Re: [hlds_linux] Optional update for TF2 released

2013-05-21 Thread Erik-jan Riemers
Has the delimiter for the search path also been fixed with this update?
And thanks for the replay fixes.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: dinsdag 21 mei 2013 0:59
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
Linux server mailing list
Subject: [hlds_linux] Optional update for TF2 released

We've released an optional update for TF2 that all clients will receive
when they restart. You may update your dedicated servers, but it's not
required. The notes for the update are below.

-Eric

---

- Added support for VR mode on OSX
- Fixed a bad material on the HDMI Patch
- Fixed a server crash on changelevel when the Replay system has been
initialized but is not currently running
- Fixed the Soldier's grenades being hidden when equipping the Full Metal
Drill Hat and the Soldier's Sparkplug
- Removed replay.cfg from depot and added replay_example.cfg to avoid
clobbering user's replay.cfg

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Re: [hlds_linux] hlds_linux left4dead2-beta

2013-05-21 Thread Aridane Manuel Ojeda Sánchez
If you have 64bit debian server use that

Apt-get install lib32bz2-dev libc6-dev-i386 lib32z1-dev



El lunes, 20 de mayo de 2013, Ondřej Hošek escribió:

 On Mon, May 20, 2013 at 7:35 PM, sylvain cont...@baal.fr javascript:;
 wrote:
  I try to upload these files to my ftp server but este error apparently
 lacks a dependency libstdc + +6, while this dependence is present on my
 server

 If your server is 64-bit, you must make sure you have the 32-bit
 version of libstdc++.so.6 installed as well.

 If that's not the problem, please post the error message you get. (I
 think we should be able to decipher it even if it's in French. ;-) )

 Cheers,
 ~~ Ondra

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[hlds_linux] Optional Updates forced with -autoupdate option

2013-05-21 Thread Supreet Sahni
The optional update released 2 night ago forced restart my servers and updated 
them. Is there a way to stop -autoupdate from restarting the server when an 
optional update is released.

Using a sourcemod plugin for auto steam update. Restarts server when it 
receives a master server restart request.

So perhaps, the optional updates are sending the request and maybe they should 
only allow that for mandatory updates.

Any tips?
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[hlds_linux] Question Regarding SteamCMD and TF2's QuickPlay

2013-05-21 Thread Padraig Fahy
I currently have a TF2 dedicated server up and running, but I don't have
the tf_server_identity_account_id set for it to fully utilise QuickPlay.

Unfortunely, I don't have TF2 installed on my laptop (This is a work
laptop) and I mainly check on my server while things are quiet, but I want
to be able to set the QuickPlay up on the server without having to download
Steam and then download TF2 and then launch it to get a simple key that
COULD be given through SteamCMD.

My idea for this is, a user could get their tf_server_identity_account_id
from SteamCMD but they have to log into their Steam account (So, the
anonymous account won't work for this, since the key binds to the
account) and then the user should have the ability to copy and paste the
output of the command into their TF2 configs.

Do you think this could be possible to implement? Thank you in advance :)
-- 
Padraig Fahy.
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Re: [hlds_linux] Question Regarding SteamCMD and TF2's QuickPlay

2013-05-21 Thread Saint K .
just launch your TF2 once and register a bunch of accounts?

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Padraig Fahy 
[padraig.f...@gmail.com]
Sent: 21 May 2013 13:26
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Question Regarding SteamCMD and TF2's QuickPlay

I currently have a TF2 dedicated server up and running, but I don't have
the tf_server_identity_account_id set for it to fully utilise QuickPlay.

Unfortunely, I don't have TF2 installed on my laptop (This is a work
laptop) and I mainly check on my server while things are quiet, but I want
to be able to set the QuickPlay up on the server without having to download
Steam and then download TF2 and then launch it to get a simple key that
COULD be given through SteamCMD.

My idea for this is, a user could get their tf_server_identity_account_id
from SteamCMD but they have to log into their Steam account (So, the
anonymous account won't work for this, since the key binds to the
account) and then the user should have the ability to copy and paste the
output of the command into their TF2 configs.

Do you think this could be possible to implement? Thank you in advance :)
--
Padraig Fahy.
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Re: [hlds_linux] Optional update for TF2 released

2013-05-21 Thread Erik-jan Riemers
p.s. can you also make a config_arena_example.cfg and remove
the config_arena.cfg?


2013/5/21 Erik-jan Riemers riem...@binkey.nl

 Has the delimiter for the search path also been fixed with this update?
 And thanks for the replay fixes.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
 Sent: dinsdag 21 mei 2013 0:59
 To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
 Linux server mailing list
 Subject: [hlds_linux] Optional update for TF2 released

 We've released an optional update for TF2 that all clients will receive
 when they restart. You may update your dedicated servers, but it's not
 required. The notes for the update are below.

 -Eric

 ---

 - Added support for VR mode on OSX
 - Fixed a bad material on the HDMI Patch
 - Fixed a server crash on changelevel when the Replay system has been
 initialized but is not currently running
 - Fixed the Soldier's grenades being hidden when equipping the Full Metal
 Drill Hat and the Soldier's Sparkplug
 - Removed replay.cfg from depot and added replay_example.cfg to avoid
 clobbering user's replay.cfg

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[hlds_linux] Round not ending properly (TF2)

2013-05-21 Thread ics
I have had 2 cases now on TF2 where round does not end as it should. I 
have mp_maxrounds set to 2 and mp_timelimit set to 60. When we are at 
the second round and the other team beats the other team, map time runs 
out but the ending screen never shows up to middle lower which shows top 
3 players and winning capture, etc.


Instead, next round you hear either the winning music or losing music 
and you have failed if you are on the losing team. It seems that the 
round end event somehow slides to the next round, causing a third round 
to happen despite mp_maxrounds being set to 2. Some things fire late due 
to that or not at all.


This seem to happen randomly and not nearly every time. I have not 
updated the servers as it wasn't needed for the latest update.


-ics

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Re: [hlds_linux] Question Regarding SteamCMD and TF2's QuickPlay

2013-05-21 Thread Gordon Reynolds
He's saying that he doesn't have easy access to a machine that can run TF2.
I have thought for a bit now it would be convenient to register a server
from somewhere outside of TF2. I understand they want to tie it with a
known logged-in, in-use, steamID though.


On Tue, May 21, 2013 at 5:58 AM, Saint K. sai...@specialattack.net wrote:

 just launch your TF2 once and register a bunch of accounts?
 
 From: hlds_linux-boun...@list.valvesoftware.com [
 hlds_linux-boun...@list.valvesoftware.com] on behalf of Padraig Fahy [
 padraig.f...@gmail.com]
 Sent: 21 May 2013 13:26
 To: hlds_linux@list.valvesoftware.com
 Subject: [hlds_linux] Question Regarding SteamCMD and TF2's QuickPlay

 I currently have a TF2 dedicated server up and running, but I don't have
 the tf_server_identity_account_id set for it to fully utilise QuickPlay.

 Unfortunely, I don't have TF2 installed on my laptop (This is a work
 laptop) and I mainly check on my server while things are quiet, but I want
 to be able to set the QuickPlay up on the server without having to download
 Steam and then download TF2 and then launch it to get a simple key that
 COULD be given through SteamCMD.

 My idea for this is, a user could get their tf_server_identity_account_id
 from SteamCMD but they have to log into their Steam account (So, the
 anonymous account won't work for this, since the key binds to the
 account) and then the user should have the ability to copy and paste the
 output of the command into their TF2 configs.

 Do you think this could be possible to implement? Thank you in advance :)
 --
 Padraig Fahy.
 ___
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- Gordon Reynolds
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[hlds_linux] Re : hlds_linux left4dead2-beta

2013-05-21 Thread sylvain
hi ,

i have test with steam cmd but i have the same error .

/srcds_run -game left4dead2 +sys_ticrate 100 +map c1m1_hotel +ip 178.33.252.126 
-port 28001 -autoupdate -console -secure -maxplayers 10 -nohltv Server will 
auto-restart if there is a crash.
WARNING: Failed to locate steam binary.
WARNING: Could not locate steam binary:, ignoring.
Failed to open dedicated_srv.so (/usr/lib/libstdc++.so.6: version 
`GLIBCXX_3.4.15' not found (required by bin/libtier0_srv.so))
Add -debug to the ./srcds_run command line to generate a debug.log to help 
with solving this problem
lundi 20 mai 2013, 23:31:40 (UTC+0200): Server restart in 10 seconds
WARNING: Failed to locate steam binary.
WARNING: Could not locate steam binary:, ignoring.
Failed to open dedicated_srv.so (/usr/lib/libstdc++.so.6: version 
`GLIBCXX_3.4.15' not found (required by bin/libtier0_srv.so))
Add -debug to the ./srcds_run command line to generate a debug.log to help 
with solving this problem
lundi 20 mai 2013, 23:31:50 (UTC+0200): Server restart in 10 seconds
^Clundi 20 mai 2013, 23:31:58 (UTC+0200): Server Quit

and libstdc++.so.6 is install in /usr/lib/

but the server working on my pc at home ubuntu 12.10 LTS 64 bit with ia32-libs 

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Re: [hlds_linux] Re : hlds_linux left4dead2-beta

2013-05-21 Thread Nicholas Hastings

What app id did you download?

223530 is still the client.

227050 is the linux dedicated server.


--
Nicholas Hastings
AlliedMods.net http://www.alliedmods.net




sylvain mailto:cont...@baal.fr
Tuesday, May 21, 2013 3:21 PM
hi ,

i have test with steam cmd but i have the same error .

/srcds_run -game left4dead2 +sys_ticrate 100 +map c1m1_hotel +ip 
178.33.252.126 -port 28001 -autoupdate -console -secure -maxplayers 10 
-nohltv Server will auto-restart if there is a crash.

WARNING: Failed to locate steam binary.
WARNING: Could not locate steam binary:, ignoring.
Failed to open dedicated_srv.so (/usr/lib/libstdc++.so.6: version 
`GLIBCXX_3.4.15' not found (required by bin/libtier0_srv.so))
Add -debug to the ./srcds_run command line to generate a debug.log 
to help with solving this problem

lundi 20 mai 2013, 23:31:40 (UTC+0200): Server restart in 10 seconds
WARNING: Failed to locate steam binary.
WARNING: Could not locate steam binary:, ignoring.
Failed to open dedicated_srv.so (/usr/lib/libstdc++.so.6: version 
`GLIBCXX_3.4.15' not found (required by bin/libtier0_srv.so))
Add -debug to the ./srcds_run command line to generate a debug.log 
to help with solving this problem

lundi 20 mai 2013, 23:31:50 (UTC+0200): Server restart in 10 seconds
^Clundi 20 mai 2013, 23:31:58 (UTC+0200): Server Quit

and libstdc++.so.6 is install in /usr/lib/

but the server working on my pc at home ubuntu 12.10 LTS 64 bit with 
ia32-libs


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Re: [hlds_linux] Re : hlds_linux left4dead2-beta

2013-05-21 Thread Kerry Davis
One problem I see, you need to run -game left4dead2_beta.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of sylvain
Sent: Tuesday, May 21, 2013 12:22 PM
To: hlds linux
Subject: [hlds_linux] Re : hlds_linux left4dead2-beta

hi ,

i have test with steam cmd but i have the same error .

/srcds_run -game left4dead2 +sys_ticrate 100 +map c1m1_hotel +ip 178.33.252.126 
-port 28001 -autoupdate -console -secure -maxplayers 10 -nohltv Server will 
auto-restart if there is a crash.
WARNING: Failed to locate steam binary.
WARNING: Could not locate steam binary:, ignoring.
Failed to open dedicated_srv.so (/usr/lib/libstdc++.so.6: version 
`GLIBCXX_3.4.15' not found (required by bin/libtier0_srv.so)) Add -debug to 
the ./srcds_run command line to generate a debug.log to help with solving this 
problem lundi 20 mai 2013, 23:31:40 (UTC+0200): Server restart in 10 seconds
WARNING: Failed to locate steam binary.
WARNING: Could not locate steam binary:, ignoring.
Failed to open dedicated_srv.so (/usr/lib/libstdc++.so.6: version 
`GLIBCXX_3.4.15' not found (required by bin/libtier0_srv.so)) Add -debug to 
the ./srcds_run command line to generate a debug.log to help with solving this 
problem lundi 20 mai 2013, 23:31:50 (UTC+0200): Server restart in 10 seconds 
^Clundi 20 mai 2013, 23:31:58 (UTC+0200): Server Quit

and libstdc++.so.6 is install in /usr/lib/

but the server working on my pc at home ubuntu 12.10 LTS 64 bit with ia32-libs 

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Re: [hlds_linux] Re : hlds_linux left4dead2-beta

2013-05-21 Thread Nicholas Hastings
He's not even getting the engine loaded, let alone attempting the 
gamedll load due to the GLIBC dependency issue. As noted, it's likely 
from using the client files, rather than the server files (the _srv 
bins) that don't have as new of a version required (at least if similar 
tf/cstrike/dod/hl2mp).


--
Nicholas Hastings
AlliedMods.net http://www.alliedmods.net




Kerry Davis mailto:ke...@valvesoftware.com
Tuesday, May 21, 2013 3:53 PM
One problem I see, you need to run -game left4dead2_beta.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of sylvain

Sent: Tuesday, May 21, 2013 12:22 PM
To: hlds linux
Subject: [hlds_linux] Re : hlds_linux left4dead2-beta

hi ,

i have test with steam cmd but i have the same error .

/srcds_run -game left4dead2 +sys_ticrate 100 +map c1m1_hotel +ip 
178.33.252.126 -port 28001 -autoupdate -console -secure -maxplayers 10 
-nohltv Server will auto-restart if there is a crash.

WARNING: Failed to locate steam binary.
WARNING: Could not locate steam binary:, ignoring.
Failed to open dedicated_srv.so (/usr/lib/libstdc++.so.6: version 
`GLIBCXX_3.4.15' not found (required by bin/libtier0_srv.so)) Add 
-debug to the ./srcds_run command line to generate a debug.log to 
help with solving this problem lundi 20 mai 2013, 23:31:40 (UTC+0200): 
Server restart in 10 seconds

WARNING: Failed to locate steam binary.
WARNING: Could not locate steam binary:, ignoring.
Failed to open dedicated_srv.so (/usr/lib/libstdc++.so.6: version 
`GLIBCXX_3.4.15' not found (required by bin/libtier0_srv.so)) Add 
-debug to the ./srcds_run command line to generate a debug.log to 
help with solving this problem lundi 20 mai 2013, 23:31:50 (UTC+0200): 
Server restart in 10 seconds ^Clundi 20 mai 2013, 23:31:58 (UTC+0200): 
Server Quit


and libstdc++.so.6 is install in /usr/lib/

but the server working on my pc at home ubuntu 12.10 LTS 64 bit with 
ia32-libs


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sylvain mailto:cont...@baal.fr
Tuesday, May 21, 2013 3:21 PM
hi ,

i have test with steam cmd but i have the same error .

/srcds_run -game left4dead2 +sys_ticrate 100 +map c1m1_hotel +ip 
178.33.252.126 -port 28001 -autoupdate -console -secure -maxplayers 10 
-nohltv Server will auto-restart if there is a crash.

WARNING: Failed to locate steam binary.
WARNING: Could not locate steam binary:, ignoring.
Failed to open dedicated_srv.so (/usr/lib/libstdc++.so.6: version 
`GLIBCXX_3.4.15' not found (required by bin/libtier0_srv.so))
Add -debug to the ./srcds_run command line to generate a debug.log 
to help with solving this problem

lundi 20 mai 2013, 23:31:40 (UTC+0200): Server restart in 10 seconds
WARNING: Failed to locate steam binary.
WARNING: Could not locate steam binary:, ignoring.
Failed to open dedicated_srv.so (/usr/lib/libstdc++.so.6: version 
`GLIBCXX_3.4.15' not found (required by bin/libtier0_srv.so))
Add -debug to the ./srcds_run command line to generate a debug.log 
to help with solving this problem

lundi 20 mai 2013, 23:31:50 (UTC+0200): Server restart in 10 seconds
^Clundi 20 mai 2013, 23:31:58 (UTC+0200): Server Quit

and libstdc++.so.6 is install in /usr/lib/

but the server working on my pc at home ubuntu 12.10 LTS 64 bit with 
ia32-libs


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Re: [hlds_linux] Question Regarding SteamCMD and TF2's QuickPlay

2013-05-21 Thread Ross Bemrose
SteamCMD supports logging in, so it would make sense to move it there.

On Tue, May 21, 2013 at 1:14 PM, Gordon Reynolds 
thisisgordonsem...@gmail.com wrote:

 He's saying that he doesn't have easy access to a machine that can run TF2.
 I have thought for a bit now it would be convenient to register a server
 from somewhere outside of TF2. I understand they want to tie it with a
 known logged-in, in-use, steamID though.


 On Tue, May 21, 2013 at 5:58 AM, Saint K. sai...@specialattack.net
 wrote:

  just launch your TF2 once and register a bunch of accounts?
  
  From: hlds_linux-boun...@list.valvesoftware.com [
  hlds_linux-boun...@list.valvesoftware.com] on behalf of Padraig Fahy [
  padraig.f...@gmail.com]
  Sent: 21 May 2013 13:26
  To: hlds_linux@list.valvesoftware.com
  Subject: [hlds_linux] Question Regarding SteamCMD and TF2's QuickPlay
 
  I currently have a TF2 dedicated server up and running, but I don't have
  the tf_server_identity_account_id set for it to fully utilise
 QuickPlay.
 
  Unfortunely, I don't have TF2 installed on my laptop (This is a work
  laptop) and I mainly check on my server while things are quiet, but I
 want
  to be able to set the QuickPlay up on the server without having to
 download
  Steam and then download TF2 and then launch it to get a simple key that
  COULD be given through SteamCMD.
 
  My idea for this is, a user could get their
 tf_server_identity_account_id
  from SteamCMD but they have to log into their Steam account (So, the
  anonymous account won't work for this, since the key binds to the
  account) and then the user should have the ability to copy and paste the
  output of the command into their TF2 configs.
 
  Do you think this could be possible to implement? Thank you in advance :)
  --
  Padraig Fahy.
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
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 --
 - Gordon Reynolds
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-- 
Ross Bemrose
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