[hlds_linux] Teleport spell causing issues on TF2 servers

2014-10-25 Thread ics

Hey

It seems that the teleport spell is awesome way to get out of the map, 
even build under it as an engineer (hello mann_manor). If the teleport 
spell would not break player_clip or clip brushes, that would be great 
but even better would be a cvar that would exclude that spell if put 
into config (like sv_noteleport_spell 1).


I really don't want to sit on a server all day myself to watch out these 
people and i don't want to turn spells off completely either, as it's a 
server killer method.


-ics

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Re: [hlds_linux] Teleport spell causing issues on TF2 servers

2014-10-25 Thread ics
Just incase i wasn't clear enough, on lakeside and viaduct event maps, 
you can easily get out of the maps too and build sentries all over. 
Regular maps are also affected.


-ics

ics kirjoitti:

Hey

It seems that the teleport spell is awesome way to get out of the map, 
even build under it as an engineer (hello mann_manor). If the teleport 
spell would not break player_clip or clip brushes, that would be great 
but even better would be a cvar that would exclude that spell if put 
into config (like sv_noteleport_spell 1).


I really don't want to sit on a server all day myself to watch out 
these people and i don't want to turn spells off completely either, as 
it's a server killer method.


-ics

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Re: [hlds_linux] Mandatory TF2 update released

2014-10-25 Thread louloubizou
bots are not working on plr_hightower_event they stuck at spawn, only
engeeners move ...

2014-10-23 22:02 GMT+02:00 Eric Smith :

> We've released a mandatory update for TF2. The notes for the update are
> below. The new version number is 2457946.
>
> -Eric
>
> -
>
> - Updated Halloween Spells to be tradable
> - Fixed not being able to apply Halloween Spells to cosmetic items
> - Enabled the crafting recipe for the Pile Of Curses
> - Fixed players auto-switching to the Spellbook
> - Fixed the Spell HUD overlapping with the Killstreak HUD
> - Fixed the Wheel of Fate HUD overlapping with the Killstreak HUD
>
>
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Re: [hlds_linux] Mandatory TF2 update released

2014-10-25 Thread Ilya Larin
This isnt an issue, bots are not supposed to work on hightower
25.10.2014 20:27 пользователь "louloubizou"  написал:

> bots are not working on plr_hightower_event they stuck at spawn, only
> engeeners move ...
>
> 2014-10-23 22:02 GMT+02:00 Eric Smith :
>
> > We've released a mandatory update for TF2. The notes for the update are
> > below. The new version number is 2457946.
> >
> > -Eric
> >
> > -
> >
> > - Updated Halloween Spells to be tradable
> > - Fixed not being able to apply Halloween Spells to cosmetic items
> > - Enabled the crafting recipe for the Pile Of Curses
> > - Fixed players auto-switching to the Spellbook
> > - Fixed the Spell HUD overlapping with the Killstreak HUD
> > - Fixed the Wheel of Fate HUD overlapping with the Killstreak HUD
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
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Re: [hlds_linux] Mandatory TF2 update released

2014-10-25 Thread Todd Pettit
Bots have never worked on any of the payload race maps.

On Sat, Oct 25, 2014 at 12:25 PM, louloubizou  wrote:

> bots are not working on plr_hightower_event they stuck at spawn, only
> engeeners move ...
>
> 2014-10-23 22:02 GMT+02:00 Eric Smith :
>
> > We've released a mandatory update for TF2. The notes for the update are
> > below. The new version number is 2457946.
> >
> > -Eric
> >
> > -
> >
> > - Updated Halloween Spells to be tradable
> > - Fixed not being able to apply Halloween Spells to cosmetic items
> > - Enabled the crafting recipe for the Pile Of Curses
> > - Fixed players auto-switching to the Spellbook
> > - Fixed the Spell HUD overlapping with the Killstreak HUD
> > - Fixed the Wheel of Fate HUD overlapping with the Killstreak HUD
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
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Re: [hlds_linux] Mandatory TF2 update released

2014-10-25 Thread Frank
Anyone else having the issue with people putting up a vote for scramble
teams on the eventmix or mix of event maps for Halloween?

I got this in my config:
sv_vote_issue_scramble_teams_allowed 0
sv_vote_issue_restart_game_allowed 0
sv_vote_issue_changelevel_allowed 0
sv_vote_issue_nextlevel_choicesmode 0
sv_vote_issue_nextlevel_allowextend 0
sv_vote_issue_nextlevel_allowed 0

I could have sworn having them at 0 prevents them from launching that.. this
is the vote that you see very large left side with F1 or F2 for selection.
It's as if this is being bypassed even though the settings are 0



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Re: [hlds_linux] Mandatory TF2 update released

2014-10-25 Thread Ross Bemrose
Have you verified in the server console / rcon that 
sv_vote_issue_scramble_teams_allowed is set to 0 and didn't have its 
setting changed by some other config file/server plugin?


Now, it's true that last week's update changed how the Valve vote menu 
works, so it's possible that something broke in it.


For example, even if it's not appearing in the menu, it may still be 
possible that "callvote ScrambleTeams" still works even though the cvar 
should disable it.


 I can't test it at the moment as my only remaining server currently 
has scramble votes enabled.


On 10/25/2014 8:47 PM, Frank wrote:

Anyone else having the issue with people putting up a vote for scramble
teams on the eventmix or mix of event maps for Halloween?

I got this in my config:
sv_vote_issue_scramble_teams_allowed 0
sv_vote_issue_restart_game_allowed 0
sv_vote_issue_changelevel_allowed 0
sv_vote_issue_nextlevel_choicesmode 0
sv_vote_issue_nextlevel_allowextend 0
sv_vote_issue_nextlevel_allowed 0

I could have sworn having them at 0 prevents them from launching that.. this
is the vote that you see very large left side with F1 or F2 for selection.
It's as if this is being bypassed even though the settings are 0



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