Re: [hlds_linux] Limit for connections from same IP-address

2012-06-29 Thread Kyle Sanderson
Try this http://pastie.org/private/yvlsz330squm7ifbofe1g

I haven't tested it at all (I'm having my own issues with spam at the
moment).

Thanks,
Kyle.

On Fri, Jun 29, 2012 at 10:02 PM, ics  wrote:

> It seems that someone is pulling some sort of prank. Today morning i had
> server full of players. Nothing wrong with that but there were 34 players
> with different Steamid  - but same IP. So those were just blocking regular
> players from entering in. Naturally i banned the IP but connection limit
> from same IP could be usefull so this never happens again to me or to
> anyone else.
>
> These is the status output during that time. Also it looks like they were
> not fully connected and not even the 2 reserved slots i had, didn't kick em
> off. This was on CS Source.
>
> # userid nameuniqueidconnected ping loss state
>  adr
> #   4342 "Alice" STEAM_0:1:20237730 02:1500
> connecting 89.238.160.234:27000
> #   4343 "Duplex I Joshy"STEAM_0:1:38846072  02:1500
> connecting 89.238.160.234:27001
> #   4344 "Knobjockey"STEAM_0:0:42699484  02:1100
> connecting 89.238.160.234:27002
> #   4345 "D00m"  STEAM_0:1:33755189 02:1100
> connecting 89.238.160.234:27004
> #   4346 "Cheese"STEAM_0:0:75867602:1000
> connecting 89.238.160.234:27006
> #   4347 "Bubbles"   STEAM_0:0:20099861  02:0900
> connecting 89.238.160.234:27007
> #   4348 "Dak"   STEAM_0:1:9953147   02:0900
> connecting 89.238.160.234:27008
> #   4349 "KillaKrew" STEAM_0:1:41407727  02:0800
> connecting 89.238.160.234:27009
> #   4350 "Kicker"STEAM_0:1:19472163  02:0800
> connecting 89.238.160.234:27010
> #   4351 "- \/G - kagoliksis" STEAM_0:1:49582220 02:0700
> connecting 89.238.160.234:27011
> #   4352 "The Unknown l teh pimp" STEAM_0:0:32576069 02:0700
> connecting 89.238.160.234:27012
> #   4353 "Erica" STEAM_0:1:17330525  02:0500
> connecting 89.238.160.234:27015
> #   4354 "Audio BLurr #lemonkeyface" STEAM_0:1:44662967 02:05 00
> connecting 89.238.160.234:27016
> #   4355 "Predator"  STEAM_0:0:99299402:0400
> connecting 89.238.160.234:27017
> #   4356 "DRAGON_PRINCE 33"  STEAM_0:0:50610209  02:0400
> connecting 89.238.160.234:27018
> #   4357 "Gestapo"   STEAM_0:0:42777303  02:0300
> connecting 89.238.160.234:27019
> #   4358 "Raymond #Hentai"   STEAM_0:1:23567084  02:0300
> connecting 89.238.160.234:27020
> #   4359 "Teerts"STEAM_0:0:40367470 02:0200
> connecting 89.238.160.234:27021
> #   4360 "Redbullman"STEAM_0:1:43922845  02:0200
> connecting 89.238.160.234:27022
> #   4361 "Gravitics" STEAM_0:0:25852360  02:0000
> connecting 89.238.160.234:27026
> #   4362 "BEARTATO!" STEAM_0:0:46847338  02:0000
> connecting 89.238.160.234:27027
> #   4363 "WAKA"  STEAM_0:1:43532453 01:5900
> connecting 89.238.160.234:27028
> #   4364 "NeX-_^zT"  STEAM_0:1:43066163 01:5800
> connecting 89.238.160.234:27030
> #   4365 "gizzey"STEAM_0:1:41953868 01:5800
> connecting 89.238.160.234:27031
> #   4366 "«uTL»  Nikolai"  STEAM_0:1:21515596  01:5700
> connecting 89.238.160.234:27032
> #   4367 "^4Tim The ToolMan Taylor" STEAM_0:1:29246768 01:550 0
> connecting 89.238.160.234:27037
> #   4368 "«uTA» Hawkman"   STEAM_0:1:44815454  01:5400
> connecting 89.238.160.234:27038
> #   4369 "k0a- #prod1gy" STEAM_0:0:41072180 01:5400
> connecting 89.238.160.234:27039
> #   4370 "Jake"  STEAM_0:1:19311760  01:5400
> connecting 89.238.160.234:27040
> #   4371 "Tenacious" STEAM_0:1:10205817  01:5300
> connecting 89.238.160.234:27042
> #   4372 "Ñhεεṡεá¹Ã¯á¹Ñα" STEAM_0:1:30440488 01:5200
> connecting 89.238.160.234:27043
> #   4373 "PeaceKeeper"   STEAM_0:1:14264059  01:5000
> connecting 89.238.160.234:27047
> #   4374 "Verruckt"  STEAM_0:1:41962321 01:5000
> connecting 89.238.160.234:27048
> #   4375 "DaBigPanda"STEAM_0:1:41275664 01:4900
> connecting 89.238.160.234:27049
>
> -ics
>
>
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[hlds_linux] Limit for connections from same IP-address

2012-06-29 Thread ics
It seems that someone is pulling some sort of prank. Today morning i had 
server full of players. Nothing wrong with that but there were 34 
players with different Steamid  - but same IP. So those were just 
blocking regular players from entering in. Naturally i banned the IP but 
connection limit from same IP could be usefull so this never happens 
again to me or to anyone else.


These is the status output during that time. Also it looks like they 
were not fully connected and not even the 2 reserved slots i had, didn't 
kick em off. This was on CS Source.


# userid nameuniqueidconnected ping loss 
state  adr
#   4342 "Alice" STEAM_0:1:20237730  02:1500 
connecting 89.238.160.234:27000
#   4343 "Duplex I Joshy"STEAM_0:1:38846072  02:1500 
connecting 89.238.160.234:27001
#   4344 "Knobjockey"STEAM_0:0:42699484  02:1100 
connecting 89.238.160.234:27002
#   4345 "D00m"  STEAM_0:1:33755189  02:1100 
connecting 89.238.160.234:27004
#   4346 "Cheese"STEAM_0:0:75867602:1000 
connecting 89.238.160.234:27006
#   4347 "Bubbles"   STEAM_0:0:20099861  02:0900 
connecting 89.238.160.234:27007
#   4348 "Dak"   STEAM_0:1:9953147   02:0900 
connecting 89.238.160.234:27008
#   4349 "KillaKrew" STEAM_0:1:41407727  02:0800 
connecting 89.238.160.234:27009
#   4350 "Kicker"STEAM_0:1:19472163  02:0800 
connecting 89.238.160.234:27010
#   4351 "- \/G - kagoliksis" STEAM_0:1:49582220 02:0700 
connecting 89.238.160.234:27011
#   4352 "The Unknown l teh pimp" STEAM_0:0:32576069 02:0700 
connecting 89.238.160.234:27012
#   4353 "Erica" STEAM_0:1:17330525  02:0500 
connecting 89.238.160.234:27015
#   4354 "Audio BLurr #lemonkeyface" STEAM_0:1:44662967 02:05 00 
connecting 89.238.160.234:27016
#   4355 "Predator"  STEAM_0:0:99299402:0400 
connecting 89.238.160.234:27017
#   4356 "DRAGON_PRINCE 33"  STEAM_0:0:50610209  02:0400 
connecting 89.238.160.234:27018
#   4357 "Gestapo"   STEAM_0:0:42777303  02:0300 
connecting 89.238.160.234:27019
#   4358 "Raymond #Hentai"   STEAM_0:1:23567084  02:0300 
connecting 89.238.160.234:27020
#   4359 "Teerts"STEAM_0:0:40367470  02:0200 
connecting 89.238.160.234:27021
#   4360 "Redbullman"STEAM_0:1:43922845  02:0200 
connecting 89.238.160.234:27022
#   4361 "Gravitics" STEAM_0:0:25852360  02:0000 
connecting 89.238.160.234:27026
#   4362 "BEARTATO!" STEAM_0:0:46847338  02:0000 
connecting 89.238.160.234:27027
#   4363 "WAKA"  STEAM_0:1:43532453  01:5900 
connecting 89.238.160.234:27028
#   4364 "NeX-_^zT"  STEAM_0:1:43066163  01:5800 
connecting 89.238.160.234:27030
#   4365 "gizzey"STEAM_0:1:41953868  01:5800 
connecting 89.238.160.234:27031
#   4366 "«uTL»  Nikolai"  STEAM_0:1:21515596  01:5700 
connecting 89.238.160.234:27032
#   4367 "^4Tim The ToolMan Taylor" STEAM_0:1:29246768 01:550 0 
connecting 89.238.160.234:27037
#   4368 "«uTA» Hawkman"   STEAM_0:1:44815454  01:5400 
connecting 89.238.160.234:27038
#   4369 "k0a- #prod1gy" STEAM_0:0:41072180  01:5400 
connecting 89.238.160.234:27039
#   4370 "Jake"  STEAM_0:1:19311760  01:5400 
connecting 89.238.160.234:27040
#   4371 "Tenacious" STEAM_0:1:10205817  01:5300 
connecting 89.238.160.234:27042
#   4372 "Ñhεεṡεá¹Ã¯á¹Ñα" STEAM_0:1:30440488 01:5200 
connecting 89.238.160.234:27043
#   4373 "PeaceKeeper"   STEAM_0:1:14264059  01:5000 
connecting 89.238.160.234:27047
#   4374 "Verruckt"  STEAM_0:1:41962321  01:5000 
connecting 89.238.160.234:27048
#   4375 "DaBigPanda"STEAM_0:1:41275664  01:4900 
connecting 89.238.160.234:27049


-ics


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Re: [hlds_linux] More(2): TF2 server, can't connect after last update?

2012-06-29 Thread Cameron Munroe
Sorry thought I added the word "snapshot". Woops
On Jun 29, 2012, at 10:28 PM, Ross Bemrose wrote:

> The most recent SourceMod release doesn't work on TF2, you need 1.4.4 
> snapshot 3515 or newer. MetaMod: Source's most recent stable release works 
> fine, though.
> 
> On 6/29/2012 10:48 PM, Cameron Munroe wrote:
>> Try upgrading sourcemod to the most recent stable release.
>> 
>> 
>> On Jun 29, 2012, at 9:36 PM, Weasel wrote:
>> 
>>> I completely disabled not just SourceMod (removing from MetaMod's INI 
>>> file), but disabled MetaMod (rename the VDF file to a different extension) 
>>> - and I at least have the server running in a base configuration without 
>>> any mod's at all.
>>> 
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Re: [hlds_linux] More(2): TF2 server, can't connect after last update?

2012-06-29 Thread Ross Bemrose
The most recent SourceMod release doesn't work on TF2, you need 1.4.4 
snapshot 3515 or newer. MetaMod: Source's most recent stable release 
works fine, though.


On 6/29/2012 10:48 PM, Cameron Munroe wrote:

Try upgrading sourcemod to the most recent stable release.


On Jun 29, 2012, at 9:36 PM, Weasel wrote:


I completely disabled not just SourceMod (removing from MetaMod's INI file), 
but disabled MetaMod (rename the VDF file to a different extension) - and I at 
least have the server running in a base configuration without any mod's at all.

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[hlds_linux] Steam Auth Disconnects

2012-06-29 Thread Russell Smith
Were these added back in as a hidden feature for the pyro update?  Just 
had 2 servers drop all players simultaneously:


L 06/29/2012 - 20:05:58: STEAMAUTH: Client  received failure code 6
L 06/29/2012 - 20:05:58: "<1333>" 
disconnected (reason "Client left game (Steam auth ticket has been canceled)


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Re: [hlds_linux] More(2): TF2 server, can't connect after last update?

2012-06-29 Thread Cameron Munroe
Try upgrading sourcemod to the most recent stable release.


On Jun 29, 2012, at 9:36 PM, Weasel wrote:

> I completely disabled not just SourceMod (removing from MetaMod's INI file), 
> but disabled MetaMod (rename the VDF file to a different extension) - and I 
> at least have the server running in a base configuration without any mod's at 
> all.
> 
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[hlds_linux] More(2): TF2 server, can't connect after last update?

2012-06-29 Thread Weasel
I completely disabled not just SourceMod (removing from MetaMod's INI file), 
but disabled MetaMod (rename the VDF file to a different extension) - and I at 
least have the server running in a base configuration without any mod's at all.

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Re: [hlds_linux] Map Command

2012-06-29 Thread Cameron Munroe
in my case my servers "crash" on quit and during the execution of the map 
command crashes the server as well. It used to be used for changing the map in 
a harder fashion meaning all clients would be kicked but the server would still 
be fine. In my case as said before it crashes the server causing it to fully 
restart. 


I only used that command as I need to force a map change because of a plugin 
change.


On Jun 29, 2012, at 3:13 PM, Asher Baker wrote:

> It's actually causing a crash for some people, not just the intended
> function of reinitializing the server.
> 
> See the other thread about Valve's missuse of ptheads causing a crash
> on shutdown, it's hitting the same bug.
> 
> My 3rd party crash reporting system has received hundreds of crash
> dumps from this issue since it was introduced in the engine update on
> the 12th of June, it must be positively overrunning Valve's own.
> 
> It's also worth noting that at least one TF2 server, without plugins,
> is hitting it from map changes caused by the timelimit running out.
> 
> Sent from my iPhone
> 
> On 29 Jun 2012, at 09:56, Jonah Hirsch  wrote:
> 
>> That's how map is designed...sorta. It will basically stop and restart the
>> server on the new map.
>> ---
>> Jonah Hirsch
>> 
>> 
>> 
>> On Thu, Jun 28, 2012 at 9:55 PM, Cameron Munroe
>> wrote:
>> 
>>> Map command crashes servers Wonderful
>>> 
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Re: [hlds_linux] Map Command

2012-06-29 Thread Asher Baker
It's actually causing a crash for some people, not just the intended
function of reinitializing the server.

See the other thread about Valve's missuse of ptheads causing a crash
on shutdown, it's hitting the same bug.

My 3rd party crash reporting system has received hundreds of crash
dumps from this issue since it was introduced in the engine update on
the 12th of June, it must be positively overrunning Valve's own.

It's also worth noting that at least one TF2 server, without plugins,
is hitting it from map changes caused by the timelimit running out.

Sent from my iPhone

On 29 Jun 2012, at 09:56, Jonah Hirsch  wrote:

> That's how map is designed...sorta. It will basically stop and restart the
> server on the new map.
> ---
> Jonah Hirsch
>
>
>
> On Thu, Jun 28, 2012 at 9:55 PM, Cameron Munroe
> wrote:
>
>> Map command crashes servers Wonderful
>>
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Re: [hlds_linux] Map Command

2012-06-29 Thread Eli Witt
map restarting the server?


Working as intended.

On Fri, Jun 29, 2012 at 4:55 AM, Jonah Hirsch  wrote:

> That's how map is designed...sorta. It will basically stop and restart the
> server on the new map.
> ---
> Jonah Hirsch
>
>
>
> On Thu, Jun 28, 2012 at 9:55 PM, Cameron Munroe
> wrote:
>
> > Map command crashes servers Wonderful
> >
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Re: [hlds_linux] CELT Voice Codec

2012-06-29 Thread ics
If the voice quality is better in CELT than in for example SILC, it also 
propably uses more bandwidth. There's a lot more players simultaneously 
on TF2 server than in a Dota2 match. Might be hard to implement once you 
consider bandwidth (upload and download) and players internet connection 
speeds.


I currently use SILC but i  just hate i have to ask people to repeat 
what they just said due to random mute happening on them or when i 
speak, they ask what i just said. It sure ain't issue in server 
connection or mine.


-ics

29.6.2012 22:41, Cameron Munroe kirjoitti:

I agree with you. When I was having issues no one would listen to me either and 
mainly complained that it was something to do with the server rather then the 
codec. However frankly it is the codec and I had much better performance with 
the old one, except the quality.

If there is a way, I would love to have a cvar to change my tf2 servers from 
the current codec to CELT to at least try it out.


On Jun 29, 2012, at 1:42 PM, doc wrote:


Yeah I don't ever figure this kind of stuff is easy at all, and every time
I try to explain the "problems" with the steam voice codec I just have my
connection/server connection called into question. It does seem to be an
actual problem though, which is why I was wondering how easily these voice
codecs can be moved around from source game to source game.

On Fri, Jun 29, 2012 at 11:05 AM, ics  wrote:


TF2 uses SILC codec and yeah, it has an issue where someone just gets
muted while he was normally talking. You can't press the button for long
period of time, you have to toggle the key in order not to get muted within
4-5 seconds intervals. A lot of people are unheard due to this issue. I've
previously tried talking about it but people on this list just think it's
some packet got lost and that's the reason. But it's not that easy.

-ics

29.6.2012 20:47, doc kirjoitti:

I know there was the old voice codec, and then there was the steam voice

codec, but I didn't know of the CELT one being in the game. Is the steam
voice codec the CELT codec? I stopped using the steam voice codec because
it would drop people's chat, and you aren't able to chat, pause, chat in a
short amount of time.

Are those issues fixed?

On Fri, Jun 29, 2012 at 10:32 AM, Asher Baker  wrote:

TF2 has used it by default for months now.

Sent from my iPhone

On 29 Jun 2012, at 18:31, doc  wrote:

So I've heard through the grapevine Dota2 got a sweet new voice codec,

which got me thinking if that is planned on moving our way anywhere down
the line? Our way being TF2.
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Re: [hlds_linux] CELT Voice Codec

2012-06-29 Thread Cameron Munroe
I agree with you. When I was having issues no one would listen to me either and 
mainly complained that it was something to do with the server rather then the 
codec. However frankly it is the codec and I had much better performance with 
the old one, except the quality.

If there is a way, I would love to have a cvar to change my tf2 servers from 
the current codec to CELT to at least try it out. 


On Jun 29, 2012, at 1:42 PM, doc wrote:

> Yeah I don't ever figure this kind of stuff is easy at all, and every time
> I try to explain the "problems" with the steam voice codec I just have my
> connection/server connection called into question. It does seem to be an
> actual problem though, which is why I was wondering how easily these voice
> codecs can be moved around from source game to source game.
> 
> On Fri, Jun 29, 2012 at 11:05 AM, ics  wrote:
> 
>> TF2 uses SILC codec and yeah, it has an issue where someone just gets
>> muted while he was normally talking. You can't press the button for long
>> period of time, you have to toggle the key in order not to get muted within
>> 4-5 seconds intervals. A lot of people are unheard due to this issue. I've
>> previously tried talking about it but people on this list just think it's
>> some packet got lost and that's the reason. But it's not that easy.
>> 
>> -ics
>> 
>> 29.6.2012 20:47, doc kirjoitti:
>> 
>> I know there was the old voice codec, and then there was the steam voice
>>> codec, but I didn't know of the CELT one being in the game. Is the steam
>>> voice codec the CELT codec? I stopped using the steam voice codec because
>>> it would drop people's chat, and you aren't able to chat, pause, chat in a
>>> short amount of time.
>>> 
>>> Are those issues fixed?
>>> 
>>> On Fri, Jun 29, 2012 at 10:32 AM, Asher Baker  wrote:
>>> 
>>> TF2 has used it by default for months now.
 
 Sent from my iPhone
 
 On 29 Jun 2012, at 18:31, doc  wrote:
 
 So I've heard through the grapevine Dota2 got a sweet new voice codec,
> which got me thinking if that is planned on moving our way anywhere down
> the line? Our way being TF2.
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Re: [hlds_linux] CELT Voice Codec

2012-06-29 Thread doc
Yeah I don't ever figure this kind of stuff is easy at all, and every time
I try to explain the "problems" with the steam voice codec I just have my
connection/server connection called into question. It does seem to be an
actual problem though, which is why I was wondering how easily these voice
codecs can be moved around from source game to source game.

On Fri, Jun 29, 2012 at 11:05 AM, ics  wrote:

> TF2 uses SILC codec and yeah, it has an issue where someone just gets
> muted while he was normally talking. You can't press the button for long
> period of time, you have to toggle the key in order not to get muted within
> 4-5 seconds intervals. A lot of people are unheard due to this issue. I've
> previously tried talking about it but people on this list just think it's
> some packet got lost and that's the reason. But it's not that easy.
>
> -ics
>
> 29.6.2012 20:47, doc kirjoitti:
>
>  I know there was the old voice codec, and then there was the steam voice
>> codec, but I didn't know of the CELT one being in the game. Is the steam
>> voice codec the CELT codec? I stopped using the steam voice codec because
>> it would drop people's chat, and you aren't able to chat, pause, chat in a
>> short amount of time.
>>
>> Are those issues fixed?
>>
>> On Fri, Jun 29, 2012 at 10:32 AM, Asher Baker  wrote:
>>
>>  TF2 has used it by default for months now.
>>>
>>> Sent from my iPhone
>>>
>>> On 29 Jun 2012, at 18:31, doc  wrote:
>>>
>>>  So I've heard through the grapevine Dota2 got a sweet new voice codec,
 which got me thinking if that is planned on moving our way anywhere down
 the line? Our way being TF2.
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Re: [hlds_linux] Half-Life 1 dedicated server update released

2012-06-29 Thread Alfred Reynolds
No, there is no beta currently running for the dedicated server piece of HL1, 
so as long as you run the update (with or without the beta flag) you will get 
the fixes binary.

- Alfred

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Collin Howard
Sent: Friday, June 29, 2012 11:20 AM
To: Half-Life dedicated Linux server mailing list; 
'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
Subject: Re: [hlds_linux] Half-Life 1 dedicated server update released

This needs to be done from the -beta hlbeta command right?




 From: Alfred Reynolds 
To: "Half-Life dedicated Linux server mailing list 
(hlds_linux@list.valvesoftware.com)" ; 
"'h...@list.valvesoftware.com'" ; 
"'hlds_annou...@list.valvesoftware.com'"  
Sent: Thursday, June 28, 2012 7:53:55 PM
Subject: [hlds_linux] Half-Life 1 dedicated server update released
 
We have released an update to Half-Life 1 dedicated servers. This update fixes 
a potential file download exploit, run the hldsupdatetool to grab it.

Thanks to Daniil for alerting us to this issue.

- Alfred


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Re: [hlds_linux] Half-Life 1 dedicated server update released

2012-06-29 Thread Collin Howard
This needs to be done from the -beta hlbeta command right?




 From: Alfred Reynolds 
To: "Half-Life dedicated Linux server mailing list 
(hlds_linux@list.valvesoftware.com)" ; 
"'h...@list.valvesoftware.com'" ; 
"'hlds_annou...@list.valvesoftware.com'"  
Sent: Thursday, June 28, 2012 7:53:55 PM
Subject: [hlds_linux] Half-Life 1 dedicated server update released
 
We have released an update to Half-Life 1 dedicated servers. This update fixes 
a potential file download exploit, run the hldsupdatetool to grab it.

Thanks to Daniil for alerting us to this issue.

- Alfred


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Re: [hlds_linux] CELT Voice Codec

2012-06-29 Thread ics
TF2 uses SILC codec and yeah, it has an issue where someone just gets 
muted while he was normally talking. You can't press the button for long 
period of time, you have to toggle the key in order not to get muted 
within 4-5 seconds intervals. A lot of people are unheard due to this 
issue. I've previously tried talking about it but people on this list 
just think it's some packet got lost and that's the reason. But it's not 
that easy.


-ics

29.6.2012 20:47, doc kirjoitti:

I know there was the old voice codec, and then there was the steam voice
codec, but I didn't know of the CELT one being in the game. Is the steam
voice codec the CELT codec? I stopped using the steam voice codec because
it would drop people's chat, and you aren't able to chat, pause, chat in a
short amount of time.

Are those issues fixed?

On Fri, Jun 29, 2012 at 10:32 AM, Asher Baker  wrote:


TF2 has used it by default for months now.

Sent from my iPhone

On 29 Jun 2012, at 18:31, doc  wrote:


So I've heard through the grapevine Dota2 got a sweet new voice codec,
which got me thinking if that is planned on moving our way anywhere down
the line? Our way being TF2.
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Re: [hlds_linux] CELT Voice Codec

2012-06-29 Thread doc
I know there was the old voice codec, and then there was the steam voice
codec, but I didn't know of the CELT one being in the game. Is the steam
voice codec the CELT codec? I stopped using the steam voice codec because
it would drop people's chat, and you aren't able to chat, pause, chat in a
short amount of time.

Are those issues fixed?

On Fri, Jun 29, 2012 at 10:32 AM, Asher Baker  wrote:

> TF2 has used it by default for months now.
>
> Sent from my iPhone
>
> On 29 Jun 2012, at 18:31, doc  wrote:
>
> > So I've heard through the grapevine Dota2 got a sweet new voice codec,
> > which got me thinking if that is planned on moving our way anywhere down
> > the line? Our way being TF2.
> > ___
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> please visit:
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Re: [hlds_linux] CELT Voice Codec

2012-06-29 Thread Asher Baker
TF2 has used it by default for months now.

Sent from my iPhone

On 29 Jun 2012, at 18:31, doc  wrote:

> So I've heard through the grapevine Dota2 got a sweet new voice codec,
> which got me thinking if that is planned on moving our way anywhere down
> the line? Our way being TF2.
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[hlds_linux] CELT Voice Codec

2012-06-29 Thread doc
So I've heard through the grapevine Dota2 got a sweet new voice codec,
which got me thinking if that is planned on moving our way anywhere down
the line? Our way being TF2.
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Re: [hlds_linux] Half-Life 1 dedicated server update released

2012-06-29 Thread Alfred Reynolds
I'll get that fixed.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
Sent: Thursday, June 28, 2012 11:11 PM
To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com
Subject: Re: [hlds_linux] Half-Life 1 dedicated server update released

Hltv is broken again in Linux release, same like last time, the binary is for 
Mac.

Alfred Reynolds  schrieb:

We have released an update to Half-Life 1 dedicated servers. This update fixes 
a potential file download exploit, run the hldsupdatetool to grab it.

Thanks to Daniil for alerting us to this issue.
 
- Alfred


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Re: [hlds_linux] Map Command

2012-06-29 Thread Jonah Hirsch
That's how map is designed...sorta. It will basically stop and restart the
server on the new map.
---
Jonah Hirsch



On Thu, Jun 28, 2012 at 9:55 PM, Cameron Munroe
wrote:

> Map command crashes servers Wonderful
>
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