Re: [hlds_linux] [hlds_announce] SteamPipe is coming. Download the TF beta

2013-02-19 Thread Jesse Molina


Please update the app ID list with the new TF2 beta ID:

https://developer.valvesoftware.com/wiki/Steam_Application_IDs#Server_Files



Fletcher Dunn wrote:

The orangebox engine games (Team Fortress 2, Counter Strike:Source, Day
of Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe.
Steam’s new-and-improved content delivery system.  SteamPipe is
currently used by most games on Steam.

This change will impact server operators in at least two significant ways:

·You will use steamcmd instead of the HLDSUpdateTool to install/update
the server.

·The conversion will entail significant changes to the way the files
appear in the local filesystem on the server and client.  The client no
longer uses GCF files.  Instead, most assets are packed up into VPK, and
those VPKs are the same on the server and the client.  The server no
longer uses 1000’s of loose files.

We’re using the TF beta to test these changes and identify the bugs, and
give everybody a chance to make sure their favorite mod or plugin will
work in the new system.

Everybody is encouraged to download the TF beta!

We’ve prepared an FAQ that discusses the details of the change and
answers the questions we anticipate:

https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491

Please report gameserver related bugs in this mailing list.

Client bugs can be reported through this mailing list, or in the TF beta
forum.

http://forums.steampowered.com/forums/forumdisplay.php?f=1038

Thanks for your help, and happy testing!

(And remember, playtime in the beta counts towards item drops in the
release game.)

- Fletch



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Re: [hlds_linux] [hlds_announce] SteamPipe is coming. Download the TF beta

2013-02-19 Thread Peter Reinhold

On 20.02.2013 07:30, Jesse Molina wrote:


Please accept the following feedback for consideration.  This
feedback is specifically limited to usage of the SteamCMD interface 
on

GNU/Linux.


Listen to what Jesse says, for he speaks the truth :)

Seriously, it took me far to long to get CS:GO download working, 
primarily because I could not find full documentation for the tool in 
one place, so, if you could get someone to write a full, all parameters 
explained piece of doc, it would be a great start.


Then, after that, you could consider simplifying the tool so it can 
just be called from a prompt without all kinds of sub-scripts and 
textfiles and whatnot, I would venture that more than 99.5% of the 
potential users are more comfortable with that, and for the rest, 
someone will whip up a GUI frontend, if the need arises.



/Peter


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[hlds_linux] sv_pure on new file system on CSS

2013-02-19 Thread Molnár László
So

As some before me i would like to now how much will the upadte change pure 
working?

If i remember correct pure is currently not working on CSGO (yes it on but you 
don't need to put much effort to bypass it) and if im correct we can except the 
same thing on CSS/TF2/DOD:S.

What about pure 2 ? Will it work or taken out?

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Re: [hlds_linux] [hlds_announce] SteamPipe is coming. Download the TF beta

2013-02-19 Thread Jesse Molina


ics wrote:


The tools needs to be more user friendly so that everyone is at home
using it.


I assume this was satirical.

I am guessing they were trying to make a unified command line interface 
for both Windows and GNU/Linux.  This was... not the kind of decision I 
would have made.


I would have suggested they just make a nice easy-to-do ncurses menu 
interface and then make the Windows people use cygwin.  That would have 
looked nice on both platforms.



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Re: [hlds_linux] [hlds_announce] SteamPipe is coming. Download the TF beta

2013-02-19 Thread Andre Müller
Best suggestion i've eved read. Full ack with Jessolina!
Am 20.02.2013 07:30 schrieb "Jesse Molina" :

>
> Dear Valve
>
> Please accept the following feedback for consideration.  This feedback is
> specifically limited to usage of the SteamCMD interface on GNU/Linux.
>
>
>
> Please document command usage for SteamCMD.  There doesn't seem to be any.
>
> There is this document here, but it does not document the various options
> and parameters which can be used with SteamCMD:
> https://developer.**valvesoftware.com/wiki/**SteamCMD
>
> If I do a "./steamcmd --help", nothing useful happens, which is probably
> the first thing an educated administrator might do.
>
> Exit codes?  Document them.
>
>
>
> Please stop trying to use the binary itself as a means of documentation.
>  Documentation is documentation.  The binary isn't.  I should not have to
> type "help arg1", "help arg2", "help arg2 subarg1" et-cetera on the
> interactive menu-driven interface to find out how to use the app.  I can't
> imagine how painful this must be to implement and keep up to date.
>
>
>
> Should I be using the steamcmd.sh script, or steam.sh, or just call the
> steamcmd binary directly?  steamcmd.sh magically appeared recently, and
> nobody really knows why because you didn't communicate this change with
> your user base.  Those of us who had been using steam.sh, found it stopped
> working because you changed it and we don't understand why. Looking at the
> header comments does not make it apparent how these scripts are to be used
> and why each is different.  Please improve communications when changes
> occur.
>
>
>
> Design suggestion:  Please stop trying to make SteamCMD an interactive
> command-line interface.  These are bad, sad, and wrong.  Pros hate
> interfaces like this because they are slow and painful and feel like they
> were written to be a crutch for stupid people.  Noobs can't use them
> because a mouse isn't involved.  Thus, you piss off everyone and spend a
> lot of effort doing it.  Why did you feel that bash needed to be replaced?
>  Do you really hate readline so much that you needed to re-implement it?
>  Something about those who feel the need to reinvent unix are condemned
> to...  yea.
>
>
>
> While I appreciate this;
> https://developer.**valvesoftware.com/wiki/Steam_**Application_IDs
>
> How's about a "./steamcmd --listappids", like the old "./steam -command
> list"?
>
>
>
> Please stop littering log files all over the place.  I've already got a
> steam.log file sitting in the steamcmd dir, and then you've got a logs
> directory, which apparently wasn't good enough for this one log file. And
> then there's that ~/Steam/logs/stderr.txt thing.  Am I going to have to
> write a cleanup script just to clean up these logfiles?  And for F*ks sake,
> why would you name your log files "*_log.txt" instead of just .log???
>
>
>
> Thanks for your consideration.
>
>
>
> Fletcher Dunn wrote:
>
>> The orangebox engine games (Team Fortress 2, Counter Strike:Source, Day
>> of Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe.
>> Steam’s new-and-improved content delivery system.  SteamPipe is
>> currently used by most games on Steam.
>>
>> This change will impact server operators in at least two significant ways:
>>
>> ·You will use steamcmd instead of the HLDSUpdateTool to install/update
>> the server.
>>
>> ·The conversion will entail significant changes to the way the files
>> appear in the local filesystem on the server and client.  The client no
>> longer uses GCF files.  Instead, most assets are packed up into VPK, and
>> those VPKs are the same on the server and the client.  The server no
>> longer uses 1000’s of loose files.
>>
>> We’re using the TF beta to test these changes and identify the bugs, and
>> give everybody a chance to make sure their favorite mod or plugin will
>> work in the new system.
>>
>> Everybody is encouraged to download the TF beta!
>>
>> We’ve prepared an FAQ that discusses the details of the change and
>> answers the questions we anticipate:
>>
>> https://support.steampowered.**com/kb_article.php?ref=7388-**QPFN-2491
>>
>> Please report gameserver related bugs in this mailing list.
>>
>> Client bugs can be reported through this mailing list, or in the TF beta
>> forum.
>>
>> http://forums.steampowered.**com/forums/forumdisplay.php?f=**1038
>>
>> Thanks for your help, and happy testing!
>>
>> (And remember, playtime in the beta counts towards item drops in the
>> release game.)
>>
>> - Fletch
>>
>>
>>
>> __**_
>> hlds_announce mailing list
>> hlds_announce@list.**valvesoftware.com
>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_announce

Re: [hlds_linux] [hlds_announce] SteamPipe is coming. Download the TF beta

2013-02-19 Thread ics
SteamCMD does it's job but it still isn't in the same usability level as 
hldsupdatetool is. Specifying directory each time is troublesome for 
many steps when you could just type _one line_ in the old tool that 
updated the whole server.


The tools needs to be more user friendly so that everyone is at home 
using it.


-ics

Jesse Molina kirjoitti:


Dear Valve

Please accept the following feedback for consideration.  This feedback 
is specifically limited to usage of the SteamCMD interface on GNU/Linux.




Please document command usage for SteamCMD.  There doesn't seem to be 
any.


There is this document here, but it does not document the various 
options and parameters which can be used with SteamCMD:

https://developer.valvesoftware.com/wiki/SteamCMD

If I do a "./steamcmd --help", nothing useful happens, which is 
probably the first thing an educated administrator might do.


Exit codes?  Document them.



Please stop trying to use the binary itself as a means of 
documentation.  Documentation is documentation.  The binary isn't.  I 
should not have to type "help arg1", "help arg2", "help arg2 subarg1" 
et-cetera on the interactive menu-driven interface to find out how to 
use the app.  I can't imagine how painful this must be to implement 
and keep up to date.




Should I be using the steamcmd.sh script, or steam.sh, or just call 
the steamcmd binary directly?  steamcmd.sh magically appeared 
recently, and nobody really knows why because you didn't communicate 
this change with your user base.  Those of us who had been using 
steam.sh, found it stopped working because you changed it and we don't 
understand why. Looking at the header comments does not make it 
apparent how these scripts are to be used and why each is different.  
Please improve communications when changes occur.




Design suggestion:  Please stop trying to make SteamCMD an interactive 
command-line interface.  These are bad, sad, and wrong.  Pros hate 
interfaces like this because they are slow and painful and feel like 
they were written to be a crutch for stupid people.  Noobs can't use 
them because a mouse isn't involved. Thus, you piss off everyone and 
spend a lot of effort doing it. Why did you feel that bash needed to 
be replaced?  Do you really hate readline so much that you needed to 
re-implement it? Something about those who feel the need to reinvent 
unix are condemned to...  yea.




While I appreciate this;
https://developer.valvesoftware.com/wiki/Steam_Application_IDs

How's about a "./steamcmd --listappids", like the old "./steam 
-command list"?




Please stop littering log files all over the place.  I've already got 
a steam.log file sitting in the steamcmd dir, and then you've got a 
logs directory, which apparently wasn't good enough for this one log 
file. And then there's that ~/Steam/logs/stderr.txt thing.  Am I going 
to have to write a cleanup script just to clean up these logfiles?  
And for F*ks sake, why would you name your log files "*_log.txt" 
instead of just .log???




Thanks for your consideration.



Fletcher Dunn wrote:

The orangebox engine games (Team Fortress 2, Counter Strike:Source, Day
of Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe.
Steam’s new-and-improved content delivery system.  SteamPipe is
currently used by most games on Steam.

This change will impact server operators in at least two significant 
ways:


·You will use steamcmd instead of the HLDSUpdateTool to install/update
the server.

·The conversion will entail significant changes to the way the files
appear in the local filesystem on the server and client.  The client no
longer uses GCF files.  Instead, most assets are packed up into VPK, and
those VPKs are the same on the server and the client.  The server no
longer uses 1000’s of loose files.

We’re using the TF beta to test these changes and identify the bugs, and
give everybody a chance to make sure their favorite mod or plugin will
work in the new system.

Everybody is encouraged to download the TF beta!

We’ve prepared an FAQ that discusses the details of the change and
answers the questions we anticipate:

https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491

Please report gameserver related bugs in this mailing list.

Client bugs can be reported through this mailing list, or in the TF beta
forum.

http://forums.steampowered.com/forums/forumdisplay.php?f=1038

Thanks for your help, and happy testing!

(And remember, playtime in the beta counts towards item drops in the
release game.)

- Fletch



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Re: [hlds_linux] [hlds_announce] SteamPipe is coming. Download the TF beta

2013-02-19 Thread Jesse Molina


Dear Valve

Please accept the following feedback for consideration.  This feedback 
is specifically limited to usage of the SteamCMD interface on GNU/Linux.




Please document command usage for SteamCMD.  There doesn't seem to be any.

There is this document here, but it does not document the various 
options and parameters which can be used with SteamCMD:

https://developer.valvesoftware.com/wiki/SteamCMD

If I do a "./steamcmd --help", nothing useful happens, which is probably 
the first thing an educated administrator might do.


Exit codes?  Document them.



Please stop trying to use the binary itself as a means of documentation. 
 Documentation is documentation.  The binary isn't.  I should not have 
to type "help arg1", "help arg2", "help arg2 subarg1" et-cetera on the 
interactive menu-driven interface to find out how to use the app.  I 
can't imagine how painful this must be to implement and keep up to date.




Should I be using the steamcmd.sh script, or steam.sh, or just call the 
steamcmd binary directly?  steamcmd.sh magically appeared recently, and 
nobody really knows why because you didn't communicate this change with 
your user base.  Those of us who had been using steam.sh, found it 
stopped working because you changed it and we don't understand why. 
Looking at the header comments does not make it apparent how these 
scripts are to be used and why each is different.  Please improve 
communications when changes occur.




Design suggestion:  Please stop trying to make SteamCMD an interactive 
command-line interface.  These are bad, sad, and wrong.  Pros hate 
interfaces like this because they are slow and painful and feel like 
they were written to be a crutch for stupid people.  Noobs can't use 
them because a mouse isn't involved.  Thus, you piss off everyone and 
spend a lot of effort doing it.  Why did you feel that bash needed to be 
replaced?  Do you really hate readline so much that you needed to 
re-implement it?  Something about those who feel the need to reinvent 
unix are condemned to...  yea.




While I appreciate this;
https://developer.valvesoftware.com/wiki/Steam_Application_IDs

How's about a "./steamcmd --listappids", like the old "./steam -command 
list"?




Please stop littering log files all over the place.  I've already got a 
steam.log file sitting in the steamcmd dir, and then you've got a logs 
directory, which apparently wasn't good enough for this one log file. 
And then there's that ~/Steam/logs/stderr.txt thing.  Am I going to have 
to write a cleanup script just to clean up these logfiles?  And for F*ks 
sake, why would you name your log files "*_log.txt" instead of just .log???




Thanks for your consideration.



Fletcher Dunn wrote:

The orangebox engine games (Team Fortress 2, Counter Strike:Source, Day
of Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe.
Steam’s new-and-improved content delivery system.  SteamPipe is
currently used by most games on Steam.

This change will impact server operators in at least two significant ways:

·You will use steamcmd instead of the HLDSUpdateTool to install/update
the server.

·The conversion will entail significant changes to the way the files
appear in the local filesystem on the server and client.  The client no
longer uses GCF files.  Instead, most assets are packed up into VPK, and
those VPKs are the same on the server and the client.  The server no
longer uses 1000’s of loose files.

We’re using the TF beta to test these changes and identify the bugs, and
give everybody a chance to make sure their favorite mod or plugin will
work in the new system.

Everybody is encouraged to download the TF beta!

We’ve prepared an FAQ that discusses the details of the change and
answers the questions we anticipate:

https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491

Please report gameserver related bugs in this mailing list.

Client bugs can be reported through this mailing list, or in the TF beta
forum.

http://forums.steampowered.com/forums/forumdisplay.php?f=1038

Thanks for your help, and happy testing!

(And remember, playtime in the beta counts towards item drops in the
release game.)

- Fletch



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Re: [hlds_linux] [hlds] SteamPipe is coming. Download the TF beta

2013-02-19 Thread Asher Baker
HLDSUpdateTool lets you specify the OS.

On Wed, Feb 20, 2013 at 4:47 AM, Ross Bemrose  wrote:
> As far as I can tell, no.  It downloads the server for the OS you're
> currently using.
>
> Which is the same as how hldsupdatetool works.
>
>
> On 2/19/2013 11:26 PM, pilger wrote:
>>
>> I'm curious if it will be possible to download a Windows version on a
>> Linux
>> environment. Is that possible now with other games that already use the
>> SteamCMD? Will it be possible with TF2 and other games?
>>
>> On 20 February 2013 00:52, Kyle Sanderson  wrote:
>>
>>> Was the pure not working bug ever fixed in later engines (L4D*)? or will
>>> this be introduced as a regression into the orangebox and CS:S branches?
>>> :s
>>>
>>> Thanks,
>>> Kyle.
>>>
>>>
>>> On Tue, Feb 19, 2013 at 6:36 PM, Fletcher Dunn
>>> wrote:
>>>
   The orangebox engine games (Team Fortress 2, Counter Strike:Source,
 Day
 of Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe.
>>>
>>>   Steam’s

 new-and-improved content delivery system.  SteamPipe is currently used
 by
 most games on Steam.

 ** **

 This change will impact server operators in at least two significant
>>>
>>> ways:

 

 ** **

 **· **You will use steamcmd instead of the HLDSUpdateTool to
 install/update the server.

 **· **The conversion will entail significant changes to the way
 the files appear in the local filesystem on the server and client.  The
 client no longer uses GCF files.  Instead, most assets are packed up
 into
 VPK, and those VPKs are the same on the server and the client.  The
>>>
>>> server

 no longer uses 1000’s of loose files.

 ** **

 We’re using the TF beta to test these changes and identify the bugs, and
 give everybody a chance to make sure their favorite mod or plugin will
>>>
>>> work

 in the new system.

 ** **

 Everybody is encouraged to download the TF beta!

 ** **

 We’ve prepared an FAQ that discusses the details of the change and
>>>
>>> answers

 the questions we anticipate:

 https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491

 ** **

 Please report gameserver related bugs in this mailing list.

 ** **

 Client bugs can be reported through this mailing list, or in the TF beta
 forum.

 http://forums.steampowered.com/forums/forumdisplay.php?f=1038

 ** **

 Thanks for your help, and happy testing!

 ** **

 (And remember, playtime in the beta counts towards item drops in the
 release game.)

 ** **

 - Fletch

 ** **

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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>>> ___
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>>> please visit:
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>>>
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>
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Re: [hlds_linux] [hlds] SteamPipe is coming. Download the TF beta

2013-02-19 Thread Ross Bemrose
As far as I can tell, no.  It downloads the server for the OS you're 
currently using.


Which is the same as how hldsupdatetool works.

On 2/19/2013 11:26 PM, pilger wrote:

I'm curious if it will be possible to download a Windows version on a Linux
environment. Is that possible now with other games that already use the
SteamCMD? Will it be possible with TF2 and other games?

On 20 February 2013 00:52, Kyle Sanderson  wrote:


Was the pure not working bug ever fixed in later engines (L4D*)? or will
this be introduced as a regression into the orangebox and CS:S branches? :s

Thanks,
Kyle.


On Tue, Feb 19, 2013 at 6:36 PM, Fletcher Dunn
wrote:


  The orangebox engine games (Team Fortress 2, Counter Strike:Source, Day
of Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe.

  Steam’s

new-and-improved content delivery system.  SteamPipe is currently used by
most games on Steam.

** **

This change will impact server operators in at least two significant

ways:



** **

**· **You will use steamcmd instead of the HLDSUpdateTool to
install/update the server.

**· **The conversion will entail significant changes to the way
the files appear in the local filesystem on the server and client.  The
client no longer uses GCF files.  Instead, most assets are packed up into
VPK, and those VPKs are the same on the server and the client.  The

server

no longer uses 1000’s of loose files.

** **

We’re using the TF beta to test these changes and identify the bugs, and
give everybody a chance to make sure their favorite mod or plugin will

work

in the new system.

** **

Everybody is encouraged to download the TF beta!

** **

We’ve prepared an FAQ that discusses the details of the change and

answers

the questions we anticipate:

https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491

** **

Please report gameserver related bugs in this mailing list.

** **

Client bugs can be reported through this mailing list, or in the TF beta
forum.

http://forums.steampowered.com/forums/forumdisplay.php?f=1038

** **

Thanks for your help, and happy testing!

** **

(And remember, playtime in the beta counts towards item drops in the
release game.)

** **

- Fletch

** **

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Re: [hlds_linux] [hlds] SteamPipe is coming. Download the TF beta

2013-02-19 Thread pilger
I'm curious if it will be possible to download a Windows version on a Linux
environment. Is that possible now with other games that already use the
SteamCMD? Will it be possible with TF2 and other games?

On 20 February 2013 00:52, Kyle Sanderson  wrote:

> Was the pure not working bug ever fixed in later engines (L4D*)? or will
> this be introduced as a regression into the orangebox and CS:S branches? :s
>
> Thanks,
> Kyle.
>
>
> On Tue, Feb 19, 2013 at 6:36 PM, Fletcher Dunn
> wrote:
>
> >  The orangebox engine games (Team Fortress 2, Counter Strike:Source, Day
> > of Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe.
>  Steam’s
> > new-and-improved content delivery system.  SteamPipe is currently used by
> > most games on Steam.
> >
> > ** **
> >
> > This change will impact server operators in at least two significant
> ways:
> > 
> >
> > ** **
> >
> > **· **You will use steamcmd instead of the HLDSUpdateTool to
> > install/update the server.
> >
> > **· **The conversion will entail significant changes to the way
> > the files appear in the local filesystem on the server and client.  The
> > client no longer uses GCF files.  Instead, most assets are packed up into
> > VPK, and those VPKs are the same on the server and the client.  The
> server
> > no longer uses 1000’s of loose files.
> >
> > ** **
> >
> > We’re using the TF beta to test these changes and identify the bugs, and
> > give everybody a chance to make sure their favorite mod or plugin will
> work
> > in the new system.
> >
> > ** **
> >
> > Everybody is encouraged to download the TF beta!
> >
> > ** **
> >
> > We’ve prepared an FAQ that discusses the details of the change and
> answers
> > the questions we anticipate:
> >
> > https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491
> >
> > ** **
> >
> > Please report gameserver related bugs in this mailing list.
> >
> > ** **
> >
> > Client bugs can be reported through this mailing list, or in the TF beta
> > forum.
> >
> > http://forums.steampowered.com/forums/forumdisplay.php?f=1038
> >
> > ** **
> >
> > Thanks for your help, and happy testing!
> >
> > ** **
> >
> > (And remember, playtime in the beta counts towards item drops in the
> > release game.)
> >
> > ** **
> >
> > - Fletch
> >
> > ** **
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
> >
> ___
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> please visit:
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Re: [hlds_linux] [hlds] SteamPipe is coming. Download the TF beta

2013-02-19 Thread Kyle Sanderson
Was the pure not working bug ever fixed in later engines (L4D*)? or will
this be introduced as a regression into the orangebox and CS:S branches? :s

Thanks,
Kyle.


On Tue, Feb 19, 2013 at 6:36 PM, Fletcher Dunn
wrote:

>  The orangebox engine games (Team Fortress 2, Counter Strike:Source, Day
> of Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe.  Steam’s
> new-and-improved content delivery system.  SteamPipe is currently used by
> most games on Steam.
>
> ** **
>
> This change will impact server operators in at least two significant ways:
> 
>
> ** **
>
> **· **You will use steamcmd instead of the HLDSUpdateTool to
> install/update the server.
>
> **· **The conversion will entail significant changes to the way
> the files appear in the local filesystem on the server and client.  The
> client no longer uses GCF files.  Instead, most assets are packed up into
> VPK, and those VPKs are the same on the server and the client.  The server
> no longer uses 1000’s of loose files.
>
> ** **
>
> We’re using the TF beta to test these changes and identify the bugs, and
> give everybody a chance to make sure their favorite mod or plugin will work
> in the new system.
>
> ** **
>
> Everybody is encouraged to download the TF beta!
>
> ** **
>
> We’ve prepared an FAQ that discusses the details of the change and answers
> the questions we anticipate:
>
> https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491
>
> ** **
>
> Please report gameserver related bugs in this mailing list.
>
> ** **
>
> Client bugs can be reported through this mailing list, or in the TF beta
> forum.
>
> http://forums.steampowered.com/forums/forumdisplay.php?f=1038
>
> ** **
>
> Thanks for your help, and happy testing!
>
> ** **
>
> (And remember, playtime in the beta counts towards item drops in the
> release game.)
>
> ** **
>
> - Fletch
>
> ** **
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
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Re: [hlds_linux] [hlds] SteamPipe is coming. Download the TF beta

2013-02-19 Thread Ross Bemrose
Does the game being packed in VPK files affect pure_server_whitelist.txt 
in any way?


On 2/19/2013 9:36 PM, Fletcher Dunn wrote:


The orangebox engine games (Team Fortress 2, Counter Strike:Source, 
Day of Defeat:Source, HL2:Deathmatch) are being upgraded to 
SteamPipe.  Steam's new-and-improved content delivery system.  
SteamPipe is currently used by most games on Steam.


This change will impact server operators in at least two significant ways:

·You will use steamcmd instead of the HLDSUpdateTool to install/update 
the server.


·The conversion will entail significant changes to the way the files 
appear in the local filesystem on the server and client.  The client 
no longer uses GCF files.  Instead, most assets are packed up into 
VPK, and those VPKs are the same on the server and the client.  The 
server no longer uses 1000's of loose files.


We're using the TF beta to test these changes and identify the bugs, 
and give everybody a chance to make sure their favorite mod or plugin 
will work in the new system.


Everybody is encouraged to download the TF beta!

We've prepared an FAQ that discusses the details of the change and 
answers the questions we anticipate:


https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491

Please report gameserver related bugs in this mailing list.

Client bugs can be reported through this mailing list, or in the TF 
beta forum.


http://forums.steampowered.com/forums/forumdisplay.php?f=1038

Thanks for your help, and happy testing!

(And remember, playtime in the beta counts towards item drops in the 
release game.)


- Fletch



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Re: [hlds_linux] SteamPipe is coming. Download the TF beta

2013-02-19 Thread Frank
I think I just had an ulcer develop.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher
Dunn
Sent: Tuesday, February 19, 2013 9:36 PM
To: Half-Life dedicated Linux server mailing list
(hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server
mailing list (h...@list.valvesoftware.com);
hlds_annou...@list.valvesoftware.com
Subject: [hlds_linux] SteamPipe is coming. Download the TF beta

The orangebox engine games (Team Fortress 2, Counter Strike:Source, Day of
Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe.  Steam's
new-and-improved content delivery system.  SteamPipe is currently used by
most games on Steam.

This change will impact server operators in at least two significant ways:


* You will use steamcmd instead of the HLDSUpdateTool to
install/update the server.

* The conversion will entail significant changes to the way the
files appear in the local filesystem on the server and client.  The client
no longer uses GCF files.  Instead, most assets are packed up into VPK, and
those VPKs are the same on the server and the client.  The server no longer
uses 1000's of loose files.

We're using the TF beta to test these changes and identify the bugs, and
give everybody a chance to make sure their favorite mod or plugin will work
in the new system.

Everybody is encouraged to download the TF beta!

We've prepared an FAQ that discusses the details of the change and answers
the questions we anticipate:
https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491

Please report gameserver related bugs in this mailing list.

Client bugs can be reported through this mailing list, or in the TF beta
forum.
http://forums.steampowered.com/forums/forumdisplay.php?f=1038

Thanks for your help, and happy testing!

(And remember, playtime in the beta counts towards item drops in the release
game.)

- Fletch

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please visit:
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[hlds_linux] SteamPipe is coming. Download the TF beta

2013-02-19 Thread Fletcher Dunn
The orangebox engine games (Team Fortress 2, Counter Strike:Source, Day of 
Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe.  Steam's 
new-and-improved content delivery system.  SteamPipe is currently used by most 
games on Steam.

This change will impact server operators in at least two significant ways:


* You will use steamcmd instead of the HLDSUpdateTool to install/update 
the server.

* The conversion will entail significant changes to the way the files 
appear in the local filesystem on the server and client.  The client no longer 
uses GCF files.  Instead, most assets are packed up into VPK, and those VPKs 
are the same on the server and the client.  The server no longer uses 1000's of 
loose files.

We're using the TF beta to test these changes and identify the bugs, and give 
everybody a chance to make sure their favorite mod or plugin will work in the 
new system.

Everybody is encouraged to download the TF beta!

We've prepared an FAQ that discusses the details of the change and answers the 
questions we anticipate:
https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491

Please report gameserver related bugs in this mailing list.

Client bugs can be reported through this mailing list, or in the TF beta forum.
http://forums.steampowered.com/forums/forumdisplay.php?f=1038

Thanks for your help, and happy testing!

(And remember, playtime in the beta counts towards item drops in the release 
game.)

- Fletch

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Re: [hlds_linux] Stable version counter-strike 1.6 dedicated server (stable engine)

2013-02-19 Thread Gordon Reynolds
I was not aware we had a choice in picking engines.


On Tue, Feb 19, 2013 at 4:53 PM, Nomaan Ahmad  wrote:

> The latest one.
>
> On 20 February 2013 00:50, Mico  wrote:
>
> > I meant to know which is the more stable engine.
> >
> > Thanks!!!
> >
> > On Mar 19 Feb 2013 21:47:05 Mico escribió:
> > > People need to know which version is the most stable and where I can
> > > download it.
> > >
> > > At the moment I do not want to use the new version (engine 5956)
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>



-- 
- Gordon Reynolds
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Re: [hlds_linux] Stable version counter-strike 1.6 dedicated server (stable engine)

2013-02-19 Thread Nomaan Ahmad
The latest one.

On 20 February 2013 00:50, Mico  wrote:

> I meant to know which is the more stable engine.
>
> Thanks!!!
>
> On Mar 19 Feb 2013 21:47:05 Mico escribió:
> > People need to know which version is the most stable and where I can
> > download it.
> >
> > At the moment I do not want to use the new version (engine 5956)
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
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>
>
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Re: [hlds_linux] Stable version counter-strike 1.6 dedicated server (stable engine)

2013-02-19 Thread Mico
I meant to know which is the more stable engine.

Thanks!!!

On Mar 19 Feb 2013 21:47:05 Mico escribió:
> People need to know which version is the most stable and where I can
> download it.
> 
> At the moment I do not want to use the new version (engine 5956)
> 
> ___
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> please visit:
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[hlds_linux] Stable version counter-strike 1.6 dedicated server (stable engine)

2013-02-19 Thread Mico
People need to know which version is the most stable and where I can download 
it.

At the moment I do not want to use the new version (engine 5956)

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Re: [hlds_linux] Crashes since last update

2013-02-19 Thread David Fountain
Which games?  Is it a vanilla install?  And if not does it happen on fresh
install.  What mods are you running if any

SavSin
On Feb 19, 2013 2:21 PM, "Jake Forrester"  wrote:

> On average, srcds tends to crash about once a week (per server).  Since
> this last update, there has been ~2 crashes per day per server.  Not
> sure if it's just our servers or if everyone is affected.  I'm not an
> srcds person, so I can't provide much information, but I didn't see
> anything noticeable in the log files.  The servers just seem to die
> without a trace.
>
> This is on an under-utilized Centos 6.3 (32-bit) machine.
>
> Anyone else experiencing this?
>
> Thanks in advance
>
> --
>
> Jake Forrester
> Freelance Web Developer/Designer &
> Joomla Enthusiast
> e: j...@ranndesigns.com
>
>
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[hlds_linux] Crashes since last update

2013-02-19 Thread Jake Forrester
On average, srcds tends to crash about once a week (per server).  Since
this last update, there has been ~2 crashes per day per server.  Not
sure if it's just our servers or if everyone is affected.  I'm not an
srcds person, so I can't provide much information, but I didn't see
anything noticeable in the log files.  The servers just seem to die
without a trace.

This is on an under-utilized Centos 6.3 (32-bit) machine.

Anyone else experiencing this?

Thanks in advance

-- 

Jake Forrester
Freelance Web Developer/Designer &
Joomla Enthusiast
e: j...@ranndesigns.com


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Re: [hlds_linux] Enter key not bindable

2013-02-19 Thread Dirk D
Valve has created repositories for tracking bugs/suggestions related to the
linux clients at http://github.com/ValveSoftware
Your problem is also listed there:
https://github.com/ValveSoftware/Source-1-Games/issues/58


On Mon, Feb 18, 2013 at 11:49 PM, Scipizoa  wrote:

> client side on ubuntu 12.10 i can't bind it as a key at all,  I tried
> posting on the forums but   no ones replying there, but i figure this is a
> better place to question this as to this is where both client/server sides
> updates are discussed and such. and maybe a dev working on the linux tf2
> wil see this and hopeful have an answer for me
>
>
> On 02/18/2013 04:40 PM, Gordon Reynolds wrote:
>
>> You can't hit enter in the server terminal or is this a client-side issue?
>>
>>
>> On Sat, Feb 16, 2013 at 12:16 PM, Scipizoa  wrote:
>>
>>  Ok I'm sorry if this mailing list is for servers only but this is
>>> probably
>>> the best way for me to get this answered,  is there any reason why i
>>> cannot
>>> bind the enter key to anything in TF2 on ubuntu 12.10?[I used to have
>>> ubuntu 12.04 when the public beta for linux started and thought it was
>>> just
>>> a beta thing]
>>> __**_
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
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>>>
>>>
>>
>>
>
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