Re: [hlds_linux] Crashing on auto team balance.

2011-08-29 Thread Tony Paloma
I've seen this as well. Generally on pipeline. It runs out of free entities.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of E3pO
Sent: Monday, August 29, 2011 3:28 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Crashing on auto team balance.

Ignoring unreasonable position (-nan,-nan,15946.423828) from vphysics!
(entity tf_ammo_pack)
PreMinidumpCallback: updating dump comment Uploading dump (in-process)
[proxy ''] /tmp/dumps/crash_20110829182504_1.dmp
Segmentation fault (core dumped)

warning: Can't read pathname for load map: Input/output error.
/home/srcds/srcds_new_surf/orangebox/debug.cmds:5: Error in sourced command
file:
No function contains program counter for selected frame.
email debug.log to li...@valvesoftware.com Mon Aug 29 18:25:06 EDT 2011:
Server restart in 10 seconds Updating server using Steam.
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Team Fortress 2 Content' version 270


Checking/Installing 'Team Fortress 2 Materials' version 136


Checking/Installing 'Base Source Shared Materials' version 8

On Mon, Aug 29, 2011 at 6:26 PM, E3pO  wrote:

> I have been getting complaints that my server is crashing right before 
> it auto team balances everybody. Any ideas?
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Re: [hlds_linux] How should I read a "stats" command output?

2011-08-29 Thread J M
I have seen it have both positive and negative effects. It depends on the
hardware and kernel configuration being used, along with additional software
running on the machine. The best way to find out if it will help is by
trying it.

On Mon, Aug 29, 2011 at 8:48 PM, Jesse Molina  wrote:

>
> I disagree and assert that not only is there no benefit to setting process
> affinity, it can be harmful, since setting affinity on a Linux kernel
> process does not provide exclusivity to that resource.
>
> The scheduler in modern Linux kernels (anything past 2.6.32, I think) does
> a pretty good job.
>
> If the author can cite a benefit that I am not aware of, I may be inclined
> to change my opinion, but from what I know today, setting affinity not only
> has no benefit to srcds server performance, it could even theoretically be
> harmful to performance.
>
>
>
>
> Steven Miano wrote:
>
>> Be sure that you are setting your srcds to a specific core and not to all
>> cores (0-3 or 0-7 if you are on a mult-core machine).
>>
>
> --
> # Jesse Molina
> # Mail = je...@opendreams.net
> # Page = page-je...@opendreams.net
> # Cell = 1.602.323.7608
> # Web  = http://www.opendreams.net/jesse/
>
>
>
> ___
>
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] How should I read a "stats" command output?

2011-08-29 Thread Jesse Molina


I am not sure what game you are using since you didn't say.  That can 
make a difference on how to read the information.


You might want to tell us what CPU you are trying to use.  It may be 
just too old.  It seems that people often try to use old CPUs, thinking 
that the server won't be CPU intensive, when it actually is.


Current srcds games like TF2 and CSS are very CPU intensive, especially 
TF2.  You need a fairly modern CPU.  I have an old AMD x2 4600+ that 
runs a 24-player TF2 server and that's about as old and slow as you 
would want to go.


Note that the server is not optimized for multi-core CPUs.  Once the 
individual CPU core in use is maxed out, that's it, performance will suffer.


The default server-side FPS is 300, and it can be a sign of trouble when 
it drops down below 60 and you start getting choke.  Occasional 
intermittent drops are normal (spawn waves are particularly hard on the 
CPU).  Note that if your FPS is less than 300 when nobody is on the 
server, use that as your baseline instead (local kernel timer resolution 
maybe less than FPS).


Unfortunately, there isn't much else that you will find on the 
server-side to help you get insight to your server performance, if 
you've already done your due diligence.


Start up your client, connect to your server, and use net_graph to watch 
live performance info;


http://developer.valvesoftware.com/wiki/TF2_Network_Graph

Watch the "sv", "var" and "choke" fields.  Since you are new to this, do 
yourself a favor and COMPLETELY ignore the upper-area of the graph.  It 
indicates activity, NOT performance.


Note that the sample image that Valve provides is of a very poorly 
performing server with a client with significant latency, so it's not a 
good example of proper performance.  Go play on about a dozen different 
servers and watch how net_graph behaves.


I wrote a long "net_graph by example" post on a private forum some time 
back.  I should make it public some day.


If anyone disagrees with anything above, feel free to say so.  I don't 
know everything and there are many others who have been here much longer 
than I have.




Peter Reinhold wrote:

CPU   In   Out  Uptime  Users   FPSPlayers
74.27 90368.22 237868.38207746  76.76  24

Specifically, the CPU and FPS.

I have seen CPU lying on 99.x for a couple of stats commands close
together, but, the CPU load on the box is nowhere near full load on even
a single core, so, can anyone explain exactly what it means?

Also, the FPS, I think I read here on the list that it is normal that
the FPS fluctuates, according to how much is happening on the server,
so, any idea if I can use that metric for any kind of performance bughunt?


--
# Jesse Molina
# Mail = je...@opendreams.net
# Page = page-je...@opendreams.net
# Cell = 1.602.323.7608
# Web  = http://www.opendreams.net/jesse/



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Re: [hlds_linux] How should I read a "stats" command output?

2011-08-29 Thread Jesse Molina


I disagree and assert that not only is there no benefit to setting 
process affinity, it can be harmful, since setting affinity on a Linux 
kernel process does not provide exclusivity to that resource.


The scheduler in modern Linux kernels (anything past 2.6.32, I think) 
does a pretty good job.


If the author can cite a benefit that I am not aware of, I may be 
inclined to change my opinion, but from what I know today, setting 
affinity not only has no benefit to srcds server performance, it could 
even theoretically be harmful to performance.




Steven Miano wrote:

Be sure that you are setting your srcds to a specific core and not to all
cores (0-3 or 0-7 if you are on a mult-core machine).


--
# Jesse Molina
# Mail = je...@opendreams.net
# Page = page-je...@opendreams.net
# Cell = 1.602.323.7608
# Web  = http://www.opendreams.net/jesse/



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Re: [hlds_linux] Crashing on auto team balance.

2011-08-29 Thread Aaron "DJ Zyrphon" Thompson
Do you use the team balance immunity extension? I read today that it is broken 
since the last update.

Sent from my MOTOBLUR™ smartphone on AT&T

-Original message-
From: E3pO 
To: Half-Life dedicated Linux server mailing list 

Sent: Mon, Aug 29, 2011 22:26:33 GMT+00:00
Subject: [hlds_linux] Crashing on auto team balance.

I have been getting complaints that my server is crashing right before it
auto team balances everybody. Any ideas?
___
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Re: [hlds_linux] Crashing on auto team balance.

2011-08-29 Thread 1nsane
Have you tried running it without any plugins?

On Mon, Aug 29, 2011 at 6:28 PM, E3pO  wrote:

> Ignoring unreasonable position (-nan,-nan,15946.423828) from vphysics!
> (entity tf_ammo_pack)
> PreMinidumpCallback: updating dump comment
> Uploading dump (in-process) [proxy '']
> /tmp/dumps/crash_20110829182504_1.dmp
> Segmentation fault (core dumped)
>
> warning: Can't read pathname for load map: Input/output error.
> /home/srcds/srcds_new_surf/orangebox/debug.cmds:5: Error in sourced command
> file:
> No function contains program counter for selected frame.
> email debug.log to li...@valvesoftware.com
> Mon Aug 29 18:25:06 EDT 2011: Server restart in 10 seconds
> Updating server using Steam.
> Checking bootstrapper version ...
> Updating Installation
> Checking/Installing 'Team Fortress 2 Content' version 270
>
>
> Checking/Installing 'Team Fortress 2 Materials' version 136
>
>
> Checking/Installing 'Base Source Shared Materials' version 8
>
> On Mon, Aug 29, 2011 at 6:26 PM, E3pO  wrote:
>
> > I have been getting complaints that my server is crashing right before it
> > auto team balances everybody. Any ideas?
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] Crashing on auto team balance.

2011-08-29 Thread E3pO
Ignoring unreasonable position (-nan,-nan,15946.423828) from vphysics!
(entity tf_ammo_pack)
PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20110829182504_1.dmp
Segmentation fault (core dumped)

warning: Can't read pathname for load map: Input/output error.
/home/srcds/srcds_new_surf/orangebox/debug.cmds:5: Error in sourced command
file:
No function contains program counter for selected frame.
email debug.log to li...@valvesoftware.com
Mon Aug 29 18:25:06 EDT 2011: Server restart in 10 seconds
Updating server using Steam.
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Team Fortress 2 Content' version 270


Checking/Installing 'Team Fortress 2 Materials' version 136


Checking/Installing 'Base Source Shared Materials' version 8

On Mon, Aug 29, 2011 at 6:26 PM, E3pO  wrote:

> I have been getting complaints that my server is crashing right before it
> auto team balances everybody. Any ideas?
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[hlds_linux] Crashing on auto team balance.

2011-08-29 Thread E3pO
I have been getting complaints that my server is crashing right before it
auto team balances everybody. Any ideas?
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Re: [hlds_linux] Update on RO2 Linux Servers

2011-08-29 Thread James Puckett
I bought RO2 and got alot of my friends to buy RO2 so we could play on my
server together. Guess not :(

On Mon, Aug 29, 2011 at 3:24 PM, James Puckett <
jamesrichardpuck...@gmail.com> wrote:

> *sigh*
>
>
> On Mon, Aug 29, 2011 at 3:14 PM, Eric Riemers  wrote:
>
>> http://www.game-monitor.com/search.php?vars=os=linux&game=tf2
>> then type windows in the url for os.
>>
>> You end up with the same conclusion. Linux has more servers.
>>
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com
>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jay Singh
>> Sent: maandag 29 augustus 2011 23:53
>> To: hlds_linux@list.valvesoftware.com
>> Subject: Re: [hlds_linux] Update on RO2 Linux Servers
>>
>>
>> Your link counts web hosts. I'm talking about game server hosts which is
>> mainly who John Gibson is looking for to host beta servers.
>>
>> > Date: Mon, 29 Aug 2011 14:15:20 -0700
>> > From: bottige...@gmail.com
>> > To: hlds_linux@list.valvesoftware.com
>> > Subject: Re: [hlds_linux] Update on RO2 Linux Servers
>> >
>> > That is false by every study known. Here is an example
>> > http://w3techs.com/technologies/overview/operating_system/all
>> >
>> > The main motivation for game programmers not to make Linux servers is
>> > because they don't feel like programming on Linux when they are much
>> > more comfortable on Windows since that's where the client is made.
>> >
>> > I am not planning to run any RO2 servers, but I will say this. Forcing
>> > your hosts to pay for the Windows license will only mean less money
>> > for the rest of the server.
>> >
>> >
>> > On Mon, Aug 29, 2011 at 1:59 PM, Jay Singh  wrote:
>> > >
>> > > There are more hosts out there that run Windows over Linux.
>> > >
>> > >> Date: Mon, 29 Aug 2011 21:34:22 +0100
>> > >> From: javato...@yahoo.es
>> > >> To: hlds_linux@list.valvesoftware.com
>> > >> Subject: Re: [hlds_linux] Update on RO2 Linux Servers
>> > >>
>> > >> Most of gsp have their custom webpanel to manage them or use
>> > >> commercial
>> > >> ones(gamecp,etc) so no need of vnc, but most use linux because of
>> security.
>> > >> > How are you supposed to administrate a Windows box, vnc? Don't make
>> me laffo.
>> > >> >
>> > >> > B)
>> > >> >
>> > >> > 2011/8/29 Björn Rohlén:
>> > >> >> perhaps they are not interested in people playing their game? :)
>> > >> >>
>> > >> >> On Mon, Aug 29, 2011 at 9:42 PM, Marcel
>> wrote:
>> > >> >>
>> > >> >>> On 29.08.2011 20:46, John Gibson wrote:
>> > >> >>>
>> > >>  I'm sorry to say but we've made the decision to hold off on
>> > >>  having Linux servers for RO2, at least for the initial launch.
>> > >>  We will be looking at the possibility of putting out a Linux
>> > >>  server version post launch depending on what the level of
>> > >>  demand there is for them. We appreciate the great support the
>> > >>  Linux server admins have given Tripwire Interactive and our
>> > >>  games over the years so thank you again.
>> > >> 
>> > >> >>>
>> > >> >>> I'm pretty sure you'll regret this. No linux dedicated server =
>> > >> >>> no multiplayer.
>> > >> >>>
>> > >> >>>
>> > >> >>> --
>> > >> >>> Marcel
>> > >> >>>
>> > >> >>>
>> > >> >>> __**_
>> > >> >>> To unsubscribe, edit your list preferences, or view the list
>> > >> >>> archives, please visit:
>> > >> >>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux> > >> >>> p://list.valvesoftware.com/mailman/listinfo/hlds_linux>
>> > >> >>>
>> > >> >> ___
>> > >> >> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> > >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> > >> >>
>> > >> > ___
>> > >> > To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> > >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> > >>
>> > >>
>> > >> ___
>> > >> To unsubscribe, edit your list preferences, or view the list
>> archives,
>> please visit:
>> > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> > >
>> > > ___
>> > > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> > >
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>> ___
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>>
>>
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Re: [hlds_linux] Update on RO2 Linux Servers

2011-08-29 Thread James Puckett
*sigh*

On Mon, Aug 29, 2011 at 3:14 PM, Eric Riemers  wrote:

> http://www.game-monitor.com/search.php?vars=os=linux&game=tf2
> then type windows in the url for os.
>
> You end up with the same conclusion. Linux has more servers.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jay Singh
> Sent: maandag 29 augustus 2011 23:53
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Update on RO2 Linux Servers
>
>
> Your link counts web hosts. I'm talking about game server hosts which is
> mainly who John Gibson is looking for to host beta servers.
>
> > Date: Mon, 29 Aug 2011 14:15:20 -0700
> > From: bottige...@gmail.com
> > To: hlds_linux@list.valvesoftware.com
> > Subject: Re: [hlds_linux] Update on RO2 Linux Servers
> >
> > That is false by every study known. Here is an example
> > http://w3techs.com/technologies/overview/operating_system/all
> >
> > The main motivation for game programmers not to make Linux servers is
> > because they don't feel like programming on Linux when they are much
> > more comfortable on Windows since that's where the client is made.
> >
> > I am not planning to run any RO2 servers, but I will say this. Forcing
> > your hosts to pay for the Windows license will only mean less money
> > for the rest of the server.
> >
> >
> > On Mon, Aug 29, 2011 at 1:59 PM, Jay Singh  wrote:
> > >
> > > There are more hosts out there that run Windows over Linux.
> > >
> > >> Date: Mon, 29 Aug 2011 21:34:22 +0100
> > >> From: javato...@yahoo.es
> > >> To: hlds_linux@list.valvesoftware.com
> > >> Subject: Re: [hlds_linux] Update on RO2 Linux Servers
> > >>
> > >> Most of gsp have their custom webpanel to manage them or use
> > >> commercial
> > >> ones(gamecp,etc) so no need of vnc, but most use linux because of
> security.
> > >> > How are you supposed to administrate a Windows box, vnc? Don't make
> me laffo.
> > >> >
> > >> > B)
> > >> >
> > >> > 2011/8/29 Björn Rohlén:
> > >> >> perhaps they are not interested in people playing their game? :)
> > >> >>
> > >> >> On Mon, Aug 29, 2011 at 9:42 PM, Marcel
> wrote:
> > >> >>
> > >> >>> On 29.08.2011 20:46, John Gibson wrote:
> > >> >>>
> > >>  I'm sorry to say but we've made the decision to hold off on
> > >>  having Linux servers for RO2, at least for the initial launch.
> > >>  We will be looking at the possibility of putting out a Linux
> > >>  server version post launch depending on what the level of
> > >>  demand there is for them. We appreciate the great support the
> > >>  Linux server admins have given Tripwire Interactive and our
> > >>  games over the years so thank you again.
> > >> 
> > >> >>>
> > >> >>> I'm pretty sure you'll regret this. No linux dedicated server =
> > >> >>> no multiplayer.
> > >> >>>
> > >> >>>
> > >> >>> --
> > >> >>> Marcel
> > >> >>>
> > >> >>>
> > >> >>> __**_
> > >> >>> To unsubscribe, edit your list preferences, or view the list
> > >> >>> archives, please visit:
> > >> >>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux > >> >>> p://list.valvesoftware.com/mailman/listinfo/hlds_linux>
> > >> >>>
> > >> >> ___
> > >> >> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> > >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >> >>
> > >> > ___
> > >> > To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> > >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >>
> > >>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> ___
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>
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Re: [hlds_linux] Update on RO2 Linux Servers

2011-08-29 Thread Eric Riemers
http://www.game-monitor.com/search.php?vars=os=linux&game=tf2
then type windows in the url for os.

You end up with the same conclusion. Linux has more servers.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jay Singh
Sent: maandag 29 augustus 2011 23:53
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Update on RO2 Linux Servers


Your link counts web hosts. I'm talking about game server hosts which is
mainly who John Gibson is looking for to host beta servers. 

> Date: Mon, 29 Aug 2011 14:15:20 -0700
> From: bottige...@gmail.com
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Update on RO2 Linux Servers
> 
> That is false by every study known. Here is an example 
> http://w3techs.com/technologies/overview/operating_system/all
> 
> The main motivation for game programmers not to make Linux servers is 
> because they don't feel like programming on Linux when they are much 
> more comfortable on Windows since that's where the client is made.
> 
> I am not planning to run any RO2 servers, but I will say this. Forcing 
> your hosts to pay for the Windows license will only mean less money 
> for the rest of the server.
> 
> 
> On Mon, Aug 29, 2011 at 1:59 PM, Jay Singh  wrote:
> >
> > There are more hosts out there that run Windows over Linux.
> >
> >> Date: Mon, 29 Aug 2011 21:34:22 +0100
> >> From: javato...@yahoo.es
> >> To: hlds_linux@list.valvesoftware.com
> >> Subject: Re: [hlds_linux] Update on RO2 Linux Servers
> >>
> >> Most of gsp have their custom webpanel to manage them or use 
> >> commercial
> >> ones(gamecp,etc) so no need of vnc, but most use linux because of
security.
> >> > How are you supposed to administrate a Windows box, vnc? Don't make
me laffo.
> >> >
> >> > B)
> >> >
> >> > 2011/8/29 Björn Rohlén:
> >> >> perhaps they are not interested in people playing their game? :)
> >> >>
> >> >> On Mon, Aug 29, 2011 at 9:42 PM, Marcel
wrote:
> >> >>
> >> >>> On 29.08.2011 20:46, John Gibson wrote:
> >> >>>
> >>  I'm sorry to say but we've made the decision to hold off on 
> >>  having Linux servers for RO2, at least for the initial launch. 
> >>  We will be looking at the possibility of putting out a Linux 
> >>  server version post launch depending on what the level of 
> >>  demand there is for them. We appreciate the great support the 
> >>  Linux server admins have given Tripwire Interactive and our 
> >>  games over the years so thank you again.
> >> 
> >> >>>
> >> >>> I'm pretty sure you'll regret this. No linux dedicated server = 
> >> >>> no multiplayer.
> >> >>>
> >> >>>
> >> >>> --
> >> >>> Marcel
> >> >>>
> >> >>>
> >> >>> __**_
> >> >>> To unsubscribe, edit your list preferences, or view the list 
> >> >>> archives, please visit:
> >> >>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux >> >>> p://list.valvesoftware.com/mailman/listinfo/hlds_linux>
> >> >>>
> >> >> ___
> >> >> To unsubscribe, edit your list preferences, or view the list
archives, please visit:
> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >> >>
> >> > ___
> >> > To unsubscribe, edit your list preferences, or view the list
archives, please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> 
> ___
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Re: [hlds_linux] Counter Strike Update

2011-08-29 Thread Ido Magal
Yes.

From: Kyle Sanderson [mailto:kyle.l...@gmail.com]
Sent: Thursday, August 25, 2011 3:43 PM
To: Half-Life dedicated Linux server mailing list
Cc: Ido Magal
Subject: Re: [hlds_linux] Counter Strike Update

Is the beta being pushed as is?

Kyle.
On Thu, Aug 25, 2011 at 3:11 PM, Ido Magal 
mailto:i...@valvesoftware.com>> wrote:
We plan on pushing the changes from CS:S Beta into CS:S and in turn push the 
replay system into CSS Beta on Aug 30th.

GL;HF!

-Original Message-
From: 
hlds_linux-boun...@list.valvesoftware.com
 
[mailto:hlds_linux-boun...@list.valvesoftware.com]
 On Behalf Of molnár lászló
Sent: Thursday, August 25, 2011 3:07 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Counter Strike Update

Hi all!

I just wanted to ask some Valve stuff that is there some CSS or OB engine in 
the pipe ready for release tonight or during this weekend?
The thing is that at this weekend East Europes biggest LAN event will take 
place and it could interrupt it.

So if someone would be so nice to say something about it would be greatly 
appreciated!

Greetings!

Szoke

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Re: [hlds_linux] Update on RO2 Linux Servers

2011-08-29 Thread Jay Singh

Your link counts web hosts. I'm talking about game server hosts which is mainly 
who John Gibson is looking for to host beta servers. 

> Date: Mon, 29 Aug 2011 14:15:20 -0700
> From: bottige...@gmail.com
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Update on RO2 Linux Servers
> 
> That is false by every study known. Here is an example
> http://w3techs.com/technologies/overview/operating_system/all
> 
> The main motivation for game programmers not to make Linux servers is
> because they don't feel like programming on Linux when they are much
> more comfortable on Windows since that's where the client is made.
> 
> I am not planning to run any RO2 servers, but I will say this. Forcing
> your hosts to pay for the Windows license will only mean less money
> for the rest of the server.
> 
> 
> On Mon, Aug 29, 2011 at 1:59 PM, Jay Singh  wrote:
> >
> > There are more hosts out there that run Windows over Linux.
> >
> >> Date: Mon, 29 Aug 2011 21:34:22 +0100
> >> From: javato...@yahoo.es
> >> To: hlds_linux@list.valvesoftware.com
> >> Subject: Re: [hlds_linux] Update on RO2 Linux Servers
> >>
> >> Most of gsp have their custom webpanel to manage them or use commercial
> >> ones(gamecp,etc) so no need of vnc, but most use linux because of security.
> >> > How are you supposed to administrate a Windows box, vnc? Don't make me 
> >> > laffo.
> >> >
> >> > B)
> >> >
> >> > 2011/8/29 Björn Rohlén:
> >> >> perhaps they are not interested in people playing their game? :)
> >> >>
> >> >> On Mon, Aug 29, 2011 at 9:42 PM, Marcel  wrote:
> >> >>
> >> >>> On 29.08.2011 20:46, John Gibson wrote:
> >> >>>
> >>  I'm sorry to say but we've made the decision to hold off on having 
> >>  Linux
> >>  servers for RO2, at least for the initial launch. We will be looking 
> >>  at
> >>  the
> >>  possibility of putting out a Linux server version post launch 
> >>  depending on
> >>  what the level of demand there is for them. We appreciate the great
> >>  support
> >>  the Linux server admins have given Tripwire Interactive and our games 
> >>  over
> >>  the years so thank you again.
> >> 
> >> >>>
> >> >>> I'm pretty sure you'll regret this. No linux dedicated server = no
> >> >>> multiplayer.
> >> >>>
> >> >>>
> >> >>> --
> >> >>> Marcel
> >> >>>
> >> >>>
> >> >>> __**_
> >> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >> >>> please visit:
> >> >>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux
> >> >>>
> >> >> ___
> >> >> To unsubscribe, edit your list preferences, or view the list archives, 
> >> >> please visit:
> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >> >>
> >> > ___
> >> > To unsubscribe, edit your list preferences, or view the list archives, 
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >>
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> >> please visit:
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> >
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Re: [hlds_linux] How should I read a "stats" command output?

2011-08-29 Thread Peter Reinhold

On Mon, 29 Aug 2011 15:55:18 -0400, Steven Miano wrote:


Load does not equal CPU load.


OK, is there an "easy" explanation as to what it covers then?

Be sure that you are setting your srcds to a specific core and not to 
all

cores (0-3 or 0-7 if you are on a mult-core machine).


Oh, I was not aware that this was possible, how do I specify that?


--What game are you hosting?


Two TF2 servers and 5 forked L4D on three cores of a Intel I7 920 
running on CentOS 32 bit under ESXi 4.1



--Startup line/pastebin of your current server.cfg?


Startup: ./srcds_run -console -game tf -replay +ip 89.104.194.153 +map 
pl_badwater.bsp +maxplayers 26 +exec server.cfg


Server config: http://pastebin.com/fms8t7b6

And, i'm running Meta/SourceMOD with the following plugins

[SM] Listing 33 plugins:
  01 "Admin Help" (1.3.8) by AlliedModders LLC
  02 "GB Hints" (1.2) by FlyveHest And AlliedModders LLC
  03 "Basic Comm Control" (1.3.8) by AlliedModders LLC
  04 "Admin File Reader" (1.3.8) by AlliedModders LLC
  05 "Server Hop" (0.8.1) by [GRAVE] rig0r
  06 "Spray Tracer" (5.8a) by Nican132, CptMoore, Lebson506th
  07 "Basic Commands" (1.3.8) by AlliedModders LLC
  08 "Anti-Flood" (1.3.8) by AlliedModders LLC
  09 "Steam Group Admins" (1.1.3) by psychonic
  10 "TF2 Class Restrictions" (0.6) by Tsunami
  11 "SourceBans" (1.4.8) by SourceBans Development Team
  12 "Reserved Slots" (1.3.8) by AlliedModders LLC
  13 "Win panel for losing team" (1.3) by Reflex
  14 "SuperLogs: TF2" (2.0.28) by Thomas "CmptrWz" Berezansky & 
psychonic

  15 "Basic Chat" (1.3.8) by AlliedModders LLC
  16 "Sourcebans Checker" (1.0.0) by psychonic & Ca$h Munny
  17 "SQL Admin Manager" (1.3.8) by AlliedModders LLC
  18 "HLstatsX CE Ingame Plugin" (1.6.14) by psychonic
  19 "GB.CritVote" (1.2.0) by FlyveHest
  20 "Client Preferences" (1.3.8) by AlliedModders LLC
  21 "SQL Admins (Prefetch)" (1.3.8) by AlliedModders LLC
  22 "Admin Menu" (1.3.8) by AlliedModders LLC
  23 "AdsQL Advertisements System" (1.7.8) by PharaohsPaw
  24 "SourceIRC -> Change Map" (0.1.14) by Azelphur
  25 "SourceIRC -> Ticket" (0.1.14) by Azelphur
  26 "SourceIRC -> RCON" (0.1.14) by Azelphur
  27 "SourceIRC -> Relay All" (0.1.14) by Azelphur
  28 "SourceIRC -> Ban" (0.1.14) by Azelphur
  29 "SourceIRC -> Hostmasks" (0.1.14) by Azelphur
  30 "SourceIRC" (0.1.14) by Azelphur
  31 "SourceIRC -> Status" (0.1.14) by Azelphur
  32 "SourceIRC -> Kick" (0.1.14) by Azelphur
  33 "Basic Info Triggers" (1.3.8) by AlliedModders LLC

Any help is very much appreciated.


/Peter

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Re: [hlds_linux] Update on RO2 Linux Servers

2011-08-29 Thread bottige...@gmail.com
That is false by every study known. Here is an example
http://w3techs.com/technologies/overview/operating_system/all

The main motivation for game programmers not to make Linux servers is
because they don't feel like programming on Linux when they are much
more comfortable on Windows since that's where the client is made.

I am not planning to run any RO2 servers, but I will say this. Forcing
your hosts to pay for the Windows license will only mean less money
for the rest of the server.


On Mon, Aug 29, 2011 at 1:59 PM, Jay Singh  wrote:
>
> There are more hosts out there that run Windows over Linux.
>
>> Date: Mon, 29 Aug 2011 21:34:22 +0100
>> From: javato...@yahoo.es
>> To: hlds_linux@list.valvesoftware.com
>> Subject: Re: [hlds_linux] Update on RO2 Linux Servers
>>
>> Most of gsp have their custom webpanel to manage them or use commercial
>> ones(gamecp,etc) so no need of vnc, but most use linux because of security.
>> > How are you supposed to administrate a Windows box, vnc? Don't make me 
>> > laffo.
>> >
>> > B)
>> >
>> > 2011/8/29 Björn Rohlén:
>> >> perhaps they are not interested in people playing their game? :)
>> >>
>> >> On Mon, Aug 29, 2011 at 9:42 PM, Marcel  wrote:
>> >>
>> >>> On 29.08.2011 20:46, John Gibson wrote:
>> >>>
>>  I'm sorry to say but we've made the decision to hold off on having Linux
>>  servers for RO2, at least for the initial launch. We will be looking at
>>  the
>>  possibility of putting out a Linux server version post launch depending 
>>  on
>>  what the level of demand there is for them. We appreciate the great
>>  support
>>  the Linux server admins have given Tripwire Interactive and our games 
>>  over
>>  the years so thank you again.
>> 
>> >>>
>> >>> I'm pretty sure you'll regret this. No linux dedicated server = no
>> >>> multiplayer.
>> >>>
>> >>>
>> >>> --
>> >>> Marcel
>> >>>
>> >>>
>> >>> __**_
>> >>> To unsubscribe, edit your list preferences, or view the list archives,
>> >>> please visit:
>> >>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux
>> >>>
>> >> ___
>> >> To unsubscribe, edit your list preferences, or view the list archives, 
>> >> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives, 
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
>> ___
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>> please visit:
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>
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Re: [hlds_linux] Update on RO2 Linux Servers

2011-08-29 Thread Jay Singh

There are more hosts out there that run Windows over Linux.

> Date: Mon, 29 Aug 2011 21:34:22 +0100
> From: javato...@yahoo.es
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Update on RO2 Linux Servers
> 
> Most of gsp have their custom webpanel to manage them or use commercial 
> ones(gamecp,etc) so no need of vnc, but most use linux because of security.
> > How are you supposed to administrate a Windows box, vnc? Don't make me 
> > laffo.
> >
> > B)
> >
> > 2011/8/29 Björn Rohlén:
> >> perhaps they are not interested in people playing their game? :)
> >>
> >> On Mon, Aug 29, 2011 at 9:42 PM, Marcel  wrote:
> >>
> >>> On 29.08.2011 20:46, John Gibson wrote:
> >>>
>  I'm sorry to say but we've made the decision to hold off on having Linux
>  servers for RO2, at least for the initial launch. We will be looking at
>  the
>  possibility of putting out a Linux server version post launch depending 
>  on
>  what the level of demand there is for them. We appreciate the great
>  support
>  the Linux server admins have given Tripwire Interactive and our games 
>  over
>  the years so thank you again.
> 
> >>>
> >>> I'm pretty sure you'll regret this. No linux dedicated server = no
> >>> multiplayer.
> >>>
> >>>
> >>> --
> >>> Marcel
> >>>
> >>>
> >>> __**_
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux
> >>>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives, 
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 
> 
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Re: [hlds_linux] Update on RO2 Linux Servers

2011-08-29 Thread Andre Pozos
Most of gsp have their custom webpanel to manage them or use commercial 
ones(gamecp,etc) so no need of vnc, but most use linux because of security.

How are you supposed to administrate a Windows box, vnc? Don't make me laffo.

B)

2011/8/29 Björn Rohlén:

perhaps they are not interested in people playing their game? :)

On Mon, Aug 29, 2011 at 9:42 PM, Marcel  wrote:


On 29.08.2011 20:46, John Gibson wrote:


I'm sorry to say but we've made the decision to hold off on having Linux
servers for RO2, at least for the initial launch. We will be looking at
the
possibility of putting out a Linux server version post launch depending on
what the level of demand there is for them. We appreciate the great
support
the Linux server admins have given Tripwire Interactive and our games over
the years so thank you again.



I'm pretty sure you'll regret this. No linux dedicated server = no
multiplayer.


--
Marcel


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Re: [hlds_linux] Update on RO2 Linux Servers

2011-08-29 Thread doc
How are you supposed to administrate a Windows box, vnc? Don't make me laffo.

B)

2011/8/29 Björn Rohlén :
> perhaps they are not interested in people playing their game? :)
>
> On Mon, Aug 29, 2011 at 9:42 PM, Marcel  wrote:
>
>> On 29.08.2011 20:46, John Gibson wrote:
>>
>>> I'm sorry to say but we've made the decision to hold off on having Linux
>>> servers for RO2, at least for the initial launch. We will be looking at
>>> the
>>> possibility of putting out a Linux server version post launch depending on
>>> what the level of demand there is for them. We appreciate the great
>>> support
>>> the Linux server admins have given Tripwire Interactive and our games over
>>> the years so thank you again.
>>>
>>
>>
>> I'm pretty sure you'll regret this. No linux dedicated server = no
>> multiplayer.
>>
>>
>> --
>> Marcel
>>
>>
>> __**_
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux
>>
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Re: [hlds_linux] CS:GO info - VALVe becoming evil?

2011-08-29 Thread doc
Each game has it's own limit on players. TF2 can only go to 33 (34
with with SourceTV/Replay fix?), CS:S has 64 player max. I don't think
you can just specify any random amount of players.

I'd guess either 24 or 32, those seem to be somewhat more "standard"
MP sizes, at least with Valve games

On Mon, Aug 29, 2011 at 2:35 AM, Saul Rennison  wrote:
> Really doubt it. Why would they do that? You can make any valve game as many
> players as you want (upto 256 I believe)
>
> On Sunday, 28 August 2011, Drogen Viech  wrote:
>> 10$ says it'll be like 12 or something
>>
>> 2011/8/28 Andreas Grimm :
>>> 128 would be cool
>>>
>>> -Original Message-
>>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
>>> Sent: Sunday, August 28, 2011 10:02 PM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] CS:GO info - VALVe becoming evil?
>>>
>>> It would be interesting to know what the player limit is for CS:GO.
>>>
>>> On Sun, Aug 28, 2011 at 10:19 AM, ics  wrote:
>>>
 I already stated many reasons why they won't most likely allow any
 community servers into the ranking pool. Nothing stops you from running
 10slot server for clans on 5vs5 games. Just that they won't be matched
> based
 on skill level. Things go on as normal, the 5vs5 is only similiar to TF2
 quickplay where you can find company to play with fast and easy.

 -ics

 28.8.2011 17:36, Eric Riemers kirjoitti:

  With no valve admins on it, spammers on it, cheaters, and god knows
> what
> without any control.. good luck with that.
> The reason why people stick to certain servers is because there are
> admins
> and people know what the servers does.
>
> I see no reason why community/providers cant host 5vs5 ranked. We host
> war
> servers for tf2 too, which works just fine.
>
> Time will tell..
>
> -Original Message-
> From: hlds_linux-bounces@list.**valvesoftware.com<
> hlds_linux-boun...@list.valvesoftware.com>
> [mailto:hlds_linux-bounces@**list.valvesoftware.com<
> hlds_linux-boun...@list.valvesoftware.com>]
> On Behalf Of Claudio
> Beretta
> Sent: zondag 28 augustus 2011 16:18
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] CS:GO info - VALVe becoming evil?
>
> If it will be as you described, this looks like a very good model.
>
>
> On Sun, Aug 28, 2011 at 3:27 PM, ics  wrote:
>
>  According to all that i've read about it from the testers, interviews,
>> previews, etc, CS:GO concentrates on 2 gamemodes, 5vs5 matches and
>> public play (like cs1.6 and css are today). The ranked mode aka 5vs5
>> is where players rank aka his skill level is being monitored. So he
>> ends up playing
>> 5vs5 matches against players of his/her skill level instead of
>> complete frustration and failure. All 5vs5 servers are hosted by Valve
>> so there will be no cheating (from the servers part) or
> misinformation,
>>
> plugins, etc.
>
>> Valve will set up servers for all the continents for this purpose for
>> PC,
>> Xbox360 and PS3. There will be no community ranked servers for it.
>> Thats the current information about it
>>
>> There will be a public mode available for PC that you can have a
>> dedicated server for.
>>
>> -ics
>>
>> 28.8.2011 16:00, Hahahaha kirjoitti:
>>
>>  This is all rumora though isn't it? About allowing community based
>> servers
>>
>>> or not? I'd be up to hosting a cs:go server if they did allow it.
>>> Just so I understand what do you guys mean when you're talking about
>>> it being a ranked server or not? What does it mean to be a ranked
>>> server?
>>>
>>___
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> please visit:
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>
> --
>
>
> Kind regards,
> *Saul Rennison*
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Re: [hlds_linux] How should I read a "stats" command output?

2011-08-29 Thread Steven Miano
Load does not equal CPU load.

Be sure that you are setting your srcds to a specific core and not to all
cores (0-3 or 0-7 if you are on a mult-core machine).

Also, more information might be helpful about the game that you are
hosting/administering, things like:

--What game are you hosting?

--Machine Specifics (hardware/etc)?

--Startup line/pastebin of your current server.cfg?

All of those things might better help everyone help you out.



On Mon, Aug 29, 2011 at 3:45 PM, Peter Reinhold wrote:

> Hi all,
>
> Kind of a newbie server adm question, but I have been getting some reports
> of my servers lagging a bit lately, and wanted to do a bit of followup on
> that.
>
> But, I am not sure how I am supposed to "parse" the output from a stats
> server console command
>
> CPU   In   Out  Uptime  Users   FPSPlayers
> 74.27 90368.22 237868.38207746  76.76  24
>
> Specifically, the CPU and FPS.
>
> I have seen CPU lying on 99.x for a couple of stats commands close
> together, but, the CPU load on the box is nowhere near full load on even a
> single core, so, can anyone explain exactly what it means?
>
> Also, the FPS, I think I read here on the list that it is normal that the
> FPS fluctuates, according to how much is happening on the server, so, any
> idea if I can use that metric for any kind of performance bughunt?
>
> Any comments, help, pointes to stuff that Google couldn't find for me will
> be greatly appreciated.
>
>
> /Peter
>
> __**_
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> please visit:
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-- 
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[hlds_linux] How should I read a "stats" command output?

2011-08-29 Thread Peter Reinhold

Hi all,

Kind of a newbie server adm question, but I have been getting some 
reports of my servers lagging a bit lately, and wanted to do a bit of 
followup on that.


But, I am not sure how I am supposed to "parse" the output from a stats 
server console command


CPU   In   Out  Uptime  Users   FPSPlayers
74.27 90368.22 237868.38207746  76.76  24

Specifically, the CPU and FPS.

I have seen CPU lying on 99.x for a couple of stats commands close 
together, but, the CPU load on the box is nowhere near full load on even 
a single core, so, can anyone explain exactly what it means?


Also, the FPS, I think I read here on the list that it is normal that 
the FPS fluctuates, according to how much is happening on the server, 
so, any idea if I can use that metric for any kind of performance 
bughunt?


Any comments, help, pointes to stuff that Google couldn't find for me 
will be greatly appreciated.



/Peter

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Re: [hlds_linux] Update on RO2 Linux Servers

2011-08-29 Thread Björn Rohlén
perhaps they are not interested in people playing their game? :)

On Mon, Aug 29, 2011 at 9:42 PM, Marcel  wrote:

> On 29.08.2011 20:46, John Gibson wrote:
>
>> I'm sorry to say but we've made the decision to hold off on having Linux
>> servers for RO2, at least for the initial launch. We will be looking at
>> the
>> possibility of putting out a Linux server version post launch depending on
>> what the level of demand there is for them. We appreciate the great
>> support
>> the Linux server admins have given Tripwire Interactive and our games over
>> the years so thank you again.
>>
>
>
> I'm pretty sure you'll regret this. No linux dedicated server = no
> multiplayer.
>
>
> --
> Marcel
>
>
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Re: [hlds_linux] Update on RO2 Linux Servers

2011-08-29 Thread Marcel

On 29.08.2011 20:46, John Gibson wrote:

I'm sorry to say but we've made the decision to hold off on having Linux
servers for RO2, at least for the initial launch. We will be looking at the
possibility of putting out a Linux server version post launch depending on
what the level of demand there is for them. We appreciate the great support
the Linux server admins have given Tripwire Interactive and our games over
the years so thank you again.



I'm pretty sure you'll regret this. No linux dedicated server = no 
multiplayer.



--
Marcel

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Re: [hlds_linux] Update on RO2 Linux Servers

2011-08-29 Thread Sir Jake

Very much so most servers are hosted on linux for many reasons.
 
Not having the option for that will not be the best idea.
 


> Date: Mon, 29 Aug 2011 20:03:07 +0100
> From: javato...@yahoo.es
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Update on RO2 Linux Servers
> 
> Hi:
> 
> First of all ,thanks for you work and gaming community support!
> 
> My 2 cents:
> 
> Knowing thay 80% game servers are hosted in linux i dont think thats the 
> right step to spread ro2 servers around the world.
> 
> Best regards
> > First let me get this out of the way - for all of you that e-mailed me about
> > hosting servers for the beta/RO2 and never got a response, I apologize. I
> > thought I would get a couple dozen requests but in reality I got hundreds of
> > e-mails and got overwhelmed. So if you didn't get a response from me I'm
> > sorry but we underestimated the interest from server hosts (but I am happy
> > you guys are interested).
> >
> > I'm sorry to say but we've made the decision to hold off on having Linux
> > servers for RO2, at least for the initial launch. We will be looking at the
> > possibility of putting out a Linux server version post launch depending on
> > what the level of demand there is for them. We appreciate the great support
> > the Linux server admins have given Tripwire Interactive and our games over
> > the years so thank you again.
> >
> > Regards,
> >
> > John Gibson
> > President
> > Tripwire Interactive
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 
> 
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> visit:
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Re: [hlds_linux] Update on RO2 Linux Servers

2011-08-29 Thread Andre Pozos

Hi:

First of all ,thanks for you work and gaming community support!

My 2 cents:

Knowing thay 80% game servers are hosted in linux i dont think thats the 
right step to spread ro2 servers around the world.


Best regards

First let me get this out of the way - for all of you that e-mailed me about
hosting servers for the beta/RO2 and never got a response, I apologize. I
thought I would get a couple dozen requests but in reality I got hundreds of
e-mails and got overwhelmed. So if you didn't get a response from me I'm
sorry but we underestimated the interest from server hosts (but I am happy
you guys are interested).

I'm sorry to say but we've made the decision to hold off on having Linux
servers for RO2, at least for the initial launch. We will be looking at the
possibility of putting out a Linux server version post launch depending on
what the level of demand there is for them. We appreciate the great support
the Linux server admins have given Tripwire Interactive and our games over
the years so thank you again.

Regards,

John Gibson
President
Tripwire Interactive
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[hlds_linux] Update on RO2 Linux Servers

2011-08-29 Thread John Gibson
First let me get this out of the way - for all of you that e-mailed me about
hosting servers for the beta/RO2 and never got a response, I apologize. I
thought I would get a couple dozen requests but in reality I got hundreds of
e-mails and got overwhelmed. So if you didn't get a response from me I'm
sorry but we underestimated the interest from server hosts (but I am happy
you guys are interested).

I'm sorry to say but we've made the decision to hold off on having Linux
servers for RO2, at least for the initial launch. We will be looking at the
possibility of putting out a Linux server version post launch depending on
what the level of demand there is for them. We appreciate the great support
the Linux server admins have given Tripwire Interactive and our games over
the years so thank you again.

Regards,

John Gibson
President
Tripwire Interactive
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Re: [hlds_linux] CS:GO info - VALVe becoming evil?

2011-08-29 Thread Saul Rennison
Really doubt it. Why would they do that? You can make any valve game as many
players as you want (upto 256 I believe)

On Sunday, 28 August 2011, Drogen Viech  wrote:
> 10$ says it'll be like 12 or something
>
> 2011/8/28 Andreas Grimm :
>> 128 would be cool
>>
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
>> Sent: Sunday, August 28, 2011 10:02 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] CS:GO info - VALVe becoming evil?
>>
>> It would be interesting to know what the player limit is for CS:GO.
>>
>> On Sun, Aug 28, 2011 at 10:19 AM, ics  wrote:
>>
>>> I already stated many reasons why they won't most likely allow any
>>> community servers into the ranking pool. Nothing stops you from running
>>> 10slot server for clans on 5vs5 games. Just that they won't be matched
based
>>> on skill level. Things go on as normal, the 5vs5 is only similiar to TF2
>>> quickplay where you can find company to play with fast and easy.
>>>
>>> -ics
>>>
>>> 28.8.2011 17:36, Eric Riemers kirjoitti:
>>>
>>>  With no valve admins on it, spammers on it, cheaters, and god knows
what
 without any control.. good luck with that.
 The reason why people stick to certain servers is because there are
admins
 and people know what the servers does.

 I see no reason why community/providers cant host 5vs5 ranked. We host
war
 servers for tf2 too, which works just fine.

 Time will tell..

 -Original Message-
 From: hlds_linux-bounces@list.**valvesoftware.com<
hlds_linux-boun...@list.valvesoftware.com>
 [mailto:hlds_linux-bounces@**list.valvesoftware.com<
hlds_linux-boun...@list.valvesoftware.com>]
 On Behalf Of Claudio
 Beretta
 Sent: zondag 28 augustus 2011 16:18
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] CS:GO info - VALVe becoming evil?

 If it will be as you described, this looks like a very good model.


 On Sun, Aug 28, 2011 at 3:27 PM, ics  wrote:

  According to all that i've read about it from the testers, interviews,
> previews, etc, CS:GO concentrates on 2 gamemodes, 5vs5 matches and
> public play (like cs1.6 and css are today). The ranked mode aka 5vs5
> is where players rank aka his skill level is being monitored. So he
> ends up playing
> 5vs5 matches against players of his/her skill level instead of
> complete frustration and failure. All 5vs5 servers are hosted by Valve
> so there will be no cheating (from the servers part) or
misinformation,
>
 plugins, etc.

> Valve will set up servers for all the continents for this purpose for
> PC,
> Xbox360 and PS3. There will be no community ranked servers for it.
> Thats the current information about it
>
> There will be a public mode available for PC that you can have a
> dedicated server for.
>
> -ics
>
> 28.8.2011 16:00, Hahahaha kirjoitti:
>
>  This is all rumora though isn't it? About allowing community based
> servers
>
>> or not? I'd be up to hosting a cs:go server if they did allow it.
>> Just so I understand what do you guys mean when you're talking about
>> it being a ranked server or not? What does it mean to be a ranked
>> server?
>>
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-- 


Kind regards,
*Saul Rennison*
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