Re: [hlds_linux] Optional update for TF2 released
Has the delimiter for the search path also been fixed with this update? And thanks for the replay fixes. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: dinsdag 21 mei 2013 0:59 To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Optional update for TF2 released We've released an optional update for TF2 that all clients will receive when they restart. You may update your dedicated servers, but it's not required. The notes for the update are below. -Eric --- - Added support for VR mode on OSX - Fixed a bad material on the HDMI Patch - Fixed a server crash on changelevel when the Replay system has been initialized but is not currently running - Fixed the Soldier's grenades being hidden when equipping the Full Metal Drill Hat and the Soldier's Sparkplug - Removed replay.cfg from depot and added replay_example.cfg to avoid clobbering user's replay.cfg ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] hlds_linux left4dead2-beta
If you have 64bit debian server use that Apt-get install lib32bz2-dev libc6-dev-i386 lib32z1-dev El lunes, 20 de mayo de 2013, Ondřej Hošek escribió: On Mon, May 20, 2013 at 7:35 PM, sylvain cont...@baal.fr javascript:; wrote: I try to upload these files to my ftp server but este error apparently lacks a dependency libstdc + +6, while this dependence is present on my server If your server is 64-bit, you must make sure you have the 32-bit version of libstdc++.so.6 installed as well. If that's not the problem, please post the error message you get. (I think we should be able to decipher it even if it's in French. ;-) ) Cheers, ~~ Ondra ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Optional Updates forced with -autoupdate option
The optional update released 2 night ago forced restart my servers and updated them. Is there a way to stop -autoupdate from restarting the server when an optional update is released. Using a sourcemod plugin for auto steam update. Restarts server when it receives a master server restart request. So perhaps, the optional updates are sending the request and maybe they should only allow that for mandatory updates. Any tips? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Question Regarding SteamCMD and TF2's QuickPlay
I currently have a TF2 dedicated server up and running, but I don't have the tf_server_identity_account_id set for it to fully utilise QuickPlay. Unfortunely, I don't have TF2 installed on my laptop (This is a work laptop) and I mainly check on my server while things are quiet, but I want to be able to set the QuickPlay up on the server without having to download Steam and then download TF2 and then launch it to get a simple key that COULD be given through SteamCMD. My idea for this is, a user could get their tf_server_identity_account_id from SteamCMD but they have to log into their Steam account (So, the anonymous account won't work for this, since the key binds to the account) and then the user should have the ability to copy and paste the output of the command into their TF2 configs. Do you think this could be possible to implement? Thank you in advance :) -- Padraig Fahy. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Question Regarding SteamCMD and TF2's QuickPlay
just launch your TF2 once and register a bunch of accounts? From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] on behalf of Padraig Fahy [padraig.f...@gmail.com] Sent: 21 May 2013 13:26 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Question Regarding SteamCMD and TF2's QuickPlay I currently have a TF2 dedicated server up and running, but I don't have the tf_server_identity_account_id set for it to fully utilise QuickPlay. Unfortunely, I don't have TF2 installed on my laptop (This is a work laptop) and I mainly check on my server while things are quiet, but I want to be able to set the QuickPlay up on the server without having to download Steam and then download TF2 and then launch it to get a simple key that COULD be given through SteamCMD. My idea for this is, a user could get their tf_server_identity_account_id from SteamCMD but they have to log into their Steam account (So, the anonymous account won't work for this, since the key binds to the account) and then the user should have the ability to copy and paste the output of the command into their TF2 configs. Do you think this could be possible to implement? Thank you in advance :) -- Padraig Fahy. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Optional update for TF2 released
p.s. can you also make a config_arena_example.cfg and remove the config_arena.cfg? 2013/5/21 Erik-jan Riemers riem...@binkey.nl Has the delimiter for the search path also been fixed with this update? And thanks for the replay fixes. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: dinsdag 21 mei 2013 0:59 To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Optional update for TF2 released We've released an optional update for TF2 that all clients will receive when they restart. You may update your dedicated servers, but it's not required. The notes for the update are below. -Eric --- - Added support for VR mode on OSX - Fixed a bad material on the HDMI Patch - Fixed a server crash on changelevel when the Replay system has been initialized but is not currently running - Fixed the Soldier's grenades being hidden when equipping the Full Metal Drill Hat and the Soldier's Sparkplug - Removed replay.cfg from depot and added replay_example.cfg to avoid clobbering user's replay.cfg ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Round not ending properly (TF2)
I have had 2 cases now on TF2 where round does not end as it should. I have mp_maxrounds set to 2 and mp_timelimit set to 60. When we are at the second round and the other team beats the other team, map time runs out but the ending screen never shows up to middle lower which shows top 3 players and winning capture, etc. Instead, next round you hear either the winning music or losing music and you have failed if you are on the losing team. It seems that the round end event somehow slides to the next round, causing a third round to happen despite mp_maxrounds being set to 2. Some things fire late due to that or not at all. This seem to happen randomly and not nearly every time. I have not updated the servers as it wasn't needed for the latest update. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Question Regarding SteamCMD and TF2's QuickPlay
He's saying that he doesn't have easy access to a machine that can run TF2. I have thought for a bit now it would be convenient to register a server from somewhere outside of TF2. I understand they want to tie it with a known logged-in, in-use, steamID though. On Tue, May 21, 2013 at 5:58 AM, Saint K. sai...@specialattack.net wrote: just launch your TF2 once and register a bunch of accounts? From: hlds_linux-boun...@list.valvesoftware.com [ hlds_linux-boun...@list.valvesoftware.com] on behalf of Padraig Fahy [ padraig.f...@gmail.com] Sent: 21 May 2013 13:26 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Question Regarding SteamCMD and TF2's QuickPlay I currently have a TF2 dedicated server up and running, but I don't have the tf_server_identity_account_id set for it to fully utilise QuickPlay. Unfortunely, I don't have TF2 installed on my laptop (This is a work laptop) and I mainly check on my server while things are quiet, but I want to be able to set the QuickPlay up on the server without having to download Steam and then download TF2 and then launch it to get a simple key that COULD be given through SteamCMD. My idea for this is, a user could get their tf_server_identity_account_id from SteamCMD but they have to log into their Steam account (So, the anonymous account won't work for this, since the key binds to the account) and then the user should have the ability to copy and paste the output of the command into their TF2 configs. Do you think this could be possible to implement? Thank you in advance :) -- Padraig Fahy. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- - Gordon Reynolds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Re : hlds_linux left4dead2-beta
hi , i have test with steam cmd but i have the same error . /srcds_run -game left4dead2 +sys_ticrate 100 +map c1m1_hotel +ip 178.33.252.126 -port 28001 -autoupdate -console -secure -maxplayers 10 -nohltv Server will auto-restart if there is a crash. WARNING: Failed to locate steam binary. WARNING: Could not locate steam binary:, ignoring. Failed to open dedicated_srv.so (/usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.15' not found (required by bin/libtier0_srv.so)) Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem lundi 20 mai 2013, 23:31:40 (UTC+0200): Server restart in 10 seconds WARNING: Failed to locate steam binary. WARNING: Could not locate steam binary:, ignoring. Failed to open dedicated_srv.so (/usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.15' not found (required by bin/libtier0_srv.so)) Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem lundi 20 mai 2013, 23:31:50 (UTC+0200): Server restart in 10 seconds ^Clundi 20 mai 2013, 23:31:58 (UTC+0200): Server Quit and libstdc++.so.6 is install in /usr/lib/ but the server working on my pc at home ubuntu 12.10 LTS 64 bit with ia32-libs ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re : hlds_linux left4dead2-beta
What app id did you download? 223530 is still the client. 227050 is the linux dedicated server. -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net sylvain mailto:cont...@baal.fr Tuesday, May 21, 2013 3:21 PM hi , i have test with steam cmd but i have the same error . /srcds_run -game left4dead2 +sys_ticrate 100 +map c1m1_hotel +ip 178.33.252.126 -port 28001 -autoupdate -console -secure -maxplayers 10 -nohltv Server will auto-restart if there is a crash. WARNING: Failed to locate steam binary. WARNING: Could not locate steam binary:, ignoring. Failed to open dedicated_srv.so (/usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.15' not found (required by bin/libtier0_srv.so)) Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem lundi 20 mai 2013, 23:31:40 (UTC+0200): Server restart in 10 seconds WARNING: Failed to locate steam binary. WARNING: Could not locate steam binary:, ignoring. Failed to open dedicated_srv.so (/usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.15' not found (required by bin/libtier0_srv.so)) Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem lundi 20 mai 2013, 23:31:50 (UTC+0200): Server restart in 10 seconds ^Clundi 20 mai 2013, 23:31:58 (UTC+0200): Server Quit and libstdc++.so.6 is install in /usr/lib/ but the server working on my pc at home ubuntu 12.10 LTS 64 bit with ia32-libs ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re : hlds_linux left4dead2-beta
One problem I see, you need to run -game left4dead2_beta. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of sylvain Sent: Tuesday, May 21, 2013 12:22 PM To: hlds linux Subject: [hlds_linux] Re : hlds_linux left4dead2-beta hi , i have test with steam cmd but i have the same error . /srcds_run -game left4dead2 +sys_ticrate 100 +map c1m1_hotel +ip 178.33.252.126 -port 28001 -autoupdate -console -secure -maxplayers 10 -nohltv Server will auto-restart if there is a crash. WARNING: Failed to locate steam binary. WARNING: Could not locate steam binary:, ignoring. Failed to open dedicated_srv.so (/usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.15' not found (required by bin/libtier0_srv.so)) Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem lundi 20 mai 2013, 23:31:40 (UTC+0200): Server restart in 10 seconds WARNING: Failed to locate steam binary. WARNING: Could not locate steam binary:, ignoring. Failed to open dedicated_srv.so (/usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.15' not found (required by bin/libtier0_srv.so)) Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem lundi 20 mai 2013, 23:31:50 (UTC+0200): Server restart in 10 seconds ^Clundi 20 mai 2013, 23:31:58 (UTC+0200): Server Quit and libstdc++.so.6 is install in /usr/lib/ but the server working on my pc at home ubuntu 12.10 LTS 64 bit with ia32-libs ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re : hlds_linux left4dead2-beta
He's not even getting the engine loaded, let alone attempting the gamedll load due to the GLIBC dependency issue. As noted, it's likely from using the client files, rather than the server files (the _srv bins) that don't have as new of a version required (at least if similar tf/cstrike/dod/hl2mp). -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net Kerry Davis mailto:ke...@valvesoftware.com Tuesday, May 21, 2013 3:53 PM One problem I see, you need to run -game left4dead2_beta. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of sylvain Sent: Tuesday, May 21, 2013 12:22 PM To: hlds linux Subject: [hlds_linux] Re : hlds_linux left4dead2-beta hi , i have test with steam cmd but i have the same error . /srcds_run -game left4dead2 +sys_ticrate 100 +map c1m1_hotel +ip 178.33.252.126 -port 28001 -autoupdate -console -secure -maxplayers 10 -nohltv Server will auto-restart if there is a crash. WARNING: Failed to locate steam binary. WARNING: Could not locate steam binary:, ignoring. Failed to open dedicated_srv.so (/usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.15' not found (required by bin/libtier0_srv.so)) Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem lundi 20 mai 2013, 23:31:40 (UTC+0200): Server restart in 10 seconds WARNING: Failed to locate steam binary. WARNING: Could not locate steam binary:, ignoring. Failed to open dedicated_srv.so (/usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.15' not found (required by bin/libtier0_srv.so)) Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem lundi 20 mai 2013, 23:31:50 (UTC+0200): Server restart in 10 seconds ^Clundi 20 mai 2013, 23:31:58 (UTC+0200): Server Quit and libstdc++.so.6 is install in /usr/lib/ but the server working on my pc at home ubuntu 12.10 LTS 64 bit with ia32-libs ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux sylvain mailto:cont...@baal.fr Tuesday, May 21, 2013 3:21 PM hi , i have test with steam cmd but i have the same error . /srcds_run -game left4dead2 +sys_ticrate 100 +map c1m1_hotel +ip 178.33.252.126 -port 28001 -autoupdate -console -secure -maxplayers 10 -nohltv Server will auto-restart if there is a crash. WARNING: Failed to locate steam binary. WARNING: Could not locate steam binary:, ignoring. Failed to open dedicated_srv.so (/usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.15' not found (required by bin/libtier0_srv.so)) Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem lundi 20 mai 2013, 23:31:40 (UTC+0200): Server restart in 10 seconds WARNING: Failed to locate steam binary. WARNING: Could not locate steam binary:, ignoring. Failed to open dedicated_srv.so (/usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.15' not found (required by bin/libtier0_srv.so)) Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem lundi 20 mai 2013, 23:31:50 (UTC+0200): Server restart in 10 seconds ^Clundi 20 mai 2013, 23:31:58 (UTC+0200): Server Quit and libstdc++.so.6 is install in /usr/lib/ but the server working on my pc at home ubuntu 12.10 LTS 64 bit with ia32-libs ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Question Regarding SteamCMD and TF2's QuickPlay
SteamCMD supports logging in, so it would make sense to move it there. On Tue, May 21, 2013 at 1:14 PM, Gordon Reynolds thisisgordonsem...@gmail.com wrote: He's saying that he doesn't have easy access to a machine that can run TF2. I have thought for a bit now it would be convenient to register a server from somewhere outside of TF2. I understand they want to tie it with a known logged-in, in-use, steamID though. On Tue, May 21, 2013 at 5:58 AM, Saint K. sai...@specialattack.net wrote: just launch your TF2 once and register a bunch of accounts? From: hlds_linux-boun...@list.valvesoftware.com [ hlds_linux-boun...@list.valvesoftware.com] on behalf of Padraig Fahy [ padraig.f...@gmail.com] Sent: 21 May 2013 13:26 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Question Regarding SteamCMD and TF2's QuickPlay I currently have a TF2 dedicated server up and running, but I don't have the tf_server_identity_account_id set for it to fully utilise QuickPlay. Unfortunely, I don't have TF2 installed on my laptop (This is a work laptop) and I mainly check on my server while things are quiet, but I want to be able to set the QuickPlay up on the server without having to download Steam and then download TF2 and then launch it to get a simple key that COULD be given through SteamCMD. My idea for this is, a user could get their tf_server_identity_account_id from SteamCMD but they have to log into their Steam account (So, the anonymous account won't work for this, since the key binds to the account) and then the user should have the ability to copy and paste the output of the command into their TF2 configs. Do you think this could be possible to implement? Thank you in advance :) -- Padraig Fahy. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- - Gordon Reynolds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Ross Bemrose ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux