[hlds_linux] TargetID Team Restrictions

2014-10-30 Thread Alexander Corn
While you guys are revamping the TargetID system, I'd like to place a small
request. Could a server cvar please be added to enable TargetIDs to show for
enemies? This would be incredibly useful for trade servers and the like.

 

Alexander Corn

"Dr. McKay"

http://www.doctormckay.com

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Mandatory TF2 update released

2014-10-30 Thread Todd Pettit
New problem. Go carts go to water/float in elimination tent. Nobody can
fall so nobody dies.

On Thu, Oct 30, 2014 at 9:37 PM, Eric Smith  wrote:

> We've released a mandatory update for TF2. The notes for the update are
> below. The new version number is 2470138.
>
> -Eric
>
> -
>
> - Fixed a dedicated server crash related to the new map sd_doomsday_event
> and server-wide curses
> - Fixed Blue team hearing the win audio instead of the lose audio when Red
> gets the tickets to the Strongmann machine
> - Fixed grenade projectiles doing more damage than expected
> - Fixed players changing team to respawn outside of their cart while
> playing a minigame
> - Fixed players being able to use the Eureka effect while in their bumper
> car
> - Fixed a bug that let Engineers move faster while carrying a building
> - Fixed the Spycicle not giving the Spy fire resistance
> - Fixed The Manngaroo itemset including the wrong item
> - Updated the equip_region for the Vaccinator and Quick-Fix
> - Fixed a bug where players would not get a kill credit for turning
> another player in to a ghost
> - Updated player ghosts to always use team color
> - Updated the new TargetID system
> - Added Advance Option and ConVar to disable floating health icon
> (tf_hud_target_id_disable_floating_health)
> - Added Advance Option to control the alpha of TargetID nameplate
> - Fixed not showing for disguised enemy Spies
> - Fixed showing the health of cloaked Spies
> - Fixed not hiding the panel when players are no longer visible
> - Added ConVar tf_weapon_criticals_melee to control whether melee weapons
> have random crits. Works separately from tf_weapon_criticals.
> - Fixed the knife not playing its backstab animation when crits are
> disabled
> - Fixed round-end crits not working when tf_weapon_criticals is set to zero
> - Updated sd_doomsday_event
> - Added spell pickups near the ticket case spawn
> - Reduced mega spell respawn time from 90 seconds to 45 seconds
> - Fixed curses occurring in bumper car minigames
> - Fixed players being able to boost their bumper cars early
> - Increased the damage that bumper cars receive from collisions
> - Players can no longer suicide when in a Bumper Car
> - Replaced large ammo kits near the Strongmann machine with spells
> - Reduced ammo kit size on the bridge from full to medium
> - Updated HHH to use a giant Necro Smasher when attacking players
> - Platform game:
> - Fixed Merasmus giving instructions in the platform game
> when it gets to the final platform
> - Center tent pole now vanishes when the final platform is
> reached
> - Soccer game:
> - Added HHH, spawns 45 seconds into the match
> - Duck game:
> - Increased max score to 200
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


[hlds_linux] Mandatory TF2 update released

2014-10-30 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. 
The new version number is 2470138.

-Eric

-

- Fixed a dedicated server crash related to the new map sd_doomsday_event and 
server-wide curses
- Fixed Blue team hearing the win audio instead of the lose audio when Red gets 
the tickets to the Strongmann machine
- Fixed grenade projectiles doing more damage than expected
- Fixed players changing team to respawn outside of their cart while playing a 
minigame
- Fixed players being able to use the Eureka effect while in their bumper car
- Fixed a bug that let Engineers move faster while carrying a building
- Fixed the Spycicle not giving the Spy fire resistance
- Fixed The Manngaroo itemset including the wrong item
- Updated the equip_region for the Vaccinator and Quick-Fix
- Fixed a bug where players would not get a kill credit for turning another 
player in to a ghost
- Updated player ghosts to always use team color
- Updated the new TargetID system
- Added Advance Option and ConVar to disable floating health icon 
(tf_hud_target_id_disable_floating_health)
- Added Advance Option to control the alpha of TargetID nameplate
- Fixed not showing for disguised enemy Spies
- Fixed showing the health of cloaked Spies
- Fixed not hiding the panel when players are no longer visible
- Added ConVar tf_weapon_criticals_melee to control whether melee weapons have 
random crits. Works separately from tf_weapon_criticals.
- Fixed the knife not playing its backstab animation when crits are disabled
- Fixed round-end crits not working when tf_weapon_criticals is set to zero
- Updated sd_doomsday_event
- Added spell pickups near the ticket case spawn
- Reduced mega spell respawn time from 90 seconds to 45 seconds
- Fixed curses occurring in bumper car minigames
- Fixed players being able to boost their bumper cars early
- Increased the damage that bumper cars receive from collisions
- Players can no longer suicide when in a Bumper Car
- Replaced large ammo kits near the Strongmann machine with spells
- Reduced ammo kit size on the bridge from full to medium
- Updated HHH to use a giant Necro Smasher when attacking players
- Platform game:
- Fixed Merasmus giving instructions in the platform game when 
it gets to the final platform
- Center tent pole now vanishes when the final platform is 
reached
- Soccer game:
- Added HHH, spawns 45 seconds into the match
- Duck game:
- Increased max score to 200

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


[hlds_linux] Mandatory TF2 update coming

2014-10-30 Thread Eric Smith
We're working on a mandatory update for TF2. We should have it ready soon.

-Eric


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] TF2 is using a default MOTD

2014-10-30 Thread Yun Huang Yong

MOTD has to be set before a map loads.

i.e. if you wanted to put it in a config file it belongs in autoexec.cfg 
rather than server.cfg.


autoexec.cfg is executed only once at startup, server.cfg is executed on 
every map change.


+commands on the command line are also only executed once at startup.

On 31/10/2014 2:25 AM, Robert Styler wrote:

I've found that setting it in the launch parameters makes it stick:
+motdfile "motd_uc.tx" +motdfile_text "motd_text_uc.txt"

On 30 October 2014 15:21, David Parker  wrote:


Hello,

I have just converted our TF2 server to an Event 24/7 server for the
Doomsday event.  I have a custom MOTD for the server, and the files are
called motd_uc.txt and motd_text_uc.txt.  I have set "motdfile" and
"motdfile_text" in server.cfg, and the running server's config shows that
it is set:

find motdfile
"motdfile" = "motd_uc.txt" ( def. "motd.txt" )
  game
  - The MOTD file to load.
"motdfile_text" = "motd_text_uc.txt" ( def. "motd_text.txt" )
  game
  - The text-only MOTD file to use for clients that have disabled HTML
MOTDs.

However, I continue to see a default MOTD when I connect to this server.
It says "Welcome and Happy Halloween!" at the top, and then lists a bunch
of maps.  Is there something I'm missing?  I swear the custom MOTD used to
load on this server just fine.  Is this due to it being an event server?

 Thanks!
 Dave

--
Dave Parker
Systems Administrator
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] New exploit with the TF2 update

2014-10-30 Thread Erik-jan Riemers
was the "you can walk at round start using the conga"  mentioned to?

2014-10-30 18:03 GMT+01:00 ics :

> And to confirm, yes the elevator bug is back. Did valve started working
> this map over a year ago and forgot to fix the bugs? Also, RED side ammobox
> is inside the rocks. http://cloud-4.steampowered.
> com/ugc/29598440085670745/377BBC6D2F697FC74C6152E02B78C9DD89BAA6C8/
>
> -ics
>
> ics kirjoitti:
>
>  Thats true, on both sides. Though i'm not surprised that this old bug
>> fixed over a year ago resurfaced. I hope the bug where you can die with
>> "intel" will cause the lift to go up hasn't come up back again.
>>
>> -ics
>>
>> Martin V kirjoitti:
>>
>>> there is also a bug for engies on doomsday_event. They are able to make
>>> teleport exits behind spawnroom (behind that glass).
>>>
>>> 2014-10-30 10:13 GMT+01:00 ics :
>>>
>>>  Apparently players can get off from bumpercar track with bumpercar. I
 suspect this is due to engineers eureka effect ecploited somehow. In any
 case, kind of ruins the fun for others.

 -ics
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

  ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] New exploit with the TF2 update

2014-10-30 Thread ics
And to confirm, yes the elevator bug is back. Did valve started working 
this map over a year ago and forgot to fix the bugs? Also, RED side 
ammobox is inside the rocks. 
http://cloud-4.steampowered.com/ugc/29598440085670745/377BBC6D2F697FC74C6152E02B78C9DD89BAA6C8/


-ics

ics kirjoitti:
Thats true, on both sides. Though i'm not surprised that this old bug 
fixed over a year ago resurfaced. I hope the bug where you can die 
with "intel" will cause the lift to go up hasn't come up back again.


-ics

Martin V kirjoitti:

there is also a bug for engies on doomsday_event. They are able to make
teleport exits behind spawnroom (behind that glass).

2014-10-30 10:13 GMT+01:00 ics :


Apparently players can get off from bumpercar track with bumpercar. I
suspect this is due to engineers eureka effect ecploited somehow. In 
any

case, kind of ruins the fun for others.

-ics
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list 
archives, please visit:

https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, 
please visit:

https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] TF2 is using a default MOTD

2014-10-30 Thread David Parker
Thanks!

On Thu, Oct 30, 2014 at 11:32 AM, Robert Styler 
wrote:

> cfg directory
>
> On 30 October 2014 15:30, David Parker  wrote:
>
> > Awesome, thanks.  Does it need to be in the cfg directory, or the "tf"
> > parent directory?
> >
> > On Thu, Oct 30, 2014 at 11:25 AM, Robert Styler  >
> > wrote:
> >
> > > I've found that setting it in the launch parameters makes it stick:
> > > +motdfile "motd_uc.tx" +motdfile_text "motd_text_uc.txt"
> > >
> > > On 30 October 2014 15:21, David Parker  wrote:
> > >
> > > > Hello,
> > > >
> > > > I have just converted our TF2 server to an Event 24/7 server for the
> > > > Doomsday event.  I have a custom MOTD for the server, and the files
> are
> > > > called motd_uc.txt and motd_text_uc.txt.  I have set "motdfile" and
> > > > "motdfile_text" in server.cfg, and the running server's config shows
> > that
> > > > it is set:
> > > >
> > > > find motdfile
> > > > "motdfile" = "motd_uc.txt" ( def. "motd.txt" )
> > > >  game
> > > >  - The MOTD file to load.
> > > > "motdfile_text" = "motd_text_uc.txt" ( def. "motd_text.txt" )
> > > >  game
> > > >  - The text-only MOTD file to use for clients that have disabled HTML
> > > > MOTDs.
> > > >
> > > > However, I continue to see a default MOTD when I connect to this
> > server.
> > > > It says "Welcome and Happy Halloween!" at the top, and then lists a
> > bunch
> > > > of maps.  Is there something I'm missing?  I swear the custom MOTD
> used
> > > to
> > > > load on this server just fine.  Is this due to it being an event
> > server?
> > > >
> > > > Thanks!
> > > > Dave
> > > >
> > > > --
> > > > Dave Parker
> > > > Systems Administrator
> > > > Utica College
> > > > Integrated Information Technology Services
> > > > (315) 792-3229
> > > > Registered Linux User #408177
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> >
> >
> >
> > --
> > Dave Parker
> > Systems Administrator
> > Utica College
> > Integrated Information Technology Services
> > (315) 792-3229
> > Registered Linux User #408177
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>



-- 
Dave Parker
Systems Administrator
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] TF2 is using a default MOTD

2014-10-30 Thread Robert Styler
cfg directory

On 30 October 2014 15:30, David Parker  wrote:

> Awesome, thanks.  Does it need to be in the cfg directory, or the "tf"
> parent directory?
>
> On Thu, Oct 30, 2014 at 11:25 AM, Robert Styler 
> wrote:
>
> > I've found that setting it in the launch parameters makes it stick:
> > +motdfile "motd_uc.tx" +motdfile_text "motd_text_uc.txt"
> >
> > On 30 October 2014 15:21, David Parker  wrote:
> >
> > > Hello,
> > >
> > > I have just converted our TF2 server to an Event 24/7 server for the
> > > Doomsday event.  I have a custom MOTD for the server, and the files are
> > > called motd_uc.txt and motd_text_uc.txt.  I have set "motdfile" and
> > > "motdfile_text" in server.cfg, and the running server's config shows
> that
> > > it is set:
> > >
> > > find motdfile
> > > "motdfile" = "motd_uc.txt" ( def. "motd.txt" )
> > >  game
> > >  - The MOTD file to load.
> > > "motdfile_text" = "motd_text_uc.txt" ( def. "motd_text.txt" )
> > >  game
> > >  - The text-only MOTD file to use for clients that have disabled HTML
> > > MOTDs.
> > >
> > > However, I continue to see a default MOTD when I connect to this
> server.
> > > It says "Welcome and Happy Halloween!" at the top, and then lists a
> bunch
> > > of maps.  Is there something I'm missing?  I swear the custom MOTD used
> > to
> > > load on this server just fine.  Is this due to it being an event
> server?
> > >
> > > Thanks!
> > > Dave
> > >
> > > --
> > > Dave Parker
> > > Systems Administrator
> > > Utica College
> > > Integrated Information Technology Services
> > > (315) 792-3229
> > > Registered Linux User #408177
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
>
>
>
> --
> Dave Parker
> Systems Administrator
> Utica College
> Integrated Information Technology Services
> (315) 792-3229
> Registered Linux User #408177
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] TF2 is using a default MOTD

2014-10-30 Thread David Parker
Awesome, thanks.  Does it need to be in the cfg directory, or the "tf"
parent directory?

On Thu, Oct 30, 2014 at 11:25 AM, Robert Styler 
wrote:

> I've found that setting it in the launch parameters makes it stick:
> +motdfile "motd_uc.tx" +motdfile_text "motd_text_uc.txt"
>
> On 30 October 2014 15:21, David Parker  wrote:
>
> > Hello,
> >
> > I have just converted our TF2 server to an Event 24/7 server for the
> > Doomsday event.  I have a custom MOTD for the server, and the files are
> > called motd_uc.txt and motd_text_uc.txt.  I have set "motdfile" and
> > "motdfile_text" in server.cfg, and the running server's config shows that
> > it is set:
> >
> > find motdfile
> > "motdfile" = "motd_uc.txt" ( def. "motd.txt" )
> >  game
> >  - The MOTD file to load.
> > "motdfile_text" = "motd_text_uc.txt" ( def. "motd_text.txt" )
> >  game
> >  - The text-only MOTD file to use for clients that have disabled HTML
> > MOTDs.
> >
> > However, I continue to see a default MOTD when I connect to this server.
> > It says "Welcome and Happy Halloween!" at the top, and then lists a bunch
> > of maps.  Is there something I'm missing?  I swear the custom MOTD used
> to
> > load on this server just fine.  Is this due to it being an event server?
> >
> > Thanks!
> > Dave
> >
> > --
> > Dave Parker
> > Systems Administrator
> > Utica College
> > Integrated Information Technology Services
> > (315) 792-3229
> > Registered Linux User #408177
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>



-- 
Dave Parker
Systems Administrator
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] TF2 is using a default MOTD

2014-10-30 Thread Robert Styler
I've found that setting it in the launch parameters makes it stick:
+motdfile "motd_uc.tx" +motdfile_text "motd_text_uc.txt"

On 30 October 2014 15:21, David Parker  wrote:

> Hello,
>
> I have just converted our TF2 server to an Event 24/7 server for the
> Doomsday event.  I have a custom MOTD for the server, and the files are
> called motd_uc.txt and motd_text_uc.txt.  I have set "motdfile" and
> "motdfile_text" in server.cfg, and the running server's config shows that
> it is set:
>
> find motdfile
> "motdfile" = "motd_uc.txt" ( def. "motd.txt" )
>  game
>  - The MOTD file to load.
> "motdfile_text" = "motd_text_uc.txt" ( def. "motd_text.txt" )
>  game
>  - The text-only MOTD file to use for clients that have disabled HTML
> MOTDs.
>
> However, I continue to see a default MOTD when I connect to this server.
> It says "Welcome and Happy Halloween!" at the top, and then lists a bunch
> of maps.  Is there something I'm missing?  I swear the custom MOTD used to
> load on this server just fine.  Is this due to it being an event server?
>
> Thanks!
> Dave
>
> --
> Dave Parker
> Systems Administrator
> Utica College
> Integrated Information Technology Services
> (315) 792-3229
> Registered Linux User #408177
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


[hlds_linux] TF2 is using a default MOTD

2014-10-30 Thread David Parker
Hello,

I have just converted our TF2 server to an Event 24/7 server for the
Doomsday event.  I have a custom MOTD for the server, and the files are
called motd_uc.txt and motd_text_uc.txt.  I have set "motdfile" and
"motdfile_text" in server.cfg, and the running server's config shows that
it is set:

find motdfile
"motdfile" = "motd_uc.txt" ( def. "motd.txt" )
 game
 - The MOTD file to load.
"motdfile_text" = "motd_text_uc.txt" ( def. "motd_text.txt" )
 game
 - The text-only MOTD file to use for clients that have disabled HTML MOTDs.

However, I continue to see a default MOTD when I connect to this server.
It says "Welcome and Happy Halloween!" at the top, and then lists a bunch
of maps.  Is there something I'm missing?  I swear the custom MOTD used to
load on this server just fine.  Is this due to it being an event server?

Thanks!
Dave

-- 
Dave Parker
Systems Administrator
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] New exploit with the TF2 update

2014-10-30 Thread ics
Thats true, on both sides. Though i'm not surprised that this old bug 
fixed over a year ago resurfaced. I hope the bug where you can die with 
"intel" will cause the lift to go up hasn't come up back again.


-ics

Martin V kirjoitti:

there is also a bug for engies on doomsday_event. They are able to make
teleport exits behind spawnroom (behind that glass).

2014-10-30 10:13 GMT+01:00 ics :


Apparently players can get off from bumpercar track with bumpercar. I
suspect this is due to engineers eureka effect ecploited somehow. In any
case, kind of ruins the fun for others.

-ics
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] New exploit with the TF2 update

2014-10-30 Thread Martin V
there is also a bug for engies on doomsday_event. They are able to make
teleport exits behind spawnroom (behind that glass).

2014-10-30 10:13 GMT+01:00 ics :

> Apparently players can get off from bumpercar track with bumpercar. I
> suspect this is due to engineers eureka effect ecploited somehow. In any
> case, kind of ruins the fun for others.
>
> -ics
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


[hlds_linux] New exploit with the TF2 update

2014-10-30 Thread ics
Apparently players can get off from bumpercar track with bumpercar. I suspect 
this is due to engineers eureka effect ecploited somehow. In any case, kind of 
ruins the fun for others.

-ics
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux