Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-26 Thread Eric Smith
We will eventually update DoD:S , CS:S, and HL2:DM with the engine changes. 
Those updates should happen in the next couple weeks. Those are the only 
planned updates at this time.

-Eric


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Weasels Lair
Sent: Monday, August 25, 2014 10:11 PM
To: Half-Life dedicated Win32 server mailing list
Cc: hlds_annou...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] [hlds] New SteamID format for TF2

Eric -

Is there any clarity Valve can share on which games this change will occur with 
next? CS:S? HL2MP? HL1DM(Source)MP?

Also, is this planned eventually for GoldSrc-based titles as well? (HL1, CS, 
DMC, TFC, DoD, etc.)? or will it only effect Source-based titles?

I ask because, although work-around's are now in-place/available for various 
server-side mods (such as SourceMod and SourceBans) for Source-engine games -  
I do not think anything has been done yet with preparing server-side mods (such 
as AMX-Mod-X and possibly AMX-Bans) for GoldSrc-based games.

Best wishes,

- Weasel


On Thu, Aug 21, 2014 at 4:41 PM, Eric Smith  wrote:

> We apologize for the lack of warning regarding the SteamID format 
> change in today's update. It was our intent to give the community a 
> heads-up before the change was released, but it was missed.
>
> The change was made to update TF2 to use the current SteamID format, 
> which most other games on Steam and Steam itself uses. You will find 
> that you can now use SteamIDs rendered by these other locations in 
> your interactions with the engine. The engine will still recognize the 
> old format, though, so your current server ban lists should still be valid.
>
> The conversion equation has already been posted by a community member, 
> but here it is again:
>
> Old:STEAM_0:A:B
> New:[U:1:B*2+A]
> Example:STEAM_0:1:1234  --->[U:1:2469]
>
> We're sorry for the problems this may cause while you update your 
> scripts to use the new format. It was not our intent to disrupt your servers.
>
> -Eric
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
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Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-26 Thread Kyle Sanderson
Not to be the guy to be against updating, but if there aren't any
fixes for any of the show stoppers that are out there (like the
parallel sending functions crashing all over the place / looping
forever); why update at all?

Thanks,
Kyle.

On Tue, Aug 26, 2014 at 1:28 PM, Eric Smith  wrote:
> We will eventually update DoD:S , CS:S, and HL2:DM with the engine changes. 
> Those updates should happen in the next couple weeks. Those are the only 
> planned updates at this time.
>
> -Eric
>
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com 
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Weasels Lair
> Sent: Monday, August 25, 2014 10:11 PM
> To: Half-Life dedicated Win32 server mailing list
> Cc: hlds_annou...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] [hlds] New SteamID format for TF2
>
> Eric -
>
> Is there any clarity Valve can share on which games this change will occur 
> with next? CS:S? HL2MP? HL1DM(Source)MP?
>
> Also, is this planned eventually for GoldSrc-based titles as well? (HL1, CS, 
> DMC, TFC, DoD, etc.)? or will it only effect Source-based titles?
>
> I ask because, although work-around's are now in-place/available for various 
> server-side mods (such as SourceMod and SourceBans) for Source-engine games - 
>  I do not think anything has been done yet with preparing server-side mods 
> (such as AMX-Mod-X and possibly AMX-Bans) for GoldSrc-based games.
>
> Best wishes,
>
> - Weasel
>
>
> On Thu, Aug 21, 2014 at 4:41 PM, Eric Smith  wrote:
>
>> We apologize for the lack of warning regarding the SteamID format
>> change in today's update. It was our intent to give the community a
>> heads-up before the change was released, but it was missed.
>>
>> The change was made to update TF2 to use the current SteamID format,
>> which most other games on Steam and Steam itself uses. You will find
>> that you can now use SteamIDs rendered by these other locations in
>> your interactions with the engine. The engine will still recognize the
>> old format, though, so your current server ban lists should still be valid.
>>
>> The conversion equation has already been posted by a community member,
>> but here it is again:
>>
>> Old:STEAM_0:A:B
>> New:[U:1:B*2+A]
>> Example:STEAM_0:1:1234  --->[U:1:2469]
>>
>> We're sorry for the problems this may cause while you update your
>> scripts to use the new format. It was not our intent to disrupt your servers.
>>
>> -Eric
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-26 Thread Paul
Couldn't have said better myself. I hate to say this, perhaps I'm being a
bit negative here, but I feel I'm being fairly objective when I say that
these days it feels like updates are made with good intentions at first,
but are either rushed or not thoroughly tested and then additional bugs are
introduced and generally take a considerable time to get fixed (if ever,
unless of course it's related to something like the Mann Co Store showing
incorrect prices). Then when these bugs are enquired about, all goes
quiet (unless critically important, such as when an update was released a
while ago that prevented the Windows version srcds on a TF2 update from
running). Another classic example is Quickplay, a while ago there was a lot
of discussion on here on that subject, but no further comments were
officially made regarding the future of that decision, it just went all
quiet if I recall.


On 27 August 2014 00:42, Kyle Sanderson  wrote:

> Not to be the guy to be against updating, but if there aren't any
> fixes for any of the show stoppers that are out there (like the
> parallel sending functions crashing all over the place / looping
> forever); why update at all?
>
> Thanks,
> Kyle.
>
> On Tue, Aug 26, 2014 at 1:28 PM, Eric Smith 
> wrote:
> > We will eventually update DoD:S , CS:S, and HL2:DM with the engine
> changes. Those updates should happen in the next couple weeks. Those are
> the only planned updates at this time.
> >
> > -Eric
> >
> >
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Weasels Lair
> > Sent: Monday, August 25, 2014 10:11 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Cc: hlds_annou...@list.valvesoftware.com;
> hlds_linux@list.valvesoftware.com
> > Subject: Re: [hlds_linux] [hlds] New SteamID format for TF2
> >
> > Eric -
> >
> > Is there any clarity Valve can share on which games this change will
> occur with next? CS:S? HL2MP? HL1DM(Source)MP?
> >
> > Also, is this planned eventually for GoldSrc-based titles as well? (HL1,
> CS, DMC, TFC, DoD, etc.)? or will it only effect Source-based titles?
> >
> > I ask because, although work-around's are now in-place/available for
> various server-side mods (such as SourceMod and SourceBans) for
> Source-engine games -  I do not think anything has been done yet with
> preparing server-side mods (such as AMX-Mod-X and possibly AMX-Bans) for
> GoldSrc-based games.
> >
> > Best wishes,
> >
> > - Weasel
> >
> >
> > On Thu, Aug 21, 2014 at 4:41 PM, Eric Smith 
> wrote:
> >
> >> We apologize for the lack of warning regarding the SteamID format
> >> change in today's update. It was our intent to give the community a
> >> heads-up before the change was released, but it was missed.
> >>
> >> The change was made to update TF2 to use the current SteamID format,
> >> which most other games on Steam and Steam itself uses. You will find
> >> that you can now use SteamIDs rendered by these other locations in
> >> your interactions with the engine. The engine will still recognize the
> >> old format, though, so your current server ban lists should still be
> valid.
> >>
> >> The conversion equation has already been posted by a community member,
> >> but here it is again:
> >>
> >> Old:STEAM_0:A:B
> >> New:[U:1:B*2+A]
> >> Example:STEAM_0:1:1234  --->[U:1:2469]
> >>
> >> We're sorry for the problems this may cause while you update your
> >> scripts to use the new format. It was not our intent to disrupt your
> servers.
> >>
> >> -Eric
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >>
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-26 Thread Alexander Corn
The Quickplay change was supposed to be a temporary measure, but it's not
looking very temporary while Valve servers suck up about 45% of traffic.


Dr. McKay
www.doctormckay.com


On Tue, Aug 26, 2014 at 8:03 PM, Paul  wrote:

> Couldn't have said better myself. I hate to say this, perhaps I'm being a
> bit negative here, but I feel I'm being fairly objective when I say that
> these days it feels like updates are made with good intentions at first,
> but are either rushed or not thoroughly tested and then additional bugs are
> introduced and generally take a considerable time to get fixed (if ever,
> unless of course it's related to something like the Mann Co Store showing
> incorrect prices). Then when these bugs are enquired about, all goes
> quiet (unless critically important, such as when an update was released a
> while ago that prevented the Windows version srcds on a TF2 update from
> running). Another classic example is Quickplay, a while ago there was a lot
> of discussion on here on that subject, but no further comments were
> officially made regarding the future of that decision, it just went all
> quiet if I recall.
>
>
> On 27 August 2014 00:42, Kyle Sanderson  wrote:
>
> > Not to be the guy to be against updating, but if there aren't any
> > fixes for any of the show stoppers that are out there (like the
> > parallel sending functions crashing all over the place / looping
> > forever); why update at all?
> >
> > Thanks,
> > Kyle.
> >
> > On Tue, Aug 26, 2014 at 1:28 PM, Eric Smith 
> > wrote:
> > > We will eventually update DoD:S , CS:S, and HL2:DM with the engine
> > changes. Those updates should happen in the next couple weeks. Those are
> > the only planned updates at this time.
> > >
> > > -Eric
> > >
> > >
> > > -Original Message-
> > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Weasels Lair
> > > Sent: Monday, August 25, 2014 10:11 PM
> > > To: Half-Life dedicated Win32 server mailing list
> > > Cc: hlds_annou...@list.valvesoftware.com;
> > hlds_linux@list.valvesoftware.com
> > > Subject: Re: [hlds_linux] [hlds] New SteamID format for TF2
> > >
> > > Eric -
> > >
> > > Is there any clarity Valve can share on which games this change will
> > occur with next? CS:S? HL2MP? HL1DM(Source)MP?
> > >
> > > Also, is this planned eventually for GoldSrc-based titles as well?
> (HL1,
> > CS, DMC, TFC, DoD, etc.)? or will it only effect Source-based titles?
> > >
> > > I ask because, although work-around's are now in-place/available for
> > various server-side mods (such as SourceMod and SourceBans) for
> > Source-engine games -  I do not think anything has been done yet with
> > preparing server-side mods (such as AMX-Mod-X and possibly AMX-Bans) for
> > GoldSrc-based games.
> > >
> > > Best wishes,
> > >
> > > - Weasel
> > >
> > >
> > > On Thu, Aug 21, 2014 at 4:41 PM, Eric Smith 
> > wrote:
> > >
> > >> We apologize for the lack of warning regarding the SteamID format
> > >> change in today's update. It was our intent to give the community a
> > >> heads-up before the change was released, but it was missed.
> > >>
> > >> The change was made to update TF2 to use the current SteamID format,
> > >> which most other games on Steam and Steam itself uses. You will find
> > >> that you can now use SteamIDs rendered by these other locations in
> > >> your interactions with the engine. The engine will still recognize the
> > >> old format, though, so your current server ban lists should still be
> > valid.
> > >>
> > >> The conversion equation has already been posted by a community member,
> > >> but here it is again:
> > >>
> > >> Old:STEAM_0:A:B
> > >> New:[U:1:B*2+A]
> > >> Example:STEAM_0:1:1234  --->[U:1:2469]
> > >>
> > >> We're sorry for the problems this may cause while you update your
> > >> scripts to use the new format. It was not our intent to disrupt your
> > servers.
> > >>
> > >> -Eric
> > >>
> > >>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > >> please visit:
> > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> > >>
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> ___
> To unsubscribe