[hlds_linux] Asteroid console spam

2014-07-14 Thread Frank
Is anyone else seeing this type of spam on the console from the new Asteroid
map? I'm running it on a 24/7 server but when its empty for a few hours it
seems to flood the console with the same type messages over and over again.

 

Bad SetLocalAngles0.0,-360014,50,0.00 on
blue_bot1b_spawn_robot 

 

Etc etc etc as seen in the picture.it just never stops till you restart the
server or the map maybe, didn't try that but still it's likely an issue with
this map.

Screen shot of it below:

 

http://i.imgur.com/5Q7ZyqK.jpg

 

 

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Re: [hlds_linux] Segmentation Fault Crashing (Help needed)

2014-07-14 Thread JasperLee93 -RDLoyalty
Hi guys,

Sorry for the spam again. My server has generated a core file when it crashes 
and it says:

Program terminated with signal 11, Segmentation fault.
#0  0x0322763d in CCollisionProperty::CalcNearestPoint(Vector const, Vector*) 
const () from /home2/jasperlee/tf1/tf/bin/server_srv.so

Loaded symbols for bin/steamclient.so
Core was generated by `./srcds_linux -game tf -port 27130 +ip 192.168.0.20 
+maxplayers 32 +map slender'.
Program terminated with signal 11, Segmentation fault.
#0  0x0322763d in CCollisionProperty::CalcNearestPoint(Vector const, Vector*) 
const () from /home2/jasperlee/tf1/tf/bin/server_srv.so

Any Linux expert able to help me debug this? Any help is greatly appreciated!

Thanks everyone!
JasperLee93 -RDLoyalty



 On 12 Jul, 2014, at 7:40 pm, JasperLee93 -RDLoyalty 
 jasper_lee_2...@hotmail.com wrote:
 
 Sorry for the spam. Managed to find this in console when server crashed:
 
 PreMinidumpCallback: updating dump comment
 Looking up breakpad interfaces from steamclient
 Calling BreakpadMiniDumpSystemInit
 uploading dump (out-of-process)[proxy ' ']
 /tmp/dumps/assert_20140712192812_1.dmp
 ./srcds_run: line 324: 32207 Segmentation Fault (core dumped) $HL_CMD
 cat: hlds.32187.pid: No such file or directory
 email debug.log to li...@valvesoftware.con
 Sat Jul 12 19:28:30 SGT 2014: Server Restart in 10 seconds
 Finished uploading minidump (out-of-process): success = yes
 response: CrashID=bp_8d572342-d540-4033-986a-25a732140712
 
 
 
 
 
 On 12 Jul, 2014, at 6:10 pm, JasperLee93 -RDLoyalty 
 jasper_lee_2...@hotmail.com wrote:
 
 Hi Erik,
 
 Thanks for your reply! Have installed it in my server. But I cannot get the 
 instructions on how it would fix the crash.
 
 May I know how do I do this:
 
 Unlike the current plugin, to configure it you must add a line like the 
 following to sourcemod/configs/core.cfg (with your own SteamID)
 Code:
 MinidumpAccount 76561197987819599
 Thanks again!
 JasperLee93 -RDLoyalty
 
 
 On 12 Jul, 2014, at 6:02 pm, Erik-jan Riemers riem...@binkey.nl wrote:
 
 Did you look at this https://forums.alliedmods.net/showthread.php?t=146644
 ..
 
 
 2014-07-12 1:24 GMT+02:00 Dondon Tudtud don...@applei.ph:
 
 I think that's what -nobreakpad is for, so you can get more information
 about the crash.
 
 
 On Fri, Jul 11, 2014 at 3:10 AM, JasperLee93 -RDLoyalty 
 jasper_lee_2...@hotmail.com wrote:
 
 Dear all,
 
 
 thanks for the reply! Will try installing and would get back.
 
 
 Also, a little add on, the server still crashed even when -nobreakpad is
 off, but would show more message of crash.
 
 
 Would monitor server more tomorrow, thanks for the help!
 
 
 Thanks and regards
 
 JasperLee93 -RDLoyalty
 
 
 
 
 
 
 Sent from Windows Mail
 
 
 
 
 
 From: David Parker
 Sent: ‎Friday‎, ‎July‎ ‎11‎, ‎2014 ‎3‎:‎03‎ ‎AM
 To: hlds_linux@list.valvesoftware.com
 
 
 
 
 
 Do you have gdb installed?  If so, you can get a stack trace from the
 core
 file and that might help narrow down the problem.  Also I would not
 disable
 breakpad if you're having this kind of issue.
 
 I doubt this is a problem, but you have -port specified twice in your
 command line, and are also forcing -steamport to match -port.  You can
 probably simplify your command line:
 
./srcds_linux -game tf -port 27130 +ip 192.168.0.20 +maxplayers 3
 +map
 slender_scp_087_b_v3 -autoupdate -steam_dir /home2/jasperlee
 -steamcmd_script /home2/jasperlee/update_tf1.txt -debug -console
 
- Dave
 
 
 On Thu, Jul 10, 2014 at 8:40 AM, JasperLee93 -RDLoyalty 
 jasper_lee_2...@hotmail.com wrote:
 
 Dear Valve,
 
 
 I need some help here. I have a TF2 Server that is actually pretty
 taxing
 on the server CPU. But my server CPU is not even at 50% and the server
 occasionally crashes with:
 
 
 ./srcds_run line:324  Segmentation Fault (core_dumped) $HL_CMD
 cat.hlds.pid  no such file or directory
 
 
 
 Debug:
 --
 CRASH: Thu Jul 10 19:52:36 SGT 2014
 Start Line: ./srcds_linux -debug -console -game tf -port 27130 +map
 slender_scp_087_b_v3 +ip 192.168.0.20 +maxplayers 32 -port 27130
 -autoupdate -steam_dir /home2/jasperlee -steamcmd_script
 /home2/jasperlee/update_tf1.txt -steamport 27130 -nobreakpad
 End of Source crash report
 --
 
 
 extra info:
 
 CPU: Intel Core i7 3770
 
 RAM: 16GB (8GB used the time it crashed)
 
 Game: TF2
 
 sometimes crashes, some days it does not crash at all.
 
 
 
 
 
 May I know if you can help me resolve issue? Have been trying to
 resolve
 for the pass 5-6 months.
 
 
 Thanks and regards
 
 JasperLee93 -RDLoyalty
 
 
 
 
 
 
 Sent from Windows Mail
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 --
 Dave Parker
 Systems Administrator
 Utica College
 Integrated Information Technology Services
 (315) 792-3229
 Registered Linux 

Re: [hlds_linux] Recreating replays

2014-07-14 Thread dan

On 13/07/2014 20:35, Erik-jan Riemers wrote:

Doesn't this also on a 24/7 server (with 1 map only) create just 1 big .dem
file?


Probably, I just skipped ahead in the file to the time I wanted to see using
the demoui interface.

Although I didn't have 24/7 rounds.

--
Dan.


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Re: [hlds_linux] Recreating replays

2014-07-14 Thread Ryan Kistner
From what I understand, replays contain occasional full updates, but it 
would require a more in-depth tool to parse through the replays to find 
a full update to start extracting from. Your best bet would be one of 
the dota 2 replay tools, however I suspect TF2 does not use protobuf for 
its replay files.


On 7/13/2014 1:35 PM, Erik-jan Riemers wrote:

Doesn't this also on a 24/7 server (with 1 map only) create just 1 big .dem
file? I tried didroles replay thingy, that works just fine, here is also
the same that he assumes that block 0 till last block is present. Meaning
on a 24/7 map it still gives you a demo of the full complete time since
round start that could be hours ago.

Are there even linux tools that can manipulate the .dem / .dmx or whatever
to only work for a certain duration (so say 10 minutes from a 1 hour demo)


2014-07-13 20:32 GMT+02:00 dan needa...@ntlworld.com:


On 13/07/2014 13:54, Erik-jan Riemers wrote:


Ok thats one part i was after ;) but say you have a 24/7 server (map) and
you want to make a demo file from 12:00 to 12:30 , how would you know
which
blocks you need to get? Since i've seen replays on the server which can
have over 300 blocks. Is it as simple as getting the start dmx file and
then getting the block from say block 56 to 122? Since i've read that the
blocks need *all* blocks because of the way its made.


If you want to do this for the future enabling source tv and tv_autorecord
will
get you demo files that are easy to copy to a client machine and watch.

That won't help if you need this for existing replay recordings, but it's
a lot easier than
faffing around with the replay stuff if you think you'll need to do this
again.

--
Dan


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Re: [hlds_linux] Recreating replays

2014-07-14 Thread Erik-jan Riemers
I only found this article
https://support.steampowered.com/kb_article.php?ref=5261-UIHN-1853 where it
does state i need all blocks in order to create the proper replay. After
that the tf2 client is smart enough to only take the part of the person
(which is in the .dmx on the client side)


2014-07-14 20:59 GMT+02:00 Ryan Kistner azuisl...@gmail.com:

 From what I understand, replays contain occasional full updates, but it
 would require a more in-depth tool to parse through the replays to find a
 full update to start extracting from. Your best bet would be one of the
 dota 2 replay tools, however I suspect TF2 does not use protobuf for its
 replay files.


 On 7/13/2014 1:35 PM, Erik-jan Riemers wrote:

 Doesn't this also on a 24/7 server (with 1 map only) create just 1 big
 .dem
 file? I tried didroles replay thingy, that works just fine, here is also
 the same that he assumes that block 0 till last block is present. Meaning
 on a 24/7 map it still gives you a demo of the full complete time since
 round start that could be hours ago.

 Are there even linux tools that can manipulate the .dem / .dmx or whatever
 to only work for a certain duration (so say 10 minutes from a 1 hour demo)


 2014-07-13 20:32 GMT+02:00 dan needa...@ntlworld.com:

  On 13/07/2014 13:54, Erik-jan Riemers wrote:

  Ok thats one part i was after ;) but say you have a 24/7 server (map)
 and
 you want to make a demo file from 12:00 to 12:30 , how would you know
 which
 blocks you need to get? Since i've seen replays on the server which can
 have over 300 blocks. Is it as simple as getting the start dmx file
 and
 then getting the block from say block 56 to 122? Since i've read that
 the
 blocks need *all* blocks because of the way its made.

  If you want to do this for the future enabling source tv and
 tv_autorecord
 will
 get you demo files that are easy to copy to a client machine and watch.

 That won't help if you need this for existing replay recordings, but it's
 a lot easier than
 faffing around with the replay stuff if you think you'll need to do this
 again.

 --
 Dan


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Re: [hlds_linux] Recreating replays

2014-07-14 Thread Yun Huang Yong
TimePath has been working on a bunch of libraries for Java. This might 
be of interest:


https://github.com/TimePath/hl2-toolkit/tree/master/src/main/java/com/timepath/hl2/io/demo

On 15/07/2014 4:59 AM, Ryan Kistner wrote:

 From what I understand, replays contain occasional full updates, but it
would require a more in-depth tool to parse through the replays to find
a full update to start extracting from. Your best bet would be one of
the dota 2 replay tools, however I suspect TF2 does not use protobuf for
its replay files.

On 7/13/2014 1:35 PM, Erik-jan Riemers wrote:

Doesn't this also on a 24/7 server (with 1 map only) create just 1 big
.dem
file? I tried didroles replay thingy, that works just fine, here is also
the same that he assumes that block 0 till last block is present. Meaning
on a 24/7 map it still gives you a demo of the full complete time since
round start that could be hours ago.

Are there even linux tools that can manipulate the .dem / .dmx or
whatever
to only work for a certain duration (so say 10 minutes from a 1 hour
demo)


2014-07-13 20:32 GMT+02:00 dan needa...@ntlworld.com:


On 13/07/2014 13:54, Erik-jan Riemers wrote:


Ok thats one part i was after ;) but say you have a 24/7 server
(map) and
you want to make a demo file from 12:00 to 12:30 , how would you know
which
blocks you need to get? Since i've seen replays on the server which can
have over 300 blocks. Is it as simple as getting the start dmx
file and
then getting the block from say block 56 to 122? Since i've read
that the
blocks need *all* blocks because of the way its made.


If you want to do this for the future enabling source tv and
tv_autorecord
will
get you demo files that are easy to copy to a client machine and watch.

That won't help if you need this for existing replay recordings, but
it's
a lot easier than
faffing around with the replay stuff if you think you'll need to do this
again.

--
Dan


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