Re: [hlds_linux] Mandatory TF2 update released

2013-06-20 Thread Doctor McKay
He's on vacation, I believe.



Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com


On Thu, Jun 20, 2013 at 10:26 PM, Chris Oryschak  wrote:

> Did Fletcher leave valve?
> On Jun 20, 2013 4:25 PM, "Kyle Sanderson"  wrote:
>
> > Fletcher just hit and ran on the games. Don't worry, its cool, I'm sure
> the
> > regressions will be addressed with the next wave in a couple years.
> >
> > Kyle.
> > On 20 Jun 2013 04:17, "AnAkIn"  wrote:
> >
> > > Still no sv_pure fix.
> > >
> > >
> > > 2013/6/20 Eric Smith 
> > >
> > > > We've released a mandatory update for TF2. The notes for the update
> are
> > > > below. The new version is 1803907.
> > > >
> > > > -Eric
> > > >
> > > > --
> > > >
> > > > Team Fortress 2
> > > > - Fixed a client crash when downloading custom maps for the Mac
> version
> > > > - Fixed browser cookies not persisting across game restarts
> > > > - Fixed the Festive Frontier Justice using the incorrect skin for the
> > > Blue
> > > > team
> > > > - Fixed the Virus Doctor painting the entire hat instead of just the
> > > bands
> > > > - Fixed the shading for the Couvre Corner, Stout Shako, L'Inspecteur
> ,
> > > and
> > > > Full Metal Drill Hat
> > > > - Stopped dropping Mann Co Supply Crate #55 and added Mann Co Supply
> > > Crate
> > > > #59
> > > > - Updated the Pocket Pyro so it can get assists in Pyrovision
> > > > - Updated the Liquidator's Lid so it can be painted
> > > > - Updated VR mode
> > > >- Added support for cloning your desktop display
> > > >- Added support for running the Rift as an extension of your
> > > > desktop at resolutions other than 1280x800
> > > >
> > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
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> > >
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> >
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Re: [hlds_linux] Mandatory TF2 update released

2013-06-20 Thread Chris Oryschak
Did Fletcher leave valve?
On Jun 20, 2013 4:25 PM, "Kyle Sanderson"  wrote:

> Fletcher just hit and ran on the games. Don't worry, its cool, I'm sure the
> regressions will be addressed with the next wave in a couple years.
>
> Kyle.
> On 20 Jun 2013 04:17, "AnAkIn"  wrote:
>
> > Still no sv_pure fix.
> >
> >
> > 2013/6/20 Eric Smith 
> >
> > > We've released a mandatory update for TF2. The notes for the update are
> > > below. The new version is 1803907.
> > >
> > > -Eric
> > >
> > > --
> > >
> > > Team Fortress 2
> > > - Fixed a client crash when downloading custom maps for the Mac version
> > > - Fixed browser cookies not persisting across game restarts
> > > - Fixed the Festive Frontier Justice using the incorrect skin for the
> > Blue
> > > team
> > > - Fixed the Virus Doctor painting the entire hat instead of just the
> > bands
> > > - Fixed the shading for the Couvre Corner, Stout Shako, L'Inspecteur ,
> > and
> > > Full Metal Drill Hat
> > > - Stopped dropping Mann Co Supply Crate #55 and added Mann Co Supply
> > Crate
> > > #59
> > > - Updated the Pocket Pyro so it can get assists in Pyrovision
> > > - Updated the Liquidator's Lid so it can be painted
> > > - Updated VR mode
> > >- Added support for cloning your desktop display
> > >- Added support for running the Rift as an extension of your
> > > desktop at resolutions other than 1280x800
> > >
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
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Re: [hlds_linux] Mandatory TF2 update released

2013-06-20 Thread Kyle Sanderson
Fletcher just hit and ran on the games. Don't worry, its cool, I'm sure the
regressions will be addressed with the next wave in a couple years.

Kyle.
On 20 Jun 2013 04:17, "AnAkIn"  wrote:

> Still no sv_pure fix.
>
>
> 2013/6/20 Eric Smith 
>
> > We've released a mandatory update for TF2. The notes for the update are
> > below. The new version is 1803907.
> >
> > -Eric
> >
> > --
> >
> > Team Fortress 2
> > - Fixed a client crash when downloading custom maps for the Mac version
> > - Fixed browser cookies not persisting across game restarts
> > - Fixed the Festive Frontier Justice using the incorrect skin for the
> Blue
> > team
> > - Fixed the Virus Doctor painting the entire hat instead of just the
> bands
> > - Fixed the shading for the Couvre Corner, Stout Shako, L'Inspecteur ,
> and
> > Full Metal Drill Hat
> > - Stopped dropping Mann Co Supply Crate #55 and added Mann Co Supply
> Crate
> > #59
> > - Updated the Pocket Pyro so it can get assists in Pyrovision
> > - Updated the Liquidator's Lid so it can be painted
> > - Updated VR mode
> >- Added support for cloning your desktop display
> >- Added support for running the Rift as an extension of your
> > desktop at resolutions other than 1280x800
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
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Re: [hlds_linux] Viewing replay files as demo

2013-06-20 Thread Didrole
I guess you didn't receive the email I sent you in 2011.
You might be interested by this tool http://didrole.com/Replay2Demo/

Sincerely,
Didrole


2013/6/20 Peter Reinhold 

> Hi all,
>
> Back when replay was still young, I (and others) tried to use the replay
> DMX files as demo files (to be able to view potential cheaters, etc), and
> kind-a-sort-a got it to work, but not quite.
>
> I was wondering if anyone knows if advances have been made, or maybe a
> patch note somewhere that I overlooked, that makes it possible to use the
> replay files as a, completely, valid .DEM file?
>
> Reason is, I just installed SMAC, and would like to use the autodemo, but
> I read on the forums that replay and sourcetv doesn't play nice together,
> and using the replay files would be an acceptable compromise.
>
>
> /Peter
>
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> please visit:
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Re: [hlds_linux] rubycon, a HLSW clone for the terminal

2013-06-20 Thread Ook

Hi, went there, posted a long comment with my observations. Thanks!

On 06/20/2013 06:38 AM, Philipp Preß wrote:

Hi Ook,

thanks for reporting this issue. That's pretty weird and I don't have
a instant fix for this, therefore I created an issue at GitHub (where
the project is hosted): https://github.com/nTraum/rubycon/issues/8

Let's continue resolving the bug over there.

Cheers,
Philipp

2013/6/20 Ook :

Do you have a forum etc. for help? I can do this:

rubycon list
Server Map Players  Ping
ooksprivate_beach_v20/1613


Which tells me that the server "ooks" is configured correctly - it pings it
and gets current map and player count. Therefore the ip is correct, the port
is correct, and it is finding the server. Yet if I:

rubycon console ooks
Use CTRL+D to exit.
Connection refused. Wrong host?

idk why. The rcon password is correct, not really sure what else to do with
this.


On 06/17/2013 02:22 PM, Philipp Preß wrote:

Hi,

I just released my first version if rubycon, a HLSW clone for the
terminal.

Features:
* RCON session with auto completion
* Overview of all your servers
* Bulk execution of rcon commands
* Start game client and join servers from the command line

https://github.com/nTraum/rubycon

Feel free to check it out.

Cheers,
Philipp

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Re: [hlds_linux] rubycon, a HLSW clone for the terminal

2013-06-20 Thread Philipp Preß
Hi Ook,

thanks for reporting this issue. That's pretty weird and I don't have
a instant fix for this, therefore I created an issue at GitHub (where
the project is hosted): https://github.com/nTraum/rubycon/issues/8

Let's continue resolving the bug over there.

Cheers,
Philipp

2013/6/20 Ook :
> Do you have a forum etc. for help? I can do this:
>
> rubycon list
> Server Map Players  Ping
> ooksprivate_beach_v20/1613
>
>
> Which tells me that the server "ooks" is configured correctly - it pings it
> and gets current map and player count. Therefore the ip is correct, the port
> is correct, and it is finding the server. Yet if I:
>
> rubycon console ooks
> Use CTRL+D to exit.
> Connection refused. Wrong host?
>
> idk why. The rcon password is correct, not really sure what else to do with
> this.
>
>
> On 06/17/2013 02:22 PM, Philipp Preß wrote:
>>
>> Hi,
>>
>> I just released my first version if rubycon, a HLSW clone for the
>> terminal.
>>
>> Features:
>> * RCON session with auto completion
>> * Overview of all your servers
>> * Bulk execution of rcon commands
>> * Start game client and join servers from the command line
>>
>> https://github.com/nTraum/rubycon
>>
>> Feel free to check it out.
>>
>> Cheers,
>> Philipp
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
>
>
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Re: [hlds_linux] Viewing replay files as demo

2013-06-20 Thread Erik-jan Riemers
there are plugins out there that record the complete movie like it does on
war servers. i normally just put a script around it to place it into a
public http folder so any person playing on the war server can see his
movie back. Same could work on a pub i suppose.


2013/6/20 Peter Reinhold 

> On 20.06.2013 11:16, Jeff Sugar wrote:
>
>  And, even if I did want to enable SourceTV, it would nevertheless be
>> useful
>> to be able to do things like convert replays to proper dem files :)
>>
>
> I'd really like to offer players the possibility of downloading an entire
> match (even if its on a pub server), instead of just the on-death replays.
>
>
> /Peter
>
>
>
>
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Re: [hlds_linux] Viewing replay files as demo

2013-06-20 Thread Peter Reinhold

On 20.06.2013 11:16, Jeff Sugar wrote:

And, even if I did want to enable SourceTV, it would nevertheless be 
useful

to be able to do things like convert replays to proper dem files :)


I'd really like to offer players the possibility of downloading an 
entire match (even if its on a pub server), instead of just the on-death 
replays.



/Peter



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Re: [hlds_linux] Viewing replay files as demo

2013-06-20 Thread Peter Reinhold

On 20.06.2013 11:00, Erik-jan Riemers wrote:

You can have replay and souce tv both enabled, works fine on my end. 
Only
if you run 32 slots servers you will have a problem. Because clients 
will
crash (exit with too many slots) you need to remove it back to 31 or 
30 to

be able to work (test it out)


Ahh, ok, its only a problem when running 32 man servers, thats fine 
then, I don't do that.



/Peter

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Re: [hlds_linux] Viewing replay files as demo

2013-06-20 Thread Jeff Sugar
Regardless, I'm curious of the same things as the op, as it seems a bit
silly to enable SourceTV just for this kind of occasional use, considering
the increase in memory usage (and, sometimes, memory leaks, unless those've
been plugged without it being mentioned in any changelogs).

And, even if I did want to enable SourceTV, it would nevertheless be useful
to be able to do things like convert replays to proper dem files :)

On Thu, Jun 20, 2013 at 3:00 AM, Erik-jan Riemers  wrote:

> You can have replay and souce tv both enabled, works fine on my end. Only
> if you run 32 slots servers you will have a problem. Because clients will
> crash (exit with too many slots) you need to remove it back to 31 or 30 to
> be able to work (test it out)
>
>
> 2013/6/20 Peter Reinhold 
>
> > Hi all,
> >
> > Back when replay was still young, I (and others) tried to use the replay
> > DMX files as demo files (to be able to view potential cheaters, etc), and
> > kind-a-sort-a got it to work, but not quite.
> >
> > I was wondering if anyone knows if advances have been made, or maybe a
> > patch note somewhere that I overlooked, that makes it possible to use the
> > replay files as a, completely, valid .DEM file?
> >
> > Reason is, I just installed SMAC, and would like to use the autodemo, but
> > I read on the forums that replay and sourcetv doesn't play nice together,
> > and using the replay files would be an acceptable compromise.
> >
> >
> > /Peter
> >
> > __**_
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
> >
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Re: [hlds_linux] Mandatory TF2 update released

2013-06-20 Thread AnAkIn
Still no sv_pure fix.


2013/6/20 Eric Smith 

> We've released a mandatory update for TF2. The notes for the update are
> below. The new version is 1803907.
>
> -Eric
>
> --
>
> Team Fortress 2
> - Fixed a client crash when downloading custom maps for the Mac version
> - Fixed browser cookies not persisting across game restarts
> - Fixed the Festive Frontier Justice using the incorrect skin for the Blue
> team
> - Fixed the Virus Doctor painting the entire hat instead of just the bands
> - Fixed the shading for the Couvre Corner, Stout Shako, L'Inspecteur , and
> Full Metal Drill Hat
> - Stopped dropping Mann Co Supply Crate #55 and added Mann Co Supply Crate
> #59
> - Updated the Pocket Pyro so it can get assists in Pyrovision
> - Updated the Liquidator's Lid so it can be painted
> - Updated VR mode
>- Added support for cloning your desktop display
>- Added support for running the Rift as an extension of your
> desktop at resolutions other than 1280x800
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlds_linux] Viewing replay files as demo

2013-06-20 Thread Erik-jan Riemers
You can have replay and souce tv both enabled, works fine on my end. Only
if you run 32 slots servers you will have a problem. Because clients will
crash (exit with too many slots) you need to remove it back to 31 or 30 to
be able to work (test it out)


2013/6/20 Peter Reinhold 

> Hi all,
>
> Back when replay was still young, I (and others) tried to use the replay
> DMX files as demo files (to be able to view potential cheaters, etc), and
> kind-a-sort-a got it to work, but not quite.
>
> I was wondering if anyone knows if advances have been made, or maybe a
> patch note somewhere that I overlooked, that makes it possible to use the
> replay files as a, completely, valid .DEM file?
>
> Reason is, I just installed SMAC, and would like to use the autodemo, but
> I read on the forums that replay and sourcetv doesn't play nice together,
> and using the replay files would be an acceptable compromise.
>
>
> /Peter
>
> __**_
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> please visit:
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>
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[hlds_linux] Viewing replay files as demo

2013-06-20 Thread Peter Reinhold

Hi all,

Back when replay was still young, I (and others) tried to use the 
replay DMX files as demo files (to be able to view potential cheaters, 
etc), and kind-a-sort-a got it to work, but not quite.


I was wondering if anyone knows if advances have been made, or maybe a 
patch note somewhere that I overlooked, that makes it possible to use 
the replay files as a, completely, valid .DEM file?


Reason is, I just installed SMAC, and would like to use the autodemo, 
but I read on the forums that replay and sourcetv doesn't play nice 
together, and using the replay files would be an acceptable compromise.



/Peter

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