Re: [hlds_linux] Offtopic sort of: Server deployment tools

2014-07-09 Thread Erik-jan Riemers
You mean something like wrench? http://pastebin.com/CS81FnF9


2014-07-09 7:38 GMT+02:00 Weasels Lair wea...@weaselslair.com:

 Not sure what you mean by shared.  But, as far as automated deployments
 go, assuming its a Linux-based server it is probably not hard to script
 with bash.


 On Tue, Jul 8, 2014 at 9:42 PM, Tyler Schwend tylerschw...@gmail.com
 wrote:

  Do any of you use any software for deploying shared HLDS servers
  on-demand? I'm curious whether server rental companies write their
  deployment tools from scratch or if there are packages out there for this
  purpose.
 
  Im working on something and would like to avoid reinventing that portion
  of the wheel.
  --
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Offtopic sort of: Server deployment tools

2014-07-09 Thread Jesse Molina


It depends on what he means by shared.  Since he's speaking about 
hosting services I assume he means multiple server owner/operators on 
shared resources (hosts).  This probably means a single management 
interface with multiple hosts on the back end and at least 
semi-automated service provisioning.


Wrench isn't for that kind of thing, though it's public domain and you 
are free to use it as an example for how to do some simple things like 
new installs, starts, stops, automatic updates, crash 
recovery/watchdogging, etc. It doesn't do any kind of configuration 
though (server.cfg).


wrench is a command line tool, and in a service hosting environment, I 
imagine you would not want to give your customers shell access, or even 
console access since once you have console and the right mod plugin you 
could execute a shell. Wrench is for when you own the host via hardware 
or VPS and want to run one or more srcds games on it. It does not have a 
pointy clicky web UI, nor does it handle multiple hosts.


Google for srcds web control panel. There are definitely some 
commercial options out there, and some open source stuff too.




On 7/9/14, 1:01, Erik-jan Riemers wrote:

You mean something like wrench? http://pastebin.com/CS81FnF9


2014-07-09 7:38 GMT+02:00 Weasels Lair wea...@weaselslair.com:


Not sure what you mean by shared.  But, as far as automated deployments
go, assuming its a Linux-based server it is probably not hard to script
with bash.


On Tue, Jul 8, 2014 at 9:42 PM, Tyler Schwend tylerschw...@gmail.com
wrote:


Do any of you use any software for deploying shared HLDS servers
on-demand? I'm curious whether server rental companies write their
deployment tools from scratch or if there are packages out there for this
purpose.

Im working on something and would like to avoid reinventing that portion
of the wheel.
--


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Offtopic sort of: Server deployment tools

2014-07-09 Thread Tyler Schwend
One beefy server hosting multiple instances of TF2, CS:GO, or even
other-engine games. I've been putting together something for TF2
specifically that deploys a bunch of symlinks and then a custom config
for each instance, but I feel like I'm reinventing the wheel, and I'd
like to support other games.

I'll check out Wrench and the control panel stuff you've mentioned.

On Wed, 2014-07-09 at 04:22 -0700, Jesse Molina wrote:
 It depends on what he means by shared.  Since he's speaking about 
 hosting services I assume he means multiple server owner/operators on 



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


[hlds_linux] Optional TF2 update released....beta maps only

2014-07-09 Thread Eric Smith
We've released an update for TF2 that is optional for dedicated servers. The 
update is only for the new beta maps that were released yesterday. You do not 
need to update your server unless you are running the beta maps. The notes for 
the update are below.

-Eric

===

- Updated rd_asteroid
   - Fixed incorrect respawn times for Blu attackers
   - Fixed missing kill triggers in pits
   - Added blockers to starting gates to prevent engineers from building 
outside the base before the round starts
   - Added medium health kit near large ammo pack at the front doors of each 
base
   - Removed the ability to create buildings in the lasers
   - Removed chair prop from vent access room near vault

- Updated pl_cactuscanyon
   - Prevented players from shooting over the fences by the mid building in 
stage 2
   - Prevented players from shooting between spawns in stage 2
   - Fixed a bug which prevented Blu team from winning upon a successful capture
   - Fixed players getting under the terrain near the first Blu Spawn in stage 1


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Offtopic sort of: Server deployment tools

2014-07-09 Thread Jesse Molina


Yea, try wrench;

http://forums.srcds.com/viewpost/118741

It supports TF2, CSS, CSGO, L4D, L4D2, HL2DM, and FoF.

It does symlinking like you want with a single real installation and 
each linked installation gets it's own directory structure like it was a 
a real installation.




On 7/9/14, 11:24, Tyler Schwend wrote:

One beefy server hosting multiple instances of TF2, CS:GO, or even
other-engine games. I've been putting together something for TF2
specifically that deploys a bunch of symlinks and then a custom config
for each instance, but I feel like I'm reinventing the wheel, and I'd
like to support other games.

I'll check out Wrench and the control panel stuff you've mentioned.

On Wed, 2014-07-09 at 04:22 -0700, Jesse Molina wrote:

It depends on what he means by shared.  Since he's speaking about
hosting services I assume he means multiple server owner/operators on



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


[hlds_linux] Mandatory TF2 update coming

2014-07-09 Thread Eric Smith
We're working on a mandatory update for TF2. We should have it ready very soon. 

-Eric


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Optional TF2 update released....beta maps only

2014-07-09 Thread Emil Larsson
Some way of making servers restart on optional updates would be useful for
servers running those maps, saw a quite few people trying to join a server
(and failing) past this optional update.


On Thu, Jul 10, 2014 at 2:52 AM, Eric Smith er...@valvesoftware.com wrote:

 We've released an update for TF2 that is optional for dedicated servers.
 The update is only for the new beta maps that were released yesterday. You
 do not need to update your server unless you are running the beta maps. The
 notes for the update are below.

 -Eric

 ===

 - Updated rd_asteroid
- Fixed incorrect respawn times for Blu attackers
- Fixed missing kill triggers in pits
- Added blockers to starting gates to prevent engineers from building
 outside the base before the round starts
- Added medium health kit near large ammo pack at the front doors of
 each base
- Removed the ability to create buildings in the lasers
- Removed chair prop from vent access room near vault

 - Updated pl_cactuscanyon
- Prevented players from shooting over the fences by the mid building
 in stage 2
- Prevented players from shooting between spawns in stage 2
- Fixed a bug which prevented Blu team from winning upon a successful
 capture
- Fixed players getting under the terrain near the first Blu Spawn in
 stage 1


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2 update coming

2014-07-09 Thread Frank
Well ok then...guess the other wasn't all that important

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Wednesday, July 09, 2014 10:42 PM
To: 'hlds_linux@list.valvesoftware.com'; h...@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
Subject: [hlds_linux] Mandatory TF2 update coming

We're working on a mandatory update for TF2. We should have it ready very
soon. 

-Eric


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


[hlds_linux] Mandatory TF2 update released

2014-07-09 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. 
The new version number is 2316884.

-Eric

-

- Updated rd_asteroid to fix another problem with respawn times for Blu 
attackers




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2 update released

2014-07-09 Thread Emil Larsson
Huh, the previous beta map update was optional. Are all beta map updates
going to be mandatory going forward or was this just a change to disable
the breadbox crafting?


On Thu, Jul 10, 2014 at 4:46 AM, Eric Smith er...@valvesoftware.com wrote:

 We've released a mandatory update for TF2. The notes for the update are
 below. The new version number is 2316884.

 -Eric

 -

 - Updated rd_asteroid to fix another problem with respawn times for Blu
 attackers




 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux