[hlds_linux] Multiple SRCDS Instances on Multicore servers?

2012-11-02 Thread Chris Oryschak
A recent thread made me wonder if i'm running my servers the most efficient
way.

For the longest time I've been running multiple servers on a single box
that has multiple cores.  Each SRCDS instance would be assigned it's own
core to prevent it from hopping between cores as I assumed they might
overlap and max out that core.  Plus I remember discussion of lag
spikes occurring when it moves between cores.

That being said, ICS in another thread said he's been running his servers
not assigned to any specific cores.

Here are my questions:
-Those of you who run multiple SRCDS instances per server, do you assign
them each to a core?
-Do you renice any processes?
-Do you change the realtime scheduling?
(
http://wiki.fragaholics.de/index.php/EN:Linux_Optimization_Guide#Setting_your_servers_to_run_with_realtime_scheduling)
-Any other process tweaks to give SRCDS more priority?


I'm curious how everyone else is doing this to achieve maximum performance.

Thanks.
Chris
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Re: [hlds_linux] Multiple SRCDS Instances on Multicore servers?

2012-11-02 Thread Marco Padovan
I do not think this is the best place to discuss about that as people in
here tends to flame when you start talking about realtime(search for
my email on this list where I was asking why when you run the gameserver
as root it automatically promotes itself into the scheduler generally
used by realtime processes)

Personally I run the servers without binding them to specific coresand
I'm running them on highly tuned 3.2kernels + RT patcheson specific
intel cpu families(with hyper threading enabled)

As for now we are not having people reporting lags.

Il 02/11/2012 15.25, Chris Oryschak ha scritto:
 A recent thread made me wonder if i'm running my servers the most efficient
 way.

 For the longest time I've been running multiple servers on a single box
 that has multiple cores.  Each SRCDS instance would be assigned it's own
 core to prevent it from hopping between cores as I assumed they might
 overlap and max out that core.  Plus I remember discussion of lag
 spikes occurring when it moves between cores.

 That being said, ICS in another thread said he's been running his servers
 not assigned to any specific cores.

 Here are my questions:
 -Those of you who run multiple SRCDS instances per server, do you assign
 them each to a core?
 -Do you renice any processes?
 -Do you change the realtime scheduling?
 (
 http://wiki.fragaholics.de/index.php/EN:Linux_Optimization_Guide#Setting_your_servers_to_run_with_realtime_scheduling)
 -Any other process tweaks to give SRCDS more priority?


 I'm curious how everyone else is doing this to achieve maximum performance.

 Thanks.
 Chris
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Re: [hlds_linux] Multiple SRCDS Instances on Multicore servers?

2012-11-02 Thread Yun Huang Yong
I'm running 3 x 24p servers inside a OpenVZ VPS which has 4 virtual 
cores and have not done any fiddling of the scheduling.  Servers run 
perfectly fine with the defaults, constant sv_fps of 66.x all the time, 
even when all servers are full.


Not sure what the underlying hardware is, /proc/cpuinfo reports:
model name  : Intel(R) Core(TM) i7 CPU 960  @ 3.20GHz

On 3/11/2012 1:25 AM, Chris Oryschak wrote:

A recent thread made me wonder if i'm running my servers the most efficient
way.

For the longest time I've been running multiple servers on a single box
that has multiple cores.  Each SRCDS instance would be assigned it's own
core to prevent it from hopping between cores as I assumed they might
overlap and max out that core.  Plus I remember discussion of lag
spikes occurring when it moves between cores.

That being said, ICS in another thread said he's been running his servers
not assigned to any specific cores.

Here are my questions:
-Those of you who run multiple SRCDS instances per server, do you assign
them each to a core?
-Do you renice any processes?
-Do you change the realtime scheduling?
(
http://wiki.fragaholics.de/index.php/EN:Linux_Optimization_Guide#Setting_your_servers_to_run_with_realtime_scheduling)
-Any other process tweaks to give SRCDS more priority?


I'm curious how everyone else is doing this to achieve maximum performance.

Thanks.
Chris
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[hlds_linux] Dropped player from server (Connection closing)

2012-11-02 Thread Nikolay Shopik
Anyone noticing huge amount connection closing messages from players
which is droped at same time?


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[hlds_linux] Mandatory Team Fortress 2 update coming

2012-11-02 Thread Eric Smith
We're working on a mandatory update for TF2. We should have it ready soon. 

-Eric


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Re: [hlds_linux] Mandatory Team Fortress 2 update coming

2012-11-02 Thread doc
You enter the announcement thread of an upcoming TF2 update.

If you choose to speculate about patch notes, turn to page 15.
If you choose to complain about updates on a Friday, turn to page 18.
If you choose to ask for a CS:S sync, turn to page 33.


On Fri, Nov 2, 2012 at 11:12 AM, Eric Smith er...@valvesoftware.com wrote:

 We're working on a mandatory update for TF2. We should have it ready soon.

 -Eric


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[hlds_linux] Mandatory Team Fortress 2 update released

2012-11-02 Thread Eric Smith
We've released a mandatory update for Team Fortress 2. The notes for the update 
are below.

-Eric

--


Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a bug that was causing intermittent lag spikes for Linux dedicated 
servers
- Fixed a crash while command-tabing on Mac in fullscreen
- Fixed not running on Mac OSX 10.5.8

Team Fortress 2
- MERASMUS! has leveled up at WizardCon!
   - The Skull Island Topper now tracks the highest level of Merasmus the 
owner has helped defeat
   - Increased Engineer, Scout, Pyro and Heavy damage against Merasmus
   - Increased Soldier and Demoman damage against Merasmus while he is in hiding
- Saxxy Awards submissions are now being accepted for the Replay category via 
the in-game YouTube(tm) uploader
- Fixed the Heavy not playing the correct audio when equipping all of the Grand 
Duchess items
- Fixed the Grand Duchess items not being groupped as an item set
- Fixed a bug that allowed spells to be applied to base items
- Added zombie character images and a new Halloween background for the main menu
- Beta version of new item import tool, available in game in the Steam Workshop 
submission process
- Fixed Mann vs. Machine robots not taunting when they level up while carrying 
the bomb
- Updated the health bar for Merasmus and Monoculus
- Added more credits to Caliginous Caper, Wave 666

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Re: [hlds_linux] Mandatory Team Fortress 2 update coming

2012-11-02 Thread Jason
What page do we turn to for the list of things added/fixed/corrected in the
update before they release the update and we're just too impatient to wait?
 *smirk*

On Fri, Nov 2, 2012 at 2:24 PM, doc drga...@gmail.com wrote:

 You enter the announcement thread of an upcoming TF2 update.

 If you choose to speculate about patch notes, turn to page 15.
 If you choose to complain about updates on a Friday, turn to page 18.
 If you choose to ask for a CS:S sync, turn to page 33.


 On Fri, Nov 2, 2012 at 11:12 AM, Eric Smith er...@valvesoftware.com
 wrote:

  We're working on a mandatory update for TF2. We should have it ready
 soon.
 
  -Eric
 
 
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Re: [hlds_linux] Mandatory Team Fortress 2 update coming

2012-11-02 Thread Jason
Page 15 didn't include that info.


On Fri, Nov 2, 2012 at 2:26 PM, Jason pctool...@gmail.com wrote:

 What page do we turn to for the list of things added/fixed/corrected in
 the update before they release the update and we're just too impatient to
 wait?  *smirk*


 On Fri, Nov 2, 2012 at 2:24 PM, doc drga...@gmail.com wrote:

 You enter the announcement thread of an upcoming TF2 update.

 If you choose to speculate about patch notes, turn to page 15.
 If you choose to complain about updates on a Friday, turn to page 18.
 If you choose to ask for a CS:S sync, turn to page 33.


 On Fri, Nov 2, 2012 at 11:12 AM, Eric Smith er...@valvesoftware.com
 wrote:

  We're working on a mandatory update for TF2. We should have it ready
 soon.
 
  -Eric
 
 
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  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
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Re: [hlds_linux] Multiple SRCDS Instances on Multicore servers?

2012-11-02 Thread doc
I run 2 TF2 servers, a CS:GO server, a Ricochet server, and a The Ship
server on a VPS with 3 cores. I cannot say it's been 100% lagfree for all
time forever, but I've never noticed sustained lag or fps drop on any one
of my servers. I would say our worst is about every few days, the server
will have a quarter second of snapback/rubberbanding.

I've never bothered to try and lock servers down to just one core, and the
only other tricks I have are declaring them as high priority when they
launch.



On Fri, Nov 2, 2012 at 7:49 AM, Yun Huang Yong gumby_li...@mooh.org wrote:

 I'm running 3 x 24p servers inside a OpenVZ VPS which has 4 virtual cores
 and have not done any fiddling of the scheduling.  Servers run perfectly
 fine with the defaults, constant sv_fps of 66.x all the time, even when all
 servers are full.

 Not sure what the underlying hardware is, /proc/cpuinfo reports:
 model name  : Intel(R) Core(TM) i7 CPU 960  @ 3.20GHz


 On 3/11/2012 1:25 AM, Chris Oryschak wrote:

 A recent thread made me wonder if i'm running my servers the most
 efficient
 way.

 For the longest time I've been running multiple servers on a single box
 that has multiple cores.  Each SRCDS instance would be assigned it's own
 core to prevent it from hopping between cores as I assumed they might
 overlap and max out that core.  Plus I remember discussion of lag
 spikes occurring when it moves between cores.

 That being said, ICS in another thread said he's been running his servers
 not assigned to any specific cores.

 Here are my questions:
 -Those of you who run multiple SRCDS instances per server, do you assign
 them each to a core?
 -Do you renice any processes?
 -Do you change the realtime scheduling?
 (
 http://wiki.fragaholics.de/**index.php/EN:Linux_**
 Optimization_Guide#Setting_**your_servers_to_run_with_**
 realtime_schedulinghttp://wiki.fragaholics.de/index.php/EN:Linux_Optimization_Guide#Setting_your_servers_to_run_with_realtime_scheduling
 )
 -Any other process tweaks to give SRCDS more priority?


 I'm curious how everyone else is doing this to achieve maximum
 performance.

 Thanks.
 Chris
 __**_
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Re: [hlds_linux] Mandatory Team Fortress 2 update released

2012-11-02 Thread Marco Padovan
This update is being harder then usual to get :|



  0:21 Checking local files and building download list for depot 441 'Team 
Fortress 2 Content' version 365
  0:21 Patching from version 364; connecting to content server
  0:22 [77.67.60.130:27030] Connecting...
  0:25 [77.67.60.130:27030] Failed.  Failed to connect to 
77.67.60.130:27030, errno 115 Operation now in progress
  0:25 [80.239.194.162:27030] Connecting...
  0:28 [80.239.194.162:27030] Failed.  Failed to connect to 
80.239.194.162:27030, errno 115 Operation now in progress
  0:28 [81.171.68.194:27030] Connecting...
  0:31 [81.171.68.194:27030] Failed.  Failed to connect to 
81.171.68.194:27030, errno 115 Operation now in progress
  0:31 [81.171.68.195:27030] Connecting...
  0:34 [81.171.68.195:27030] Failed.  Failed to connect to 
81.171.68.195:27030, errno 115 Operation now in progress
  0:34 [80.239.194.150:27030] Connecting...
  0:37 [80.239.194.150:27030] Failed.  Failed to connect to 
80.239.194.150:27030, errno 115 Operation now in progress
  0:37 [77.67.60.42:27030] Connecting...
  0:40 [77.67.60.42:27030] Failed.  Failed to connect to 77.67.60.42:27030, 
errno 115 Operation now in progress
  0:40 [209.197.10.86:27030] Connecting...
  0:43 [209.197.10.86:27030] Failed.  Failed to connect to 
209.197.10.86:27030, errno 115 Operation now in progress
  0:43 [74.209.135.131:27030] Connecting...
  0:46 [74.209.135.131:27030] Failed.  Failed to connect to 
74.209.135.131:27030, errno 115 Operation now in progress
  0:46 [212.187.192.162:27030] Connecting...
  0:49 [212.187.192.162:27030] Failed.  Failed to connect to 
212.187.192.162:27030, errno 115 Operation now in progress
  0:49 [77.67.56.178:27030] Connecting...


Il 02/11/2012 19.26, Eric Smith ha scritto:
 We've released a mandatory update for Team Fortress 2. The notes for the 
 update are below.

 -Eric

 --


 Source Engine Changes (TF2, DoD:S, HL2:DM)
 - Fixed a bug that was causing intermittent lag spikes for Linux dedicated 
 servers
 - Fixed a crash while command-tabing on Mac in fullscreen
 - Fixed not running on Mac OSX 10.5.8

 Team Fortress 2
 - MERASMUS! has leveled up at WizardCon!
- The Skull Island Topper now tracks the highest level of Merasmus the 
 owner has helped defeat
- Increased Engineer, Scout, Pyro and Heavy damage against Merasmus
- Increased Soldier and Demoman damage against Merasmus while he is in 
 hiding
 - Saxxy Awards submissions are now being accepted for the Replay category via 
 the in-game YouTube(tm) uploader
 - Fixed the Heavy not playing the correct audio when equipping all of the 
 Grand Duchess items
 - Fixed the Grand Duchess items not being groupped as an item set
 - Fixed a bug that allowed spells to be applied to base items
 - Added zombie character images and a new Halloween background for the main 
 menu
 - Beta version of new item import tool, available in game in the Steam 
 Workshop submission process
 - Fixed Mann vs. Machine robots not taunting when they level up while 
 carrying the bomb
 - Updated the health bar for Merasmus and Monoculus
 - Added more credits to Caliginous Caper, Wave 666

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Re: [hlds_linux] Mandatory Team Fortress 2 update released

2012-11-02 Thread Svensk Ljud Ljus Produktion

Im getting this on our MvM server.

  4:27 [146.66.156.13:27030] Failed.  Failed to connect to 146.66.156.13:27030, errno 
115 Operation now in progress

  4:27 [213.242.110.94:27030] Connecting...

  4:27 [213.242.110.94:27030] Connection established; handshaking...

  4:27 [213.242.110.94:27030] Sending login message...

  4:27 [213.242.110.94:27030] Failed.  Server rejected session login

  4:28 [80.239.130.254:27030] Connecting...

  4:31 [80.239.130.254:27030] Failed.  Failed to connect to 80.239.130.254:27030, 
errno 115 Operation now in progress

  4:31 [77.67.56.170:27030] Connecting...

  4:34 [77.67.56.170:27030] Failed.  Failed to connect to 77.67.56.170:27030, errno 
115 Operation now in progress

  4:34 [146.66.156.13:27030] Connecting...

  4:37 [146.66.156.13:27030] Failed.  Failed to connect to 146.66.156.13:27030, errno 
115 Operation now in progress

  4:37 [146.66.156.12:27030] Connecting...

  4:40 [146.66.156.12:27030] Failed.  Failed to connect to 146.66.156.12:27030, errno 
115 Operation now in progress

  4:40 [81.171.70.221:27030] Connecting...

  4:43 [81.171.70.221:27030] Failed.  Failed to connect to 81.171.70.221:27030, errno 
115 Operation now in progress

  4:43 [213.242.110.94:27030] Connecting...

  4:43 [213.242.110.94:27030] Connection established; handshaking...

  4:43 [213.242.110.94:27030] Sending login message...

  4:43 [213.242.110.94:27030] Failed.  Server rejected session login

  4:43 [213.242.110.98:27030] Connecting...

  4:43 [213.242.110.98:27030] Connection established; handshaking...

  4:43 [213.242.110.98:27030] Sending login message...

  4:43 [213.242.110.98:27030] Failed.  Server rejected session login

  4:43 [77.67.60.58:27030] Connecting...

  4:46 [77.67.60.58:27030] Failed.  Failed to connect to 77.67.60.58:27030, errno 115 
Operation now in progress

  4:46 [79.141.165.3:27030] Connecting...

  4:49 [79.141.165.3:27030] Failed.  Failed to connect to 79.141.165.3:27030, errno 
115 Operation now in progress

  4:49 [80.239.194.142:27030] Connecting...

  4:52 [80.239.194.142:27030] Failed.  Failed to connect to 80.239.194.142:27030, 
errno 115 Operation now in progress

  4:52 [81.171.70.222:27030] Connecting...

  4:55 [81.171.70.222:27030] Failed.  Failed to connect to 81.171.70.222:270

i'll never seen that before ..
We are located in North Europe

Peter
Sweden

Eric Smith skrev 2012-11-02 19:26:

We've released a mandatory update for Team Fortress 2. The notes for the update 
are below.

-Eric

--


Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a bug that was causing intermittent lag spikes for Linux dedicated 
servers
- Fixed a crash while command-tabing on Mac in fullscreen
- Fixed not running on Mac OSX 10.5.8

Team Fortress 2
- MERASMUS! has leveled up at WizardCon!
- The Skull Island Topper now tracks the highest level of Merasmus the 
owner has helped defeat
- Increased Engineer, Scout, Pyro and Heavy damage against Merasmus
- Increased Soldier and Demoman damage against Merasmus while he is in 
hiding
- Saxxy Awards submissions are now being accepted for the Replay category via 
the in-game YouTube(tm) uploader
- Fixed the Heavy not playing the correct audio when equipping all of the Grand 
Duchess items
- Fixed the Grand Duchess items not being groupped as an item set
- Fixed a bug that allowed spells to be applied to base items
- Added zombie character images and a new Halloween background for the main menu
- Beta version of new item import tool, available in game in the Steam Workshop 
submission process
- Fixed Mann vs. Machine robots not taunting when they level up while carrying 
the bomb
- Updated the health bar for Merasmus and Monoculus
- Added more credits to Caliginous Caper, Wave 666

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--
Svensk Ljud  Ljus Produktion

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Re: [hlds_linux] Mandatory Team Fortress 2 update released

2012-11-02 Thread Marco Padovan
seeing the same on all our .eu servers ... just give it some time (up to
10minutes) and it will finally connect to some server and will start
downloading :)


Il 02/11/2012 19.51, Svensk Ljud  Ljus Produktion ha scritto:
 Im getting this on our MvM server.

   4:27 [146.66.156.13:27030] Failed.  Failed to connect to
 146.66.156.13:27030, errno 115 Operation now in progress

   4:27 [213.242.110.94:27030] Connecting...

   4:27 [213.242.110.94:27030] Connection established; handshaking...

   4:27 [213.242.110.94:27030] Sending login message...

   4:27 [213.242.110.94:27030] Failed.  Server rejected session login

   4:28 [80.239.130.254:27030] Connecting...

   4:31 [80.239.130.254:27030] Failed.  Failed to connect to
 80.239.130.254:27030, errno 115 Operation now in progress

   4:31 [77.67.56.170:27030] Connecting...

   4:34 [77.67.56.170:27030] Failed.  Failed to connect to
 77.67.56.170:27030, errno 115 Operation now in progress

   4:34 [146.66.156.13:27030] Connecting...

   4:37 [146.66.156.13:27030] Failed.  Failed to connect to
 146.66.156.13:27030, errno 115 Operation now in progress

   4:37 [146.66.156.12:27030] Connecting...

   4:40 [146.66.156.12:27030] Failed.  Failed to connect to
 146.66.156.12:27030, errno 115 Operation now in progress

   4:40 [81.171.70.221:27030] Connecting...

   4:43 [81.171.70.221:27030] Failed.  Failed to connect to
 81.171.70.221:27030, errno 115 Operation now in progress

   4:43 [213.242.110.94:27030] Connecting...

   4:43 [213.242.110.94:27030] Connection established; handshaking...

   4:43 [213.242.110.94:27030] Sending login message...

   4:43 [213.242.110.94:27030] Failed.  Server rejected session login

   4:43 [213.242.110.98:27030] Connecting...

   4:43 [213.242.110.98:27030] Connection established; handshaking...

   4:43 [213.242.110.98:27030] Sending login message...

   4:43 [213.242.110.98:27030] Failed.  Server rejected session login

   4:43 [77.67.60.58:27030] Connecting...

   4:46 [77.67.60.58:27030] Failed.  Failed to connect to
 77.67.60.58:27030, errno 115 Operation now in progress

   4:46 [79.141.165.3:27030] Connecting...

   4:49 [79.141.165.3:27030] Failed.  Failed to connect to
 79.141.165.3:27030, errno 115 Operation now in progress

   4:49 [80.239.194.142:27030] Connecting...

   4:52 [80.239.194.142:27030] Failed.  Failed to connect to
 80.239.194.142:27030, errno 115 Operation now in progress

   4:52 [81.171.70.222:27030] Connecting...

   4:55 [81.171.70.222:27030] Failed.  Failed to connect to
 81.171.70.222:270

 i'll never seen that before ..
 We are located in North Europe

 Peter
 Sweden

 Eric Smith skrev 2012-11-02 19:26:
 We've released a mandatory update for Team Fortress 2. The notes for
 the update are below.

 -Eric

 --


 Source Engine Changes (TF2, DoD:S, HL2:DM)
 - Fixed a bug that was causing intermittent lag spikes for Linux
 dedicated servers
 - Fixed a crash while command-tabing on Mac in fullscreen
 - Fixed not running on Mac OSX 10.5.8

 Team Fortress 2
 - MERASMUS! has leveled up at WizardCon!
 - The Skull Island Topper now tracks the highest level of
 Merasmus the owner has helped defeat
 - Increased Engineer, Scout, Pyro and Heavy damage against Merasmus
 - Increased Soldier and Demoman damage against Merasmus while he
 is in hiding
 - Saxxy Awards submissions are now being accepted for the Replay
 category via the in-game YouTube(tm) uploader
 - Fixed the Heavy not playing the correct audio when equipping all of
 the Grand Duchess items
 - Fixed the Grand Duchess items not being groupped as an item set
 - Fixed a bug that allowed spells to be applied to base items
 - Added zombie character images and a new Halloween background for
 the main menu
 - Beta version of new item import tool, available in game in the
 Steam Workshop submission process
 - Fixed Mann vs. Machine robots not taunting when they level up while
 carrying the bomb
 - Updated the health bar for Merasmus and Monoculus
 - Added more credits to Caliginous Caper, Wave 666

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Re: [hlds_linux] Mandatory Team Fortress 2 update released

2012-11-02 Thread 1nsane
That's because its been released at a good time for both Europe and US. The
servers are overloaded more than usual now.

On Fri, Nov 2, 2012 at 11:51 AM, Svensk Ljud  Ljus Produktion 
i...@teaterljud.se wrote:

 Im getting this on our MvM server.

   4:27 [146.66.156.13:27030] Failed.  Failed to connect to
 146.66.156.13:27030, errno 115 Operation now in progress

   4:27 [213.242.110.94:27030] Connecting...

   4:27 [213.242.110.94:27030] Connection established; handshaking...

   4:27 [213.242.110.94:27030] Sending login message...

   4:27 [213.242.110.94:27030] Failed.  Server rejected session login

   4:28 [80.239.130.254:27030] Connecting...

   4:31 [80.239.130.254:27030] Failed.  Failed to connect to
 80.239.130.254:27030, errno 115 Operation now in progress

   4:31 [77.67.56.170:27030] Connecting...

   4:34 [77.67.56.170:27030] Failed.  Failed to connect to
 77.67.56.170:27030, errno 115 Operation now in progress

   4:34 [146.66.156.13:27030] Connecting...

   4:37 [146.66.156.13:27030] Failed.  Failed to connect to
 146.66.156.13:27030, errno 115 Operation now in progress

   4:37 [146.66.156.12:27030] Connecting...

   4:40 [146.66.156.12:27030] Failed.  Failed to connect to
 146.66.156.12:27030, errno 115 Operation now in progress

   4:40 [81.171.70.221:27030] Connecting...

   4:43 [81.171.70.221:27030] Failed.  Failed to connect to
 81.171.70.221:27030, errno 115 Operation now in progress

   4:43 [213.242.110.94:27030] Connecting...

   4:43 [213.242.110.94:27030] Connection established; handshaking...

   4:43 [213.242.110.94:27030] Sending login message...

   4:43 [213.242.110.94:27030] Failed.  Server rejected session login

   4:43 [213.242.110.98:27030] Connecting...

   4:43 [213.242.110.98:27030] Connection established; handshaking...

   4:43 [213.242.110.98:27030] Sending login message...

   4:43 [213.242.110.98:27030] Failed.  Server rejected session login

   4:43 [77.67.60.58:27030] Connecting...

   4:46 [77.67.60.58:27030] Failed.  Failed to connect to
 77.67.60.58:27030, errno 115 Operation now in progress

   4:46 [79.141.165.3:27030] Connecting...

   4:49 [79.141.165.3:27030] Failed.  Failed to connect to
 79.141.165.3:27030, errno 115 Operation now in progress

   4:49 [80.239.194.142:27030] Connecting...

   4:52 [80.239.194.142:27030] Failed.  Failed to connect to
 80.239.194.142:27030, errno 115 Operation now in progress

   4:52 [81.171.70.222:27030] Connecting...

   4:55 [81.171.70.222:27030] Failed.  Failed to connect to
 81.171.70.222:270

 i'll never seen that before ..
 We are located in North Europe

 Peter
 Sweden

 Eric Smith skrev 2012-11-02 19:26:

 We've released a mandatory update for Team Fortress 2. The notes for the
 update are below.

 -Eric

 --


 Source Engine Changes (TF2, DoD:S, HL2:DM)
 - Fixed a bug that was causing intermittent lag spikes for Linux
 dedicated servers
 - Fixed a crash while command-tabing on Mac in fullscreen
 - Fixed not running on Mac OSX 10.5.8

 Team Fortress 2
 - MERASMUS! has leveled up at WizardCon!
 - The Skull Island Topper now tracks the highest level of Merasmus
 the owner has helped defeat
 - Increased Engineer, Scout, Pyro and Heavy damage against Merasmus
 - Increased Soldier and Demoman damage against Merasmus while he is
 in hiding
 - Saxxy Awards submissions are now being accepted for the Replay category
 via the in-game YouTube(tm) uploader
 - Fixed the Heavy not playing the correct audio when equipping all of the
 Grand Duchess items
 - Fixed the Grand Duchess items not being groupped as an item set
 - Fixed a bug that allowed spells to be applied to base items
 - Added zombie character images and a new Halloween background for the
 main menu
 - Beta version of new item import tool, available in game in the Steam
 Workshop submission process
 - Fixed Mann vs. Machine robots not taunting when they level up while
 carrying the bomb
 - Updated the health bar for Merasmus and Monoculus
 - Added more credits to Caliginous Caper, Wave 666

 __**_
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 please visit:
 https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux



 --
 Svensk Ljud  Ljus Produktion


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 please visit:
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Re: [hlds_linux] Mandatory Team Fortress 2 update released

2012-11-02 Thread TIFFANY OJEDA
I think its just  everyone trying to access the update servers all at the same 
time,  when the last update came out  same thing happened

From: Marco Padovan e...@evcz.tk
To: hlds_linux hlds_linux@list.valvesoftware.com
Sent: Friday, November 02, 2012 at 2:53 pm
Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released

seeing the same on all our .eu servers ... just give it some time (up to

10minutes) and it will finally connect to some server and will start

downloading :)





Il 02/11/2012 19.51, Svensk Ljud  Ljus Produktion ha scritto:

 Im getting this on our MvM server.



   4:27 [146.66.156.13:27030] Failed.  Failed to connect to

 146.66.156.13:27030, errno 115 Operation now in progress



   4:27 [213.242.110.94:27030] Connecting...



   4:27 [213.242.110.94:27030] Connection established; handshaking...



   4:27 [213.242.110.94:27030] Sending login message...



   4:27 [213.242.110.94:27030] Failed.  Server rejected session login



   4:28 [80.239.130.254:27030] Connecting...



   4:31 [80.239.130.254:27030] Failed.  Failed to connect to

 80.239.130.254:27030, errno 115 Operation now in progress



   4:31 [77.67.56.170:27030] Connecting...



   4:34 [77.67.56.170:27030] Failed.  Failed to connect to

 77.67.56.170:27030, errno 115 Operation now in progress



   4:34 [146.66.156.13:27030] Connecting...



   4:37 [146.66.156.13:27030] Failed.  Failed to connect to

 146.66.156.13:27030, errno 115 Operation now in progress



   4:37 [146.66.156.12:27030] Connecting...



   4:40 [146.66.156.12:27030] Failed.  Failed to connect to

 146.66.156.12:27030, errno 115 Operation now in progress



   4:40 [81.171.70.221:27030] Connecting...



   4:43 [81.171.70.221:27030] Failed.  Failed to connect to

 81.171.70.221:27030, errno 115 Operation now in progress



   4:43 [213.242.110.94:27030] Connecting...



   4:43 [213.242.110.94:27030] Connection established; handshaking...



   4:43 [213.242.110.94:27030] Sending login message...



   4:43 [213.242.110.94:27030] Failed.  Server rejected session login



   4:43 [213.242.110.98:27030] Connecting...



   4:43 [213.242.110.98:27030] Connection established; handshaking...



   4:43 [213.242.110.98:27030] Sending login message...



   4:43 [213.242.110.98:27030] Failed.  Server rejected session login



   4:43 [77.67.60.58:27030] Connecting...



   4:46 [77.67.60.58:27030] Failed.  Failed to connect to

 77.67.60.58:27030, errno 115 Operation now in progress



   4:46 [79.141.165.3:27030] Connecting...



   4:49 [79.141.165.3:27030] Failed.  Failed to connect to

 79.141.165.3:27030, errno 115 Operation now in progress



   4:49 [80.239.194.142:27030] Connecting...



   4:52 [80.239.194.142:27030] Failed.  Failed to connect to

 80.239.194.142:27030, errno 115 Operation now in progress



   4:52 [81.171.70.222:27030] Connecting...



   4:55 [81.171.70.222:27030] Failed.  Failed to connect to

 81.171.70.222:270



 i'll never seen that before ..

 We are located in North Europe



 Peter

 Sweden



 Eric Smith skrev 2012-11-02 19:26:

 We've released a mandatory update for Team Fortress 2. The notes for

 the update are below.



 -Eric



 --





 Source Engine Changes (TF2, DoD:S, HL2:DM)

 - Fixed a bug that was causing intermittent lag spikes for Linux

 dedicated servers

 - Fixed a crash while command-tabing on Mac in fullscreen

 - Fixed not running on Mac OSX 10.5.8



 Team Fortress 2

 - MERASMUS! has leveled up at WizardCon!

 - The Skull Island Topper now tracks the highest level of

 Merasmus the owner has helped defeat

 - Increased Engineer, Scout, Pyro and Heavy damage against Merasmus

 - Increased Soldier and Demoman damage against Merasmus while he

 is in hiding

 - Saxxy Awards submissions are now being accepted for the Replay

 category via the in-game YouTube(tm) uploader

 - Fixed the Heavy not playing the correct audio when equipping all of

 the Grand Duchess items

 - Fixed the Grand Duchess items not being groupped as an item set

 - Fixed a bug that allowed spells to be applied to base items

 - Added zombie character images and a new Halloween background for

 the main menu

 - Beta version of new item import tool, available in game in the

 Steam Workshop submission process

 - Fixed Mann vs. Machine robots not taunting when they level up while

 carrying the bomb

 - Updated the health bar for Merasmus and Monoculus

 - Added more credits to Caliginous Caper, Wave 666



 ___

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 archives, please visit:

 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux









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Re: [hlds_linux] Mandatory Team Fortress 2 update released

2012-11-02 Thread Marco Padovan
Ah ok,

didn't noticed this during the last update:)

Il 02/11/2012 19.55, TIFFANY OJEDA ha scritto:
 I think its just  everyone trying to access the update servers all at the 
 same time,  when the last update came out  same thing happened

 From: Marco Padovan e...@evcz.tk
 To: hlds_linux hlds_linux@list.valvesoftware.com
 Sent: Friday, November 02, 2012 at 2:53 pm
 Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released

 seeing the same on all our .eu servers ... just give it some time (up to

 10minutes) and it will finally connect to some server and will start

 downloading :)





 Il 02/11/2012 19.51, Svensk Ljud  Ljus Produktion ha scritto:

 Im getting this on our MvM server.
   4:27 [146.66.156.13:27030] Failed.  Failed to connect to
 146.66.156.13:27030, errno 115 Operation now in progress
   4:27 [213.242.110.94:27030] Connecting...
   4:27 [213.242.110.94:27030] Connection established; handshaking...
   4:27 [213.242.110.94:27030] Sending login message...
   4:27 [213.242.110.94:27030] Failed.  Server rejected session login
   4:28 [80.239.130.254:27030] Connecting...
   4:31 [80.239.130.254:27030] Failed.  Failed to connect to
 80.239.130.254:27030, errno 115 Operation now in progress
   4:31 [77.67.56.170:27030] Connecting...
   4:34 [77.67.56.170:27030] Failed.  Failed to connect to
 77.67.56.170:27030, errno 115 Operation now in progress
   4:34 [146.66.156.13:27030] Connecting...
   4:37 [146.66.156.13:27030] Failed.  Failed to connect to
 146.66.156.13:27030, errno 115 Operation now in progress
   4:37 [146.66.156.12:27030] Connecting...
   4:40 [146.66.156.12:27030] Failed.  Failed to connect to
 146.66.156.12:27030, errno 115 Operation now in progress
   4:40 [81.171.70.221:27030] Connecting...
   4:43 [81.171.70.221:27030] Failed.  Failed to connect to
 81.171.70.221:27030, errno 115 Operation now in progress
   4:43 [213.242.110.94:27030] Connecting...
   4:43 [213.242.110.94:27030] Connection established; handshaking...
   4:43 [213.242.110.94:27030] Sending login message...
   4:43 [213.242.110.94:27030] Failed.  Server rejected session login
   4:43 [213.242.110.98:27030] Connecting...
   4:43 [213.242.110.98:27030] Connection established; handshaking...
   4:43 [213.242.110.98:27030] Sending login message...
   4:43 [213.242.110.98:27030] Failed.  Server rejected session login
   4:43 [77.67.60.58:27030] Connecting...
   4:46 [77.67.60.58:27030] Failed.  Failed to connect to
 77.67.60.58:27030, errno 115 Operation now in progress
   4:46 [79.141.165.3:27030] Connecting...
   4:49 [79.141.165.3:27030] Failed.  Failed to connect to
 79.141.165.3:27030, errno 115 Operation now in progress
   4:49 [80.239.194.142:27030] Connecting...
   4:52 [80.239.194.142:27030] Failed.  Failed to connect to
 80.239.194.142:27030, errno 115 Operation now in progress
   4:52 [81.171.70.222:27030] Connecting...
   4:55 [81.171.70.222:27030] Failed.  Failed to connect to
 81.171.70.222:270
 i'll never seen that before ..
 We are located in North Europe
 Peter
 Sweden
 Eric Smith skrev 2012-11-02 19:26:
 We've released a mandatory update for Team Fortress 2. The notes for
 the update are below.
 -Eric
 --
 Source Engine Changes (TF2, DoD:S, HL2:DM)
 - Fixed a bug that was causing intermittent lag spikes for Linux
 dedicated servers
 - Fixed a crash while command-tabing on Mac in fullscreen
 - Fixed not running on Mac OSX 10.5.8
 Team Fortress 2
 - MERASMUS! has leveled up at WizardCon!
 - The Skull Island Topper now tracks the highest level of
 Merasmus the owner has helped defeat
 - Increased Engineer, Scout, Pyro and Heavy damage against Merasmus
 - Increased Soldier and Demoman damage against Merasmus while he
 is in hiding
 - Saxxy Awards submissions are now being accepted for the Replay
 category via the in-game YouTube(tm) uploader
 - Fixed the Heavy not playing the correct audio when equipping all of
 the Grand Duchess items
 - Fixed the Grand Duchess items not being groupped as an item set
 - Fixed a bug that allowed spells to be applied to base items
 - Added zombie character images and a new Halloween background for
 the main menu
 - Beta version of new item import tool, available in game in the
 Steam Workshop submission process
 - Fixed Mann vs. Machine robots not taunting when they level up while
 carrying the bomb
 - Updated the health bar for Merasmus and Monoculus
 - Added more credits to Caliginous Caper, Wave 666
 ___
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 archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


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 visit:

 

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2012-11-02 Thread Scipizoa
Really???   I've seen this happen the last couple of updates,  for tf2,  it 
even did it afew times for l4d2

From: Marco Padovan e...@evcz.tk
To: hlds_linux hlds_linux@list.valvesoftware.com
Sent: Friday, November 02, 2012 at 2:59 pm
Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released

Ah ok,



didn't noticed this during the last update:)



Il 02/11/2012 19.55, TIFFANY OJEDA ha scritto:

 I think its just  everyone trying to access the update servers all at the 
 same time,  when the last update came out  same thing happened



 From: Marco Padovan e...@evcz.tk

 To: hlds_linux hlds_linux@list.valvesoftware.com

 Sent: Friday, November 02, 2012 at 2:53 pm

 Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released



 seeing the same on all our .eu servers ... just give it some time (up to



 10minutes) and it will finally connect to some server and will start



 downloading :)











 Il 02/11/2012 19.51, Svensk Ljud  Ljus Produktion ha scritto:



 Im getting this on our MvM server.

   4:27 [146.66.156.13:27030] Failed.  Failed to connect to

 146.66.156.13:27030, errno 115 Operation now in progress

   4:27 [213.242.110.94:27030] Connecting...

   4:27 [213.242.110.94:27030] Connection established; handshaking...

   4:27 [213.242.110.94:27030] Sending login message...

   4:27 [213.242.110.94:27030] Failed.  Server rejected session login

   4:28 [80.239.130.254:27030] Connecting...

   4:31 [80.239.130.254:27030] Failed.  Failed to connect to

 80.239.130.254:27030, errno 115 Operation now in progress

   4:31 [77.67.56.170:27030] Connecting...

   4:34 [77.67.56.170:27030] Failed.  Failed to connect to

 77.67.56.170:27030, errno 115 Operation now in progress

   4:34 [146.66.156.13:27030] Connecting...

   4:37 [146.66.156.13:27030] Failed.  Failed to connect to

 146.66.156.13:27030, errno 115 Operation now in progress

   4:37 [146.66.156.12:27030] Connecting...

   4:40 [146.66.156.12:27030] Failed.  Failed to connect to

 146.66.156.12:27030, errno 115 Operation now in progress

   4:40 [81.171.70.221:27030] Connecting...

   4:43 [81.171.70.221:27030] Failed.  Failed to connect to

 81.171.70.221:27030, errno 115 Operation now in progress

   4:43 [213.242.110.94:27030] Connecting...

   4:43 [213.242.110.94:27030] Connection established; handshaking...

   4:43 [213.242.110.94:27030] Sending login message...

   4:43 [213.242.110.94:27030] Failed.  Server rejected session login

   4:43 [213.242.110.98:27030] Connecting...

   4:43 [213.242.110.98:27030] Connection established; handshaking...

   4:43 [213.242.110.98:27030] Sending login message...

   4:43 [213.242.110.98:27030] Failed.  Server rejected session login

   4:43 [77.67.60.58:27030] Connecting...

   4:46 [77.67.60.58:27030] Failed.  Failed to connect to

 77.67.60.58:27030, errno 115 Operation now in progress

   4:46 [79.141.165.3:27030] Connecting...

   4:49 [79.141.165.3:27030] Failed.  Failed to connect to

 79.141.165.3:27030, errno 115 Operation now in progress

   4:49 [80.239.194.142:27030] Connecting...

   4:52 [80.239.194.142:27030] Failed.  Failed to connect to

 80.239.194.142:27030, errno 115 Operation now in progress

   4:52 [81.171.70.222:27030] Connecting...

   4:55 [81.171.70.222:27030] Failed.  Failed to connect to

 81.171.70.222:270

 i'll never seen that before ..

 We are located in North Europe

 Peter

 Sweden

 Eric Smith skrev 2012-11-02 19:26:

 We've released a mandatory update for Team Fortress 2. The notes for

 the update are below.

 -Eric

 --

 Source Engine Changes (TF2, DoD:S, HL2:DM)

 - Fixed a bug that was causing intermittent lag spikes for Linux

 dedicated servers

 - Fixed a crash while command-tabing on Mac in fullscreen

 - Fixed not running on Mac OSX 10.5.8

 Team Fortress 2

 - MERASMUS! has leveled up at WizardCon!

 - The Skull Island Topper now tracks the highest level of

 Merasmus the owner has helped defeat

 - Increased Engineer, Scout, Pyro and Heavy damage against Merasmus

 - Increased Soldier and Demoman damage against Merasmus while he

 is in hiding

 - Saxxy Awards submissions are now being accepted for the Replay

 category via the in-game YouTube(tm) uploader

 - Fixed the Heavy not playing the correct audio when equipping all of

 the Grand Duchess items

 - Fixed the Grand Duchess items not being groupped as an item set

 - Fixed a bug that allowed spells to be applied to base items

 - Added zombie character images and a new Halloween background for

 the main menu

 - Beta version of new item import tool, available in game in the

 Steam Workshop submission process

 - Fixed Mann vs. Machine robots not taunting when they level up while

 carrying the bomb

 - Updated the health bar for Merasmus and Monoculus

 - Added more credits to Caliginous Caper, Wave 666


Re: [hlds_linux] Mandatory Team Fortress 2 update released

2012-11-02 Thread Giovanni Harting
I have seen this tow days earlier too


2012/11/2 Scipizoa scipi...@aol.com

 Really???   I've seen this happen the last couple of updates,  for tf2,
 it even did it afew times for l4d2

 From: Marco Padovan e...@evcz.tk
 To: hlds_linux hlds_linux@list.valvesoftware.com
 Sent: Friday, November 02, 2012 at 2:59 pm
 Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released

 Ah ok,



 didn't noticed this during the last update:)



 Il 02/11/2012 19.55, TIFFANY OJEDA ha scritto:

  I think its just  everyone trying to access the update servers all at
 the same time,  when the last update came out  same thing happened

 

  From: Marco Padovan e...@evcz.tk

  To: hlds_linux hlds_linux@list.valvesoftware.com

  Sent: Friday, November 02, 2012 at 2:53 pm

  Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released

 

  seeing the same on all our .eu servers ... just give it some time (up to

 

  10minutes) and it will finally connect to some server and will start

 

  downloading :)

 

 

 

 

 

  Il 02/11/2012 19.51, Svensk Ljud  Ljus Produktion ha scritto:

 

  Im getting this on our MvM server.

4:27 [146.66.156.13:27030] Failed.  Failed to connect to

  146.66.156.13:27030, errno 115 Operation now in progress

4:27 [213.242.110.94:27030] Connecting...

4:27 [213.242.110.94:27030] Connection established;
 handshaking...

4:27 [213.242.110.94:27030] Sending login message...

4:27 [213.242.110.94:27030] Failed.  Server rejected session
 login

4:28 [80.239.130.254:27030] Connecting...

4:31 [80.239.130.254:27030] Failed.  Failed to connect to

  80.239.130.254:27030, errno 115 Operation now in progress

4:31 [77.67.56.170:27030] Connecting...

4:34 [77.67.56.170:27030] Failed.  Failed to connect to

  77.67.56.170:27030, errno 115 Operation now in progress

4:34 [146.66.156.13:27030] Connecting...

4:37 [146.66.156.13:27030] Failed.  Failed to connect to

  146.66.156.13:27030, errno 115 Operation now in progress

4:37 [146.66.156.12:27030] Connecting...

4:40 [146.66.156.12:27030] Failed.  Failed to connect to

  146.66.156.12:27030, errno 115 Operation now in progress

4:40 [81.171.70.221:27030] Connecting...

4:43 [81.171.70.221:27030] Failed.  Failed to connect to

  81.171.70.221:27030, errno 115 Operation now in progress

4:43 [213.242.110.94:27030] Connecting...

4:43 [213.242.110.94:27030] Connection established;
 handshaking...

4:43 [213.242.110.94:27030] Sending login message...

4:43 [213.242.110.94:27030] Failed.  Server rejected session
 login

4:43 [213.242.110.98:27030] Connecting...

4:43 [213.242.110.98:27030] Connection established;
 handshaking...

4:43 [213.242.110.98:27030] Sending login message...

4:43 [213.242.110.98:27030] Failed.  Server rejected session
 login

4:43 [77.67.60.58:27030] Connecting...

4:46 [77.67.60.58:27030] Failed.  Failed to connect to

  77.67.60.58:27030, errno 115 Operation now in progress

4:46 [79.141.165.3:27030] Connecting...

4:49 [79.141.165.3:27030] Failed.  Failed to connect to

  79.141.165.3:27030, errno 115 Operation now in progress

4:49 [80.239.194.142:27030] Connecting...

4:52 [80.239.194.142:27030] Failed.  Failed to connect to

  80.239.194.142:27030, errno 115 Operation now in progress

4:52 [81.171.70.222:27030] Connecting...

4:55 [81.171.70.222:27030] Failed.  Failed to connect to

  81.171.70.222:270

  i'll never seen that before ..

  We are located in North Europe

  Peter

  Sweden

  Eric Smith skrev 2012-11-02 19:26:

  We've released a mandatory update for Team Fortress 2. The notes for

  the update are below.

  -Eric

  --

  Source Engine Changes (TF2, DoD:S, HL2:DM)

  - Fixed a bug that was causing intermittent lag spikes for Linux

  dedicated servers

  - Fixed a crash while command-tabing on Mac in fullscreen

  - Fixed not running on Mac OSX 10.5.8

  Team Fortress 2

  - MERASMUS! has leveled up at WizardCon!

  - The Skull Island Topper now tracks the highest level of

  Merasmus the owner has helped defeat

  - Increased Engineer, Scout, Pyro and Heavy damage against Merasmus

  - Increased Soldier and Demoman damage against Merasmus while he

  is in hiding

  - Saxxy Awards submissions are now being accepted for the Replay

  category via the in-game YouTube(tm) uploader

  - Fixed the Heavy not playing the correct audio when equipping all of

  the Grand Duchess items

  - Fixed the Grand Duchess items not being groupped as an item set

  - Fixed a bug that allowed spells to be applied to base items

  - Added zombie character images and a new Halloween background for

  the main menu

  - Beta version of new item import tool, available in game in the

  Steam Workshop submission process

  - Fixed Mann 

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2012-11-02 Thread ics
Relax, it's always have been like this between the time update releases 
and update gets downloaded. 30mins from now you wouldn't even notice it 
was difficult to update. 4 years ago it was nearly impossible to get 
update in an hour, now it takes me about 4-6mins (10 mins max) after 
update. Major improvement.


-ics

2.11.2012 21:02, Scipizoa kirjoitti:

Really???   I've seen this happen the last couple of updates,  for tf2,  it 
even did it afew times for l4d2

From: Marco Padovan e...@evcz.tk
To: hlds_linux hlds_linux@list.valvesoftware.com
Sent: Friday, November 02, 2012 at 2:59 pm
Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released

Ah ok,



didn't noticed this during the last update:)



Il 02/11/2012 19.55, TIFFANY OJEDA ha scritto:


I think its just  everyone trying to access the update servers all at the same 
time,  when the last update came out  same thing happened
From: Marco Padovan e...@evcz.tk
To: hlds_linux hlds_linux@list.valvesoftware.com
Sent: Friday, November 02, 2012 at 2:53 pm
Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released
seeing the same on all our .eu servers ... just give it some time (up to
10minutes) and it will finally connect to some server and will start
downloading :)
Il 02/11/2012 19.51, Svensk Ljud  Ljus Produktion ha scritto:

Im getting this on our MvM server.
   4:27 [146.66.156.13:27030] Failed.  Failed to connect to
146.66.156.13:27030, errno 115 Operation now in progress
   4:27 [213.242.110.94:27030] Connecting...
   4:27 [213.242.110.94:27030] Connection established; handshaking...
   4:27 [213.242.110.94:27030] Sending login message...
   4:27 [213.242.110.94:27030] Failed.  Server rejected session login
   4:28 [80.239.130.254:27030] Connecting...
   4:31 [80.239.130.254:27030] Failed.  Failed to connect to
80.239.130.254:27030, errno 115 Operation now in progress
   4:31 [77.67.56.170:27030] Connecting...
   4:34 [77.67.56.170:27030] Failed.  Failed to connect to
77.67.56.170:27030, errno 115 Operation now in progress
   4:34 [146.66.156.13:27030] Connecting...
   4:37 [146.66.156.13:27030] Failed.  Failed to connect to
146.66.156.13:27030, errno 115 Operation now in progress
   4:37 [146.66.156.12:27030] Connecting...
   4:40 [146.66.156.12:27030] Failed.  Failed to connect to
146.66.156.12:27030, errno 115 Operation now in progress
   4:40 [81.171.70.221:27030] Connecting...
   4:43 [81.171.70.221:27030] Failed.  Failed to connect to
81.171.70.221:27030, errno 115 Operation now in progress
   4:43 [213.242.110.94:27030] Connecting...
   4:43 [213.242.110.94:27030] Connection established; handshaking...
   4:43 [213.242.110.94:27030] Sending login message...
   4:43 [213.242.110.94:27030] Failed.  Server rejected session login
   4:43 [213.242.110.98:27030] Connecting...
   4:43 [213.242.110.98:27030] Connection established; handshaking...
   4:43 [213.242.110.98:27030] Sending login message...
   4:43 [213.242.110.98:27030] Failed.  Server rejected session login
   4:43 [77.67.60.58:27030] Connecting...
   4:46 [77.67.60.58:27030] Failed.  Failed to connect to
77.67.60.58:27030, errno 115 Operation now in progress
   4:46 [79.141.165.3:27030] Connecting...
   4:49 [79.141.165.3:27030] Failed.  Failed to connect to
79.141.165.3:27030, errno 115 Operation now in progress
   4:49 [80.239.194.142:27030] Connecting...
   4:52 [80.239.194.142:27030] Failed.  Failed to connect to
80.239.194.142:27030, errno 115 Operation now in progress
   4:52 [81.171.70.222:27030] Connecting...
   4:55 [81.171.70.222:27030] Failed.  Failed to connect to
81.171.70.222:270
i'll never seen that before ..
We are located in North Europe
Peter
Sweden
Eric Smith skrev 2012-11-02 19:26:

We've released a mandatory update for Team Fortress 2. The notes for
the update are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a bug that was causing intermittent lag spikes for Linux
dedicated servers
- Fixed a crash while command-tabing on Mac in fullscreen
- Fixed not running on Mac OSX 10.5.8
Team Fortress 2
- MERASMUS! has leveled up at WizardCon!
 - The Skull Island Topper now tracks the highest level of
Merasmus the owner has helped defeat
 - Increased Engineer, Scout, Pyro and Heavy damage against Merasmus
 - Increased Soldier and Demoman damage against Merasmus while he
is in hiding
- Saxxy Awards submissions are now being accepted for the Replay
category via the in-game YouTube(tm) uploader
- Fixed the Heavy not playing the correct audio when equipping all of
the Grand Duchess items
- Fixed the Grand Duchess items not being groupped as an item set
- Fixed a bug that allowed spells to be applied to base items
- Added zombie character images and a new Halloween background for
the main menu
- Beta version of new item import tool, available in game in the
Steam Workshop 

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2012-11-02 Thread doc
And this time the Friday is actually at a great time (for those living in
PST - the one chosen timezone).


On Fri, Nov 2, 2012 at 12:07 PM, ics i...@ics-base.net wrote:

 Relax, it's always have been like this between the time update releases
 and update gets downloaded. 30mins from now you wouldn't even notice it was
 difficult to update. 4 years ago it was nearly impossible to get update in
 an hour, now it takes me about 4-6mins (10 mins max) after update. Major
 improvement.

 -ics

 2.11.2012 21:02, Scipizoa kirjoitti:

  Really???   I've seen this happen the last couple of updates,  for tf2,
  it even did it afew times for l4d2

 From: Marco Padovan e...@evcz.tk
 To: hlds_linux 
 hlds_linux@list.**valvesoftware.comhlds_linux@list.valvesoftware.com
 
 Sent: Friday, November 02, 2012 at 2:59 pm
 Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released

 Ah ok,



 didn't noticed this during the last update:)



 Il 02/11/2012 19.55, TIFFANY OJEDA ha scritto:

  I think its just  everyone trying to access the update servers all at
 the same time,  when the last update came out  same thing happened
 From: Marco Padovan e...@evcz.tk
 To: hlds_linux 
 hlds_linux@list.**valvesoftware.comhlds_linux@list.valvesoftware.com
 
 Sent: Friday, November 02, 2012 at 2:53 pm
 Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released
 seeing the same on all our .eu servers ... just give it some time (up to
 10minutes) and it will finally connect to some server and will start
 downloading :)
 Il 02/11/2012 19.51, Svensk Ljud  Ljus Produktion ha scritto:

 Im getting this on our MvM server.
4:27 [146.66.156.13:27030] Failed.  Failed to connect to
 146.66.156.13:27030, errno 115 Operation now in progress
4:27 [213.242.110.94:27030] Connecting...
4:27 [213.242.110.94:27030] Connection established;
 handshaking...
4:27 [213.242.110.94:27030] Sending login message...
4:27 [213.242.110.94:27030] Failed.  Server rejected session
 login
4:28 [80.239.130.254:27030] Connecting...
4:31 [80.239.130.254:27030] Failed.  Failed to connect to
 80.239.130.254:27030, errno 115 Operation now in progress
4:31 [77.67.56.170:27030] Connecting...
4:34 [77.67.56.170:27030] Failed.  Failed to connect to
 77.67.56.170:27030, errno 115 Operation now in progress
4:34 [146.66.156.13:27030] Connecting...
4:37 [146.66.156.13:27030] Failed.  Failed to connect to
 146.66.156.13:27030, errno 115 Operation now in progress
4:37 [146.66.156.12:27030] Connecting...
4:40 [146.66.156.12:27030] Failed.  Failed to connect to
 146.66.156.12:27030, errno 115 Operation now in progress
4:40 [81.171.70.221:27030] Connecting...
4:43 [81.171.70.221:27030] Failed.  Failed to connect to
 81.171.70.221:27030, errno 115 Operation now in progress
4:43 [213.242.110.94:27030] Connecting...
4:43 [213.242.110.94:27030] Connection established;
 handshaking...
4:43 [213.242.110.94:27030] Sending login message...
4:43 [213.242.110.94:27030] Failed.  Server rejected session
 login
4:43 [213.242.110.98:27030] Connecting...
4:43 [213.242.110.98:27030] Connection established;
 handshaking...
4:43 [213.242.110.98:27030] Sending login message...
4:43 [213.242.110.98:27030] Failed.  Server rejected session
 login
4:43 [77.67.60.58:27030] Connecting...
4:46 [77.67.60.58:27030] Failed.  Failed to connect to
 77.67.60.58:27030, errno 115 Operation now in progress
4:46 [79.141.165.3:27030] Connecting...
4:49 [79.141.165.3:27030] Failed.  Failed to connect to
 79.141.165.3:27030, errno 115 Operation now in progress
4:49 [80.239.194.142:27030] Connecting...
4:52 [80.239.194.142:27030] Failed.  Failed to connect to
 80.239.194.142:27030, errno 115 Operation now in progress
4:52 [81.171.70.222:27030] Connecting...
4:55 [81.171.70.222:27030] Failed.  Failed to connect to
 81.171.70.222:270
 i'll never seen that before ..
 We are located in North Europe
 Peter
 Sweden
 Eric Smith skrev 2012-11-02 19:26:

 We've released a mandatory update for Team Fortress 2. The notes for
 the update are below.
 -Eric
 --
 Source Engine Changes (TF2, DoD:S, HL2:DM)
 - Fixed a bug that was causing intermittent lag spikes for Linux
 dedicated servers
 - Fixed a crash while command-tabing on Mac in fullscreen
 - Fixed not running on Mac OSX 10.5.8
 Team Fortress 2
 - MERASMUS! has leveled up at WizardCon!
  - The Skull Island Topper now tracks the highest level of
 Merasmus the owner has helped defeat
  - Increased Engineer, Scout, Pyro and Heavy damage against
 Merasmus
  - Increased Soldier and Demoman damage against Merasmus while he
 is in hiding
 - Saxxy Awards submissions are now being accepted for the Replay
 category via the in-game YouTube(tm) uploader
 - Fixed the Heavy not playing the correct audio 

Re: [hlds_linux] Mandatory Team Fortress 2 update coming

2012-11-02 Thread Nerdboy
It's called choose your own adventure, not make your own adventure.
On Nov 2, 2012 11:26 AM, Jason pctool...@gmail.com wrote:

 What page do we turn to for the list of things added/fixed/corrected in the
 update before they release the update and we're just too impatient to wait?
  *smirk*

 On Fri, Nov 2, 2012 at 2:24 PM, doc drga...@gmail.com wrote:

  You enter the announcement thread of an upcoming TF2 update.
 
  If you choose to speculate about patch notes, turn to page 15.
  If you choose to complain about updates on a Friday, turn to page 18.
  If you choose to ask for a CS:S sync, turn to page 33.
 
 
  On Fri, Nov 2, 2012 at 11:12 AM, Eric Smith er...@valvesoftware.com
  wrote:
 
   We're working on a mandatory update for TF2. We should have it ready
  soon.
  
   -Eric
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
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 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
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Re: [hlds_linux] Mandatory Team Fortress 2 update released

2012-11-02 Thread ics
Yes i'm loving the timing too. 8:26 pm is much better than the usual 
3-5am (6-8 hours from now)


-ics

2.11.2012 21:09, doc kirjoitti:

And this time the Friday is actually at a great time (for those living in
PST - the one chosen timezone).


On Fri, Nov 2, 2012 at 12:07 PM, ics i...@ics-base.net wrote:


Relax, it's always have been like this between the time update releases
and update gets downloaded. 30mins from now you wouldn't even notice it was
difficult to update. 4 years ago it was nearly impossible to get update in
an hour, now it takes me about 4-6mins (10 mins max) after update. Major
improvement.

-ics

2.11.2012 21:02, Scipizoa kirjoitti:

  Really???   I've seen this happen the last couple of updates,  for tf2,

  it even did it afew times for l4d2

From: Marco Padovan e...@evcz.tk
To: hlds_linux 
hlds_linux@list.**valvesoftware.comhlds_linux@list.valvesoftware.com
Sent: Friday, November 02, 2012 at 2:59 pm
Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released

Ah ok,



didn't noticed this during the last update:)



Il 02/11/2012 19.55, TIFFANY OJEDA ha scritto:

  I think its just  everyone trying to access the update servers all at

the same time,  when the last update came out  same thing happened
From: Marco Padovan e...@evcz.tk
To: hlds_linux 
hlds_linux@list.**valvesoftware.comhlds_linux@list.valvesoftware.com
Sent: Friday, November 02, 2012 at 2:53 pm
Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released
seeing the same on all our .eu servers ... just give it some time (up to
10minutes) and it will finally connect to some server and will start
downloading :)
Il 02/11/2012 19.51, Svensk Ljud  Ljus Produktion ha scritto:


Im getting this on our MvM server.
4:27 [146.66.156.13:27030] Failed.  Failed to connect to
146.66.156.13:27030, errno 115 Operation now in progress
4:27 [213.242.110.94:27030] Connecting...
4:27 [213.242.110.94:27030] Connection established;
handshaking...
4:27 [213.242.110.94:27030] Sending login message...
4:27 [213.242.110.94:27030] Failed.  Server rejected session
login
4:28 [80.239.130.254:27030] Connecting...
4:31 [80.239.130.254:27030] Failed.  Failed to connect to
80.239.130.254:27030, errno 115 Operation now in progress
4:31 [77.67.56.170:27030] Connecting...
4:34 [77.67.56.170:27030] Failed.  Failed to connect to
77.67.56.170:27030, errno 115 Operation now in progress
4:34 [146.66.156.13:27030] Connecting...
4:37 [146.66.156.13:27030] Failed.  Failed to connect to
146.66.156.13:27030, errno 115 Operation now in progress
4:37 [146.66.156.12:27030] Connecting...
4:40 [146.66.156.12:27030] Failed.  Failed to connect to
146.66.156.12:27030, errno 115 Operation now in progress
4:40 [81.171.70.221:27030] Connecting...
4:43 [81.171.70.221:27030] Failed.  Failed to connect to
81.171.70.221:27030, errno 115 Operation now in progress
4:43 [213.242.110.94:27030] Connecting...
4:43 [213.242.110.94:27030] Connection established;
handshaking...
4:43 [213.242.110.94:27030] Sending login message...
4:43 [213.242.110.94:27030] Failed.  Server rejected session
login
4:43 [213.242.110.98:27030] Connecting...
4:43 [213.242.110.98:27030] Connection established;
handshaking...
4:43 [213.242.110.98:27030] Sending login message...
4:43 [213.242.110.98:27030] Failed.  Server rejected session
login
4:43 [77.67.60.58:27030] Connecting...
4:46 [77.67.60.58:27030] Failed.  Failed to connect to
77.67.60.58:27030, errno 115 Operation now in progress
4:46 [79.141.165.3:27030] Connecting...
4:49 [79.141.165.3:27030] Failed.  Failed to connect to
79.141.165.3:27030, errno 115 Operation now in progress
4:49 [80.239.194.142:27030] Connecting...
4:52 [80.239.194.142:27030] Failed.  Failed to connect to
80.239.194.142:27030, errno 115 Operation now in progress
4:52 [81.171.70.222:27030] Connecting...
4:55 [81.171.70.222:27030] Failed.  Failed to connect to
81.171.70.222:270
i'll never seen that before ..
We are located in North Europe
Peter
Sweden
Eric Smith skrev 2012-11-02 19:26:


We've released a mandatory update for Team Fortress 2. The notes for
the update are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a bug that was causing intermittent lag spikes for Linux
dedicated servers
- Fixed a crash while command-tabing on Mac in fullscreen
- Fixed not running on Mac OSX 10.5.8
Team Fortress 2
- MERASMUS! has leveled up at WizardCon!
  - The Skull Island Topper now tracks the highest level of
Merasmus the owner has helped defeat
  - Increased Engineer, Scout, Pyro and Heavy damage against
Merasmus
  - Increased Soldier and Demoman damage against Merasmus while he
is in hiding
- Saxxy Awards submissions are now being accepted for the Replay
category via the 

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2012-11-02 Thread Kaspars

Confirmed, lag spikes are gone! Thanks a lot!

On 2012.11.02. 21:20, ics wrote:
Yes i'm loving the timing too. 8:26 pm is much better than the usual 
3-5am (6-8 hours from now)


-ics

2.11.2012 21:09, doc kirjoitti:
And this time the Friday is actually at a great time (for those 
living in

PST - the one chosen timezone).


On Fri, Nov 2, 2012 at 12:07 PM, ics i...@ics-base.net wrote:


Relax, it's always have been like this between the time update releases
and update gets downloaded. 30mins from now you wouldn't even notice 
it was
difficult to update. 4 years ago it was nearly impossible to get 
update in
an hour, now it takes me about 4-6mins (10 mins max) after update. 
Major

improvement.

-ics

2.11.2012 21:02, Scipizoa kirjoitti:

  Really???   I've seen this happen the last couple of updates,  for 
tf2,

  it even did it afew times for l4d2

From: Marco Padovan e...@evcz.tk
To: hlds_linux 
hlds_linux@list.**valvesoftware.comhlds_linux@list.valvesoftware.com

Sent: Friday, November 02, 2012 at 2:59 pm
Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released

Ah ok,



didn't noticed this during the last update:)



Il 02/11/2012 19.55, TIFFANY OJEDA ha scritto:

  I think its just  everyone trying to access the update servers 
all at

the same time,  when the last update came out  same thing happened
From: Marco Padovan e...@evcz.tk
To: hlds_linux 
hlds_linux@list.**valvesoftware.comhlds_linux@list.valvesoftware.com

Sent: Friday, November 02, 2012 at 2:53 pm
Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released
seeing the same on all our .eu servers ... just give it some time 
(up to

10minutes) and it will finally connect to some server and will start
downloading :)
Il 02/11/2012 19.51, Svensk Ljud  Ljus Produktion ha scritto:


Im getting this on our MvM server.
4:27 [146.66.156.13:27030] Failed.  Failed to connect to
146.66.156.13:27030, errno 115 Operation now in progress
4:27 [213.242.110.94:27030] Connecting...
4:27 [213.242.110.94:27030] Connection established;
handshaking...
4:27 [213.242.110.94:27030] Sending login message...
4:27 [213.242.110.94:27030] Failed.  Server rejected session
login
4:28 [80.239.130.254:27030] Connecting...
4:31 [80.239.130.254:27030] Failed.  Failed to connect to
80.239.130.254:27030, errno 115 Operation now in progress
4:31 [77.67.56.170:27030] Connecting...
4:34 [77.67.56.170:27030] Failed.  Failed to connect to
77.67.56.170:27030, errno 115 Operation now in progress
4:34 [146.66.156.13:27030] Connecting...
4:37 [146.66.156.13:27030] Failed.  Failed to connect to
146.66.156.13:27030, errno 115 Operation now in progress
4:37 [146.66.156.12:27030] Connecting...
4:40 [146.66.156.12:27030] Failed.  Failed to connect to
146.66.156.12:27030, errno 115 Operation now in progress
4:40 [81.171.70.221:27030] Connecting...
4:43 [81.171.70.221:27030] Failed.  Failed to connect to
81.171.70.221:27030, errno 115 Operation now in progress
4:43 [213.242.110.94:27030] Connecting...
4:43 [213.242.110.94:27030] Connection established;
handshaking...
4:43 [213.242.110.94:27030] Sending login message...
4:43 [213.242.110.94:27030] Failed.  Server rejected session
login
4:43 [213.242.110.98:27030] Connecting...
4:43 [213.242.110.98:27030] Connection established;
handshaking...
4:43 [213.242.110.98:27030] Sending login message...
4:43 [213.242.110.98:27030] Failed.  Server rejected session
login
4:43 [77.67.60.58:27030] Connecting...
4:46 [77.67.60.58:27030] Failed.  Failed to connect to
77.67.60.58:27030, errno 115 Operation now in progress
4:46 [79.141.165.3:27030] Connecting...
4:49 [79.141.165.3:27030] Failed.  Failed to connect to
79.141.165.3:27030, errno 115 Operation now in progress
4:49 [80.239.194.142:27030] Connecting...
4:52 [80.239.194.142:27030] Failed.  Failed to connect to
80.239.194.142:27030, errno 115 Operation now in progress
4:52 [81.171.70.222:27030] Connecting...
4:55 [81.171.70.222:27030] Failed.  Failed to connect to
81.171.70.222:270
i'll never seen that before ..
We are located in North Europe
Peter
Sweden
Eric Smith skrev 2012-11-02 19:26:

We've released a mandatory update for Team Fortress 2. The notes 
for

the update are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a bug that was causing intermittent lag spikes for Linux
dedicated servers
- Fixed a crash while command-tabing on Mac in fullscreen
- Fixed not running on Mac OSX 10.5.8
Team Fortress 2
- MERASMUS! has leveled up at WizardCon!
  - The Skull Island Topper now tracks the highest level of
Merasmus the owner has helped defeat
  - Increased Engineer, Scout, Pyro and Heavy damage against
Merasmus
  - Increased Soldier and Demoman damage against Merasmus 
while he


Re: [hlds_linux] Mandatory Team Fortress 2 update released

2012-11-02 Thread Frank
I'm downloading another update as of now for some reason? Size is 96.1MB

What was this for? Doesn't appear to be a forced mandatory just client side
but would be nice to know why.
thanks 

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Friday, November 02, 2012 2:26 PM
To: 'Half-Life dedicated Linux server mailing list'; Half-Life dedicated
Win32 server mailing list; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Mandatory Team Fortress 2 update released

We've released a mandatory update for Team Fortress 2. The notes for the
update are below.

-Eric

--


Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a bug that was causing intermittent lag spikes for Linux dedicated
servers
- Fixed a crash while command-tabing on Mac in fullscreen
- Fixed not running on Mac OSX 10.5.8

Team Fortress 2
- MERASMUS! has leveled up at WizardCon!
   - The Skull Island Topper now tracks the highest level of Merasmus the
owner has helped defeat
   - Increased Engineer, Scout, Pyro and Heavy damage against Merasmus
   - Increased Soldier and Demoman damage against Merasmus while he is in
hiding
- Saxxy Awards submissions are now being accepted for the Replay category
via the in-game YouTube(tm) uploader
- Fixed the Heavy not playing the correct audio when equipping all of the
Grand Duchess items
- Fixed the Grand Duchess items not being groupped as an item set
- Fixed a bug that allowed spells to be applied to base items
- Added zombie character images and a new Halloween background for the main
menu
- Beta version of new item import tool, available in game in the Steam
Workshop submission process
- Fixed Mann vs. Machine robots not taunting when they level up while
carrying the bomb
- Updated the health bar for Merasmus and Monoculus
- Added more credits to Caliginous Caper, Wave 666

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Re: [hlds_linux] Mandatory Team Fortress 2 update released

2012-11-02 Thread Joe Davison
96MB update appears to be related to the Linux client stuff which was
pushed to the CDR at the same time.

On 3 November 2012 01:14, Frank ad...@gamerscrib.net wrote:

 I'm downloading another update as of now for some reason? Size is 96.1MB

 What was this for? Doesn't appear to be a forced mandatory just client side
 but would be nice to know why.
 thanks

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
 Sent: Friday, November 02, 2012 2:26 PM
 To: 'Half-Life dedicated Linux server mailing list'; Half-Life dedicated
 Win32 server mailing list; 'hlds_annou...@list.valvesoftware.com'
 Subject: [hlds_linux] Mandatory Team Fortress 2 update released

 We've released a mandatory update for Team Fortress 2. The notes for the
 update are below.

 -Eric

 --


 Source Engine Changes (TF2, DoD:S, HL2:DM)
 - Fixed a bug that was causing intermittent lag spikes for Linux dedicated
 servers
 - Fixed a crash while command-tabing on Mac in fullscreen
 - Fixed not running on Mac OSX 10.5.8

 Team Fortress 2
 - MERASMUS! has leveled up at WizardCon!
- The Skull Island Topper now tracks the highest level of Merasmus the
 owner has helped defeat
- Increased Engineer, Scout, Pyro and Heavy damage against Merasmus
- Increased Soldier and Demoman damage against Merasmus while he is in
 hiding
 - Saxxy Awards submissions are now being accepted for the Replay category
 via the in-game YouTube(tm) uploader
 - Fixed the Heavy not playing the correct audio when equipping all of the
 Grand Duchess items
 - Fixed the Grand Duchess items not being groupped as an item set
 - Fixed a bug that allowed spells to be applied to base items
 - Added zombie character images and a new Halloween background for the main
 menu
 - Beta version of new item import tool, available in game in the Steam
 Workshop submission process
 - Fixed Mann vs. Machine robots not taunting when they level up while
 carrying the bomb
 - Updated the health bar for Merasmus and Monoculus
 - Added more credits to Caliginous Caper, Wave 666

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Re: [hlds_linux] Mandatory Team Fortress 2 update released

2012-11-02 Thread wickedplayer494 .
I think the CDR change was a bit earlier than the 2nd update.

On Fri, Nov 2, 2012 at 8:15 PM, Joe Davison joedavison.davi...@gmail.comwrote:

 96MB update appears to be related to the Linux client stuff which was
 pushed to the CDR at the same time.

 On 3 November 2012 01:14, Frank ad...@gamerscrib.net wrote:

  I'm downloading another update as of now for some reason? Size is 96.1MB
 
  What was this for? Doesn't appear to be a forced mandatory just client
 side
  but would be nice to know why.
  thanks
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric
 Smith
  Sent: Friday, November 02, 2012 2:26 PM
  To: 'Half-Life dedicated Linux server mailing list'; Half-Life dedicated
  Win32 server mailing list; 'hlds_annou...@list.valvesoftware.com'
  Subject: [hlds_linux] Mandatory Team Fortress 2 update released
 
  We've released a mandatory update for Team Fortress 2. The notes for the
  update are below.
 
  -Eric
 
  --
 
 
  Source Engine Changes (TF2, DoD:S, HL2:DM)
  - Fixed a bug that was causing intermittent lag spikes for Linux
 dedicated
  servers
  - Fixed a crash while command-tabing on Mac in fullscreen
  - Fixed not running on Mac OSX 10.5.8
 
  Team Fortress 2
  - MERASMUS! has leveled up at WizardCon!
 - The Skull Island Topper now tracks the highest level of Merasmus
 the
  owner has helped defeat
 - Increased Engineer, Scout, Pyro and Heavy damage against Merasmus
 - Increased Soldier and Demoman damage against Merasmus while he is in
  hiding
  - Saxxy Awards submissions are now being accepted for the Replay category
  via the in-game YouTube(tm) uploader
  - Fixed the Heavy not playing the correct audio when equipping all of the
  Grand Duchess items
  - Fixed the Grand Duchess items not being groupped as an item set
  - Fixed a bug that allowed spells to be applied to base items
  - Added zombie character images and a new Halloween background for the
 main
  menu
  - Beta version of new item import tool, available in game in the Steam
  Workshop submission process
  - Fixed Mann vs. Machine robots not taunting when they level up while
  carrying the bomb
  - Updated the health bar for Merasmus and Monoculus
  - Added more credits to Caliginous Caper, Wave 666
 
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  please visit:
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Re: [hlds_linux] Multiple SRCDS Instances on Multicore servers?

2012-11-02 Thread Jesse Molina


Chris Oryschak wrote:

For the longest time I've been running multiple servers on a single box
that has multiple cores.  Each SRCDS instance would be assigned it's own
core to prevent it from hopping between cores as I assumed they might
overlap and max out that core.  Plus I remember discussion of lag
spikes occurring when it moves between cores.



Unless you think you can outsmart the scheduler in your system, don't 
try; you probably won't make things better, and you will probably make 
things worse.


My advice: don't use taskset to define cpu affinity for a process unless 
you have a good reason to do it and you know what you are doing.


Setting process affinity to a core can have a positive impact in certain 
situations, but the OB/scrds engine is probably not one of them, unless 
cache misses are a big deal.





Here are my questions:
-Those of you who run multiple SRCDS instances per server, do you assign
them each to a core?


No, I don't.  This isn't the kind of application which would benefit 
from that kind of thing.  Also, in my particular case, doing this would 
almost certainly be detrimental to performance.





-Do you renice any processes?


Yes I do, and yes, lowering the nice/raising the prio has a measurable 
positive impact on performance as measured on client net_graphs and 
end-user perception (me).


My advice: Definitely lower the nice on your srcds processes:
renice -10 $GAMESERVPID




-Do you change the realtime scheduling?


Absolutely not.  Realtime scheduling does not even make theoretical 
sense for this kind of application, especially not multiple realtime 
apps running on the same hardware.


I'll just say it: anyone who thinks realtime is a good idea for game 
servers is an idiot.






--
# Jesse Molina
# Mail = je...@opendreams.net
# Cell = 1-602-323-7608



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