Re: [hlds_linux] HLDS Update Tool broken too?

2011-08-17 Thread Weasel
Please disregard.  That was an old message stuck in an out-bound message queue. 
 The symptom has long since been resolved.

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[hlds_linux] HLDS Update Tool broken too?

2011-08-17 Thread Weasel

Ever since earlier today, I can't seem to successfully doing anything in the 
HLDS Update Tool.
Seems to coincide with latest Source update, but I'm having the issue updating 
GoldSrc games now too.

Trying to update TF2: (Source/OrangeBox engine)

Failed to connect to any GeneralDirectoryServer, errno 115 "Operation 
now in progress"
CAsyncIOManager: 0 threads terminating.  0 reads, 0 writes, 0 deferrals.
CAsyncIOManager: 6 single object sleeps, 0 multi object sleeps
CAsyncIOManager: 0 single object alertable sleeps, 0 multi object 
alertable sleeps

Trying to update TFC: (GoldSrc/HL1 engine)

Failed to connect to any GeneralDirectoryServer, errno 115 "Operation 
now in progress"
CAsyncIOManager: 0 threads terminating.  0 reads, 0 writes, 0 deferrals.
CAsyncIOManager: 6 single object sleeps, 0 multi object sleeps
CAsyncIOManager: 0 single object alertable sleeps, 0 multi object 
alertable sleeps

PS: Obviously, no change the command-line's that I've been using for this for 
months.  Just stopped working today. In my case, this is under a CentOS 5.6 
Linux host.

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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-17 Thread px
Hello

You  proposing  write  plugin to change cvar on client connect? :) But
this  suites  only  as  temporal workaround, there are other maps with
same   problems,   for   example   cs_prospeedball (at center bunker),
de_piest (in water at CT resp)...

> cs_siege problem can be fixed by entering room_type 0 in the console IIRC.

> 2011/8/18 Jeff Sugar 

>> It is a shame they haven't implemented the whole "server regged to a
>> steamid" feature in goldsrc--they could allow redirects, but only to
>> another
>> server regged to that steammid, which would make it easy to deal with fake
>> stuff
>> On Aug 17, 2011 2:52 PM, "C Szabo"  wrote:
>> >
>> > Ofc there is a diffrence? Our players wants the redirection on our
>> servers
>> so they easly can get in to one of our servers without fuss.
>> > Fakeservers is fakeservers thats bad but redirect from a good server that
>> is actually full is not bad.
>> >
>> >> Date: Wed, 17 Aug 2011 17:48:34 -0400
>> >> From: mslee...@ismsleeperwrong.com
>> >> To: hlds_linux@list.valvesoftware.com
>> >> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
>> >>
>> >> There's not much difference between doing that, and setting up fake
>> >> servers to lure in clients. Redirection needs to be removed
>> >> altogether.
>> >>
>> >> On Wed, Aug 17, 2011 at 5:45 PM, C Szabo  wrote:
>> >> >
>> >> > Does it change something for servers that run amx plugin to redirect
>> players from a full server to another a server with slots free?
>> >> >
>> >> > Like this:
>> >> >
>> >> > BrutalCS CSDM #1 <- Full -> player redirected to BrutalCS CSDM #2
>> >> >
>> >> > Or i a server has 32 players a admin connects then players use to get
>> redirected to another server.
>> >> >
>> >> >> From: alf...@valvesoftware.com
>> >> >> To: hlds_linux@list.valvesoftware.com
>> >> >> Date: Wed, 17 Aug 2011 21:41:37 +
>> >> >> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
>> >> >>
>> >> >> We are working on one of those things, and there are client changes
>> pending in this beta that also prevent redirecting too.
>> >> >>
>> >> >> > -Original Message-
>> >> >> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>> hlds_linux-
>> >> >> > boun...@list.valvesoftware.com] On Behalf Of James Puckett
>> >> >> > Sent: Wednesday, August 17, 2011 2:40 PM
>> >> >> > To: Half-Life dedicated Linux server mailing list
>> >> >> > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
>> >> >> >
>> >> >> > Now, if only there was a solution to fake advertisement
>> >> >> > servers/redirect
>> >> >> > servers which clog the server list and create unfair competition.
>> >> >> >
>> >> >> > On Wed, Aug 17, 2011 at 2:38 PM, James Puckett <
>> >> >> > jamesrichardpuck...@gmail.com> wrote:
>> >> >> >
>> >> >> > > no problems on my end. I think voice is fixed.
>> >> >> > >
>> >> >> > >
>> >> >> > > On Wed, Aug 17, 2011 at 2:02 PM, Alfred Reynolds
>> >> >> > > >> >> > > > wrote:
>> >> >> > >
>> >> >> > >> Anyone having a problem with this beta version? Voice is fixed
>> >> >> > right? Any
>> >> >> > >> other outstanding regressions that need looking at?
>> >> >> > >>
>> >> >> > >> > -Original Message-
>> >> >> > >> > From: hlds_linux-boun...@list.valvesoftware.com
>> >> >> > [mailto:hlds_linux-
>> >> >> > >> > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
>> >> >> > >> > Sent: Tuesday, August 16, 2011 9:55 AM
>> >> >> > >> > To: Half-Life dedicated Linux server mailing list;
>> >> >> > >> > 'h...@list.valvesoftware.com';
>> >> >> > 'hlds_annou...@list.valvesoftware.com'
>> >> >> > >> > Subject: [hlds_linux] Half-Life 1 engine beta update released
>> >> >> > >> >
>> >> >> > >> > We have released an update to the beta, run the hldsupdatetool
>> >> >> > with "-
>> >> >> > >> > beta hlbeta" to get this update. Changes for this update are:
>> >> >> > >> >
>> >> >> > >> > - fixed sometimes voice stopping during gameplay
>> >> >> > >> > - Added "-nobreakpad" command line option to let plugin
>> authors
>> >> >> > still
>> >> >> > >> > get old style minidumps if they need it (win32 only)
>> >> >> > >> > - Fixed sv_logsecret putting the wrong value in the log header
>> >> >> > >> >
>> >> >> > >> >
>> >> >> > >> >
>> >> >> > >> > ___
>> >> >> > >> > To unsubscribe, edit your list preferences, or view the list
>> >> >> > archives,
>> >> >> > >> > please visit:
>> >> >> > >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >> >> > >>
>> >> >> > >> ___
>> >> >> > >> To unsubscribe, edit your list preferences, or view the list
>> >> >> > archives,
>> >> >> > >> please visit:
>> >> >> > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >> >> > >>
>> >> >> > >
>> >> >> > >
>> >> >> > ___
>> >> >> > To unsubscribe, edit your list preferences, or view the list
>> archives,
>> >> >> > please visit:
>> >> >> > ht

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-17 Thread AnAkIn .
cs_siege problem can be fixed by entering room_type 0 in the console IIRC.

2011/8/18 Jeff Sugar 

> It is a shame they haven't implemented the whole "server regged to a
> steamid" feature in goldsrc--they could allow redirects, but only to
> another
> server regged to that steammid, which would make it easy to deal with fake
> stuff
> On Aug 17, 2011 2:52 PM, "C Szabo"  wrote:
> >
> > Ofc there is a diffrence? Our players wants the redirection on our
> servers
> so they easly can get in to one of our servers without fuss.
> > Fakeservers is fakeservers thats bad but redirect from a good server that
> is actually full is not bad.
> >
> >> Date: Wed, 17 Aug 2011 17:48:34 -0400
> >> From: mslee...@ismsleeperwrong.com
> >> To: hlds_linux@list.valvesoftware.com
> >> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> >>
> >> There's not much difference between doing that, and setting up fake
> >> servers to lure in clients. Redirection needs to be removed
> >> altogether.
> >>
> >> On Wed, Aug 17, 2011 at 5:45 PM, C Szabo  wrote:
> >> >
> >> > Does it change something for servers that run amx plugin to redirect
> players from a full server to another a server with slots free?
> >> >
> >> > Like this:
> >> >
> >> > BrutalCS CSDM #1 <- Full -> player redirected to BrutalCS CSDM #2
> >> >
> >> > Or i a server has 32 players a admin connects then players use to get
> redirected to another server.
> >> >
> >> >> From: alf...@valvesoftware.com
> >> >> To: hlds_linux@list.valvesoftware.com
> >> >> Date: Wed, 17 Aug 2011 21:41:37 +
> >> >> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> >> >>
> >> >> We are working on one of those things, and there are client changes
> pending in this beta that also prevent redirecting too.
> >> >>
> >> >> > -Original Message-
> >> >> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-
> >> >> > boun...@list.valvesoftware.com] On Behalf Of James Puckett
> >> >> > Sent: Wednesday, August 17, 2011 2:40 PM
> >> >> > To: Half-Life dedicated Linux server mailing list
> >> >> > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> >> >> >
> >> >> > Now, if only there was a solution to fake advertisement
> >> >> > servers/redirect
> >> >> > servers which clog the server list and create unfair competition.
> >> >> >
> >> >> > On Wed, Aug 17, 2011 at 2:38 PM, James Puckett <
> >> >> > jamesrichardpuck...@gmail.com> wrote:
> >> >> >
> >> >> > > no problems on my end. I think voice is fixed.
> >> >> > >
> >> >> > >
> >> >> > > On Wed, Aug 17, 2011 at 2:02 PM, Alfred Reynolds
> >> >> >  >> >> > > > wrote:
> >> >> > >
> >> >> > >> Anyone having a problem with this beta version? Voice is fixed
> >> >> > right? Any
> >> >> > >> other outstanding regressions that need looking at?
> >> >> > >>
> >> >> > >> > -Original Message-
> >> >> > >> > From: hlds_linux-boun...@list.valvesoftware.com
> >> >> > [mailto:hlds_linux-
> >> >> > >> > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> >> >> > >> > Sent: Tuesday, August 16, 2011 9:55 AM
> >> >> > >> > To: Half-Life dedicated Linux server mailing list;
> >> >> > >> > 'h...@list.valvesoftware.com';
> >> >> > 'hlds_annou...@list.valvesoftware.com'
> >> >> > >> > Subject: [hlds_linux] Half-Life 1 engine beta update released
> >> >> > >> >
> >> >> > >> > We have released an update to the beta, run the hldsupdatetool
> >> >> > with "-
> >> >> > >> > beta hlbeta" to get this update. Changes for this update are:
> >> >> > >> >
> >> >> > >> > - fixed sometimes voice stopping during gameplay
> >> >> > >> > - Added "-nobreakpad" command line option to let plugin
> authors
> >> >> > still
> >> >> > >> > get old style minidumps if they need it (win32 only)
> >> >> > >> > - Fixed sv_logsecret putting the wrong value in the log header
> >> >> > >> >
> >> >> > >> >
> >> >> > >> >
> >> >> > >> > ___
> >> >> > >> > To unsubscribe, edit your list preferences, or view the list
> >> >> > archives,
> >> >> > >> > please visit:
> >> >> > >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >> >> > >>
> >> >> > >> ___
> >> >> > >> To unsubscribe, edit your list preferences, or view the list
> >> >> > archives,
> >> >> > >> please visit:
> >> >> > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >> >> > >>
> >> >> > >
> >> >> > >
> >> >> > ___
> >> >> > To unsubscribe, edit your list preferences, or view the list
> archives,
> >> >> > please visit:
> >> >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >> >>
> >> >> ___
> >> >> To unsubscribe, edit your list preferences, or view the list
> archives,
> please visit:
> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >> >
> >> > ___
> >> > To unsubscribe, e

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-17 Thread Jeff Sugar
It is a shame they haven't implemented the whole "server regged to a
steamid" feature in goldsrc--they could allow redirects, but only to another
server regged to that steammid, which would make it easy to deal with fake
stuff
On Aug 17, 2011 2:52 PM, "C Szabo"  wrote:
>
> Ofc there is a diffrence? Our players wants the redirection on our servers
so they easly can get in to one of our servers without fuss.
> Fakeservers is fakeservers thats bad but redirect from a good server that
is actually full is not bad.
>
>> Date: Wed, 17 Aug 2011 17:48:34 -0400
>> From: mslee...@ismsleeperwrong.com
>> To: hlds_linux@list.valvesoftware.com
>> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
>>
>> There's not much difference between doing that, and setting up fake
>> servers to lure in clients. Redirection needs to be removed
>> altogether.
>>
>> On Wed, Aug 17, 2011 at 5:45 PM, C Szabo  wrote:
>> >
>> > Does it change something for servers that run amx plugin to redirect
players from a full server to another a server with slots free?
>> >
>> > Like this:
>> >
>> > BrutalCS CSDM #1 <- Full -> player redirected to BrutalCS CSDM #2
>> >
>> > Or i a server has 32 players a admin connects then players use to get
redirected to another server.
>> >
>> >> From: alf...@valvesoftware.com
>> >> To: hlds_linux@list.valvesoftware.com
>> >> Date: Wed, 17 Aug 2011 21:41:37 +
>> >> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
>> >>
>> >> We are working on one of those things, and there are client changes
pending in this beta that also prevent redirecting too.
>> >>
>> >> > -Original Message-
>> >> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
>> >> > boun...@list.valvesoftware.com] On Behalf Of James Puckett
>> >> > Sent: Wednesday, August 17, 2011 2:40 PM
>> >> > To: Half-Life dedicated Linux server mailing list
>> >> > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
>> >> >
>> >> > Now, if only there was a solution to fake advertisement
>> >> > servers/redirect
>> >> > servers which clog the server list and create unfair competition.
>> >> >
>> >> > On Wed, Aug 17, 2011 at 2:38 PM, James Puckett <
>> >> > jamesrichardpuck...@gmail.com> wrote:
>> >> >
>> >> > > no problems on my end. I think voice is fixed.
>> >> > >
>> >> > >
>> >> > > On Wed, Aug 17, 2011 at 2:02 PM, Alfred Reynolds
>> >> > > >> > > > wrote:
>> >> > >
>> >> > >> Anyone having a problem with this beta version? Voice is fixed
>> >> > right? Any
>> >> > >> other outstanding regressions that need looking at?
>> >> > >>
>> >> > >> > -Original Message-
>> >> > >> > From: hlds_linux-boun...@list.valvesoftware.com
>> >> > [mailto:hlds_linux-
>> >> > >> > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
>> >> > >> > Sent: Tuesday, August 16, 2011 9:55 AM
>> >> > >> > To: Half-Life dedicated Linux server mailing list;
>> >> > >> > 'h...@list.valvesoftware.com';
>> >> > 'hlds_annou...@list.valvesoftware.com'
>> >> > >> > Subject: [hlds_linux] Half-Life 1 engine beta update released
>> >> > >> >
>> >> > >> > We have released an update to the beta, run the hldsupdatetool
>> >> > with "-
>> >> > >> > beta hlbeta" to get this update. Changes for this update are:
>> >> > >> >
>> >> > >> > - fixed sometimes voice stopping during gameplay
>> >> > >> > - Added "-nobreakpad" command line option to let plugin authors
>> >> > still
>> >> > >> > get old style minidumps if they need it (win32 only)
>> >> > >> > - Fixed sv_logsecret putting the wrong value in the log header
>> >> > >> >
>> >> > >> >
>> >> > >> >
>> >> > >> > ___
>> >> > >> > To unsubscribe, edit your list preferences, or view the list
>> >> > archives,
>> >> > >> > please visit:
>> >> > >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >> > >>
>> >> > >> ___
>> >> > >> To unsubscribe, edit your list preferences, or view the list
>> >> > archives,
>> >> > >> please visit:
>> >> > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >> > >>
>> >> > >
>> >> > >
>> >> > ___
>> >> > To unsubscribe, edit your list preferences, or view the list
archives,
>> >> > please visit:
>> >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>
>> >> ___
>> >> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-17 Thread px
Hello

On first look update I don't see regressions, but I have one question:
there  is a problem with sound on cs_siege, if you enter this map, all
sound get distorted, even on other map/server, until you fully restart
client. Is this server side issue, or client side?

> Anyone having a problem with this beta version? Voice is fixed
> right? Any other outstanding regressions that need looking at?

>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
>> boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
>> Sent: Tuesday, August 16, 2011 9:55 AM
>> To: Half-Life dedicated Linux server mailing list;
>> 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
>> Subject: [hlds_linux] Half-Life 1 engine beta update released
>> 
>> We have released an update to the beta, run the hldsupdatetool with "-
>> beta hlbeta" to get this update. Changes for this update are:
>> 
>> - fixed sometimes voice stopping during gameplay
>> - Added "-nobreakpad" command line option to let plugin authors still
>> get old style minidumps if they need it (win32 only)
>> - Fixed sv_logsecret putting the wrong value in the log header
>> 
>> 
>> 
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux

> ___
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> visit:
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-- 
С уважением,
 px  mailto:p...@i.kiev.ua


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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-17 Thread AnAkIn .
Fake servers are still possible on the Source Engine as well, and are
redirecting clients. One guy has been doing it fora while on all Source
engine games, he's adding fake servers to the list and he redirects all
traffic from these servers to his real servers, so he doesn't need to use
any exploit to redirect the clients.

2011/8/17 msleeper 

> There's not much difference between doing that, and setting up fake
> servers to lure in clients. Redirection needs to be removed
> altogether.
>
> On Wed, Aug 17, 2011 at 5:45 PM, C Szabo  wrote:
> >
> > Does it change something for servers that run amx plugin to redirect
> players from a full server to another a server with slots free?
> >
> > Like this:
> >
> > BrutalCS CSDM #1 <- Full -> player redirected to BrutalCS CSDM #2
> >
> > Or i a server has 32 players a admin connects then players use to get
> redirected to another server.
> >
> >> From: alf...@valvesoftware.com
> >> To: hlds_linux@list.valvesoftware.com
> >> Date: Wed, 17 Aug 2011 21:41:37 +
> >> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> >>
> >> We are working on one of those things, and there are client changes
> pending in this beta that also prevent redirecting too.
> >>
> >> > -Original Message-
> >> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> >> > boun...@list.valvesoftware.com] On Behalf Of James Puckett
> >> > Sent: Wednesday, August 17, 2011 2:40 PM
> >> > To: Half-Life dedicated Linux server mailing list
> >> > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> >> >
> >> > Now, if only there was a solution to fake advertisement
> >> > servers/redirect
> >> > servers which clog the server list and create unfair competition.
> >> >
> >> > On Wed, Aug 17, 2011 at 2:38 PM, James Puckett <
> >> > jamesrichardpuck...@gmail.com> wrote:
> >> >
> >> > > no problems on my end. I think voice is fixed.
> >> > >
> >> > >
> >> > > On Wed, Aug 17, 2011 at 2:02 PM, Alfred Reynolds
> >> >  >> > > > wrote:
> >> > >
> >> > >> Anyone having a problem with this beta version? Voice is fixed
> >> > right? Any
> >> > >> other outstanding regressions that need looking at?
> >> > >>
> >> > >> > -Original Message-
> >> > >> > From: hlds_linux-boun...@list.valvesoftware.com
> >> > [mailto:hlds_linux-
> >> > >> > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> >> > >> > Sent: Tuesday, August 16, 2011 9:55 AM
> >> > >> > To: Half-Life dedicated Linux server mailing list;
> >> > >> > 'h...@list.valvesoftware.com';
> >> > 'hlds_annou...@list.valvesoftware.com'
> >> > >> > Subject: [hlds_linux] Half-Life 1 engine beta update released
> >> > >> >
> >> > >> > We have released an update to the beta, run the hldsupdatetool
> >> > with "-
> >> > >> > beta hlbeta" to get this update. Changes for this update are:
> >> > >> >
> >> > >> > - fixed sometimes voice stopping during gameplay
> >> > >> > - Added "-nobreakpad" command line option to let plugin authors
> >> > still
> >> > >> > get old style minidumps if they need it (win32 only)
> >> > >> > - Fixed sv_logsecret putting the wrong value in the log header
> >> > >> >
> >> > >> >
> >> > >> >
> >> > >> > ___
> >> > >> > To unsubscribe, edit your list preferences, or view the list
> >> > archives,
> >> > >> > please visit:
> >> > >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >> > >>
> >> > >> ___
> >> > >> To unsubscribe, edit your list preferences, or view the list
> >> > archives,
> >> > >> please visit:
> >> > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >> > >>
> >> > >
> >> > >
> >> > ___
> >> > To unsubscribe, edit your list preferences, or view the list archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>



-- 
Best regards,
AnAkIn,
-
ESL EU TF2 Admin
http://www.esl.eu/eu/tf2
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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-17 Thread C Szabo

Ofc there is a diffrence? Our players wants the redirection on our servers so 
they easly can get in to one of our servers without fuss.
Fakeservers is fakeservers thats bad but redirect from a good server that is 
actually full is not bad.

> Date: Wed, 17 Aug 2011 17:48:34 -0400
> From: mslee...@ismsleeperwrong.com
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> 
> There's not much difference between doing that, and setting up fake
> servers to lure in clients. Redirection needs to be removed
> altogether.
> 
> On Wed, Aug 17, 2011 at 5:45 PM, C Szabo  wrote:
> >
> > Does it change something for servers that run amx plugin to redirect 
> > players from a full server to another a server with slots free?
> >
> > Like this:
> >
> > BrutalCS CSDM #1 <- Full -> player redirected to BrutalCS CSDM #2
> >
> > Or i a server has 32 players a admin connects then players use to get 
> > redirected to another server.
> >
> >> From: alf...@valvesoftware.com
> >> To: hlds_linux@list.valvesoftware.com
> >> Date: Wed, 17 Aug 2011 21:41:37 +
> >> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> >>
> >> We are working on one of those things, and there are client changes 
> >> pending in this beta that also prevent redirecting too.
> >>
> >> > -Original Message-
> >> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> >> > boun...@list.valvesoftware.com] On Behalf Of James Puckett
> >> > Sent: Wednesday, August 17, 2011 2:40 PM
> >> > To: Half-Life dedicated Linux server mailing list
> >> > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> >> >
> >> > Now, if only there was a solution to fake advertisement
> >> > servers/redirect
> >> > servers which clog the server list and create unfair competition.
> >> >
> >> > On Wed, Aug 17, 2011 at 2:38 PM, James Puckett <
> >> > jamesrichardpuck...@gmail.com> wrote:
> >> >
> >> > > no problems on my end. I think voice is fixed.
> >> > >
> >> > >
> >> > > On Wed, Aug 17, 2011 at 2:02 PM, Alfred Reynolds
> >> >  >> > > > wrote:
> >> > >
> >> > >> Anyone having a problem with this beta version? Voice is fixed
> >> > right? Any
> >> > >> other outstanding regressions that need looking at?
> >> > >>
> >> > >> > -Original Message-
> >> > >> > From: hlds_linux-boun...@list.valvesoftware.com
> >> > [mailto:hlds_linux-
> >> > >> > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> >> > >> > Sent: Tuesday, August 16, 2011 9:55 AM
> >> > >> > To: Half-Life dedicated Linux server mailing list;
> >> > >> > 'h...@list.valvesoftware.com';
> >> > 'hlds_annou...@list.valvesoftware.com'
> >> > >> > Subject: [hlds_linux] Half-Life 1 engine beta update released
> >> > >> >
> >> > >> > We have released an update to the beta, run the hldsupdatetool
> >> > with "-
> >> > >> > beta hlbeta" to get this update. Changes for this update are:
> >> > >> >
> >> > >> > - fixed sometimes voice stopping during gameplay
> >> > >> > - Added "-nobreakpad" command line option to let plugin authors
> >> > still
> >> > >> > get old style minidumps if they need it (win32 only)
> >> > >> > - Fixed sv_logsecret putting the wrong value in the log header
> >> > >> >
> >> > >> >
> >> > >> >
> >> > >> > ___
> >> > >> > To unsubscribe, edit your list preferences, or view the list
> >> > archives,
> >> > >> > please visit:
> >> > >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >> > >>
> >> > >> ___
> >> > >> To unsubscribe, edit your list preferences, or view the list
> >> > archives,
> >> > >> please visit:
> >> > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >> > >>
> >> > >
> >> > >
> >> > ___
> >> > To unsubscribe, edit your list preferences, or view the list archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >> ___
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> >> please visit:
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> >
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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-17 Thread msleeper
There's not much difference between doing that, and setting up fake
servers to lure in clients. Redirection needs to be removed
altogether.

On Wed, Aug 17, 2011 at 5:45 PM, C Szabo  wrote:
>
> Does it change something for servers that run amx plugin to redirect players 
> from a full server to another a server with slots free?
>
> Like this:
>
> BrutalCS CSDM #1 <- Full -> player redirected to BrutalCS CSDM #2
>
> Or i a server has 32 players a admin connects then players use to get 
> redirected to another server.
>
>> From: alf...@valvesoftware.com
>> To: hlds_linux@list.valvesoftware.com
>> Date: Wed, 17 Aug 2011 21:41:37 +
>> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
>>
>> We are working on one of those things, and there are client changes pending 
>> in this beta that also prevent redirecting too.
>>
>> > -Original Message-
>> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
>> > boun...@list.valvesoftware.com] On Behalf Of James Puckett
>> > Sent: Wednesday, August 17, 2011 2:40 PM
>> > To: Half-Life dedicated Linux server mailing list
>> > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
>> >
>> > Now, if only there was a solution to fake advertisement
>> > servers/redirect
>> > servers which clog the server list and create unfair competition.
>> >
>> > On Wed, Aug 17, 2011 at 2:38 PM, James Puckett <
>> > jamesrichardpuck...@gmail.com> wrote:
>> >
>> > > no problems on my end. I think voice is fixed.
>> > >
>> > >
>> > > On Wed, Aug 17, 2011 at 2:02 PM, Alfred Reynolds
>> > > > > > wrote:
>> > >
>> > >> Anyone having a problem with this beta version? Voice is fixed
>> > right? Any
>> > >> other outstanding regressions that need looking at?
>> > >>
>> > >> > -Original Message-
>> > >> > From: hlds_linux-boun...@list.valvesoftware.com
>> > [mailto:hlds_linux-
>> > >> > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
>> > >> > Sent: Tuesday, August 16, 2011 9:55 AM
>> > >> > To: Half-Life dedicated Linux server mailing list;
>> > >> > 'h...@list.valvesoftware.com';
>> > 'hlds_annou...@list.valvesoftware.com'
>> > >> > Subject: [hlds_linux] Half-Life 1 engine beta update released
>> > >> >
>> > >> > We have released an update to the beta, run the hldsupdatetool
>> > with "-
>> > >> > beta hlbeta" to get this update. Changes for this update are:
>> > >> >
>> > >> > - fixed sometimes voice stopping during gameplay
>> > >> > - Added "-nobreakpad" command line option to let plugin authors
>> > still
>> > >> > get old style minidumps if they need it (win32 only)
>> > >> > - Fixed sv_logsecret putting the wrong value in the log header
>> > >> >
>> > >> >
>> > >> >
>> > >> > ___
>> > >> > To unsubscribe, edit your list preferences, or view the list
>> > archives,
>> > >> > please visit:
>> > >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> > >>
>> > >> ___
>> > >> To unsubscribe, edit your list preferences, or view the list
>> > archives,
>> > >> please visit:
>> > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> > >>
>> > >
>> > >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>> ___
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>> please visit:
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>
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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-17 Thread C Szabo

Does it change something for servers that run amx plugin to redirect players 
from a full server to another a server with slots free?

Like this: 

BrutalCS CSDM #1 <- Full -> player redirected to BrutalCS CSDM #2

Or i a server has 32 players a admin connects then players use to get 
redirected to another server.

> From: alf...@valvesoftware.com
> To: hlds_linux@list.valvesoftware.com
> Date: Wed, 17 Aug 2011 21:41:37 +
> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> 
> We are working on one of those things, and there are client changes pending 
> in this beta that also prevent redirecting too.
> 
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > boun...@list.valvesoftware.com] On Behalf Of James Puckett
> > Sent: Wednesday, August 17, 2011 2:40 PM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > 
> > Now, if only there was a solution to fake advertisement
> > servers/redirect
> > servers which clog the server list and create unfair competition.
> > 
> > On Wed, Aug 17, 2011 at 2:38 PM, James Puckett <
> > jamesrichardpuck...@gmail.com> wrote:
> > 
> > > no problems on my end. I think voice is fixed.
> > >
> > >
> > > On Wed, Aug 17, 2011 at 2:02 PM, Alfred Reynolds
> >  > > > wrote:
> > >
> > >> Anyone having a problem with this beta version? Voice is fixed
> > right? Any
> > >> other outstanding regressions that need looking at?
> > >>
> > >> > -Original Message-
> > >> > From: hlds_linux-boun...@list.valvesoftware.com
> > [mailto:hlds_linux-
> > >> > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > >> > Sent: Tuesday, August 16, 2011 9:55 AM
> > >> > To: Half-Life dedicated Linux server mailing list;
> > >> > 'h...@list.valvesoftware.com';
> > 'hlds_annou...@list.valvesoftware.com'
> > >> > Subject: [hlds_linux] Half-Life 1 engine beta update released
> > >> >
> > >> > We have released an update to the beta, run the hldsupdatetool
> > with "-
> > >> > beta hlbeta" to get this update. Changes for this update are:
> > >> >
> > >> > - fixed sometimes voice stopping during gameplay
> > >> > - Added "-nobreakpad" command line option to let plugin authors
> > still
> > >> > get old style minidumps if they need it (win32 only)
> > >> > - Fixed sv_logsecret putting the wrong value in the log header
> > >> >
> > >> >
> > >> >
> > >> > ___
> > >> > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > >> > please visit:
> > >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list
> > archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >>
> > >
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 
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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-17 Thread Alfred Reynolds
We are working on one of those things, and there are client changes pending in 
this beta that also prevent redirecting too.

> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> boun...@list.valvesoftware.com] On Behalf Of James Puckett
> Sent: Wednesday, August 17, 2011 2:40 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> 
> Now, if only there was a solution to fake advertisement
> servers/redirect
> servers which clog the server list and create unfair competition.
> 
> On Wed, Aug 17, 2011 at 2:38 PM, James Puckett <
> jamesrichardpuck...@gmail.com> wrote:
> 
> > no problems on my end. I think voice is fixed.
> >
> >
> > On Wed, Aug 17, 2011 at 2:02 PM, Alfred Reynolds
>  > > wrote:
> >
> >> Anyone having a problem with this beta version? Voice is fixed
> right? Any
> >> other outstanding regressions that need looking at?
> >>
> >> > -Original Message-
> >> > From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-
> >> > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> >> > Sent: Tuesday, August 16, 2011 9:55 AM
> >> > To: Half-Life dedicated Linux server mailing list;
> >> > 'h...@list.valvesoftware.com';
> 'hlds_annou...@list.valvesoftware.com'
> >> > Subject: [hlds_linux] Half-Life 1 engine beta update released
> >> >
> >> > We have released an update to the beta, run the hldsupdatetool
> with "-
> >> > beta hlbeta" to get this update. Changes for this update are:
> >> >
> >> > - fixed sometimes voice stopping during gameplay
> >> > - Added "-nobreakpad" command line option to let plugin authors
> still
> >> > get old style minidumps if they need it (win32 only)
> >> > - Fixed sv_logsecret putting the wrong value in the log header
> >> >
> >> >
> >> >
> >> > ___
> >> > To unsubscribe, edit your list preferences, or view the list
> archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list
> archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >
> >
> ___
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> please visit:
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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-17 Thread James Puckett
Now, if only there was a solution to fake advertisement servers/redirect
servers which clog the server list and create unfair competition.

On Wed, Aug 17, 2011 at 2:38 PM, James Puckett <
jamesrichardpuck...@gmail.com> wrote:

> no problems on my end. I think voice is fixed.
>
>
> On Wed, Aug 17, 2011 at 2:02 PM, Alfred Reynolds  > wrote:
>
>> Anyone having a problem with this beta version? Voice is fixed right? Any
>> other outstanding regressions that need looking at?
>>
>> > -Original Message-
>> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
>> > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
>> > Sent: Tuesday, August 16, 2011 9:55 AM
>> > To: Half-Life dedicated Linux server mailing list;
>> > 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
>> > Subject: [hlds_linux] Half-Life 1 engine beta update released
>> >
>> > We have released an update to the beta, run the hldsupdatetool with "-
>> > beta hlbeta" to get this update. Changes for this update are:
>> >
>> > - fixed sometimes voice stopping during gameplay
>> > - Added "-nobreakpad" command line option to let plugin authors still
>> > get old style minidumps if they need it (win32 only)
>> > - Fixed sv_logsecret putting the wrong value in the log header
>> >
>> >
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
>
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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-17 Thread James Puckett
no problems on my end. I think voice is fixed.

On Wed, Aug 17, 2011 at 2:02 PM, Alfred Reynolds
wrote:

> Anyone having a problem with this beta version? Voice is fixed right? Any
> other outstanding regressions that need looking at?
>
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > Sent: Tuesday, August 16, 2011 9:55 AM
> > To: Half-Life dedicated Linux server mailing list;
> > 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
> > Subject: [hlds_linux] Half-Life 1 engine beta update released
> >
> > We have released an update to the beta, run the hldsupdatetool with "-
> > beta hlbeta" to get this update. Changes for this update are:
> >
> > - fixed sometimes voice stopping during gameplay
> > - Added "-nobreakpad" command line option to let plugin authors still
> > get old style minidumps if they need it (win32 only)
> > - Fixed sv_logsecret putting the wrong value in the log header
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> ___
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Re: [hlds_linux] Crash log message

2011-08-17 Thread Jesse Molina


There is a way to get around this if you use screen/tmux.  You can 
basically tee the output to a file.  I forget how you do that with 
screen, but with tmux, it's the "pipe-pane" option.


This would give you the crash notification as you would get it on the 
console, the startup errors, and the whole bit.


Otherwise, yea, you get nothing, even if you were to redirect 
stderr/stdout.  Once the program exits, it's gone and your pipes are broken.




ics wrote:

You will never see such log message either by looking at the logs
because the server has already crashed and it wont write to log at that
state. Only time when you see msg like that is when you look the server
console while it crashes or make screen log the stuff in it into a file
from which you can see much more.

-ics

17.8.2011 20:12, Saint K. kirjoitti:

I missed your last line. I've also searched for the crashID, no such
info in the logs.

On further inspection, another interesting note, the crashes with the
crashdumps seem to sometimes be happening in sync on 2 different
machines, like the last one mentioned.

Saint K.

From: Saint K.
Sent: 17 August 2011 19:07
To: Half-Life dedicated Linux server mailing list
Subject: RE: Crash log message

Thanks for that.

Interestingly enough, my servers make crashdumps but no log messages
such as that. I've grepped the log directory (case-insensitive) for
parts of that log message, but nothing comes back in result.

To summarize the crashes we still experience;

- Mystery crashes, creating crashdumps, no log entry (However, I
haven't seen a crash with a crashdump since 15th, 09:53CET - might be
fixed with last update - just mentioning it because I haven't seen any
update notes claiming to fix a crash)
- Freezes right after mapchange. Process just sits there doing
nothing, client's receive a timeout. Last log message is a cut-off
message from client's joining right after the mapchange. The freezes
generally only seem to occur on full (20+ players) servers.

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
[fletch...@valvesoftware.com]
Sent: 17 August 2011 18:54
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Crash log message

Something like:


PreMinidumpCallback: updating dump comment Uploading dump (in-process)
[proxy ''] /tmp/dumps/crash_20110723191817_1.dmp
success = yes
response: CrashID=bp-445d6055-e9e7-420a-93b8-688a92110723

If you have dump filenames in your dumps folder, then just search for
those filenames.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K.
Sent: Wednesday, August 17, 2011 9:45 AM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Crash log message

Does anyone know what the log message looks like which contains the
minidump ID of a crash? I need it to know what to grep for through my
logs to find the crashes and match them with the minidumps.

Cheers,
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--
# Jesse Molina
# Mail = je...@opendreams.net
# Page = page-je...@opendreams.net
# Cell = 1.602.323.7608
# Web  = http://www.opendreams.net/jesse/



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Re: [hlds_linux] Crash log message

2011-08-17 Thread Saint K .
Al right, never seen them before. Just strikes me a bit odd that they are 
printed when the server already has fully changed the map.

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics [i...@ics-base.net]
Sent: 17 August 2011 23:08
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Crash log message

Those messages have been there for ages. If client connects to the
server too fast, when the server isn't even yet loaded the map itself,
the player will be forced to reconnect. It also happens if the player
connects during mapchange.

-ics

17.8.2011 23:55, Saint K. kirjoitti:
> On further inspection of the servers console, right after a mapchange, before 
> a crash, I see these messages;
>
> Forcing client reconnect (2)
> Forcing client reconnect (2)
>
> These errors are not logged. I can see them on the console of the frozen 
> server, but it's not in the log from that server.
>
> I have not yet seen those before. Anyone has any idea what those are about?
>
> Saint K.
> 
> From: hlds_linux-boun...@list.valvesoftware.com 
> [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. 
> [sai...@specialattack.net]
> Sent: 17 August 2011 20:07
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Crash log message
>
> Currently not, but I'll enable it, thanks.
>
> Saint K.
> 
> From: hlds_linux-boun...@list.valvesoftware.com 
> [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics 
> [i...@ics-base.net]
> Sent: 17 August 2011 20:09
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Crash log message
>
> If you have -debug enabled in the launch parameters (command line), some
> crashes do get written with more detail into debug.log which is for
> example in */orangebox/ folder.
>
> -ics
>
> 17.8.2011 20:49, Saint K. kirjoitti:
>> You have a point there.
>>
>> That makes you wonder however why the crashID's aren't written to a 
>> (separate) log then. The server is still capable of uploading and receiving 
>> a crashID, so you'd think writing a log message would be in the line of 
>> possibilities. Fletch, maybe an idea?
>>
>> Saint K.
>> 
>> From: hlds_linux-boun...@list.valvesoftware.com 
>> [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics 
>> [i...@ics-base.net]
>> Sent: 17 August 2011 19:43
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Crash log message
>>
>> You will never see such log message either by looking at the logs
>> because the server has already crashed and it wont write to log at that
>> state. Only time when you see msg like that is when you look the server
>> console while it crashes or make screen log the stuff in it into a file
>> from which you can see much more.
>>
>> -ics
>>
>> 17.8.2011 20:12, Saint K. kirjoitti:
>>> I missed your last line. I've also searched for the crashID, no such info 
>>> in the logs.
>>>
>>> On further inspection, another interesting note, the crashes with the 
>>> crashdumps seem to sometimes be happening in sync on 2 different machines, 
>>> like the last one mentioned.
>>>
>>> Saint K.
>>> 
>>> From: Saint K.
>>> Sent: 17 August 2011 19:07
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: RE: Crash log message
>>>
>>> Thanks for that.
>>>
>>> Interestingly enough, my servers make crashdumps but no log messages such 
>>> as that. I've grepped the log directory (case-insensitive) for parts of 
>>> that log message, but nothing comes back in result.
>>>
>>> To summarize the crashes we still experience;
>>>
>>> - Mystery crashes, creating crashdumps, no log entry (However, I haven't 
>>> seen a crash with a crashdump since 15th, 09:53CET - might be fixed with 
>>> last update - just mentioning it because I haven't seen any update notes 
>>> claiming to fix a crash)
>>> - Freezes right after mapchange. Process just sits there doing nothing, 
>>> client's receive a timeout. Last log message is a cut-off message from 
>>> client's joining right after the mapchange. The freezes generally only seem 
>>> to occur on full (20+ players) servers.
>>>
>>> Saint K.
>>> 
>>> From: hlds_linux-boun...@list.valvesoftware.com 
>>> [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn 
>>> [fletch...@valvesoftware.com]
>>> Sent: 17 August 2011 18:54
>>> To: 'Half-Life dedicated Linux server mailing list'
>>> Subject: Re: [hlds_linux] Crash log message
>>>
>>> Something like:
>>>
 PreMinidumpCallback: updating dump comment Uploading dump (in-process)
 [proxy ''] /tmp/dumps/crash_20110723191817_1.dmp
 success = yes
 response: CrashID=bp-445d6055-e9e7-420a-93b8-688a92110723
>>> If you have dump

Re: [hlds_linux] Crash log message

2011-08-17 Thread ics
Those messages have been there for ages. If client connects to the 
server too fast, when the server isn't even yet loaded the map itself, 
the player will be forced to reconnect. It also happens if the player 
connects during mapchange.


-ics

17.8.2011 23:55, Saint K. kirjoitti:

On further inspection of the servers console, right after a mapchange, before a 
crash, I see these messages;

Forcing client reconnect (2)
Forcing client reconnect (2)

These errors are not logged. I can see them on the console of the frozen 
server, but it's not in the log from that server.

I have not yet seen those before. Anyone has any idea what those are about?

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. 
[sai...@specialattack.net]
Sent: 17 August 2011 20:07
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Crash log message

Currently not, but I'll enable it, thanks.

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics [i...@ics-base.net]
Sent: 17 August 2011 20:09
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Crash log message

If you have -debug enabled in the launch parameters (command line), some
crashes do get written with more detail into debug.log which is for
example in */orangebox/ folder.

-ics

17.8.2011 20:49, Saint K. kirjoitti:

You have a point there.

That makes you wonder however why the crashID's aren't written to a (separate) 
log then. The server is still capable of uploading and receiving a crashID, so 
you'd think writing a log message would be in the line of possibilities. 
Fletch, maybe an idea?

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics [i...@ics-base.net]
Sent: 17 August 2011 19:43
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Crash log message

You will never see such log message either by looking at the logs
because the server has already crashed and it wont write to log at that
state. Only time when you see msg like that is when you look the server
console while it crashes or make screen log the stuff in it into a file
from which you can see much more.

-ics

17.8.2011 20:12, Saint K. kirjoitti:

I missed your last line. I've also searched for the crashID, no such info in 
the logs.

On further inspection, another interesting note, the crashes with the 
crashdumps seem to sometimes be happening in sync on 2 different machines, like 
the last one mentioned.

Saint K.

From: Saint K.
Sent: 17 August 2011 19:07
To: Half-Life dedicated Linux server mailing list
Subject: RE: Crash log message

Thanks for that.

Interestingly enough, my servers make crashdumps but no log messages such as 
that. I've grepped the log directory (case-insensitive) for parts of that log 
message, but nothing comes back in result.

To summarize the crashes we still experience;

- Mystery crashes, creating crashdumps, no log entry (However, I haven't seen a 
crash with a crashdump since 15th, 09:53CET - might be fixed with last update - 
just mentioning it because I haven't seen any update notes claiming to fix a 
crash)
- Freezes right after mapchange. Process just sits there doing nothing, 
client's receive a timeout. Last log message is a cut-off message from client's 
joining right after the mapchange. The freezes generally only seem to occur on 
full (20+ players) servers.

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn 
[fletch...@valvesoftware.com]
Sent: 17 August 2011 18:54
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Crash log message

Something like:


PreMinidumpCallback: updating dump comment Uploading dump (in-process)
[proxy ''] /tmp/dumps/crash_20110723191817_1.dmp
success = yes
response: CrashID=bp-445d6055-e9e7-420a-93b8-688a92110723

If you have dump filenames in your dumps folder, then just search for those 
filenames.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K.
Sent: Wednesday, August 17, 2011 9:45 AM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Crash log message

Does anyone know what the log message looks like which contains the minidump ID 
of a crash? I need it to know what to grep for through my logs to find the 
crashes and match them with the minidumps.

Cheers,
___
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visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_l

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-17 Thread Alfred Reynolds
Anyone having a problem with this beta version? Voice is fixed right? Any other 
outstanding regressions that need looking at?

> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> Sent: Tuesday, August 16, 2011 9:55 AM
> To: Half-Life dedicated Linux server mailing list;
> 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
> Subject: [hlds_linux] Half-Life 1 engine beta update released
> 
> We have released an update to the beta, run the hldsupdatetool with "-
> beta hlbeta" to get this update. Changes for this update are:
> 
> - fixed sometimes voice stopping during gameplay
> - Added "-nobreakpad" command line option to let plugin authors still
> get old style minidumps if they need it (win32 only)
> - Fixed sv_logsecret putting the wrong value in the log header
> 
> 
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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Re: [hlds_linux] Crash log message

2011-08-17 Thread Saint K .
On further inspection of the servers console, right after a mapchange, before a 
crash, I see these messages;

Forcing client reconnect (2)
Forcing client reconnect (2)

These errors are not logged. I can see them on the console of the frozen 
server, but it's not in the log from that server.

I have not yet seen those before. Anyone has any idea what those are about?

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. 
[sai...@specialattack.net]
Sent: 17 August 2011 20:07
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Crash log message

Currently not, but I'll enable it, thanks.

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics [i...@ics-base.net]
Sent: 17 August 2011 20:09
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Crash log message

If you have -debug enabled in the launch parameters (command line), some
crashes do get written with more detail into debug.log which is for
example in */orangebox/ folder.

-ics

17.8.2011 20:49, Saint K. kirjoitti:
> You have a point there.
>
> That makes you wonder however why the crashID's aren't written to a 
> (separate) log then. The server is still capable of uploading and receiving a 
> crashID, so you'd think writing a log message would be in the line of 
> possibilities. Fletch, maybe an idea?
>
> Saint K.
> 
> From: hlds_linux-boun...@list.valvesoftware.com 
> [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics 
> [i...@ics-base.net]
> Sent: 17 August 2011 19:43
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Crash log message
>
> You will never see such log message either by looking at the logs
> because the server has already crashed and it wont write to log at that
> state. Only time when you see msg like that is when you look the server
> console while it crashes or make screen log the stuff in it into a file
> from which you can see much more.
>
> -ics
>
> 17.8.2011 20:12, Saint K. kirjoitti:
>> I missed your last line. I've also searched for the crashID, no such info in 
>> the logs.
>>
>> On further inspection, another interesting note, the crashes with the 
>> crashdumps seem to sometimes be happening in sync on 2 different machines, 
>> like the last one mentioned.
>>
>> Saint K.
>> 
>> From: Saint K.
>> Sent: 17 August 2011 19:07
>> To: Half-Life dedicated Linux server mailing list
>> Subject: RE: Crash log message
>>
>> Thanks for that.
>>
>> Interestingly enough, my servers make crashdumps but no log messages such as 
>> that. I've grepped the log directory (case-insensitive) for parts of that 
>> log message, but nothing comes back in result.
>>
>> To summarize the crashes we still experience;
>>
>> - Mystery crashes, creating crashdumps, no log entry (However, I haven't 
>> seen a crash with a crashdump since 15th, 09:53CET - might be fixed with 
>> last update - just mentioning it because I haven't seen any update notes 
>> claiming to fix a crash)
>> - Freezes right after mapchange. Process just sits there doing nothing, 
>> client's receive a timeout. Last log message is a cut-off message from 
>> client's joining right after the mapchange. The freezes generally only seem 
>> to occur on full (20+ players) servers.
>>
>> Saint K.
>> 
>> From: hlds_linux-boun...@list.valvesoftware.com 
>> [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn 
>> [fletch...@valvesoftware.com]
>> Sent: 17 August 2011 18:54
>> To: 'Half-Life dedicated Linux server mailing list'
>> Subject: Re: [hlds_linux] Crash log message
>>
>> Something like:
>>
>>> PreMinidumpCallback: updating dump comment Uploading dump (in-process)
>>> [proxy ''] /tmp/dumps/crash_20110723191817_1.dmp
>>> success = yes
>>> response: CrashID=bp-445d6055-e9e7-420a-93b8-688a92110723
>> If you have dump filenames in your dumps folder, then just search for those 
>> filenames.
>>
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com 
>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K.
>> Sent: Wednesday, August 17, 2011 9:45 AM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: [hlds_linux] Crash log message
>>
>> Does anyone know what the log message looks like which contains the minidump 
>> ID of a crash? I need it to know what to grep for through my logs to find 
>> the crashes and match them with the minidumps.
>>
>> Cheers,
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>> 

Re: [hlds_linux] REMOVE

2011-08-17 Thread Alfred Reynolds
You can unsubscribe via:
http://list.valvesoftware.com/mailman/listinfo/hlds_announce



From: ripm2shreds [mailto:ripm2shr...@cox.net]
Sent: Wednesday, August 17, 2011 1:50 PM
To: Alfred Reynolds; Half-Life dedicated Linux server mailing list; 
h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
Subject: REMOVE

PLEASE REMOVE ripm2shr...@cox.net from the mailing 
list...5-6th request.
- Original Message -
From: Alfred Reynolds
To: Half-Life dedicated Linux server mailing 
list ; 
'h...@list.valvesoftware.com' ; 
'hlds_annou...@list.valvesoftware.com'
Sent: Tuesday, August 16, 2011 9:54 AM
Subject: [hlds_announce] Half-Life 1 engine beta update released

We have released an update to the beta, run the hldsupdatetool with "-beta 
hlbeta" to get this update. Changes for this update are:

- fixed sometimes voice stopping during gameplay
- Added "-nobreakpad" command line option to let plugin authors still get old 
style minidumps if they need it (win32 only)
- Fixed sv_logsecret putting the wrong value in the log header



___
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Re: [hlds_linux] Crash log message

2011-08-17 Thread Saint K .
Currently not, but I'll enable it, thanks.

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics [i...@ics-base.net]
Sent: 17 August 2011 20:09
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Crash log message

If you have -debug enabled in the launch parameters (command line), some
crashes do get written with more detail into debug.log which is for
example in */orangebox/ folder.

-ics

17.8.2011 20:49, Saint K. kirjoitti:
> You have a point there.
>
> That makes you wonder however why the crashID's aren't written to a 
> (separate) log then. The server is still capable of uploading and receiving a 
> crashID, so you'd think writing a log message would be in the line of 
> possibilities. Fletch, maybe an idea?
>
> Saint K.
> 
> From: hlds_linux-boun...@list.valvesoftware.com 
> [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics 
> [i...@ics-base.net]
> Sent: 17 August 2011 19:43
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Crash log message
>
> You will never see such log message either by looking at the logs
> because the server has already crashed and it wont write to log at that
> state. Only time when you see msg like that is when you look the server
> console while it crashes or make screen log the stuff in it into a file
> from which you can see much more.
>
> -ics
>
> 17.8.2011 20:12, Saint K. kirjoitti:
>> I missed your last line. I've also searched for the crashID, no such info in 
>> the logs.
>>
>> On further inspection, another interesting note, the crashes with the 
>> crashdumps seem to sometimes be happening in sync on 2 different machines, 
>> like the last one mentioned.
>>
>> Saint K.
>> 
>> From: Saint K.
>> Sent: 17 August 2011 19:07
>> To: Half-Life dedicated Linux server mailing list
>> Subject: RE: Crash log message
>>
>> Thanks for that.
>>
>> Interestingly enough, my servers make crashdumps but no log messages such as 
>> that. I've grepped the log directory (case-insensitive) for parts of that 
>> log message, but nothing comes back in result.
>>
>> To summarize the crashes we still experience;
>>
>> - Mystery crashes, creating crashdumps, no log entry (However, I haven't 
>> seen a crash with a crashdump since 15th, 09:53CET - might be fixed with 
>> last update - just mentioning it because I haven't seen any update notes 
>> claiming to fix a crash)
>> - Freezes right after mapchange. Process just sits there doing nothing, 
>> client's receive a timeout. Last log message is a cut-off message from 
>> client's joining right after the mapchange. The freezes generally only seem 
>> to occur on full (20+ players) servers.
>>
>> Saint K.
>> 
>> From: hlds_linux-boun...@list.valvesoftware.com 
>> [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn 
>> [fletch...@valvesoftware.com]
>> Sent: 17 August 2011 18:54
>> To: 'Half-Life dedicated Linux server mailing list'
>> Subject: Re: [hlds_linux] Crash log message
>>
>> Something like:
>>
>>> PreMinidumpCallback: updating dump comment Uploading dump (in-process)
>>> [proxy ''] /tmp/dumps/crash_20110723191817_1.dmp
>>> success = yes
>>> response: CrashID=bp-445d6055-e9e7-420a-93b8-688a92110723
>> If you have dump filenames in your dumps folder, then just search for those 
>> filenames.
>>
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com 
>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K.
>> Sent: Wednesday, August 17, 2011 9:45 AM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: [hlds_linux] Crash log message
>>
>> Does anyone know what the log message looks like which contains the minidump 
>> ID of a crash? I need it to know what to grep for through my logs to find 
>> the crashes and match them with the minidumps.
>>
>> Cheers,
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archiv

Re: [hlds_linux] Crash log message

2011-08-17 Thread ics
If you have -debug enabled in the launch parameters (command line), some 
crashes do get written with more detail into debug.log which is for 
example in */orangebox/ folder.


-ics

17.8.2011 20:49, Saint K. kirjoitti:

You have a point there.

That makes you wonder however why the crashID's aren't written to a (separate) 
log then. The server is still capable of uploading and receiving a crashID, so 
you'd think writing a log message would be in the line of possibilities. 
Fletch, maybe an idea?

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics [i...@ics-base.net]
Sent: 17 August 2011 19:43
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Crash log message

You will never see such log message either by looking at the logs
because the server has already crashed and it wont write to log at that
state. Only time when you see msg like that is when you look the server
console while it crashes or make screen log the stuff in it into a file
from which you can see much more.

-ics

17.8.2011 20:12, Saint K. kirjoitti:

I missed your last line. I've also searched for the crashID, no such info in 
the logs.

On further inspection, another interesting note, the crashes with the 
crashdumps seem to sometimes be happening in sync on 2 different machines, like 
the last one mentioned.

Saint K.

From: Saint K.
Sent: 17 August 2011 19:07
To: Half-Life dedicated Linux server mailing list
Subject: RE: Crash log message

Thanks for that.

Interestingly enough, my servers make crashdumps but no log messages such as 
that. I've grepped the log directory (case-insensitive) for parts of that log 
message, but nothing comes back in result.

To summarize the crashes we still experience;

- Mystery crashes, creating crashdumps, no log entry (However, I haven't seen a 
crash with a crashdump since 15th, 09:53CET - might be fixed with last update - 
just mentioning it because I haven't seen any update notes claiming to fix a 
crash)
- Freezes right after mapchange. Process just sits there doing nothing, 
client's receive a timeout. Last log message is a cut-off message from client's 
joining right after the mapchange. The freezes generally only seem to occur on 
full (20+ players) servers.

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn 
[fletch...@valvesoftware.com]
Sent: 17 August 2011 18:54
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Crash log message

Something like:


PreMinidumpCallback: updating dump comment Uploading dump (in-process)
[proxy ''] /tmp/dumps/crash_20110723191817_1.dmp
success = yes
response: CrashID=bp-445d6055-e9e7-420a-93b8-688a92110723

If you have dump filenames in your dumps folder, then just search for those 
filenames.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K.
Sent: Wednesday, August 17, 2011 9:45 AM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Crash log message

Does anyone know what the log message looks like which contains the minidump ID 
of a crash? I need it to know what to grep for through my logs to find the 
crashes and match them with the minidumps.

Cheers,
___
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visit:
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Re: [hlds_linux] Crash log message

2011-08-17 Thread Saint K .
You have a point there.

That makes you wonder however why the crashID's aren't written to a (separate) 
log then. The server is still capable of uploading and receiving a crashID, so 
you'd think writing a log message would be in the line of possibilities. 
Fletch, maybe an idea?

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics [i...@ics-base.net]
Sent: 17 August 2011 19:43
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Crash log message

You will never see such log message either by looking at the logs
because the server has already crashed and it wont write to log at that
state. Only time when you see msg like that is when you look the server
console while it crashes or make screen log the stuff in it into a file
from which you can see much more.

-ics

17.8.2011 20:12, Saint K. kirjoitti:
> I missed your last line. I've also searched for the crashID, no such info in 
> the logs.
>
> On further inspection, another interesting note, the crashes with the 
> crashdumps seem to sometimes be happening in sync on 2 different machines, 
> like the last one mentioned.
>
> Saint K.
> 
> From: Saint K.
> Sent: 17 August 2011 19:07
> To: Half-Life dedicated Linux server mailing list
> Subject: RE: Crash log message
>
> Thanks for that.
>
> Interestingly enough, my servers make crashdumps but no log messages such as 
> that. I've grepped the log directory (case-insensitive) for parts of that log 
> message, but nothing comes back in result.
>
> To summarize the crashes we still experience;
>
> - Mystery crashes, creating crashdumps, no log entry (However, I haven't seen 
> a crash with a crashdump since 15th, 09:53CET - might be fixed with last 
> update - just mentioning it because I haven't seen any update notes claiming 
> to fix a crash)
> - Freezes right after mapchange. Process just sits there doing nothing, 
> client's receive a timeout. Last log message is a cut-off message from 
> client's joining right after the mapchange. The freezes generally only seem 
> to occur on full (20+ players) servers.
>
> Saint K.
> 
> From: hlds_linux-boun...@list.valvesoftware.com 
> [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn 
> [fletch...@valvesoftware.com]
> Sent: 17 August 2011 18:54
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: Re: [hlds_linux] Crash log message
>
> Something like:
>
>> PreMinidumpCallback: updating dump comment Uploading dump (in-process)
>> [proxy ''] /tmp/dumps/crash_20110723191817_1.dmp
>> success = yes
>> response: CrashID=bp-445d6055-e9e7-420a-93b8-688a92110723
> If you have dump filenames in your dumps folder, then just search for those 
> filenames.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com 
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K.
> Sent: Wednesday, August 17, 2011 9:45 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: [hlds_linux] Crash log message
>
> Does anyone know what the log message looks like which contains the minidump 
> ID of a crash? I need it to know what to grep for through my logs to find the 
> crashes and match them with the minidumps.
>
> Cheers,
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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Re: [hlds_linux] Crash log message

2011-08-17 Thread ics
You will never see such log message either by looking at the logs 
because the server has already crashed and it wont write to log at that 
state. Only time when you see msg like that is when you look the server 
console while it crashes or make screen log the stuff in it into a file 
from which you can see much more.


-ics

17.8.2011 20:12, Saint K. kirjoitti:

I missed your last line. I've also searched for the crashID, no such info in 
the logs.

On further inspection, another interesting note, the crashes with the 
crashdumps seem to sometimes be happening in sync on 2 different machines, like 
the last one mentioned.

Saint K.

From: Saint K.
Sent: 17 August 2011 19:07
To: Half-Life dedicated Linux server mailing list
Subject: RE: Crash log message

Thanks for that.

Interestingly enough, my servers make crashdumps but no log messages such as 
that. I've grepped the log directory (case-insensitive) for parts of that log 
message, but nothing comes back in result.

To summarize the crashes we still experience;

- Mystery crashes, creating crashdumps, no log entry (However, I haven't seen a 
crash with a crashdump since 15th, 09:53CET - might be fixed with last update - 
just mentioning it because I haven't seen any update notes claiming to fix a 
crash)
- Freezes right after mapchange. Process just sits there doing nothing, 
client's receive a timeout. Last log message is a cut-off message from client's 
joining right after the mapchange. The freezes generally only seem to occur on 
full (20+ players) servers.

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn 
[fletch...@valvesoftware.com]
Sent: 17 August 2011 18:54
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Crash log message

Something like:


PreMinidumpCallback: updating dump comment Uploading dump (in-process)
[proxy ''] /tmp/dumps/crash_20110723191817_1.dmp
success = yes
response: CrashID=bp-445d6055-e9e7-420a-93b8-688a92110723

If you have dump filenames in your dumps folder, then just search for those 
filenames.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K.
Sent: Wednesday, August 17, 2011 9:45 AM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Crash log message

Does anyone know what the log message looks like which contains the minidump ID 
of a crash? I need it to know what to grep for through my logs to find the 
crashes and match them with the minidumps.

Cheers,
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Re: [hlds_linux] Crash log message

2011-08-17 Thread AnAkIn .
Fletcher, I've sent you a few crash dumps in the past few weeks, but haven't
got any reply. Did you receive my emails?

2011/8/17 Saint K. 

> I missed your last line. I've also searched for the crashID, no such info
> in the logs.
>
> On further inspection, another interesting note, the crashes with the
> crashdumps seem to sometimes be happening in sync on 2 different machines,
> like the last one mentioned.
>
> Saint K.
> 
> From: Saint K.
> Sent: 17 August 2011 19:07
> To: Half-Life dedicated Linux server mailing list
> Subject: RE: Crash log message
>
> Thanks for that.
>
> Interestingly enough, my servers make crashdumps but no log messages such
> as that. I've grepped the log directory (case-insensitive) for parts of that
> log message, but nothing comes back in result.
>
> To summarize the crashes we still experience;
>
> - Mystery crashes, creating crashdumps, no log entry (However, I haven't
> seen a crash with a crashdump since 15th, 09:53CET - might be fixed with
> last update - just mentioning it because I haven't seen any update notes
> claiming to fix a crash)
> - Freezes right after mapchange. Process just sits there doing nothing,
> client's receive a timeout. Last log message is a cut-off message from
> client's joining right after the mapchange. The freezes generally only seem
> to occur on full (20+ players) servers.
>
> Saint K.
> 
> From: hlds_linux-boun...@list.valvesoftware.com [
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn [
> fletch...@valvesoftware.com]
> Sent: 17 August 2011 18:54
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: Re: [hlds_linux] Crash log message
>
> Something like:
>
> > PreMinidumpCallback: updating dump comment Uploading dump (in-process)
> > [proxy ''] /tmp/dumps/crash_20110723191817_1.dmp
> > success = yes
> > response: CrashID=bp-445d6055-e9e7-420a-93b8-688a92110723
>
> If you have dump filenames in your dumps folder, then just search for those
> filenames.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K.
> Sent: Wednesday, August 17, 2011 9:45 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: [hlds_linux] Crash log message
>
> Does anyone know what the log message looks like which contains the
> minidump ID of a crash? I need it to know what to grep for through my logs
> to find the crashes and match them with the minidumps.
>
> Cheers,
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> ___
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> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>



-- 
Best regards,
AnAkIn,
-
ESL EU TF2 Admin
http://www.esl.eu/eu/tf2
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Re: [hlds_linux] Crash log message

2011-08-17 Thread Saint K .
I missed your last line. I've also searched for the crashID, no such info in 
the logs.

On further inspection, another interesting note, the crashes with the 
crashdumps seem to sometimes be happening in sync on 2 different machines, like 
the last one mentioned.

Saint K.

From: Saint K.
Sent: 17 August 2011 19:07
To: Half-Life dedicated Linux server mailing list
Subject: RE: Crash log message

Thanks for that.

Interestingly enough, my servers make crashdumps but no log messages such as 
that. I've grepped the log directory (case-insensitive) for parts of that log 
message, but nothing comes back in result.

To summarize the crashes we still experience;

- Mystery crashes, creating crashdumps, no log entry (However, I haven't seen a 
crash with a crashdump since 15th, 09:53CET - might be fixed with last update - 
just mentioning it because I haven't seen any update notes claiming to fix a 
crash)
- Freezes right after mapchange. Process just sits there doing nothing, 
client's receive a timeout. Last log message is a cut-off message from client's 
joining right after the mapchange. The freezes generally only seem to occur on 
full (20+ players) servers.

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn 
[fletch...@valvesoftware.com]
Sent: 17 August 2011 18:54
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Crash log message

Something like:

> PreMinidumpCallback: updating dump comment Uploading dump (in-process)
> [proxy ''] /tmp/dumps/crash_20110723191817_1.dmp
> success = yes
> response: CrashID=bp-445d6055-e9e7-420a-93b8-688a92110723

If you have dump filenames in your dumps folder, then just search for those 
filenames.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K.
Sent: Wednesday, August 17, 2011 9:45 AM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Crash log message

Does anyone know what the log message looks like which contains the minidump ID 
of a crash? I need it to know what to grep for through my logs to find the 
crashes and match them with the minidumps.

Cheers,
___
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visit:
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Re: [hlds_linux] Crash log message

2011-08-17 Thread Saint K .
Thanks for that.

Interestingly enough, my servers make crashdumps but no log messages such as 
that. I've grepped the log directory (case-insensitive) for parts of that log 
message, but nothing comes back in result.

To summarize the crashes we still experience;

- Mystery crashes, creating crashdumps, no log entry (However, I haven't seen a 
crash with a crashdump since 15th, 09:53CET - might be fixed with last update - 
just mentioning it because I haven't seen any update notes claiming to fix a 
crash)
- Freezes right after mapchange. Process just sits there doing nothing, 
client's receive a timeout. Last log message is a cut-off message from client's 
joining right after the mapchange. The freezes generally only seem to occur on 
full (20+ players) servers.

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn 
[fletch...@valvesoftware.com]
Sent: 17 August 2011 18:54
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Crash log message

Something like:

> PreMinidumpCallback: updating dump comment Uploading dump (in-process)
> [proxy ''] /tmp/dumps/crash_20110723191817_1.dmp
> success = yes
> response: CrashID=bp-445d6055-e9e7-420a-93b8-688a92110723

If you have dump filenames in your dumps folder, then just search for those 
filenames.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K.
Sent: Wednesday, August 17, 2011 9:45 AM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Crash log message

Does anyone know what the log message looks like which contains the minidump ID 
of a crash? I need it to know what to grep for through my logs to find the 
crashes and match them with the minidumps.

Cheers,
___
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visit:
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Re: [hlds_linux] Crash log message

2011-08-17 Thread Fletcher Dunn
Something like:

> PreMinidumpCallback: updating dump comment Uploading dump (in-process) 
> [proxy ''] /tmp/dumps/crash_20110723191817_1.dmp
> success = yes
> response: CrashID=bp-445d6055-e9e7-420a-93b8-688a92110723

If you have dump filenames in your dumps folder, then just search for those 
filenames.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K.
Sent: Wednesday, August 17, 2011 9:45 AM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Crash log message

Does anyone know what the log message looks like which contains the minidump ID 
of a crash? I need it to know what to grep for through my logs to find the 
crashes and match them with the minidumps.

Cheers,
___
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visit:
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[hlds_linux] Crash log message

2011-08-17 Thread Saint K .
Does anyone know what the log message looks like which contains the minidump ID 
of a crash? I need it to know what to grep for through my logs to find the 
crashes and match them with the minidumps.

Cheers,
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Re: [hlds_linux] Server not starting?

2011-08-17 Thread Simon Gunton
1)

[gs14153@inx-236-139 bin]$ ldd dedicated.so
ldd: warning: you do not have execution permission for `./dedicated.so'
linux-gate.so.1 =>  (0x0092f000)
libsteam_api.so => not found
libtier0.so => not found
libvstdlib.so => not found
libm.so.6 => /lib/libm.so.6 (0x00375000)
libdl.so.2 => /lib/libdl.so.2 (0x0078b000)
libpthread.so.0 => /lib/libpthread.so.0 (0x00a8a000)
/lib/ld-linux.so.2 (0x00609000)
libc.so.6 => /lib/libc.so.6 (0x0011)
[gs14153@inx-236-139 bin]$ ldd dedicated.so
ldd: warning: you do not have execution permission for `./dedicated.so'
linux-gate.so.1 =>  (0x009e1000)
libsteam_api.so => not found
libtier0.so => not found
libvstdlib.so => not found
libm.so.6 => /lib/libm.so.6 (0x003fc000)
libdl.so.2 => /lib/libdl.so.2 (0x00a04000)
libpthread.so.0 => /lib/libpthread.so.0 (0x0011)
/lib/ld-linux.so.2 (0x00609000)
libc.so.6 => /lib/libc.so.6 (0x00129000)
[gs14153@inx-236-139 bin]$

2) Yes

3) Centos 5.5 32bit

Simon Gunton
Support Analyst
INX-Gaming.com
EMail: si...@inx-gaming.co.uk
Support: http://support.inx-network.com/
Tel: 01733 687699

This e-mail and any attachments are confidential. If you are not the
intended recipient, please contact the sender. Please then delete the email
and do not disclose the contents to anyone.

Any views or opinions presented in this email or its attachments are solely
those of the author and do not necessarily represent those of INX-Network
Limited


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher
Dunn
Sent: 15 August 2011 23:38
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Server not starting?

The new steamworks SDK was compiler with a newer compiler, which requires a
newer version of the stand C lib than many distributions come with.  We
included this lib in the update, but apparently that isn't working for
everybody.  This new dependency was the cause of the delay last week.


Linux users, please reply with this info:



1.) From the bin folder, send me the output of the following command:



ldd dedicated.so

ldd steamclient.so



2.) Confirm that you have a libstdc++.so.6 in your folder?



3.) What distribution are you using?



We believe that the SteamWorks integration is also the cause of the client
crashes, and are hoping to have that resolved within the hour.
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