[hlds_linux] TargetID Team Restrictions
While you guys are revamping the TargetID system, I'd like to place a small request. Could a server cvar please be added to enable TargetIDs to show for enemies? This would be incredibly useful for trade servers and the like. Alexander Corn "Dr. McKay" http://www.doctormckay.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
New problem. Go carts go to water/float in elimination tent. Nobody can fall so nobody dies. On Thu, Oct 30, 2014 at 9:37 PM, Eric Smith wrote: > We've released a mandatory update for TF2. The notes for the update are > below. The new version number is 2470138. > > -Eric > > - > > - Fixed a dedicated server crash related to the new map sd_doomsday_event > and server-wide curses > - Fixed Blue team hearing the win audio instead of the lose audio when Red > gets the tickets to the Strongmann machine > - Fixed grenade projectiles doing more damage than expected > - Fixed players changing team to respawn outside of their cart while > playing a minigame > - Fixed players being able to use the Eureka effect while in their bumper > car > - Fixed a bug that let Engineers move faster while carrying a building > - Fixed the Spycicle not giving the Spy fire resistance > - Fixed The Manngaroo itemset including the wrong item > - Updated the equip_region for the Vaccinator and Quick-Fix > - Fixed a bug where players would not get a kill credit for turning > another player in to a ghost > - Updated player ghosts to always use team color > - Updated the new TargetID system > - Added Advance Option and ConVar to disable floating health icon > (tf_hud_target_id_disable_floating_health) > - Added Advance Option to control the alpha of TargetID nameplate > - Fixed not showing for disguised enemy Spies > - Fixed showing the health of cloaked Spies > - Fixed not hiding the panel when players are no longer visible > - Added ConVar tf_weapon_criticals_melee to control whether melee weapons > have random crits. Works separately from tf_weapon_criticals. > - Fixed the knife not playing its backstab animation when crits are > disabled > - Fixed round-end crits not working when tf_weapon_criticals is set to zero > - Updated sd_doomsday_event > - Added spell pickups near the ticket case spawn > - Reduced mega spell respawn time from 90 seconds to 45 seconds > - Fixed curses occurring in bumper car minigames > - Fixed players being able to boost their bumper cars early > - Increased the damage that bumper cars receive from collisions > - Players can no longer suicide when in a Bumper Car > - Replaced large ammo kits near the Strongmann machine with spells > - Reduced ammo kit size on the bridge from full to medium > - Updated HHH to use a giant Necro Smasher when attacking players > - Platform game: > - Fixed Merasmus giving instructions in the platform game > when it gets to the final platform > - Center tent pole now vanishes when the final platform is > reached > - Soccer game: > - Added HHH, spawns 45 seconds into the match > - Duck game: > - Increased max score to 200 > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Mandatory TF2 update released
We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2470138. -Eric - - Fixed a dedicated server crash related to the new map sd_doomsday_event and server-wide curses - Fixed Blue team hearing the win audio instead of the lose audio when Red gets the tickets to the Strongmann machine - Fixed grenade projectiles doing more damage than expected - Fixed players changing team to respawn outside of their cart while playing a minigame - Fixed players being able to use the Eureka effect while in their bumper car - Fixed a bug that let Engineers move faster while carrying a building - Fixed the Spycicle not giving the Spy fire resistance - Fixed The Manngaroo itemset including the wrong item - Updated the equip_region for the Vaccinator and Quick-Fix - Fixed a bug where players would not get a kill credit for turning another player in to a ghost - Updated player ghosts to always use team color - Updated the new TargetID system - Added Advance Option and ConVar to disable floating health icon (tf_hud_target_id_disable_floating_health) - Added Advance Option to control the alpha of TargetID nameplate - Fixed not showing for disguised enemy Spies - Fixed showing the health of cloaked Spies - Fixed not hiding the panel when players are no longer visible - Added ConVar tf_weapon_criticals_melee to control whether melee weapons have random crits. Works separately from tf_weapon_criticals. - Fixed the knife not playing its backstab animation when crits are disabled - Fixed round-end crits not working when tf_weapon_criticals is set to zero - Updated sd_doomsday_event - Added spell pickups near the ticket case spawn - Reduced mega spell respawn time from 90 seconds to 45 seconds - Fixed curses occurring in bumper car minigames - Fixed players being able to boost their bumper cars early - Increased the damage that bumper cars receive from collisions - Players can no longer suicide when in a Bumper Car - Replaced large ammo kits near the Strongmann machine with spells - Reduced ammo kit size on the bridge from full to medium - Updated HHH to use a giant Necro Smasher when attacking players - Platform game: - Fixed Merasmus giving instructions in the platform game when it gets to the final platform - Center tent pole now vanishes when the final platform is reached - Soccer game: - Added HHH, spawns 45 seconds into the match - Duck game: - Increased max score to 200 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Mandatory TF2 update coming
We're working on a mandatory update for TF2. We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 is using a default MOTD
MOTD has to be set before a map loads. i.e. if you wanted to put it in a config file it belongs in autoexec.cfg rather than server.cfg. autoexec.cfg is executed only once at startup, server.cfg is executed on every map change. +commands on the command line are also only executed once at startup. On 31/10/2014 2:25 AM, Robert Styler wrote: I've found that setting it in the launch parameters makes it stick: +motdfile "motd_uc.tx" +motdfile_text "motd_text_uc.txt" On 30 October 2014 15:21, David Parker wrote: Hello, I have just converted our TF2 server to an Event 24/7 server for the Doomsday event. I have a custom MOTD for the server, and the files are called motd_uc.txt and motd_text_uc.txt. I have set "motdfile" and "motdfile_text" in server.cfg, and the running server's config shows that it is set: find motdfile "motdfile" = "motd_uc.txt" ( def. "motd.txt" ) game - The MOTD file to load. "motdfile_text" = "motd_text_uc.txt" ( def. "motd_text.txt" ) game - The text-only MOTD file to use for clients that have disabled HTML MOTDs. However, I continue to see a default MOTD when I connect to this server. It says "Welcome and Happy Halloween!" at the top, and then lists a bunch of maps. Is there something I'm missing? I swear the custom MOTD used to load on this server just fine. Is this due to it being an event server? Thanks! Dave -- Dave Parker Systems Administrator Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] New exploit with the TF2 update
was the "you can walk at round start using the conga" mentioned to? 2014-10-30 18:03 GMT+01:00 ics : > And to confirm, yes the elevator bug is back. Did valve started working > this map over a year ago and forgot to fix the bugs? Also, RED side ammobox > is inside the rocks. http://cloud-4.steampowered. > com/ugc/29598440085670745/377BBC6D2F697FC74C6152E02B78C9DD89BAA6C8/ > > -ics > > ics kirjoitti: > > Thats true, on both sides. Though i'm not surprised that this old bug >> fixed over a year ago resurfaced. I hope the bug where you can die with >> "intel" will cause the lift to go up hasn't come up back again. >> >> -ics >> >> Martin V kirjoitti: >> >>> there is also a bug for engies on doomsday_event. They are able to make >>> teleport exits behind spawnroom (behind that glass). >>> >>> 2014-10-30 10:13 GMT+01:00 ics : >>> >>> Apparently players can get off from bumpercar track with bumpercar. I suspect this is due to engineers eureka effect ecploited somehow. In any case, kind of ruins the fun for others. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >>> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] New exploit with the TF2 update
And to confirm, yes the elevator bug is back. Did valve started working this map over a year ago and forgot to fix the bugs? Also, RED side ammobox is inside the rocks. http://cloud-4.steampowered.com/ugc/29598440085670745/377BBC6D2F697FC74C6152E02B78C9DD89BAA6C8/ -ics ics kirjoitti: Thats true, on both sides. Though i'm not surprised that this old bug fixed over a year ago resurfaced. I hope the bug where you can die with "intel" will cause the lift to go up hasn't come up back again. -ics Martin V kirjoitti: there is also a bug for engies on doomsday_event. They are able to make teleport exits behind spawnroom (behind that glass). 2014-10-30 10:13 GMT+01:00 ics : Apparently players can get off from bumpercar track with bumpercar. I suspect this is due to engineers eureka effect ecploited somehow. In any case, kind of ruins the fun for others. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 is using a default MOTD
Thanks! On Thu, Oct 30, 2014 at 11:32 AM, Robert Styler wrote: > cfg directory > > On 30 October 2014 15:30, David Parker wrote: > > > Awesome, thanks. Does it need to be in the cfg directory, or the "tf" > > parent directory? > > > > On Thu, Oct 30, 2014 at 11:25 AM, Robert Styler > > > wrote: > > > > > I've found that setting it in the launch parameters makes it stick: > > > +motdfile "motd_uc.tx" +motdfile_text "motd_text_uc.txt" > > > > > > On 30 October 2014 15:21, David Parker wrote: > > > > > > > Hello, > > > > > > > > I have just converted our TF2 server to an Event 24/7 server for the > > > > Doomsday event. I have a custom MOTD for the server, and the files > are > > > > called motd_uc.txt and motd_text_uc.txt. I have set "motdfile" and > > > > "motdfile_text" in server.cfg, and the running server's config shows > > that > > > > it is set: > > > > > > > > find motdfile > > > > "motdfile" = "motd_uc.txt" ( def. "motd.txt" ) > > > > game > > > > - The MOTD file to load. > > > > "motdfile_text" = "motd_text_uc.txt" ( def. "motd_text.txt" ) > > > > game > > > > - The text-only MOTD file to use for clients that have disabled HTML > > > > MOTDs. > > > > > > > > However, I continue to see a default MOTD when I connect to this > > server. > > > > It says "Welcome and Happy Halloween!" at the top, and then lists a > > bunch > > > > of maps. Is there something I'm missing? I swear the custom MOTD > used > > > to > > > > load on this server just fine. Is this due to it being an event > > server? > > > > > > > > Thanks! > > > > Dave > > > > > > > > -- > > > > Dave Parker > > > > Systems Administrator > > > > Utica College > > > > Integrated Information Technology Services > > > > (315) 792-3229 > > > > Registered Linux User #408177 > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > > > > > > > -- > > Dave Parker > > Systems Administrator > > Utica College > > Integrated Information Technology Services > > (315) 792-3229 > > Registered Linux User #408177 > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > -- Dave Parker Systems Administrator Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 is using a default MOTD
cfg directory On 30 October 2014 15:30, David Parker wrote: > Awesome, thanks. Does it need to be in the cfg directory, or the "tf" > parent directory? > > On Thu, Oct 30, 2014 at 11:25 AM, Robert Styler > wrote: > > > I've found that setting it in the launch parameters makes it stick: > > +motdfile "motd_uc.tx" +motdfile_text "motd_text_uc.txt" > > > > On 30 October 2014 15:21, David Parker wrote: > > > > > Hello, > > > > > > I have just converted our TF2 server to an Event 24/7 server for the > > > Doomsday event. I have a custom MOTD for the server, and the files are > > > called motd_uc.txt and motd_text_uc.txt. I have set "motdfile" and > > > "motdfile_text" in server.cfg, and the running server's config shows > that > > > it is set: > > > > > > find motdfile > > > "motdfile" = "motd_uc.txt" ( def. "motd.txt" ) > > > game > > > - The MOTD file to load. > > > "motdfile_text" = "motd_text_uc.txt" ( def. "motd_text.txt" ) > > > game > > > - The text-only MOTD file to use for clients that have disabled HTML > > > MOTDs. > > > > > > However, I continue to see a default MOTD when I connect to this > server. > > > It says "Welcome and Happy Halloween!" at the top, and then lists a > bunch > > > of maps. Is there something I'm missing? I swear the custom MOTD used > > to > > > load on this server just fine. Is this due to it being an event > server? > > > > > > Thanks! > > > Dave > > > > > > -- > > > Dave Parker > > > Systems Administrator > > > Utica College > > > Integrated Information Technology Services > > > (315) 792-3229 > > > Registered Linux User #408177 > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > > -- > Dave Parker > Systems Administrator > Utica College > Integrated Information Technology Services > (315) 792-3229 > Registered Linux User #408177 > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 is using a default MOTD
Awesome, thanks. Does it need to be in the cfg directory, or the "tf" parent directory? On Thu, Oct 30, 2014 at 11:25 AM, Robert Styler wrote: > I've found that setting it in the launch parameters makes it stick: > +motdfile "motd_uc.tx" +motdfile_text "motd_text_uc.txt" > > On 30 October 2014 15:21, David Parker wrote: > > > Hello, > > > > I have just converted our TF2 server to an Event 24/7 server for the > > Doomsday event. I have a custom MOTD for the server, and the files are > > called motd_uc.txt and motd_text_uc.txt. I have set "motdfile" and > > "motdfile_text" in server.cfg, and the running server's config shows that > > it is set: > > > > find motdfile > > "motdfile" = "motd_uc.txt" ( def. "motd.txt" ) > > game > > - The MOTD file to load. > > "motdfile_text" = "motd_text_uc.txt" ( def. "motd_text.txt" ) > > game > > - The text-only MOTD file to use for clients that have disabled HTML > > MOTDs. > > > > However, I continue to see a default MOTD when I connect to this server. > > It says "Welcome and Happy Halloween!" at the top, and then lists a bunch > > of maps. Is there something I'm missing? I swear the custom MOTD used > to > > load on this server just fine. Is this due to it being an event server? > > > > Thanks! > > Dave > > > > -- > > Dave Parker > > Systems Administrator > > Utica College > > Integrated Information Technology Services > > (315) 792-3229 > > Registered Linux User #408177 > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > -- Dave Parker Systems Administrator Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 is using a default MOTD
I've found that setting it in the launch parameters makes it stick: +motdfile "motd_uc.tx" +motdfile_text "motd_text_uc.txt" On 30 October 2014 15:21, David Parker wrote: > Hello, > > I have just converted our TF2 server to an Event 24/7 server for the > Doomsday event. I have a custom MOTD for the server, and the files are > called motd_uc.txt and motd_text_uc.txt. I have set "motdfile" and > "motdfile_text" in server.cfg, and the running server's config shows that > it is set: > > find motdfile > "motdfile" = "motd_uc.txt" ( def. "motd.txt" ) > game > - The MOTD file to load. > "motdfile_text" = "motd_text_uc.txt" ( def. "motd_text.txt" ) > game > - The text-only MOTD file to use for clients that have disabled HTML > MOTDs. > > However, I continue to see a default MOTD when I connect to this server. > It says "Welcome and Happy Halloween!" at the top, and then lists a bunch > of maps. Is there something I'm missing? I swear the custom MOTD used to > load on this server just fine. Is this due to it being an event server? > > Thanks! > Dave > > -- > Dave Parker > Systems Administrator > Utica College > Integrated Information Technology Services > (315) 792-3229 > Registered Linux User #408177 > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] TF2 is using a default MOTD
Hello, I have just converted our TF2 server to an Event 24/7 server for the Doomsday event. I have a custom MOTD for the server, and the files are called motd_uc.txt and motd_text_uc.txt. I have set "motdfile" and "motdfile_text" in server.cfg, and the running server's config shows that it is set: find motdfile "motdfile" = "motd_uc.txt" ( def. "motd.txt" ) game - The MOTD file to load. "motdfile_text" = "motd_text_uc.txt" ( def. "motd_text.txt" ) game - The text-only MOTD file to use for clients that have disabled HTML MOTDs. However, I continue to see a default MOTD when I connect to this server. It says "Welcome and Happy Halloween!" at the top, and then lists a bunch of maps. Is there something I'm missing? I swear the custom MOTD used to load on this server just fine. Is this due to it being an event server? Thanks! Dave -- Dave Parker Systems Administrator Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] New exploit with the TF2 update
Thats true, on both sides. Though i'm not surprised that this old bug fixed over a year ago resurfaced. I hope the bug where you can die with "intel" will cause the lift to go up hasn't come up back again. -ics Martin V kirjoitti: there is also a bug for engies on doomsday_event. They are able to make teleport exits behind spawnroom (behind that glass). 2014-10-30 10:13 GMT+01:00 ics : Apparently players can get off from bumpercar track with bumpercar. I suspect this is due to engineers eureka effect ecploited somehow. In any case, kind of ruins the fun for others. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] New exploit with the TF2 update
there is also a bug for engies on doomsday_event. They are able to make teleport exits behind spawnroom (behind that glass). 2014-10-30 10:13 GMT+01:00 ics : > Apparently players can get off from bumpercar track with bumpercar. I > suspect this is due to engineers eureka effect ecploited somehow. In any > case, kind of ruins the fun for others. > > -ics > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] New exploit with the TF2 update
Apparently players can get off from bumpercar track with bumpercar. I suspect this is due to engineers eureka effect ecploited somehow. In any case, kind of ruins the fun for others. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux