Re: [hlds_linux] Anyone who is running replay on a 24 slot server care to share bandwidth details?

2013-05-31 Thread D Bauhmz
Thanks for the bandwidth info.


On Fri, May 31, 2013 at 4:28 PM, ics  wrote:

> Replay bandwidth usage is insignificant vs actual gameserver bandwidth
> usage as players do not download replays all the time.
>
> Offloading replays to FTP still causes issues, HTTP method is fine. I
> haven't noticed any peaks with replay and i've been running it over a year.
>
> As for server bandwidth with replay enabled on 24 slot server, roughly
> 550-650 GB per month per server.
>
> -ics
>
> Andrew DeMerse kirjoitti:
>
>  My 24 slot servers run at around 2mbit/s each while full. This is while
>> enforcing a minimum rate of 30k, which is still a bit on the low end. You
>> can do the math based on how long your servers are full per day.
>>
>>
>> On Fri, May 31, 2013 at 2:59 PM, D Bauhmz  wrote:
>>
>>  It would be nice to know roughly, how much a 24 slot server is using in
>>> bandwidth per day/week/month/whatever.
>>>
>>> Is it still the case that replays cause poor performance? Crashes? Local
>>> HTTP replays or FTP offloading?
>>>
>>> Thanks
>>> __**_
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>>> please visit:
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>>>
>>>  __**_
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>
>
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Re: [hlds_linux] Anyone who is running replay on a 24 slot server care to share bandwidth details?

2013-05-31 Thread Eli Witt
500-600GB a month for my 24 slots, and my 24 slot idle server that's full
more or less 22/7 uses around 750.

I run a plugin to force clients to random team and class on the idle
server, so it's actually more bandwidth consuming then a normal server,
with all clients able to see each other, more updates are sent.


On Fri, May 31, 2013 at 4:28 PM, ics  wrote:

> Replay bandwidth usage is insignificant vs actual gameserver bandwidth
> usage as players do not download replays all the time.
>
> Offloading replays to FTP still causes issues, HTTP method is fine. I
> haven't noticed any peaks with replay and i've been running it over a year.
>
> As for server bandwidth with replay enabled on 24 slot server, roughly
> 550-650 GB per month per server.
>
> -ics
>
> Andrew DeMerse kirjoitti:
>
>  My 24 slot servers run at around 2mbit/s each while full. This is while
>> enforcing a minimum rate of 30k, which is still a bit on the low end. You
>> can do the math based on how long your servers are full per day.
>>
>>
>> On Fri, May 31, 2013 at 2:59 PM, D Bauhmz  wrote:
>>
>>  It would be nice to know roughly, how much a 24 slot server is using in
>>> bandwidth per day/week/month/whatever.
>>>
>>> Is it still the case that replays cause poor performance? Crashes? Local
>>> HTTP replays or FTP offloading?
>>>
>>> Thanks
>>> __**_
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux
>>>
>>>  __**_
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux
>>
>
>
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Re: [hlds_linux] Anyone who is running replay on a 24 slot server care to share bandwidth details?

2013-05-31 Thread ics
Replay bandwidth usage is insignificant vs actual gameserver bandwidth 
usage as players do not download replays all the time.


Offloading replays to FTP still causes issues, HTTP method is fine. I 
haven't noticed any peaks with replay and i've been running it over a year.


As for server bandwidth with replay enabled on 24 slot server, roughly 
550-650 GB per month per server.


-ics

Andrew DeMerse kirjoitti:

My 24 slot servers run at around 2mbit/s each while full. This is while
enforcing a minimum rate of 30k, which is still a bit on the low end. You
can do the math based on how long your servers are full per day.


On Fri, May 31, 2013 at 2:59 PM, D Bauhmz  wrote:


It would be nice to know roughly, how much a 24 slot server is using in
bandwidth per day/week/month/whatever.

Is it still the case that replays cause poor performance? Crashes? Local
HTTP replays or FTP offloading?

Thanks
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Re: [hlds_linux] Anyone who is running replay on a 24 slot server care to share bandwidth details?

2013-05-31 Thread Andrew DeMerse
My 24 slot servers run at around 2mbit/s each while full. This is while
enforcing a minimum rate of 30k, which is still a bit on the low end. You
can do the math based on how long your servers are full per day.


On Fri, May 31, 2013 at 2:59 PM, D Bauhmz  wrote:

> It would be nice to know roughly, how much a 24 slot server is using in
> bandwidth per day/week/month/whatever.
>
> Is it still the case that replays cause poor performance? Crashes? Local
> HTTP replays or FTP offloading?
>
> Thanks
> ___
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> please visit:
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Re: [hlds_linux] Matchmaking not working?

2013-05-31 Thread Frag Time
My server loads seem normal for this time of day.


On Fri, May 31, 2013 at 12:07 PM, Collin Howard  wrote:

> I didnt know we were able to make matchmaking servers ourselves? Are we?
>
>
>
>
> 
>  From: Frank 
> To: 'Half-Life dedicated Linux server mailing list' <
> hlds_linux@list.valvesoftware.com>
> Sent: Friday, May 31, 2013 11:29:33 AM
> Subject: Re: [hlds_linux] Matchmaking not working?
>
>
> Yeah, I've asked this once before and sure enough there was a problem.
> Figured it wouldn't hurt to bring it up if in fact there was an issue.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
> Sent: Friday, May 31, 2013 11:26 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Matchmaking not working?
>
> Clouds position compared to sun might cause things like this. In all
> seriousness, perhaps it's just normal once a while. There was a case in the
> past where someone said the same thing and suddenly he had full servers
> week
> later.
>
> -ics
>
> Frank kirjoitti:
> > I have many MvM servers that are empty which is very very rare - is
> > match making not working or something wrong here?
> >
> > When I look they are signed on for accepting traffic and authorized
> > like normal.
> >
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[hlds_linux] Anyone who is running replay on a 24 slot server care to share bandwidth details?

2013-05-31 Thread D Bauhmz
It would be nice to know roughly, how much a 24 slot server is using in
bandwidth per day/week/month/whatever.

Is it still the case that replays cause poor performance? Crashes? Local
HTTP replays or FTP offloading?

Thanks
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Re: [hlds_linux] [HLDS_LINUX] Mandatory TF2 update released

2013-05-31 Thread Gordon Reynolds
Can I unsubscribe to the IPv4_IPv6_migration mailing list? I didn't realize
I hit subscribe!


On Thu, May 30, 2013 at 7:36 PM, Giovanni Harting <
chefeification...@gmail.com> wrote:

> 2013/5/31 Ondřej Hošek 
>
> > On Fri, May 31, 2013 at 4:14 AM, Giovanni Harting
> >  wrote:
> > > So only because it isn't available directly2you they shouldn't
> implement
> > > it?
> >
> > Uhh, you completely misunderstood the point (and followed up with a
> > personal attack, bravo): ISPs are slower than molasses in finally
> > deploying the overdue update to the Internet Protocol. Hell, I don't
> > know a single Austrian provider -- apart from universities, but they
> > are a special case -- who ventured beyond some sort of internal
> > experimentation. The opinion of the majority here is pretty much "IPv6
> > is undoubtedly the future, but many of us are, through no fault of our
> > own, stuck in the past".
> >
>
> It wasn't my target to attack anyone, if someone is feeling like that, it
> wasn't meant to.
>
> I know it isn't your fault you not having IPv6 connections, but the
> important thing is, like mart-jan says, IPv6 will have its boom (fully ack
> with you in the IPv6 future guessing with you, mart), so it wouldn't be a
> shame for valve implementing it, even if its not a must have for the next
> 10 years.
>
>
>
> >
> > For what it's worth, if IPv6 is still happily ignored by those who
> > provide us with Internet, I'm sure there are more pressing issues
> > Valve will want to tend to first.
> >
> > Cheers,
> > ~~ Ondra
> >
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-- 
- Gordon Reynolds
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Re: [hlds_linux] Matchmaking not working?

2013-05-31 Thread Collin Howard
I didnt know we were able to make matchmaking servers ourselves? Are we?





 From: Frank 
To: 'Half-Life dedicated Linux server mailing list' 
 
Sent: Friday, May 31, 2013 11:29:33 AM
Subject: Re: [hlds_linux] Matchmaking not working?
 

Yeah, I've asked this once before and sure enough there was a problem.
Figured it wouldn't hurt to bring it up if in fact there was an issue.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Friday, May 31, 2013 11:26 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Matchmaking not working?

Clouds position compared to sun might cause things like this. In all
seriousness, perhaps it's just normal once a while. There was a case in the
past where someone said the same thing and suddenly he had full servers week
later.

-ics

Frank kirjoitti:
> I have many MvM servers that are empty which is very very rare - is 
> match making not working or something wrong here?
>
> When I look they are signed on for accepting traffic and authorized 
> like normal.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
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Re: [hlds_linux] Matchmaking not working?

2013-05-31 Thread Frank
Yeah, I've asked this once before and sure enough there was a problem.
Figured it wouldn't hurt to bring it up if in fact there was an issue.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Friday, May 31, 2013 11:26 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Matchmaking not working?

Clouds position compared to sun might cause things like this. In all
seriousness, perhaps it's just normal once a while. There was a case in the
past where someone said the same thing and suddenly he had full servers week
later.

-ics

Frank kirjoitti:
> I have many MvM servers that are empty which is very very rare - is 
> match making not working or something wrong here?
>
> When I look they are signed on for accepting traffic and authorized 
> like normal.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
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Re: [hlds_linux] Matchmaking not working?

2013-05-31 Thread ics
Clouds position compared to sun might cause things like this. In all 
seriousness, perhaps it's just normal once a while. There was a case in 
the past where someone said the same thing and suddenly he had full 
servers week later.


-ics

Frank kirjoitti:

I have many MvM servers that are empty which is very very rare - is match
making not working or something wrong here?

When I look they are signed on for accepting traffic and authorized like
normal.

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[hlds_linux] Matchmaking not working?

2013-05-31 Thread Frank
I have many MvM servers that are empty which is very very rare - is match
making not working or something wrong here?

When I look they are signed on for accepting traffic and authorized like
normal.

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