Hey,
Thanks for the replies,
the iptables tip brought me to installing wireshark on both systems and with
"tshark -f udp port 27015" i found out that I had only outgoing
communication on the affected server and in/out on a functional server.
So I checked the entire path on network level and tried the following
things:
- iptables -F on affected system and router: didn't solve the issue
- changed NIC on affected system (different MAC address): didn't solve
the issue
- out of options I checked the hardware differences between both the
working and non-working systems and noticed that they had a different type
of NIC. Since both systems are running in VMware I noticed in vSphere that
the network adapters of the other systems were E1000, while the affected had
an VMXNET3 adapter. When I changed the VMXNET3 to an E1000 adapter and
rebooted, I suddenly got bidirectional communication!
So it was a long stretch and it took me almost six weeks to find the
solution, but finally got it. :) So if you're running virtualized servers,
make sure you use the E1000 NIC type, even when you have VMware tools
installed!
Kr,
T
2011/10/10
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> Today's Topics:
>
> 1. L4D2 - Ignored by Master Server (Thibaud Van Hissenhoven)
> 2. Re: L4D2 - Ignored by Master Server
> (Svensk Ljud & Ljus Produktion)
> 3. Re: L4D2 - Ignored by Master Server (ics)
> 4. Re: L4D2 - Ignored by Master Server (ics)
>
>
> --
>
> Message: 1
> Date: Sun, 9 Oct 2011 23:20:28 +0200
> From: Thibaud Van Hissenhoven
> To: hlds_linux@list.valvesoftware.com
> Subject: [hlds_linux] L4D2 - Ignored by Master Server
> Message-ID:
> >
> Content-Type: text/plain; charset=ISO-8859-1
>
> Hi all,
>
> Soon I'm hosting a LAN party and we'd like to be able to have some
> dedicated
> servers running. Out of the three configured servers, currently one is
> refusing to show up in the Steam Group Server list you get in the bottom
> right corner in the main menu of L4D2. I've been struggling with the issue
> for the past month, so I hope maybe you guys can shed a new light on this.
> You can find an extract of my previous findings here:
> http://forums.steampowered.com/forums/showthread.php?t=2119910
>
> What else have I discovered meanwhile: the OS of the affected dedicated
> server is Ubuntu 11.04 compared to two Ubuntu 10.04.2 servers.
> When a Left 4 Dead 2 update comes out, the other two servers get the
> "MasterRequestRestart
> Your server will be restarted on map change.
> L 10/09/2011 - 23:18:58: Your server will be restarted on map change."
> message, while the affected server does not.
>
> Anyone else having this issue? Is there perhaps a command where I can check
> my connection with the master server, "heartbeat" is not having any effect.
>
> Kr,
> Thibaud
>
>
> --
>
> Message: 2
> Date: Mon, 10 Oct 2011 07:30:08 +0200
> From: Svensk Ljud & Ljus Produktion
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] L4D2 - Ignored by Master Server
> Message-ID: <4e9282e0.7000...@teaterljud.se>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> To me it sounds as a iptables problem.
> Ive had some similar problems and I couldnt get iptables to open ports.
> My problems was solved with a reset of iptables - restart and then
> configuration again.
>
> Good Luck
>
> Peter
>
> Thibaud Van Hissenhoven skrev 2011-10-09 23:20:
> > Hi all,
> >
> > Soon I'm hosting a LAN party and we'd like to be able to have some
> dedicated
> > servers running. Out of the three configured servers, currently one is
> > refusing to show up in the Steam Group Server list you get in the bottom
> > right corner in the main menu of L4D2. I've been struggling with the
> issue
> > for the past month, so I hope maybe you guys can shed a new light on
> this.
> > You can find an extract of my previous findings here:
> > http://forums.steampowered.com/forums/showthread.php?t=2119910
> >
> > What else have I discovered meanwhile: the OS of the affected dedicated
> > server is Ubuntu 11.04 compared to two Ubuntu 10.04.2 servers.
> > When a Left 4 Dead 2 update comes out, the other two servers get the
> > "MasterRequestRestart
> > Your server will be restarted on map change.
> > L 10/09/2011 - 23:18:58: Your server will be restarted on map change."
> > message, while the affected server does not.
> >