Re: [hlds_linux] Weird Engine error CSS

2014-01-13 Thread Kyle Sanderson
Do you have any steps to reproduce (a map)? Does it always happen?

Thanks,
Kyle.

On Mon, Jan 13, 2014 at 12:18 PM, Jacob Juul  wrote:
> I've never seen this error before.. and google is not quite a big help
> here...
>
> System is running Linux
>
> Engine error: Can't load lump 8, allocation of 5147293 bytes failed.
>
> Anyone seen this before?
>
>
>
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Re: [hlds_linux] Weird Engine error CSS

2014-01-13 Thread ics
I remember similiar crash on TF2 while ago. Most likely it's been a year 
or so already. Some maps just crashed with lump8 error but that went 
away after some updates. lump 8 is lightning, so maybe something to do 
with shaders.


-ics

Kyle Sanderson kirjoitti:

Do you have any steps to reproduce (a map)? Does it always happen?

Thanks,
Kyle.

On Mon, Jan 13, 2014 at 12:18 PM, Jacob Juul  wrote:

I've never seen this error before.. and google is not quite a big help
here...

System is running Linux

Engine error: Can't load lump 8, allocation of 5147293 bytes failed.

Anyone seen this before?



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Re: [hlds_linux] [hlds] [Regression] Horribly inaccurate player counts from Steam.

2014-01-13 Thread Kyle Sanderson
> Sure hope someone finally looks into this.

I played around a bit about a week ago (finally). When the Steam
queries were off by four, the Server queries were off by two. There
were 64 players connected, 4 not fully in-game (presumably
transferring). Considering how new (and prevalent the problem suddenly
became), I don't believe there's anything I can do. It looks like most
of the functions were inlined somewhere along the way (presumably to
make this more difficult; or I'm looking in the wrong places), so I've
given up for now.

Kyle.

On Mon, Jan 13, 2014 at 3:27 PM, BOOM! Support  wrote:
> I believe this is the same issue I reported here a few times many months ago
> on the list as “Ghost Players”  that keep appearing in a couple of my TF2
> servers. These two TF2 servers report anywhere from 1 to 4 empty player
> slots every day during a 24-hour period and the servers appear full even
> though there are only 20-24 real players in them. Neither of the servers
> have bots in them when the problem occurs.
>
>
>
> The issue only occurs on my servers that I run stock Valve maps on and have
> registered with Quick-play. The other servers I run with custom maps and are
> not registered never the problem. It’s almost like players are attempting to
> connect to the server via Quick-play and if the connection fails to complete
> leaving their assigned slot un-usable by anyone else but them.. I suppose
> this could be either because of a problem with the player’s TF2 client or
> they simply cancel their connection while they are getting the server info
> and the map is loading. The slot is taken and never released when they fail
> to connect completely. I did however learn that if the same player
> successful connects after retrying, they grab the empty slot that was
> originally created for them and the slot is cleared upon a graceful exit
> from the server.
>
>
>
> Currently, the only way to resolve it is by restarting the server and
> kicking all the players ever morning in order to clear the empty slots.
>
>
>
> Sure hope someone finally looks into this.
>
> Happy New Year…
>
>
>
> From: Doctor McKay [mailto:mc...@doctormckay.com]
> Sent: Thursday, December 26, 2013 5:47 PM
>
>
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] [hlds_linux] [Regression] Horribly inaccurate player
> counts from Steam.
>
>
>
> Just for the record, I have not noticed any player count discrepancies in my
> TF servers, nor have any players reported any discrepancies to me.
>
>
>
>
> Dr. McKay
>
> www.doctormckay.com
>
>
>
> On Thu, Dec 26, 2013 at 8:33 PM, Fletcher Dunn 
> wrote:
>
> I'd start my investigation by confirming that the raw ping from your server
> is correct and what you want it to be (using hlsw or something similar).
>
>
>
>  Original message 
> From: Kyle Sanderson
> Date:2013/12/26 5:25 PM (GMT-08:00)
> To: Fletcher Dunn ,Half-Life dedicated Linux server mailing list ,Half-Life
> dedicated Win32 server mailing list
> Cc: Eric Smith
> Subject: Re: [hlds] [hlds_linux] [Regression] Horribly inaccurate player
> counts from Steam.
>
>>and your server contains bots.
> No bots (not even STV).
>
>> totally based on the visible max.
> Ah, so I'm presuming that's the case too with the GMS (the actual
> field is ignored)?
>
> I'll try gaming our queries to Steam and see if that declines in user
> reports.
>
> Thanks,
> Kyle.
>
>
>
> On Thu, Dec 26, 2013 at 5:20 PM, Fletcher Dunn
>  wrote:
>> The server browser doesn't know anything about the actual max, it is
>> totally based on the visible max.
>>
>> -Original Message-
>> From: Kyle Sanderson [mailto:kyle.l...@gmail.com]
>> Sent: Thursday, December 26, 2013 5:19 PM
>> To: Fletcher Dunn; Half-Life dedicated Linux server mailing list;
>> Half-Life dedicated Win32 server mailing list
>> Cc: Eric Smith
>> Subject: Re: [hlds] [hlds_linux] [Regression] Horribly inaccurate player
>> counts from Steam.
>>
>> Is that the visible max, or the actual max? We only recently removed
>> sv_visiblemaxplayers as a result from this about a week and a half ago; no
>> improvement.
>>
>> Kyle.
>>
>> On Thu, Dec 26, 2013 at 5:15 PM, Fletcher Dunn
>>  wrote:
>>> "full" should mean that the player count in the ping >= the max player
>>> count in the ping.
>>>
>>> -Original Message-
>>> From: Kyle Sanderson [mailto:kyle.l...@gmail.com]
>>> Sent: Thursday, December 26, 2013 5:14 PM
>>> To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
>>> Linux server mailing list; Fletcher Dunn
>>> Cc: Eric Smith
>>> Subject: Re: [hlds] [hlds_linux] [Regression] Horribly inaccurate player
>>> counts from Steam.
>>>
>>> There may be logic missing from cstrike if being full is the case (or
>>> missing from the GMS, if it's implemented there). My C++ classes,
>>> CheckValve, and the collection of PHP querying classes from xPaw all show
>>> the server as being full from the old masters.
>>>
>>> It may also not be staying full (just under, fro

Re: [hlds_linux] Weird Engine error CSS

2014-01-13 Thread Wojciech Arabczyk
Try redownloading game files or do an recheck:
https://support.steampowered.com/kb_article.php?ref=5724-WAGJ-0918
(this error is valid also for dedicated servers)

On 13 January 2014 20:18, Jacob Juul  wrote:
> I've never seen this error before.. and google is not quite a big help
> here...
>
> System is running Linux
>
> Engine error: Can't load lump 8, allocation of 5147293 bytes failed.
>
> Anyone seen this before?
>
>
>
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> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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-- 
pozdrawiam
Wojciech Arabczyk

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[hlds_linux] Weird Engine error CSS

2014-01-13 Thread Jacob Juul
I've never seen this error before.. and google is not quite a big help
here...

System is running Linux

Engine error: Can't load lump 8, allocation of 5147293 bytes failed.

Anyone seen this before?



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Re: [hlds_linux] Confirme

2014-01-13 Thread Zaretti Steve
you are in


2014/1/13 HellzSleek, Sleek 

> Confirme
>
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[hlds_linux] Confirme

2014-01-13 Thread HellzSleek, Sleek

Confirme

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