[hlds_linux] replay server hang
This is weird. My server stopped cold today on this message. * ERROR: Publish timed out after 60 seconds. On a side note, does anyone have any tips for running replay on a "mp_timelimit 0" server? I have a job that runs replay_docleanup every hour, and the map itself reloads twice a day. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Clients drop due to loss of connection to VAC servers
I've seen this on tf2 too, half the server would get empty. It has been a while since last time though, it is hard to troubleshoot because you need to be on the server to know it happened. No other form besides users will give you the feedback. I'll keep an eye on it and report back if I see it again. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jon Lippincott Sent: dinsdag 6 september 2011 3:46 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Clients drop due to loss of connection to VAC servers Evan/Jeff, When was the first time you saw this happen? Does it happen more frequently now? -Jon -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Evan Sharp Sent: Monday, September 05, 2011 6:44 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Clients drop due to loss of connection to VAC servers Yeah I have been getting it, usually half the player my servers drop around the same time when it happens. Sent from my EVO. On Sep 5, 2011 8:43 PM, "Kyle Sanderson" wrote: > Since the game went F2P. > > Kyle. > > On Mon, Sep 5, 2011 at 5:34 PM, Jon Lippincott wrote: > >> Anyone else seeing this? >> >> -Jon >> >> -Original Message- >> From: hlds_linux-boun...@list.valvesoftware.com [mailto: >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Riley Jones >> Sent: Monday, September 05, 2011 12:21 PM >> To: hlds_linux@list.valvesoftware.com >> Subject: [hlds_linux] Clients drop due to loss of connection to VAC servers >> >> I'm having a curious issue. From what I can gather this doesn't seem >> to be >> happening to any other servers my clients play on. After they have >> been on >> my CS:S servers (either server, I run 2) for a little while quite a >> few of >> my clients will drop with an error message stating that they lost >> connection to VAC servers. This is happening quite frequently. I keep >> my servers up to >> date, by updating them nightly. They are high quality servers with a >> good connection running out of a data center in Chicago. They have >> been there for a while and this only started happening within the >> last month. At this point I have no idea what the problem is and I'm >> thinking about doing a complete reinstall. Any ideas? >> . >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Clients drop due to loss of connection to VAC servers
This happened to me for different reasons, the weirdest one. DirectX set to 8.1 would cause a No-Steam Logon, some like NAT Routers getting a bunch of ports blocked, and not getting the steam certification, or a combination of some which still occur to me like running a fullscreen game application on steam, while having set dxlevel to 9.0 but before being set to 8.1 by default, don't want to get you bored.. but maybe the answer to all the players in TF2/CSS is simple, maybe the Steam Servers can't handle too many tickets at the time... On Mon, Sep 5, 2011 at 10:59 PM, Evan Sharp wrote: > Probably about two or three weeks ago I noticed it happening to multiple > clients at within minutes of each other even after they have been in the > servers for a while. They would drop one after another. > > Sent from my EVO. > On Sep 5, 2011 9:46 PM, "Jon Lippincott" wrote: > > Evan/Jeff, > > > > When was the first time you saw this happen? Does it happen more > frequently now? > > > > -Jon > > > > -Original Message- > > From: hlds_linux-boun...@list.valvesoftware.com [mailto: > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Evan Sharp > > Sent: Monday, September 05, 2011 6:44 PM > > To: Half-Life dedicated Linux server mailing list > > Subject: Re: [hlds_linux] Clients drop due to loss of connection to VAC > servers > > > > Yeah I have been getting it, usually half the player my servers drop > around > > the same time when it happens. > > > > Sent from my EVO. > > On Sep 5, 2011 8:43 PM, "Kyle Sanderson" wrote: > >> Since the game went F2P. > >> > >> Kyle. > >> > >> On Mon, Sep 5, 2011 at 5:34 PM, Jon Lippincott >>wrote: > >> > >>> Anyone else seeing this? > >>> > >>> -Jon > >>> > >>> -Original Message- > >>> From: hlds_linux-boun...@list.valvesoftware.com [mailto: > >>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Riley Jones > >>> Sent: Monday, September 05, 2011 12:21 PM > >>> To: hlds_linux@list.valvesoftware.com > >>> Subject: [hlds_linux] Clients drop due to loss of connection to VAC > > servers > >>> > >>> I'm having a curious issue. From what I can gather this doesn't seem to > > be > >>> happening to any other servers my clients play on. After they have been > > on > >>> my CS:S servers (either server, I run 2) for a little while quite a few > > of > >>> my clients will drop with an error message stating that they lost > >>> connection > >>> to VAC servers. This is happening quite frequently. I keep my servers > up > > to > >>> date, by updating them nightly. They are high quality servers with a > good > >>> connection running out of a data center in Chicago. They have been > there > >>> for > >>> a while and this only started happening within the last month. At this > >>> point > >>> I have no idea what the problem is and I'm thinking about doing a > >>> complete reinstall. Any ideas? > >>> . > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>> > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Clients drop due to loss of connection to VAC servers
Probably about two or three weeks ago I noticed it happening to multiple clients at within minutes of each other even after they have been in the servers for a while. They would drop one after another. Sent from my EVO. On Sep 5, 2011 9:46 PM, "Jon Lippincott" wrote: > Evan/Jeff, > > When was the first time you saw this happen? Does it happen more frequently now? > > -Jon > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Evan Sharp > Sent: Monday, September 05, 2011 6:44 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Clients drop due to loss of connection to VAC servers > > Yeah I have been getting it, usually half the player my servers drop around > the same time when it happens. > > Sent from my EVO. > On Sep 5, 2011 8:43 PM, "Kyle Sanderson" wrote: >> Since the game went F2P. >> >> Kyle. >> >> On Mon, Sep 5, 2011 at 5:34 PM, Jon Lippincott >wrote: >> >>> Anyone else seeing this? >>> >>> -Jon >>> >>> -Original Message- >>> From: hlds_linux-boun...@list.valvesoftware.com [mailto: >>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Riley Jones >>> Sent: Monday, September 05, 2011 12:21 PM >>> To: hlds_linux@list.valvesoftware.com >>> Subject: [hlds_linux] Clients drop due to loss of connection to VAC > servers >>> >>> I'm having a curious issue. From what I can gather this doesn't seem to > be >>> happening to any other servers my clients play on. After they have been > on >>> my CS:S servers (either server, I run 2) for a little while quite a few > of >>> my clients will drop with an error message stating that they lost >>> connection >>> to VAC servers. This is happening quite frequently. I keep my servers up > to >>> date, by updating them nightly. They are high quality servers with a good >>> connection running out of a data center in Chicago. They have been there >>> for >>> a while and this only started happening within the last month. At this >>> point >>> I have no idea what the problem is and I'm thinking about doing a >>> complete reinstall. Any ideas? >>> . >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Clients drop due to loss of connection to VAC servers
Evan/Jeff, When was the first time you saw this happen? Does it happen more frequently now? -Jon -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Evan Sharp Sent: Monday, September 05, 2011 6:44 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Clients drop due to loss of connection to VAC servers Yeah I have been getting it, usually half the player my servers drop around the same time when it happens. Sent from my EVO. On Sep 5, 2011 8:43 PM, "Kyle Sanderson" wrote: > Since the game went F2P. > > Kyle. > > On Mon, Sep 5, 2011 at 5:34 PM, Jon Lippincott wrote: > >> Anyone else seeing this? >> >> -Jon >> >> -Original Message- >> From: hlds_linux-boun...@list.valvesoftware.com [mailto: >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Riley Jones >> Sent: Monday, September 05, 2011 12:21 PM >> To: hlds_linux@list.valvesoftware.com >> Subject: [hlds_linux] Clients drop due to loss of connection to VAC servers >> >> I'm having a curious issue. From what I can gather this doesn't seem to be >> happening to any other servers my clients play on. After they have been on >> my CS:S servers (either server, I run 2) for a little while quite a few of >> my clients will drop with an error message stating that they lost >> connection >> to VAC servers. This is happening quite frequently. I keep my servers up to >> date, by updating them nightly. They are high quality servers with a good >> connection running out of a data center in Chicago. They have been there >> for >> a while and this only started happening within the last month. At this >> point >> I have no idea what the problem is and I'm thinking about doing a >> complete reinstall. Any ideas? >> . >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Clients drop due to loss of connection to VAC servers
Yeah I have been getting it, usually half the player my servers drop around the same time when it happens. Sent from my EVO. On Sep 5, 2011 8:43 PM, "Kyle Sanderson" wrote: > Since the game went F2P. > > Kyle. > > On Mon, Sep 5, 2011 at 5:34 PM, Jon Lippincott wrote: > >> Anyone else seeing this? >> >> -Jon >> >> -Original Message- >> From: hlds_linux-boun...@list.valvesoftware.com [mailto: >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Riley Jones >> Sent: Monday, September 05, 2011 12:21 PM >> To: hlds_linux@list.valvesoftware.com >> Subject: [hlds_linux] Clients drop due to loss of connection to VAC servers >> >> I'm having a curious issue. From what I can gather this doesn't seem to be >> happening to any other servers my clients play on. After they have been on >> my CS:S servers (either server, I run 2) for a little while quite a few of >> my clients will drop with an error message stating that they lost >> connection >> to VAC servers. This is happening quite frequently. I keep my servers up to >> date, by updating them nightly. They are high quality servers with a good >> connection running out of a data center in Chicago. They have been there >> for >> a while and this only started happening within the last month. At this >> point >> I have no idea what the problem is and I'm thinking about doing a >> complete reinstall. Any ideas? >> . >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Clients drop due to loss of connection to VAC servers
Nowhere near as often as the op said, but yeah, we are getting it too On Sep 5, 2011 5:43 PM, "Kyle Sanderson" wrote: > Since the game went F2P. > > Kyle. > > On Mon, Sep 5, 2011 at 5:34 PM, Jon Lippincott wrote: > >> Anyone else seeing this? >> >> -Jon >> >> -Original Message- >> From: hlds_linux-boun...@list.valvesoftware.com [mailto: >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Riley Jones >> Sent: Monday, September 05, 2011 12:21 PM >> To: hlds_linux@list.valvesoftware.com >> Subject: [hlds_linux] Clients drop due to loss of connection to VAC servers >> >> I'm having a curious issue. From what I can gather this doesn't seem to be >> happening to any other servers my clients play on. After they have been on >> my CS:S servers (either server, I run 2) for a little while quite a few of >> my clients will drop with an error message stating that they lost >> connection >> to VAC servers. This is happening quite frequently. I keep my servers up to >> date, by updating them nightly. They are high quality servers with a good >> connection running out of a data center in Chicago. They have been there >> for >> a while and this only started happening within the last month. At this >> point >> I have no idea what the problem is and I'm thinking about doing a >> complete reinstall. Any ideas? >> . >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Dealing with F2P ban evasion and status hack?
Thanks a bunch for all for the good feedback! -Jon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Dealing with F2P ban evasion and status hack?
He's saying that you should send them a link or some other code every so often via email that they must enter in steam, so it'd be more of a hassle to use throw away email accounts (especially the one time / 24 hours use ones). On Tue, Sep 06, 2011 at 12:48:25AM +, Jon Lippincott wrote: > Hi Mart-Jan, > > Will you clarify this bit for me? I'm not sure I follow: > >> Add a requirement of entering once every day (2?) the code on a F2P > empty (no bought games) account will prevent them using trow-away email > addresses. And F2P game being active after X time (2 days?) of creation of > the account (+ being online over 4 hours or w/e, one needs to download the > game, right?).. hmmz, that would help in the previous prevention of throw > away mail addresses. > > -Jon > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan > Reeuwijk > Sent: Wednesday, August 31, 2011 7:28 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status hack? > > +1 on Neph > > I wonder if a such hardware hashed ID could be send along with a steam ID, so > servers could ban on those. Too much evasions lately with F2P via proxies, > imo any form of blocking proxy/vpn usage would recieve my cheers. I > understand that that might hinder ppl that run steam on their work etc. > > Another thing that might be an idea, is to limit empty accounts in a way (ie: > no games bought on them). That they only can start playing the game after x > time of creation, or at least have some game bought/regged on it (above a > certain price, not for a 1 digit dollar/euro game). A vac ban on those > accounts would hinder them more, cos they have something that is bought on > it. Or let them do some time consuming requirements (ever rotating, otherwise > they automate that) before they can play on regular servers. > > One other thing, why not having a automatic ban feedback from the > servers to Valve, esp with F2P accounts that would be interesting I > guess, for valve then having a monitoring tool for F2P accounts that are > being banned over and over, and they have ultimate resources to see > whom those are and who are linked to it. > > If they have also a requirement on steamguard enabled would be a nice one to > combine bans + steamguard linked emails / the ID's they bind accounts to for > steamguard etc. With the right query they can make a nice linkage of alt F2P > accounts. Add a requirement of entering once every day (2?) the code on a F2P > empty (no bought games) account will prevent them using trow-away email > addresses. And F2P game being active after X time (2 days?) of creation of > the account (+ being online over 4 hours or w/e, one needs to download the > game, right?).. hmmz, that would help in the previous prevention of throw > away mail addresses. > > Simply: make them work for it. They are already too lazy to aim themselves... > work sound like a very good thing to get 'm at bay. > > As for namechangers, a simple SM plugin should be able to deal with those, > just autoban for more then x name changes per x time.? Say 3 changes per 5 > minutes and a 30 min ban added. I rarely encounter anybody (legit) that wants > to change his name anyway when on the server. Later with a complaint of > hacking a perm can be made of it. Personally I would advertize its 3 name > changes per 6 minutes, but in reality its per 4, to get those that want to > try it out etc. > > > For wallhacks, I always understood its 2 possible ways, one was via hacked > skins(I tho mostly solved some time ago in a update?), which can be blocked > by having walls etc adjusted, the other via entities in adjecent rooms being > send, with anti-cheat blockers having downsides that they show the enemy a > fraction after they are actually should be seen etc. Others might be better > in getting a solution on that. I can see a load of problems with any solution > for it, with distance differences to the corner (one being close, the other > far, like 2fort balcony sniper vs sniper). > > One I encounter sometimes, that so far isn't mentioned, is a so called > "clickbot". It's "clicking" the button if its crosshair on the head. > Sometimes quite obvious with impossible shots. Its incredibly hard to upheld > such ban, even with long demo's and impossible shots etc. Shame I cannot find > the video back that shows 'm. > > Final thing, if the VAC detection sees an old hack, I see no point in waiting > several weeks. I understand the wait on new ones, so development on them is > slowed down a lot, but old ones? letting 'm play for 2-3 weeks or w/e b4 > banning 'm is only annoying and does imo nothing in slowing down development > of new hacks. Maybe an x hours or w/e tops. also, it should "taint" the other > accounts too on that machine. > > I'm we
Re: [hlds_linux] Dealing with F2P ban evasion and status hack?
Hi Mart-Jan, Will you clarify this bit for me? I'm not sure I follow: > Add a requirement of entering once every day (2?) the code on a F2P empty (no bought games) account will prevent them using trow-away email addresses. And F2P game being active after X time (2 days?) of creation of the account (+ being online over 4 hours or w/e, one needs to download the game, right?).. hmmz, that would help in the previous prevention of throw away mail addresses. -Jon -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan Reeuwijk Sent: Wednesday, August 31, 2011 7:28 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status hack? +1 on Neph I wonder if a such hardware hashed ID could be send along with a steam ID, so servers could ban on those. Too much evasions lately with F2P via proxies, imo any form of blocking proxy/vpn usage would recieve my cheers. I understand that that might hinder ppl that run steam on their work etc. Another thing that might be an idea, is to limit empty accounts in a way (ie: no games bought on them). That they only can start playing the game after x time of creation, or at least have some game bought/regged on it (above a certain price, not for a 1 digit dollar/euro game). A vac ban on those accounts would hinder them more, cos they have something that is bought on it. Or let them do some time consuming requirements (ever rotating, otherwise they automate that) before they can play on regular servers. One other thing, why not having a automatic ban feedback from the servers to Valve, esp with F2P accounts that would be interesting I guess, for valve then having a monitoring tool for F2P accounts that are being banned over and over, and they have ultimate resources to see whom those are and who are linked to it. If they have also a requirement on steamguard enabled would be a nice one to combine bans + steamguard linked emails / the ID's they bind accounts to for steamguard etc. With the right query they can make a nice linkage of alt F2P accounts. Add a requirement of entering once every day (2?) the code on a F2P empty (no bought games) account will prevent them using trow-away email addresses. And F2P game being active after X time (2 days?) of creation of the account (+ being online over 4 hours or w/e, one needs to download the game, right?).. hmmz, that would help in the previous prevention of throw away mail addresses. Simply: make them work for it. They are already too lazy to aim themselves... work sound like a very good thing to get 'm at bay. As for namechangers, a simple SM plugin should be able to deal with those, just autoban for more then x name changes per x time. Say 3 changes per 5 minutes and a 30 min ban added. I rarely encounter anybody (legit) that wants to change his name anyway when on the server. Later with a complaint of hacking a perm can be made of it. Personally I would advertize its 3 name changes per 6 minutes, but in reality its per 4, to get those that want to try it out etc. For wallhacks, I always understood its 2 possible ways, one was via hacked skins(I tho mostly solved some time ago in a update?), which can be blocked by having walls etc adjusted, the other via entities in adjecent rooms being send, with anti-cheat blockers having downsides that they show the enemy a fraction after they are actually should be seen etc. Others might be better in getting a solution on that. I can see a load of problems with any solution for it, with distance differences to the corner (one being close, the other far, like 2fort balcony sniper vs sniper). One I encounter sometimes, that so far isn't mentioned, is a so called "clickbot". It's "clicking" the button if its crosshair on the head. Sometimes quite obvious with impossible shots. Its incredibly hard to upheld such ban, even with long demo's and impossible shots etc. Shame I cannot find the video back that shows 'm. Final thing, if the VAC detection sees an old hack, I see no point in waiting several weeks. I understand the wait on new ones, so development on them is slowed down a lot, but old ones? letting 'm play for 2-3 weeks or w/e b4 banning 'm is only annoying and does imo nothing in slowing down development of new hacks. Maybe an x hours or w/e tops. also, it should "taint" the other accounts too on that machine. I'm well aware that not everything can be addressed, hackers will find new ways. I hope something above was helpful in the cause ;) > >From: David Schmieder >To: Half-Life dedicated Linux server mailing list > >Sent: Thursday, 1 September 2011, 2:24 >Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status hack? > >Definitely speedhackers are the most frequent with a mix of aimbotters and >wallhackers thrown in >for good measure
Re: [hlds_linux] Clients drop due to loss of connection to VAC servers
Since the game went F2P. Kyle. On Mon, Sep 5, 2011 at 5:34 PM, Jon Lippincott wrote: > Anyone else seeing this? > > -Jon > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com [mailto: > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Riley Jones > Sent: Monday, September 05, 2011 12:21 PM > To: hlds_linux@list.valvesoftware.com > Subject: [hlds_linux] Clients drop due to loss of connection to VAC servers > > I'm having a curious issue. From what I can gather this doesn't seem to be > happening to any other servers my clients play on. After they have been on > my CS:S servers (either server, I run 2) for a little while quite a few of > my clients will drop with an error message stating that they lost > connection > to VAC servers. This is happening quite frequently. I keep my servers up to > date, by updating them nightly. They are high quality servers with a good > connection running out of a data center in Chicago. They have been there > for > a while and this only started happening within the last month. At this > point > I have no idea what the problem is and I'm thinking about doing a > complete reinstall. Any ideas? > . > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Clients drop due to loss of connection to VAC servers
Yes sir. Sent via DroidX On Sep 5, 2011 8:34 PM, "Jon Lippincott" wrote: > Anyone else seeing this? > > -Jon > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Riley Jones > Sent: Monday, September 05, 2011 12:21 PM > To: hlds_linux@list.valvesoftware.com > Subject: [hlds_linux] Clients drop due to loss of connection to VAC servers > > I'm having a curious issue. From what I can gather this doesn't seem to be > happening to any other servers my clients play on. After they have been on > my CS:S servers (either server, I run 2) for a little while quite a few of > my clients will drop with an error message stating that they lost connection > to VAC servers. This is happening quite frequently. I keep my servers up to > date, by updating them nightly. They are high quality servers with a good > connection running out of a data center in Chicago. They have been there for > a while and this only started happening within the last month. At this point > I have no idea what the problem is and I'm thinking about doing a > complete reinstall. Any ideas? > . > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Clients drop due to loss of connection to VAC servers
Anyone else seeing this? -Jon -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Riley Jones Sent: Monday, September 05, 2011 12:21 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Clients drop due to loss of connection to VAC servers I'm having a curious issue. From what I can gather this doesn't seem to be happening to any other servers my clients play on. After they have been on my CS:S servers (either server, I run 2) for a little while quite a few of my clients will drop with an error message stating that they lost connection to VAC servers. This is happening quite frequently. I keep my servers up to date, by updating them nightly. They are high quality servers with a good connection running out of a data center in Chicago. They have been there for a while and this only started happening within the last month. At this point I have no idea what the problem is and I'm thinking about doing a complete reinstall. Any ideas? . ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Clients drop due to loss of connection to VAC servers
I'm having a curious issue. From what I can gather this doesn't seem to be happening to any other servers my clients play on. After they have been on my CS:S servers (either server, I run 2) for a little while quite a few of my clients will drop with an error message stating that they lost connection to VAC servers. This is happening quite frequently. I keep my servers up to date, by updating them nightly. They are high quality servers with a good connection running out of a data center in Chicago. They have been there for a while and this only started happening within the last month. At this point I have no idea what the problem is and I'm thinking about doing a complete reinstall. Any ideas? . ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux