Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2012-09-08 Thread lwf
http://etf2l.org/forum/general/topic-21038/page-24/?recent=406717#post-406387

This is absolutely brilliant, great job! Now just imagine having
something like Greenlight to go through those...

I'm not even going to bother asking you to open source it but please,
at least consider releasing a stable version with that doesn't open
connection (no auto-update or reports to you or anywhere else, no
offense) and has no undocumented features (now or later). I'd really
like to use this, we should have had this long ago.

On Wed, Apr 11, 2012 at 7:23 PM, AnAkIn . anakin...@gmail.com wrote:
 Hi,

 As Valve is too lazy to do anything about hacks, I started working
 back in January on a plugin that can detect:
 - POTENTIAL triggerbotters
 - Prediction hacks (crit hacks/no spread hacks)
 - An anti-speedhack bypass exploit

 Triggerbots:
 To make it clear as some people I gave it to didn’t understand, the
 detection is kind of “heuristic” (I won’t explain in detail, if I do
 then the cheat coders will bypass it in no time), so it’s not because
 someone got detected that he is surely cheating. It’s just a tool to
 help you find people that can potentially cheat and you can just check
 the STV demos then to confirm that they cheat or not.

 The most detections for a single person in the less timespan you will
 find in the log, the more likely he is using a triggerbot.

 Prediction hacks:
 I guess this is what will interest most people on this list, it
 detects the crit hacks that does 100% crits all the time which is an
 engine exploit which has been added into many hacks lately. It's also
 used for various no spread/low spread hacks.

 The detections get printed to a log called TriggerBotDetections.log in
 tf/ (and are also sent to me) on EVERY MAP change or when all players
 have disconnected from the server. It’s important to note this
 otherwise you could loose all the detections (especially if your
 server automatically restarts every night). There is a simple reason
 for this: writing in a file while you play can cause lags, especially
 if someone is getting detected a lot.

 Download: http://tftrue.redline-utilities.net/TriggerBotDetector.zip

 --
 Best regards,
 AnAkIn

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Re: [hlds_linux] [hlds_announce] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-09-08 Thread lwf
Has any information been released about what these performance
improvements are? That's a rather thin changelog.

On Thu, Sep 6, 2012 at 11:12 PM, Eric Smith er...@valvesoftware.com wrote:
 We've released mandatory updates to TF2, DoD:S, and HL2:DM. The notes for the 
 updates are below.

 -Eric

 --

 Source Engine Changes (TF2, DoD:S, HL2:DM)
 - Performance improvements

 Team Fortress 2
 - Added the Fall 2012 key to the Mann Co. store
 - Fixed The Escape Plan not using the same taunt as The Equalizer
 - Community mapping request:
- Added Parentname to the attributes for func_flagdetectionzone

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Re: [hlds_linux] [hlds_announce] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-09-08 Thread Michael Johansen

I'm just wondering if that co-related with this:
http://pastebin.com/raw.php?i=YhqpLgyy 

 From: l...@rocketblast.com
 Date: Sat, 8 Sep 2012 21:38:37 +0200
 To: er...@valvesoftware.com
 CC: hlds_annou...@list.valvesoftware.com; h...@list.valvesoftware.com; 
 hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] [hlds_announce] Mandatory TF2, DoD:S,   and 
 HL2:DM updates released
 
 Has any information been released about what these performance
 improvements are? That's a rather thin changelog.
 
 On Thu, Sep 6, 2012 at 11:12 PM, Eric Smith er...@valvesoftware.com wrote:
  We've released mandatory updates to TF2, DoD:S, and HL2:DM. The notes for 
  the updates are below.
 
  -Eric
 
  --
 
  Source Engine Changes (TF2, DoD:S, HL2:DM)
  - Performance improvements
 
  Team Fortress 2
  - Added the Fall 2012 key to the Mann Co. store
  - Fixed The Escape Plan not using the same taunt as The Equalizer
  - Community mapping request:
 - Added Parentname to the attributes for func_flagdetectionzone
 
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[hlds_linux] client injected music/sounds

2012-09-08 Thread Chuck Gibke
Recently some CS:S player(s) have been playing short sound clips (MP3
maybe?) on my server. There is no indication that is from the mic, however
it still gets played. I can't find anything in the logs that shows the event
so I can determine who is doing it. Is there an exploit that allows a client
to play sounds undetected? If so, is there a way to block it?

Thanks.
OS




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