Re: [hlds_linux] [hlds] TF2 MOTD and Quickplay

2013-06-17 Thread Ross Bemrose
As I recall, in SourceMod you can QueryClientConVar on 
cl_disablehtmlmotd to see if they have HTML MOTDs disabled.


On 6/17/2013 10:06 PM, Weasel wrote:

I am against anything that disables MOTD.
If anything, is there a variable to detect if HTML MOTD's are disabled on 
players?
That might be helpful to try things one way if HTML is ok, and use backup 
method (menus for example) if they are disabled.

I have very popular chat-trigger, used for troubleshooting player connections, that takes 
them to a page displaying information about their IP address, and reading it off for 
them.  It's "!moan" and goes to Moan My IP dot com.

_


[hlds] TF2 MOTD and Quickplay
Doctor McKay Sun, 16 Jun 2013 12:24:38 -0700

As I'm sure most are aware, a little while ago Valve changed the TF2 MOTD
panel so that it can't be reopened by the server if the client joins via
Quickplay (or using the matchmaking argument on the connect command).
However, this just prevents the MOTD panel itself from redisplaying. The
server can still open pages in the client's MOTD panel in the background.

This means that the server can still spam traffic-to-cash URLs on clients,
many of which have noise-making Flash embedded or which open popup windows
using JavaScript. In order to maintain the "sterile bubble" in Quickplay,
Valve might want to consider preventing servers from opening webpages on
Quickplay-joining clients entirely, not just preventing the panel from
being redisplayed.

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Re: [hlds_linux] [hlds] TF2 MOTD and Quickplay

2013-06-17 Thread Weasel
I am against anything that disables MOTD.
If anything, is there a variable to detect if HTML MOTD's are disabled on 
players?
That might be helpful to try things one way if HTML is ok, and use backup 
method (menus for example) if they are disabled.

I have very popular chat-trigger, used for troubleshooting player connections, 
that takes them to a page displaying information about their IP address, and 
reading it off for them.  It's "!moan" and goes to Moan My IP dot com.

_


[hlds] TF2 MOTD and Quickplay
Doctor McKay Sun, 16 Jun 2013 12:24:38 -0700

As I'm sure most are aware, a little while ago Valve changed the TF2 MOTD
panel so that it can't be reopened by the server if the client joins via
Quickplay (or using the matchmaking argument on the connect command).
However, this just prevents the MOTD panel itself from redisplaying. The
server can still open pages in the client's MOTD panel in the background.

This means that the server can still spam traffic-to-cash URLs on clients,
many of which have noise-making Flash embedded or which open popup windows
using JavaScript. In order to maintain the "sterile bubble" in Quickplay,
Valve might want to consider preventing servers from opening webpages on
Quickplay-joining clients entirely, not just preventing the panel from
being redisplayed.

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Re: [hlds_linux] rubycon, a HLSW clone for the terminal

2013-06-17 Thread 1nsane
Oh yes, I agree.

That would be a very useful feature.


On Mon, Jun 17, 2013 at 9:09 PM, Todd Pettit  wrote:

> My only issue with HLSW is it should have the ability to do bulk
> executions...
>
> - Original Message -
> From: "Scipizoa" 
> To: "Half-Life dedicated Linux server mailing list" <
> hlds_linux@list.valvesoftware.com>
> Sent: Monday, June 17, 2013 8:08:45 PM
> Subject: Re: [hlds_linux] rubycon, a HLSW clone for the terminal
>
> Just got it up and running, very nice, better alternative to sourcebans
> in some respects  :0
>
> On 6/17/2013 5:22 PM, Philipp Preß wrote:
> > Hi,
> >
> > I just released my first version if rubycon, a HLSW clone for the
> terminal.
> >
> > Features:
> > * RCON session with auto completion
> > * Overview of all your servers
> > * Bulk execution of rcon commands
> > * Start game client and join servers from the command line
> >
> > https://github.com/nTraum/rubycon
> >
> > Feel free to check it out.
> >
> > Cheers,
> > Philipp
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>
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Re: [hlds_linux] rubycon, a HLSW clone for the terminal

2013-06-17 Thread Todd Pettit
My only issue with HLSW is it should have the ability to do bulk executions...

- Original Message -
From: "Scipizoa" 
To: "Half-Life dedicated Linux server mailing list" 

Sent: Monday, June 17, 2013 8:08:45 PM
Subject: Re: [hlds_linux] rubycon, a HLSW clone for the terminal

Just got it up and running, very nice, better alternative to sourcebans 
in some respects  :0

On 6/17/2013 5:22 PM, Philipp Preß wrote:
> Hi,
>
> I just released my first version if rubycon, a HLSW clone for the terminal.
>
> Features:
> * RCON session with auto completion
> * Overview of all your servers
> * Bulk execution of rcon commands
> * Start game client and join servers from the command line
>
> https://github.com/nTraum/rubycon
>
> Feel free to check it out.
>
> Cheers,
> Philipp
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


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Re: [hlds_linux] rubycon, a HLSW clone for the terminal

2013-06-17 Thread Scipizoa
Just got it up and running, very nice, better alternative to sourcebans 
in some respects  :0


On 6/17/2013 5:22 PM, Philipp Preß wrote:

Hi,

I just released my first version if rubycon, a HLSW clone for the terminal.

Features:
* RCON session with auto completion
* Overview of all your servers
* Bulk execution of rcon commands
* Start game client and join servers from the command line

https://github.com/nTraum/rubycon

Feel free to check it out.

Cheers,
Philipp

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Re: [hlds_linux] setmaster command ignored

2013-06-17 Thread Ross Bemrose

I was under the impression that setmaster was deprecated now.

Also, CS 1.6 is now updated through SteamCMD, so your server is out of 
date: https://developer.valvesoftware.com/wiki/SteamCMD


On 6/17/2013 5:22 PM, Fernando Gritti wrote:

Dear
I'm having a problem with my server counter-strike 1.6
In this day opened a server using. / Steam
The problem or bug is on the setmaster (setmaster command ignored)
My server is a new installation, there is no plugin, no amx, metamod no (0
plugins)

Is there any solution to this?



pruebacs@srv18:~/hlds_l$ ./hlds_run -game cstrike +ip xxx.xx.xx.xxx +port
x +map de_inferno
Auto detecting CPU
Using Pentium II Optimised binary.
Auto-restarting the server on crash

Console initialized.
Using breakpad crash handler
Setting breakpad minidump AppID = 10
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Installing breakpad exception handler for appid(10)/version(5787)
scandir failed:/home/pruebacs/hlds_l/./platform/SAVE
Protocol version 48
Exe version 1.0.1.4 (valve)
Exe build: 11:30:00 Aug 28 2012 (5787)
STEAM Auth Server
Server IP address xxx.xx.xx.xxx:x
scandir failed:/home/pruebacs/hlds_l/./platform/SAVE
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit

  Invalid address "208.64.200.65:27015", setmaster command ignored
  Invalid address "hl1master.steampowered.com:27011", setmaster command
ignored
Connection to Steam servers successful.
VAC secure mode is activated.
MasterRequestRestart
Your server needs to be restarted in order to receive the latest update.


Best Regards
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Re: [hlds_linux] rubycon, a HLSW clone for the terminal

2013-06-17 Thread Todd Pettit

OH YEAH!

- Original Message -
From: "Philipp Preß" 
To: "Half-Life dedicated Win32 server mailing list" 
, "Half-Life dedicated Linux server mailing list" 

Sent: Monday, June 17, 2013 5:22:46 PM
Subject: [hlds_linux] rubycon, a HLSW clone for the terminal

Hi,

I just released my first version if rubycon, a HLSW clone for the terminal.

Features:
* RCON session with auto completion
* Overview of all your servers
* Bulk execution of rcon commands
* Start game client and join servers from the command line

https://github.com/nTraum/rubycon

Feel free to check it out.

Cheers,
Philipp

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[hlds_linux] rubycon, a HLSW clone for the terminal

2013-06-17 Thread Philipp Preß
Hi,

I just released my first version if rubycon, a HLSW clone for the terminal.

Features:
* RCON session with auto completion
* Overview of all your servers
* Bulk execution of rcon commands
* Start game client and join servers from the command line

https://github.com/nTraum/rubycon

Feel free to check it out.

Cheers,
Philipp

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[hlds_linux] setmaster command ignored

2013-06-17 Thread Fernando Gritti
Dear
I'm having a problem with my server counter-strike 1.6
In this day opened a server using. / Steam
The problem or bug is on the setmaster (setmaster command ignored)
My server is a new installation, there is no plugin, no amx, metamod no (0
plugins)

Is there any solution to this?



pruebacs@srv18:~/hlds_l$ ./hlds_run -game cstrike +ip xxx.xx.xx.xxx +port
x +map de_inferno
Auto detecting CPU
Using Pentium II Optimised binary.
Auto-restarting the server on crash

Console initialized.
Using breakpad crash handler
Setting breakpad minidump AppID = 10
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Installing breakpad exception handler for appid(10)/version(5787)
scandir failed:/home/pruebacs/hlds_l/./platform/SAVE
Protocol version 48
Exe version 1.0.1.4 (valve)
Exe build: 11:30:00 Aug 28 2012 (5787)
STEAM Auth Server
Server IP address xxx.xx.xx.xxx:x
scandir failed:/home/pruebacs/hlds_l/./platform/SAVE
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit

 Invalid address "208.64.200.65:27015", setmaster command ignored
 Invalid address "hl1master.steampowered.com:27011", setmaster command
ignored
Connection to Steam servers successful.
   VAC secure mode is activated.
MasterRequestRestart
Your server needs to be restarted in order to receive the latest update.


Best Regards
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[hlds_linux] Nemrun for SteamCMD

2013-06-17 Thread Ross Bemrose
So, a few people have been bugging me to release my updated version of 
Nemrun for SteamCMD... so here it is:

http://tf2files.rbemrose.com/nemrun-steamcmd/1.8.7/

This is based on Nemrun 1.8.7.

The new (required) parameters are actually the same ones the server uses 
with its newer -autoupdate support:
-steam_dir - The directory steamcmd lives in.  Replaces -steamdir (which 
was for hldsupdatetool)
-steamcmd_runscript - The steamcmd script to run. Relative paths are 
treated as relative from the steam_dir.



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Re: [hlds_linux] 1000FPS ?

2013-06-17 Thread Gordon Reynolds
It "may have" been the case some years back, but even that is enough to
kick off pages and hours of discussion and conversation whether or not
1000fps actually means anything.

Regardless, it sure doesn't mean anything anymore, so rest easy!


On Sun, Jun 16, 2013 at 3:41 PM, PAL-18  wrote:

> Ah, thanks for the clarification.  All those documents floating around
> that say 1000fps is the best, made me think i needed it.
>
>
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-- 
- Gordon Reynolds
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