Re: [hlds_linux] Offtopic sort of: Server deployment tools
You mean something like wrench? http://pastebin.com/CS81FnF9 2014-07-09 7:38 GMT+02:00 Weasels Lair wea...@weaselslair.com: Not sure what you mean by shared. But, as far as automated deployments go, assuming its a Linux-based server it is probably not hard to script with bash. On Tue, Jul 8, 2014 at 9:42 PM, Tyler Schwend tylerschw...@gmail.com wrote: Do any of you use any software for deploying shared HLDS servers on-demand? I'm curious whether server rental companies write their deployment tools from scratch or if there are packages out there for this purpose. Im working on something and would like to avoid reinventing that portion of the wheel. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Offtopic sort of: Server deployment tools
It depends on what he means by shared. Since he's speaking about hosting services I assume he means multiple server owner/operators on shared resources (hosts). This probably means a single management interface with multiple hosts on the back end and at least semi-automated service provisioning. Wrench isn't for that kind of thing, though it's public domain and you are free to use it as an example for how to do some simple things like new installs, starts, stops, automatic updates, crash recovery/watchdogging, etc. It doesn't do any kind of configuration though (server.cfg). wrench is a command line tool, and in a service hosting environment, I imagine you would not want to give your customers shell access, or even console access since once you have console and the right mod plugin you could execute a shell. Wrench is for when you own the host via hardware or VPS and want to run one or more srcds games on it. It does not have a pointy clicky web UI, nor does it handle multiple hosts. Google for srcds web control panel. There are definitely some commercial options out there, and some open source stuff too. On 7/9/14, 1:01, Erik-jan Riemers wrote: You mean something like wrench? http://pastebin.com/CS81FnF9 2014-07-09 7:38 GMT+02:00 Weasels Lair wea...@weaselslair.com: Not sure what you mean by shared. But, as far as automated deployments go, assuming its a Linux-based server it is probably not hard to script with bash. On Tue, Jul 8, 2014 at 9:42 PM, Tyler Schwend tylerschw...@gmail.com wrote: Do any of you use any software for deploying shared HLDS servers on-demand? I'm curious whether server rental companies write their deployment tools from scratch or if there are packages out there for this purpose. Im working on something and would like to avoid reinventing that portion of the wheel. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Offtopic sort of: Server deployment tools
One beefy server hosting multiple instances of TF2, CS:GO, or even other-engine games. I've been putting together something for TF2 specifically that deploys a bunch of symlinks and then a custom config for each instance, but I feel like I'm reinventing the wheel, and I'd like to support other games. I'll check out Wrench and the control panel stuff you've mentioned. On Wed, 2014-07-09 at 04:22 -0700, Jesse Molina wrote: It depends on what he means by shared. Since he's speaking about hosting services I assume he means multiple server owner/operators on ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Optional TF2 update released....beta maps only
We've released an update for TF2 that is optional for dedicated servers. The update is only for the new beta maps that were released yesterday. You do not need to update your server unless you are running the beta maps. The notes for the update are below. -Eric === - Updated rd_asteroid - Fixed incorrect respawn times for Blu attackers - Fixed missing kill triggers in pits - Added blockers to starting gates to prevent engineers from building outside the base before the round starts - Added medium health kit near large ammo pack at the front doors of each base - Removed the ability to create buildings in the lasers - Removed chair prop from vent access room near vault - Updated pl_cactuscanyon - Prevented players from shooting over the fences by the mid building in stage 2 - Prevented players from shooting between spawns in stage 2 - Fixed a bug which prevented Blu team from winning upon a successful capture - Fixed players getting under the terrain near the first Blu Spawn in stage 1 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Offtopic sort of: Server deployment tools
Yea, try wrench; http://forums.srcds.com/viewpost/118741 It supports TF2, CSS, CSGO, L4D, L4D2, HL2DM, and FoF. It does symlinking like you want with a single real installation and each linked installation gets it's own directory structure like it was a a real installation. On 7/9/14, 11:24, Tyler Schwend wrote: One beefy server hosting multiple instances of TF2, CS:GO, or even other-engine games. I've been putting together something for TF2 specifically that deploys a bunch of symlinks and then a custom config for each instance, but I feel like I'm reinventing the wheel, and I'd like to support other games. I'll check out Wrench and the control panel stuff you've mentioned. On Wed, 2014-07-09 at 04:22 -0700, Jesse Molina wrote: It depends on what he means by shared. Since he's speaking about hosting services I assume he means multiple server owner/operators on ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Mandatory TF2 update coming
We're working on a mandatory update for TF2. We should have it ready very soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Optional TF2 update released....beta maps only
Some way of making servers restart on optional updates would be useful for servers running those maps, saw a quite few people trying to join a server (and failing) past this optional update. On Thu, Jul 10, 2014 at 2:52 AM, Eric Smith er...@valvesoftware.com wrote: We've released an update for TF2 that is optional for dedicated servers. The update is only for the new beta maps that were released yesterday. You do not need to update your server unless you are running the beta maps. The notes for the update are below. -Eric === - Updated rd_asteroid - Fixed incorrect respawn times for Blu attackers - Fixed missing kill triggers in pits - Added blockers to starting gates to prevent engineers from building outside the base before the round starts - Added medium health kit near large ammo pack at the front doors of each base - Removed the ability to create buildings in the lasers - Removed chair prop from vent access room near vault - Updated pl_cactuscanyon - Prevented players from shooting over the fences by the mid building in stage 2 - Prevented players from shooting between spawns in stage 2 - Fixed a bug which prevented Blu team from winning upon a successful capture - Fixed players getting under the terrain near the first Blu Spawn in stage 1 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update coming
Well ok then...guess the other wasn't all that important -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Wednesday, July 09, 2014 10:42 PM To: 'hlds_linux@list.valvesoftware.com'; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds_linux] Mandatory TF2 update coming We're working on a mandatory update for TF2. We should have it ready very soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Mandatory TF2 update released
We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2316884. -Eric - - Updated rd_asteroid to fix another problem with respawn times for Blu attackers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
Huh, the previous beta map update was optional. Are all beta map updates going to be mandatory going forward or was this just a change to disable the breadbox crafting? On Thu, Jul 10, 2014 at 4:46 AM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2316884. -Eric - - Updated rd_asteroid to fix another problem with respawn times for Blu attackers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux