same partition? > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of > reref...@gmail.com > Sent: Friday, May 06, 2011 1:18 PM > To: Half-Life dedicated Linux server mailing list > Subject: [hlds_linux] Failed to move replay file > > I enabled this new replay system, but it not work. > > Testing command replay_dosanitycheck and replay_local_fileserver_path > says: > > ** ERROR: Failed to rename > '/game_servers/srcds/orangebox/tf/replay/server/tmp/testpublish_4516.tmp' > -> '/var/www/tf2replays/jump/testpublish_4516.tmp' > > I logged into terminal under same user as server runs and tried to > move this file by hands to check permissions. And he moved smoothly. > > Any suggestions what I'm doing wrong? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Failed to move replay file
Nope. Those paths on different devices. Tony Paloma wrote: Valve is attempting to rename the file which fails across partitions. Are those two paths on the same partition? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of reref...@gmail.com Sent: Friday, May 06, 2011 1:18 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Failed to move replay file I enabled this new replay system, but it not work. Testing command replay_dosanitycheck and replay_local_fileserver_path says: ** ERROR: Failed to rename '/game_servers/srcds/orangebox/tf/replay/server/tmp/testpublish_4516.tmp' -> '/var/www/tf2replays/jump/testpublish_4516.tmp' I logged into terminal under same user as server runs and tried to move this file by hands to check permissions. And he moved smoothly. Any suggestions what I'm doing wrong? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Failed to move replay file
Valve is attempting to rename the file which fails across partitions. Are those two paths on the same partition? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of reref...@gmail.com Sent: Friday, May 06, 2011 1:18 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Failed to move replay file I enabled this new replay system, but it not work. Testing command replay_dosanitycheck and replay_local_fileserver_path says: ** ERROR: Failed to rename '/game_servers/srcds/orangebox/tf/replay/server/tmp/testpublish_4516.tmp' -> '/var/www/tf2replays/jump/testpublish_4516.tmp' I logged into terminal under same user as server runs and tried to move this file by hands to check permissions. And he moved smoothly. Any suggestions what I'm doing wrong? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Failed to move replay file
I enabled this new replay system, but it not work. Testing command replay_dosanitycheck and replay_local_fileserver_path says: ** ERROR: Failed to rename '/game_servers/srcds/orangebox/tf/replay/server/tmp/testpublish_4516.tmp' -> '/var/www/tf2replays/jump/testpublish_4516.tmp' I logged into terminal under same user as server runs and tried to move this file by hands to check permissions. And he moved smoothly. Any suggestions what I'm doing wrong? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
It's a critical bug and i have seen minor bugs fixed faster.. Here's a testing idea: Update a testing client and server Play a round ??? Profit!? 2011/5/6 Andre Müller This fix blocks only the clientcommand kill, explode, jointeam and spectate Here is another fix with the sourcecode: http://forums.alliedmods.net/showthread.php?t=156406 2011/5/6 Ronny Schedel: Please give us more details how the fix is working. Not everyone is running Sourcemod. KAC 1.2.1.8 emergency patch released. This update to KAC fixes 5/5/2011 crashes with kill, spectate, team switching. Manual download URL: http://www.kigenac.com/KACSM/1.2/kigen-ac-pub.smx Auto-update only checks every 4 hours. So anyone wishing for immediate effect is advised to download this update and install it manually. On Fri, May 6, 2011 at 12:39 AM, Sir Jake wrote: This did make me sad panda. three 32 slot servers watcing them crash every 2 minutes. :( From: kyle.l...@gmail.com Date: Thu, 5 May 2011 22:35:45 -0700 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released So CSS is broken. (Suicide and the server/client will crash). Anyone else in the same boat? I really want to try this testing in production thing, it seems to really be catching on. On Thu, May 5, 2011 at 9:42 PM, Netshroud wrote: .dem I think On Fri, May 6, 2011 at 2:24 PM, Jeff Sugar wrote: I'm trying to setup the replays right now, and I'm stuck on whitelisting the filetypes that people can download, as I don't know the replays' filetypes. I got the rest to report no errors, but until I do this, people can't actually grab them. I'd like to say ".rep" or something, but I don't want to just guess On Thu, May 5, 2011 at 8:39 PM, jimbomcb wrote: A few example replay cfg files have been created, check replay_*.cfg under cfg folder. On 6 May 2011 04:35, Chris Oryschak wrote: Anyone know the command to enable replays on the server? Chris -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Thursday, May 05, 2011 10:38 PM To: 'Half-Life dedicated Linux server mailing list'; 'Half-Life dedicated Win32 server mailing list'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed an OpenGL crash for Mac players - Fixed several crashes related to Alt-Tab in fullscreen mode on Windows - Fixed client crash caused by invalid mesh - Updated shared interfaces to support the new Replay feature in TF2 Counter-Strike: Source - Updated the localization files Team Fortress 2 - Added the Replay feature: http://www.teamfortress.com/replayupdate - Known issue with blurry Mac replay rendering will be fixed in the next update - Launched the First Annual Saxxy Awards: http://www.teamfortress.com/saxxyawards - Added 8 new Replay achievements - Added 10 new hats - Added The Director's Vision, an item that provides you with a new taunt - Fixed a problem with certain equippable items rendering incorrectly on the loadout screen - Fixed a problem causing the Mann Co. store previews to render incorrectly - Crafted items will now remember/display who crafted them - Added a reward for the early crafters of new items - Added a new style to the Aperture Labs Hard Hat - Added a new style to the Blighted Beak - Fixed bugs with the refurbish items interface so that some properties will no longer be un-removable under certain circumstances - Fixed the briefcase not being drawn on players when it's being carried in CTF maps - Fixed the Gloves of Running Urgently not using the correct skin in the character loadout screen - Fixed the Kritzkrieg not drawing the correct model in the character loadout screen - Fixed the Horseless Headless Horsemann displaying the burning material in DirectX8 - Fixed the Aperture Labs Hard Hat displaying the burning material in DirectX8 - Fixed removing the burning/jarated conditions on players who are being critboosted by a Medic using the Kritzkrieg - Added Mad Milk to the conditions that are cleared when players are made invulnerable by a Medic with an ÜberCharge - For web developers: added tool and capability information to the IEconItems_440/GetSchema Web API Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To uns
Re: [hlds_linux] Replay upload done on main thread
I've also noticed lag when replays were enabled, so I disabled them again. On Fri, May 6, 2011 at 11:21 AM, Ronny Schedel wrote: > Same lag spikes with local replay storage. It lags with or without FTP. I > suppose it's the bzip compression they use. > > > i can vouch for this. running on a test server locked with only me. hard >> spike were in the game. >> also noticed the spikes in the clip. >> >> On Fri, May 6, 2011 at 5:59 AM, Nephyrin Zey >> wrote: >> >> This conversation ACTUALLY HAPPENED hours prior to tony discovering this: >>> >>> (10:06:15 PM) DrunkenF00lTFC: // Upload replay file on main thread. I >>> see >>> no problem with this. (10:06:29 PM) Nephyrin: .. does it really (10:06:33 PM) DrunkenF00lTFC: lol no. (10:06:42 PM) DrunkenF00lTFC: well actually i dno i haven't done it (10:06:45 PM) DrunkenF00lTFC: but there's no way it does (10:06:55 PM) Nephyrin: ... you'd think >>> Just thought i'd share >>> >>> - Neph >>> >>> >>> On 05/06/2011 02:52 AM, Tony Paloma wrote: >>> >>> Just a PSA. Replay upload is done on the main thread (at least for Linux servers) at least in part and can cause noticeable frequent lag spikes. Thus, I would not recommend the FTP offloading feature until they fix it. Sample stack trace: http://pastebin.com/JS0wCBRR Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Replay upload done on main thread
It even crashes the server when you turn off the replay: L 05/06/2011 - 17:43:59: server_cvar: "tf_gamemode_cp" "0" L 05/06/2011 - 17:43:59: server_cvar: "sv_tags" "increased_maxplayers" L 05/06/2011 - 17:43:59: server_cvar: "sv_tags" "increased_maxplayers" L 05/06/2011 - 17:43:59: server_cvar: "tf_gamemode_payload" "1" L 05/06/2011 - 17:43:59: server_cvar: "sv_tags" "increased_maxplayers,payload" L 05/06/2011 - 17:43:59: server_cvar: "sv_tags" "increased_maxplayers,payload" L 05/06/2011 - 17:43:59: "replay<390><>" disconnected (reason "Replay stop.") Dropped replay from server (Replay stop.) PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20110506174400_1.dmp success = yes response: CrashID=bp-6d9ba284-9051-4106-b523-896ff2110506 Same lag spikes with local replay storage. It lags with or without FTP. I suppose it's the bzip compression they use. i can vouch for this. running on a test server locked with only me. hard spike were in the game. also noticed the spikes in the clip. On Fri, May 6, 2011 at 5:59 AM, Nephyrin Zey wrote: This conversation ACTUALLY HAPPENED hours prior to tony discovering this: (10:06:15 PM) DrunkenF00lTFC: // Upload replay file on main thread. I see no problem with this. (10:06:29 PM) Nephyrin: .. does it really (10:06:33 PM) DrunkenF00lTFC: lol no. (10:06:42 PM) DrunkenF00lTFC: well actually i dno i haven't done it (10:06:45 PM) DrunkenF00lTFC: but there's no way it does (10:06:55 PM) Nephyrin: ... you'd think Just thought i'd share - Neph On 05/06/2011 02:52 AM, Tony Paloma wrote: Just a PSA. Replay upload is done on the main thread (at least for Linux servers) at least in part and can cause noticeable frequent lag spikes. Thus, I would not recommend the FTP offloading feature until they fix it. Sample stack trace: http://pastebin.com/JS0wCBRR Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory updates coming later today
Dont forget the 10 new ways to crash a server :-) On Fri, 6 May 2011 11:16:48 -0400, John Marbury wrote: > Oh nice, 10 new hats! > > > > On Thu, May 5, 2011 at 11:48 PM, ics wrote: > >> You just forgot the people on the other timezones. What is convinient for >> you, isn't for them so updates will never get released as you hope. >> Personally, these 2-5am updates are fine for me. This arrived 5:37 at >> morning. >> >> -ics >> >> 6.5.2011 4:43, DontWannaName! kirjoitti: >> >> I think 7pm is a little late for a game update, but a game update is >>> better >>> than no update. That said, an update before gamer's come home from work >>> would be ideal. Instead, users are coming home to play and have to wait >>> to >>> update in order to play. This is a somewhat poor user experience, but >>> not >>> the worst. Just worth noting. >>> >>> On Thu, May 5, 2011 at 6:38 PM, clad iron wrote: >>> >>> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Replay upload done on main thread
Same lag spikes with local replay storage. It lags with or without FTP. I suppose it's the bzip compression they use. i can vouch for this. running on a test server locked with only me. hard spike were in the game. also noticed the spikes in the clip. On Fri, May 6, 2011 at 5:59 AM, Nephyrin Zey wrote: This conversation ACTUALLY HAPPENED hours prior to tony discovering this: (10:06:15 PM) DrunkenF00lTFC: // Upload replay file on main thread. I see no problem with this. (10:06:29 PM) Nephyrin: .. does it really (10:06:33 PM) DrunkenF00lTFC: lol no. (10:06:42 PM) DrunkenF00lTFC: well actually i dno i haven't done it (10:06:45 PM) DrunkenF00lTFC: but there's no way it does (10:06:55 PM) Nephyrin: ... you'd think Just thought i'd share - Neph On 05/06/2011 02:52 AM, Tony Paloma wrote: Just a PSA. Replay upload is done on the main thread (at least for Linux servers) at least in part and can cause noticeable frequent lag spikes. Thus, I would not recommend the FTP offloading feature until they fix it. Sample stack trace: http://pastebin.com/JS0wCBRR Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Here's a testing idea: Update a testing client and server Play a round ??? Profit!? 2011/5/6 Andre Müller > This fix blocks only the clientcommand kill, explode, jointeam and spectate > > Here is another fix with the sourcecode: > http://forums.alliedmods.net/showthread.php?t=156406 > > 2011/5/6 Ronny Schedel : > > Please give us more details how the fix is working. Not everyone is > > running Sourcemod. > > > >> KAC 1.2.1.8 emergency patch released. > >> > >> This update to KAC fixes 5/5/2011 crashes with kill, spectate, team > >> switching. > >> > >> Manual download URL: > >> http://www.kigenac.com/KACSM/1.2/kigen-ac-pub.smx > >> > >> Auto-update only checks every 4 hours. So anyone wishing for immediate > >> effect is advised to download this update and install it manually. > >> > >> On Fri, May 6, 2011 at 12:39 AM, Sir Jake > wrote: > >>> > >>> This did make me sad panda. > >>> > >>> three 32 slot servers watcing them crash every 2 minutes. :( > >>> > From: kyle.l...@gmail.com > Date: Thu, 5 May 2011 22:35:45 -0700 > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day > of Defeat: Source and Half-Life 2: Deathmatch Updates Released > > So CSS is broken. (Suicide and the server/client will crash). > Anyone else in the same boat? > > I really want to try this testing in production thing, it seems to > really be catching on. > > On Thu, May 5, 2011 at 9:42 PM, Netshroud > wrote: > > .dem I think > > > > On Fri, May 6, 2011 at 2:24 PM, Jeff Sugar > wrote: > > > >> I'm trying to setup the replays right now, and I'm stuck on > whitelisting > >> the > >> filetypes that people can download, as I don't know the replays' > filetypes. > >> I got the rest to report no errors, but until I do this, people > can't > >> actually grab them. I'd like to say ".rep" or something, but I > don't > want > >> to > >> just guess > >> > >> > >> On Thu, May 5, 2011 at 8:39 PM, jimbomcb > wrote: > >> > >> > A few example replay cfg files have been created, check > replay_*.cfg > >> > under cfg folder. > >> > > >> > On 6 May 2011 04:35, Chris Oryschak wrote: > >> > > Anyone know the command to enable replays on the server? > >> > > > >> > > Chris > >> > > > >> > > -Original Message- > >> > > From: hlds_linux-boun...@list.valvesoftware.com > >> > > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf > Of > Jason > >> > Ruymen > >> > > Sent: Thursday, May 05, 2011 10:38 PM > >> > > To: 'Half-Life dedicated Linux server mailing list'; 'Half-Life > >> dedicated > >> > > Win32 server mailing list'; > 'hlds_annou...@list.valvesoftware.com' > >> > > Subject: [hlds_linux] Team Fortress 2, Counter-Strike: Source, > Day of > >> > > Defeat: Source and Half-Life 2: Deathmatch Updates Released > >> > > > >> > > Required updates for Team Fortress 2, Counter-Strike: Source, > Day of > >> > Defeat: > >> > > Source and Half-Life 2: Deathmatch are now available. The > specific > >> > changes > >> > > include: > >> > > > >> > > > >> > > Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) > >> > > > >> > > - Fixed an OpenGL crash for Mac players > >> > > > >> > > - Fixed several crashes related to Alt-Tab in fullscreen mode > on > >> Windows > >> > > > >> > > - Fixed client crash caused by invalid mesh > >> > > > >> > > - Updated shared interfaces to support the new Replay feature > in > TF2 > >> > > > >> > > > >> > > > >> > > Counter-Strike: Source > >> > > > >> > > - Updated the localization files > >> > > > >> > > > >> > > > >> > > Team Fortress 2 > >> > > > >> > > - Added the Replay feature: > http://www.teamfortress.com/replayupdate > >> > > > >> > > - Known issue with blurry Mac replay rendering will be fixed > in > the > >> next > >> > > update > >> > > > >> > > - Launched the First Annual Saxxy Awards: > >> > > http://www.teamfortress.com/saxxyawards > >> > > > >> > > - Added 8 new Replay achievements > >> > > > >> > > - Added 10 new hats > >> > > > >> > > - Added The Director's Vision, an item that provides you with a > new > >> taunt > >> > > > >> > > - Fixed a problem with certain equippable items rendering > incorrectly > >> on > >> > the > >> > > loadout screen > >> > > > >> > > - Fixed a problem causing the Mann Co. store previews to render > >> > incorrectly > >> > > > >> > > - Crafted items will now remember/display who crafted them > >> > > > >> > > - Added a reward f
Re: [hlds_linux] Mandatory updates coming later today
Oh nice, 10 new hats! On Thu, May 5, 2011 at 11:48 PM, ics wrote: > You just forgot the people on the other timezones. What is convinient for > you, isn't for them so updates will never get released as you hope. > Personally, these 2-5am updates are fine for me. This arrived 5:37 at > morning. > > -ics > > 6.5.2011 4:43, DontWannaName! kirjoitti: > > I think 7pm is a little late for a game update, but a game update is >> better >> than no update. That said, an update before gamer's come home from work >> would be ideal. Instead, users are coming home to play and have to wait to >> update in order to play. This is a somewhat poor user experience, but not >> the worst. Just worth noting. >> >> On Thu, May 5, 2011 at 6:38 PM, clad iron wrote: >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Crashes with latest OB update
Valve what are you waiting for make a update fix !!! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Crashes with latest OB update
complicated, speaking from what the source "source" looked like in quake1.5, of which 1-2% might be left, but one would presume it is much CLEANER now than that steaming pile of... cookies... was when ID delivered it. This divided the professionals from the beginners... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Crashes with latest OB update
"So, guys, did any of you actually fire up the game and fool around a bit before we released the latest update? Seems like every server crashes when the player entity die in any other way than by weapons!" "HELLS NO! Where's the fun in that!" I love it. Now, I would not actually bother you lot if it weren't for the simple fact that this has now happened numerous times in the recent year. Here's an idea, let someone read up a bit on regression testmethods and choose whatever toolkit that you fancy to replay your cases -- but PLEASE; start using at least basic tried and true methods that most likely 98% of all commercial developers employ. Making a client-build that read a psuedo-language to perform normal user actions would not seem too complicated, speaking from what the source "source" looked like in quake1.5, of which 1-2% might be left, but one would presume it is much CLEANER now than that steaming pile of... cookies... was when ID delivered it. http://en.wikipedia.org/wiki/Regression_testing -TheG ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
This fix blocks only the clientcommand kill, explode, jointeam and spectate Here is another fix with the sourcecode: http://forums.alliedmods.net/showthread.php?t=156406 2011/5/6 Ronny Schedel : > Please give us more details how the fix is working. Not everyone is > running Sourcemod. > >> KAC 1.2.1.8 emergency patch released. >> >> This update to KAC fixes 5/5/2011 crashes with kill, spectate, team >> switching. >> >> Manual download URL: >> http://www.kigenac.com/KACSM/1.2/kigen-ac-pub.smx >> >> Auto-update only checks every 4 hours. So anyone wishing for immediate >> effect is advised to download this update and install it manually. >> >> On Fri, May 6, 2011 at 12:39 AM, Sir Jake wrote: >>> >>> This did make me sad panda. >>> >>> three 32 slot servers watcing them crash every 2 minutes. :( >>> From: kyle.l...@gmail.com Date: Thu, 5 May 2011 22:35:45 -0700 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released So CSS is broken. (Suicide and the server/client will crash). Anyone else in the same boat? I really want to try this testing in production thing, it seems to really be catching on. On Thu, May 5, 2011 at 9:42 PM, Netshroud wrote: > .dem I think > > On Fri, May 6, 2011 at 2:24 PM, Jeff Sugar wrote: > >> I'm trying to setup the replays right now, and I'm stuck on whitelisting >> the >> filetypes that people can download, as I don't know the replays' filetypes. >> I got the rest to report no errors, but until I do this, people can't >> actually grab them. I'd like to say ".rep" or something, but I don't want >> to >> just guess >> >> >> On Thu, May 5, 2011 at 8:39 PM, jimbomcb wrote: >> >> > A few example replay cfg files have been created, check replay_*.cfg >> > under cfg folder. >> > >> > On 6 May 2011 04:35, Chris Oryschak wrote: >> > > Anyone know the command to enable replays on the server? >> > > >> > > Chris >> > > >> > > -Original Message- >> > > From: hlds_linux-boun...@list.valvesoftware.com >> > > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason >> > Ruymen >> > > Sent: Thursday, May 05, 2011 10:38 PM >> > > To: 'Half-Life dedicated Linux server mailing list'; 'Half-Life >> dedicated >> > > Win32 server mailing list'; 'hlds_annou...@list.valvesoftware.com' >> > > Subject: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of >> > > Defeat: Source and Half-Life 2: Deathmatch Updates Released >> > > >> > > Required updates for Team Fortress 2, Counter-Strike: Source, Day of >> > Defeat: >> > > Source and Half-Life 2: Deathmatch are now available. The specific >> > changes >> > > include: >> > > >> > > >> > > Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) >> > > >> > > - Fixed an OpenGL crash for Mac players >> > > >> > > - Fixed several crashes related to Alt-Tab in fullscreen mode on >> Windows >> > > >> > > - Fixed client crash caused by invalid mesh >> > > >> > > - Updated shared interfaces to support the new Replay feature in TF2 >> > > >> > > >> > > >> > > Counter-Strike: Source >> > > >> > > - Updated the localization files >> > > >> > > >> > > >> > > Team Fortress 2 >> > > >> > > - Added the Replay feature: http://www.teamfortress.com/replayupdate >> > > >> > > - Known issue with blurry Mac replay rendering will be fixed in the >> next >> > > update >> > > >> > > - Launched the First Annual Saxxy Awards: >> > > http://www.teamfortress.com/saxxyawards >> > > >> > > - Added 8 new Replay achievements >> > > >> > > - Added 10 new hats >> > > >> > > - Added The Director's Vision, an item that provides you with a new >> taunt >> > > >> > > - Fixed a problem with certain equippable items rendering incorrectly >> on >> > the >> > > loadout screen >> > > >> > > - Fixed a problem causing the Mann Co. store previews to render >> > incorrectly >> > > >> > > - Crafted items will now remember/display who crafted them >> > > >> > > - Added a reward for the early crafters of new items >> > > >> > > - Added a new style to the Aperture Labs Hard Hat >> > > >> > > - Added a new style to the Blighted Beak >> > > >> > > - Fixed bugs with the refurbish items interface so that some properties >> > will >> > > no longer be un-removable under certain circumstances >> > > >> > > - Fixed the briefcase not being
Re: [hlds_linux] Crashes with latest OB update
Just to point out i found 1 thing causing mine to crash. i loaded up cp_skyscraper and went soldier. now when doing a jump with 4 rockets, your dead. or i was, were normally i do not. Anyway, once a 3rd or fth rocket is used , and you receive a death from landing with low health or die making the jump. the server would crash. If you do the same jump and land in the water so you take no damage, the server lives. I understand there should be plugins out there to fix this. This was to only explain to anyone that may wonder what could be causing it. I'm sure there are other ways crashing as well since it seems like if you take so much damage then die from a fall, thats when the server takes a dump. And most time it seemed like the server was hung, but was in fact uploading a dump file to steam. which was making my server take a long time to restart. On Fri, May 6, 2011 at 5:33 AM, Fyren wrote: > On Fri, May 6, 2011 at 03:45, oGre wrote: > > > Apparently Kigen did release the sourcecode on google code, but got > > banned anyway, so now he's removed the sourcecode altogether. > > > > The actual order of events is: > > 1) Kigen posts a link to the binary without source. > 2) Moderator removes the link, replies telling him to post the source. > 3) Kigen readds the link without source (giving an edit reason of "fuck > off"). > 4) Moderator gives him a temporary ban. > > Zeal for supporting server admins is great, but thumbing your nose at the > license is not. You can't post a binary with the promise of source coming > later. The crux here is that after being explicitly warned about the > license he ignored it. At the point in time of #3, he ignored the > moderator > and the license, so what's the moderator supposed to do? Continually edit > out the link if Kigen puts it back yet again? The ban was justified, even > though the source was posted soon after. > > And now taking the repository down while leaving the download links to the > binaries working on his site also isn't the best way to deal with the > license. Hopefully, he'll remove the binaries or put the source back up. > > -Fyren > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Replay upload done on main thread
i can vouch for this. running on a test server locked with only me. hard spike were in the game. also noticed the spikes in the clip. On Fri, May 6, 2011 at 5:59 AM, Nephyrin Zey wrote: > This conversation ACTUALLY HAPPENED hours prior to tony discovering this: > > (10:06:15 PM) DrunkenF00lTFC: // Upload replay file on main thread. I see >> no problem with this. >> (10:06:29 PM) Nephyrin: .. does it really >> (10:06:33 PM) DrunkenF00lTFC: lol no. >> (10:06:42 PM) DrunkenF00lTFC: well actually i dno i haven't done it >> (10:06:45 PM) DrunkenF00lTFC: but there's no way it does >> (10:06:55 PM) Nephyrin: ... you'd think >> > > Just thought i'd share > > - Neph > > > On 05/06/2011 02:52 AM, Tony Paloma wrote: > >> Just a PSA. Replay upload is done on the main thread (at least for Linux >> servers) at least in part and can cause noticeable frequent lag spikes. >> Thus, I would not recommend the FTP offloading feature until they fix it. >> Sample stack trace: >> >> http://pastebin.com/JS0wCBRR >> >> >> >> Thanks, >> >> Tony >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Replay upload done on main thread
This conversation ACTUALLY HAPPENED hours prior to tony discovering this: (10:06:15 PM) DrunkenF00lTFC: // Upload replay file on main thread. I see no problem with this. (10:06:29 PM) Nephyrin: .. does it really (10:06:33 PM) DrunkenF00lTFC: lol no. (10:06:42 PM) DrunkenF00lTFC: well actually i dno i haven't done it (10:06:45 PM) DrunkenF00lTFC: but there's no way it does (10:06:55 PM) Nephyrin: ... you'd think Just thought i'd share - Neph On 05/06/2011 02:52 AM, Tony Paloma wrote: Just a PSA. Replay upload is done on the main thread (at least for Linux servers) at least in part and can cause noticeable frequent lag spikes. Thus, I would not recommend the FTP offloading feature until they fix it. Sample stack trace: http://pastebin.com/JS0wCBRR Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Replay upload done on main thread
Just a PSA. Replay upload is done on the main thread (at least for Linux servers) at least in part and can cause noticeable frequent lag spikes. Thus, I would not recommend the FTP offloading feature until they fix it. Sample stack trace: http://pastebin.com/JS0wCBRR Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Crashes with latest OB update
On Fri, May 6, 2011 at 03:45, oGre wrote: > Apparently Kigen did release the sourcecode on google code, but got > banned anyway, so now he's removed the sourcecode altogether. > The actual order of events is: 1) Kigen posts a link to the binary without source. 2) Moderator removes the link, replies telling him to post the source. 3) Kigen readds the link without source (giving an edit reason of "fuck off"). 4) Moderator gives him a temporary ban. Zeal for supporting server admins is great, but thumbing your nose at the license is not. You can't post a binary with the promise of source coming later. The crux here is that after being explicitly warned about the license he ignored it. At the point in time of #3, he ignored the moderator and the license, so what's the moderator supposed to do? Continually edit out the link if Kigen puts it back yet again? The ban was justified, even though the source was posted soon after. And now taking the repository down while leaving the download links to the binaries working on his site also isn't the best way to deal with the license. Hopefully, he'll remove the binaries or put the source back up. -Fyren ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Crashes with latest OB update
Well... Maybe Alliedmodders is a little strict in their timing but i think it's pushing things too far to just leave the SM developpement like that. Anyway... I don't have all the cards to correctly judge that. Le , oGre a écrit : Apparently Kigen did release the sourcecode on google code, but got banned anyway, so now he's removed the sourcecode altogether. http://www.kigenac.com/viewtopic.php?f=4&t=1125#p4583 /o 2011/5/6 Anthony Stoyanov a...@gaming.bg>: > "There is a license involved here that stipulates certain guidlines when > making a mod/plug public.There's a moral and ethical code that a human being > should follow also but that's another story." > "That's irrelevant, the SourceMod license is clear. " > > This is the reason you got banned for ;) > You obviously didn't release the source code and it hurt them in some way :) > > On 6/5/2011 10:27 AM, Kigen wrote: >> >> Yes. >> >> *sigh* I just got banned from AlliedModders for being helpful. Seems >> they don't like it when someone else is more useful. >> >> On Fri, May 6, 2011 at 2:20 AM, daniel jokiahodaniel.joki...@gmail.com> >> wrote: >>> >>> kill through console? >>> Den 6 maj 2011 08.18 skrev "Kigen"theki...@gmail.com>: No, its the CommitSuicide function. On Fri, May 6, 2011 at 1:59 AM, Kyle sandersonkyle.l...@gmail.com> >>> >>> wrote: > > Doesn't Fall Damage trigger this as well? > > On Thu, May 5, 2011 at 11:42 PM, kigentheki...@gmail.com> wrote: >> >> Use the KAC 1.2.1.8 emergency patch. >> >> This update to KAC fixes 5/5/2011 crashes with kill, spectate, team >>> >>> switching. >> >> Manual download URL: >> http://www.kigenac.com/KACSM/1.2/kigen-ac-pub.smx >> >> My fix will keep the functionality of those commands instead of >>> >>> blocking. >> >> On Fri, May 6, 2011 at 1:33 AM, ogreo...@muppfarmen.se> wrote: >>> >>> Seems like Valve made some commands crash the server. >>> >>> A plugin that works around the problem: >>> >>> http://forums.alliedmods.net/showpost.php?p=1464007&postcount=48 >>> >>> /o >>> >>> 2011/5/6 Ronny schedeli...@ronny-schedel.de>: > > Hi, > > we see constantly crashes with the latest OB updates. We run a > server > plugin which uses Valve API only. Did they fucked up their own API >>> >>> again? > > Best regards > > Ronny Schedel > > > ___ > To unsubscribe, edit your list preferences, or view the list >>> >>> archives, > > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > Oh well, it crashes even without any server plugin. What the fuck? ___ To unsubscribe, edit your list preferences, or view the list archives, >>> >>> please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> -- >>> =MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> >>> please visit: >>> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >>> >>> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, >>> >>> please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, >>> >>> please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list arc
Re: [hlds_linux] Crashes with latest OB update
Apparently Kigen did release the sourcecode on google code, but got banned anyway, so now he's removed the sourcecode altogether. http://www.kigenac.com/viewtopic.php?f=4&t=1125#p4583 /o 2011/5/6 Anthony Stoyanov : > "There is a license involved here that stipulates certain guidlines when > making a mod/plug public.There's a moral and ethical code that a human being > should follow also but that's another story." > "That's irrelevant, the SourceMod license is clear. " > > This is the reason you got banned for ;) > You obviously didn't release the source code and it hurt them in some way :) > > On 6/5/2011 10:27 AM, Kigen wrote: >> >> Yes. >> >> *sigh* I just got banned from AlliedModders for being helpful. Seems >> they don't like it when someone else is more useful. >> >> On Fri, May 6, 2011 at 2:20 AM, daniel jokiaho >> wrote: >>> >>> kill through console? >>> Den 6 maj 2011 08.18 skrev "Kigen": No, its the CommitSuicide function. On Fri, May 6, 2011 at 1:59 AM, Kyle Sanderson >>> >>> wrote: > > Doesn't Fall Damage trigger this as well? > > On Thu, May 5, 2011 at 11:42 PM, Kigen wrote: >> >> Use the KAC 1.2.1.8 emergency patch. >> >> This update to KAC fixes 5/5/2011 crashes with kill, spectate, team >>> >>> switching. >> >> Manual download URL: >> http://www.kigenac.com/KACSM/1.2/kigen-ac-pub.smx >> >> My fix will keep the functionality of those commands instead of >>> >>> blocking. >> >> On Fri, May 6, 2011 at 1:33 AM, oGre wrote: >>> >>> Seems like Valve made some commands crash the server. >>> >>> A plugin that works around the problem: >>> >>> http://forums.alliedmods.net/showpost.php?p=1464007&postcount=48 >>> >>> /o >>> >>> 2011/5/6 Ronny Schedel: > > Hi, > > we see constantly crashes with the latest OB updates. We run a > server > plugin which uses Valve API only. Did they fucked up their own API >>> >>> again? > > Best regards > > Ronny Schedel > > > ___ > To unsubscribe, edit your list preferences, or view the list >>> >>> archives, > > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > Oh well, it crashes even without any server plugin. What the fuck? ___ To unsubscribe, edit your list preferences, or view the list archives, >>> >>> please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> -- >>> =MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> >>> please visit: >>> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >>> >>> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, >>> >>> please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, >>> >>> please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- =MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Crashes with latest OB update
"There is a license involved here that stipulates certain guidlines when making a mod/plug public.There's a moral and ethical code that a human being should follow also but that's another story." "That's irrelevant, the SourceMod license is clear. " This is the reason you got banned for ;) You obviously didn't release the source code and it hurt them in some way :) On 6/5/2011 10:27 AM, Kigen wrote: Yes. *sigh* I just got banned from AlliedModders for being helpful. Seems they don't like it when someone else is more useful. On Fri, May 6, 2011 at 2:20 AM, daniel jokiaho wrote: kill through console? Den 6 maj 2011 08.18 skrev "Kigen": No, its the CommitSuicide function. On Fri, May 6, 2011 at 1:59 AM, Kyle Sanderson wrote: Doesn't Fall Damage trigger this as well? On Thu, May 5, 2011 at 11:42 PM, Kigen wrote: Use the KAC 1.2.1.8 emergency patch. This update to KAC fixes 5/5/2011 crashes with kill, spectate, team switching. Manual download URL: http://www.kigenac.com/KACSM/1.2/kigen-ac-pub.smx My fix will keep the functionality of those commands instead of blocking. On Fri, May 6, 2011 at 1:33 AM, oGre wrote: Seems like Valve made some commands crash the server. A plugin that works around the problem: http://forums.alliedmods.net/showpost.php?p=1464007&postcount=48 /o 2011/5/6 Ronny Schedel: Hi, we see constantly crashes with the latest OB updates. We run a server plugin which uses Valve API only. Did they fucked up their own API again? Best regards Ronny Schedel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux Oh well, it crashes even without any server plugin. What the fuck? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- =MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Crashes with latest OB update
Yes. *sigh* I just got banned from AlliedModders for being helpful. Seems they don't like it when someone else is more useful. On Fri, May 6, 2011 at 2:20 AM, daniel jokiaho wrote: > kill through console? > Den 6 maj 2011 08.18 skrev "Kigen" : >> No, its the CommitSuicide function. >> >> On Fri, May 6, 2011 at 1:59 AM, Kyle Sanderson > wrote: >>> Doesn't Fall Damage trigger this as well? >>> >>> On Thu, May 5, 2011 at 11:42 PM, Kigen wrote: Use the KAC 1.2.1.8 emergency patch. This update to KAC fixes 5/5/2011 crashes with kill, spectate, team > switching. Manual download URL: http://www.kigenac.com/KACSM/1.2/kigen-ac-pub.smx My fix will keep the functionality of those commands instead of > blocking. On Fri, May 6, 2011 at 1:33 AM, oGre wrote: > Seems like Valve made some commands crash the server. > > A plugin that works around the problem: > > http://forums.alliedmods.net/showpost.php?p=1464007&postcount=48 > > /o > > 2011/5/6 Ronny Schedel : >>> Hi, >>> >>> we see constantly crashes with the latest OB updates. We run a server >>> plugin which uses Valve API only. Did they fucked up their own API > again? >>> >>> Best regards >>> >>> Ronny Schedel >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list > archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> >> Oh well, it crashes even without any server plugin. What the fuck? >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > > -- > =MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, > please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, > please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Crashes with latest OB update
LOL Jason Envoyé de mon iPhone Le 6 mai 2011 à 09:26, daniel jokiaho a écrit : > kill through console? > Den 6 maj 2011 08.18 skrev "Kigen" : >> No, its the CommitSuicide function. >> >> On Fri, May 6, 2011 at 1:59 AM, Kyle Sanderson > wrote: >>> Doesn't Fall Damage trigger this as well? >>> >>> On Thu, May 5, 2011 at 11:42 PM, Kigen wrote: Use the KAC 1.2.1.8 emergency patch. This update to KAC fixes 5/5/2011 crashes with kill, spectate, team > switching. Manual download URL: http://www.kigenac.com/KACSM/1.2/kigen-ac-pub.smx My fix will keep the functionality of those commands instead of > blocking. On Fri, May 6, 2011 at 1:33 AM, oGre wrote: > Seems like Valve made some commands crash the server. > > A plugin that works around the problem: > > http://forums.alliedmods.net/showpost.php?p=1464007&postcount=48 > > /o > > 2011/5/6 Ronny Schedel : >>> Hi, >>> >>> we see constantly crashes with the latest OB updates. We run a server >>> plugin which uses Valve API only. Did they fucked up their own API > again? >>> >>> Best regards >>> >>> Ronny Schedel >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list > archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> >> Oh well, it crashes even without any server plugin. What the fuck? >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > > -- > =MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, > please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, > please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Crashes with latest OB update
Yes On Fri, May 6, 2011 at 2:19 AM, Fug1t1v3 wrote: > Kigen is this fix works even if everything else in KAC is disabled? > - > Best regards, > > Fug1t1v3 > Onlyskill.eu - Game Servers Hosting > CSS Servers Administrator > Game Hosting Tehnical Administrator > mail: f...@onlyskill.eu > > > > On 6 May 2011 10:17, Kigen wrote: > >> No, its the CommitSuicide function. >> >> On Fri, May 6, 2011 at 1:59 AM, Kyle Sanderson >> wrote: >> > Doesn't Fall Damage trigger this as well? >> > >> > On Thu, May 5, 2011 at 11:42 PM, Kigen wrote: >> >> Use the KAC 1.2.1.8 emergency patch. >> >> >> >> This update to KAC fixes 5/5/2011 crashes with kill, spectate, team >> switching. >> >> >> >> Manual download URL: >> >> http://www.kigenac.com/KACSM/1.2/kigen-ac-pub.smx >> >> >> >> My fix will keep the functionality of those commands instead of >> blocking. >> >> >> >> On Fri, May 6, 2011 at 1:33 AM, oGre wrote: >> >>> Seems like Valve made some commands crash the server. >> >>> >> >>> A plugin that works around the problem: >> >>> >> >>> http://forums.alliedmods.net/showpost.php?p=1464007&postcount=48 >> >>> >> >>> /o >> >>> >> >>> 2011/5/6 Ronny Schedel : >> > Hi, >> > >> > we see constantly crashes with the latest OB updates. We run a server >> > plugin which uses Valve API only. Did they fucked up their own API >> again? >> > >> > Best regards >> > >> > Ronny Schedel >> > >> > >> > ___ >> > To unsubscribe, edit your list preferences, or view the list >> archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >> >> Oh well, it crashes even without any server plugin. What the fuck? >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >>> >> >>> >> >>> >> >>> -- >> >>> =MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se >> >>> >> >>> ___ >> >>> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >>> >> >> >> >> ___ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> > >> > ___ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Crashes with latest OB update
kill through console? Den 6 maj 2011 08.18 skrev "Kigen" : > No, its the CommitSuicide function. > > On Fri, May 6, 2011 at 1:59 AM, Kyle Sanderson wrote: >> Doesn't Fall Damage trigger this as well? >> >> On Thu, May 5, 2011 at 11:42 PM, Kigen wrote: >>> Use the KAC 1.2.1.8 emergency patch. >>> >>> This update to KAC fixes 5/5/2011 crashes with kill, spectate, team switching. >>> >>> Manual download URL: >>> http://www.kigenac.com/KACSM/1.2/kigen-ac-pub.smx >>> >>> My fix will keep the functionality of those commands instead of blocking. >>> >>> On Fri, May 6, 2011 at 1:33 AM, oGre wrote: Seems like Valve made some commands crash the server. A plugin that works around the problem: http://forums.alliedmods.net/showpost.php?p=1464007&postcount=48 /o 2011/5/6 Ronny Schedel : >> Hi, >> >> we see constantly crashes with the latest OB updates. We run a server >> plugin which uses Valve API only. Did they fucked up their own API again? >> >> Best regards >> >> Ronny Schedel >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > Oh well, it crashes even without any server plugin. What the fuck? > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- =MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Crashes with latest OB update
Kigen is this fix works even if everything else in KAC is disabled? - Best regards, Fug1t1v3 Onlyskill.eu - Game Servers Hosting CSS Servers Administrator Game Hosting Tehnical Administrator mail: f...@onlyskill.eu On 6 May 2011 10:17, Kigen wrote: > No, its the CommitSuicide function. > > On Fri, May 6, 2011 at 1:59 AM, Kyle Sanderson > wrote: > > Doesn't Fall Damage trigger this as well? > > > > On Thu, May 5, 2011 at 11:42 PM, Kigen wrote: > >> Use the KAC 1.2.1.8 emergency patch. > >> > >> This update to KAC fixes 5/5/2011 crashes with kill, spectate, team > switching. > >> > >> Manual download URL: > >> http://www.kigenac.com/KACSM/1.2/kigen-ac-pub.smx > >> > >> My fix will keep the functionality of those commands instead of > blocking. > >> > >> On Fri, May 6, 2011 at 1:33 AM, oGre wrote: > >>> Seems like Valve made some commands crash the server. > >>> > >>> A plugin that works around the problem: > >>> > >>> http://forums.alliedmods.net/showpost.php?p=1464007&postcount=48 > >>> > >>> /o > >>> > >>> 2011/5/6 Ronny Schedel : > > Hi, > > > > we see constantly crashes with the latest OB updates. We run a server > > plugin which uses Valve API only. Did they fucked up their own API > again? > > > > Best regards > > > > Ronny Schedel > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > Oh well, it crashes even without any server plugin. What the fuck? > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >>> > >>> > >>> > >>> -- > >>> =MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se > >>> > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>> > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Crashes with latest OB update
No, its the CommitSuicide function. On Fri, May 6, 2011 at 1:59 AM, Kyle Sanderson wrote: > Doesn't Fall Damage trigger this as well? > > On Thu, May 5, 2011 at 11:42 PM, Kigen wrote: >> Use the KAC 1.2.1.8 emergency patch. >> >> This update to KAC fixes 5/5/2011 crashes with kill, spectate, team >> switching. >> >> Manual download URL: >> http://www.kigenac.com/KACSM/1.2/kigen-ac-pub.smx >> >> My fix will keep the functionality of those commands instead of blocking. >> >> On Fri, May 6, 2011 at 1:33 AM, oGre wrote: >>> Seems like Valve made some commands crash the server. >>> >>> A plugin that works around the problem: >>> >>> http://forums.alliedmods.net/showpost.php?p=1464007&postcount=48 >>> >>> /o >>> >>> 2011/5/6 Ronny Schedel : > Hi, > > we see constantly crashes with the latest OB updates. We run a server > plugin which uses Valve API only. Did they fucked up their own API again? > > Best regards > > Ronny Schedel > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > Oh well, it crashes even without any server plugin. What the fuck? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> >>> -- >>> =MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Crashes with latest OB update
Doesn't Fall Damage trigger this as well? On Thu, May 5, 2011 at 11:42 PM, Kigen wrote: > Use the KAC 1.2.1.8 emergency patch. > > This update to KAC fixes 5/5/2011 crashes with kill, spectate, team switching. > > Manual download URL: > http://www.kigenac.com/KACSM/1.2/kigen-ac-pub.smx > > My fix will keep the functionality of those commands instead of blocking. > > On Fri, May 6, 2011 at 1:33 AM, oGre wrote: >> Seems like Valve made some commands crash the server. >> >> A plugin that works around the problem: >> >> http://forums.alliedmods.net/showpost.php?p=1464007&postcount=48 >> >> /o >> >> 2011/5/6 Ronny Schedel : Hi, we see constantly crashes with the latest OB updates. We run a server plugin which uses Valve API only. Did they fucked up their own API again? Best regards Ronny Schedel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> Oh well, it crashes even without any server plugin. What the fuck? >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> >> >> >> -- >> =MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux