Re: [hlds_linux] Mandatory TF2 update released
Ok I see this over on teamfortress.com... Luckily, you can now play previous years' Halloween spectaculars to get your shock tolerance up in advance of the update. Simply boot up the game, hop into multiplayer and quickplay any of our past five Scream Fortress updates. If you've missed out on previous Team Fortress Halloweens, or are new to TF2 in general, this is a perfect time to catch up. You direct people to Quickplay yet again this defaults directly to Valve servers first! How about - Hop into multiplayer and search the server browser instead? Also while on the subject is there a particular reason why I have players screaming at me about drop rates for spells and such? I go to check on a few of my servers last night to only get slammed by why gifts aren't dropping as they used to and if there was something broken with the servers. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Wednesday, October 22, 2014 1:58 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Mandatory TF2 update released We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2455651. -Eric - - Scream Fortress Classic begins! - In preparation for Scream Fortress 2014 we've enabled all previous Halloween events - Fixed The Larval Lid not using the correct Blue team material ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
I went through similar complaints on the gift drop rates last night. Hearsay indicates they now drop about 3 hours apart instead of last years ~50min. Maybe (hopefully) they slowed it down just for Scream Fortress Classic? On 10/23/2014 9:45 AM, Frank wrote: Ok I see this over on teamfortress.com... Luckily, you can now play previous years' Halloween spectaculars to get your shock tolerance up in advance of the update. Simply boot up the game, hop into multiplayer and quickplay any of our past five Scream Fortress updates. If you've missed out on previous Team Fortress Halloweens, or are new to TF2 in general, this is a perfect time to catch up. You direct people to Quickplay yet again this defaults directly to Valve servers first! How about - Hop into multiplayer and search the server browser instead? Also while on the subject is there a particular reason why I have players screaming at me about drop rates for spells and such? I go to check on a few of my servers last night to only get slammed by why gifts aren't dropping as they used to and if there was something broken with the servers. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Wednesday, October 22, 2014 1:58 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Mandatory TF2 update released We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2455651. -Eric - - Scream Fortress Classic begins! - In preparation for Scream Fortress 2014 we've enabled all previous Halloween events - Fixed The Larval Lid not using the correct Blue team material ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Sent from your mom's iPad ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
On 10/23/2014 10:45 AM, Frank wrote: Ok I see this over on teamfortress.com... Luckily, you can now play previous years' Halloween spectaculars to get your shock tolerance up in advance of the update. Simply boot up the game, hop into multiplayer and quickplay any of our past five Scream Fortress updates. If you've missed out on previous Team Fortress Halloweens, or are new to TF2 in general, this is a perfect time to catch up. You direct people to Quickplay yet again this defaults directly to Valve servers first! How about - Hop into multiplayer and search the server browser instead? Valve is promoting their own system in their own game? The *nerve.* Also while on the subject is there a particular reason why I have players screaming at me about drop rates for spells and such? I go to check on a few of my servers last night to only get slammed by why gifts aren't dropping as they used to and if there was something broken with the servers. Yeah, this is not just you. I have not gotten a second gift after playing more than an hour after the first one dropped. I imagine it has just been slowed down until this year's event starts. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Wednesday, October 22, 2014 1:58 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Mandatory TF2 update released We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2455651. -Eric - - Scream Fortress Classic begins! - In preparation for Scream Fortress 2014 we've enabled all previous Halloween events - Fixed The Larval Lid not using the correct Blue team material ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Anyone running OP4?
Is anyone here running OP4? If so, what distro and kernel version are you using? I was running it on a 2.6.x kernel on a socket A board before valve enabled SSE2, thereby rendering four of my boxes useless. But it was rock solid back then. Today I'm running it on Slackware 14.1 64 bit with 3.10.17 kernel and multilib cause hlds afaik is only 32 bit (is there a 64 bit version available?). 4 out of 5 times, hlds will segfault when I start it. 1 out of 5 times it starts, and once it starts without segfaulting, it will run for for many hours before the inevitable crash. I'm not sure what causes this, but I do know it's not the 64 bit os with multilib, because the 32 bit version of the same distro does the same thing. Is anyone running OP4, and if so how stable is it? And how do you handle restarting after crashes? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Anyone running OP4?
You talking about Op4 server? or client? On Thu, Oct 23, 2014 at 11:30 AM, Ook ooksser...@zootal.com wrote: Is anyone here running OP4? If so, what distro and kernel version are you using? I was running it on a 2.6.x kernel on a socket A board before valve enabled SSE2, thereby rendering four of my boxes useless. But it was rock solid back then. Today I'm running it on Slackware 14.1 64 bit with 3.10.17 kernel and multilib cause hlds afaik is only 32 bit (is there a 64 bit version available?). 4 out of 5 times, hlds will segfault when I start it. 1 out of 5 times it starts, and once it starts without segfaulting, it will run for for many hours before the inevitable crash. I'm not sure what causes this, but I do know it's not the 64 bit os with multilib, because the 32 bit version of the same distro does the same thing. Is anyone running OP4, and if so how stable is it? And how do you handle restarting after crashes? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Anyone running OP4?
Server . On 10/23/2014 11:47 AM, Weasels Lair wrote: You talking about Op4 server? or client? On Thu, Oct 23, 2014 at 11:30 AM, Ook ooksser...@zootal.com wrote: Is anyone here running OP4? If so, what distro and kernel version are you using? I was running it on a 2.6.x kernel on a socket A board before valve enabled SSE2, thereby rendering four of my boxes useless. But it was rock solid back then. Today I'm running it on Slackware 14.1 64 bit with 3.10.17 kernel and multilib cause hlds afaik is only 32 bit (is there a 64 bit version available?). 4 out of 5 times, hlds will segfault when I start it. 1 out of 5 times it starts, and once it starts without segfaulting, it will run for for many hours before the inevitable crash. I'm not sure what causes this, but I do know it's not the 64 bit os with multilib, because the 32 bit version of the same distro does the same thing. Is anyone running OP4, and if so how stable is it? And how do you handle restarting after crashes? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Mandatory TF2 update coming
We're working on a mandatory update for TF2. We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
Drop rates seem to be just over 3 hours right now from my testing. Thankfully it appears that the 3 hour countdown still ticks while offline and on non-event maps. On Thu, Oct 23, 2014 at 7:53 AM, epi ow...@tf.heybey.org wrote: On 10/23/2014 10:45 AM, Frank wrote: Ok I see this over on teamfortress.com... Luckily, you can now play previous years' Halloween spectaculars to get your shock tolerance up in advance of the update. Simply boot up the game, hop into multiplayer and quickplay any of our past five Scream Fortress updates. If you've missed out on previous Team Fortress Halloweens, or are new to TF2 in general, this is a perfect time to catch up. You direct people to Quickplay yet again this defaults directly to Valve servers first! How about - Hop into multiplayer and search the server browser instead? Valve is promoting their own system in their own game? The *nerve.* Also while on the subject is there a particular reason why I have players screaming at me about drop rates for spells and such? I go to check on a few of my servers last night to only get slammed by why gifts aren't dropping as they used to and if there was something broken with the servers. Yeah, this is not just you. I have not gotten a second gift after playing more than an hour after the first one dropped. I imagine it has just been slowed down until this year's event starts. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Wednesday, October 22, 2014 1:58 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Mandatory TF2 update released We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2455651. -Eric - - Scream Fortress Classic begins! - In preparation for Scream Fortress 2014 we've enabled all previous Halloween events - Fixed The Larval Lid not using the correct Blue team material ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Mandatory TF2 update coming
Disabling my automatic updates until I see the aftermath of this. On Thu, Oct 23, 2014 at 12:45 PM, Jordan Olling jordanoll...@gmail.com wrote: I want to know whoever voices any new characters we might be hearing, and perhaps also if Nolan North voiced the HHH/Eyelander. On Thu, Oct 23, 2014 at 12:42 PM, Azarus X azar...@gmail.com wrote: Halloween update right? On 23 October 2014 21:37, Eric Smith er...@valvesoftware.com wrote: We're working on a mandatory update for TF2. We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Mandatory TF2 update released
We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2457946. -Eric - - Updated Halloween Spells to be tradable - Fixed not being able to apply Halloween Spells to cosmetic items - Enabled the crafting recipe for the Pile Of Curses - Fixed players auto-switching to the Spellbook - Fixed the Spell HUD overlapping with the Killstreak HUD - Fixed the Wheel of Fate HUD overlapping with the Killstreak HUD ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Temporary Quickplay changes ... 8 months later
Here's a free bump since I didn't check the list in a little while. The Quickplay change was the single most harmful change in the history of the game. Gamers are notoriously lazy and entitled. They want their game to start *now*, before the loading screen even goes away. They're going to take the path of least resistance when joining a game. That path is Quickplay. It's all but impossible to start up a new vanilla server these days. You'll get a player or two here and there but the bulk of the population is now being funneled directly to Valve servers. It's almost ironic that Valve made it hardest to host servers the way the game was meant to be played. As others have said, no Valve server was in the top 200 on Gametracker before the change. You might ask why community servers deserve traffic, but I'll ask right back why servers that people wouldn't join on their own deserve most traffic. VAC is designed to work in cooperation with a server administrator. VAC's delayed bans are a deterrent. That is, they attempt to prevent people from cheating in the first place. They're worthless for removing active cheaters. That's what server admins are for, but Valve's servers don't have any. Many players won't ever discover the server browser simply because the main menu design discourages them from clicking on the button. Eventually they'll bore. Bring thrown onto a random Valve server every time is the same way that Call of Duty works and it's pretty notorious for being a bland shooter. Who here thought 8 months ago that today we'd be comparing the TF2 experience to the CoD experience? You can add all kinds of game mechanics. In the end, it's the community that encourages players to come back. Valve servers have no community. We don't want Valve servers to be shut down or anything. I just ask for Valve to reconsider its current stance of community servers can screw off which was supposed to be temporary as it is. Then again, I should be used to the Valve definition of temporary. Go type sv_consistency into the console and see for yourself. On Oct 15, 2014 2:16 PM, Robert Paulson thepauls...@gmail.com wrote: I don't mind if he keep bumping the thread with these troll posts. A bump is a bump. Dan (needaxeo) has been trolling these mailing lists for the past 2 years. He doesn't want Valve to take any action because he gave up on his own community and wants to see everyone else fail. He thinks no one can host a better server and we are all trying to make a profit off dirt cheap servers like he did. And he doesn't even play the game anymore so he is just here trolling. Here is the proof when I outed him. https://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg75063.html https://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg75067.html He keeps repeating 2 arguments that have been debunked over and over again. - People are not too stupid or lazy to find the server they want to play. If people weren't stupid or lazy they would never have needed to make official servers default, because they would have been smart enough to add valve to their tags. Even Valve knows most people are stupid or lazy which is why every Steam chat box says Never tell your password to anyone and the URL you have clicked on is not an official Steam website. - Valve servers are objectively the best. Before this quickplay change, none of the official servers were even top 200 on Gametrackers. On Wed, Oct 15, 2014 at 10:46 AM, Frank ad...@gamerscrib.net wrote: Haven't you learned yet? Arguing with Dan on this is pointless and you are more likely to get hit by lightning than have him understand and see the facts. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Wednesday, October 15, 2014 1:39 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Temporary Quickplay changes ... 8 months later Most of them are either too stupid or don't care enough to play the game long enough to explore for other things. I've talked with many new players (usually because they add me to sell stuff). A lot of them are not even aware that there's custom maps. Simply because server browser is too hard to use/slow and there's no such customization on quickplay. Even old time players prefer to use quickplay when they want to feel good so they can stomp on new players seen on valve servers. On Wed, Oct 15, 2014 at 1:30 PM, dan needa...@ntlworld.com wrote: On 14/10/2014 15:39, Matthias InstantMuffin Kollek wrote: I think it's about effectively distributing more diversity to make a game less blunt and show to players (new ones and old ones alike) that there's more to the game than meets the current quickplay-eye. That just boils down to another players are too dumb to find and connect to the server they want