[hlds_linux] replay server hang

2011-09-05 Thread srcds admin
This is weird. My server stopped cold today on this message. 

*   ERROR: Publish timed out after 60 seconds.


On a side note, does anyone have any tips for running replay on a
"mp_timelimit 0" server?

I have a job that runs replay_docleanup every hour, and the map itself
reloads twice a day. 


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Re: [hlds_linux] Clients drop due to loss of connection to VAC servers

2011-09-05 Thread Eric Riemers
I've seen this on tf2 too, half the server would get empty. It has been a
while since last time though, it is hard to troubleshoot because you need to
be on the server to know it happened. No other form besides users will give
you the feedback. I'll keep an eye on it and report back if I see it again.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jon
Lippincott
Sent: dinsdag 6 september 2011 3:46
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Clients drop due to loss of connection to VAC
servers

Evan/Jeff,

When was the first time you saw this happen?  Does it happen more frequently
now?

-Jon

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Evan Sharp
Sent: Monday, September 05, 2011 6:44 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Clients drop due to loss of connection to VAC
servers

Yeah I have been getting it, usually half the player my servers drop around
the same time when it happens.

Sent from my EVO.
On Sep 5, 2011 8:43 PM, "Kyle Sanderson"  wrote:
> Since the game went F2P.
>
> Kyle.
>
> On Mon, Sep 5, 2011 at 5:34 PM, Jon Lippincott wrote:
>
>> Anyone else seeing this?
>>
>> -Jon
>>
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Riley Jones
>> Sent: Monday, September 05, 2011 12:21 PM
>> To: hlds_linux@list.valvesoftware.com
>> Subject: [hlds_linux] Clients drop due to loss of connection to VAC
servers
>>
>> I'm having a curious issue. From what I can gather this doesn't seem 
>> to
be
>> happening to any other servers my clients play on. After they have 
>> been
on
>> my CS:S servers (either server, I run 2) for a little while quite a 
>> few
of
>> my clients will drop with an error message stating that they lost 
>> connection to VAC servers. This is happening quite frequently. I keep 
>> my servers up
to
>> date, by updating them nightly. They are high quality servers with a 
>> good connection running out of a data center in Chicago. They have 
>> been there for a while and this only started happening within the 
>> last month. At this point I have no idea what the problem is and I'm 
>> thinking about doing a complete reinstall. Any ideas?
>> .
>> ___
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>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
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>> archives, please visit:
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Re: [hlds_linux] Clients drop due to loss of connection to VAC servers

2011-09-05 Thread Bruno Garcia
This happened to me for different reasons, the weirdest one. DirectX set to
8.1 would cause a No-Steam Logon,
some like NAT Routers getting a bunch of ports blocked, and not getting the
steam certification,
or a combination of some which still occur to me like running a fullscreen
game application on steam,
while having set dxlevel to 9.0 but before being set to 8.1 by default,
don't want to get you bored..
but maybe the answer to all the players in TF2/CSS is simple, maybe the
Steam Servers can't handle too many tickets at the time...

On Mon, Sep 5, 2011 at 10:59 PM, Evan Sharp wrote:

> Probably about two or three weeks ago I noticed it happening to multiple
> clients at within minutes of each other even after they have been in the
> servers for a while.  They would drop one after another.
>
> Sent from my EVO.
> On Sep 5, 2011 9:46 PM, "Jon Lippincott"  wrote:
> > Evan/Jeff,
> >
> > When was the first time you saw this happen? Does it happen more
> frequently now?
> >
> > -Jon
> >
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Evan Sharp
> > Sent: Monday, September 05, 2011 6:44 PM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Clients drop due to loss of connection to VAC
> servers
> >
> > Yeah I have been getting it, usually half the player my servers drop
> around
> > the same time when it happens.
> >
> > Sent from my EVO.
> > On Sep 5, 2011 8:43 PM, "Kyle Sanderson"  wrote:
> >> Since the game went F2P.
> >>
> >> Kyle.
> >>
> >> On Mon, Sep 5, 2011 at 5:34 PM, Jon Lippincott  >>wrote:
> >>
> >>> Anyone else seeing this?
> >>>
> >>> -Jon
> >>>
> >>> -Original Message-
> >>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> >>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Riley Jones
> >>> Sent: Monday, September 05, 2011 12:21 PM
> >>> To: hlds_linux@list.valvesoftware.com
> >>> Subject: [hlds_linux] Clients drop due to loss of connection to VAC
> > servers
> >>>
> >>> I'm having a curious issue. From what I can gather this doesn't seem to
> > be
> >>> happening to any other servers my clients play on. After they have been
> > on
> >>> my CS:S servers (either server, I run 2) for a little while quite a few
> > of
> >>> my clients will drop with an error message stating that they lost
> >>> connection
> >>> to VAC servers. This is happening quite frequently. I keep my servers
> up
> > to
> >>> date, by updating them nightly. They are high quality servers with a
> good
> >>> connection running out of a data center in Chicago. They have been
> there
> >>> for
> >>> a while and this only started happening within the last month. At this
> >>> point
> >>> I have no idea what the problem is and I'm thinking about doing a
> >>> complete reinstall. Any ideas?
> >>> .
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>
> >> ___
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> > please visit:
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Re: [hlds_linux] Clients drop due to loss of connection to VAC servers

2011-09-05 Thread Evan Sharp
Probably about two or three weeks ago I noticed it happening to multiple
clients at within minutes of each other even after they have been in the
servers for a while.  They would drop one after another.

Sent from my EVO.
On Sep 5, 2011 9:46 PM, "Jon Lippincott"  wrote:
> Evan/Jeff,
>
> When was the first time you saw this happen? Does it happen more
frequently now?
>
> -Jon
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Evan Sharp
> Sent: Monday, September 05, 2011 6:44 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Clients drop due to loss of connection to VAC
servers
>
> Yeah I have been getting it, usually half the player my servers drop
around
> the same time when it happens.
>
> Sent from my EVO.
> On Sep 5, 2011 8:43 PM, "Kyle Sanderson"  wrote:
>> Since the game went F2P.
>>
>> Kyle.
>>
>> On Mon, Sep 5, 2011 at 5:34 PM, Jon Lippincott >wrote:
>>
>>> Anyone else seeing this?
>>>
>>> -Jon
>>>
>>> -Original Message-
>>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Riley Jones
>>> Sent: Monday, September 05, 2011 12:21 PM
>>> To: hlds_linux@list.valvesoftware.com
>>> Subject: [hlds_linux] Clients drop due to loss of connection to VAC
> servers
>>>
>>> I'm having a curious issue. From what I can gather this doesn't seem to
> be
>>> happening to any other servers my clients play on. After they have been
> on
>>> my CS:S servers (either server, I run 2) for a little while quite a few
> of
>>> my clients will drop with an error message stating that they lost
>>> connection
>>> to VAC servers. This is happening quite frequently. I keep my servers up
> to
>>> date, by updating them nightly. They are high quality servers with a
good
>>> connection running out of a data center in Chicago. They have been there
>>> for
>>> a while and this only started happening within the last month. At this
>>> point
>>> I have no idea what the problem is and I'm thinking about doing a
>>> complete reinstall. Any ideas?
>>> .
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>> ___
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>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
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Re: [hlds_linux] Clients drop due to loss of connection to VAC servers

2011-09-05 Thread Jon Lippincott
Evan/Jeff,

When was the first time you saw this happen?  Does it happen more frequently 
now?

-Jon

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Evan Sharp
Sent: Monday, September 05, 2011 6:44 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Clients drop due to loss of connection to VAC servers

Yeah I have been getting it, usually half the player my servers drop around
the same time when it happens.

Sent from my EVO.
On Sep 5, 2011 8:43 PM, "Kyle Sanderson"  wrote:
> Since the game went F2P.
>
> Kyle.
>
> On Mon, Sep 5, 2011 at 5:34 PM, Jon Lippincott wrote:
>
>> Anyone else seeing this?
>>
>> -Jon
>>
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Riley Jones
>> Sent: Monday, September 05, 2011 12:21 PM
>> To: hlds_linux@list.valvesoftware.com
>> Subject: [hlds_linux] Clients drop due to loss of connection to VAC
servers
>>
>> I'm having a curious issue. From what I can gather this doesn't seem to
be
>> happening to any other servers my clients play on. After they have been
on
>> my CS:S servers (either server, I run 2) for a little while quite a few
of
>> my clients will drop with an error message stating that they lost
>> connection
>> to VAC servers. This is happening quite frequently. I keep my servers up
to
>> date, by updating them nightly. They are high quality servers with a good
>> connection running out of a data center in Chicago. They have been there
>> for
>> a while and this only started happening within the last month. At this
>> point
>> I have no idea what the problem is and I'm thinking about doing a
>> complete reinstall. Any ideas?
>> .
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>> ___
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>> please visit:
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>>
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Re: [hlds_linux] Clients drop due to loss of connection to VAC servers

2011-09-05 Thread Evan Sharp
Yeah I have been getting it, usually half the player my servers drop around
the same time when it happens.

Sent from my EVO.
On Sep 5, 2011 8:43 PM, "Kyle Sanderson"  wrote:
> Since the game went F2P.
>
> Kyle.
>
> On Mon, Sep 5, 2011 at 5:34 PM, Jon Lippincott wrote:
>
>> Anyone else seeing this?
>>
>> -Jon
>>
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Riley Jones
>> Sent: Monday, September 05, 2011 12:21 PM
>> To: hlds_linux@list.valvesoftware.com
>> Subject: [hlds_linux] Clients drop due to loss of connection to VAC
servers
>>
>> I'm having a curious issue. From what I can gather this doesn't seem to
be
>> happening to any other servers my clients play on. After they have been
on
>> my CS:S servers (either server, I run 2) for a little while quite a few
of
>> my clients will drop with an error message stating that they lost
>> connection
>> to VAC servers. This is happening quite frequently. I keep my servers up
to
>> date, by updating them nightly. They are high quality servers with a good
>> connection running out of a data center in Chicago. They have been there
>> for
>> a while and this only started happening within the last month. At this
>> point
>> I have no idea what the problem is and I'm thinking about doing a
>> complete reinstall. Any ideas?
>> .
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>> ___
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>> please visit:
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>>
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Re: [hlds_linux] Clients drop due to loss of connection to VAC servers

2011-09-05 Thread Jeff Sugar
Nowhere near as often as the op said, but yeah, we are getting it too
On Sep 5, 2011 5:43 PM, "Kyle Sanderson"  wrote:
> Since the game went F2P.
>
> Kyle.
>
> On Mon, Sep 5, 2011 at 5:34 PM, Jon Lippincott wrote:
>
>> Anyone else seeing this?
>>
>> -Jon
>>
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Riley Jones
>> Sent: Monday, September 05, 2011 12:21 PM
>> To: hlds_linux@list.valvesoftware.com
>> Subject: [hlds_linux] Clients drop due to loss of connection to VAC
servers
>>
>> I'm having a curious issue. From what I can gather this doesn't seem to
be
>> happening to any other servers my clients play on. After they have been
on
>> my CS:S servers (either server, I run 2) for a little while quite a few
of
>> my clients will drop with an error message stating that they lost
>> connection
>> to VAC servers. This is happening quite frequently. I keep my servers up
to
>> date, by updating them nightly. They are high quality servers with a good
>> connection running out of a data center in Chicago. They have been there
>> for
>> a while and this only started happening within the last month. At this
>> point
>> I have no idea what the problem is and I'm thinking about doing a
>> complete reinstall. Any ideas?
>> .
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
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>> please visit:
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>>
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Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-09-05 Thread Jon Lippincott
Thanks a bunch for all for the good feedback!

-Jon


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Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-09-05 Thread Octo
He's saying that you should send them a link or some other code every so often 
via email that they must enter in steam, so it'd be more of a hassle to use 
throw away email accounts (especially the one time / 24 hours use ones).



On Tue, Sep 06, 2011 at 12:48:25AM +, Jon Lippincott wrote:
> Hi Mart-Jan,
> 
> Will you clarify this bit for me?  I'm not sure I follow:
> 
>> Add a requirement of entering once every day (2?) the code on a F2P 
> empty (no bought games) account will prevent them using trow-away email 
> addresses. And F2P game being active after X time (2 days?) of creation of 
> the account (+ being online over 4 hours or w/e, one needs to download the 
> game, right?).. hmmz, that would help in the previous prevention of throw 
> away mail addresses.
> 
> -Jon
> 
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com 
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan 
> Reeuwijk
> Sent: Wednesday, August 31, 2011 7:28 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status hack?
> 
> +1 on Neph
> 
> I wonder if a such hardware hashed ID could be send along with a steam ID, so 
> servers could ban on those. Too much evasions lately with F2P via proxies, 
> imo any form of blocking proxy/vpn usage would recieve my cheers. I 
> understand that that might hinder ppl that run steam on their work etc.
> 
> Another thing that might be an idea, is to limit empty accounts in a way (ie: 
> no games bought on them). That they only can start playing the game after x 
> time of creation, or at least have some game bought/regged on it (above a 
> certain price, not for a 1 digit dollar/euro game). A vac ban on those 
> accounts would hinder them more, cos they have something that is bought on 
> it. Or let them do some time consuming requirements (ever rotating, otherwise 
> they automate that) before they can play on regular servers.
> 
> One other thing, why not having a automatic ban feedback from the 
> servers to Valve, esp with F2P accounts that would be interesting I 
> guess, for valve then having a monitoring tool for F2P accounts that are
>  being banned over and over, and they have ultimate resources to see 
> whom those are and who are linked to it. 
> 
> If they have also a requirement on steamguard enabled would be a nice one to 
> combine bans + steamguard linked emails / the ID's they bind accounts to for 
> steamguard etc. With the right query they can make a nice linkage of alt F2P 
> accounts. Add a requirement of entering once every day (2?) the code on a F2P 
> empty (no bought games) account will prevent them using trow-away email 
> addresses. And F2P game being active after X time (2 days?) of creation of 
> the account (+ being online over 4 hours or w/e, one needs to download the 
> game, right?).. hmmz, that would help in the previous prevention of throw 
> away mail addresses.
> 
> Simply: make them work for it. They are already too lazy to aim themselves... 
> work sound like a very good thing to get 'm at bay.
> 
> As for namechangers, a simple SM plugin should be able to deal with those, 
> just autoban for more then x name changes per x time.? Say 3 changes per 5 
> minutes and a 30 min ban added. I rarely encounter anybody (legit) that wants 
> to change his name anyway when on the server. Later with a complaint of 
> hacking a perm can be made of it. Personally I would advertize its 3 name 
> changes per 6 minutes, but in reality its per 4, to get those that want to 
> try it out etc.
> 
> 
> For wallhacks, I always understood its 2 possible ways, one was via hacked 
> skins(I tho mostly solved some time ago in a update?), which can be blocked 
> by having walls etc adjusted, the other via entities in adjecent rooms being 
> send, with anti-cheat blockers having downsides that they show the enemy a 
> fraction after they are actually should be seen etc. Others might be better 
> in getting a solution on that. I can see a load of problems with any solution 
> for it, with distance differences to the corner (one being close, the other 
> far, like 2fort balcony sniper vs sniper).
> 
> One I encounter  sometimes, that so far isn't mentioned, is a so called 
> "clickbot". It's "clicking" the button if its crosshair on the head. 
> Sometimes quite obvious with impossible shots. Its incredibly hard to upheld 
> such ban, even with long demo's and impossible shots etc. Shame I cannot find 
> the video back that shows 'm.
> 
> Final thing, if the VAC detection sees an old hack, I see no point in waiting 
> several weeks. I understand the wait on new ones, so development on them is 
> slowed down a lot, but old ones? letting 'm play for 2-3 weeks or w/e b4 
> banning 'm is only annoying and does imo nothing in slowing down development 
> of new hacks. Maybe an x hours or w/e tops. also, it should "taint" the other 
> accounts too on that machine.
> 
> I'm we

Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-09-05 Thread Jon Lippincott
Hi Mart-Jan,

Will you clarify this bit for me?  I'm not sure I follow:

   > Add a requirement of entering once every day (2?) the code on a F2P empty 
(no bought games) account will prevent them using trow-away email addresses. 
And F2P game being active after X time (2 days?) of creation of the account (+ 
being online over 4 hours or w/e, one needs to download the game, right?).. 
hmmz, that would help in the previous prevention of throw away mail addresses.

-Jon

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan 
Reeuwijk
Sent: Wednesday, August 31, 2011 7:28 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

+1 on Neph

I wonder if a such hardware hashed ID could be send along with a steam ID, so 
servers could ban on those. Too much evasions lately with F2P via proxies, imo 
any form of blocking proxy/vpn usage would recieve my cheers. I understand that 
that might hinder ppl that run steam on their work etc.

Another thing that might be an idea, is to limit empty accounts in a way (ie: 
no games bought on them). That they only can start playing the game after x 
time of creation, or at least have some game bought/regged on it (above a 
certain price, not for a 1 digit dollar/euro game). A vac ban on those accounts 
would hinder them more, cos they have something that is bought on it. Or let 
them do some time consuming requirements (ever rotating, otherwise they 
automate that) before they can play on regular servers.

One other thing, why not having a automatic ban feedback from the 
servers to Valve, esp with F2P accounts that would be interesting I 
guess, for valve then having a monitoring tool for F2P accounts that are
 being banned over and over, and they have ultimate resources to see 
whom those are and who are linked to it. 

If they have also a requirement on steamguard enabled would be a nice one to 
combine bans + steamguard linked emails / the ID's they bind accounts to for 
steamguard etc. With the right query they can make a nice linkage of alt F2P 
accounts. Add a requirement of entering once every day (2?) the code on a F2P 
empty (no bought games) account will prevent them using trow-away email 
addresses. And F2P game being active after X time (2 days?) of creation of the 
account (+ being online over 4 hours or w/e, one needs to download the game, 
right?).. hmmz, that would help in the previous prevention of throw away mail 
addresses.

Simply: make them work for it. They are already too lazy to aim themselves... 
work sound like a very good thing to get 'm at bay.

As for namechangers, a simple SM plugin should be able to deal with those, just 
autoban for more then x name changes per x time.  Say 3 changes per 5 minutes 
and a 30 min ban added. I rarely encounter anybody (legit) that wants to change 
his name anyway when on the server. Later with a complaint of hacking a perm 
can be made of it. Personally I would advertize its 3 name changes per 6 
minutes, but in reality its per 4, to get those that want to try it out etc.


For wallhacks, I always understood its 2 possible ways, one was via hacked 
skins(I tho mostly solved some time ago in a update?), which can be blocked by 
having walls etc adjusted, the other via entities in adjecent rooms being send, 
with anti-cheat blockers having downsides that they show the enemy a fraction 
after they are actually should be seen etc. Others might be better in getting a 
solution on that. I can see a load of problems with any solution for it, with 
distance differences to the corner (one being close, the other far, like 2fort 
balcony sniper vs sniper).

One I encounter  sometimes, that so far isn't mentioned, is a so called 
"clickbot". It's "clicking" the button if its crosshair on the head. Sometimes 
quite obvious with impossible shots. Its incredibly hard to upheld such ban, 
even with long demo's and impossible shots etc. Shame I cannot find the video 
back that shows 'm.

Final thing, if the VAC detection sees an old hack, I see no point in waiting 
several weeks. I understand the wait on new ones, so development on them is 
slowed down a lot, but old ones? letting 'm play for 2-3 weeks or w/e b4 
banning 'm is only annoying and does imo nothing in slowing down development of 
new hacks. Maybe an x hours or w/e tops. also, it should "taint" the other 
accounts too on that machine.

I'm well aware that not everything can be addressed, hackers will find new 
ways. I hope something above was helpful in the cause ;)


>
>From: David Schmieder 
>To: Half-Life dedicated Linux server mailing list 
>
>Sent: Thursday, 1 September 2011, 2:24
>Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status hack?
>
>Definitely speedhackers are the most frequent with a mix of aimbotters and 
>wallhackers thrown in
>for good measure

Re: [hlds_linux] Clients drop due to loss of connection to VAC servers

2011-09-05 Thread Kyle Sanderson
Since the game went F2P.

Kyle.

On Mon, Sep 5, 2011 at 5:34 PM, Jon Lippincott wrote:

> Anyone else seeing this?
>
> -Jon
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Riley Jones
> Sent: Monday, September 05, 2011 12:21 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: [hlds_linux] Clients drop due to loss of connection to VAC servers
>
> I'm having a curious issue. From what I can gather this doesn't seem to be
> happening to any other servers my clients play on. After they have been on
> my CS:S servers (either server, I run 2) for a little while quite a few of
> my clients will drop with an error message stating that they lost
> connection
> to VAC servers. This is happening quite frequently. I keep my servers up to
> date, by updating them nightly. They are high quality servers with a good
> connection running out of a data center in Chicago. They have been there
> for
> a while and this only started happening within the last month. At this
> point
> I have no idea what the problem is and I'm thinking about doing a
> complete reinstall. Any ideas?
> .
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> please visit:
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>
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Re: [hlds_linux] Clients drop due to loss of connection to VAC servers

2011-09-05 Thread clad iron
Yes sir.

Sent via DroidX
On Sep 5, 2011 8:34 PM, "Jon Lippincott"  wrote:
> Anyone else seeing this?
>
> -Jon
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Riley Jones
> Sent: Monday, September 05, 2011 12:21 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: [hlds_linux] Clients drop due to loss of connection to VAC
servers
>
> I'm having a curious issue. From what I can gather this doesn't seem to be
> happening to any other servers my clients play on. After they have been on
> my CS:S servers (either server, I run 2) for a little while quite a few of
> my clients will drop with an error message stating that they lost
connection
> to VAC servers. This is happening quite frequently. I keep my servers up
to
> date, by updating them nightly. They are high quality servers with a good
> connection running out of a data center in Chicago. They have been there
for
> a while and this only started happening within the last month. At this
point
> I have no idea what the problem is and I'm thinking about doing a
> complete reinstall. Any ideas?
> .
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please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] Clients drop due to loss of connection to VAC servers

2011-09-05 Thread Jon Lippincott
Anyone else seeing this?

-Jon

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Riley Jones
Sent: Monday, September 05, 2011 12:21 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Clients drop due to loss of connection to VAC servers

I'm having a curious issue. From what I can gather this doesn't seem to be
happening to any other servers my clients play on. After they have been on
my CS:S servers (either server, I run 2) for a little while quite a few of
my clients will drop with an error message stating that they lost connection
to VAC servers. This is happening quite frequently. I keep my servers up to
date, by updating them nightly. They are high quality servers with a good
connection running out of a data center in Chicago. They have been there for
a while and this only started happening within the last month. At this point
I have no idea what the problem is and I'm thinking about doing a
complete reinstall. Any ideas?
.
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visit:
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[hlds_linux] Clients drop due to loss of connection to VAC servers

2011-09-05 Thread Riley Jones
I'm having a curious issue. From what I can gather this doesn't seem to be
happening to any other servers my clients play on. After they have been on
my CS:S servers (either server, I run 2) for a little while quite a few of
my clients will drop with an error message stating that they lost connection
to VAC servers. This is happening quite frequently. I keep my servers up to
date, by updating them nightly. They are high quality servers with a good
connection running out of a data center in Chicago. They have been there for
a while and this only started happening within the last month. At this point
I have no idea what the problem is and I'm thinking about doing a
complete reinstall. Any ideas?
.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux