Re: [hlds_linux] fps_max 333 = high cpu usage

2011-08-07 Thread Marco Padovan
What kind of kernel are you using?

Looks like the same problem of the other time affecting only realtime
preempt kernels :/
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Re: [hlds_linux] fps_max 333 = high cpu usage

2011-08-07 Thread hlds
Tested this on an empty server and I didn't see any difference bettwen 300 and 
333, same CPU usage being reported by htop (~8%, but I was expecting 0-1%).

 
  - Original Message -
  From: Marco Padovan
  Sent: 08/07/11 08:00 PM
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] fps_max 333 = high cpu usage
 
   
What's currently the default fps_max value if not forced via command line?

66.67?

btw I was just reporting a problem that happens only when using specific
frame rates (333=bad, 300=ok, 500=ok) that COULD lead to similar
problems if the bug is ported also to the other "base" rate (66.66)...

I do not care if 66 is the best or of 300 is the worst... I'm just
reporting what I think could be something wrong...

Nobody confirm the problem?

It appear to be identical to the one that happened a few weeks ago with
the FPS limiter (in the case the problem was present on many more fps
values)...

Il 07/08/2011 18:06, Saul Rennison ha scritto:
> I hope you understand that the world is only simulated every tick, and ticks
> occur in suitable frames. A frame where a tick doesn't run is a waste of
> power (at least server side).
>
> In what way is he wrong?
>
> On Sunday, 7 August 2011, Björn Rohlén  wrote:
>> This is server fps, which has to do with ticks and rates in worldstates,
> and
>> you are also wrong, but that is another story.
>>
>> -TheG
>>
>> On Sun, Aug 7, 2011 at 3:13 PM, Michael Johansen  wrote:
>>
>>> Just thought i'd share something. Running with high fps doesn't do
> anything
>>> positive. fps_max 66.67 is enough and it is the best (if it is stable)
>>>
 Date: Sun, 7 Aug 2011 08:57:43 +0200
 From: e...@evcz.tk
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] fps_max 333 = high cpu usage

 This is the Linux server list... my pc is powerful enough but don't
> know
 who cares about how fast is my PC as I do not play TF2...
 I just run servers on servers boxes.

 Il 07/08/2011 05:55, Bruno Garcia ha scritto:
> I'd advice you if you don't know about the subject remove the fps_max
>>> flag,
> as it will play against you.
> Also, 333 isn't a good number. Try using fps_max 100 instead, it's
>>> better if
> you have a slower PC.
>
> On Sat, Aug 6, 2011 at 5:42 PM, Marco Padovan  wrote:
>
>> Something is still broken into the fps limiter:
>>
>> while having the fps_max set to 300 cpu load while the server is
> empty
>>> is
>> ok
>>
>> with fps_max set to 333 cpu load stay high (same as when the server
> is
>> full) even with empty servers
>>
>> fps_max set to 0 (resulting costantly within the 497.30 ~ 497.70 fps
>> range) cpu usage is nearly zero when the server is empty.
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> archives,
>> please visit:
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>>
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>>> please visit:
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 ___
 To unsubscribe, edit your list preferences, or view the list archives,
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 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
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Re: [hlds_linux] HLDS BETA Problem

2011-08-07 Thread Andres Pozos

Theres an amxmodx plugin called fixautouy that fix it.

Solution is - Don't use beta releases :-)


Pozdrawiam.
Kamil Tlak

Dnia 2011-08-07 o godz. 19:01 thi...@siegnet.com napisał(a):


I need to use HLDS beta release due to the autobuy exploit
But when map changes the voice dont work for any player in any map 
before

restarting the server.

Anyone know a solution?

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Re: [hlds_linux] HLDS BETA Problem

2011-08-07 Thread Misiu Pajor
This has been reported multiple times in the mailing list. I'm certain that 
Valve is aware of this issue and are/will be working on a fix to solve this in 
the near future.

Mvh,
Misiu Pajor

-Original Message-
From: thi...@siegnet.com [mailto:thi...@siegnet.com] 
Sent: Sunday, August 07, 2011 7:02 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] HLDS BETA Problem

I need to use HLDS beta release due to the autobuy exploit
But when map changes the voice dont work for any player in any map before
restarting the server.

Anyone know a solution?




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Re: [hlds_linux] fps_max 333 = high cpu usage

2011-08-07 Thread Marco Padovan
Thank you for the clarification :)

I can confirm that 300fps is working fine... from what I was able to see
only 333 was giving troubles, any other value appeared to be ok

Il 07/08/2011 19:02, Ross Bemrose ha scritto:
> The default is 300 on Orange Box.  You can see this by typing
> "fps_max" in the server console.
>
> On 8/7/2011 1:00 PM, Marco Padovan wrote:
>> What's currently the default fps_max value if not forced via command
>> line?
>>
>> 66.67?
>>
>> btw I was just reporting a problem that happens only when using specific
>> frame rates (333=bad, 300=ok, 500=ok) that COULD lead to similar
>> problems if the bug is ported also to the other "base" rate (66.66)...
>>
>> I do not care if 66 is the best or of 300 is the worst... I'm just
>> reporting what I think could be something wrong...
>>
>> Nobody confirm the problem?
>>
>> It appear to be identical to the one that happened a few weeks ago with
>> the FPS limiter (in the case the problem was present on many more fps
>> values)...
>>
>> Il 07/08/2011 18:06, Saul Rennison ha scritto:
>>> I hope you understand that the world is only simulated every tick,
>>> and ticks
>>> occur in suitable frames. A frame where a tick doesn't run is a
>>> waste of
>>> power (at least server side).
>>>
>>> In what way is he wrong?
>>>
>>> On Sunday, 7 August 2011, Björn Rohlén  wrote:
 This is server fps, which has to do with ticks and rates in
 worldstates,
>>> and
 you are also wrong, but that is another story.

 -TheG

 On Sun, Aug 7, 2011 at 3:13 PM, Michael Johansen 
 wrote:

> Just thought i'd share something. Running with high fps doesn't do
>>> anything
> positive. fps_max 66.67 is enough and it is the best (if it is
> stable)
>
>> Date: Sun, 7 Aug 2011 08:57:43 +0200
>> From: e...@evcz.tk
>> To: hlds_linux@list.valvesoftware.com
>> Subject: Re: [hlds_linux] fps_max 333 = high cpu usage
>>
>> This is the Linux server list... my pc is powerful enough but don't
>>> know
>> who cares about how fast is my PC as I do not play TF2...
>> I just run servers on servers boxes.
>>
>> Il 07/08/2011 05:55, Bruno Garcia ha scritto:
>>> I'd advice you if you don't know about the subject remove the
>>> fps_max
> flag,
>>> as it will play against you.
>>> Also, 333 isn't a good number. Try using fps_max 100 instead, it's
> better if
>>> you have a slower PC.
>>>
>>> On Sat, Aug 6, 2011 at 5:42 PM, Marco Padovan  wrote:
>>>
 Something is still broken into the fps limiter:

 while having the fps_max set to 300 cpu load while the server is
>>> empty
> is
 ok

 with fps_max set to 333 cpu load stay high (same as when the
 server
>>> is
 full) even with empty servers

 fps_max set to 0 (resulting costantly within the 497.30 ~
 497.70 fps
 range) cpu usage is nearly zero when the server is empty.
 ___
 To unsubscribe, edit your list preferences, or view the list
>>> archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives,
> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
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 ___
 To unsubscribe, edit your list preferences, or view the list archives,
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 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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Re: [hlds_linux] HLDS BETA Problem

2011-08-07 Thread kam...@gmail.com

Solution is - Don't use beta releases :-)


Pozdrawiam.
Kamil Tlak

Dnia 2011-08-07 o godz. 19:01 thi...@siegnet.com napisał(a):


I need to use HLDS beta release due to the autobuy exploit
But when map changes the voice dont work for any player in any map  
before

restarting the server.

Anyone know a solution?

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Re: [hlds_linux] fps_max 333 = high cpu usage

2011-08-07 Thread Ross Bemrose
The default is 300 on Orange Box.  You can see this by typing "fps_max" 
in the server console.


On 8/7/2011 1:00 PM, Marco Padovan wrote:

What's currently the default fps_max value if not forced via command line?

66.67?

btw I was just reporting a problem that happens only when using specific
frame rates (333=bad, 300=ok, 500=ok) that COULD lead to similar
problems if the bug is ported also to the other "base" rate (66.66)...

I do not care if 66 is the best or of 300 is the worst... I'm just
reporting what I think could be something wrong...

Nobody confirm the problem?

It appear to be identical to the one that happened a few weeks ago with
the FPS limiter (in the case the problem was present on many more fps
values)...

Il 07/08/2011 18:06, Saul Rennison ha scritto:

I hope you understand that the world is only simulated every tick, and ticks
occur in suitable frames. A frame where a tick doesn't run is a waste of
power (at least server side).

In what way is he wrong?

On Sunday, 7 August 2011, Björn Rohlén  wrote:

This is server fps, which has to do with ticks and rates in worldstates,

and

you are also wrong, but that is another story.

-TheG

On Sun, Aug 7, 2011 at 3:13 PM, Michael Johansen  wrote:


Just thought i'd share something. Running with high fps doesn't do

anything

positive. fps_max 66.67 is enough and it is the best (if it is stable)


Date: Sun, 7 Aug 2011 08:57:43 +0200
From: e...@evcz.tk
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] fps_max 333 = high cpu usage

This is the Linux server list... my pc is powerful enough but don't

know

who cares about how fast is my PC as I do not play TF2...
I just run servers on servers boxes.

Il 07/08/2011 05:55, Bruno Garcia ha scritto:

I'd advice you if you don't know about the subject remove the fps_max

flag,

as it will play against you.
Also, 333 isn't a good number. Try using fps_max 100 instead, it's

better if

you have a slower PC.

On Sat, Aug 6, 2011 at 5:42 PM, Marco Padovan  wrote:


Something is still broken into the fps limiter:

while having the fps_max set to 300 cpu load while the server is

empty

is

ok

with fps_max set to 333 cpu load stay high (same as when the server

is

full) even with empty servers

fps_max set to 0 (resulting costantly within the 497.30 ~ 497.70 fps
range) cpu usage is nearly zero when the server is empty.
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[hlds_linux] HLDS BETA Problem

2011-08-07 Thread thiago
I need to use HLDS beta release due to the autobuy exploit
But when map changes the voice dont work for any player in any map before
restarting the server.

Anyone know a solution?

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Re: [hlds_linux] fps_max 333 = high cpu usage

2011-08-07 Thread Marco Padovan
What's currently the default fps_max value if not forced via command line?

66.67?

btw I was just reporting a problem that happens only when using specific
frame rates (333=bad, 300=ok, 500=ok) that COULD lead to similar
problems if the bug is ported also to the other "base" rate (66.66)...

I do not care if 66 is the best or of 300 is the worst... I'm just
reporting what I think could be something wrong...

Nobody confirm the problem?

It appear to be identical to the one that happened a few weeks ago with
the FPS limiter (in the case the problem was present on many more fps
values)...

Il 07/08/2011 18:06, Saul Rennison ha scritto:
> I hope you understand that the world is only simulated every tick, and ticks
> occur in suitable frames. A frame where a tick doesn't run is a waste of
> power (at least server side).
>
> In what way is he wrong?
>
> On Sunday, 7 August 2011, Björn Rohlén  wrote:
>> This is server fps, which has to do with ticks and rates in worldstates,
> and
>> you are also wrong, but that is another story.
>>
>> -TheG
>>
>> On Sun, Aug 7, 2011 at 3:13 PM, Michael Johansen  wrote:
>>
>>> Just thought i'd share something. Running with high fps doesn't do
> anything
>>> positive. fps_max 66.67 is enough and it is the best (if it is stable)
>>>
 Date: Sun, 7 Aug 2011 08:57:43 +0200
 From: e...@evcz.tk
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] fps_max 333 = high cpu usage

 This is the Linux server list... my pc is powerful enough but don't
> know
 who cares about how fast is my PC as I do not play TF2...
 I just run servers on servers boxes.

 Il 07/08/2011 05:55, Bruno Garcia ha scritto:
> I'd advice you if you don't know about the subject remove the fps_max
>>> flag,
> as it will play against you.
> Also, 333 isn't a good number. Try using fps_max 100 instead, it's
>>> better if
> you have a slower PC.
>
> On Sat, Aug 6, 2011 at 5:42 PM, Marco Padovan  wrote:
>
>> Something is still broken into the fps limiter:
>>
>> while having the fps_max set to 300 cpu load while the server is
> empty
>>> is
>> ok
>>
>> with fps_max set to 333 cpu load stay high (same as when the server
> is
>> full) even with empty servers
>>
>> fps_max set to 0 (resulting costantly within the 497.30 ~ 497.70 fps
>> range) cpu usage is nearly zero when the server is empty.
>> ___
>> To unsubscribe, edit your list preferences, or view the list
> archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives,
>>> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>> ___
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> please visit:
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Re: [hlds_linux] fps_max 333 = high cpu usage

2011-08-07 Thread Saul Rennison
I hope you understand that the world is only simulated every tick, and ticks
occur in suitable frames. A frame where a tick doesn't run is a waste of
power (at least server side).

In what way is he wrong?

On Sunday, 7 August 2011, Björn Rohlén  wrote:
> This is server fps, which has to do with ticks and rates in worldstates,
and
> you are also wrong, but that is another story.
>
> -TheG
>
> On Sun, Aug 7, 2011 at 3:13 PM, Michael Johansen  wrote:
>
>>
>> Just thought i'd share something. Running with high fps doesn't do
anything
>> positive. fps_max 66.67 is enough and it is the best (if it is stable)
>>
>> > Date: Sun, 7 Aug 2011 08:57:43 +0200
>> > From: e...@evcz.tk
>> > To: hlds_linux@list.valvesoftware.com
>> > Subject: Re: [hlds_linux] fps_max 333 = high cpu usage
>> >
>> > This is the Linux server list... my pc is powerful enough but don't
know
>> > who cares about how fast is my PC as I do not play TF2...
>> > I just run servers on servers boxes.
>> >
>> > Il 07/08/2011 05:55, Bruno Garcia ha scritto:
>> > > I'd advice you if you don't know about the subject remove the fps_max
>> flag,
>> > > as it will play against you.
>> > > Also, 333 isn't a good number. Try using fps_max 100 instead, it's
>> better if
>> > > you have a slower PC.
>> > >
>> > > On Sat, Aug 6, 2011 at 5:42 PM, Marco Padovan  wrote:
>> > >
>> > >> Something is still broken into the fps limiter:
>> > >>
>> > >> while having the fps_max set to 300 cpu load while the server is
empty
>> is
>> > >> ok
>> > >>
>> > >> with fps_max set to 333 cpu load stay high (same as when the server
is
>> > >> full) even with empty servers
>> > >>
>> > >> fps_max set to 0 (resulting costantly within the 497.30 ~ 497.70 fps
>> > >> range) cpu usage is nearly zero when the server is empty.
>> > >> ___
>> > >> To unsubscribe, edit your list preferences, or view the list
archives,
>> > >> please visit:
>> > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> > >>
>> > > ___
>> > > To unsubscribe, edit your list preferences, or view the list
archives,
>> please visit:
>> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
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please visit:
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-- 


Kind regards,
*Saul Rennison*
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Re: [hlds_linux] fps_max 333 = high cpu usage

2011-08-07 Thread Björn Rohlén
This is server fps, which has to do with ticks and rates in worldstates, and
you are also wrong, but that is another story.

-TheG

On Sun, Aug 7, 2011 at 3:13 PM, Michael Johansen  wrote:

>
> Just thought i'd share something. Running with high fps doesn't do anything
> positive. fps_max 66.67 is enough and it is the best (if it is stable)
>
> > Date: Sun, 7 Aug 2011 08:57:43 +0200
> > From: e...@evcz.tk
> > To: hlds_linux@list.valvesoftware.com
> > Subject: Re: [hlds_linux] fps_max 333 = high cpu usage
> >
> > This is the Linux server list... my pc is powerful enough but don't know
> > who cares about how fast is my PC as I do not play TF2...
> > I just run servers on servers boxes.
> >
> > Il 07/08/2011 05:55, Bruno Garcia ha scritto:
> > > I'd advice you if you don't know about the subject remove the fps_max
> flag,
> > > as it will play against you.
> > > Also, 333 isn't a good number. Try using fps_max 100 instead, it's
> better if
> > > you have a slower PC.
> > >
> > > On Sat, Aug 6, 2011 at 5:42 PM, Marco Padovan  wrote:
> > >
> > >> Something is still broken into the fps limiter:
> > >>
> > >> while having the fps_max set to 300 cpu load while the server is empty
> is
> > >> ok
> > >>
> > >> with fps_max set to 333 cpu load stay high (same as when the server is
> > >> full) even with empty servers
> > >>
> > >> fps_max set to 0 (resulting costantly within the 497.30 ~ 497.70 fps
> > >> range) cpu usage is nearly zero when the server is empty.
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >>
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] fps_max 333 = high cpu usage

2011-08-07 Thread Michael Johansen

Just thought i'd share something. Running with high fps doesn't do anything 
positive. fps_max 66.67 is enough and it is the best (if it is stable)

> Date: Sun, 7 Aug 2011 08:57:43 +0200
> From: e...@evcz.tk
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] fps_max 333 = high cpu usage
> 
> This is the Linux server list... my pc is powerful enough but don't know
> who cares about how fast is my PC as I do not play TF2...
> I just run servers on servers boxes.
> 
> Il 07/08/2011 05:55, Bruno Garcia ha scritto:
> > I'd advice you if you don't know about the subject remove the fps_max flag,
> > as it will play against you.
> > Also, 333 isn't a good number. Try using fps_max 100 instead, it's better if
> > you have a slower PC.
> >
> > On Sat, Aug 6, 2011 at 5:42 PM, Marco Padovan  wrote:
> >
> >> Something is still broken into the fps limiter:
> >>
> >> while having the fps_max set to 300 cpu load while the server is empty is
> >> ok
> >>
> >> with fps_max set to 333 cpu load stay high (same as when the server is
> >> full) even with empty servers
> >>
> >> fps_max set to 0 (resulting costantly within the 497.30 ~ 497.70 fps
> >> range) cpu usage is nearly zero when the server is empty.
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> > ___
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> > please visit:
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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-07 Thread José Santos
Any news about the voice fix?

2011/7/27 Alfred Reynolds :
> There is a bug with the latest beta release and voice not working at times, 
> its known and a fix is in the works. I am holding off on the hlbeta stuff to 
> let the TF2 changes settle.
>
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
>> boun...@list.valvesoftware.com] On Behalf Of C Szabo
>> Sent: Wednesday, July 27, 2011 11:52 AM
>> To: hlds_linux@list.valvesoftware.com
>> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
>>
>>
>> Hm, i think hlbeta broke sv_voiceenable "1".
>>
>> Confirm anyone?
>>
>>
>>
>>
>>
>> > From: alf...@valvesoftware.com
>> > To: hlds_linux@list.valvesoftware.com
>> > Date: Wed, 27 Jul 2011 16:52:57 +
>> > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
>> >
>> > Crashhandler.so is our support library for the generation of crash
>> dumps using the google breakpad library so we get good reporting for
>> crashes in the field.
>> >
>> > > -Original Message-
>> > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
>> > > boun...@list.valvesoftware.com] On Behalf Of Anthony Stoyanov
>> > > Sent: Tuesday, July 26, 2011 11:49 PM
>> > > To: hlds_linux@list.valvesoftware.com
>> > > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
>> > >
>> > > Now back to more important stuff :)
>> > >
>> > > What is crashhandler.so for?
>> > > Servers still crashing probably cause of crappy written amxx
>> plugins
>> > > and
>> > > it would be nice if there was a metod to detect those plugins (and
>> > > yeah,
>> > > not by disabling them one by one).
>> > >
>> > > On 27.7.2011 г. 01:14 ч., msleeper wrote:
>> > > > Breaking news! Gamers are whiny and unpleasable! More at 11.
>> > > >
>> > > > On Tue, Jul 26, 2011 at 5:43 PM, Emil Larsson
>> > > wrote:
>> > > >>  From the little I heard about Counter-strike 2, it probably
>> turns
>> > > out very
>> > > >> different. And due to the little press around it, it's probably
>> in
>> > > the "we
>> > > >> test what sticks stage", which was the stage TF2 was under for
>> > > almost seven
>> > > >> years.
>> > > >>
>> > > >> I expect a lot of CSS players moan about CS2 when it's out as
>> it's
>> > > "too
>> > > >> diffrent". Kinda like with some TFC players when TF2 came out,
>> but
>> > > on a
>> > > >> larger scale.
>> > > >>
>> > > >> On Tue, Jul 26, 2011 at 10:29 PM,
>> Evaldas
>> > > wrote:
>> > > >>
>> > > >>> That's really funny... CS2? What should CS2 look like?
>> OrangeBox?
>> > > Nop, we
>> > > >>> have CS:S
>> > > >>> OrangeBox+1.6 gameplay? Nop, we have CS:Promod? A game on 14
>> year
>> > > old
>> > > >>> engine? HL1:CS2? Nop, thats hilarious...
>> > > >>> I don't really understand what you kids want from CS2 actually?
>> > > >>>
>> > > >>>
>> > > >>> On Tue, 26 Jul 2011 21:57:08 +0300, C Szabo
>> > > wrote:
>> > > >>>
>> > > >>>
>> > >  They could update VAC so it actually catches cheaters and then
>> > > they would
>> > >  make money again! :)
>> > >  There is a lot of cheaters in 1.6. Or they should make CS2 so
>> they
>> > > can
>> > >  make money again on 1.6 players.
>> > > 
>> > >    Date: Tue, 26 Jul 2011 14:07:32 -0400
>> > > > From: dpar...@utica.edu
>> > > > To:
>> > >
>> hlds_linux@list.valvesoftware.**com
>> > > > Subject: Re: [hlds_linux] Half-Life 1 engine beta update
>> released
>> > > >
>> > > > I'm not saying CS 1.6 is irrelevant; I shouldn't have
>> compared it
>> > > to
>> > > > Quake 2 and that was my mistake.  Yes, CS 1.6 is hugely
>> popular
>> > > > worldwide, and yes, it's still a great game.  But Valve is in
>> the
>> > > > business of making money, and how much does Valve make off of
>> CS
>> > > 1.6
>> > > > these days compared to its other products?  Probably not
>> much.  I
>> > > think
>> > > > this game has become a monkey on Valve's back, so to speak.
>> It's
>> > > still
>> > > > very popular and it has a tremendous following, but the
>> actual
>> > > revenue
>> > > > they bring in from it is small.  Most software companies
>> don't
>> > > support
>> > > > their products nearly as long Valve has been supporting CS.
>> > > >
>> > > > That's why I'm saying that we're lucky they even work on it
>> at
>> > > all.
>> > > > They could just as easily throw their hands up in the air and
>> say
>> > > > they're done working on it.  People would still buy new
>> games,
>> > > Valve
>> > > > would continue to make money, and we would be stuck with bugs
>> > > that will
>> > > > never get fixed.  So, instead of insulting them for not doing
>> > > this work
>> > > > sooner, it seems like we should be thanking them for doing
>> this
>> > > work at
>> > > > all.  We're not paying them to use the game once we've bought
>> it,
>> > > and
>> > > > we're not paying them for the server stuff at all.
>> > > >
>> > > > On 07