Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
http://etf2l.org/forum/general/topic-21038/page-24/?recent=406717#post-406387 This is absolutely brilliant, great job! Now just imagine having something like Greenlight to go through those... I'm not even going to bother asking you to open source it but please, at least consider releasing a stable version with that doesn't open connection (no auto-update or reports to you or anywhere else, no offense) and has no undocumented features (now or later). I'd really like to use this, we should have had this long ago. On Wed, Apr 11, 2012 at 7:23 PM, AnAkIn . anakin...@gmail.com wrote: Hi, As Valve is too lazy to do anything about hacks, I started working back in January on a plugin that can detect: - POTENTIAL triggerbotters - Prediction hacks (crit hacks/no spread hacks) - An anti-speedhack bypass exploit Triggerbots: To make it clear as some people I gave it to didn’t understand, the detection is kind of “heuristic” (I won’t explain in detail, if I do then the cheat coders will bypass it in no time), so it’s not because someone got detected that he is surely cheating. It’s just a tool to help you find people that can potentially cheat and you can just check the STV demos then to confirm that they cheat or not. The most detections for a single person in the less timespan you will find in the log, the more likely he is using a triggerbot. Prediction hacks: I guess this is what will interest most people on this list, it detects the crit hacks that does 100% crits all the time which is an engine exploit which has been added into many hacks lately. It's also used for various no spread/low spread hacks. The detections get printed to a log called TriggerBotDetections.log in tf/ (and are also sent to me) on EVERY MAP change or when all players have disconnected from the server. It’s important to note this otherwise you could loose all the detections (especially if your server automatically restarts every night). There is a simple reason for this: writing in a file while you play can cause lags, especially if someone is getting detected a lot. Download: http://tftrue.redline-utilities.net/TriggerBotDetector.zip -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds_announce] Mandatory TF2, DoD:S, and HL2:DM updates released
Has any information been released about what these performance improvements are? That's a rather thin changelog. On Thu, Sep 6, 2012 at 11:12 PM, Eric Smith er...@valvesoftware.com wrote: We've released mandatory updates to TF2, DoD:S, and HL2:DM. The notes for the updates are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Performance improvements Team Fortress 2 - Added the Fall 2012 key to the Mann Co. store - Fixed The Escape Plan not using the same taunt as The Equalizer - Community mapping request: - Added Parentname to the attributes for func_flagdetectionzone ___ hlds_announce mailing list hlds_annou...@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds_announce] Mandatory TF2, DoD:S, and HL2:DM updates released
I'm just wondering if that co-related with this: http://pastebin.com/raw.php?i=YhqpLgyy From: l...@rocketblast.com Date: Sat, 8 Sep 2012 21:38:37 +0200 To: er...@valvesoftware.com CC: hlds_annou...@list.valvesoftware.com; h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds_announce] Mandatory TF2, DoD:S, and HL2:DM updates released Has any information been released about what these performance improvements are? That's a rather thin changelog. On Thu, Sep 6, 2012 at 11:12 PM, Eric Smith er...@valvesoftware.com wrote: We've released mandatory updates to TF2, DoD:S, and HL2:DM. The notes for the updates are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Performance improvements Team Fortress 2 - Added the Fall 2012 key to the Mann Co. store - Fixed The Escape Plan not using the same taunt as The Equalizer - Community mapping request: - Added Parentname to the attributes for func_flagdetectionzone ___ hlds_announce mailing list hlds_annou...@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] client injected music/sounds
Recently some CS:S player(s) have been playing short sound clips (MP3 maybe?) on my server. There is no indication that is from the mic, however it still gets played. I can't find anything in the logs that shows the event so I can determine who is doing it. Is there an exploit that allows a client to play sounds undetected? If so, is there a way to block it? Thanks. OS ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux