Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later

2014-10-15 Thread dan

On 14/10/2014 15:39, Matthias "InstantMuffin" Kollek wrote:
I think it's about effectively distributing more diversity to make a 
game less blunt and show to players (new ones and old ones alike) that 
there's more to the game than meets the current quickplay-eye.


That just boils down to another "players are too dumb to find and 
connect to the server they want to" fallacy.


--
Dan

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Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later

2014-10-15 Thread dan

On 14/10/2014 08:30, Ilya Larin wrote:

Well, server owners are also a very important part of the community


Well, nothing's stopping them feeling important on their empty server is it?

Do they want a badge?

--
Dan

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Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later

2014-10-15 Thread 1nsane
Most of them are either too stupid or don't care enough to play the game
long enough to explore for other things.

I've talked with many new players (usually because they add me to "sell"
stuff). A lot of them are not even aware that there's custom maps.
Simply because server browser is too hard to use/slow and there's no such
customization on quickplay.
Even old time players prefer to use quickplay when they want to feel good
so they can stomp on new players seen on valve servers.

On Wed, Oct 15, 2014 at 1:30 PM, dan  wrote:

> On 14/10/2014 15:39, Matthias "InstantMuffin" Kollek wrote:
>
>> I think it's about effectively distributing more diversity to make a game
>> less blunt and show to players (new ones and old ones alike) that there's
>> more to the game than meets the current quickplay-eye.
>>
>
> That just boils down to another "players are too dumb to find and connect
> to the server they want to" fallacy.
>
> --
> Dan
>
>
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Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later

2014-10-15 Thread Frank
Haven't you learned yet? Arguing with Dan on this is pointless and you are
more likely to get hit by lightning than have him understand and see the
facts.


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane
Sent: Wednesday, October 15, 2014 1:39 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later

Most of them are either too stupid or don't care enough to play the game
long enough to explore for other things.

I've talked with many new players (usually because they add me to "sell"
stuff). A lot of them are not even aware that there's custom maps.
Simply because server browser is too hard to use/slow and there's no such
customization on quickplay.
Even old time players prefer to use quickplay when they want to feel good so
they can stomp on new players seen on valve servers.

On Wed, Oct 15, 2014 at 1:30 PM, dan  wrote:

> On 14/10/2014 15:39, Matthias "InstantMuffin" Kollek wrote:
>
>> I think it's about effectively distributing more diversity to make a 
>> game less blunt and show to players (new ones and old ones alike) 
>> that there's more to the game than meets the current quickplay-eye.
>>
>
> That just boils down to another "players are too dumb to find and 
> connect to the server they want to" fallacy.
>
> --
> Dan
>
>
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Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later

2014-10-15 Thread Robert Paulson
I don't mind if he keep bumping the thread with these troll posts. A bump
is a bump.

Dan (needaxeo) has been trolling these mailing lists for the past 2 years.
He doesn't want Valve to take any action because he gave up on his own
community and wants to see everyone else fail. He thinks no one can host a
better server and we are all trying to make a profit off dirt cheap servers
like he did. And he doesn't even play the game anymore so he is just here
trolling.

Here is the proof when I outed him.

https://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg75063.html
https://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg75067.html

He keeps repeating 2 arguments that have been debunked over and over again.

- People are not too stupid or lazy to find the server they want to play.

If people weren't stupid or lazy they would never have needed to make
official servers default, because they would have been smart enough to add
"valve" to their tags.

Even Valve knows most people are stupid or lazy which is why every Steam
chat box says "Never tell your password to anyone" and "the URL you have
clicked on is not an official Steam website".

- Valve servers are objectively the best.

Before this quickplay change, none of the official servers were even top
200 on Gametrackers.

On Wed, Oct 15, 2014 at 10:46 AM, Frank  wrote:

> Haven't you learned yet? Arguing with Dan on this is pointless and you are
> more likely to get hit by lightning than have him understand and see the
> facts.
>
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane
> Sent: Wednesday, October 15, 2014 1:39 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later
>
> Most of them are either too stupid or don't care enough to play the game
> long enough to explore for other things.
>
> I've talked with many new players (usually because they add me to "sell"
> stuff). A lot of them are not even aware that there's custom maps.
> Simply because server browser is too hard to use/slow and there's no such
> customization on quickplay.
> Even old time players prefer to use quickplay when they want to feel good
> so
> they can stomp on new players seen on valve servers.
>
> On Wed, Oct 15, 2014 at 1:30 PM, dan  wrote:
>
> > On 14/10/2014 15:39, Matthias "InstantMuffin" Kollek wrote:
> >
> >> I think it's about effectively distributing more diversity to make a
> >> game less blunt and show to players (new ones and old ones alike)
> >> that there's more to the game than meets the current quickplay-eye.
> >>
> >
> > That just boils down to another "players are too dumb to find and
> > connect to the server they want to" fallacy.
> >
> > --
> > Dan
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
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[hlds_linux] Mandatory TF2 update coming

2014-10-15 Thread Eric Smith
We're working on a mandatory update for TF2. We should have it ready soon.

-Eric


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[hlds_linux] Mandatory TF2 update released

2014-10-15 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. 
The new version number is 2445722.

-Eric

-

- Fixed an exploit related to clients uploading files to servers 
- Fixed a problem that allowed clients to have an out-of-date, corrupt, or 
modified version of items_game.txt 
- TF2 will not run if a bad items_game.txt file is found 
- If your items_game.txt file is reported as being corrupt, delete any 
items_game.txt files you have added and verify your TF2 installation 
- Fixed a timing problem with the Rancho Relaxo taunt animation 
- Removed the Limited Late Summer Crate from the crate drop list 
- Limited Late Summer Crates can no longer be opened 
- Removed the Limited Late Summer Crate Key from the Mann Co. Store 
- Limited Late Summer Crate Keys have been converted to Mann Co. Supply Crate 
Keys  
- Fixed Linux dedicated servers not showing up in the LAN serverbrowser tab 
when using sv_lan 1
- Fixed the Duels leaderboard not displaying current counts 
- Added the explosion particles to the list of files that we always enforce 
consistency on 
- Added ConVar tf_classlimit
- When set, limit each class to the specified value 
- Works in any game mode, but overridden in Tournament mode and 
Highlander mode 
- Updated the model/materials for the Runner's Warm-Up to fix a lighting issue 
- Updated the equip_regions for the Couvre Corner and the Pocket Heavy 
- Updated rd_asteroid 
- Continued art-pass process 
- Updated the vote system 
- Fixed team-specific vote sounds/notifications playing/showing for the 
ineligible team 
- sv_vote_issue_restart_game_allowed default changed to off
- Added sv_vote_issue_restart_game_allowed_mvm (on by default) 
- Added "Enable/Disable Class Limits" vote 
- Controlled by sv_vote_issue_classlimits_allowed (off by 
default) 
- Limit controlled by sv_vote_issue_classlimits_max 
(default 4) 
- Controlled by sv_vote_issue_classlimits_allowed_mvm in Mann 
vs. Machine (off by default) 
- Limit controlled by sv_vote_issue_classlimits_max_mvm 
in Mann vs. Machine (default 2) 



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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2014-10-15 Thread Ross Bemrose

Is it just me or do Valve map end votes no longer occur?

Could this be because sv_allow_votes is set to 0 on this server at map 
start?


I only noticed this because I'm trying to debug why the NativeVotes 
server plugin broke and was trying to collect data about various vote 
types and that one isn't happening.


On 10/15/2014 5:39 PM, Eric Smith wrote:

We've released a mandatory update for TF2. The notes for the update are below. 
The new version number is 2445722.

-Eric

-

- Fixed an exploit related to clients uploading files to servers
- Fixed a problem that allowed clients to have an out-of-date, corrupt, or 
modified version of items_game.txt
- TF2 will not run if a bad items_game.txt file is found
- If your items_game.txt file is reported as being corrupt, delete any 
items_game.txt files you have added and verify your TF2 installation
- Fixed a timing problem with the Rancho Relaxo taunt animation
- Removed the Limited Late Summer Crate from the crate drop list
- Limited Late Summer Crates can no longer be opened
- Removed the Limited Late Summer Crate Key from the Mann Co. Store
- Limited Late Summer Crate Keys have been converted to Mann Co. Supply Crate 
Keys  
- Fixed Linux dedicated servers not showing up in the LAN serverbrowser tab 
when using sv_lan 1
- Fixed the Duels leaderboard not displaying current counts
- Added the explosion particles to the list of files that we always enforce 
consistency on
- Added ConVar tf_classlimit
- When set, limit each class to the specified value
- Works in any game mode, but overridden in Tournament mode and 
Highlander mode
- Updated the model/materials for the Runner's Warm-Up to fix a lighting issue
- Updated the equip_regions for the Couvre Corner and the Pocket Heavy
- Updated rd_asteroid
- Continued art-pass process
- Updated the vote system
- Fixed team-specific vote sounds/notifications playing/showing for the 
ineligible team
- sv_vote_issue_restart_game_allowed default changed to off
- Added sv_vote_issue_restart_game_allowed_mvm (on by default)
- Added "Enable/Disable Class Limits" vote
- Controlled by sv_vote_issue_classlimits_allowed (off by 
default)
- Limit controlled by sv_vote_issue_classlimits_max 
(default 4)
- Controlled by sv_vote_issue_classlimits_allowed_mvm in Mann 
vs. Machine (off by default)
- Limit controlled by sv_vote_issue_classlimits_max_mvm 
in Mann vs. Machine (default 2)



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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2014-10-15 Thread ics
Yes, if you disable voting, it will disable kick votes, map votes, 
everything.


-ics

Ross Bemrose kirjoitti:

Is it just me or do Valve map end votes no longer occur?

Could this be because sv_allow_votes is set to 0 on this server at map 
start?


I only noticed this because I'm trying to debug why the NativeVotes 
server plugin broke and was trying to collect data about various vote 
types and that one isn't happening.


On 10/15/2014 5:39 PM, Eric Smith wrote:
We've released a mandatory update for TF2. The notes for the update 
are below. The new version number is 2445722.


-Eric

-

- Fixed an exploit related to clients uploading files to servers
- Fixed a problem that allowed clients to have an out-of-date, 
corrupt, or modified version of items_game.txt

- TF2 will not run if a bad items_game.txt file is found
- If your items_game.txt file is reported as being corrupt, 
delete any items_game.txt files you have added and verify your TF2 
installation

- Fixed a timing problem with the Rancho Relaxo taunt animation
- Removed the Limited Late Summer Crate from the crate drop list
- Limited Late Summer Crates can no longer be opened
- Removed the Limited Late Summer Crate Key from the Mann Co. Store
- Limited Late Summer Crate Keys have been converted to Mann Co. 
Supply Crate Keys
- Fixed Linux dedicated servers not showing up in the LAN 
serverbrowser tab when using sv_lan 1

- Fixed the Duels leaderboard not displaying current counts
- Added the explosion particles to the list of files that we always 
enforce consistency on

- Added ConVar tf_classlimit
- When set, limit each class to the specified value
- Works in any game mode, but overridden in Tournament mode and 
Highlander mode
- Updated the model/materials for the Runner's Warm-Up to fix a 
lighting issue

- Updated the equip_regions for the Couvre Corner and the Pocket Heavy
- Updated rd_asteroid
- Continued art-pass process
- Updated the vote system
- Fixed team-specific vote sounds/notifications playing/showing 
for the ineligible team

- sv_vote_issue_restart_game_allowed default changed to off
- Added sv_vote_issue_restart_game_allowed_mvm (on by default)
- Added "Enable/Disable Class Limits" vote
- Controlled by sv_vote_issue_classlimits_allowed (off by 
default)
- Limit controlled by sv_vote_issue_classlimits_max 
(default 4)
- Controlled by sv_vote_issue_classlimits_allowed_mvm in Mann 
vs. Machine (off by default)
- Limit controlled by sv_vote_issue_classlimits_max_mvm 
in Mann vs. Machine (default 2)




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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2014-10-15 Thread Bruno Garcia
You should fix the taunting bugs, it's annoying to see players doing taunts
while moving and killing players.
If a player spy does the taunting bug and disguises, the enemy disguise
will appear as tauting and can fool other players.

It's not a minor bug.

On Thu, Oct 16, 2014 at 12:09 AM, Ross Bemrose  wrote:

> Is it just me or do Valve map end votes no longer occur?
>
> Could this be because sv_allow_votes is set to 0 on this server at map
> start?
>
> I only noticed this because I'm trying to debug why the NativeVotes server
> plugin broke and was trying to collect data about various vote types and
> that one isn't happening.
>
>
> On 10/15/2014 5:39 PM, Eric Smith wrote:
>
>> We've released a mandatory update for TF2. The notes for the update are
>> below. The new version number is 2445722.
>>
>> -Eric
>>
>> -
>>
>> - Fixed an exploit related to clients uploading files to servers
>> - Fixed a problem that allowed clients to have an out-of-date, corrupt,
>> or modified version of items_game.txt
>> - TF2 will not run if a bad items_game.txt file is found
>> - If your items_game.txt file is reported as being corrupt,
>> delete any items_game.txt files you have added and verify your TF2
>> installation
>> - Fixed a timing problem with the Rancho Relaxo taunt animation
>> - Removed the Limited Late Summer Crate from the crate drop list
>> - Limited Late Summer Crates can no longer be opened
>> - Removed the Limited Late Summer Crate Key from the Mann Co. Store
>> - Limited Late Summer Crate Keys have been converted to Mann Co. Supply
>> Crate Keys
>> - Fixed Linux dedicated servers not showing up in the LAN serverbrowser
>> tab when using sv_lan 1
>> - Fixed the Duels leaderboard not displaying current counts
>> - Added the explosion particles to the list of files that we always
>> enforce consistency on
>> - Added ConVar tf_classlimit
>> - When set, limit each class to the specified value
>> - Works in any game mode, but overridden in Tournament mode and
>> Highlander mode
>> - Updated the model/materials for the Runner's Warm-Up to fix a lighting
>> issue
>> - Updated the equip_regions for the Couvre Corner and the Pocket Heavy
>> - Updated rd_asteroid
>> - Continued art-pass process
>> - Updated the vote system
>> - Fixed team-specific vote sounds/notifications playing/showing
>> for the ineligible team
>> - sv_vote_issue_restart_game_allowed default changed to off
>> - Added sv_vote_issue_restart_game_allowed_mvm (on by default)
>> - Added "Enable/Disable Class Limits" vote
>> - Controlled by sv_vote_issue_classlimits_allowed (off
>> by default)
>> - Limit controlled by
>> sv_vote_issue_classlimits_max (default 4)
>> - Controlled by sv_vote_issue_classlimits_allowed_mvm in
>> Mann vs. Machine (off by default)
>> - Limit controlled by
>> sv_vote_issue_classlimits_max_mvm in Mann vs. Machine (default 2)
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
>
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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2014-10-15 Thread Ross Bemrose
Right, but I enabled the sv_allow_votes cvar after map start... since I 
was only doing testing I didn't want to change the configuration.


Incidentally, I know what's wrong in NativeVotes:  TF2 now uses 0 for 
all teams instead of 255 / -1.  A new NativeVotes 1.0 beta is out now, 
but I plan on backporting the fix (and new vote types) to it.


The current 1.0x series will probably go away soon since changes to the 
VoteSetup usermessage murdered it.


On 10/15/2014 11:20 PM, ics wrote:
Yes, if you disable voting, it will disable kick votes, map votes, 
everything.


-ics

Ross Bemrose kirjoitti:

Is it just me or do Valve map end votes no longer occur?

Could this be because sv_allow_votes is set to 0 on this server at 
map start?


I only noticed this because I'm trying to debug why the NativeVotes 
server plugin broke and was trying to collect data about various vote 
types and that one isn't happening.


On 10/15/2014 5:39 PM, Eric Smith wrote:
We've released a mandatory update for TF2. The notes for the update 
are below. The new version number is 2445722.


-Eric

-

- Fixed an exploit related to clients uploading files to servers
- Fixed a problem that allowed clients to have an out-of-date, 
corrupt, or modified version of items_game.txt

- TF2 will not run if a bad items_game.txt file is found
- If your items_game.txt file is reported as being corrupt, 
delete any items_game.txt files you have added and verify your TF2 
installation

- Fixed a timing problem with the Rancho Relaxo taunt animation
- Removed the Limited Late Summer Crate from the crate drop list
- Limited Late Summer Crates can no longer be opened
- Removed the Limited Late Summer Crate Key from the Mann Co. Store
- Limited Late Summer Crate Keys have been converted to Mann Co. 
Supply Crate Keys
- Fixed Linux dedicated servers not showing up in the LAN 
serverbrowser tab when using sv_lan 1

- Fixed the Duels leaderboard not displaying current counts
- Added the explosion particles to the list of files that we always 
enforce consistency on

- Added ConVar tf_classlimit
- When set, limit each class to the specified value
- Works in any game mode, but overridden in Tournament mode and 
Highlander mode
- Updated the model/materials for the Runner's Warm-Up to fix a 
lighting issue

- Updated the equip_regions for the Couvre Corner and the Pocket Heavy
- Updated rd_asteroid
- Continued art-pass process
- Updated the vote system
- Fixed team-specific vote sounds/notifications playing/showing 
for the ineligible team

- sv_vote_issue_restart_game_allowed default changed to off
- Added sv_vote_issue_restart_game_allowed_mvm (on by default)
- Added "Enable/Disable Class Limits" vote
- Controlled by sv_vote_issue_classlimits_allowed (off by 
default)
- Limit controlled by sv_vote_issue_classlimits_max 
(default 4)
- Controlled by sv_vote_issue_classlimits_allowed_mvm in 
Mann vs. Machine (off by default)
- Limit controlled by sv_vote_issue_classlimits_max_mvm 
in Mann vs. Machine (default 2)




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