Re: [hlds_linux] Mandatory TF2 update released

2014-10-23 Thread Frank
Ok I see this over on teamfortress.com... 

Luckily, you can now play previous years' Halloween spectaculars to get
your shock tolerance up in advance of the update. Simply boot up the game,
hop into multiplayer and quickplay any of our past five Scream Fortress
updates. If you've missed out on previous Team Fortress Halloweens, or are
new to TF2 in general, this is a perfect time to catch up.

You direct people to Quickplay yet again this defaults directly to Valve
servers first! How about - Hop into multiplayer and search the server
browser instead? 
Also while on the subject is there a particular reason why I have players
screaming at me about drop rates for spells and such? I go to check on a few
of my servers last night to only get slammed by why gifts aren't dropping as
they used to and if there was something broken with the servers.




-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Wednesday, October 22, 2014 1:58 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux
server mailing list; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Mandatory TF2 update released

We've released a mandatory update for TF2. The notes for the update are
below. The new version number is 2455651.

-Eric

-

- Scream Fortress Classic begins!
- In preparation for Scream Fortress 2014 we've enabled all previous
Halloween events
- Fixed The Larval Lid not using the correct Blue team material

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Re: [hlds_linux] Mandatory TF2 update released

2014-10-23 Thread The Wave
I went through similar complaints on the gift drop rates last night. 
Hearsay indicates they now drop about 3 hours apart instead of last 
years ~50min. Maybe (hopefully) they slowed it down just for Scream 
Fortress Classic?


On 10/23/2014 9:45 AM, Frank wrote:

Ok I see this over on teamfortress.com...

Luckily, you can now play previous years' Halloween spectaculars to get
your shock tolerance up in advance of the update. Simply boot up the game,
hop into multiplayer and quickplay any of our past five Scream Fortress
updates. If you've missed out on previous Team Fortress Halloweens, or are
new to TF2 in general, this is a perfect time to catch up.

You direct people to Quickplay yet again this defaults directly to Valve
servers first! How about - Hop into multiplayer and search the server
browser instead?
Also while on the subject is there a particular reason why I have players
screaming at me about drop rates for spells and such? I go to check on a few
of my servers last night to only get slammed by why gifts aren't dropping as
they used to and if there was something broken with the servers.




-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Wednesday, October 22, 2014 1:58 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux
server mailing list; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Mandatory TF2 update released

We've released a mandatory update for TF2. The notes for the update are
below. The new version number is 2455651.

-Eric

-

- Scream Fortress Classic begins!
- In preparation for Scream Fortress 2014 we've enabled all previous
Halloween events
- Fixed The Larval Lid not using the correct Blue team material

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--
Sent from your mom's iPad


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Re: [hlds_linux] Mandatory TF2 update released

2014-10-23 Thread epi


On 10/23/2014 10:45 AM, Frank wrote:
 Ok I see this over on teamfortress.com... 
 
 Luckily, you can now play previous years' Halloween spectaculars to get
 your shock tolerance up in advance of the update. Simply boot up the game,
 hop into multiplayer and quickplay any of our past five Scream Fortress
 updates. If you've missed out on previous Team Fortress Halloweens, or are
 new to TF2 in general, this is a perfect time to catch up.
 
 You direct people to Quickplay yet again this defaults directly to Valve
 servers first! How about - Hop into multiplayer and search the server
 browser instead?

Valve is promoting their own system in their own game? The *nerve.*

 Also while on the subject is there a particular reason why I have players
 screaming at me about drop rates for spells and such? I go to check on a few
 of my servers last night to only get slammed by why gifts aren't dropping as
 they used to and if there was something broken with the servers.

Yeah, this is not just you. I have not gotten a second gift after
playing more than an hour after the first one dropped. I imagine it has
just been slowed down until this year's event starts.

 
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
 Sent: Wednesday, October 22, 2014 1:58 PM
 To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux
 server mailing list; 'hlds_annou...@list.valvesoftware.com'
 Subject: [hlds_linux] Mandatory TF2 update released
 
 We've released a mandatory update for TF2. The notes for the update are
 below. The new version number is 2455651.
 
 -Eric
 
 -
 
 - Scream Fortress Classic begins!
   - In preparation for Scream Fortress 2014 we've enabled all previous
 Halloween events
 - Fixed The Larval Lid not using the correct Blue team material
 
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[hlds_linux] Anyone running OP4?

2014-10-23 Thread Ook
Is anyone here running OP4? If so, what distro and kernel version are 
you using?


I was running it on a 2.6.x kernel on a socket A board before valve 
enabled SSE2, thereby rendering four of my boxes useless. But it was 
rock solid back then.


Today I'm running it on Slackware 14.1 64 bit with 3.10.17 kernel and 
multilib cause hlds afaik is only 32 bit (is there a 64 bit version 
available?). 4 out of 5 times, hlds will segfault when I start it. 1 out 
of 5 times it starts, and once it starts without segfaulting, it will 
run for for many hours before the inevitable crash.


I'm not sure what causes this, but I do know it's not the 64 bit os with 
multilib, because the 32 bit version of the same distro does the same thing.


Is anyone running OP4, and if so how stable is it? And how do you handle 
restarting after crashes?


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Re: [hlds_linux] Anyone running OP4?

2014-10-23 Thread Weasels Lair
You talking about Op4 server? or client?

On Thu, Oct 23, 2014 at 11:30 AM, Ook ooksser...@zootal.com wrote:

 Is anyone here running OP4? If so, what distro and kernel version are you
 using?

 I was running it on a 2.6.x kernel on a socket A board before valve
 enabled SSE2, thereby rendering four of my boxes useless. But it was rock
 solid back then.

 Today I'm running it on Slackware 14.1 64 bit with 3.10.17 kernel and
 multilib cause hlds afaik is only 32 bit (is there a 64 bit version
 available?). 4 out of 5 times, hlds will segfault when I start it. 1 out of
 5 times it starts, and once it starts without segfaulting, it will run for
 for many hours before the inevitable crash.

 I'm not sure what causes this, but I do know it's not the 64 bit os with
 multilib, because the 32 bit version of the same distro does the same thing.

 Is anyone running OP4, and if so how stable is it? And how do you handle
 restarting after crashes?

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Re: [hlds_linux] Anyone running OP4?

2014-10-23 Thread Ook

Server .


On 10/23/2014 11:47 AM, Weasels Lair wrote:

You talking about Op4 server? or client?

On Thu, Oct 23, 2014 at 11:30 AM, Ook ooksser...@zootal.com wrote:


Is anyone here running OP4? If so, what distro and kernel version are you
using?

I was running it on a 2.6.x kernel on a socket A board before valve
enabled SSE2, thereby rendering four of my boxes useless. But it was rock
solid back then.

Today I'm running it on Slackware 14.1 64 bit with 3.10.17 kernel and
multilib cause hlds afaik is only 32 bit (is there a 64 bit version
available?). 4 out of 5 times, hlds will segfault when I start it. 1 out of
5 times it starts, and once it starts without segfaulting, it will run for
for many hours before the inevitable crash.

I'm not sure what causes this, but I do know it's not the 64 bit os with
multilib, because the 32 bit version of the same distro does the same thing.

Is anyone running OP4, and if so how stable is it? And how do you handle
restarting after crashes?

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[hlds_linux] Mandatory TF2 update coming

2014-10-23 Thread Eric Smith
We're working on a mandatory update for TF2. We should have it ready soon.

-Eric


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Re: [hlds_linux] Mandatory TF2 update released

2014-10-23 Thread bhallowitz .
Drop rates seem to be just over 3 hours right now from my testing.
Thankfully it appears that the 3 hour countdown still ticks while offline
and on non-event maps.

On Thu, Oct 23, 2014 at 7:53 AM, epi ow...@tf.heybey.org wrote:



 On 10/23/2014 10:45 AM, Frank wrote:
  Ok I see this over on teamfortress.com...
 
  Luckily, you can now play previous years' Halloween spectaculars to get
  your shock tolerance up in advance of the update. Simply boot up the
 game,
  hop into multiplayer and quickplay any of our past five Scream Fortress
  updates. If you've missed out on previous Team Fortress Halloweens, or
 are
  new to TF2 in general, this is a perfect time to catch up.
 
  You direct people to Quickplay yet again this defaults directly to Valve
  servers first! How about - Hop into multiplayer and search the server
  browser instead?

 Valve is promoting their own system in their own game? The *nerve.*

  Also while on the subject is there a particular reason why I have players
  screaming at me about drop rates for spells and such? I go to check on a
 few
  of my servers last night to only get slammed by why gifts aren't
 dropping as
  they used to and if there was something broken with the servers.

 Yeah, this is not just you. I have not gotten a second gift after
 playing more than an hour after the first one dropped. I imagine it has
 just been slowed down until this year's event starts.

 
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric
 Smith
  Sent: Wednesday, October 22, 2014 1:58 PM
  To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
 Linux
  server mailing list; 'hlds_annou...@list.valvesoftware.com'
  Subject: [hlds_linux] Mandatory TF2 update released
 
  We've released a mandatory update for TF2. The notes for the update are
  below. The new version number is 2455651.
 
  -Eric
 
  -
 
  - Scream Fortress Classic begins!
- In preparation for Scream Fortress 2014 we've enabled all
 previous
  Halloween events
  - Fixed The Larval Lid not using the correct Blue team material
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
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 please visit:
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Re: [hlds_linux] [hlds] Mandatory TF2 update coming

2014-10-23 Thread Weasels Lair
Disabling my automatic updates until I see the aftermath of this.

On Thu, Oct 23, 2014 at 12:45 PM, Jordan Olling jordanoll...@gmail.com
wrote:

 I want to know whoever voices any new characters we might be hearing, and
 perhaps also if Nolan North voiced the HHH/Eyelander.

 On Thu, Oct 23, 2014 at 12:42 PM, Azarus X azar...@gmail.com wrote:

 Halloween update right?

 On 23 October 2014 21:37, Eric Smith er...@valvesoftware.com wrote:

 We're working on a mandatory update for TF2. We should have it ready
 soon.

 -Eric


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[hlds_linux] Mandatory TF2 update released

2014-10-23 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. 
The new version number is 2457946.

-Eric

-

- Updated Halloween Spells to be tradable
- Fixed not being able to apply Halloween Spells to cosmetic items
- Enabled the crafting recipe for the Pile Of Curses
- Fixed players auto-switching to the Spellbook
- Fixed the Spell HUD overlapping with the Killstreak HUD
- Fixed the Wheel of Fate HUD overlapping with the Killstreak HUD


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Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-23 Thread Alexander Corn
Here's a free bump since I didn't check the list in a little while.

The Quickplay change was the single most harmful change in the history of
the game. Gamers are notoriously lazy and entitled. They want their game to
start *now*, before the loading screen even goes away. They're going to
take the path of least resistance when joining a game. That path is
Quickplay.

It's all but impossible to start up a new vanilla server these days. You'll
get a player or two here and there but the bulk of the population is now
being funneled directly to Valve servers. It's almost ironic that Valve
made it hardest to host servers the way the game was meant to be played.

As others have said, no Valve server was in the top 200 on Gametracker
before the change. You might ask why community servers deserve traffic, but
I'll ask right back why servers that people wouldn't join on their own
deserve most traffic.

VAC is designed to work in cooperation with a server administrator. VAC's
delayed bans are a deterrent. That is, they attempt to prevent people from
cheating in the first place. They're worthless for removing active
cheaters. That's what server admins are for, but Valve's servers don't have
any.

Many players won't ever discover the server browser simply because the main
menu design discourages them from clicking on the button. Eventually
they'll bore. Bring thrown onto a random Valve server every time is the
same way that Call of Duty works and it's pretty notorious for being a
bland shooter. Who here thought 8 months ago that today we'd be comparing
the TF2 experience to the CoD experience?

You can add all kinds of game mechanics. In the end, it's the community
that encourages players to come back. Valve servers have no community.

We don't want Valve servers to be shut down or anything. I just ask for
Valve to reconsider its current stance of community servers can screw off
which was supposed to be temporary as it is.

Then again, I should be used to the Valve definition of temporary. Go
type sv_consistency into the console and see for yourself.
On Oct 15, 2014 2:16 PM, Robert Paulson thepauls...@gmail.com wrote:

 I don't mind if he keep bumping the thread with these troll posts. A bump
 is a bump.

 Dan (needaxeo) has been trolling these mailing lists for the past 2 years.
 He doesn't want Valve to take any action because he gave up on his own
 community and wants to see everyone else fail. He thinks no one can host a
 better server and we are all trying to make a profit off dirt cheap servers
 like he did. And he doesn't even play the game anymore so he is just here
 trolling.

 Here is the proof when I outed him.


 https://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg75063.html

 https://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg75067.html

 He keeps repeating 2 arguments that have been debunked over and over again.

 - People are not too stupid or lazy to find the server they want to play.

 If people weren't stupid or lazy they would never have needed to make
 official servers default, because they would have been smart enough to add
 valve to their tags.

 Even Valve knows most people are stupid or lazy which is why every Steam
 chat box says Never tell your password to anyone and the URL you have
 clicked on is not an official Steam website.

 - Valve servers are objectively the best.

 Before this quickplay change, none of the official servers were even top
 200 on Gametrackers.

 On Wed, Oct 15, 2014 at 10:46 AM, Frank ad...@gamerscrib.net wrote:

  Haven't you learned yet? Arguing with Dan on this is pointless and you
 are
  more likely to get hit by lightning than have him understand and see the
  facts.
 
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane
  Sent: Wednesday, October 15, 2014 1:39 PM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Temporary Quickplay changes ... 8 months
 later
 
  Most of them are either too stupid or don't care enough to play the game
  long enough to explore for other things.
 
  I've talked with many new players (usually because they add me to sell
  stuff). A lot of them are not even aware that there's custom maps.
  Simply because server browser is too hard to use/slow and there's no such
  customization on quickplay.
  Even old time players prefer to use quickplay when they want to feel good
  so
  they can stomp on new players seen on valve servers.
 
  On Wed, Oct 15, 2014 at 1:30 PM, dan needa...@ntlworld.com wrote:
 
   On 14/10/2014 15:39, Matthias InstantMuffin Kollek wrote:
  
   I think it's about effectively distributing more diversity to make a
   game less blunt and show to players (new ones and old ones alike)
   that there's more to the game than meets the current quickplay-eye.
  
  
   That just boils down to another players are too dumb to find and
   connect to the server they want