Re: [hlds_linux] L4D Server Files
Hello, Is there any news on the horizon concerning sourcemod no longer working on some linux build ? When I type "meta status" it says the sourcemod plugin is "failed" and you can't load the plugin manually because of "undefined symbol in cpu specs. thx sv Will D. schreef op 14-5-2014 02:33: Hey Kerry, This is very good news - thank you! Tried to get our L4D groupserver back up for hours after the game update and really was afraid to never play on it again.. Then I found your message and now it's smoothly working again. I'm really glad about the ongoing L4D1 Linux-DS support by Valve. There are still those old-fashioned people sticking to the orignial Zombie-Apocalypse. So.. keep it running, folks :) Will On 05/13/2014 08:06 PM, Kerry Davis wrote: The SteamCmd depot for L4D dedicated server should be working now, AppID 222840. This required an update to the build, the new version is 1.0.2.9. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Felipe Fujihara Sent: Wednesday, April 02, 2014 7:57 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] L4D Server Files Hello guys, I'm trying to install L4D from SteamCmd, but it's not working... After searching around the web, I found out that it's impossible to download files thru there. Does anyone here has a link to download L4D Linux Server Files? I'm really needing it, and would be very thankful. Thanks in advance! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D Server Files
I already reported the bug It will be fixed when sourcemods devs have time Yes its frustating without sourcemod Le lundi 19 mai 2014, Stephan Vandenborn a écrit : > Hello, > > Is there any news on the horizon concerning sourcemod no longer working on > some linux build ? > > When I type "meta status" it says the sourcemod plugin is "failed" and you > can't load the plugin manually because of "undefined symbol in cpu specs. > > thx > > sv > Will D. schreef op 14-5-2014 02:33: > >> Hey Kerry, >> >> This is very good news - thank you! >> Tried to get our L4D groupserver back up for hours after the game update >> and really was afraid to never play on it again.. >> >> Then I found your message and now it's smoothly working again. >> I'm really glad about the ongoing L4D1 Linux-DS support by Valve. There >> are still those old-fashioned people sticking to the orignial >> Zombie-Apocalypse. So.. keep it running, folks :) >> >> Will >> >> >> On 05/13/2014 08:06 PM, Kerry Davis wrote: >> >>> The SteamCmd depot for L4D dedicated server should be working now, AppID >>> 222840. >>> >>> This required an update to the build, the new version is 1.0.2.9. >>> >>> -Original Message- >>> From: hlds_linux-boun...@list.valvesoftware.com [mailto: >>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Felipe Fujihara >>> Sent: Wednesday, April 02, 2014 7:57 PM >>> To: hlds_linux@list.valvesoftware.com >>> Subject: [hlds_linux] L4D Server Files >>> >>> Hello guys, >>> I'm trying to install L4D from SteamCmd, but it's not working... After >>> searching around the web, I found out that it's impossible to download >>> files thru there. >>> Does anyone here has a link to download L4D Linux Server Files? I'm >>> really needing it, and would be very thankful. >>> Thanks in advance! >>> >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >>> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] L4D bug: Problem with % character in RCON password
Hello, I'm running an L4D server with 4 forks on Debian 7 (64-bit), installed yesterday via SteamCMD. I think there's a bug in the code for the RCON password, because I just discovered that it doesn't handle the "%" character correctly. It apparently gets doubled, so a literal "%" becomes "%%", a literal "%%" becomes "", etc. Passwords without "%" work fine, even if they have other special characters. I even tried backslash-escaping the "%" but it didn't make a difference. Here are some examples pasted from the console: rcon_password mySecretPassword rcon_password "rcon_password" = "mySecretPassword" ( def. "" ) - remote console password. rcon_password my$Secret#Password! rcon_password "rcon_password" = "my$Secret#Password!" ( def. "" ) - remote console password. rcon_password my%Secret#Password!" rcon_password "rcon_password" = "my%%Secret#Password!"" ( def. "" ) - remote console password. rcon_password my%Secret%%Password! rcon_password "rcon_password" = "my%%SecretPassword!" ( def. "" ) - remote console password. rcon_password my\%Secret#Password! rcon_password "rcon_password" = "my\%%Secret#Password!" ( def. "" ) - remote console password. When I enter the "rcon_password" commands on the forked server's netconsole, I get the output above. However, on the real console of the main server, I see the correct values: #01:"rcon_password" = "mySecretPassword" #01: ( def. "" ) #01:"rcon_password" = "my$Secret#Password!" #01: ( def. "" ) #01:"rcon_password" = "my%Secret#Password!"" #01: ( def. "" ) #01:"rcon_password" = "my%Secret%%Password!" #01: ( def. "" ) #01:"rcon_password" = "my\%Secret#Password!" #01: ( def. "" ) Regardless of password I use (with or without the doubled "%"), I can't connect to the server via RCON if the password contains this character. I'm pretty sure this is a recent change, because my old RCON password had the "%" in it and it worked fine. Also, this doesn't seem to happen on any of my servers for other games. - Dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D Server Files
Yes if you've been playing so much with sourcemod enabled, It's like having unsafe sex if it's gone, because of all the engine fixes/ai improvements and preventive admin control that you have with SM enabled. I really hope they just don't abandon it because it's "an old game". sv louloubizou schreef op 19-5-2014 15:10: I already reported the bug It will be fixed when sourcemods devs have time Yes its frustating without sourcemod Le lundi 19 mai 2014, Stephan Vandenborn a écrit : Hello, Is there any news on the horizon concerning sourcemod no longer working on some linux build ? When I type "meta status" it says the sourcemod plugin is "failed" and you can't load the plugin manually because of "undefined symbol in cpu specs. thx sv Will D. schreef op 14-5-2014 02:33: Hey Kerry, This is very good news - thank you! Tried to get our L4D groupserver back up for hours after the game update and really was afraid to never play on it again.. Then I found your message and now it's smoothly working again. I'm really glad about the ongoing L4D1 Linux-DS support by Valve. There are still those old-fashioned people sticking to the orignial Zombie-Apocalypse. So.. keep it running, folks :) Will On 05/13/2014 08:06 PM, Kerry Davis wrote: The SteamCmd depot for L4D dedicated server should be working now, AppID 222840. This required an update to the build, the new version is 1.0.2.9. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Felipe Fujihara Sent: Wednesday, April 02, 2014 7:57 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] L4D Server Files Hello guys, I'm trying to install L4D from SteamCmd, but it's not working... After searching around the web, I found out that it's impossible to download files thru there. Does anyone here has a link to download L4D Linux Server Files? I'm really needing it, and would be very thankful. Thanks in advance! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] L4D bug: Problem with % in RCON password
Hello, I'm running an L4D server with 4 forks on Debian 7 (64-bit), installed yesterday via SteamCMD. I think there's a bug in the code for the RCON password, because it doesn't handle the "%" character correctly. It apparently gets doubled, so a literal "%" becomes "%%", a literal "%%" becomes "", etc. Passwords without "%" work fine, even if they have other special characters. I even tried backslash-escaping the "%" but it didn't make a difference. Here are some examples pasted from the console: rcon_password my$Secret#Password! rcon_password "rcon_password" = "my$Secret#Password!" ( def. "" ) - remote console password. rcon_password my%Secret#Password!" rcon_password "rcon_password" = "my%%Secret#Password!"" ( def. "" ) - remote console password. rcon_password my\%Secret#Password! rcon_password "rcon_password" = "my\%%Secret#Password!" ( def. "" ) - remote console password. When I enter the "rcon_password" commands on a forked server's netconsole, I get the output above. However, on the console of the main server, I see the correct values: #01:"rcon_password" = "my$Secret#Password!" #01: ( def. "" ) #01:"rcon_password" = "my%Secret#Password!"" #01: ( def. "" ) #01:"rcon_password" = "my\%Secret#Password!" #01: ( def. "" ) Regardless of which password I use (with or without the doubled "%"), I can't connect to the server via RCON if the password contains this character. I'm pretty sure this is a recent change, because my old RCON password had the "%" in it and it worked fine. Also, this doesn't happen on any of my other SRCDS servers. - Dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Optional updates released for TF2, CS:S, DoD:S, and HL2:DM
We've released updates for TF2, CS:S, DoD:S, and HL2:DM that fix a case where some clients/servers were crashing during map load. This is not a required update for dedicated servers, but if you think you're having a problem during map load you should download the update. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Lost almost every player usings v_setsteamaccount
Unfortunately this does not seem to be the reason. The server was restarted several times and this is the output of "status": 23:29:22 hostname: Zombie Hunting V2 by ElitE HunterZ |FastDL, SSD powered, HLstatsX| version : 2230303/24 2230303 secure udp/ip : 37.187.142.159:27075 (public ip: 37.187.142.159) steamid : [G-1:3811] (85568392920043235) map : zm_cbble_eh_v7 at: 0 x, 0 y, 0 z players : 16 humans, 0 bots (64 max) this indicates that the server is correctly connected, however 3/4 of my friendlist report the server to be missing from the favorites (Not the gameservers list). It's completely gone, and after 4 years of hard work in building its user-base I am shocked to see this happen. I hope somebody with the right accesses sees this message and finds a fix to this issue. It's very worrying because as we know, counter-strike: source is a game that is dying, no new server stands a chance of surviving and/or getting populated, therefore the remaining ones are populated by those that saved the server in the past years. We would hate to close another one of our servers as we just had to close 1 out of 5 (64 slots servers) due to clients drop in the last year. Please somebody have a look at this issue, If you need anything I'm here. Thank you ORIGINAL MESSAGE: -- Message: 1 Date: Sun, 18 May 2014 19:07:06 +0100 From: Nomaan Ahmad To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Lost almost every player using sv_setsteamaccount Message-ID: Content-Type: text/plain; charset=UTF-8 Type status on server and check steam connection status. I have also recently moved servers. Some of them lose connection to steam server and log out of persistent steam id. Restarting the server fixes the issue but these disconnects are very annoying. Players cannot see the server in their steam server browsers when this happens. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux