Re: [hlds_linux] [hlds] Optional TF2 update released

2015-06-17 Thread Ross Bemrose

Hi Eric,

I need some clarification on the usage of tf_workshop_map_sync.

Are we supposed to put tf_workshop_map_sync lines in our server.cfg files?

I ask because I'm NOT doing this and I've noticed some oddities:

1. The first time I changelevel to a workshop map, I see this in my 
server console:


[TF Workshop] Preparing map ID 454118349
[TF Workshop] Map is not tracked, adding

(as usual, I'm using cp_glassworks as a test)

2. This also appears to effect the results of the new FindMap function 
using for fuzzy matching.


Running FindMap on workshop/454118349:

- Results in workshop/454118349 if the map has not yet been played.
- Results in workshop/cp_glassworks_rc6.ugc454118349 if the map has been 
played.
- Results in workshop/cp_glassworks_rc6.ugc454118349 if 
tf_workshop_map_sync 454118349 has been run this session whether or not 
the map has been played.


This concerns me as I am attempting to use FindMap to determine the 
"friendly" name of a map.  In fact, I've already written the code to add 
this to the SourceMod MapChooser (although it still needs testing).


3. I have tf_workshop_map_sync 454118349 in a file I am execing from the 
command line, but that appears to execute too early as the map isn't 
being tracked.


On 6/17/2015 4:45 PM, Eric Smith wrote:

We've released an optional update for TF2. The notes for the update are below. 
The new version number is 2836387.

-Eric

-

- Fixed an issue causing dedicated servers to occasionally hang on shutdown
- Hammer tools: Fixed vbsp -onlyents and -onlyprops compiles failing
- Updated localization files
- Updated the Maps Workshop Beta
- Fixed an issue causing clients or servers installed in long path 
names to be unable to load workshop maps
- Fixed an issue causing clients to occasionally be unable to launch a 
listen server using a workshop map via the 'map' command
- Fixed an issue causing the initial map load on dedicated servers to 
fail if the map is a workshop map
- Fixed dedicated servers requiring a reboot to properly handle updated 
workshop maps if the map name changed

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Re: [hlds_linux] Optional TF2 update released

2015-06-17 Thread Erik-jan Riemers
Thanks, that seems to have fixed the restart/quit issues!

2015-06-17 22:45 GMT+02:00 Eric Smith :

> We've released an optional update for TF2. The notes for the update are
> below. The new version number is 2836387.
>
> -Eric
>
> -
>
> - Fixed an issue causing dedicated servers to occasionally hang on shutdown
> - Hammer tools: Fixed vbsp -onlyents and -onlyprops compiles failing
> - Updated localization files
> - Updated the Maps Workshop Beta
> - Fixed an issue causing clients or servers installed in long path
> names to be unable to load workshop maps
> - Fixed an issue causing clients to occasionally be unable to
> launch a listen server using a workshop map via the 'map' command
> - Fixed an issue causing the initial map load on dedicated servers
> to fail if the map is a workshop map
> - Fixed dedicated servers requiring a reboot to properly handle
> updated workshop maps if the map name changed
>
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> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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[hlds_linux] Optional TF2 update released

2015-06-17 Thread Eric Smith
We've released an optional update for TF2. The notes for the update are below. 
The new version number is 2836387.

-Eric

-

- Fixed an issue causing dedicated servers to occasionally hang on shutdown
- Hammer tools: Fixed vbsp -onlyents and -onlyprops compiles failing
- Updated localization files
- Updated the Maps Workshop Beta
- Fixed an issue causing clients or servers installed in long path 
names to be unable to load workshop maps
- Fixed an issue causing clients to occasionally be unable to launch a 
listen server using a workshop map via the 'map' command
- Fixed an issue causing the initial map load on dedicated servers to 
fail if the map is a workshop map
- Fixed dedicated servers requiring a reboot to properly handle updated 
workshop maps if the map name changed

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Re: [hlds_linux] Crash/hang on quit

2015-06-17 Thread Svensk Ljud & Ljus Produktion
Our CS:GO server have been a problem now for some time and now its not 
playable anymore as it crash on connection and restarts on game-port+1.


I hope it will be fixed soon !

Peter
Sweden

On 2015-06-15 22:05, Erik-jan Riemers wrote:

Would be nice if a valve person could say something about this, having to
restart a ton every day. (killall srcds_linux) is the quickest, since they
will restart after that, assuming you don't have other stuff about.

2015-06-15 21:45 GMT+02:00 pilger :


Having this here as well. And it only happens after some quits... I'm not
sure why and when.


_pilger

On 14 June 2015 at 08:38, Nicolas Seyer  wrote:


on the same system I have one server that stops but not the other. So I
wouldn't think it is due to a library or the system itself

On Sun, Jun 14, 2015 at 1:25 PM, Ilya Larin 
wrote:


After the one of previous updates happened the same: i bet it now

requires

some more libraries in Linux system
On 14 Jun 2015 14:23, "Martin V"  wrote:


Gaben for life <3
14 cze 2015 13:16 "Erik-jan Riemers"  napisał(a):


Of about 30 servers, a hand full did restart.. but the majority

crashes.

Consider being lucky ;p

2015-06-14 13:10 GMT+02:00 Martin V :


Funny thing is that i dont have that problem. My server has about

100

plugin and I have no problem with exit, quit and restart commands
14 cze 2015 12:57 "Yun Huang Yong" 

napisał(a):

"quit" and "exit" both used to exit cleanly prior to the

update 3

days

ago.

We've been restarting our servers every night for ~2.5 years by

simply

sending an RCON quit.

Hopefully this means it's a relatively easy change to

revert/fix.

On 14/06/2015 8:48 PM, Erik-jan Riemers wrote:


And i thought it was just me, but indeed all my servers pretty

much

hang/crash. Tried a dozen things cannot get it to work

normally

again.

Also
booted up a micro instance on amazon, installed it fresh on

ubuntu

14.04

with no extra's and also crashes. I restart the servers at

night

every

day,
but now they all just hang. (on multiple different servers)

2015-06-14 12:04 GMT+02:00 Jesse Molina 
:



srcds_linux did this for years between something like 2009

and

2012.

That's just a guess, I don't exactly remember the time frame.

You should not expect srcds_linux to quit like it should. It

is

not a

very
well behaved bit of software.




On 6/14/15 1:15, Yun Huang Yong wrote:

  Since the most recent update it seems that the server

crashes

(and

hangs)
on quit.

This is on a stock (no MetaMod, no SourceMod) server:

quit
L 06/14/2015 - 18:12:07: server_message: "quit"
L 06/14/2015 - 18:12:07: Log file closed.
L 06/14/2015 - 18:12:07: server_message: "restart"



/home/buildbot/buildslave/steam_rel_client_linux/build/src/tier1/../tier1/fileio.cpp

(3997) : Assertion Failed: CFileWriterThread: pending file

writer

content_log.txt
Assert( Assertion Failed: CFileWriterThread: pending file

writer

content_log.txt



):/home/buildbot/buildslave/steam_rel_client_linux/build/src/tier1/../tier1/fileio.cpp:3997

Not sure if I'm reading this right but it appears that the

log

file

is

closed, then something is issuing a "restart" but with the

log

file

already
closed the server then crashes into a hung state.

The process never exits as it appears to then get stuck

somewhere

in

the

minidump:

assert_20150614181208_15.dmp[17942]: Uploading dump

(out-of-process)

/tmp/dumps/assert_20150614181208_15.dmp
Bad thread



local/home/buildbot/buildslave/steam_rel_client_linux/build/src/tier0/threadtools.cpp

(1416) : Assertion Failed: Thread synchronization object is

unuseable

Bad thread localassert_20150614181208_15.dmp[17942]:

Finished

uploading

minidump (out-of-process): success = yes
assert_20150614181208_15.dmp[17942]: response:
CrashID=bp-166286bb-fd3c-46a7-b567-94dbe2150614
assert_20150614181208_15.dmp[17942]: file
''/tmp/dumps/assert_20150614181208_15.dmp'', upload yes:
''CrashID=bp-166286bb-fd3c-46a7-b567-94dbe2150614''

Apparently successful but process still never exits.

Anyone else get this behaviour?

It makes it awkward to exit/restart the server gracefully -

I

pretty

much
have to kill the process.

cheers,
yun

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